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Skill Tracking

From EverQuest Legends Wiki
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This skill enables you to locate nearby targets. When you click the "Tracking" button a tracking window opens, listing all of the mobs within your character's tracking range. After selecting any of those mobs the game will inform you, every few seconds, which direction that mob is in.

The higher your skill, the farther away you can detect your prey. Your class also matters: rangers track better than druids, who track better than bards. See class info below for details.

Training for this skill takes place immediately upon usage. Every time one clicks "Tracking", there is a chance the skill will increase. The window can be left open and does not need to be closed between uses for this skill training roll to occur.

Classes

  • Ranger (Max: 200): Distance = (Tracking Skill) x 12
    • Can sort tracking by [spawn order/default, distance, consider, rdistance, rconsider] and can turn off and on tracking mobs of color /con.
    • Max range of 2400 at 200 skill.
  • Druid (Max: 125): Distance = (Tracking Skill) x 10
    • Druids can only adjust tracking by tracking players or not. They can not change sort order or turn /con levels on/off.
    • Druid tracking is limited to 20 prior to Plane of Sky patch, and increased above 50 cap with Sky (believed to be 125 max)
    • Lvl 20 HFL Druid, tracking skill capped at 55, and at 21 it is capped at 60 (more than 1 person verified) (Feb 2025)
  • Bard (Max: 100): Distance = (Tracking Skill) x 7
    • Bard tracking is a mystery but I think it's like Druids. This is a guess, please update if you know.
    • Bard tracking is less distance than you can see with your clipping plane set to max distance, and so is mainly useful in zones where there is dense cover blocking line of sight (eg. Trakanon's Teeth or Warsliks Woods).

For example, a Ranger with skill 75 would have a tracking distance of = 12 x 75 = 900 range. Note that the units of range are the same as the units of /loc, so a max-level Ranger (skill 200, range 2400), it can track around this point with a radius of 2400 unit distance from the player.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking