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==Religious Considerations== | ==Religious Considerations== | ||
Religion does have a few impacts upon the Ranger class. Rangers that also do fletching (which is *highly* recommended) will want to match their deity choices to the tradeskill source they intend to use; fletchers of Karana will get the ability to craft special bows and Steel Champion arrows from vendors in Surefall Glade, and rangers of Tunare will get the ability to craft special bows and Mithril Champion arrows from vendors in Greater Faydark. If your current unlocked deities does not include Karana or Tunare, consider unlocking one or both in order to use the best arrows that can be fletched. | Religion does have a few impacts upon the Ranger class. Rangers that also do fletching (which is *highly* recommended) will want to match their deity choices to the tradeskill source they intend to use; fletchers of Karana will get the ability to craft special bows and Steel Champion arrows from vendors in Surefall Glade, and rangers of Tunare will get the ability to craft special bows and Mithril Champion arrows from vendors in Greater Faydark. If your current unlocked deities does not include Karana or Tunare, consider unlocking one or both in order to use the best arrows that can be fletched. | ||
OUT OF ERA: Historically, Tunare had quested items that appeared as well for rangers once Velious unlocked. This is not a factor you should consider for rangers in Everquest Legends. | Note if you choose Dark Elf, you are locked out of the absolute best arrows that can be made until you unlock the appropriate deities; this shouldn't be a problem for a while though. | ||
OUT OF ERA: Historically, Tunare had quested items that appeared as well for rangers once Velious unlocked. This is not a factor you should consider for rangers in Everquest Legends. | |||
=Spells= | =Spells= | ||
Latest revision as of 16:34, 18 June 2026
The Ranger is a hybrid mix between a Warrior and a Druid, sharing the skills of both. They're most at home in the great outdoors. - EverQuest manual
Description

The ranger is a hybrid class that blends the thematic elements of Warrior and Druid while bringing out unique archery based skills and best-in-class utility.
Rangers are a lightly armored offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, triple attack, and kick. They have higher offensive skill caps than any other hybrid class. This, combined with innate attack spells means that rangers will have better and more consistent damage output for comparable equipment. Additionally, rangers are one of only two classes that can do critical blows with archery as a default. All rangers deal double damage with archery to standing targets that are not rooted. Additionally, ranged stance allows for use of archery in short range. Finally, rangers also have fast casting, cooldown controlled nukes that are great for fast-paced play.
In terms of defenses, rangers also get a number of defensive skills including dodge, parry, riposte, block, and disarm. However, they are lower in a number of defensive skill areas. They have a lower skill cap compared to Warriors, and slightly below the Paladin and Shadow Knight class as well. As light tanks with some of the best aggro inducing abilities in the game, they can but should not be left to tank for significant periods. They have no skill to reduce the monsters hate for them until the level 50 in the form of the spell Jolt. Indeed, until you have Jolt rangers will need to use snares, roots, or evasive to get out of sticky situations.
Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones, and can be used to track corpses of members of your group. Additionally, rangers have a high cap on forage which will all but guarantee you always have food and water to survive on.
In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later take the form of a wolf benefiting from both run speed and a significant ATK bonus. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. Despite their magical power they do not have the ability to bind or gate. You can view the full ranger spell list on the chart below.
If you are looking for a class pick with decent damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. You will be able to deal damage, spot heal, and act as a light tank in group content.
Loadout Synergies
Everquest Legends allows for lots of synergies when picking a class loadout. Consider the following choices based on how you want to play the game:
Ranger as Primary Class
Thematically, choosing ranger as your primary class means you are going to be picking a class that has range control. You can fight in close range, you can fight at long range, you can root and/or snare enemies, you can increase your own movement speed; this means that the ranger primaries will always have mobility. To make sure you always have runway, pick extra classes that give you distractions like pets. You will gain more distance control with a pet class like magician, necromancer, or beastlord.
Double down on archery by picking additional ranged combat classes like wizard, druid, magician, necromancer, or enchanter. Your goal is to weave spell and arrow into a pure stream of damage.
To improve melee damage, add berserker, monk, or rogue.
Ranger as Extra Class
Ranger brings unique ranged attack options for any other distance fighter; archery gives you a no-mana alternative to burning your mana bar. This means you have intrinsic synergy with most offensive casters (wizard, necromancer, mage, enchanter, and yes! even druid). Archery is a beautiful filler for any caster that would otherwise be meditating for mana in combat.
Most ranged classes also lack close range escapes and ranger's evasive stance gives you an extra survival tool. Even classes that can FD will appreciate being able to dodge almost all attacks for a few seconds when agro gets pulled.
Although melee is an option for rangers, most other loadout options will do better than ranger for improving melee damage. However, rangers have good itemization for melee loadouts and can bring unique items that they otherwise might not have access to like Dark Cloak of the Sky.
Tanks can benefit from adding ranger thanks to gaining access to evasive stance and high-threat generating spells like Snare, as well as AC and damage shield lines.
Creation Guide
Core Races
When creating a character you must first select your primary race. This race will be locked in at level 11, and can't be changed until you unlock other races. Below are the race options for this class, as well as their stat line.
When selecting a race, a big consideration is the factions it is associate with and opposed to. There may also be some racial benefits or penalties to consider as well. Clicking on the name of the race will take you to the detailed race pages where these are defined in detail.
| Race | Str | Sta | Agi | Dex | Wis | Int | Cha |
|---|---|---|---|---|---|---|---|
| Half Elf | 70 | 70 | 90 | 85 | 60 | 75 | 75 |
| Halfling | 70 | 75 | 95 | 90 | 80 | 67 | 50 |
| Human | 75 | 75 | 75 | 75 | 75 | 75 | 75 |
| Wood Elf | 65 | 65 | 95 | 80 | 80 | 75 | 75 |
| Dark Elf | 60 | 65 | 90 | 75 | 83 | 99 | 60 |
| Ranger Adds | 5 | 10 | 10 | 5 |
Religious Considerations
Religion does have a few impacts upon the Ranger class. Rangers that also do fletching (which is *highly* recommended) will want to match their deity choices to the tradeskill source they intend to use; fletchers of Karana will get the ability to craft special bows and Steel Champion arrows from vendors in Surefall Glade, and rangers of Tunare will get the ability to craft special bows and Mithril Champion arrows from vendors in Greater Faydark. If your current unlocked deities does not include Karana or Tunare, consider unlocking one or both in order to use the best arrows that can be fletched.
Note if you choose Dark Elf, you are locked out of the absolute best arrows that can be made until you unlock the appropriate deities; this shouldn't be a problem for a while though.
OUT OF ERA: Historically, Tunare had quested items that appeared as well for rangers once Velious unlocked. This is not a factor you should consider for rangers in Everquest Legends.
Spells
Level 1
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Minor Healing Minor Healing RNG(9) Mana: 10 Cast: 1.50 sec Duration: Instant Level: 9 Skill: Alteration Reuse: 1.5 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Hitpoints by 20 Mends minor wounds. See Healing Spell Lines to compare with other heals. |
Heal | Single | 10 | 10-20 HP | Instant | Heals minor wounds. | Alteration | Vendor | Cla |
Level 2
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Glimpse Glimpse RNG(9) Mana: 5 Cast: 1.50 sec Duration: 13 seconds Level: 9 Skill: Divination Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Increase Magnification by 55% Grants your eyes magical acuteness, allowing you to see clearly over long distances. |
Utility Beneficial | Self | 5 | 12 Sec | Allows you to see far off locations. | Divination | Vendor | Cla |
Level 3
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Flame Lick Flame Lick RNG(9) Mana: 10 Cast: 1.50 sec Duration: 1 ticks @L1 to 9 ticks @L14 Level: 9 Skill: Evocation Reuse: 2.25 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 2. Decrease Hitpoints by 1 @L1 to 3 @L4 per tick 10. Decrease AC by 3 11. Requires: Fire Beetle Eye Surrounds your target in flickering flames, lowering their armor class, and damaging them. Must have a equipped, in your inventory, or in your bags when cast. 2.7 DPM |
Damage Over Time | Single | 12 | 1-17 Dmg | 36 Sec | Deals damage over time and reduces AC. | Evocation | Vendor | Cla |
Level 4
