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The latest patch notes can always be found on the EverQuest Legends official discord in the #natch-potes channel

Pre-Order Beta Patch Notes

The EverQuest Legends Pre-Order beta is available to anyone who has pre-ordered the game. The Pre-Order Beta is scheduled from July 1st through July 21st.

2026-07-14 - Pre-Order Beta Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on July 14, 2026 Patch notes are also available on the EverQuest Legends website here

General

  • Crushbone has received a significant update!
    • While the elves of Faydark were distracted with politics and intrigue, Clan Crushbone has been ceaselessly fortifying and multiplying it's army.
    • The inhabitants of Faydark seek aid to quell the iron fist of Emperor Crush and the threat of open war.
    • Let alone it's invaluable nostalgia, this early game dungeon features plenty of fresh loot and new enemies for adventurers to experience from levels 4 through 22.
  • The Lair of the Splitpaw has received a significant update!
    • Beginning with enemies from levels 25-28 at the entrance, the dungeon ramps through five difficulty bands.
    • In the highest level areas of the zone, standard enemies are levels 40-42. In each of these areas, named enemies can somewhat exceed the levels of the standard population.
    • New rare spawns have been added, along with new and improved equipment drops. Rare spawn rates and equipment drop rates have also been substantially increased.
    • Expect to see guaranteed rare spawns in the lowest level areas of the dungeons, decreasing gradually until the highest level areas.
    • Named enemies will still appear very frequently even at the end of the dungeon!

AAs

  • Quick buffing will now turn off any invocation then restore it after the quick buff finishes.

Gameplay

  • Fixed an issue preventing weapon procs from triggering.
  • NPCs with secondary melee classes will now be able to use those class combat skills like bash, kick, cleave, frenzy, backstab, and monk kicks.
  • Fixed an issue where your target was not cached when you start a cast, causing spells to land on the current target.
  • Overseer Rael should now properly spawn in The Arena
  • Chesgard Sydwen should no longer direct you to himself when asking him about the Bloodsabers.
  • The Estate of Unrest has seen fit to keep some its doors locked, meaning that adventurers should plan to go find the keys they need to navigate the estate.
  • Tranixx Darkpaw will no longer terrorize the zonelines of Blackburrow.
  • Zok Zribb, in the Froglok encampment in the Rathe Mountains, has a new quest.
  • Master Yael should no longer flee at low health.
  • Added ladder to open grave, and gates across the false exit in Tutorial.
  • The Muglwump will now actually spawn in a reasonable amount of time from instance creation.
  • Mignar Mi' Draskch in Neriak Commons now sells the Wizard Spells master list.
  • Puntar Sandfisher's corpse should no longer stand up and start creating pets. The body should also no longer be considerable.
  • In Instance Voidlings can now See Invisible players.
  • Lewis Reldnok's message for new Gnomish Paladins should be less confusing now.
  • The voidlings that create raid instances should no longer appear inside of personal instances.
  • Fixed a bug causing group EXP to not be calculated correctly in some scenarios
  • Implemented changes to raid targets to better scale with group size

Items

Skills & Disciplines

  • Added Disrupting Shot, a new Discipline/Combat Ability for Rangers.
    • Available at level 20.
    • Does a small amount of damage, and interrupts the targets casting.
  • Added Tendon Slice, a new Discipline/Combat Ability for Berserkers.
    • Available at level 14.
    • Snares your opponent, lowering their movement speed.
  • Added Skull Bash, a new Discipline/Combat Ability for Berserkers.
    • Available at level 20.
    • Stuns your opponent.
  • Players should no longer forage up out of era items in the Tutorial, or the New Sebilisian Expedition.

Spells & Spell Upgrading

  • Fix tier 1 upgraded summon item spells so they properly create +1 items.
  • The spell upgrade boost to summoned item tiers now applies to items summoned within a container, such as Summon: Phantom Plate.
  • Spell upgrades now boost damage to bard AoE songs, such as Denon's Disruptive Discord.
  • Upgraded pets will now remain upgraded across zonelines.
  • Upgraded pets will now cast spells at their upgraded level.
  • Spell upgrades will now increase the level cap efficiency for pacify, fear, & stun spells.
  • The Ranger spells Firefist, Nature's Precision, and Force of Nature will no longer try to overwrite the lower level spells in the book as you attempt to scribe them.

Stances & Invocations

  • Fixed an issue impacting resist interactions with OverChannel Invocation.
  • Re-enabled OverChannel resistance bonuses for buff-based resistance checks
  • Empower now applies to bard AoE songs, such as Denon's Disruptive Discord.
  • The divine invocation will now target self pets and group pets (at 20% and 40% lower HP priority, respectively)

UI

  • Updated Actions Window macros (socials) tab to a scrollable list instead of paged buttons.
    • The Actions window macros tab is now a scrollable list with searchable and sortable entries.
    • Right click on any row to open the editor.
    • Left click on the button activates the macro while right click either cancels an active macro or if not busy opens the editor.
    • Macro keys on the hotbuttons bar now colorize their text per their macro editor assignment and show as depressed as long as an activated macro is running with /pause delays.
    • The use of a /timer with a macro still creates the cooldown overlay.
  • Stance/Invocation bar hidden context menu should now sync properly allowing you to unhide stances and invocations.
  • Fix merging to equipment items and allow merging to activated items inventory (including from loot window).
  • Spell upgrades: Motes to-be-consumed will now appear with a red border in the inventory (similar to item merging).
  • Ethernere Tainted Karana will no longer show up in the find window in the Western Plains of Karana.
  • Renamed the "Augmentation" Tab to "Exaltation" on the Storage tab for default / default_light / default_modern.

2026-07-07 - Pre-Order Beta Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on July 7, 2026

Patch notes are also available on the EverQuest Legends website here

Instances

All instances should now work properly!

Today's patch addressed several issues preventing instances from spinning up ingame and displaying errors on attempting to enter. These include, but are not limited to:

  • Removed errant charge check for DZ invites to multiplayer raid instance.
  • When you leave a personal instance you will now be placed at zone safe coords.
  • Leaving an instance will now put you in the base zone. (Difficulty 0)
  • A personal instance charge is now only consumed upon successful entry to the zone.
  • Fixed replay timers occurring on adding a group member to a personal instance zone.
  • Players can now enter instances of the zone they are in, regardless of difficulty or pickzone.

General

Spell Tiering Phase 2

  • Pet Upgrades
    • Summon Pet / Warder spells will now add the rank of the spell to the summoned pet's level, capped at player level -1.
    • Each upgraded pet level will increase hp by 6%, add 1 base damage, and add 5 skill points.
    • Enabled pet inventory for charmed NPC pets.
    • Charmed pets now equip from the pet inventory slots and those items are removed when charm breaks.
    • Charmed pets now report their inventory of player given equipped items.
  • Spell Upgrades
    • Spell upgrades now have damage and healing bonuses.
    • Spellblade, Quickbuff and Symphonic Aura now trigger upgraded spells/songs.
    • Spell upgrade duration effects now work for lull effects.
    • Added rounding to spell upgrade duration calculations to help scaling of small values. (2 or 3 ticks)
    • Max level of crowd control effects (mez, charm) increased by spell tier.
    • 10% chance per spell tier to not consume reagents for spells that require reagents. Reagent costs are skipped at tier 10.
    • Summon item spells will now summon item's tier to the spell tier if the item is upgradable.
      • e.g. - Summoned Dagger X will now summon a Summoned: Dagger +10
    • Combat Innate Buffs with procs are cast at one half of the buff's spell tier level.

