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Ranger Spells

From EverQuest Legends Wiki

All Spells

  • Damage listed @ Rank 0 and L50
ID Spell Lvl Mana Cast Resist RA Target Damage Duration DPM DPS Effect
200 Minor Healing 1 10 1.5s — 0 Single (Ally) — — — — Mends minor wounds, healing 10 hit points.
51 Glimpse 2 5 1.5s — 0 Self — 12s — — Grants your eyes magical acuteness, allowing you to see clearly over long distances for 12s.
239 Flame Lick 3 12 1.5s Fire 0 Single 17/tk 24s 5.67 2.8 Surrounds your target in flickering flames, lowering their armor class, and doing between 1 and 17 damage every 6 seconds for 24s. Requires, but does not consume, a fire beetle eye when cast.
240 Lull Animal 4 10 1.5s Magic 0 Animal — 120s — — Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 15.
2591 Tangling Weeds 5 15 0.5s Magic 0 Single — 12s — — Entangles your target's feet with magical roots, slowing their movement speed for up to 12s.
242 Snare 6 15 2.0s Magic 0 Single — 144s — — Entangles your target's feet with magical roots, slowing their movement speed for up to 144s.
26 Skin like Wood 7 10 3.0s — 0 Single (Ally) — 27m — — Hardens the skin of your target, increasing their hit points and armor class for 27m.
224 Endure Fire 9 20 2.5s — 0 Single (Ally) — 27m — — Surrounds your target with an aura of protection, warding away fire for 27m.
237 Dance of the Fireflies 10 10 3.0s — 0 Self — — — — Summons a swarm of mystic fireflies to your hands, providing light in dark areas.
2592 Hawk Eye 11 125 3.0s — 0 Self — Perm — — Focuses your vision, considerably improving your aim with a bow.
269 Feet like Cat 12 40 5.0s — 0 Single (Ally) — 36m — — Infuses your target with a feline spirit, increasing their agility for 36m.
203 Cure Poison 13 20 2.0s — 0 Single (Ally) — — — — Removes toxin from your target's system, curing them of minor poisons.
515 Thistlecoat 13 25 2.0s Magic 0 Self — Perm — — Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you.
92 Burst of Fire 14 7 1.5s Fire 0 Single 14 — 2.00 9.3 Creates a ball of fire that burns your target, doing between 10 and 14 damage.
247 Camouflage 14 15 5.0s — 0 Single (Ally) — 20m — — Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings.
249 Grasping Roots 15 35 2.0s Magic 0 Single 10 30s 0.29 5 Commands roots to take hold of your target, doing 10 damage and preventing their movement for 30s.
252 Invoke Lightning 15 32 2.5s Magic 0 Targeted AE 25 — 0.78 10 Calls down lightning from the sky over your target, causing between 16 and 25 damage to up to 4 creatures in the area. This spell can only be cast outdoors.
74041 Searing Arrow 15 35 0.5s Fire 0 Single 58 + 29/tk 6s 2.49 14 Hurls a magically burning arrow at your target, causing 58 damage initially and 29 damage every six seconds for 6s.
17 Light Healing 16 28 2.0s — 0 Single (Ally) — — — — Mends light wounds, healing between 35 and 65 hit points.
241 Panic Animal 16 10 2.0s Magic 0 Animal — 18s — — Incites fear in most animals, causing them to flee.
248 Ward Summoned 16 6 1.5s Magic -50 Summoned 14 — 2.33 9.3 A burst of holy power that inflicts between 5 and 14 damage to a summoned target.
254 Firefist 17 30 3.5s — 0 Self — Perm — — Fills your hands with the force of flame, increasing your attack rating.
500 Bind Sight 17 15 4.0s — 0 Single — 11m — — Covers your face in magical strands, allowing you to see through your target's eyes.
225 Endure Cold 18 20 2.5s — 0 Single (Ally) — 27m — — Surrounds your target with an aura of protection, warding away cold for 27m.
91 Ignite 19 21 2.0s Fire 0 Single 46 — 2.19 23 Ignites your target's skin, doing between 30 and 46 damage.
86 Enduring Breath 20 35 4.0s — 0 Single (Ally) — 27m — — Magically fills your lungs with air, removing your need to breathe for 27m. Consumes a handful of fish scales to cast.
74086 Disrupting Shot 20 0 0.5s Physical 0 Single 15 — — 30 Fires a disrupting arrow at your target, dealing 15 damage, and interrupting their spell casting. This ability requires a bow to be equipped.
263 Skin like Rock 21 60 5.0s — 0 Single (Ally) — 27m — — Hardens the skin of your target, increasing their hit points and armor class for 27m.
213 Cure Disease 22 20 2.0s — 0 Single (Ally) — — — — Cleanses your target's immune system, curing minor diseases.
250 Harmony 22 25 3.0s — 0 Targeted AE — 72s — — Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 15, and only works outdoors.
256 Shield of Thistles 24 40 2.5s Magic 0 Single (Ally) — 15m — — Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15m.
264 Stinging Swarm 25 71 3.0s Magic -100 Single 42/tk 54s 5.32 7 Commands a swarm of insects to attack your target relentlessly, causing between 17 and 42 damage every six seconds for 54s.