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Lull Animal Lull Animal RNG(9) Mana: 10 Cast: 1.50 sec Duration: 1.2 minutes @L1 to 2 minutes @L5 Level: 9 Skill: Alteration Reuse: 3.00 sec Resist: Magic (0) Type: Beneficial Target: Animal Range: 200 1. Frenzy Radius (15/30) 2. Reaction Radius (25/30) 3. Pacify Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1. |
Utility Detrimental | Single | 10 | Calm (max L30) | 2 Min | Calms animals up to level 30, reducing their agro radius. | Alteration | Vendor | Cla |
Level 5
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Tangling Weeds Tangling Weeds DRU(1) Mana: 15 Cast: 0.5 sec Duration: 18 seconds Skill: Alteration Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Movement Speed by 20% Entangles your target's feet with magical roots, slowing their movement speed for up to 18 seconds. |
Utility Detrimental | Single | 15 | Snare 20% | 18 Sec | Slightly snares the enemy for a short duration. | Alteration | Vendor | Cla |
Level 6
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Snare Snare RNG(9) Mana: 15 Cast: 2.00 sec Duration: 6 seconds @L1 to 3 minutes 54 seconds @L60 Level: 9 Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 2. Decrease Movement Speed by 41% @L1 to 55% @L15 Entangles your target's feet with magical roots, slowing their movement speed. This spell, and spells like it which reduce movement speed, are informally referred to as "Snare" spells. They include Ensnare, the necromancer/SK Engulfing Darkness line of spells, the wizard Bonds of Force and the druid Bonds of Tunare targeted AE snares, the bard Largo's Absonant Binding PBAE snare, and rogue poisons. Snare spells are essential to common kiting strategies, allowing casters ample time to cast their nukes and reliably keeping them safe for the duration of the fight. |
Utility Detrimental | Single | 15 | Snare 40% | 3 Min 54 Sec | Snares the enemy for a short duration. | Alteration | Vendor | Cla |
Level 7
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Skin like Wood | HP Buffs | Single | 10 | +10 AC | 27 Min | Improves HP and AC by a minor amount. | Abjuration | Vendor | Cla |
Level 9
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Endure Fire Endure Fire RNG(9) Mana: 20 Cast: 2.50 sec Duration: 3 minutes @L1 to 27 minutes @L9 Level: 9 Skill: Abjuration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Fire Resist by 11 @L1 to 20 @L10 Surrounds your target with an aura of protection, warding away fire damage. |
Statistic Buffs | Single | 20 | 27 Min | Increases resistance to fire damage. | Abjuration | Vendor | Cla |
Level 10
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Dance of the Fireflies Dance of the Fireflies RNG(15) Mana: 10 Cast: 3.00 sec Duration: Instant Level: 15 Skill: Conjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Summon Item: Summoned: Firefly Globe Summons a swarm of mystic fireflies to your hands, providing light in dark areas. Summoned: Firefly Globe, a light source. Can only be cast between 7pm and 4 am, outdoors. |
Create Item | Self | 10 | Summon Item #10295 | Instant | Summons a minor light source. | Conjuration | Vendor | Cla |
Level 11
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Hawk Eye | Utility Beneficial | Self | 125 | Instant | Increases accuracy with a bow by 10%. | Alteration | Vendor | Cla |
Level 12
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Feet like Cat Feet like Cat RNG(15) Mana: 40 Cast: 5.00 sec Duration: 36 minutes Level: 15 Skill: Alteration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase AGI by 14 @L5 to 18 @L9 Infuses your target with a feline spirit, increasing their agility. |
Statistic Buffs | Single | 40 | +9 AGI | 36 Min | Increases agility. | Alteration | Vendor | Cla |
Level 13
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Cure Poison Cure Poison RNG(15) Mana: 20 Cast: 2.00 sec Duration: Instant Level: 15 Skill: Alteration Reuse: 1,5 Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Decrease Poison Counter by 4 Removes toxin from your target's system, curing them of minor poisons. |
Heal | Single | 20 | Cure 1 Poison | Instant | Removes poison counters from active poisons on the target. | Alteration | Vendor | Cla |
Thistlecoat Thistlecoat RNG(15) Mana: 25 Cast: 2.00 sec Duration: 27 minutes @L9 to 3 hours 15 minutes @L60 Level: 15 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase AC by 4 @L9 to 6 @L14 3. Increase Damage Shield by 1 Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you. |
Utility Beneficial | Self | 25 | +7 AC | Instant | Increases AC and damage shield. | Abjuration | Vendor | Cla |
Level 14
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Burst of Fire Burst of Fire RNG(15) Mana: 15 Cast: 1.75 sec Duration: Instant Level: 15 Skill: Evocation Reuse: 2.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 12 @L5 to 15 @L10 Creates a ball of fire that burns your target. |
Direct Damage | Single | 7 | 10-14 Dmg | Instant | Deals fire damage to a target. | Evocation | Vendor | Cla |
Camouflage Camouflage RNG(15) Mana: 15 Cast: 5.00 sec Duration: 15 minutes @L5 to 20 minutes @L7 Level: 15 Skill: Divination Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Invisibility(1) 2. Requires: Outdoors Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. This spell only works outdoors. |
Utility Beneficial | Single | 15 | 20 Min | Makes your target invisible. | Divination | Vendor | Cla |
Level 15
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Grasping Roots Grasping Roots RNG(15) Mana: 35 Cast: 2.00 sec Duration: 18 seconds @L5 to 48 seconds @L14 Level: 15 Skill: Alteration Reuse: 2.25 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease HP when cast by 10 2. Root Commands roots to take hold of your target, doing damage and preventing their movement. |
Utility Detrimental | Single | 35 | +-10 HP | 48 Sec | Roots your target in place. | Alteration | Vendor | Cla |
Invoke Lightning Invoke Lightning RNG(15) Mana: 32 Cast: 2.50 sec Duration: Instant Level: 15 Skill: Evocation Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 21 @L5 to 25 @L9 Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell). |
Direct Damage | Targeted AoE | 32 | 16-25 Dmg | Instant | Strikes multiple targets for magic damage. | Evocation | Vendor | Cla |
| Searing Arrow | Direct Damage | Single | 35 | 58 + 29 Dmg | 1 tick | Strikes a single target with a searing arrow, dealing 58 damage instantly and 29 damage 6 seconds later. | Evocation | Vendor | Cla |
Level 16
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Light Healing Light Healing RNG(22) Mana: 25 Cast: 2.00 sec Duration: Instant Level: 22 Skill: Alteration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Hitpoints by 26 (L5) to 33 (L18) Mends light wounds, healing between 26 and 33 hit points. See Healing Spell Lines to compare with other heals. |
Heal | Single | 28 | 35-65 HP | Instant | Heals light wounds. | Alteration | Vendor | Cla |
Panic Animal Panic Animal RNG(22) Mana: 10 Cast: 2.00 sec Duration: 3 ticks Level: 22 Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental Target: Animal Range: 200 1. Fear(1) Incites fear in most animals, causing them to flee. |
Utility Detrimental | Single | 10 | Fear (max L52) | 18 Sec | Causes an animal up to level 52 to run in fear. | Alteration | Vendor | Cla |
Ward Summoned Ward Summoned RNG(22) Mana: 30 Cast: 2.10 sec Duration: Instant Level: 22 Skill: Evocation Reuse: 2.25 sec Resist: Magic (-50) Type: Detrimental Target: Summoned Range: 200 1. Decrease Hitpoints by 35 (L5) to 41 (L11) A burst of holy power that inflicts between 35 and 41 damage to a summoned target. |