Alternate Advancement (AAs)

  • Added the following Class AAs. Note that the AAs themselves have no effect, just give visibility and explanation to pre-existing passive bonuses to the listed class.
    • Innate Divine Healing - Cleric
    • Innate Fighters Tenacity - Warrior
    • Innate Called Shot - Ranger
    • Innate Power Strike - Berserker
    • Innate Sneakiness - Rogue

Gameplay

  • Locked doors in Najena will now search bags for keys instead of requiring the key to be held on the cursor.
  • Drelzna will no longer rapidly proc Harm Touch.
  • Zombies in Misty Thicket should now appear slightly more zombie-like.
  • Tradeskill vendors in the New Sebilisian Expedition are now on the proper faction.
  • While in Plane of Sky you can now summon normal non-scaled pets.
  • Doing quests for Da Bashers of Grobb will now also increase your standing with the Grobb Merchants.
  • Buff effects on players and pets with upgraded levels now persist across camping and zoning.

Items

Skills & Disciplines

  • Improved taunt success rates, most no`Cleave and Bash are no longer on shared timers.
  • Blood Draw Venom should now correctly do more damage than Blood Siphon Venom.
  • Paralytic Poison now correctly triggers the Weakening Strike, instead of Hobbling Strike.

Spells

Stances & Invocations

  • Regeneration modifiers from stances and invocations always apply even if they are not active while out of combat as long as you have access to the stance/invocation.
  • Empowering and Overchannel invocations now work on damage over time and heal over time spells.
  • Empowering effects and costs were reduced to balance out spell upgrade bonuses.
  • Reverted Arcane Mastery to prior values.

UI

  • Display summoned pet stats on inventory window pet tab.
    • Summoned pets will show their HP, Mana, AC, Regens, and other stats on pet inventory tab.
    • Pets will now benefit from for the following equipped item bonuses: Attack, HP Regen, Mana Regen
    • Pets should now better show the impact of buffs to: HP, Mana
    • Improved HP management when adding/removing items from pets.
    • Improved HP adjustments when entering/exiting charm.
  • Improved Colors of Login Server Text
  • Fixed a missing flag preventing heal crits from showing up in logs.
  • Fixed an issue where client showed incorrect max level for some toggleable AAs.
  • Difficulty button menu will now function properly after right clicking on the difficulty button.
  • Opacity and spell filtering now work for spell particles.
  • Added a toggle to filter beneficial bard songs to make symphonic auras less bulky.
  • Fixed clients display of alternate ability caps.
  • Stance/Invocation bar visibility should now save properly.
  • Fixed which default INI file the UI should use based on resolution of the game window.
  • The message for shielding now goes to the skills filter.
  • Options window context menu's will now function properly such as alpha.
  • Stance/Invocation ability hot buttons and buttons in actions window now use matching icons from stance bar.
  • Actions Window stances/invocation highlight boxes will no longer be rendered when not on abilities tab. Gate ritual now shows your bind location rather than your origin.
  • Buff effects now indicate the upgrade level of the cast spell (spell names, tooltips, display info window).
  • Updated various displayed spell names in ui and chat to use the upgraded spell name (appends suffix).
  • Spell display window now shows resistance debuff benefits for detrimental spells.
  • Added the upgraded spell title to the 'begin casting' chat messages.
  • Fixed intermittent "must select target to cast spell" for item clicky effects & rituals.

2026-07-03 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on July 3, 2026

General

  • The Planes and the Hole should now be accessible on every server.

2026-07-01 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on July 1, 2026

General

  • Addressed an issue affecting the ability to create instances.

2026-07-01 - Pre-Order Beta Patch Notes

This is the official launch day patch for the EverQuest Legends Pre-Order Beta!

These patch notes are from the Official EverQuest Legends discord, posted on July 1, 2026

General

  • The Stance Bar now has new icons available for all texture variants.
  • Fixed an issue preventing default positions from being picked up.
  • Adjusted the default window position of the stance bar.

Closed Beta Patch Notes

Patch notes for the closed beta were available from May 22, 2026 to June 29th, 2026. Closed Beta ran from April 24, 2026 through noon EST on July 1st, 2026.

2026-06-29 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 29, 2026

  • Automatically shows new/all learned invocations and stances.
  • Hide any stance or invocation by right clicking on the button and clicking hide.
  • Unhide any stance or invocation by right clicking and looking in the "hidden" submenu.
    • Hold left click to make a hotbutton.
    • Left click to activate.

Stance/Invocation Window Coloring

  • Stance Button Highlight - The overlay color of the button when the stance is active.
  • Stance Button Lasso - The outline color of all stance buttons.
  • Invocation Button Highlight - The overlay color of the button when the invocation is active.
  • Invocation Button Lasso - The outline color of all invocation buttons.

Stance/Invocation Keybinding

  • Each invocation and stance is bindable.
  • Stance bar toggle is also bindable here.

Spell Upgrade System Implementation

  • Players can now upgrade spells using motes. Upgrading spells can be done through inspecting spells (via right-click hold) and adding motes, similar to upgrading items with motes.
  • Upgraded spells currently gain the following benefits, with more added later.:
    • Reduced mana cost.
    • Reduced cast, recovery and re-use time.
    • Increased durations.
    • Increased potential for the spells to not be resisted.
  • Dev Note: The spell upgrade system is a work in progress and we expect the second part of spell upgrades to hit during the first week of Preorder Beta. However, we wanted to give players the ability to upgrade their spells now, so that a new jarring system is not introduced mid-Preorder Beta. This will include values including, but not limited to, Hitpoints, Damage, etc, which were not completed for this patch cycle. We look forward to introducing more of this system soon.

General

  • Fixed observed crashing related to a dead Moth.

Disciplines & Skills

  • The Stunning Poison Rogue ability has been adjusted down to level 14.
  • The Concussive Poison Rogue ability has seen an increase in it's chance to proc.
  • Rogues have a new poison available to them, starting at level 18.
    • Clumsiness Poison - Slows the spell cast time of enemies inflicted with this poison.
  • Starting at level 23 Rogues will begin gaining access to the following combination utility poisons, that provide the benefits of two of their existing utility poisons, in one buff.
    • Level 23 - Fettering Poison - Root & Snare
    • Level 25 - Binding Poison - Snare & Slow
    • Level 28 - Neurotoxic Poison - Mana Drain & Slow
    • Level 30 - Mind Break Poison - Spell Slow & Interrupt
    • Level 33 - Thought Drain Poison - Mana Drain & Spell Slow
    • Level 36 - Antimagic Poison - Dispel & Interrupt
    • Level 39 - Mage Bane Poison - Dispel & Mana Drain
    • Level 42 - Paralytic Poison - Slow & Spell Slow
  • Reduced Forage cooldown to 60 Seconds.

