Skill Strategy
(Redirected from Strategy)
The skill that governs Stance Endurance Costs
Strategy is a skill in EQL that all classes get at level 1 and increases per level.
The Strategy skill determines the efficiency of the stance system
The skill that governs Stance Endurance Costs
Strategy is a skill in EQL that all classes get at level 1 and increases per level.
The Strategy skill determines the efficiency of the stance system
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing |
| Combat: | Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt |
| Rogue: | Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments |
| Non-Combat: | Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking |