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Patch Notes

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The latest patch notes can always be found on the EverQuest Legends official discord in the #natch-potes channel

2026-06-02 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 2, 2026

General

  • Addressed several crash and stability issues.
  • Fixed /gems to use the reordered draw.
  • Speculative fix for keys sticking with ALT-TAB
  • Zones that had a difficulty threshold of 10 now have a threshold of 12.
  • Increased difficulty instance spindown time.
  • Fix an issue where on zoning you'd pick zones that are of higher difficulty, if not in a group, or when grouped and your group wasn't already in a zone greater than difficulty 0.
  • Addressed an issue where zones would constantly spin up and spin down at less than 10 players in a single difficulty at minimum.
  • Fixed a crash that would occur while you have charm memorized as a bard, you become charmed, and then your character attempts to land a charm on an NPC.

AAs

  • Berserker Blood Rune AA will no longer trigger on normal spell critical hits.

Achievements

  • Newly created Humans should now properly unlock the achievement for their starting city, instead of always unlocking Freeport. (Surefall Glade is considered part of Qeynos, for these purposes.)

Audio

  • Fixed an observed crash on autofire related to starting and stopping the combat music.
  • Attempted an additional fix issue with midi audio handles.

Gameplay

  • Pets/Charmed players will no longer cast charm spells.
  • NPC's will no longer mesmerize your entire group.
  • Large Bowl Sketches are now for sale on some pottery merchants.
  • The isle goblin chieftain has returned to the island in Ocean of Tears.
  • Wind Runes from Sky should no longer mention Classes in their lore.
  • Fixed an issue preventing fast regen from working for characters with less than 180 hp/mana/endurance.
  • Removed enemy resist bonus from enemies that are yellow considered.

Instances

Loadouts

  • Reverted a change that was preventing weapons from being equipped during loadout swaps in certain situations.

Skills & Stances

  • Fixed an observed crash on checking skillups when charmed after a failed dual wield, double attack or triple attack.
  • Berserker stance will no longer receive the attack speed boost and ranged stance will no longer receive the double and triple attack bonus when endurance drops below 2% remaining.

Spells

  • Pets will now have unique classes.
  • Magician Earth Pets will now be Rangers.
  • Necromancer and Shadow Knight pets will now be Shadow Knights.
  • Enchanter Animation pets will now be Paladins.
  • Beastlord Warders will now be Berserkers.
  • Summoned player pets now always add Warrior class if they are not already a Warrior.
  • Multi-class player pets get doubled health.
  • Additionally, the Magician Fire pet has more mana and better mana regen now.
  • Iksar's Skeleton Illusion spells will now instead turn them into an Iksar skeleton. The head is consistent with their gender. (Iksar Skeleton pets coming soon!)

UI

  • Fixed inconsistent spell cast timers used for UI displays between your target and self.
  • Fix the /doability helper tips for stances and invocations in the actions window descriptions.
  • Changed /doability for invocations and stances so they no longer toggle off (back to recover or balance) if activated when already active.
  • Added additional default Textures variants (Alternative 1, 2, 3) to the game.
  • "Texture" was renamed to "Spell Gem Textures" on the options menu to be more concise.

2026-05-31 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 31, 2026

Hotfix

  • Lay on Hands has been updated to function with implied targeting and related systems.
  • Dragoon Zytl will now give experience when killed.
  • Fix a crash on zone servers.
  • Fix an issue where, as a charmed player, you would be suicided as an NPC clone when the caster of the charm dies.
  • Paineel Armor and Weapon merchants should once again sell adventuring gear, instead of spells!
  • Reduced difficulty scaling of mob haste.
  • Amplification (Bard Song) no longer amplifies itself.
  • Amplification has been buffed slightly.
  • Fixed an issue where loot lockouts in dynamic zones were not using the proper type of dynamic timer.
  • Fix an issue where players would not be counted as actual players for personal loot purposes when charmed, feared or linkdead.