Instances

  • Essence Carriers in the Solo instance of Plane of Sky should no longer spawn on island 1.
  • Wind Runes should now drop in Solo instances of Plane of Sky.
  • Adjusted placement of enemies on Island 3 (Gorgalosk) in Solo instances of Plane of Sky.
  • Mobs in instances of Plane of Sky should no longer flee.

Items

Gameplay

  • Lizard Tails now drop from the lizardmen in the Temple of Cazic Thule.
  • Clurg, the wonderous bartender of Oggok, has a new task.
  • Fixed pets equipping a shield with a 2H weapon and remove visible weapons when unequipped.
  • NPCs will no longer proc mez/fear/charm style innates on solo players.
  • Adjusted social aggro ranges in Najena.
  • Fixed Drelzna's drop rates.
  • Moosh in Najena is now guaranteed to drop his key.

Spells

  • Reduced the usable level of the following Enchanter spells:
  • A new line of healing spells has been added for the Druid class.
    • This line, starting with Budding Heal at level 4, provides a Heal over Time effect followed a larger burst of healing when it expires.
    • Level 4: Budding Heal
    • Level 10: Sprouting Heal
    • Level 20: Flowering Heal
    • Level 30: Blooming Heal
    • Level 40: Blossoming Heal
    • Level 48: Efflorescing Heal
  • Shamans have access to four new spells. These are meant to be alternatives to Rancor and Stoicism.
    • Level 14 - Snails Healing - Heal over time, and a 100% snare.
    • Level 28 - Slugs Healing - Heal over time, with a 100% snare.
    • Level 30 - Nonchalance- Heal over time, with a 30% attack speed decrease.
    • Level 42 - Sloths Healing - Heal over time, and a 100% snare.
  • The Shaman spell Rancor has been renamed to Impassivity.
  • Beastlord pets are now, themselves, also Beastlords in addition to Warriors, instead of Berserkers and Warriors.
  • Reduced the mana cost of the Cleric's Duration Heal spells (Celestial Remedy, Celestial Health, and Celestial Healing)
  • Promised Renewal now has a 1 second cast time, an increased mana cost, and heals for 5000.
  • Pure melees can now toggle off Unyielding Invocation.
  • Pure casters can now toggle off Channeler's Stance.

Tradeskills

  • The ability to produce the following items has been removed.
    • Concoction of Flame 1-6
    • Concoction of Ice 1-6
    • Concoction of Corrosion 1-6

UI

  • Fixed an issue where you could get negative charges by having a group member invite you to their instance while you have 0 charges.
    • You will not receive lockouts for the failed invite and if you gain a charge while your group is in an instance they can invite you to it.
  • Fixed an issue where after loading a loadout, keyrings in the storage tab would not update until you click different tabs inside the storage tab.
  • Fix black screen flicker when entering game from character select.
  • Spell upgrades will not reflect on items that have a spell proc that is also an upgraded spell. These will default to the base spell.
  • Added spell upgrade information to inspected spell windows.
  • Fix spell gem swapping and suppress already memorized messages.
  • Exaltations in the Augmentation Storage will now be correctly labeled as Exaltations.
  • Added toggle in group windows context menu to allow for it to expand upwards instead of downward.
  • Fix floating combat text filtering for misses/dodge/block/etc.

World

  • A loom and forge have been set up in the New Sebilisian Expedition. A couple of merchants have scrounged some supplies and are selling them near the loom and forge. In addition, some of the spell vendors in the New Sebilisian Expedition have taken up residence in the next room down the hall, as an extra defense against whatever is behind the barricade.

2026-06-24 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on June 24, 2026

General

  • Blood Siphon and Blood Draw Venoms should once again heal for the DoT damage they deal.
  • Fixed an issue with loot lockouts in groups that could cause them to award only one item on the initial lockout.

Spells, Abilities and AAs

  • Blood Draw Venom now correctly has its direct damage component.
  • Spiritual Light now correctly shows Endurance in its description.
  • War Cry ranks 2 and 3 have been hidden.

UI

  • The Personal Instance window will now update current instance properly after quitting an instance.
  • Barbarian Berserkers will no longer get a message on creation about Tomes.

Zone Population

Items

2026-06-23 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 23, 2026

General

  • Zone Experience Modifier Changes
    • Most cities now reward normal experience for those who don't mind ruining someone else's lands to level.
    • Most open world zones have had their ZEM increased and many dungeons have been slightly decreased to provide more viable leveling paths.
    • Kedge has retained its original modifier for those willing to brave the depths.
    • Boosted the ZEM on instanced versions of Hate, Fear and Sky to match that of the open world version.
  • Removed all Continent and Primary Class channels from autojoin.

World & Dungeons

  • Najena has received a touch-up!
    • Adventurers level 15-30 exploring the zone can expect to see smoother NPC level progression, new named, new drops, loot improvements, and a striking lack of placeholders for named mobs.
    • On a completely unrelated note, I could swear my Journeyman's Boots are 1% faster...
  • The hastily built barricades in New Sebilis have started to rattle...
    • The hemmed-in monstrosities are becoming restless, and are nearly ready to take the fight beyond the defenses laid by the Expedition.
    • But for now, the barricades hold...

AAs

  • The Warrior's Endurance AA has been re-enabled.
  • The Escape AA for Rogues has been fixed to not be autogranted.

Disciplines

  • Rogues now gain two new disciplines at level 46.
    • Cobra Venom, which is an upgraded replacement for Asp Venom.
    • Blood Draw Venom, which is an upgraded replacement for Blood Siphon Venom.

Gameplay

  • A mysterious presence has been spotted lingering near one of the voidlings. Brave adventurers should probably investigate.
  • Voidlings can now see through nearly every from of invisiblity and stealth.
  • The Arena has been reverted to it's original form.
    • The Soulbinder and Overseer Rael reside near the gates to the arena, allowing for setting your bind point, and summoning sparring partners (training dummies), respectively.
  • A Constructed Potential now exists in Surefall Glade & New Sebilis Expedition.
  • Updated Dialogue for Sulgar in Everfrost Peaks.
  • Innoruuk should now do less damage in melee than Cazic Thule, per round.

Instances

  • Personal instance charges are now implemented.
    • You gain a charge every hour with a maximum of 2 charges.
    • A charge is consumed when you enter personal instances.
    • If you run out of charges, you can no longer enter a personal instance until you gain at least 1 charge.
  • Raids now have a bonus loot lockout system where if you are in that lockout you will only receive 1 piece of loot per named raid creature that has its own lockout.
    • The raid bonus loot lockouts reset every Tuesday at 8AM PST
  • Fixed an issue where raid recreation could put you in the wrong difficulty.
  • The difficulty button has been revamped to be more intuitive.
  • Personal instances of the Plane of Sky are now operational.
  • Removed 2 enemies from the Lady Vox room in Permafrost Solo Raid instances.