Direct Damage | Single | 6 | 5-14 Dmg | Instant | Deals damage to summoned creatures. | Evocation | Vendor | Cla |
Level 17
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Bind Sight Bind Sight RNG(22) Mana: 15 Cast: 4.00 sec Duration: 2.6 minutes @L8 to 14 minutes @L65 Level: 22 Skill: Divination Reuse: 10.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 10000 1. Bind Sight(1) 2. Increase Stamina Loss by 2 Covers your face in magical strands, allowing you to see through your target's eyes. This spell has very long range. |
Utility Beneficial | Single | 15 | 14 Min | Binds your sight to the target, seeing what they see. | Divination | Vendor | Cla | |
Firefist Firefist RNG(22) Mana: 30 Cast: 3.50 sec Duration: 12 minutes Level: 22 Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Increase ATK by 5 (L9) to 10 (L18) Fills your hands with the force of flame, increasing your attack rating for 12.0 mins. Doesn't stack with some other ATK buffs such as Grim Aura, Strength of Nature, Yaulp spells, and Celestial Tranquility. |
Statistic Buffs | Self | 30 | +1 ATK | Instant | Increases attack power by a minor amount. | Evocation | Vendor | Cla |
Level 18
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Endure Cold Endure Cold RNG(18) Mana: 20 Cast: 2.50 sec Duration: 3 minutes @L1 to 27 minutes @L9 Level: 18 Skill: Abjuration Reuse: 1.5 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Cold Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away cold for 3.0 mins @L1 to 27.0 mins @L9. |
Utility Beneficial | Single | 20 | 27 Min | Increases resistance to cold damage. | Abjuration | Vendor | Cla |
Level 19
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Ignite Ignite RNG(22) Mana: 30 Cast: 2.10 sec Duration: Instant Level: 22 Skill: Evocation Reuse: 2.50 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 32 (L9) to 37 (L14) Ignites your target's skin, doing between 32 and 37 damage. 1.23 DPM |
Direct Damage | Single | 21 | 30-46 Dmg | Instant | Deals fire damage to a target. | Evocation | Vendor | Cla |
Level 20
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Enduring Breath Enduring Breath RNG(22) Mana: 35 Cast: 4.00 sec Duration: 27 minutes 6 seconds Level: 22 Skill: Alteration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Water Breathing(1) 4. Consumes: Fish Scales Magically fills your lungs with air, removing your need to breathe for 18.0 mins @L6 to 27.0 mins @L9. Consumes a single Fish Scales to cast. Compare to the Necromancer's Breath of the Dead. |
Utility Beneficial | Single | 35 | 27 Min | Allows you to breathe underwater. | Alteration | Vendor | Cla |
Level 21
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Skin like Rock | HP Buffs | Single | 60 | +16 AC | 27 Min | Improves HP and AC by a light amount. | Abjuration | Vendor | Cla |
Level 22
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Cure Disease Cure Disease RNG(22) Mana: 20 Cast: 2.00 sec Duration: Instant Level: 22 Skill: Alteration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Decrease Disease Counter by 4 Cleanses your target's immune system, curing minor diseases. |
Heal | Single | 20 | Cure 1 Disease | Instant | Removes disease counters from active diseases on the target. | Alteration | Vendor | Cla |
Harmony Harmony RNG(22) Mana: 25 Cast: 3.00 sec Duration: 3 ticks @L5 to 2 minutes @L34 Level: 22 Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Targeted AE Range: 200 1. Frenzy Radius (15/40) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell only works outdoors. This spell can not be resisted by almost any NPC - however, it does not reduce the aggro/reaction radius as much as other lull spells so one must take into account how closely grouped your targets are. Despite that weaker reduction, this spell is much preferred over every other lull that comes with the risk of a critical resist and aggro. The power of an unresistable lull gives Druids/Rangers great utility to either pull themselves or aid monks/shadowknights in splitting pulls. A druid or ranger targeting a hidden/sneaking rogue can do some amazing work in areas like Plane of Hate's second floor where pulling tends to be uncontrolled at best; the rogue can position themselves in a specific spot where the harmony cast *on them* will only hit specific mobs in a room (like the Evangelist room) or area in order to allow pullers to more easily thin out larger packs of enemies. Special considerations: This spell will aggro Venril Sathir's Remains. |
Utility Detrimental | Targeted AoE | 25 | Calm (max L40) | 2 Min | Reduces the agro radius of all creatures around the target, up to level 40. | Abjuration | Vendor | Cla |
Level 24
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Shield of Thistles Shield of Thistles RNG(30) Mana: 40 Cast: 2.50 sec Duration: 9 ticks @L9 to 6.5 minutes @L65 Level: 30 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Single Range: 100 1. Increase Damage Shield by 5 (L9) to 6 (L12) Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 1.3 mins @L9 to 6.5 mins @L65. |
Utility Beneficial | Single | 40 | 15 Min | Grants a damage shield to the target. | Abjuration | Vendor | Cla |
Level 25
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Stinging Swarm Stinging Swarm RNG(30) Mana: 65 Cast: 2.45 sec Duration: 7 ticks @L14 to 9 ticks @L18 Level: 30 Skill: Conjuration Reuse: 2.25 sec Resist: Magic (-100) Type: Detrimental Target: Single Range: 250 1. Decrease Hitpoints by 13 per tick Commands a swarm of insects to attack your target relentlessly, causing 8 (moving) or 13 (root, fear or engaged) damage every six seconds for 30 secs (5 ticks @L10 to 9 ticks @L18). Max total damage at L18 and on is 117 (1.8 DPM). |
Damage Over Time | Single | 71 | 17-42 Dmg | 54 Sec | Summons a cloud of bees to damage the target over time. | Conjuration | Vendor | Cla |
Level 26
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Strength of Earth Strength of Earth RNG(30) Mana: 40 Cast: 5.00 sec Duration: 27 minutes Level: 30 Skill: Alteration Reuse: 2.50 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase STR by 9 (L9) to 15 (L20) Fills your target with the power of the earth, increasing their strength for 21.0 mins @L7 to 27.0 mins @L9. |
Statistic Buffs | Single | 40 | +5 STR | 27 Min | Increases strength. | Alteration | Vendor | Cla |
| Flaming Arrow | Direct Damage | Target | 55 | 102 + 51 Dmg | 6 seconds | Hurls a burning arrow at your target, dealing 102 damage instantly and 51 damage 6 seconds later. | Evocation | Vendor | Cla |
Level 27
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Eyes of the Cat Eyes of the Cat RNG(30) Mana: 35 Cast: 3.00 sec Duration: 27 minutes Level: 30 Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Infravision(1) Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark for 27.0 mins. This is similar to Serpent Sight except being self-only. |
Utility Beneficial | Self | 35 | Instant | Grants infravision, the ability to see in the dark. | Divination | Vendor | Cla |
Level 28
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Healing Healing RNG(39) Mana: 60 Cast: 3.00 sec Duration: Instant Level: 39 Skill: Alteration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Hitpoints by 84 (L14) to 100 (L30) Mends moderate wounds, Increase Hitpoints by 84 (L14) to 100 (L30). 1.66 HPM at lvl 30. See Healing Spell Lines to compare with other heals. |
Heal | Target | 65 | 95-175 HP | Instant | Heals the target for a moderate amount. | Alteration | Vendor | Cla |
Spirit of Wolf Spirit of Wolf RNG(30) Mana: 40 Cast: 4.50 sec Duration: 27.0 mins @L9 to 36.0 mins @L12 Level: 30 Skill: Alteration Reuse: 3.50 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Movement Speed by 34% (L9) to 55% (L50) Infuses your target with the spirit of the wolf, increasing their movement speed for 27.0 mins @L9 to 36.0 mins @L12. |
