Jump to content

Character Races: Difference between revisions

From EverQuest Legends Wiki
Tree (talk | contribs)
m Added link to Froglok page
Silverdust (talk | contribs)
Updated a starting city and added a blurb about aa for stun immunity.
Line 68: Line 68:
: <b>Faction Alignment:</b> Evil ("super evil", not friendly with the other evil races of Antonica)
: <b>Faction Alignment:</b> Evil ("super evil", not friendly with the other evil races of Antonica)
: <b>Racial(s):</b> [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
: <b>Racial(s):</b> [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
: <b>Starting City:</b> [[Cabilis]]
: <b>Starting City:</b> [[New Sebilis Expedition]] ([[Northern Desert of Ro|North Ro]])
: <b>Primary Class Choices:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]


Line 119: Line 119:
* Tip: You can stand in a corner to avoid being pushed back.
* Tip: You can stand in a corner to avoid being pushed back.
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
There are [[Alternate Advancement|AA's]] available to purchase that grant Stun Immunity.


==Increased Armor Class==
==Increased Armor Class==

Revision as of 17:04, 19 May 2026

Were you looking for Monster Races?

Note: This page contains outdated information and needs updating!

File:Eq racial pic.jpg
Picture
Faction Alignment: Good
Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
Starting City: Halas
Primary Class Choices: Rogue, Shaman, Warrior
Faction Alignment: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard

Dwarf DWF

Faction Alignment: Good
Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Primary Class Choices: Cleric, Paladin, Rogue, Warrior
Faction Alignment: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin, Paineel
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Faction Alignment: _______
Racial(s): Increased Swimming
Starting City: Lake Rathe
Primary Class Choices: Warrior, Monk, ___

Gnome GNM

Faction Alignment: Neutral
Racial(s): Tinkering, Infravision
Starting City: Ak'Anon
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard, Shadowknight
Faction Alignment: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Felwithe, Surefall Glade, Qeynos
Primary Class Choices: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Faction Alignment: Good
Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Primary Class Choices: Druid, Cleric, Rogue, Warrior
Faction Alignment: Good
Racial(s): Infravision
Starting City: Felwithe
Primary Class Choices: Cleric, Enchanter, Magician, Paladin, Wizard

Human HUM

Faction Alignment: Neutral
Racial(s): None
Starting Cities: Freeport, Qeynos
Primary Class Choices: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Iksar IKS

Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: New Sebilis Expedition (North Ro)
Primary Class Choices: Monk, Necromancer, Shadow Knight, Shaman, Warrior

Kerran ___

Faction Alignment: ________
Racial(s): ________
Starting City:
Primary Class Choices: _____________

Ogre OGR

Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Primary Class Choices: Shadow Knight, Shaman, Warrior

Troll TRL

Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
Starting City: Grobb
Primary Class Choices: Shadow Knight, Shaman, Warrior
Faction Alignment: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Primary Class Choices: Bard, Druid, Ranger, Rogue, Warrior

Choosing a Race

See Choosing a Race.

Faction Alignment

A brief explanation:

  • Races that are Good can typically enter other Good cities without being attacked.
  • Races that are Evil can typically enter other Evil cities without being attacked.
  • Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
  • Iksar are hated by every race, and other races will likely be attacked upon entering their city.
  • There ARE other factors, including Deity and Class choice, completed quests, etc.

* Listed below are all of the innate (non-skill) racials: *

Barrel Roll

Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it is pretty cool.

Frontal Stun Immunity

Ogres cannot be stunned from the front, which gives them an advantage over other races.

  • Enemy attacks can still push you backwards, which will interrupt your spell casting.
  • Tip: You can stand in a corner to avoid being pushed back.
  • Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.

There are AA's available to purchase that grant Stun Immunity.

Increased Armor Class

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level, increasing up to a maximum of +35. However, they cannot wear most pre-Velious plate armor.

Increased Consumption Rate

Barbarians, Halflings, Ogres, and Trolls all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.

Increased HP Regeneration

Both Iksar and Trolls have higher HP regeneration rates (per tick):

Other Races Iksar/Troll
Standing Feigned Sitting Level Range Standing Feigned Sitting
1 1 2 1-19 2 2 4
1 1 3 20-49 2 2 6
1 1 4 50 2 2 8
2 3 5 51-55 6 8 12
3 4 6 56-59 10 12 16
4 5 7 60 12 14 18

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Infravision

Slightly improved night vision, but not as good as the Dark Elf's Ultravision. Has a slightly reddish tint.

Ultravision

See also: Ultravision (Spell)

Extremely improved night vision, better than Infravision. Ultravision has a slightly purple tint to it.