Items

Loadouts

  • Players can no longer swap loadouts while hiding or sneaking.
  • Players can no longer swap loadouts while trading or using a world container. (Forge, Loom, etc.)

Spells

  • The Beastlord spell "Spiritual Light" now also provides endurance regeneration.
  • The Beastlord spell "Sha's Lethargy" is now a 40% slow, increased from 30%.
  • Beastlords now have access to the spell Languid Pace, starting at level 35.
  • The Ranger spell Force of Nature is now a permanent self-only buff.
    • Force of Nature's hit Point regeneration has been increased, and it has been given Endurance regeneration as well, at the same scaling as Chloroplast.
    • The damage shield and attack values have also been increased slightly.
    • To correspond with these changes, it has been increased to be the level 50 capstone spell for Rangers.
  • Call of Earth, the previous level 50 spell for Rangers, has been pushed down to level 48.
  • Adjusted debuff stats on Suffocating Sphere so that Shallow Breath won't overwrite it.
  • Deity specific spells can now be scribed without having the proper deity, however you cannot cast or memorize that spell unless you are actively the correct deity.

Tradeskill

  • Potion/Philter of the Bone Field should no longer be craftable.

UI

  • Dropdown menus will now properly close when the parent window is closed.
  • Constructed Potential should now show up on Find in zones they inhabit.
  • Looms should now show up in the Find Window like the other in world tradeskill containers.
  • Hodstock Hills and Plane of Knowledge should no longer show up in the Find Window in Nektulos Forest.
  • Fixed a client visual desync for unusable items caused by exaltations with deity requirements.
  • Key Ring has been renamed to Alternate Storage.
  • Expeditions have been renamed to Instances.


2026-06-21 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on June 21, 2026

General

  • More memory optimizations. This also fixes an issue with AA requirements, such as Harm Touch being out-of-era.
  • You will no longer find Priests of Discord hanging about the cities. In their place is a construct of pure potential! This construct can condense your motes into stronger versions, at a two-to-one rate!
    • NOTE: For the moment, he can only accept ranks 1-8.

2026-06-18 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on June 18, 2026

General

  • More memory optimizations.
  • The previous patch that increased raid target health pools has been reverted.

AAs

  • Warriors Endurance AA is temporarily disabled.
  • Unbound Wrath is now working. Critical Damage modifications are now working again.

Achievements

Audio

  • Swapped the opening character music to another version that supports initial 'fanfare' swapping on the first intro fade. Instrument track muting should no longer persist past character creation / selection. The character select section of the game will now play race-specific music as character creation does.

Gameplay

  • Crusader Iktra now properly stops taking Metal Bits at Amiable.
  • Translocator Gnomes now no longer charge for characters who've never passed level 20.

2026-06-16 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 16, 2026

General

Plane of Sky Overhaul

  • Plane of Sky island trash will no longer drop key quest parts.
  • Each boss in Plane of Sky now drops the keys to the next island (two keys in the case of the Thunder Spirit Princess)
  • Sirran will no longer spawn when the boss of an island in Plane of Sky is killed.
  • Keeper of Souls is now a static spawn.
  • Sister of the Spire is now a static spawn.
  • The Spiroc Guardian and The Spiroc Lord are no longer static spawns. Killing Spirocs on the island will spawn the Guardian, and killing the Guardian will spawn the Lord.
  • All Plane of Sky quests are now completable at their respective Efreeti, instead of having to spawn additional NPCs.

AAs

  • Added the Warriors Endurance AA, a new class AA for Warriors.
    • Gives an additional 1% HP per tick of regen, at all times. Cost: 6 AAs; Requirements: Level 30
  • Added the Unbound Wrath AA, a new autogranted class AA for Warriors.
    • Gives a passive 10/20/30% bonus to melee crit damage, at levels 12, 30, and 50.
  • Added the Unbound Strikethrough AA, a new autogranted class AA for Rangers.
    • Gives a passive 10/20/30% chance for you to strike through your opponent's active defenses, such as dodge, block, parry, and riposte.
  • Added the Playing Possum AA, a new class AA for Beastlords. Allows the player to feign death.
  • Added the Shroud of Stealth AA to Rogues, available at level 35.
  • The Persistent Casting AA is now only 6 ranks, with a cost of 1/2/3/4/5/6, for 11% chance to regain concentration and complete a spell cast when stunned, per rank.
  • The Bard AA Reaching Notes has been expanded to the first 6 ranks (3 active, 3 inactive). The cost has also been adjusted from 3/6/9 to 2/4/6.
  • Escape, the Rogue AA, is now effective against NPCs up to 20 levels higher than the rogue.

Achievements

  • Updated the Description of the 'Hide Your Brains!` achievement.
  • Cleaned up a number of unobtainable Slayer achievements, and adjusted others to fit in era for accomplishing.
  • The Class Unlock achievements now trigger from the quest completion, instead of owning the items. This will force a re-evaluation of the achievements, but players shouldn't lose access to any classes.
  • Banestrike should be getting rewarded for Slayer Achievements again, for real this time.

Audio

  • Added in correction to reset pitch bends occurring when playing new tracks.
  • Restored functionality that mute/unmutes character creation music instrument tracks, dependent on race you've selected, after the initial fanfare.
  • Restored music to Plane of Sky.
  • Added music to the Tutorial Zone!

Gameplay

  • Crusader Iktra in the Northern Desert of Ro has some requests.
  • Fixed an issue where implied targeting would ignore your pet making you not able to cast spells on it during combat.
  • Reduced the assist radius of most of the enemies in Blackburrow. This does not mean nothing will notice you from a bit further away. A couple of sharp-eyed gnolls are on the lookout, and you should use caution when engaging enemies in wide-open areas.
  • Lich of Miragul will now spawn upon the zone starting up.
  • The respawn times at the Ogre monument in West Karana have been normalized a bit.
  • Lord Grimrot and Ghanex Drah in South Karana is now a bit more likely to spawn.
  • High Shaman Phido and High Shaman Grisok should now spawn in South Karana.
  • All locked doors in Befallen now share behavior: they can find their keys in your bags, and you can click lockpicks on them to attempt to pick the lock if you have rogue or bard and the appropriate skill level.

Instances

Items

Stances & Invocations

  • Fixed a bug causing Overchannel to increase mana costs.
  • Halved the endurance costs of Overchannel, Inversion and Spellblade.
  • Slightly reduced effectiveness of Empower for healing.
  • Greatly increased effectiveness of Empower for damage.
  • Improved Arcane Mastery all around.
  • Fixed an erroneous calculation in Berserker Stance conditionally affecting damage.

Skills & Spells

  • All classes should now have access to the Strategy skill.
  • Feign Death will now break songs, including melodies. Symphonic Aura pauses on unconscious and resumes on standing. Songs are prevented while in the Feign Death state.
  • Research skill has been removed. You may still see it in your skills window, but you'll no longer be able to increase its skill.
  • Pack Chloroplast will now increase Endurance regeneration.
  • Ethereal Cleansing will now only lock out spells for 1.5 seconds, instead of 5.

UI

  • Vision of Sebilite now shows up when 'Show only items I can use' is selected, for Enchanters.
  • Pet size slider shouldn't effect random things anymore.
  • Equipment from Befallen that goes into visible equipment slots but was missing Ornamentation sockets now has those sockets.
  • The spell Illusion: Scaled Wolf is now listed under Utility Beneficial -> Illusion: Other
  • Removed Spell: Imbue Fire Opal and Spell: Mass Imbue Fire Opal from the Wizard Spells merchant master list.
  • Adjusted the description of Spell: Feign Death to emphasize that you need to stand. "Causes you to stop breathing and appear dead to most creatures, until you stand up."
  • Fix buff sorting issue with ward of the divine proc and other similar buffs.

2026-06-11 - Hotfix #2

These patch notes are from the Official EverQuest Legends discord, posted on June 11, 2026

General

  • Fixed an issue where some server requirement flags were failing on the server dependent on specific expansions being open.

AAs

  • The Unbound Nature AAs for Druids should now properly allow for Crits from direct damage, instant heal, heal over time, and damage over time spells.

Instances

Spells

  • Permanent buffs should no longer be dispelled by duration reducing effects.
  • Shallow Breath should now appear under 'Utility Detrimental -> Disempowering'

UI

  • Fixed Rogue Poison descriptions.
  • Fixed an issue where the Tradeskill Depot had the wrong Item Cap applied for Closed Beta.

2026-06-11 - Hotfix #1

These patch notes are from the Official EverQuest Legends discord, posted on June 11, 2026

General

  • More crash fixes and memory optimizations.

Gameplay

Items

Loadouts

Spells

  • Paladin, Shadow Knight, and Ranger combat innates should now properly stack with Rogue poisons.
  • Buffs should no longer become permanent from having their duration be taken under 0 seconds due to dispel.
  • Lifetaps should now properly heal the amount it taps for. Lifetap damage will continue to receive bonuses from Improved Damage, Soul Abrasion and Empower. The Heal component will always match the damage dealt.

UI

  • Fixed personal instance toggle and state, the other personal instance elements now enable/disable as intended.
  • Plane of Hate should now show up in the Zone Guide.

2026-06-09 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 9, 2026

General

  • Improvements to server memory optimization.
  • Added Client Update for Partial Dispel (Duration Reduction)
    • Note: This currently only updates the Spell Window and not the Player and Target Window. Retargeting should update correctly.
  • Added the Audio Triggers button back to the EQ button.
  • Improved the pet weapon equipping logic.
    • A primary only weapon will be blocked from equipping if there is an already equipped weapon in the primary slot with a better score, but a better primary / secondary will be equipped in the secondary slot if the primary-only weapon is equipped first.
    • A 1H weapon given to a dual wield capable pet that already has a 2H weapon equipped will always replace the 2H weapon to allow dual wielding.
    • A 2H weapon given to a pet that already has a 1H weapon equipped will replace the 1H only if it has a stronger score and the secondary slot is empty.

AA

  • The Burst of Power AA is now not purchasable until level 46.

Achievements

  • Slayer Achievements should once again be able to award Banestrike.

Gameplay

  • Charmed NPCs will no longer unsummon themselves if the owner dies.
  • Changed the out of combat timer to 9 seconds from 12 seconds, to give some leeway on ticks.
  • Avatar Power, Lava Breath, Frost Breath, Beholder Dispel, and Phobocancel now only reduce the duration of the effected buff, instead of removing it entirely.
  • Planar armor from the planes of Hate and Fear has been shuffled around!
  • There may even be a new set of armor floating around to be found...
  • Characters should no longer consume Azarack Blood and Azarack Skin.
  • Styria Fearnon in Ocean of Tears will now properly continue her dialogue as you converse with her.
  • Implied targeting will now use the determined target from start of cast if that target is available at end of cast time.

Instances & Picks / Difficulties

  • Players should no longer sometimes be accosted by giants upon zoning into Naggy raid instances.
  • Zoning into alternate difficulties of Kedge Keep no longer points you towards the exit.

Loadouts

Spells

  • Lifetap spells will no longer double-dip on the heal component through criticals, focus effects, healing AAs, or the Empower Invocation.
    • This also takes into account partial resistances. The damage dealt by lifetaps should always be the amount healed, including criticals and the Soul Abrasion AA.
  • Gnome Beastlords should notice their warders have had more legs bolted on!
  • Gnome Beastlord Warders have changed from Clockwork Rats to Clockward Spiders.
  • Beastlord Warders should now properly reflect your base race, instead of your illusioned race.
  • The Combat Innate self buffs from Paladin, Shadow Knight, and Ranger should now all stack. Those same spells should also stack with Boon of the Garou.
  • Iksar skeleton pets are now anatomically correct.
  • The Wizard spell Thunderclap now has an AoE range of 30.

Stances & Invocations

  • Added Arcane Mastery Invocation
    • "Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class."
  • Added Channelers Stance
    • "All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill."
  • Added Unyielding Invocation
    • "Health regen excluding out of combat bonus regen is doubled with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance."

UI

  • Add accessibility tab to options and included a new pet size slider which will control all summoned pet sizes.
  • Added checkboxes under combat text for loot and sell.
  • Spell damage filtering will now work properly when you have bard in your loadout and use the bard song filter.
  • Invalid loot items that no longer exist on the corpse are properly removed from the loot window when a loot request fails.
  • Fixed error message wording for zooming in and out while in find mode on the map.
  • Fixed an issue where your spell bar columns/rows weren't loaded properly making your spellbar change shape and size on each relog/UI reload.
  • Fixed an issue with loading screen tips where several tips were merged together.

Dungeon Revamp!

  • Blackburrow has been revamped!
    • Zone population has been adjusted to provide a smoother leveling experience for characters levels 5-20. Some familiar loot has been upgraded for the EverQuest Legends era, and some spicy new loot has been added.

2026-06-02 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on June 2, 2026

General

  • Addressed several crash and stability issues.
  • Fixed /gems to use the reordered draw.
  • Speculative fix for keys sticking with ALT-TAB
  • Zones that had a difficulty threshold of 10 now have a threshold of 12.
  • Increased difficulty instance spindown time.
  • Fix an issue where on zoning you'd pick zones that are of higher difficulty, if not in a group, or when grouped and your group wasn't already in a zone greater than difficulty 0.
  • Addressed an issue where zones would constantly spin up and spin down at less than 10 players in a single difficulty at minimum.
  • Fixed a crash that would occur while you have charm memorized as a bard, you become charmed, and then your character attempts to land a charm on an NPC.

AAs

  • Berserker Blood Rune AA will no longer trigger on normal spell critical hits.

Achievements

  • Newly created Humans should now properly unlock the achievement for their starting city, instead of always unlocking Freeport. (Surefall Glade is considered part of Qeynos, for these purposes.)

Audio

  • Fixed an observed crash on autofire related to starting and stopping the combat music.
  • Attempted an additional fix issue with midi audio handles.

Gameplay

  • Pets/Charmed players will no longer cast charm spells.
  • NPC's will no longer mesmerize your entire group.
  • Large Bowl Sketches are now for sale on some pottery merchants.
  • The isle goblin chieftain has returned to the island in Ocean of Tears.
  • Wind Runes from Sky should no longer mention Classes in their lore.
  • Fixed an issue preventing fast regen from working for characters with less than 180 hp/mana/endurance.
  • Removed enemy resist bonus from enemies that are yellow considered.

Instances

Loadouts

  • Reverted a change that was preventing weapons from being equipped during loadout swaps in certain situations.

Skills & Stances

  • Fixed an observed crash on checking skillups when charmed after a failed dual wield, double attack or triple attack.
  • Berserker stance will no longer receive the attack speed boost and ranged stance will no longer receive the double and triple attack bonus when endurance drops below 2% remaining.

Spells

  • Pets will now have unique classes.
  • Magician Earth Pets will now be Rangers.
  • Necromancer and Shadow Knight pets will now be Shadow Knights.
  • Enchanter Animation pets will now be Paladins.
  • Beastlord Warders will now be Berserkers.
  • Summoned player pets now always add Warrior class if they are not already a Warrior.
  • Multi-class player pets get doubled health.
  • Additionally, the Magician Fire pet has more mana and better mana regen now.
  • Iksar's Skeleton Illusion spells will now instead turn them into an Iksar skeleton. The head is consistent with their gender. (Iksar Skeleton pets coming soon!)

UI

  • Fixed inconsistent spell cast timers used for UI displays between your target and self.
  • Fix the /doability helper tips for stances and invocations in the actions window descriptions.
  • Changed /doability for invocations and stances so they no longer toggle off (back to recover or balance) if activated when already active.
  • Added additional default Textures variants (Alternative 1, 2, 3) to the game.
  • "Texture" was renamed to "Spell Gem Textures" on the options menu to be more concise.

2026-05-31 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 31, 2026

Hotfix

  • Lay on Hands has been updated to function with implied targeting and related systems.
  • Dragoon Zytl will now give experience when killed.
  • Fix a crash on zone servers.
  • Fix an issue where, as a charmed player, you would be suicided as an NPC clone when the caster of the charm dies.
  • Paineel Armor and Weapon merchants should once again sell adventuring gear, instead of spells!
  • Reduced difficulty scaling of mob haste.
  • Amplification (Bard Song) no longer amplifies itself.
  • Amplification has been buffed slightly.
  • Fixed an issue where loot lockouts in dynamic zones were not using the proper type of dynamic timer.
  • Fix an issue where players would not be counted as actual players for personal loot purposes when charmed, feared or linkdead.

2026-05-29 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 29, 2026

Hotfix

  • Fixed an issue where under certain scenarios you could lose an item(s) while trading if you crash/lose internet/lose power/game and/or PC abruptly closes.
  • The Raid instance version of Maestro of Rancor has had his lifetap proc rate greatly reduced.
  • Open world Maestro of Rancor has had his lifetap proc reduced.
  • Fixed an issue where personal instances were still not 1 hour. This should be corrected.
  • You can once again request a raid instance of The Hole.
  • Re-added 2Handed Bash to Fiery Avenger.
  • The Lay On Hands and Harm Touch cooldown bonuses from smite and reave now only trigger on successful hits.
  • Allow the use of Smite and Reave while mounted.
  • Sky Teleport Pads from Quest Room and Island 8 now work.
  • Fix overly optimistic client side melee range code that was allowing autoskills to trigger a cooldown but were blocked by the server.
  • Smite (Paladin Ability) mana cost reduced to 2%, damage increased to 3.5x.
  • Block invocation changes while casting and improve client / server invocation and stance cooldown synchronization.
  • Multiplayer Raid for Nagafen zone in location is no longer inside a wall.
  • The group instance for Nagafen's Lair can now contain more than one player.
  • Obsidian Shard should no longer drop from the bees in Plane of Sky.
  • Torc of Veeshan should no longer drop from Noble Dojorn in Plane of Sky.

2026-05-28 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on May 28, 2026

AAs

  • Quick Buff can no longer be used in combat.
  • Lay On Hands and Harm Touch AAs will no longer show ranks 11 and 12, which were unobtainable.
  • The Abyssal, Holy, Unholy, and Valiant Steed AAs now directly summon a horse, instead of creating a bridle.
  • Valiant/Abyssal Steed is actually fixed this time.

Achievements

  • Fixed missing connection in the Race Unlock - Erudite achievement for High Council of Erudin.
  • Plane of Hate Explorer Achievement should now trigger from Plane of Hate, instead of Plane of Hate B.

Abilities

  • Add Paladin Smite and Shadowknight Reave abilities.
  • Added Skill Caps for Smite (Paladin) and Reave (Shadow Knight). Starting at level 9, they gain 5 points per level.

Difficulty

  • Multiclass mobs can no longer cast unobtainable player spells.
  • Reduced multiclass mob health scaling in solo instances by 66%
  • Reduced casting speed of difficulty-scaled raid mobs slightly.
  • Fixed mob difficulty haste scaling not working correctly.
  • Removed difficulty-scaling of aggro range from solo instances.
  • Reduced difficulty-scaling of aggro range everywhere else.
  • Reduced resist penetration of difficulty-scaled raid mobs in solo instances.
  • Reduced difficulty-scaled mob health by 33%
  • Reduced multiclass mob health scaling everywhere else by 50%
  • Reduced difficulty-scaling damage by 33%

Gameplay

  • Monk animations now exist for Trolls, Ogres, Dwarves, Gnomes, and Halflings. Kickin'!
  • Bard animations now exist for Trolls, Ogres, Dwarves, Gnomes, Halflings, and Iksars. Sing your heart out!
  • The Translocators at the docks, provided by the Academy of Arcane Sciences, have grown tired of standing around all day for no pay, and have started charging 1 platinum piece per level, to send you on your way.
  • The Translocators charge based on your highest level achieved.
  • A new translocator route has been added between Freeport and Qeynos.
  • Fixed reciprocal attack range when you are levitated.
  • Motes now drop in a 10 level range instead of 5.
  • Fixed an issue causing Learned Recipes to disappear after zoning.
  • Frederic Calermin will now ask if you wish to "test your skills", instead of powers.
  • Paineel NPCs will no longer give more than 100 faction per hit.
  • Due to population increases, open world difficulty 0 zones will now spawn additional picks.
  • Resurrections during combat is now allowed. All other same-zone respawns are blocked while in combat.
  • Ranged and throwing attacks no longer consume ammo.
  • Fixed an issue with reloading pet equipment if a pet item is merge upgraded.
  • NPC pets will now despawn if the owner is killed.
  • Voidlings can now see you if you're invisible.

