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Skill Sense Heading

From EverQuest Legends Wiki
(Redirected from Sense Heading)

Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the greater chance it will successfully inform you in your chat-box about the general direction you are facing (North/South/East/West/NorthWest/NorthEast/SouthWest/SouthEast). A failure will simply report that you can't tell the direction you are facing, rather than giving an inaccurate direction.

Classes

  • All (Max 200)

This skill can be maxed out from level 1

Tips

This skill now starts at 200 for every character and no longer needs to be leveled up.

Trick: When you drop a weapon on the ground it always faces north.

Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing
Combat: Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt • Triple Attack
Rogue: Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments
Non-Combat: Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking