Ranger
The Ranger is a hybrid mix between a Warrior and a Druid, sharing the skills of both. They're most at home in the great outdoors. - EverQuest manual
Description

The ranger is an offensive class that focuses on solid and reliable melee damage while bringing out unique archery based skills with best-in-class utility.
Rangers are a lightly armored offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, triple attack, and kick. They have higher offensive skill caps than any other hybrid class. This, combined with innate attack spells means that rangers will have better and more consistent damage output for comparable equipment. Additionally, rangers are one of only two classes that can do critical blows with archery as a default. All rangers deal double damage with archery to standing targets that are not rooted. Additionally, ranged stance allows for use of archery in short range. Finally, rangers also have fast casting, cooldown controlled nukes that are great for fast-paced play.
In terms of defenses, rangers also get a number of defensive skills including dodge, parry, riposte, block, and disarm. However, they are lower in a number of defensive skill areas. They have a lower skill cap compared to Warriors, and slightly below the Paladin and Shadow Knight class as well. As light tanks with some of the best aggro inducing abilities in the game they can but should not be left to tank for significant periods. They have no skill to reduce the monsters hate for them until the level 50 in the form of the spell Jolt. Indeed, until you have Jolt rangers will need to use snares, roots, or evasive to get out of sticky situations.
Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones, and can be used to track corpses of members of your group. Additionally, rangers have a high cap on forage which will all but guarantee you always have food and water to survive on.
In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and Force of Nature for run speed and a significant ATK bonus. They also get Harmony of Nature to reduce monster agro ranges and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. Despite their magical power they do not have the ability to bind or gate. You can view the full ranger spell list on the chart below.
If you are looking for a class pick with solid and dependable damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. You will be able to deal damage, spot heal, and act as a light tank in group content.
Class Titles
In the original Kunark expansion, classes would gain new titles at levels over 50. In EverQuest Legends, these titles are not available, and it is unknown how they will be presented. While they may be available with future level cap increases, they are included here only for posterity:
| Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
|---|---|---|---|
| Ranger | Pathfinder | Outrider | Warder |
Loadout Synergies
Everquest Legends allows for lots of synergies when picking a class loadout. Consider the following choices based on how you want to play the game:
Ranger as Primary Class
Thematically, choosing ranger as your primary class means you are going to be picking a class that has range control. You can fight in close range, you can fight at long range, you can root and/or snare enemies, you can increase your own movement speed; this means that the ranger primaries will always have mobility. To make sure you always have runway, pick extra classes that give you distractions like pets. You will gain more distance control with a pet class like magician, necromancer, or beastlord.
Double down on archery by picking additional ranged combat classes like wizard, druid, magician, necromancer, or enchanter. Your goal is to weave spell and arrow into a pure stream of damage.
To improve melee damage, add berserker, monk, or rogue.
Ranger as Extra Class
Ranger brings unique ranged attack options for any other distance fighter; archery gives you a no-mana alternative to burning your mana bar. This means you have intrinsic synergy with most offensive casters (wizard, necromancer, mage, enchanter, and yes! even druid). Archery is a beautiful filler for any caster that would otherwise be meditating for mana in combat.
Most ranged classes also lack close range escapes and ranger's evasive stance gives you an extra survival tool. Even classes that can FD will appreciate being able to dodge almost all attacks for a few seconds when agro gets pulled.
When using ranger as an extra class you'll find that it shines brightest when fighting mobs with high mitigation thanks to strikethrough and improved attack power. Additionally, rangers have good itemization for melee loadouts and can bring unique items that they otherwise might not have access to like Dark Cloak of the Sky.
Tanks can benefit from adding ranger thanks to gaining access to evasive stance, strikethrough (which prevents riposte) and high-threat generating spells like Snare, as well as AC and damage shield lines.
Creation Guide
Core Races
When creating a character you must first select your primary race. This race will be locked in at level 11, and can't be changed until you unlock other races. Below are the race options for ranger as a primary class, as well as their stat line. You can take ranger as an extra class with any race.
When selecting a race, a big consideration is the factions it is associate with and opposed to. There may also be some racial benefits or penalties to consider as well. Clicking on the name of the race will take you to the detailed race pages where these are defined in detail.
| Race | Str | Sta | Agi | Dex | Wis | Int | Cha |
|---|---|---|---|---|---|---|---|
| Half Elf | 70 | 70 | 90 | 85 | 60 | 75 | 75 |
| Halfling | 70 | 75 | 95 | 90 | 80 | 67 | 50 |
| Human | 75 | 75 | 75 | 75 | 75 | 75 | 75 |
| Wood Elf | 65 | 65 | 95 | 80 | 80 | 75 | 75 |
| Ranger Adds | 5 | 10 | 10 | 5 |
Religious Considerations
Religion does have a few impacts upon the Ranger class. Rangers that also do fletching (which is *highly* recommended) will want to match their deity choices to the tradeskill source they intend to use; fletchers of Karana will get the ability to craft special bows and Steel Champion arrows from vendors in Surefall Glade, and rangers of Tunare will get the ability to craft special bows and Mithril Champion arrows from vendors in Greater Faydark. If your current unlocked deities does not include Karana or Tunare, consider unlocking one or both in order to use the best arrows that can be fletched.
Note if you choose ranger as an extra class you may be locked out of the absolute best arrows that can be made until you unlock the appropriate deities; thankfully, there are good enough options you will perform well enough.
OUT OF ERA: Historically, Tunare had quested items that appeared as well for rangers once Velious unlocked. This is not a factor you should consider for rangers in Everquest Legends.
Stances & Invocations
| Name | Description |
|---|---|
| Balanced Stance | All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance. |
| Offensive Stance | Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance. |
| Evasive Stance | You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your Strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead. |
| Ranged Stance | Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your Strategy skill. |
| Recovery Invocation | You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected. While out of combat, the regeneration modifier of this invocation is active even if this invocation is not. |
| Inversion Invocation | Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost. |
| Over Channel Invocation | Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance. |
| Spellblade Invocation | Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation.
40% of the spell's mana cost is paid as mana and 20% as endurance. The spell must have a reuse time less than or equal to its cast time. |
| Divine Invocation | Spending mana will heal the group member with the lowest hp percentage by that amount.
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent. |
Ranged Stance
Most of the other stances are fairly straightforward, but this stance seems to cause a lot of confusion. While Berserkers, Monks and Rogues also get this stance, Rangers are the only class likely to make heavy use of this due to two other Ranger benefits: Innate Called Shot and Weapon Mastery of the Scout. Innate Called Shot is granted free at level 1 and causes Rangers to get "Double Shots" (double damage) on any target that is not moving. Weapon Mastery of the Scout, at Rank 3, increases all bow damage by 100%. These two AAs cause Rangers to do quadruple damage (against stationary targets) with bows compared to every other class.
Benefits of Ranged Stance:
- Your Ranged Attacks have no minimum distance.
- Pretty self explanatory - you can use your bow as your weapon while in melee range. You must leave Ranged Stance if you want to go back to using your melee weapons.
- Grants +25% Accuracy
- This likely gives your Ranged Accuracy stat a 25% boost, but since Ranged Accuracy is not displayed anywhere like main hand accuracy is, there's no way to confirm directly.
- However, testing has shown that a level 34 ranger against a level 40 target goes from a ~59% hit rate to ~67% hit rate with Ranged stance, so it does work.
- This benefit is more significant against creatures who have high AC relative to your Attack. Against weaker targets you won't see much change in hit rate.
- Your Ranged Attacks can double and triple attack.
- This is the one that seems to cause the most confusion. Under normal conditions, ranged attacks do not use the Double Attack and Triple Attack skills. You can have 200 Double Attack skill, shoot your bow all day and never get a double attack. When you are in Ranged Stance, your ranged attacks will make use of your Double Attack and Triple Attack skill. However, if you don't yet have Double Attack (level 20 for Rangers) or Triple Attack (level 46 for Rangers) you will never get double or triple attacks with Ranged Stance because your skill is 0.
- This benefit is huge. With only 175 Double Attack Skill, your bow attacks will Double Attack 40-50% of the time, and that's not even max skill, nor does it include Triple attacks. This is a big boost to archery damage, especially combined the the Ranger bow AAs mentioned above.
Spells
Spell Vendors
Starting Cities can have multiple vendors for class spells - they all sell the same spells. To keep the list manageable, only one is listed in each zone even though there are more nearby selling the same spells.
| Zone | Name | Area | Loc |
|---|---|---|---|
| Greater Faydark | Cerila Windrider | Ranger Guild | (-427, 476) |
| New Sebilis Expedition | Outrider Zarulm | Vendor rooms | (204, -84) |
| Neriak Commons | Draven S`Koril | Outside Forge House | (~,~) |
| Surefall Glade | Raken | Ranger Guild | (105, -93) |
Level 1
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Minor Healing Minor Healing RNG(1) Mana: 10 Cast: 1.50 sec Duration: Instant Level: 1 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 12 (L1) to 20 (L5) Mends minor wounds, healing 20 hit points. |
Heals | Friendly | 10 | 1: Increase Hitpoints by 12 (L1) to 20 (L5) | Instant | Alteration | Autogranted Vendor |
Cla |
Level 2
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Glimpse Glimpse RNG(2) Mana: 5 Cast: 1.50 sec Duration: 13 seconds Level: 2 Skill: Divination Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Increase Magnification by 55% Grants your eyes magical acuteness, allowing you to see clearly over long distances for 12s. |
Vision | Self | 5 | 1: Increase Magnify by 55 | 12 Sec | Divination | Vendor | Cla |
Level 3
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Flame Lick Flame Lick RNG(3) Mana: 12 Cast: 1.50 sec Duration: 36 Sec Level: 3 Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 2. Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 10. Decrease AC by 3 11. Requires: Fire Beetle Eye Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s. Requires, but does not consume, a fire beetle eye when cast. |
Fire DoT | Single | 12 | 1: Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 2: Decrease AC by 3 |
36 Sec | Evocation | Autogranted Vendor | Cla |
Level 4
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Lull Animal Lull Animal RNG(4) Mana: 10 Cast: 1.50 sec Duration: 2 Min Level: 4 Skill: Alteration Reuse: 3.00 sec Resist: Magic (0) Type: Beneficial Target: Animal Range: 200 1. Reduce Aggro Radius by 15 (up to L30) 2. Reaction Radius (25/30) 3. Pacify Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30. |
Calm | Animal | 10 | 1: Reduce Aggro Radius (up to L30) 2: Assist Radius (up to L30) 3: Add Hate (Aggro) |
2 Min | Alteration | Vendor | Cla |
Level 5
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Tangling Weeds Tangling Weeds RNG(5) Mana: 15 Cast: 0.5 sec Duration: 18 seconds Level: 5 Skill: Alteration Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Movement Speed by 20% Entangles your target's feet with magical roots, slowing their movement speed for up to 18s. |
Snare | Single | 15 | 1: Decrease Movement Speed by 21% (L1) to 35% (L15) | 18 Sec | Alteration | Autogranted Vendor | Cla |
Level 6
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Snare Snare RNG(6) Mana: 15 Cast: 2.00 sec Duration: 3 Min Level: 6 Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 2. Decrease Movement Speed by 40% Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s. |
Snare | Single | 15 | 1: Decrease Movement Speed by 41% (L1) to 55% (L15) | 3 Min 54 Sec | Alteration | Autogranted Vendor | Cla |
Level 7
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Skin like Wood Skin Like Wood RNG(7) Mana: 10 Cast: 3.00 sec Duration: 27 minutes Level: 7 Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 2 (L1) to 3 (L4) 2. Increase Max Hitpoints by 11 @L1 to 20 @L10 Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) | Friendly | 10 | 1: Increase AC by 2 (L1) to 3 (L10) 2: Increase Max Hitpoints by 11 (L1) to 20 (L10) |