Instances

  • Plane of Hate and Plane of Fear raids are now available!
  • Group raids for all currently available raid content are now available (including Hate and Fear)!
  • NOTE: Plane of Sky will be coming at a later date. Personal instances of Hate and Fear for trash clears are coming at a later date.
  • Raid instance Loot Lockouts removed from all non-raid-target mobs. In raid instances, loot should now drop from kills of all mobs that don't trigger a mob-specific lockout timer shown in the Expedition window.
  • Personal Instance lockout timers have been reduced to 1 hour from 3 hours.
  • Fixed an issue that was blocking looting from solo kills of mobs with loot lockouts in dynamic instances.
  • Solo raid instances should now properly apply lockouts for replay and individual NPC lockout timers.

Invocations

  • Fix beastlords not being considered wisdom casters.
  • Updated Invocation Descriptions:
    • Recovery: You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not effected.
    • Empower: Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 20% more mana.
    • Inversion: Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into endurance cost.
    • Spellblade: Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. 40% of the spells mana cost is paid as mana and endurance. The spell must have a reuse time less than or equal to its cast time.
    • Overchannel: Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 20% of the mana cost in endurance.
    • Inviolable: Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.
    • Divine: Spending mana will heal the group member with the lowest hp percentage by that amount. For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.

Items

Loadouts

  • Resolved a client stuck state when attempting to save the current loadout in a non-swap zone.
  • Resolved some situations where Items or Exaltations could disappear during Bandolier or Loadout swaps.
  • Resolved an issue with Loadout Equipment swapping caused by invalid exaltations prior to their removal.
  • Bandolier swapping will now verify that an item is still valid for the destination slot.

NPCs

Spells

UI

  • Added a new slider under nameplate tab in options to scale the size of nameplates.
  • Feign Death -- Toggle option under general to enable/disable standing when pressing the skill again while already feigning also made the camera pan when using right click while feign death.
  • Ward of the Divine buff icon is now fixed.
  • Lull spells tooltip durations have been fixed.
  • Ineligible disciplines from other loadouts no longer appear in the actions window.
  • Fixed issues with raid window filtering.
  • Fixed an issue with storage tab on inventory updating.
  • Added CTRL and SHIFT key modifiers for clicking items in your storage to pickup 1 or a stack of the item.
  • Removed TAB stops from hidden buttons on server select screen.
  • Tutorial text updated for clarity around Primary race changing.
  • Fix spelling/grammar errors in ability descriptions.

World

2026-05-26 - Hotfix

These patch notes are from the Official EverQuest Legends discord, posted on May 26, 2026

Hotfix

  • Dark Assassin in Feerrott should now give XP.
  • Amplification (Bard Song) will no longer be affected by any singing mods, including itself.
  • Updated Plane of Sky quests one more time, to use a set of Wind Runes, instead of class specific runes.
  • Also updated the usable classes on old, and new, PoSky items, they should be correct now! If not, lodge a formal complaint at the nearest booth.
  • Each quest within a class will use a different wind rune, so be sure to stock up!
  • Naggy raid instance zone-in point moved slightly to avoid some races getting stuck in the wall.
  • Point blank AOE spells will now hit a maximum of 8 targets.
  • Players will no longer spawn facing the zone exit when entering a personal instance of Befallen
  • Adjusted some backend server configuration settings for performance.

2026-05-22 - Hotfix

These hotfix patch notes are from the Official EverQuest Legends discord, posted on May 22, 2026

Hotfix

  • Detrimental Target AOEs will no longer hit the caster.
  • Fixed a crash issue on zone swapping loadouts.
  • Fixed an issue where all Personal Instances would disable respawning.
  • Fixed an issue where when leaving a Personal Instance via the Difficulty Indicator, you would be punted to the East Commonlands Tunnel.
  • Fixed an issue where you did not leave an assigned "Personal Instance".
  • Attack range is now reciprocal with your target. If it can hit you, then you can hit it.
  • Fixed an issue related to item swapping.
  • Added classic horse texture variants.

2026-05-22 - Patch Notes

These patch notes are from the Official EverQuest Legends discord, posted on May 22, 2026

General

  • Dragon Hoard will no longer delete high-tier items that can populate exaltations.
  • Rathe Mountains has become significantly more colorful. Froglok skins are in!
  • Froglok Plate Armor should now correctly tint.
  • Classic horse models have been added for mounts, along with new riding animations for each playable race.
  • Mounts have been re-enabled.
  • Fixed chat channel bad word filtering.
  • Exaltations in items that were traded are now attuned on trade completion.
  • Several issues with item attunement have been fixed.
  • Reduce flickering of the screen while zoning without the splash screen visible.
  • Third person camera detachment should be less frequent in many zones.
  • Players using Return Home from Character Select will now end up in East Commonlands Tunnel as a fallback failsafe.
  • Fixed an issue with loadout swapping resetting skills to 1.
  • The minimum faction hit has been increased to 5.
  • All Aqua Goblins in Butcherblock are now properly goblins.
  • Giants in Nagafen's Lair and Permafrost now count as valid raid targets.
  • Removed Song: Magical Monologue from the Bard Songs master list.
  • Justin Rhymes in High Keep now properly sells from the Bard Songs master list.
  • Tarn Visilin in High Keep now sells spells from the Enchanter Spells master list.
  • Ranger Spell vendors in Neriak now sell from the Ranger Spells master list.
  • Moved the 'Safe Spot' in East Freeport to be outside of the city walls.
  • Added Faction achievements for major Playable Race factions.
  • Updated the Race Unlock achievements to check against those faction achievements, instead of characters current faction standing.
  • Golem Metal Wand now has infinite charges, with a 4 minute recast timer.
  • Mask of Deception no longer drops.
  • Guise of the Deceiver now drops again.
  • The Footman's Blade has received a new name (The Baron's Blade) and lore text.
    • The Baron's Blade now correctly has an Ornamentation Slot.
    • Removed the NO STORAGE tag from The Baron's Blade that was breaking its compatibility with exaltations.

Gameplay

  • Invocations are in and can be used in tandem with Melee Stances.
    • Recovery: "You regenerate mana (excluding out of combat bonus) at twice the rate and spells have a 5% reduced mana cost."
    • Empowering: "Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana."
    • Inversion: "Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance."
    • Spellblade: "Treats the first spell-gem slot (must be a spell with a reuse time <= the cast time) as a proc that consumes both mana and endurance (33% of the normal spell mana cost).";
    • Overchannel: "Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance."
    • Inviolable: "Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance."
    • Divine: "All spell casts with a mana cost will heal the group member with the lowest hp percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost."
  • Stances and Invocations should now robustly synchronize after zoning and loadout swapping.
  • Rogues can now backstab with the best backstabbing weapon between Primary, Secondary, or either Any slot.
  • Players will no longer autoswitch to range attack if a valid range weapon is not equipped.
  • Froglok Beastlords will now have Leeches for pets, instead of Mosquitos.
  • Rathe Mountain worms have been replaced with leeches for consistancy.
  • Approximately doubled the spawn chance of The Froglok Shin Lord.
  • Insufficient mana check will properly use focus now.
  • All doors in Befallen should now be properly pickable with lockpicks, but they aren't all the doors you may remember.
  • A new, high level population of enemies has been added to the deepest part of Befallen. This includes several new named creatures as well as some very mean dark elves.
  • There has been a slight adjustment to Befallen loot distribution.

AA

  • New autogranted passive AAs have been added to a number of classes.
    • Unbound Affliction - Necromancer DoT critical chance
    • Unbound Cascade - Shaman DoT critical damage
    • Unbound Boon - Cleric Heal critical chance
    • Unbound Nature - Druid Spell critical chance
    • Unbound Clarity - Enchanter Mana Regen
    • Unbound Companion - Magician pet critical chance
  • Changed Origin and Gather Party to not be on the same loadout timer.
  • Group members with Gather Party on cooldown can now receive and accept Gather Party invitations. Accepting an invitation will restart their cooldown.
  • Gather Party and Quick Buff should no longer go on cooldown when changing loadouts.
  • Origin should only go on cooldown when changing Race.
  • Leech Touch, Purify Body, Escape and Rampage are now all on separate timers.
  • Removed ranks of Elemental Form beyond the first.
  • The Bestow Divine Aura AA for Clerics should now properly smart cast.

Spells

  • Modified the Ranger fast-casting fire nuke line. These now deal instant damage and apply a 1-tick DoT, causing 50% of the initial damage again 6 seconds later. Their mana costs have been balanced accordingly. 2 additional spells have been added to this line and are available at levels 15 and 46.
    • Searing Arrow: level 15, 35 mana, 58 instant damage, 29 DoT damage
    • Flaming Arrow: level 26 (reduced from 29), 55 mana, 102 instant damage, 51 DoT damage
    • Burning Arrow: level 36 (reduced from 39), 85 mana, 155 instant damage, 78 DoT damage
    • Scorching Arrow: level 46, 100 mana, 210 instant damage, 105 DoT damage
  • Adjusted Promised Renewal
    • Decreased Promised Renewal's timer to trigger down to 12 seconds, but it now adds a lingering debuff that prevents Promised Renewal from landing for a further 12 seconds.
    • Also increased the mana cost of Promised Renewal from 500 to 550.
    • Promised Renewal also now prevents itself from landing again.
  • Adjusted recast time of Frost Shard (Beastlord level 47) to 10 seconds, consistent with the rest of the spells in its line.
  • Removed the ability to treeform in areas without trees.
  • Iksar and Troll Illusions will now give 1 point of HP regen.
  • Call of Flame will now properly damage the target.
  • Mantle of the Song Weaver clicky effect should now properly boost stats.
  • Ethereal Cleansing will now act like most other heals, and attempt to heal a friendly target, or yourself, unless you have 'Implied Healing' turned on in options, in which case it will heal your targets target, if your target is an enemy.

UI

  • The Bandolier has been re-enabled.
    • Please Note! Due to the changes below, all existing Bandoliers and Loadout Equipment Sets have been erased. They will need to be re-saved before working again.
  • Loadout Equipment Sets and Bandolier are now much more specific about the items they will save and load. They will now grab the exact item that they were saved with, even if you have duplicates.
  • This also includes Augmentation/Exaltations; The exact Exaltation that was in an item when a Loadout was saved (Swapped away from) will return to that item upon swapping back.
  • This will also work if an Item was upgraded or merged, unless both items being merged together were actively being used in the same saved Loadout.
  • Loadout Equipment Sets and Bandolier can now load from the Equipment Keyring and Augmentation Keying.
  • Loadout Equipment Sets and Bandolier will now use the following priority order when storing unequipped Items or Augmentations:
  • The Item or Augmentation will attempt to be placed in the Equipment or Augmentation Keyring, respectively, until it reaches the cap.
    • The Item or Augmentation will then attempt to be placed in the inventory/bags.
    • If both spots above no longer have room, the Item or Augmentation will be placed in their respective Keyring, overcapping that Keyring.
  • Loadout Swapping will not be allowed while a Keyring is overcapped.
  • Mount Key Ring has been Disabled.
  • Illusion Key Ring has been Disabled.
  • Familiar Key Ring has been Disabled.
  • Teleportation Key Ring has been Disabled.
    • Note: These disabled key rings will still show in UI currently.
  • Augmentation Key Ring has been enabled with 50 slots.
  • Activated Items Key Ring has been enabled with 10 slots.
  • Equipment Items Key Ring has been enabled with 50 slots.
  • Rituals have been implemented. It is available from the Actions window (Default: L).
  • Rituals will allow you to cast most portal-type spells that you have scribed in your spell book, bypassing Class and Level requirements as long as you have at least one class that meets the level requirements of the spell, even if that class is not currently being used in your Loadout.
    • For example, as a Level 12 Warrior/Monk/Rogue, I could use a Ritual to cast West Commons Gate, a level 21 Wizard Spell, if I had previously leveled a Wizard to level 21 or higher.
  • When using Rituals, you must be in a resting state (out of combat). The cast time for all Rituals is 20 seconds, and you will lose all Mana and Endurance when it completes casting.
  • Added Level Filtering to the Spell Search in Actions Window.
  • Fixed an issue where combat skill timers would desync visually.
  • Auto-merging is now supported for the Equipment Keyring.
  • Items in the Item Overflow will no longer disappear when reloading UI or swapping loadouts.
  • Added Y pitch offset slider for the 3rd person camera, allowing you to aim the camera higher up.
  • Added "TYPE" column to lockout information on raid request window.
  • Added an auto attack range auto-switch option that will switch between range and melee attacks based on in or out of melee range.
  • Tutorial 'Item Merging' window duplicate text removed.
  • Monks have been added as a valid class on the Soldier's Brooch of the Stealthy
  • The map source directory can now be selected from the right-click context menu for Compact Maps.
  • Group window auto resizing should work under any circumstance now.
  • Minimized the sell value on floating text.
  • Merged raid invite and group invite into a singular invite on player name context menu in chat windows.
  • Items hidden in merchant lists by UI will no longer popup tooltips.
  • Shadow Vortex & Scream of Pain are now in the same spell dropdown category.
  • Updated player race illusion descriptions to be more accurate.
  • All Zephyr and Translocate spell scrolls will now properly stack to 20.
  • Windows with size snapping such as cast bar will now load properly sized

Instances

  • Enabled Personal Instances from the Difficulty UI (/pick) - these are temporarily disabled for zones that are also Raid zones. (The Hole, Kedge, Nagafen's Lair, Permafrost, Plane of Hate, Plane of Fear and Plane of Sky)
  • Raid instances for Master Yael (The Hole) are now available through voidlings in Paineel.
  • 'Trash' giants in Naggy's chamber in solo raid instances removed.
  • Magus Rokyl's pathing removed in Naggy Solo Raid instance.
  • Fixed an issue where difficulty normal 0 was appended to the Personal lockout on the dynamic zone lockout list.
  • Instances should now follow a "per NPC" loot lockout for player and group members.

Individual pages (may be removed at a later date):