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Rituals

From EverQuest Legends Wiki

EverQuest Legends introduced a number of new action abilities, one of which is referred to as "Rituals".

Rituals are an alternative way for spellcasting classes to commit select spells to memory that are able to be cast even when that class is not part of your current active loadout.

To access rituals press "L" to open the 'Actions' window, then select the "Rituals" tab.

Requirements

  • In order for the ritual version of an eligible spell to be initially created, a player must reach the level required to scribe the spell. For example once you reach level 5 on a cleric and scribe the spell "Gate", it will automatically create the Ritual version. If multiple classes gain access to a common spell that can become a ritual, whichever class reaches the minimum required level to scribe the spell is what will create the ritual version.
  • You must be out of combat and in a 'resting' state to cast a ritual.
  • Rituals will take 20 seconds to cast, regardless of what the individual spell descriptions state.
  • Upon completion of the ritual, player will lose ALL mana.

Notes

  • While it is possible to cast a ritual even when the original spell is available on a class in a players active loadout, it is not recommended as it will still result in draining 100% of your mana pool.

Rituals

As of 2026 June 20:

Ritual Description Required Class and Minimum Level to Unlock Eligible Targets
Alter Plane: Hate Opens an arcane portal that teleports your entire group to the Plane of Hate. Consumes a Fuligan Soulstone of Innoruuk when cast. WIZ (46) Group
Alter Plane: Sky Opens an arcane portal that teleports your entire group to the Plane of Sky. Consumes a Cloudy Stone of Veeshan when cast. WIZ (46) Group
Bind Affinity Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities. CLR (14), DRU (14), ENC (12), MAG (12), NEC (12), SHM (14), WIZ (12) Self, Group Member
Cazic Temple Gate Opens an arcane portal that teleports you to the Temple of Cazic-Thule. WIZ (23) Self
Cazic Temple Portal Opens an arcane portal that teleports your entire group to the Temple of Cazic-Thule. WIZ (33) Group
Circle of Butcherblock Opens a mystical portal that transports your group to the Butcherblock Mountains. DRU (25) Group
Circle of Feerrott Opens a mystical portal that transports your group to the Feerrott Jungle. DRU (32) Group
Circle of Lavastorm Opens a mystical portal that transports your group to the Lavastorm Mountains. DRU (30) Group
Circle of Misty Thicket Opens a mystical portal that transports your group to the Misty Thicket. DRU (36) Group
Circle of North Karana Opens a mystical portal that transports your group to the Northern Plains of Karana. DRU (25) Group
Circle of South Ro Opens a mystical portal that transports your group to the Southern Desert of Ro. DRU (32) Group
Circle of Steamfont Opens a mystical portal that transports your group to the Steamfont Mountains. DRU (31) Group
Circle of Stonebrunt Opens a mystical portal that transports your group to the Stonebrunt Mountains. DRU (28) Group
Circle of Surefall Glade Opens a mystical portal that transports your group to Surefall Glade. DRU (26) Group
Circle of Toxxulia Opens a mystical portal that transports your group to the Toxxulia Forest. DRU (25) Group
Circle of West Commons Opens a mystical portal that transports your group to the Western Commonlands. DRU (27) Group
Evacuate: Greater Faydark Evacuates your group to the Greater Faydark. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. WIZ (32) Group
Evacuate: Nektulos Evacuates your group to the Nektulos Forest. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. WIZ (42) Group
Evacuate: North Karana Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. WIZ (26) Group
Evacuate: South Ro Evacuates your group to the Southern Desert of Ro. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. WIZ (38) Group
Evacuate: West Karana Evacuates your group to the Western Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. WIZ (47) Group
Gate Opens a magical portal that returns you to your bind point. CLR (5), DRU (5), ENC (4), MAG (4), NEC (4), SHM (5), WIZ (4) Self
Greater Faydark Gate Opens an arcane portal that teleports you to the Greater Faydark. WIZ (20) Self
Greater Faydark Portal Opens an arcane portal that teleports your entire group to the Greater Faydark. WIZ (27) Group
Nektulos Gate Opens an arcane portal that teleports you to Nektulos Forest. WIZ (22) Self
Nektulos Portal Opens an arcane portal that teleports your entire group to Nektulos Forest. WIZ (32) Group
North Karana Gate Opens an arcane portal that teleports you to the Northern Plains of Karana. WIZ (18) Self
North Karana Portal Opens an arcane portal that teleports your entire group to the Northern Plains of Karana. WIZ (25) Group
North Ro Gate Opens an arcane portal that teleports you to the Northern Desert of Ro. WIZ (22) Self
North Ro Portal Opens an arcane portal that teleports your entire group to the Northern Desert of Ro. WIZ (36) Group
Ring of Butcherblock Opens a mystical portal that transports you to the Butcherblock Mountains. DRU (16) Self
Ring of Feerrott Opens a mystical portal that transports you to the Feerrott Jungle. DRU (22) Self
Ring of Lavastorm Opens a mystical portal that transports you to the Lavastorm Mountains. DRU (22) Self
Ring of Misty Thicket Opens a mystical portal that transports you to the Misty Thicket. DRU (25) Self
Ring of North Karana Opens a mystical portal that transports you to the Northern Plains of Karana. DRU (15) Self
Ring of South Ro Opens a mystical portal that transports you to the Southern Desert of Ro. DRU (20) Self
Ring of Steamfont Opens a mystical portal that transports you to the Steamfont Mountains. DRU (21) Self
Ring of Stonebrunt Opens a mystical portal that transports you to the Stonebrunt Mountains. DRU (20) Self
Ring of Surefall Glade Opens a mystical portal that transports you to Surefall Glade. DRU (15) Self
Ring of Toxxulia Opens a mystical portal that transports you to the Toxxulia Forest. DRU (17) Self
Ring of West Commons Opens a mystical portal that transports you to the Western Commonlands. DRU (17) Self
Shrink Shrinks your target, allowing them greater mobility in tight quarters. BST (23), SHM (15) Self, Group Member
Stonebrunt Gate Opens an arcane portal that teleports you to the Stonebrunt Mountains. WIZ (21) Self
Stonebrunt Portal Opens an arcane portal that teleports your entire group to the Stonebrunt Mountains. WIZ (27) Group
Succor: Butcherblock Opens a mystical portal that transports your group to the Butcherblock Mountains. DRU (32) Group
Succor: East Karana Opens a mystical portal that transports your group to the Eastern Plains of Karana. DRU (26) Group
Succor: Lavastorm Opens a mystical portal that transports your group to the Lavastorm Mountains. DRU (41) Group
Succor: North Karana Opens a mystical portal that transports your group to the Northern Plains of Karana. DRU (46) Group
Succor: South Ro Opens a mystical portal that transports your group to the Southern Desert of Ro. DRU (38) Group
Toxxulia Gate Opens an arcane portal that teleports you to Toxxulia Forest. WIZ (19) Self
Toxxulia Portal Opens an arcane portal that teleports your entire group to Toxxulia Forest. WIZ (28) Group
West Commons Gate Opens an arcane portal that teleports you to the Western Commonlands. WIZ (21) Self
West Commons Portal Opens an arcane portal that teleports your entire group to the Western Commonlands. WIZ (35) Group
West Karana Gate Opens an arcane portal that teleports you to the Western Plains of Karana. WIZ (23) Self
West Karana Portal Opens an arcane portal that teleports your entire group to the Western Plains of Karana. WIZ (37) Group