2026-05-29 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 29, 2026

Hotfix

  • Fixed an issue where under certain scenarios you could lose an item(s) while trading if you crash/lose internet/lose power/game and/or PC abruptly closes.
  • The Raid instance version of Maestro of Rancor has had his lifetap proc rate greatly reduced.
  • Open world Maestro of Rancor has had his lifetap proc reduced.
  • Fixed an issue where personal instances were still not 1 hour. This should be corrected.
  • You can once again request a raid instance of The Hole.
  • Re-added 2Handed Bash to Fiery Avenger.
  • The Lay On Hands and Harm Touch cooldown bonuses from smite and reave now only trigger on successful hits.
  • Allow the use of Smite and Reave while mounted.
  • Sky Teleport Pads from Quest Room and Island 8 now work.
  • Fix overly optimistic client side melee range code that was allowing autoskills to trigger a cooldown but were blocked by the server.
  • Smite (Paladin Ability) mana cost reduced to 2%, damage increased to 3.5x.
  • Block invocation changes while casting and improve client / server invocation and stance cooldown synchronization.
  • Multiplayer Raid for Nagafen zone in location is no longer inside a wall.
  • The group instance for Nagafen's Lair can now contain more than one player.
  • Obsidian Shard should no longer drop from the bees in Plane of Sky.
  • Torc of Veeshan should no longer drop from Noble Dojorn in Plane of Sky.

2026-05-28 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on May 28, 2026

AAs

  • Quick Buff can no longer be used in combat.
  • Lay On Hands and Harm Touch AAs will no longer show ranks 11 and 12, which were unobtainable.
  • The Abyssal, Holy, Unholy, and Valiant Steed AAs now directly summon a horse, instead of creating a bridle.
  • Valiant/Abyssal Steed is actually fixed this time.

Achievements

  • Fixed missing connection in the Race Unlock - Erudite achievement for High Council of Erudin.
  • Plane of Hate Explorer Achievement should now trigger from Plane of Hate, instead of Plane of Hate B.

Abilities

  • Add Paladin Smite and Shadowknight Reave abilities.
  • Added Skill Caps for Smite (Paladin) and Reave (Shadow Knight). Starting at level 9, they gain 5 points per level.

Difficulty

  • Multiclass mobs can no longer cast unobtainable player spells.
  • Reduced multiclass mob health scaling in solo instances by 66%
  • Reduced casting speed of difficulty-scaled raid mobs slightly.
  • Fixed mob difficulty haste scaling not working correctly.
  • Removed difficulty-scaling of aggro range from solo instances.
  • Reduced difficulty-scaling of aggro range everywhere else.
  • Reduced resist penetration of difficulty-scaled raid mobs in solo instances.
  • Reduced difficulty-scaled mob health by 33%
  • Reduced multiclass mob health scaling everywhere else by 50%
  • Reduced difficulty-scaling damage by 33%

Gameplay

  • Monk animations now exist for Trolls, Ogres, Dwarves, Gnomes, and Halflings. Kickin'!
  • Bard animations now exist for Trolls, Ogres, Dwarves, Gnomes, Halflings, and Iksars. Sing your heart out!
  • The Translocators at the docks, provided by the Academy of Arcane Sciences, have grown tired of standing around all day for no pay, and have started charging 1 platinum piece per level, to send you on your way.
  • The Translocators charge based on your highest level achieved.
  • A new translocator route has been added between Freeport and Qeynos.
  • Fixed reciprocal attack range when you are levitated.
  • Motes now drop in a 10 level range instead of 5.
  • Fixed an issue causing Learned Recipes to disappear after zoning.
  • Frederic Calermin will now ask if you wish to "test your skills", instead of powers.
  • Paineel NPCs will no longer give more than 100 faction per hit.
  • Due to population increases, open world difficulty 0 zones will now spawn additional picks.
  • Resurrections during combat is now allowed. All other same-zone respawns are blocked while in combat.
  • Ranged and throwing attacks no longer consume ammo.
  • Fixed an issue with reloading pet equipment if a pet item is merge upgraded.
  • NPC pets will now despawn if the owner is killed.
  • Voidlings can now see you if you're invisible.

Instances

  • Plane of Hate and Plane of Fear raids are now available!
  • Group raids for all currently available raid content are now available (including Hate and Fear)!
  • NOTE: Plane of Sky will be coming at a later date. Personal instances of Hate and Fear for trash clears are coming at a later date.
  • Raid instance Loot Lockouts removed from all non-raid-target mobs. In raid instances, loot should now drop from kills of all mobs that don't trigger a mob-specific lockout timer shown in the Expedition window.
  • Personal Instance lockout timers have been reduced to 1 hour from 3 hours.
  • Fixed an issue that was blocking looting from solo kills of mobs with loot lockouts in dynamic instances.
  • Solo raid instances should now properly apply lockouts for replay and individual NPC lockout timers.

Invocations

  • Fix beastlords not being considered wisdom casters.
  • Updated Invocation Descriptions:
    • Recovery: You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not effected.
    • Empower: Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 20% more mana.
    • Inversion: Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into endurance cost.
    • Spellblade: Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. 40% of the spells mana cost is paid as mana and endurance. The spell must have a reuse time less than or equal to its cast time.
    • Overchannel: Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 20% of the mana cost in endurance.
    • Inviolable: Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.
    • Divine: Spending mana will heal the group member with the lowest hp percentage by that amount. For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.

Items

Loadouts

  • Resolved a client stuck state when attempting to save the current loadout in a non-swap zone.
  • Resolved some situations where Items or Exaltations could disappear during Bandolier or Loadout swaps.
  • Resolved an issue with Loadout Equipment swapping caused by invalid exaltations prior to their removal.
  • Bandolier swapping will now verify that an item is still valid for the destination slot.

NPCs

Spells

UI

  • Added a new slider under nameplate tab in options to scale the size of nameplates.
  • Feign Death -- Toggle option under general to enable/disable standing when pressing the skill again while already feigning also made the camera pan when using right click while feign death.
  • Ward of the Divine buff icon is now fixed.
  • Lull spells tooltip durations have been fixed.
  • Ineligible disciplines from other loadouts no longer appear in the actions window.
  • Fixed issues with raid window filtering.
  • Fixed an issue with storage tab on inventory updating.
  • Added CTRL and SHIFT key modifiers for clicking items in your storage to pickup 1 or a stack of the item.
  • Removed TAB stops from hidden buttons on server select screen.
  • Tutorial text updated for clarity around Primary race changing.
  • Fix spelling/grammar errors in ability descriptions.

World

2026-05-26 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 26, 2026

Hotfix

  • Dark Assassin in Feerrott should now give XP.
  • Amplification (Bard Song) will no longer be affected by any singing mods, including itself.
  • Updated Plane of Sky quests one more time, to use a set of Wind Runes, instead of class specific runes.
  • Also updated the usable classes on old, and new, PoSky items, they should be correct now! If not, lodge a formal complaint at the nearest booth.
  • Each quest within a class will use a different wind rune, so be sure to stock up!
  • Naggy raid instance zone-in point moved slightly to avoid some races getting stuck in the wall.
  • Point blank AOE spells will now hit a maximum of 8 targets.
  • Players will no longer spawn facing the zone exit when entering a personal instance of Befallen
  • Adjusted some backend server configuration settings for performance.

2026-05-22 - Hotfix

These hotfix patch notes are from the Official EverQuest Legends discord, posted on May 22, 2026

Hotfix

  • Detrimental Target AOEs will no longer hit the caster.
  • Fixed a crash issue on zone swapping loadouts.
  • Fixed an issue where all Personal Instances would disable respawning.
  • Fixed an issue where when leaving a Personal Instance via the Difficulty Indicator, you would be punted to the East Commonlands Tunnel.
  • Fixed an issue where you did not leave an assigned "Personal Instance".
  • Attack range is now reciprocal with your target. If it can hit you, then you can hit it.
  • Fixed an issue related to item swapping.
  • Added classic horse texture variants.

2026-05-22 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on May 22, 2026

General

  • Dragon Hoard will no longer delete high-tier items that can populate exaltations.
  • Rathe Mountains has become significantly more colorful. Froglok skins are in!
  • Froglok Plate Armor should now correctly tint.
  • Classic horse models have been added for mounts, along with new riding animations for each playable race.
  • Mounts have been re-enabled.
  • Fixed chat channel bad word filtering.
  • Exaltations in items that were traded are now attuned on trade completion.
  • Several issues with item attunement have been fixed.
  • Reduce flickering of the screen while zoning without the splash screen visible.
  • Third person camera detachment should be less frequent in many zones.
  • Players using Return Home from Character Select will now end up in East Commonlands Tunnel as a fallback failsafe.
  • Fixed an issue with loadout swapping resetting skills to 1.
  • The minimum faction hit has been increased to 5.
  • All Aqua Goblins in Butcherblock are now properly goblins.
  • Giants in Nagafen's Lair and Permafrost now count as valid raid targets.
  • Removed Song: Magical Monologue from the Bard Songs master list.
  • Justin Rhymes in High Keep now properly sells from the Bard Songs master list.
  • Tarn Visilin in High Keep now sells spells from the Enchanter Spells master list.
  • Ranger Spell vendors in Neriak now sell from the Ranger Spells master list.
  • Moved the 'Safe Spot' in East Freeport to be outside of the city walls.
  • Added Faction achievements for major Playable Race factions.
  • Updated the Race Unlock achievements to check against those faction achievements, instead of characters current faction standing.
  • Golem Metal Wand now has infinite charges, with a 4 minute recast timer.
  • Mask of Deception no longer drops.
  • Guise of the Deceiver now drops again.
  • The Footman's Blade has received a new name (The Baron's Blade) and lore text.
    • The Baron's Blade now correctly has an Ornamentation Slot.
    • Removed the NO STORAGE tag from The Baron's Blade that was breaking its compatibility with exaltations.