268 Strength of Earth 26 40 5.0s — 0 Single (Ally) — 27m — — Fills your target with the power of the earth, increasing their strength for 27m.
3565 Flaming Arrow 26 55 0.5s Fire 0 Single 102 + 51/tk 6s 2.78 26 Hurls a magically burning arrow at your target, causing 102 damage initially and 51 damage every six seconds for 6s.
655 Eyes of the Cat 27 35 3.0s — 0 Self — Perm — — Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark.
12 Healing 28 65 2.5s — 0 Single (Ally) — — — — Mends moderate wounds, healing between 95 and 175 hit points.
278 Spirit of Wolf 28 40 4.5s — 0 Single (Ally) — 36m — — Infuses your target with the spirit of the wolf, increasing their movement speed for 36m.
2593 Riftwind's Protection 29 40 3.0s — 0 Single (Ally) — 60m — — Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 60m.
48 Cancel Magic 30 30 3.5s — 0 Single — — — — Cancels magical enchantments affecting your target.
516 Barbcoat 30 50 2.0s Magic 0 Self — Perm — — Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you.
513 Calm Animal 31 45 2.5s Magic 0 Animal — 42s — — Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 5.
80 See Invisible 32 25 2.0s — 0 Single (Ally) — 27m — — Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27m.
115 Dismiss Summoned 33 73 3.0s Magic -50 Summoned 244 — 3.34 81 A burst of holy power that inflicts between 180 and 244 damage to a summoned target.
517 Bramblecoat 34 75 2.0s Magic 0 Self — Perm — — Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you.
261 Levitate 35 30 3.0s — 0 Single (Ally) — 16m — — Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 16m. Consumes a bat wing when cast.
1461 Call of Sky 36 50 3.5s — 0 Self — Perm — — Imparts your weapons with the power of sky, allowing them a chance to strike with the fury of the storm.
3564 Burning Arrow 36 85 0.5s Fire 0 Single 155 + 78/tk 6s 2.74 39 Hurls a magically burning arrow at your target, causing 155 damage initially and 78 damage every six seconds for 6s.
419 Careless Lightning 37 37 2.5s Magic 0 Single 105 — 2.84 42 Calls down lightning from the sky, causing between 80 and 105 damage to your target.
2594 Nature's Precision 37 50 3.5s — 0 Self — Perm — — Focuses your attacks with the precision of nature, increasing your attack rating.
15 Greater Healing 38 115 3.0s — 0 Single (Ally) — — — — Mends major wounds, healing between 140 and 350 hit points.
421 Skin like Steel 38 100 6.0s — 0 Single (Ally) — 36m — — Hardens the skin of your target, increasing their hit points and armor class for 36m.
3601 Harmony of Nature 39 100 2.5s Magic -10 Single — 30s — — Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 15.
3687 Swarm of Pain 40 167 3.0s Magic -50 Single 56/tk 60s 3.35 9.3 Commands a swarm of insects to attack your target relentlessly, causing between 10 and 56 every 6 seconds for 60s.
4054 Spirit of the Shrew 41 80 4.5s — 0 Single (Ally) — 36m — — Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36m. This spell also functions indoors.
518 Spikecoat 42 110 2.0s Magic 0 Self — Perm — — Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you.
129 Shield of Brambles 43 80 2.5s Magic 0 Single (Ally) — 15m — — Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15m.
78 Immolate 44 72 2.5s Fire 0 Single 67/tk 48s 7.44 11 Inflicts burns on your target, causing between 17 and 67 damage every 6 seconds for 48s. Requires a fire beetle eye to cast.
76 Ensnaring Roots 45 60 2.5s Magic 0 Single 60 60s 1.00 24 Commands roots to take hold of your target, doing between 10 and 60 damage, and preventing their movement for 60s.
60 Resist Fire 46 50 4.5s — 0 Single (Ally) — 36m — — Surrounds your target with an aura of protection, warding away fire for 36m.
74042 Scorching Arrow 46 100 0.5s Fire 0 Single 210 + 105/tk 6s 3.15 52 Hurls a magically burning arrow at your target, causing 210 damage initially and 105 damage every six seconds for 6s.
34 Superior Camouflage 47 40 5.0s — 0 Single (Ally) — 24m — — Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings.
425 Wolf Form 48 60 4.0s — 0 Self — Perm — — Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating.
1462 Call of Earth 48 50 3.5s — 0 Single (Ally) — 60m — — Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 60m.
691 Call of Flame 49 106 0.5s Fire 0 Single 300 — 2.83 600 Hurls a magically burning arrow at your target, causing 300 damage.
4055 Pack Shrew 49 320 6.0s — 0 Group — 36m — — Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36m. This spell also functions indoors.
1741 Jolt 50 60 1.5s Magic 0 Single — — — — Strikes your target's head, sometimes causing partial memory loss.
2595 Force of Nature 50 100 6.0s — 0 Self — Perm — — Focus yourself with the force of nature, increasing your attack rating, hitpoint regeneration, endurance regeneration, and causing damage to anything that strikes you.