Utility Beneficial | Target | 40 | 36 Min | Increases movement speed. | Alteration | Vendor | Cla |
Level 29
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Riftwind's Protection | Utility Beneficial | Target | 40 | 60 Min | Increases AC and provides a damage shield. | Abjuration | Vendor | Cla |
Level 30
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Barbcoat Barbcoat RNG(30) Mana: 50 Cast: 2.00 sec Duration: 57 minutes @L19 to 3 hours @L60 Level: 30 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase AC by 11 (L19) to 12 (L24) 3. Increase Damage Shield by 2 Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you. |
Utility Beneficial | Self | 50 | +18 AC | Instant | Increases AC and provides a damage shield. | Abjuration | Vendor | Cla |
Cancel Magic Cancel Magic RNG(30) Mana: 30 Cast: 3.50 sec Duration: Instant Level: 30 Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 200 1. Cancel Magic(1) Cancels a magical enchantment affecting your target. |
Utility Detrimental | Target | 30 | Instant | Removes beneficial effects from the target. | Abjuration | Vendor | Cla |
Level 31
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Calm Animal Calm Animal RNG(39) Mana: 45 Cast: 2.50 sec Duration: 1.9 minutes @ L19 to 3.0 minutes @L30 Level: 39 Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Beneficial Target: Animal Range: 200 1. Frenzy Radius (5/50) 2. Reaction Radius (10/50) 3. Pacify Calms the ferocity of many animals, making them less likely to attack. Noticeably larger aggro radius than Calm. |
Utility Detrimental | Target | 45 | Calm (max L50) | 42 Sec | Reduces the agro radius of animals up to level 50. | Alteration | Vendor | Cla |
Level 32
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
See Invisible See Invisible RNG(39) Mana: 25 Cast: 2.00 sec Duration: 27 minutes Level: 39 Skill: Divination Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. See Invisible(1) Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27.0 mins. |
Utility Beneficial | Target | 25 | 27 Min | Allows you to see invisible creatures. | Divination | Vendor | Cla |
Level 33
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Dismiss Summoned Dismiss Summoned RNG(39) Mana: 90 Cast: 3.30 sec Duration: Instant Level: 39 Skill: Evocation Reuse: 2.25 sec Resist: Magic (-50) Type: Detrimental Target: Summoned Range: 200 1. Decrease Hitpoints by 140 (L24) to 162 (L35) A burst of holy power that inflicts between 140 and 162 damage against a summoned target (1.8 DPM). |
Direct Damage | Target | 73 | 180-244 Dmg | Instant | Deals damage to summoned creatures. | Evocation | Vendor | Cla |
Level 34
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Bramblecoat Bramblecoat RNG(39) Mana: 75 Cast: 2.00 sec Duration: 1 hour 27 minutes @L29 to 3 hours 15 minutes @L65 Level: 39 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase AC by 17 (L29) to 18 (L34) 3. Increase Damage Shield by 3 Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you. |
Utility Beneficial | Self | 75 | +29 AC | Instant | Increases AC and provides a damage shield. | Abjuration | Vendor | Cla |
Level 35
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Levitate Levitate RNG(39) Mana: 30 Cast: 3.00 sec Duration: 5.2 minutes @L14 to 19 minutes @L60 Level: 39 Skill: Alteration Reuse: 5.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 3. Levitate(1) 4. Consumes: Bat Wing Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 4.0 mins @L14 to 19 mins @L60. Consumes a Bat Wing when cast. Compare to the Necromancer spell Dead Man Floating. Levitation naturally protects the recipient from taking fall damage, so it's a good defense against spells like Gravity Flux. |
Utility Beneficial | Target | 30 | 20 Min 30 Sec | Allows target to float. | Alteration | Vendor | Cla |
Level 36
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Call of Sky Call of Sky RNG(39) Mana: 50 Cast: 3.50 sec Duration: 10 minutes Level: 39 Skill: Alteration Reuse: 6.00 sec Resist: Magic? Type: Beneficial Target: Self 1. Add Proc: Call of Sky Strike Imparts your weapons with the power of sky for 10.0 mins, allowing them a chance to strike with the fury of the storm causing 35 damage and briefly stunning your target. |
Utility Beneficial | Self | 50 | Instant | Imparts power to your weapons, causing them to occasionally strike with additional power and stun. | Alteration | Vendor | Cla | |
| Burning Arrow | Direct Damage | Target | 85 | 155 + 78 Dmg | Instant | Hurls a burning arrow at your target, dealing 155 damage instantly and 78 damage 6 seconds later. | Evocation | Vendor | Cla |
Level 37
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Careless Lightning Careless Lightning RNG(39) Mana: 70 Cast: 2.75 sec Duration: Instant Level: 39 Skill: Evocation Reuse: 2.50 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 94 (L19) to 99 (L24) Calls down lightning from the sky, causing between 94 and 99 damage to your target. Max 1.4 DPM. |
Direct Damage | Targeted AoE | 37 | 80-105 Dmg | Instant | Strikes multiple targets for magic damage. | Evocation | Vendor | Cla |
| Nature's Precision | Statistic Buffs | Self | 50 | +15 ATK | Instant | Increases attack power. | Evocation | Vendor | Cla |
Level 38
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Greater Healing Greater Healing RNG(57) Mana: 150 Cast: 3.75 sec Duration: Instant Level: 57 Skill: Alteration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Hitpoints by 288 (L24) to 300 (L30) (Hybrid Classes: 244 to 270 HP) Mends major wounds, healing between 288 and 300 hit points. (1.92 to 2.0 HP/mana; 48 to 50 HP/sec. based on caster level 24 to 30.) Druid, Shaman and Ranger heal less effectively: 244 to 270 HP. See Healing Spell Lines to compare with other heals. |
Heal | Target | 115 | 140-350 HP | Instant | Heals for a great amount. | Alteration | Vendor | Cla |
| Skin like Steel | HP Buffs | Target | 100 | +20 AC | 36 Min | Increases AC and HP. | Abjuration | Vendor | Cla |
Level 39
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Harmony of Nature Harmony of Nature DRU(29) Mana: 100 Cast: 2.5 sec Duration: 42 seconds Skill: Abjuration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial Target: Single Target Range: 200 1. Frenzy Radius (15/40) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 65. |
Detrimental | Single | 100 | Calm (max L65) | 42 Sec | Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65, and only works outdoors. | Abjuration | Cla |
Level 40
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Swarm of Pain | Damage Over Time | Target | 167 | 10-56 Dmg | 1 Min | Summons a swarm of painful insects to deal damage to your target over time. | Conjuration | Vendor | Cla |
Level 41
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Spirit of the Shrew Pack Shrew SHM(29) Mana: 80 Cast: 4.50 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Type: Buff Target: Single Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 30%. This spell also functions indoors. |
Utility Beneficial | Target | 80 | 36 Min | Provides movement speed increase and ultravision. | Alteration | Vendor | Cla |
Level 42
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Spikecoat Spikecoat RNG(49) Mana: 110 Cast: 2.00 sec Duration: 1 hour 57 minutes @L39 to 3 hours 15 minutes @L65 Level: 49 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Self 2. Increase AC by 23 (L39) to 25 (L44) 3. Increase Damage Shield by 4 Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you for 1 hour(s) 57.0 mins @L39 to 3 hour(s) 15.0 mins @L65. Overwrites Armor of Protection for clerics with the belt. |