27 Min | Abjuration | Vendor | Cla |
Level 9
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Endure Fire Endure Fire RNG(9) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Level: 9 Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away fire for 27 min. |
Resist Buff | Friendly | 20 | 1: Increase Fire Resist by 11 (L1) to 20 (L10) | 27 Min | Abjuration | Vendor | Cla |
Level 10
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Dance of the Fireflies Dance of the Fireflies RNG(10) Mana: 10 Cast: 3.00 sec Duration: Instant Level: 10 Skill: Conjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Summon Item: Summons a swarm of mystic fireflies to your hands, providing light in dark areas. |
Summon Utility | Self | 10 | 1: Summoned: Firefly Globe Summoned: Firefly Globe Slot: PRIMARY SECONDARY |
Instant | Conjuration | Vendor | Cla |
Level 11
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Hawk Eye Hawk Eye RNG(11) Mana: 125 Cast: 3.00 sec Duration: Permanent Level: 11 Skill: Alteration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial Target: Self Range: 0 1. Increase Chance to Hit by 10% Focuses your vision, considerably improving your aim with a bow. |
Vision | Self | 125 | 1: Increase Accuracy by 10 | Permanent | Alteration | Autogranted Vendor | Cla |
Level 12
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Feet like Cat Feet like Cat RNG(12) Mana: 40 Cast: 5.00 sec Duration: 36 minutes Level: 12 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Statistic Buff Target: Single Friendly (or Self) Range: 100 1. Increase Agility by 12 (L3) to 18 (L9) Infuses your target with a feline spirit, increasing their agility for 36 min. |
Agility | Friendly | 40 | 1: Increase AGI by 12 (L3) to 18 (L9) | 36 Min | Alteration | Autogranted Vendor | Cla |
Level 13
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Cure Poison Cure Poison RNG(13) Mana: 20 Cast: 2.00 sec Duration: Instant Level: 13 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Poison Counter by 4 Removes toxin from your target's system, curing them of minor poisons. |
Cure | Friendly | 20 | 1: Cure Poison: 1 counter | Instant | Alteration | Vendor | Cla |
Thistlecoat Thistlecoat RNG(13) Mana: 25 Cast: 2.00 sec Duration: Permanent Level: 13 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase Armor Class by 3 (L7) to 5 (L13) 3. Increase Damage Shield by 1 Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you. |
Damage Shield | Self | 25 | 1: Increase AC by 3 (L7) to 5 (L14) 2: Increase Damage Shield by 1 |
Permanent | Abjuration | Autogranted Vendor | Cla |
Level 14
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Burst of Fire Burst of Fire RNG(14) Mana: 7 Cast: 1.50 sec Duration: Instant Level: 14 Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 11 (L3) to 14 (L8) Creates a ball of fire that burns your target, doing 14 damage. |
Fire DD | Single | 7 | 1: Decrease Hitpoints by 11 (L3) to 14 (L8) | Instant | Evocation | Autogranted Vendor | Cla |
Camouflage Camouflage RNG(14) Mana: 15 Cast: 5.00 sec Duration: 20 Min Level: 14 Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility 2. Requires: Outdoors Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. |
Invisibility | Friendly | 15 | 1: Invisibility | 20 Min | Divination | Autogranted Vendor | Cla |
Level 15
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Grasping Roots Grasping Roots RNG(15) Mana: 35 Cast: 2.00 sec Duration: 48 Sec Level: 15 Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 10 2. Root Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s. |
Root | Single | 35 | 1: Decrease Hitpoints by 10 2: Root |
48 Sec | Alteration | Autogranted Vendor | Cla |
Invoke Lightning Invoke Lightning RNG(15) Mana: 32 Cast: 2.50 sec Duration: Instant Level: 15 Skill: Evocation Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 20 (L4) to 25 (L9) Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell). |
Magic DD | Targeted AE | 32 | 1: Decrease Hitpoints by 20 (L4) to 25 (L9) | Instant | Evocation | Autogranted Vendor | Cla |
Searing Arrow Searing Arrow RNG(15) Mana: 35 Cast: 0.50 sec Duration: 6 Sec Level: 15 Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 58 2. Decrease Hitpoints by 29 per tick Hurls a magically burning arrow at your target, causing 58 damage initially and 29 damage every six seconds for 6s. |
Fire DD | Single | 35 | 1: Decrease Hitpoints by 58 2: Decrease Hitpoints by 29 per tick |
6 Sec | Evocation | Vendor | Cla |
Level 16
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Light Healing Light Healing RNG(16) Mana: 28 Cast: 2.00 sec Duration: Instant Level: 16 Skill: Alteration Reuse: 1 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 47 (L4) to 65 (L10) Mends light wounds, healing 65 hit points. |
Heals | Friendly | 28 | 1: Increase Hitpoints by 47 (L4) to 65 (L10) | Instant | Alteration | Autogranted Vendor | Cla |
Panic Animal Panic Animal RNG(16) Mana: 10 Cast: 2.00 sec Duration: 3 ticks Level: 16 Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental Target: Animal Range: 200 1. Fear (up to L52) Incites fear in most animals, causing them to flee. |
Fear | Animal | 10 | 1: Fear (up to L52) | 18 Sec | Alteration | Vendor | Cla |
Ward Summoned Ward Summoned RNG(16) Mana: 6 Cast: 1.50 sec Duration: Instant Level: 16 Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 6 (L2) to 14 (L18) A burst of holy power that inflicts 14 damage to a summoned target. |
Summoned DD | Construct | 6 | 1: Decrease Hitpoints by 6 (L2) to 14 (L18) | Instant | Evocation | Vendor | Cla |
Level 17
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Bind Sight Bind Sight RNG(17) Mana: 15 Cast: 4.00 sec Duration: 11 Min Level: 17 Skill: Divination Reuse: 10.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 10000 1. Bind Sight 2. Increase Stamina Loss by 2 Covers your face in magical strands, allowing you to see through your target's eyes. |
Vision | Single | 15 | 1: Bind Sight | 14 Min | Divination | Vendor | Cla |
Firefist Firefist RNG(17) Mana: 30 Cast: 3.50 sec Duration: Permanent Level: 17 Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Increase ATK by 4 (L6) to 10 (L18) Fills your hands with the force of flame, increasing your attack rating. |
Attack | Self | 30 | 1: Increase ATK by 4 (L6) to 10 (L18) | Permanent | Evocation | Autogranted Vendor | Cla |
Level 18
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Endure Cold Endure Cold RNG(18) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Level: 18 Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Cold Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away cold for 27 min. |
Resist Buff | Friendly | 20 | 1: Increase Cold Resist by 11 (L1) to 20 (L10) | 27 Min | Abjuration | Vendor | Cla |
Level 19
