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Disciplines

From EverQuest Legends Wiki

Disciplines are an additional ability that classes gain to assist in combat.

Rogues were the first to receive disciplines, in the form of poison disciplines. Rogue poisons are auto-granted between levels 1 and 20. Combat poisons can stack with each other, but only one utility poison can be active at a time.

To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").

Reuse Timer Reductions

For each level gained after a discipline has been unlocked that discipline's reuse timer will be reduced by a minute.

For example, Evasive is gained by warriors at level 52 with a 3 minute duration and a 15 minute reuse timer. After eight levels, at level 60, the reuse timer is reduced to just 7 minutes. This means the level 60 warrior can spend up to 3 minutes under the effects evasive for every 4 minutes not.

Permanent stances and rogue poison disciplines have a 5 second reuse timer unless otherwise noted.

Disciplines by Class

As of right now, only Rogue poison disciplines are on Legends. The rest may be added at a later date.

Pure Melee

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction] 12 Sec 6 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Next Flying Kick 4 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. 8 Sec 55 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] 12 Sec 26 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Next Dragon Punch 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Next Eagle Strike 72 Min

Note: Combat poisons can stack with other combat poisons, are single target and instantly cast. Only one utility poison can be active at a time.

Discipline Name Level Obtained Description Duration Reuse Time
Combat Blood Siphon Strike 1 Drains the life from your target, doing 56 damage every six seconds for 00:00:36, and healing your wounds for the same amount, effect Duration: 6 seconds. Permanent 5 Sec
Combat Asp Venom Strike 2 Deals 62 points of poison damage to your target. Permanent 5 Sec
Utility Weakening Strike 4 Weakens your targets limbs, slowing their attack rate for 0:03:30, effect duration 24 seconds. Permanent 5 Sec
Utility Hobbling Strike 5 Snare. Cut's circulation to your target's legs, slowing their movement speed for up to 0:03:00, effect duration 48 seconds. Permanent 5 Sec
Utility Concussive Strike 7 Causes your opponent to twitch violently, interrupting spell casting 75% of the time, pushback 2. Permanent 5 Sec
Utility Befuddling Strike 9 Causes your opponent to clutch their head, draining their mana by 110. Permanent 5 Sec
Utility Grounding Strike 11 Blocks the nerves to your opponent's legs, rooting them for up to 0:01:00. Permanent 5 Sec
Combat Stunning Strike 15 Injects a paralytic agent, stunning your opponent. This effect works on creatures up to level 50. Pushback 1. Permanent 5 Sec
Utility Banishing Poison 20 Dispel. Only one utility poison can be active at a time. Permanent 5 Sec
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. [100% increase] 12 Sec 30 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +20 to all resistances 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 12 Sec 60 Min
Evasive Discipline 52 Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but this needs to be verified. 3 Min 15 Min @L52 to 7 Min @L60
Charge Discipline 53 Increases your chances to hit with any melee attack. 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. 10 Sec 60 Min
Defensive Discipline 55 Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as Treah Greenroot, this disc doesn't do much). Is also supposed to lower your damage output by 35% but this needs to be verified. 3 Min 15 Min @L55 to 10 Min @L60
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance), but also lowers your chance of avoiding attacks. 3 Min 30 Min @L57 to 27 Min @L60
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks. 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage. 3 Min 27 Min

Hybrids

Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 5 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Deftdance Discipline 55 Auto dodge attacks from the front and auto dual-wield. 15 Sec 72 Min
Puretone Discipline 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. 4 Min 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Holyforge Discipline 55 Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off. 2 Min 72 Min
Sanctification Discipline 60 100% Spell resistance. You will resist all spells that are not unresistable. 10 Sec 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Trueshot Discipline 55 Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%] 2 Min 72 Min
Weapon Shield Discipline 60 Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. 15 Sec 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 5 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Unholy Aura Discipline 55 25% increase to damage done by Harm Touch in addition to making it nearly un-resistable. Next Harm Touch 72 Min
Leechcurse Discipline 60 Heal self for every point of melee damage dealt while discipline is active. 20 Seconds 72 Min

Priests

Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time

Pure Casters

Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time