Character Races
Note: This page contains outdated information and needs updating!
Click here for Alanna's Race Unlock Guide
Barbarian BAR
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Primary Class Choices: Beastlord, Berserker, Rogue, Shaman, Warrior
Dark Elf DEF
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Dwarf DWF
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Primary Class Choices: Berserker, Cleric, Paladin, Rogue, Warrior
Erudite ERU
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin, Paineel
- Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Froglok FRG
- Faction Alignment: _______
- Racial(s): Increased Swimming
- Starting City: Lake Rathe
- Primary Class Choices: Cleric, Monk, Necromancer, Paladin, Rogue, Shadowknight, Shaman, Warrior, Wizard
Gnome GNM
- Faction Alignment: Neutral
- Racial(s): Tinkering, Infravision
- Starting City: Ak'Anon
- Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
Half-Elf HEF
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Felwithe, Surefall Glade, Qeynos
- Primary Class Choices: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Halfling HFL
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Primary Class Choices: Cleric, Druid, Paladin, Ranger, Rogue, Warrior
High Elf HIE
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Primary Class Choices: Cleric, Enchanter, Magician, Paladin, Wizard
Human HUM
- Faction Alignment: Neutral
- Racial(s): None
- Starting Cities: Freeport, Qeynos
- Primary Class Choices: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Iksar IKS
- Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: New Sebilis Expedition (North Ro)
- Primary Class Choices: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Kerran ___
- Faction Alignment: ________
- Racial(s): ________
- Starting City:
- Primary Class Choices: _____________
Ogre OGR
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Primary Class Choices: Beastlord, Berserker, Shadow Knight, Shaman, Warrior
Troll TRL
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
- Starting City: Grobb
- Primary Class Choices: Beastlord, Berserker, Shadow Knight, Shaman, Warrior
Wood Elf ELF
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Primary Class Choices: Bard, Druid, Ranger, Rogue, Warrior
Choosing a Race
See Choosing a Race.
Faction Alignment
A brief explanation:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- Iksar are hated by every race, and other races will likely be attacked upon entering their city.
- There ARE other factors, including Deity and Class choice, completed quests, etc.
* Listed below are all of the innate (non-skill) racials: *
Barrel Roll
Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it is pretty cool.
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them an advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
- Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
Steadfast Will is an AA you can purchase that gives you Stun Immunity.
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level, increasing up to a maximum of +35.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
| Other Races | Iksar/Troll | |||||
|---|---|---|---|---|---|---|
| Standing | Feigned | Sitting | Level Range | Standing | Feigned | Sitting |
| 1 | 1 | 2 | 1-19 | 2 | 2 | 4 |
| 1 | 1 | 3 | 20-49 | 2 | 2 | 6 |
| 1 | 1 | 4 | 50 | 2 | 2 | 8 |
| 2 | 3 | 5 | 51-55 | 6 | 8 | 12 |
| 3 | 4 | 6 | 56-59 | 10 | 12 | 16 |
| 4 | 5 | 7 | 60 | 12 | 14 | 18 |
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Infravision
Slightly improved night vision, but not as good as the Dark Elf's Ultravision. Has a slightly reddish tint.
Ultravision
- See also: Ultravision (Spell)
Extremely improved night vision, better than Infravision. Ultravision has a slightly purple tint to it.