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Ignite Ignite RNG(19) Mana: 21 Cast: 2.00 sec Duration: Instant Level: 19 Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 38 (L8) to 46 (L16) Ignites your target's skin, doing 46 damage. |
Fire DD | Single | 21 | 1: Decrease Hitpoints by 38 (L8) to 46 (L16) | Instant | Evocation | Autogranted Vendorr | Cla |
Level 20
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Enduring Breath Enduring Breath RNG(20) Mana: 35 Cast: 4.00 sec Duration: 27 minutes Level: 20 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 1. Enduring Breath 4. Consumes: Fish Scales Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast. |
Utility Beneficial | Friendly | 35 | 1: Enduring Breath (Water Breathing) | 27 Min | Alteration | Vendor | Cla |
Level 21
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Skin like Rock Skin Like Rock RNG(21) Mana: 60 Cast: 5.00 sec Duration: 27 minutes Level: 21 Skill: Abjuration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 5 (L14) to 6 (L16) 2. Increase Max Hitpoints by 54 (L14) to 105 (L65) 3. Increase HP when cast by 54 (L14) to 105 (L65) Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) | Friendly | 60 | 1: Increase AC by 5 (L14) to 6 (L18) 2: Increase Max Hitpoints by 54 (L14) to 90 (L50) 3: Increase Hitpoints by 54 (L14) to 90 (L50) |
27 Min | Abjuration | Vendor | Cla |
Level 22
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Cure Disease Cure Disease RNG(22) Mana: 20 Cast: 2.00 sec Duration: Instant Level: 22 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Disease Counter by 4 Cleanses your target's immune system, curing minor diseases. |
Cure | Friendly | 20 | 1: Cure Disease: 1 counter | Instant | Alteration | Vendor | Cla |
Harmony Harmony RNG(22) Mana: 25 Cast: 3.00 sec Duration: 2 Min Level: 22 Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Targeted AE Range: 200 1. Reduce Aggro Radius by 15 (up to L40) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 40, and only works outdoors. |
Calm | Targeted AE | 25 | 1: Reduce Aggro Radius (up to L40) 2: Assist Radius (up to L40) |
2 Min | Abjuration | Vendor | Cla |
Level 24
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Shield of Thistles Shield of Thistles RNG(24) Mana: 40 Cast: 2.50 sec Duration: 15 Min Level: 24 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 5 (L9) to 6 (L12) Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15 min. |
Damage Shield | Friendly | 40 | 1: Increase Damage Shield by 4 (L7) to 6 (L12) | 15 Min | Abjuration | Vendor | Cla |
Level 25
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Stinging Swarm Stinging Swarm RNG(25) Mana: 71 Cast: 3.00 sec Duration: 54 Sec Level: 25 Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental Target: Single Range: 250 1. Decrease Hitpoints by 27 (L10) to 42 (L25) per tick Commands a swarm of insects to attack your target relentlessly, causing 42 damage every six seconds for 54s. |
Magic DoT | Single | 71 | 1: Decrease Hitpoints by 27 (L10) to 42 (L25) per tick | 54 Sec | Conjuration | Vendor | Cla |
Level 26
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Flaming Arrow Flaming Arrow RNG(26) Mana: 55 Cast: 0.50 sec Duration: 6 Sec Level: 26 Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 102 2. Decrease Hitpoints by 51 per tick Hurls a magically burning arrow at your target, causing 102 damage initially and 51 damage every six seconds for 6s. |
Fire DD | Single | 55 | 1: Decrease Hitpoints by 102 2: Decrease Hitpoints by 51 per tick |
6 Sec | Evocation | Vendor | Cla |
Strength of Earth Strength of Earth RNG(26) Mana: 40 Cast: 5.00 sec Duration: 27 minutes Level: 26 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Strength by 8 (L7) to 15 (L20) Fills your target with the power of the earth, increasing their strength for 27 min. |
Strength | Friendly | 40 | 1: Increase Strength by 8 (L7) to 15 (L20) | 27 Min | Alteration | Vendor | Cla |
Level 27
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Eyes of the Cat Eyes of the Cat RNG(27) Mana: 35 Cast: 3.00 sec Duration: Permanent Level: 27 Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Infravision Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark. |
Vision | Self | 35 | 1: Infravision | Permanent | Divination | Vendor | Cla |
Level 28
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Healing Healing RNG(28) Mana: 65 Cast: 2.50 sec Duration: Instant Level: 28 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 135 (L10) to 175 (L20) Mends moderate wounds, healing 175 hit points. |
Heals | Friendly | 65 | 1: Increase Hitpoints by 135 (L10) to 175 (L20) | Instant | Alteration | Vendor | Cla |
Spirit of Wolf Spirit of Wolf RNG(28) Mana: 40 Cast: 4.50 sec Duration: 36 minutes Level: 28 Skill: Alteration Reuse: 3.50 sec Resist: Unresistable Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Increase Movement Speed by 30% (L1) to 55% (L50) Infuses your target with the spirit of the wolf, increasing their movement speed for 36 min. |
Movement | Friendly | 40 | 1: Increase Movement Speed by 34% (L9) to 55% (L50) | 36 Min | Alteration | Vendor | Cla |
Level 29
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Riftwind's Protection Riftwind's Protection RNG(29) Mana: 40 Cast: 3.00 sec Duration: 60 Min Level: 29 Skill: Abjuration Reuse: 4.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 2. Increase Damage Shield by 2 3. Increase Armor Class by 30 Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 60 min. |
Damage Shield | Friendly | 40 | 1: Increase Damage Shield by 2 2: Increase AC by 9 (L29) to 10 (L30) |
60 Min | Abjuration | Vendor | Cla |
Level 30
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Barbcoat Barbcoat RNG(30) Mana: 50 Cast: 2.00 sec Duration: Permanent Level: 30 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase Armor Class by 8 (L17) to 10 (L22) 3. Increase Damage Shield by 2 Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you. |
Damage Shield | Self | 50 | 1: Increase AC by 8 (L17) to 10 (L24) 2: Increase Damage Shield by 2 |
Permanent | Abjuration | Vendor | Cla |
Cancel Magic Cancel Magic RNG(30) Mana: 30 Cast: 3.50 sec Duration: Instant Level: 30 Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Utility Detrimental Target: Single Range: 200 1. Cancel Magic (1) Cancels magical enchantments affecting your target. |
Dispel | Single | 30 | 1: Dispel (1) | Instant | Abjuration | Vendor | Cla |
Level 31
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Calm Animal Calm Animal RNG(31) Mana: 45 Cast: 2.50 sec Duration: 42 Sec Level: 31 Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Beneficial Target: Animal Range: 200 1. Reduce Aggro Radius by 5 (up to L50) 2. Reaction Radius (10/50) 3. Pacify Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 50. |
Calm | Animal | 45 | 1: Reduce Aggro Radius (up to L50) 2: Assist Radius (up to L50) 3: Add Hate (Aggro) |
42 Sec | Alteration | Vendor | Cla |
Level 32
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