Utility Beneficial | Self | 110 | +40 AC | Instant | Increases AC and provides a damage shield. | Abjuration | Vendor | Cla |
Level 43
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Shield of Brambles Shield of Brambles RNG(49) Mana: 80 Cast: 2.50 sec Duration: 2.9 minutes @L29 to 6.5 minutes @L65 Level: 49 Skill: Abjuration Reuse: 2.25 sec Resist: Magic (0) Type: Beneficial Target: Single Range: 100 1. Increase Damage Shield by 11 (L29) to 12 (L32) Surrounds your target in a shield of brambles that cause damage to anything that strikes them. |
Utility Beneficial | Target | 80 | 15 Min | Provides a damage shield. | Abjuration | Vendor | Cla |
Level 44
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Immolate Immolate RNG(49) Mana: 120 Cast: 3.50 sec Duration: 1 minute 6 seconds Level: 49 Skill: Evocation Reuse: 2.25 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 2. Decrease Hitpoints by 24 per tick 10. Decrease AC by 10 (L29) to 18 (L50) Inflicts burns on your target, causing 24 damage every 6 seconds for 66 secs (11 ticks). Requires a to be either equipped, in your inventory, or in your bags when cast. 264 damage total (2.2 DPM). This spell is currently bugged: * Prior to the Nov 20th 2021 it dealt 24 damage every 6 seconds. * Then the Nov 20th 2021 created a bug which caused the spell to deal no damage at all. * The Nov 19th 2022 patch supposedly fixed it however it now deals 50% more damage than the original at 36 damage every 6 seconds for 396 damage total (3.3 DPM).* |
Damage Over Time | Target | 72 | 17-72 Dmg | 48 Sec | Deals fire damage over time. | Evocation | Vendor | Cla |
Level 45
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Ensnaring Roots Ensnaring Roots RNG(49) Mana: 60 Cast: 2.50 sec Duration: 1.4 minutes @L24 to 1.6 minutes @L27 Level: 49 Skill: Alteration Reuse: 2.25 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease HP when cast by 34 (L24) to 60 (L50) 2. Root Commands roots to take hold of your target, doing between 34 and 60 damage, and preventing their movement for 1.4 mins @L24 to 1.6 mins @L27. |
Utility Detrimental | Target | 60 | +-10 HP | 1 Min 36 Sec | Roots target. | Alteration | Vendor | Cla |
Level 46
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Resist Fire Resist Fire RNG(49) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Level: 49 Skill: Abjuration Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Increase Fire Resist by 34 (L24) to 40 (L30) Surrounds your target with an aura of protection, warding away fire for 36.0 mins. |
Statistic Buffs | Target | 50 | 36 Min | Increases your resistance to fire damage. | Abjuration | Vendor | Cla | |
| Scorching Arrow | Direct Damage | Target | 100 | 210 + 105 Dmg | Instant | Hurls a scorching arrow at your target, dealing 210 damage instantly and 105 damage 6 seconds later. | Evocation | Vendor | Cla |
Level 47
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Superior Camouflage Superior Camouflage RNG(49) Mana: 40 Cast: 5.00 sec Duration: 24 minutes Level: 49 Skill: Divination Reuse: 2.25 sec Resist: Unresistable Type: Beneficial Target: Single Range: 100 1. Invisibility(1) Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. Unlike Camouflage this spell works both outdoors and indoors. The effect of this spell is the same as that of Invisibility. |
Utility Beneficial | Target | 40 | 24 Min | Grants longer lasting invisibility. | Divination | Vendor | Cla |
Level 48
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
| Force of Nature | Utility Beneficial | Target | 100 | 5 HP | 20 Min 30 Sec | Increases health regeneration, damage shield, and attack. | Alteration | Vendor | Cla |
Wolf Form Wolf Form RNG(49) Mana: 60 Cast: 4.00 sec Duration: 1 hour 12 minutes Level: 49 Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Self 1. Illusion: Wolf 2. Increase Movement Speed by 42% (L24) to 55% (L50) 3. Increase ATK by 25 (L24) to 30 (L29) Fills you with the spirit of the wild, allowing you to take the form of a wolf for 1 hour @L20 to 1 hour(s) 12.0 mins @L24, increasing your movement speed, and attack rating. Can only cast this spell outdoors. This spell also grants you improved night vision (Infravision). Wolf Form affects faction and will make you indifferent to races that are otherwise KoS: *The Drachnids in the Dreadlands *The Undead in Unrest Wolf Form makes you KoS in Firiona Vie and Halas. In Everfrost Peaks, Tundra Jack and Iceberg and all other Barbarian guards will attack you. Also KOS to Pirates of Iceclad (including Frankel the Pirate at the dock in North Ro). |
Utility Beneficial | Self | 60 | Instant | Grants the form of a wolf, increasing movement speed, attack, and adjusting faction. | Alteration | Vendor | Cla |
Level 49
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Call of Flame Call of Flame RNG(49) Mana: 125 Cast: 2.00 sec Duration: Instant Level: 49 Skill: Evocation Reuse: 18.00 sec Resist: Fire (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hitpoints by 206 Hurls a magically burning arrow at your target, causing 206 damage. 1.65 Damage Per Mana. |
Direct Damage | Target | 106 | 300 Dmg | Instant | Inflicts fire damage to the target. | Evocation | Quest | Cla |
Pack Shrew Pack Shrew SHM(34) Mana: 320 Cast: 6.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Type: Buff Target: Caster Group Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 30%. This spell also functions indoors. |
Utility Beneficial | Group V1 | 320 | 36 Min | Grants movement speed and ultravision to your group. | Alteration | Vendor | Cla |
Level 50
| Name | Type | Target | Mana | Max Effect | Duration | Description | Skill | Location | Era |
|---|---|---|---|---|---|---|---|---|---|
Call of Earth Call of Earth RNG(50) Mana: 50 Cast: 3.50 sec Duration: 1 hour 0 minutes Level: 50 Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 150 2. Increase Damage Shield by 4 3. Increase AC by 24 (L50) to 25 (L55) Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 1 hour. This effect stacks with cleric buffs like Aegolism, Aegis and Bulwark of Faith but doesn't stack with the following spells: Speed of the Shissar, Augment, Shield of the Eighth, Frostreaver's Blessing, Jonthan's Whistling Warsong, and Aura of Battle clickies. However, you may use Aura of Battle clickies after you have Call of Earth. |
Utility Beneficial | Target | 50 | 60 Min | Increases AC and grants a damage shield. | Abjuration | Vendor | Cla | |
Jolt Jolt RNG(51) Mana: 60 Cast: 1.50 sec Duration: Instant Level: 51 Skill: Alteration Reuse: 2.25 sec Resist: Magic (0) Type: Detrimental Target: Single Range: 200 1. Decrease Hate by 500 2. Resist: Magic Strikes your target's head, sometimes causing partial memory loss. This is a level 55 spell until Velious. |
Utility Detrimental | Target | 60 | Instant | Reduces your agro on the target. | Alteration | Vendor | Cla |
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | Alcohol Tolerance | 255 | 255 |
| 1 | No | Beg | 200 | 200 |
| 1 | No | Fishing | 200 | 200 |
| 1 | Yes | Sense Heading | 200 | 200 |
| 1 | No | Swimming | 200 | 200 |
| 1 | No | Track | 200 | 200 |
| 3 | Yes | Forage | 200 | 200 |
| 10 | Yes | Sneak | 75 | 75 |
| 25 | Yes | Hide | 75 | 75 |
Ranger-Specific Quests
- Ivy Etched Armor Quests
- Trueshot Longbow Quest
- Rain Caller Quest
- Call of Flame Quest (Spell)
- The Orc Impaler
- Hero Bracers Quest
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Check Ranger Equipment for the full list of gear usable by rangers. See also Equipping a Ranger
Pre-Planar
- Ears - Diamondine EarringDiamondine Earring

