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Patch notes June 2 2026

From EverQuest Legends Wiki

These patch notes are from the Official EverQuest Legends discord, posted on June 2, 2026

June 2, 2026

General

  • Addressed several crash and stability issues.
  • Fixed /gems to use the reordered draw.
  • Speculative fix for keys sticking with ALT-TAB
  • Zones that had a difficulty threshold of 10 now have a threshold of 12.
  • Increased difficulty instance spindown time.
  • Fix an issue where on zoning you'd pick zones that are of higher difficulty, if not in a group, or when grouped and your group wasn't already in a zone greater than difficulty 0.
  • Addressed an issue where zones would constantly spin up and spin down at less than 10 players in a single difficulty at minimum.
  • Fixed a crash that would occur while you have charm memorized as a bard, you become charmed, and then your character attempts to land a charm on an NPC.

AAs

  • Berserker Blood Rune AA will no longer trigger on normal spell critical hits.

Achievements

  • Newly created Humans should now properly unlock the achievement for their starting city, instead of always unlocking Freeport. (Surefall Glade is considered part of Qeynos, for these purposes.)

Audio

  • Fixed an observed crash on autofire related to starting and stopping the combat music.
  • Attempted an additional fix issue with midi audio handles.

Gameplay

  • Pets/Charmed players will no longer cast charm spells.
  • NPC's will no longer mesmerize your entire group.
  • Large Bowl Sketches are now for sale on some pottery merchants.
  • The isle goblin chieftain has returned to the island in Ocean of Tears.
  • Wind Runes from Sky should no longer mention Classes in their lore.
  • Fixed an issue preventing fast regen from working for characters with less than 180 hp/mana/endurance.
  • Removed enemy resist bonus from enemies that are yellow considered.

Instances

  • Balance changes to Solo Raid versions of Innoruuk, Cazic-Thule, Maestro of Rancor, and Lord of Loathing.
  • Enemies in the Planar raids will now path back to their spawn points when they get bored.

Loadouts

  • Reverted a change that was preventing weapons from being equipped during loadout swaps in certain situations.

Skills & Stances

  • Fixed an observed crash on checking skillups when charmed after a failed dual wield, double attack or triple attack.
  • Berserker stance will no longer receive the attack speed boost and ranged stance will no longer receive the double and triple attack bonus when endurance drops below 2% remaining.

Spells

  • Pets will now have unique classes.
  • Magician Earth Pets will now be Rangers.
  • Necromancer and Shadow Knight pets will now be Shadow Knights.
  • Enchanter Animation pets will now be Paladins.
  • Beastlord Warders will now be Berserkers.
  • Summoned player pets now always add Warrior class if they are not already a Warrior.
  • Multi-class player pets get doubled health.
  • Additionally, the Magician Fire pet has more mana and better mana regen now.
  • Iksar's Skeleton Illusion spells will now instead turn them into an Iksar skeleton. The head is consistent with their gender. (Iksar Skeleton pets coming soon!)

UI

  • Fixed inconsistent spell cast timers used for UI displays between your target and self.
  • Fix the /doability helper tips for stances and invocations in the actions window descriptions.
  • Changed /doability for invocations and stances so they no longer toggle off (back to recover or balance) if activated when already active.
  • Added additional default Textures variants (Alternative 1, 2, 3) to the game.
  • "Texture" was renamed to "Spell Gem Textures" on the options menu to be more concise.