See Invisible See Invisible RNG(32) Mana: 25 Cast: 2.00 sec Duration: 27 minutes Level: 32 Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. See Invisible Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min. |
Vision | Friendly | 25 | 1: See Invisible | 27 Min | Divination | Vendor | Cla |
Level 33
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Dismiss Summoned Dismiss Summoned RNG(33) Mana: 73 Cast: 3.00 sec Duration: Instant Level: 33 Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 226 (L23) to 244 (L32) A burst of holy power that inflicts 244 damage to a summoned target. |
Summoned DD | Construct | 73 | 1: Decrease Hitpoints by 226 (L23) to 244 (L32) | Instant | Evocation | Vendor | Cla |
Level 34
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Bramblecoat Bramblecoat RNG(34) Mana: 75 Cast: 2.00 sec Duration: Permanent Level: 34 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase Armor Class by 14 (L27) to 15 (L31) 3. Increase Damage Shield by 3 Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you. |
Damage Shield | Self | 75 | 1: Increase AC by 14 (L27) to 15 (L34) 2: Increase Damage Shield by 3 |
Permanent | Abjuration | Vendor | Cla |
Level 35
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Levitate Levitate RNG(35) Mana: 30 Cast: 3.00 sec Duration: 16 Min Level: 35 Skill: Alteration Reuse: 5.00 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 3. Levitate 4. Consumes: Bat Wing Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast. |
Levitate | Friendly | 30 | 1: Levitate | 20 Min 30 Sec | Alteration | Vendor | Cla |
Level 36
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Burning Arrow Burning Arrow RNG(36) Mana: 85 Cast: 0.50 sec Duration: 6 Sec Level: 36 Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 155 2. Decrease Hitpoints by 78 per tick Hurls a magically burning arrow at your target, causing 155 damage initially and 78 damage every six seconds for 6s. |
Fire DD | Single | 85 | 1: Decrease Hitpoints by 155 2: Decrease Hitpoints by 78 per tick |
6 Sec | Evocation | Vendor | Cla |
Call of Sky Call of Sky RNG(36) Mana: 50 Cast: 3.50 sec Duration: Permanent Level: 36 Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Add Melee Proc: Call of Sky Strike Imparts your weapons with the power of sky, allowing them a chance to strike with the fury of the storm. Adds Call of Sky Strike (melee proc). |
Combat Innates | Self | 50 | 1: Procs Call of Sky Strike | Permanent | Alteration | Vendor | Cla |
Level 37
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Careless Lightning Careless Lightning RNG(37) Mana: 37 Cast: 2.50 sec Duration: Instant Level: 37 Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 96 (L16) to 105 (L25) Calls down lightning from the sky, causing 105 damage to your target. |
Magic DD | Single | 37 | 1: Decrease Hitpoints by 96 (L16) to 105 (L25) | Instant | Evocation | Vendor | Cla |
Nature's Precision Nature's Precision RNG(37) Mana: 50 Cast: 3.50 sec Duration: Permanent Level: 37 Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial Target: Self Range: 0 1. Increase ATK by 15 Focuses your attacks with the precision of nature, increasing your attack rating. |
Attack | Self | 50 | 1: Increase ATK by 15 | Permanent | Evocation | Vendor | Cla |
Level 38
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Greater Healing Greater Healing RNG(38) Mana: 115 Cast: 3.00 sec Duration: Instant Level: 38 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 280 (L20) to 350 (L30) Mends major wounds, healing 350 hit points. |
Heals | Friendly | 115 | 1: Increase Hitpoints by 280 (L20) to 350 (L30) | Instant | Alteration | Vendor | Cla |
Skin like Steel Skin Like Steel RNG(38) Mana: 100 Cast: 6.00 sec Duration: 36 minutes Level: 38 Skill: Abjuration Reuse: 9.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 8 2. Increase Max Hitpoints by 74 (L24) to 100 (L50) 3. Increase HP when cast by 74 (L24) to 100 (L50) Hardens the skin of your target, increasing their hit points and armor class for 36 min. |
HP Buff (Line 1) | Friendly | 100 | 1: Increase AC by 8 2: Increase Max Hitpoints by 74 (L24) to 100 (L50) 3: Increase Hitpoints by 74 (L24) to 100 (L50) |
36 Min | Abjuration | Vendor | Cla |
Level 39
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Harmony of Nature Harmony of Nature RNG(39) Mana: 100 Cast: 2.5 sec Duration: 42 seconds Level: 39 Skill: Abjuration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 200 1. Reduce Aggro Radius by 15 (up to L65) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65. |
Calm | Single | 100 | 1: Reduce Aggro Radius (up to L65) 2: Assist Radius (up to L65) |
42 Sec | Abjuration | Cla |
Level 40
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Swarm of Pain Swarm of Pain RNG(40) Mana: 167 Cast: 3.00 sec Duration: 1 Min Level: 40 Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Single Range: 250 1. Decrease Hitpoints by 50 (L40) to 56 (L46) per tick Commands a swarm of insects to attack your target relentlessly, causing 56 every 6 seconds for 1 min. |
Magic DoT | Single | 167 | 1: Decrease Hitpoints by 50 (L40) to 56 (L46) per tick | 1 Min | Conjuration | Vendor | Cla |
Level 41
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Spirit of the Shrew Spirit of the Shrew RNG(41) Mana: 80 Cast: 4.50 sec Duration: 36 minutes Level: 41 Skill: Alteration Reuse: 3.50 sec Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement | Friendly | 80 | 1: Ultravision 2: Increase Movement Speed by 30% |
36 Min | Alteration | Vendor | Cla |
Level 42
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Spikecoat Spikecoat RNG(42) Mana: 110 Cast: 2.00 sec Duration: Permanent Level: 42 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase Armor Class by 19 (L37) to 21 (L44) 3. Increase Damage Shield by 4 Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you. |
Damage Shield | Self | 110 | 1: Increase AC by 19 (L37) to 21 (L44) 2: Increase Damage Shield by 4 |
Permanent | Abjuration | Vendor | Cla |
Level 43
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Shield of Brambles Shield of Brambles RNG(43) Mana: 80 Cast: 2.50 sec Duration: 15 Min Level: 43 Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 11 (L29) to 12 (L32) Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15 min. |
Damage Shield | Friendly | 80 | 1: Increase Damage Shield by 10 (L27) to 12 (L32) | 15 Min | Abjuration | Vendor | Cla |
Level 44
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Immolate Immolate RNG(44) Mana: 72 Cast: 2.50 sec Duration: 48 Sec Level: 44 Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 2. Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 10. Decrease AC by 10 (L29) to 18 (L50) Inflicts burns on your target, causing between 67 and 72 damage every 6 seconds for 48s. Requires a fire beetle eye to cast. |
Fire DoT | Single | 72 | 1: Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 2: Decrease AC by 8 (L25) to 11 (L35) |
48 Sec | Evocation | Vendor | Cla |
Level 45