Gameplay

  • Invocations are in and can be used in tandem with Melee Stances.
    • Recovery: "You regenerate mana (excluding out of combat bonus) at twice the rate and spells have a 5% reduced mana cost."
    • Empowering: "Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana."
    • Inversion: "Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance."
    • Spellblade: "Treats the first spell-gem slot (must be a spell with a reuse time <= the cast time) as a proc that consumes both mana and endurance (33% of the normal spell mana cost).";
    • Overchannel: "Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance."
    • Inviolable: "Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance."
    • Divine: "All spell casts with a mana cost will heal the group member with the lowest hp percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost."
  • Stances and Invocations should now robustly synchronize after zoning and loadout swapping.
  • Rogues can now backstab with the best backstabbing weapon between Primary, Secondary, or either Any slot.
  • Players will no longer autoswitch to range attack if a valid range weapon is not equipped.
  • Froglok Beastlords will now have Leeches for pets, instead of Mosquitos.
  • Rathe Mountain worms have been replaced with leeches for consistancy.
  • Approximately doubled the spawn chance of The Froglok Shin Lord.
  • Insufficient mana check will properly use focus now.
  • All doors in Befallen should now be properly pickable with lockpicks, but they aren't all the doors you may remember.
  • A new, high level population of enemies has been added to the deepest part of Befallen. This includes several new named creatures as well as some very mean dark elves.
  • There has been a slight adjustment to Befallen loot distribution.

AA

  • New autogranted passive AAs have been added to a number of classes.
    • Unbound Affliction - Necromancer DoT critical chance
    • Unbound Cascade - Shaman DoT critical damage
    • Unbound Boon - Cleric Heal critical chance
    • Unbound Nature - Druid Spell critical chance
    • Unbound Clarity - Enchanter Mana Regen
    • Unbound Companion - Magician pet critical chance
  • Changed Origin and Gather Party to not be on the same loadout timer.
  • Group members with Gather Party on cooldown can now receive and accept Gather Party invitations. Accepting an invitation will restart their cooldown.
  • Gather Party and Quick Buff should no longer go on cooldown when changing loadouts.
  • Origin should only go on cooldown when changing Race.
  • Leech Touch, Purify Body, Escape and Rampage are now all on separate timers.
  • Removed ranks of Elemental Form beyond the first.
  • The Bestow Divine Aura AA for Clerics should now properly smart cast.

Spells

  • Modified the Ranger fast-casting fire nuke line. These now deal instant damage and apply a 1-tick DoT, causing 50% of the initial damage again 6 seconds later. Their mana costs have been balanced accordingly. 2 additional spells have been added to this line and are available at levels 15 and 46.
    • Searing Arrow: level 15, 35 mana, 58 instant damage, 29 DoT damage
    • Flaming Arrow: level 26 (reduced from 29), 55 mana, 102 instant damage, 51 DoT damage
    • Burning Arrow: level 36 (reduced from 39), 85 mana, 155 instant damage, 78 DoT damage
    • Scorching Arrow: level 46, 100 mana, 210 instant damage, 105 DoT damage
  • Adjusted Promised Renewal
    • Decreased Promised Renewal's timer to trigger down to 12 seconds, but it now adds a lingering debuff that prevents Promised Renewal from landing for a further 12 seconds.
    • Also increased the mana cost of Promised Renewal from 500 to 550.
    • Promised Renewal also now prevents itself from landing again.
  • Adjusted recast time of Frost Shard (Beastlord level 47) to 10 seconds, consistent with the rest of the spells in its line.
  • Removed the ability to treeform in areas without trees.
  • Iksar and Troll Illusions will now give 1 point of HP regen.
  • Call of Flame will now properly damage the target.
  • Mantle of the Song Weaver clicky effect should now properly boost stats.
  • Ethereal Cleansing will now act like most other heals, and attempt to heal a friendly target, or yourself, unless you have 'Implied Healing' turned on in options, in which case it will heal your targets target, if your target is an enemy.

UI

  • The Bandolier has been re-enabled.
    • Please Note! Due to the changes below, all existing Bandoliers and Loadout Equipment Sets have been erased. They will need to be re-saved before working again.
  • Loadout Equipment Sets and Bandolier are now much more specific about the items they will save and load. They will now grab the exact item that they were saved with, even if you have duplicates.
  • This also includes Augmentation/Exaltations; The exact Exaltation that was in an item when a Loadout was saved (Swapped away from) will return to that item upon swapping back.
  • This will also work if an Item was upgraded or merged, unless both items being merged together were actively being used in the same saved Loadout.
  • Loadout Equipment Sets and Bandolier can now load from the Equipment Keyring and Augmentation Keying.
  • Loadout Equipment Sets and Bandolier will now use the following priority order when storing unequipped Items or Augmentations:
  • The Item or Augmentation will attempt to be placed in the Equipment or Augmentation Keyring, respectively, until it reaches the cap.
    • The Item or Augmentation will then attempt to be placed in the inventory/bags.
    • If both spots above no longer have room, the Item or Augmentation will be placed in their respective Keyring, overcapping that Keyring.
  • Loadout Swapping will not be allowed while a Keyring is overcapped.
  • Mount Key Ring has been Disabled.
  • Illusion Key Ring has been Disabled.
  • Familiar Key Ring has been Disabled.
  • Teleportation Key Ring has been Disabled.
    • Note: These disabled key rings will still show in UI currently.
  • Augmentation Key Ring has been enabled with 50 slots.
  • Activated Items Key Ring has been enabled with 10 slots.
  • Equipment Items Key Ring has been enabled with 50 slots.
  • Rituals have been implemented. It is available from the Actions window (Default: L).
  • Rituals will allow you to cast most portal-type spells that you have scribed in your spell book, bypassing Class and Level requirements as long as you have at least one class that meets the level requirements of the spell, even if that class is not currently being used in your Loadout.
    • For example, as a Level 12 Warrior/Monk/Rogue, I could use a Ritual to cast West Commons Gate, a level 21 Wizard Spell, if I had previously leveled a Wizard to level 21 or higher.
  • When using Rituals, you must be in a resting state (out of combat). The cast time for all Rituals is 20 seconds, and you will lose all Mana and Endurance when it completes casting.
  • Added Level Filtering to the Spell Search in Actions Window.
  • Fixed an issue where combat skill timers would desync visually.
  • Auto-merging is now supported for the Equipment Keyring.
  • Items in the Item Overflow will no longer disappear when reloading UI or swapping loadouts.
  • Added Y pitch offset slider for the 3rd person camera, allowing you to aim the camera higher up.
  • Added "TYPE" column to lockout information on raid request window.
  • Added an auto attack range auto-switch option that will switch between range and melee attacks based on in or out of melee range.
  • Tutorial 'Item Merging' window duplicate text removed.
  • Monks have been added as a valid class on the Soldier's Brooch of the Stealthy
  • The map source directory can now be selected from the right-click context menu for Compact Maps.
  • Group window auto resizing should work under any circumstance now.
  • Minimized the sell value on floating text.
  • Merged raid invite and group invite into a singular invite on player name context menu in chat windows.
  • Items hidden in merchant lists by UI will no longer popup tooltips.
  • Shadow Vortex & Scream of Pain are now in the same spell dropdown category.
  • Updated player race illusion descriptions to be more accurate.
  • All Zephyr and Translocate spell scrolls will now properly stack to 20.
  • Windows with size snapping such as cast bar will now load properly sized

Instances

  • Enabled Personal Instances from the Difficulty UI (/pick) - these are temporarily disabled for zones that are also Raid zones. (The Hole, Kedge, Nagafen's Lair, Permafrost, Plane of Hate, Plane of Fear and Plane of Sky)
  • Raid instances for Master Yael (The Hole) are now available through voidlings in Paineel.
  • 'Trash' giants in Naggy's chamber in solo raid instances removed.
  • Magus Rokyl's pathing removed in Naggy Solo Raid instance.
  • Fixed an issue where difficulty normal 0 was appended to the Personal lockout on the dynamic zone lockout list.
  • Instances should now follow a "per NPC" loot lockout for player and group members.

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