MAGIC ITEM
Slot: EAR
AC: 2
STR: +3 HP: +12
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
- Fingers - Jagged Band,Jagged Band

MAGIC ITEM
Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Fire Emerald Platinum Ring,Fire Emerald Platinum Ring
Slot: FINGER
STR: +5 DEX: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Djarns Amethyst RingDjarns Amethyst Ring
MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Spell Haste II
- Neck - Polished Mithril TorquePolished Mithril Torque

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 7
WIS: +13 INT: +13
WT: 4.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
- Head - Executioners Hood,Executioners Hood

MAGIC ITEM
Slot: HEAD
AC: 5
STR: +4 DEX: +9
WT: 0.2 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL
Blackened Iron Crown,Blackened Iron Crown
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
STR: +5
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 6.0 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Crested HelmCrested Helm
MAGIC ITEM
Slot: HEAD
AC: 10
STR: +6 CHA: +3
WT: 5.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL except IKS
- Face - Dented Brass Mask,Dented Brass Mask

MAGIC ITEM
Slot: FACE
AC: 4
STR: +3
WT: 0.8 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL
Grotesque MaskGrotesque Mask
MAGIC ITEM
Slot: FACE
AC: 3
DEX: +7 CHA: -9
WT: 1.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
- Chest - Brigandine Tunic,Brigandine Tunic

MAGIC ITEM
Slot: CHEST
AC: 17
STR: +7 STA: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Mithril BreastplateMithril Breastplate
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 17
AGI: +15 HP: +30
WT: 10.0 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL except IKS
- Arms - Mithril VambracesMithril Vambraces

MAGIC ITEM
Slot: ARMS
AC: 10
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL except IKS
- Back - Mammoth Hide Cloak,Mammoth Hide Cloak

Slot: BACK
AC: 7
WIS: +4
SV COLD: +5
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Focus Effect: Improved Damage I
Werewolf Skin CloakWerewolf Skin Cloak
MAGIC ITEM
Slot: BACK
AC: 5
STR: +3 STA: +3
WT: 0.3 Size: LARGE
Class: ALL
Race: ALL
- Waist - Thick Banded Belt,Thick Banded Belt

Attunable
Slot: WAIST
AC: 8
STR: +15
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Flowing Black Silk SashFlowing Black Silk Sash
MAGIC ITEM LORE ITEM
Slot: WAIST
Haste: +21%
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Bloodstained Mantle,Bloodstained Mantle

MAGIC ITEM
Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
WT: 3.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Crested SpauldersCrested Spaulders
MAGIC ITEM
Slot: SHOULDERS
AC: 11
STA: +6
WT: 4.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL
- Wrists - Runed Mithril Bracer,Runed Mithril Bracer

MAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation III
Hero BracersHero Bracers
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 9
STR: +10
SV DISEASE: +5 SV POISON: +5
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD MNK BRD ROG
Race: HUM BAR ERU ELF HIE DEF HEF
- Legs - Mithril GreavesMithril Greaves

MAGIC ITEM
Slot: LEGS
AC: 10
STR: +7
SV MAGIC: +5
WT: 3.7 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL except IKS
- Hands - Dark Mail GauntletsDark Mail Gauntlets

MAGIC ITEM
Slot: HANDS
AC: 10
DEX: +5 MANA: +50
WT: 4.5 Size: SMALL
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Feet - Kobold-Hide Boots,Kobold-Hide Boots

MAGIC ITEM
Slot: FEET
AC: 5
AGI: +3 HP: +10
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Burning Affliction II
Dwarven Work Boots,Dwarven Work Boots
MAGIC ITEM
Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Boots of BrawnBoots of Brawn
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 8
STR: +9 DEX: -13
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
- Primary - Orc Impaler,Orc Impaler

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 23
DMG: 7
STR: +3 WIS: +4 HP: +10
WT: 3.0 Range: 40 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL
Short Sword of Morin,Short Sword of Morin
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 6
STR: +3 AGI: +3
WT: 3.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Short Sword of the YkeshaShort Sword of the Ykesha
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 9
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Secondary - Ebony Bladed Sword,Ebony Bladed Sword

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 7
Effect: Ensnaring Roots (Combat, Casting Time: Instant) at Level 25
WT: 2.0 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
Polished Granite Tomahawk,Polished Granite Tomahawk
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 26
DMG: 6
Effect: Berserker Strength (Combat, Casting Time: Instant) at Level 10
WT: 6.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
Short Sword of the YkeshaShort Sword of the Ykesha
MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 9
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
- Range - Rain Caller,Rain Caller

MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 5
Skill: Archery Atk Delay: 45
DMG: 20
STR: +6 DEX: +6
Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 3.0 Range: 200 Size: LARGE
Class: RNG
Race: HUM ELF HEF
Trueshot Longbow,Trueshot Longbow
LORE ITEM
Slot: RANGE
Skill: Archery Atk Delay: 45
DMG: 20
WT: 3.0 Range: 100 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
Runed Oak BowRuned Oak Bow
MAGIC ITEM
Slot: RANGE
Skill: Archery Atk Delay: 43
DMG: 21
WT: 4.5 Range: 125 Size: LARGE
Class: WAR PAL RNG SHD ROG
Race: ALL
Planar
- Ears - Diamondine EarringDiamondine Earring

MAGIC ITEM
Slot: EAR
AC: 2
STR: +3 HP: +12
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
- Fingers - Platinum Fire Wedding Ring,Platinum Fire Wedding Ring

Slot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Djarns Amethyst RingDjarns Amethyst Ring
MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Spell Haste II
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace

Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Runed Lava PendantRuned Lava Pendant
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +6
SV FIRE: +5
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL
- Head - Hammerhead HelmHammerhead Helm

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 13
STR: +7 STA: +7
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Face - Platinum Ruby VeilPlatinum Ruby Veil

Slot: FACE
STR: +7 WIS: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Chest - Thorny Vine ChestplateThorny Vine Chestplate

MAGIC ITEM NO DROP
Slot: CHEST
AC: 26
STR: +9 WIS: +13 HP: +50
WT: 7.5 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
- Arms - Thorny Vine VambracesThorny Vine Vambraces

Lore Equipped, No Trade, Quest
Slot: ARMS
AC: 13
DEX: +9 INT: +9
SV MAGIC: +7
WT: 4.9 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL
- Back - Cloak of Flames,Cloak of Flames

MAGIC ITEM
Slot: BACK
AC: 10
DEX: +9 AGI: +9 HP: +50
SV FIRE: +15
Haste: +36%
WT: 0.1 Size: MEDIUM
Class: ALL
Race: ALL
Hooded Black CloakHooded Black Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +5 HP: +45
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Belt of the PineBelt of the Pine

MAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 6
STR: +5 WIS: +5
SV DISEASE: +5
Haste: +16%
WT: 0.1 Size: SMALL
Class: RNG
Race: ALL
- Shoulders -
- Wrists - Runed Mithril Bracer,Runed Mithril Bracer

MAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation III
Hero BracersHero Bracers
MAGIC ITEM LORE ITEM
Slot: WRIST
AC: 9
STR: +10
SV DISEASE: +5 SV POISON: +5
WT: 4.0 Size: SMALL
Class: WAR CLR PAL RNG SHD MNK BRD ROG
Race: HUM BAR ERU ELF HIE DEF HEF
- Legs - Thorny Vine GreavesThorny Vine Greaves

MAGIC ITEM NO DROP
Slot: LEGS
AC: 14
WIS: +5 AGI: +9 MANA: +15
SV DISEASE: +7
WT: 5.6 Size: LARGE
Class: RNG
Race: HUM ELF HEF HFL
- Hands - Thorny Vine GauntletsThorny Vine Gauntlets

MAGIC ITEM NO DROP
Slot: HANDS
AC: 11
STR: +9 DEX: +9
SV FIRE: +7
WT: 3.8 Size: SMALL
Class: RNG
Race: HUM ELF HEF HFL
- Feet - Thorny Vine BootsThorny Vine Boots

MAGIC ITEM NO DROP
Slot: FEET
AC: 14
STR: +5 STA: +5 AGI: +9
SV POISON: +7
WT: 4.9 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF HFL
- Primary - Fluxbladed Axe,Fluxbladed Axe

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 22
DMG: 7
STR: +5 STA: +4
Effect: Chaos Flux (Combat, Casting Time: Instant) at Level 46
WT: 3.0 Size: MEDIUM
Class: RNG
Race: ALL
Spined Dragon ClawsSpined Dragon Claws
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 21
DMG: 10
WT: 3.5 Size: MEDIUM
Class: WAR RNG
Race: ALL
- Secondary - Revultant WhipRevultant Whip

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 14
DMG: 5
DEX: +5 AGI: +4
SV DISEASE: +5 SV POISON: +5
WT: 1.0 Size: SMALL
Class: RNG
Race: ALL
- Range - Rain CallerRain Caller

MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 5
Skill: Archery Atk Delay: 45
DMG: 20
STR: +6 DEX: +6
Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 3.0 Range: 200 Size: LARGE
Class: RNG
Race: HUM ELF HEF
FAQ
Q: What stances does a ranger get?
A: Rangers get balanced stance, offensive stance, evasive stance, and ranged stance.
Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.
A: Without AA investment, rangers can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit but does not increase the base damage dealt with a ranged attack. Base damage for archery attacks improves with attack power, and attack power scales with STR.
Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?
A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
Q: Do Rangers get the ability to summon animals?
A: Unless you have an item that has the effect of summoning an animal, nope.
Q: What does increasing your level in tracking do?
A: It increases the range of your tracking.
Q: How do I make the best of archery?
A: Ranger archery in Everquest Legends is best utilized through the ranged stance. It removes the minimum range restriction on your bow and allows you to double and triple shot with bows while in the stance. This means you can function somewhat in melee while using the bow, but more importantly gives you great synergy with caster classes by giving you a damage method not reliant on mana.
Q: Do rangers ever learn to track their corpse or the corpse of other player characters?
A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.
Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?
A: Surefall Glade and Kelethin are the current cities (May 2026) a ranger can practice with their guilds. A single trainer named Morin Shadowbane is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.
Q: How does a ranger make arrows and at what level are they effective?
A: You first need a fletching kit, a point, shaft, nock, and fletching skill. Put one of each component into the fletching kit, hit combine and hope that it works. You can merge your arrows up until they reach +10 like any other item. Keep in mind that crafted items are harder to get higher copies of, and thus you may need to plan on making 512 arrows just to reach +10 of your desired arrow.
Q: Would a Ranger get less experience if they are in Wolf Form?
A: Nope, experience stays the same.