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Ensnaring Roots Ensnaring Roots RNG(45) Mana: 60 Cast: 2.50 sec Duration: 1 Min 36 Sec Level: 45 Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 31 (L21) to 60 (L50) 2. Root Commands roots to take hold of your target, doing 60 damage, and preventing their movement for 1 min 36s. |
Root | Single | 60 | 1: Decrease Hitpoints by 31 (L21) to 60 (L50) 2: Root |
1 Min 36 Sec | Alteration | Vendor | Cla |
Level 46
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Resist Fire Resist Fire RNG(46) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Level: 46 Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 30 (L20) to 40 (L30) Surrounds your target with an aura of protection, warding away fire for 36 min. |
Resist Buff | Friendly | 50 | 1: Increase Fire Resist by 30 (L20) to 40 (L30) | 36 Min | Abjuration | Vendor | Cla |
Scorching Arrow Scorching Arrow RNG(46) Mana: 100 Cast: 0.50 sec Duration: 6 Sec Level: 46 Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 210 2. Decrease Hitpoints by 105 per tick Hurls a magically burning arrow at your target, causing 210 damage initially and 105 damage every six seconds for 6s. |
Fire DD | Single | 100 | 1: Decrease Hitpoints by 210 2: Decrease Hitpoints by 105 per tick |
6 Sec | Evocation | Vendor | Cla |
Level 47
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Superior Camouflage Superior Camouflage RNG(47) Mana: 40 Cast: 5.00 sec Duration: 24 minutes Level: 47 Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. |
Invisibility | Friendly | 40 | 1: Invisibility | 24 Min | Divination | Vendor | Cla |
Level 48
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Call of Earth Call of Earth RNG(48) Mana: 50 Cast: 3.50 sec Duration: 1 hour 0 minutes Level: 48 Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 2. Increase Damage Shield by 4 3. Increase AC by 20 Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 60 min. |
Damage Shield | Friendly | 50 | 1: Increase Damage Shield by 4 2: Increase AC by 19 (L48) to 20 (L50) |
60 Min | Abjuration | Vendor | Cla |
Wolf Form Wolf Form RNG(48) Mana: 60 Cast: 4.00 sec Duration: Permanent Level: 48 Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Illusion (race #796) 2. Increase Movement Speed by 42% (L24) to 55% (L50) 3. Increase ATK by 25 (L24) to 30 (L29) Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating. |
Movement | Self | 60 | 1: Ancient Wolf 2: Increase Movement Speed by 40% (L20) to 55% (L50) 3: Increase ATK by 21 (L20) to 30 (L29) |
Permanent | Alteration | Vendor | Cla |
Level 49
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Call of Flame Call of Flame RNG(49) Mana: 106 Cast: 0.50 sec Duration: Instant Level: 49 Skill: Evocation Reuse: 10.00 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 300 Hurls a magically burning arrow at your target, causing 300 damage. |
Fire DD | Single | 106 | 1: Decrease Hitpoints by 300 | Instant | Evocation | Quest | Cla |
Pack Shrew Pack Shrew RNG(49) Mana: 320 Cast: 6.00 sec Duration: 36 minutes Level: 49 Skill: Alteration Reuse: 3.50 sec Type: Movement Buff Target: Group Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement | Group | 320 | 1: Ultravision 2: Increase Movement Speed by 30% |
36 Min | Alteration | Vendor | Cla |
Level 50
| Name | Type | Target | Mana | Effects | Duration | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|
Force of Nature Force of Nature RNG(50) Mana: 100 Cast: 6.00 sec Duration: Permanent Level: 50 Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Self 1. Increase ATK by 20 2. Increase Damage Shield by 5 3. Increase Hitpoints by 6 per tick. Max: 19 per tick 4. Increase Endurance by 6 per tick. Max: 19 per tick Focus yourself with the force of nature, increasing your attack rating, hitpoint regeneration, endurance regeneration, and causing damage to anything that strikes you. |
Damage Shield | Self | 100 | 1: Increase Hitpoints by 16 per tick 2: Increase Damage Shield by 5 3: Increase ATK by 20 4: Increase Endurance by 10 |
Permanent | Alteration | Vendor | Cla |
Jolt Jolt RNG(50) Mana: 60 Cast: 1.50 sec Duration: Instant Level: 50 Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hate by 500 2. Resist: Magic Strikes your target's head, sometimes causing partial memory loss. |
Jolt | Single | 60 | 1: Decrease Hate by 500 | Instant | Alteration | Vendor | Cla |
Ranger AAs
All AAs are available at Alternate Advancement, the class AAs listed here are updated automatically from there.
| Ranger Class AAs | |||
|---|---|---|---|
| Name | Ranks | Cost | Description |
| Hunter's Attack Power | 26 | 0 | This passive ability increases your attack power by 4 points per rank. Requirements: level 8. |
| Innate Called Shot | 1 | 0 | Grants the Ranger the ability to unleash a double bow shot on stationary targets. Requirements: Level 1. |
| Unbounded Strikethrough | 3 | 0 | This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte, by 10/20/30%. Requirements: Level 12/30/50. |
| Weapon Mastery of the Scout | 3 | 3/6/9 | Increases the base damage of your archery attacks by 30/60/100%. Requirements: Level 1. |
Disciplines & Abilities
| Level | Skill | Effect |
|---|---|---|
| 20 | Disrupting Shot | Deals 15 damage and interrupts target's spellcasting. Requires a bow to use. |
Skills
Combat Skills
| Level | Skill | Cap at 50 |
|---|---|---|
| 1 | 1 Hand Blunt | 250 |
| 1 | 1 Hand Piercing | 250 |
| 1 | 1 Hand Slashing | 250 |
| 1 | 2 Hand Blunt | 250 |
| 1 | 2 Hand Piercing | 250 |
| 1 | 2 Hand Slashing | 250 |
| 1 | Archery | 270 |
| 1 | Defense | 220 |
| 1 | Dual Wield | 210 |
| 1 | Hand to Hand | 210 |
| 1 | Kick | |
| 1 | Offense | 210 |
| 1 | Taunt | 170 |
| 1 | Throwing | 250 |
| 1 | Strategy | |
| 10 | Disarm | ? |
| 10 | Dodge | 205 |
| 10 | Parry | 205 |
| 15 | Block | 180 |
| 20 | Double Attack | 225 |
| 20 | Riposte | 155 |
| 46 | Triple Attack | 100 |
Casting Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
|---|---|---|---|---|
| 1 | No | Abjuration | 235 | 235 |
| 1 | No | Alteration | 235 | 235 |
| 1 | No | Conjuration | 235 | 235 |
| 1 | No | Divination | 235 | 235 |
| 1 | No | Evocation | 235 | 235 |
| 1 | No | Channelling | 200 | 200 |
| 1 | No | Meditate | 235 | 252 |
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
|---|---|---|---|---|
| 1 | No | Athletics | ? | ? |
| 1 | No | Strategy | ? | ? |
| 1 | No | Sneak | 75 | 75 |
| 1 | No | Track | 200 | 200 |
| 3 | No | Forage | 200 | 200 |
| 3 | No | Hide | 75 | 75 |
| 1 | No | Alcohol Tolerance | 255 | 255 |
| 1 | No | Beg | 200 | 200 |
| 1 | No | Fishing | 200 | 200 |
| 1 | No | Sense Heading | 200 | 200 |
| 1 | No | Swimming | 200 | 200 |
Ranger-Specific Quests
- Ivy Etched Armor Quests
- Trueshot Longbow Quest
- Rain Caller Quest
- Call of Flame Quest (Spell)
- The Orc Impaler
- Hero Bracers Quest
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Check Ranger Equipment for the full list of gear usable by rangers. See also Equipping a Ranger
Pre-Planar
- Ears - Diamondine EarringDiamondine EarringMAGIC ITEM

Slot: EAR
AC: 2
STR: +3 HP: +12
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
- Fingers - Jagged Band,Jagged BandMAGIC ITEM

Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Fire Emerald Platinum Ring,Fire Emerald Platinum RingSlot: FINGER
STR: +5 DEX: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Djarns Amethyst RingDjarns Amethyst RingMAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Spell Haste II
- Neck - Polished Mithril TorquePolished Mithril TorqueMAGIC ITEM LORE ITEM NO DROP

Slot: NECK
AC: 7
WIS: +13 INT: +13
WT: 4.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
- Head - Executioners Hood,Executioners HoodMAGIC ITEM

Slot: HEAD
AC: 5
STR: +4 DEX: +9
WT: 0.2 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Blackened Iron Crown,Blackened Iron CrownMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
STR: +5
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 6.0 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Crested HelmCrested HelmMAGIC ITEM
Slot: HEAD
AC: 10
STR: +6 CHA: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL
- Face - Dented Brass Mask,Dented Brass MaskMAGIC ITEM

Slot: FACE
AC: 4
STR: +3
WT: 0.8 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Grotesque MaskGrotesque MaskMAGIC ITEM
Slot: FACE
AC: 3
DEX: +7 CHA: -9
WT: 1.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
- Chest - Brigandine Tunic,Brigandine TunicMAGIC ITEM

Slot: CHEST
AC: 17
END: 10
STR: +7 STA: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Mithril BreastplateMithril BreastplateMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 17
AGI: +15 HP: +30
WT: 10.0 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL
- Arms - Mithril VambracesMithril VambracesMAGIC ITEM

Slot: ARMS
AC: 14
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Back - Mammoth Hide Cloak,Mammoth Hide CloakSlot: BACK

AC: 7
WIS: +4
SV COLD: +5
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Focus Effect: Improved Damage I
Werewolf Skin CloakWerewolf Skin CloakMAGIC ITEM
Slot: BACK
AC: 5
STR: +3 STA: +3
WT: 0.3 Size: LARGE
Class: ALL
Race: ALL
- Waist - Thick Banded Belt,Thick Banded BeltAttunable

Slot: WAIST
AC: 8
STR: +15
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Flowing Black Silk SashFlowing Black Silk SashMAGIC ITEM LORE ITEM
Slot: WAIST
Haste: +21%
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Bloodstained Mantle,Bloodstained MantleAttunable

Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
Size: SMALL WT: 3.5
Class: WAR CLR PAL RNG SHD BRD ROG SHM BER
Race: ALL
Crested SpauldersCrested SpauldersMAGIC ITEM
Slot: SHOULDERS
AC: 11
STA: +6
WT: 4.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL
- Wrists - Runed Mithril Bracer,Runed Mithril BracerMAGIC ITEM

Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation III
Hero BracersHero BracersMAGIC ITEM LORE ITEM
Slot: WRIST
AC: 9
STR: +10
SV DISEASE: +5 SV POISON: +5
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD MNK BRD ROG
Race: ALL
- Legs - Mithril GreavesMithril GreavesMAGIC ITEM

Slot: LEGS
AC: 14
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Hands - Dark Mail GauntletsDark Mail GauntletsMAGIC ITEM

Slot: HANDS
AC: 10
DEX: +5 MANA: +50
WT: 4.5 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Feet - Kobold-Hide Boots,Kobold-Hide BootsMAGIC ITEM

Slot: FEET
AC: 5
AGI: +3 HP: +10
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Burning Affliction II
Dwarven Work Boots,Dwarven Work BootsMAGIC ITEM
Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Boots of BrawnBoots of BrawnMAGIC ITEM LORE ITEM
Slot: FEET
AC: 8
STR: +9 DEX: -13
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
- Primary - Orc Impaler,Orc ImpalerMAGIC ITEM LORE ITEM NO DROP

Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 23
DMG: 7
STR: +3 WIS: +4 HP: +10
WT: 3.0 Range: 40 Size: SMALL
Class: RNG
Race: ALL
Short Sword of Morin,Short Sword of MorinMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 6
STR: +3 AGI: +3
WT: 3.0 Size: MEDIUM
Class: RNG
Race: ALL
Short Sword of the YkeshaShort Sword of the YkeshaMAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 9
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Secondary - Ebony Bladed Sword,Ebony Bladed SwordMAGIC ITEM

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 7
Effect: Ensnaring Roots (Combat, Casting Time: Instant) at Level 25
WT: 2.0 Size: MEDIUM
Class: RNG
Race: ALL
Polished Granite Tomahawk,Polished Granite TomahawkMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 26
DMG: 6
Effect: Berserker Strength (Combat, Casting Time: Instant) at Level 10
WT: 6.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Short Sword of the YkeshaShort Sword of the YkeshaMAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 9
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Range - Rain Caller,Rain CallerLore Equipped, Attunable, Placeable

Slot: RANGE
Skill: Archery Atk Delay: 45
DMG: 20
STR: +6 DEX: +6
Effect: Firestrike (Must Equip, Casting Time: Instant, Cooldown: 120s) at Level 40
WT: 3.0 Range: 200 Size: LARGE
Class: RNG
Race: ALL
Trueshot Longbow,Trueshot LongbowLore Equipped, Attunable, Quest, Placeable
Slot: RANGE
Skill: Archery Atk Delay: 45
DMG: 20
WT: 3.0 Range: 100 Size: LARGE
Class: RNG
Race: ALL
Runed Oak Bow,Runed Oak BowMAGIC ITEM
Slot: RANGE
Skill: Archery Atk Delay: 43
DMG: 21
WT: 4.5 Range: 125 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
Sabertooth Short Bow,Sabertooth Short BowSlot: RANGE
Skill: Archery Atk Delay: 30
DMG: 6
WT: 3.5 Range: 50 Size: SMALL
Class: WAR RNG ROG
Race: ALL
Combat Effect: Knee Shot (Req Level 15)Deteriorated Ancient Faydark LongbowDeteriorated Ancient Faydark LongbowAttunable
Slot: RANGE
Skill: Archery
DMG: 14
Atk Delay: 55
HP: +5 MANA: +5 END: +5
WT: 8.0 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
Planar
- Ears - Diamondine Earring,Diamondine EarringMAGIC ITEM

Slot: EAR
AC: 2
STR: +3 HP: +12
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
Thunderforged EarringThunderforged EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 8
DEX: +8 WIS: +8 AGI: +8 MANA: +25
Effect: Careless Lightning (Must Equip, Casting Time: 12.0) at Level 45
WT: 0.1 Size: TINY
Class: RNG
Race: ALL
- Fingers - Platinum Fire Wedding Ring,Platinum Fire Wedding RingSlot: FINGER

AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Djarns Amethyst RingDjarns Amethyst RingMAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Spell Haste II
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum NecklaceSlot: NECK

HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Griffon Talon Necklace,Griffon Talon NecklaceLore Equipped, No Trade
Slot: Neck
AC: 4
STR: +4 STA: +4 WIS: +5
SV FIRE: +5 SV COLD: +5
WT: 0.1 Size: TINY
Class: RNG
Race: ALL
Bloodstar PendantBloodstar PendantMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 5
STR: +9 CHA: +9 WIS: +9 INT: +9
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL except SHM
Race: ALL
- Head - Thorny Vine HelmThorny Vine HelmLore Equipped, No Trade, Quest

Slot: HEAD
AC: 14
CHA: +9 WIS: +5 MANA: +10
SV COLD: +7
WT: 4.5 Size: SMALL
Class: RNG
Race: ALL
- Face - Platinum Ruby VeilPlatinum Ruby VeilSlot: FACE

STR: +7 WIS: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Chest - Thorny Vine ChestplateThorny Vine ChestplateLore Equipped, No Trade, Quest

Slot: CHEST
AC: 26
STR: +9 WIS: +13 HP: +50
WT: 7.5 Size: LARGE
Class: RNG
Race: ALL
- Arms - Thorny Vine VambracesThorny Vine VambracesLore Equipped, No Trade, Quest

Slot: ARMS
AC: 13
DEX: +9 INT: +9
SV MAGIC: +7
WT: 4.9 Size: SMALL
Class: RNG
Race: ALL
- Back - Cloak of Flames,Cloak of FlamesMAGIC ITEM

Slot: BACK
AC: 10
DEX: +9 AGI: +9 HP: +50
SV FIRE: +15
Haste: +36%
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL
Dark Cloak of the SkyDark Cloak of the SkyMAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 6
STR: +7 DEX: +7 WIS: +7 AGI: +7 HP: +55
Effect: Haste (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: MEDIUM
Class: RNG
Race: ALL
- Waist - Belt of the Pine,Belt of the PineLore Equipped, No Trade

Slot: Waist
AC: 6
STR: 5 WIS: 5
SV DISEASE: 5
Haste: 16%
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL
Runed Bolster BeltRuned Bolster BeltAttunable
Slot: WAIST
AC: 5
STR: +10 DEX: +10 STA: +10
Haste: +31%
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Earthshaker's MantleEarthshaker's MantleMAGIC ITEM LORE ITEM NO DROP

Slot: SHOULDERS
Charges: 2
AC: 9
STR: +8 DEX: +8 WIS: +8
SV FIRE: +10 SV MAGIC: +10
Effect: Earthquake (Must Equip, Casting Time: Instant) at Level 49
WT: 2.5 Size: SMALL
Class: RNG
Race: ALL
- Wrists - Runed Mithril Bracer,Runed Mithril BracerMAGIC ITEM

Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation III
Hero BracersHero BracersMAGIC ITEM LORE ITEM
Slot: WRIST
AC: 9
STR: +10
SV DISEASE: +5 SV POISON: +5
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD MNK BRD ROG
Race: ALL
- Legs - Thorny Vine GreavesThorny Vine GreavesLore Equipped, No Trade, Quest

Slot: LEGS
AC: 14
WIS: +5 AGI: +9 MANA: +15
SV DISEASE: +7
WT: 5.6 Size: LARGE
Class: RNG
Race: ALL
- Hands - Thorny Vine GauntletsThorny Vine GauntletsMAGIC ITEM NO TRADE

Slot: HANDS
AC: 11
STR: +9 DEX: +9
SV FIRE: +7
WT: 3.8 Size: SMALL
Class: RNG
Race: ALL
- Feet - Thorny Vine BootsThorny Vine BootsMAGIC ITEM NO TRADE

Slot: FEET
AC: 14
STR: +5 STA: +5 AGI: +9
SV POISON: +7
WT: 4.9 Size: MEDIUM
Class: RNG
Race: ALL
- Primary - Arydryidriyorn,ArydryidriyornMAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 21
DMG: 12
STR: +8 WIS: +8 HP: +50
Effect: Shield of Brambles (Combat, Casting Time: Instant) at Level 45
WT: 1.0 Size: MEDIUM
Class: RNG
Race: ALL
Spined Dragon ClawsSpined Dragon ClawsMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 21
DMG: 10
WT: 3.5 Size: MEDIUM
Class: WAR RNG
Race: ALL
- Secondary - Revultant Whip,Revultant WhipMAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 14
DMG: 5
DEX: +5 AGI: +4
SV DISEASE: +5 SV POISON: +5
WT: 1.0 Size: SMALL
Class: RNG
Race: ALL
Fluxbladed AxeFluxbladed AxeMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 7
STR: +5 STA: +4
Effect: Chaos Flux (Combat, Casting Time: Instant) at Level 46
WT: 3.0 Size: MEDIUM
Class: RNG
Race: ALL
- Range - WindstrikerWindstrikerMAGIC ITEM LORE ITEM NO DROP

Slot: RANGE
Skill: Archery Atk Delay: 60
DMG: 45
STR: +5 DEX: +5 AGI: +5 HP: +50
Effect: Whirlwind (Combat, Casting Time: Instant) at Level 50
WT: 4.0 Range: 200 Size: MEDIUM
Class: RNG
Race: ALL
FAQ
Q: What stances does a ranger get?
A: Rangers get balanced stance, offensive stance, evasive stance, and ranged stance.
Q: What invocations does a ranger get?
A: Rangers get divine, inversion, recovery, overchannel, and spellblade invocations.
Q: Does a ranger ever get to critical hit? I am able to critical with the bow occasionally, but never with my 1hs/2hs.
A: Yes, it may not be available at level 1, but certainly by level 10 rangers can get melee critical hits without any AAs.
Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?
A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
Q: Do Rangers get the ability to summon animals?
A: Unless you have an item that has the effect of summoning an animal, nope.
Q: What does increasing your level in tracking do?
A: It increases the range of your tracking, allowing you to find farther away mobs and improving visibility on your minimap.
Q: How do I make the best of archery?
A: Ranger archery in Everquest Legends is best utilized through the ranged stance. It removes the minimum range restriction on your bow and allows you to double and triple shot with bows while in the stance. This means you can function somewhat in melee while using the bow, but more importantly gives you great synergy with caster classes by giving you a damage method not reliant on mana.
Q: Do rangers ever learn to track their corpse or the corpse of other player characters?
A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.
Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?
A: Surefall Glade, Neriak, Rivervale, New Sebilis Expedition, and Kelethin are the current cities (July 2026) a ranger can practice with a guild trainer. There are also spell vendors in those zones. A single trainer named Morin Shadowbane is also available in Kithicor Woods, but no spell vendors. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.
Q: How does a ranger make arrows and at what level are they effective?
A: You first need a fletching kit, a point, shaft, nock, and fletching skill. Put one of each component into the fletching kit, hit combine and hope that it works. You can merge your arrows up until they reach +10 like any other item. Keep in mind that crafted items are harder to get higher copies of, and thus you may need to plan on making 1024 arrows just to reach +10 of your desired arrow. Check out Fletching for more information.
Q: Would a Ranger get less experience if they are in Wolf Form?
A: Nope, experience stays the same.
