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{{disambig3|[[Monster Races]]}}
{{disambig3|[[Monster Races]]}}


'''Note: This page contains a LOT of outdated information and needs updating!'''
'''Note: This page contains outdated information and needs updating!'''


[[File:eq_racial_pic.jpg|thumb|600px|Picture]]
[[User:Alanna/Alanna's Race Unlock Guide|Click here for Alanna's Race Unlock Guide]]
 
==Base Stats==
{| class="eoTable2" style="text-align:left"
|-
! Race !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA
|-
|| [[Barbarian]] || 103 || 95 || 82 || 70 || 70 || 60 || 55
|-
|| [[Dark Elf]] || 60 || 65 || 90 || 75 || 83 || 99 || 60
|-
|| [[Dwarf]] || 90 || 90 || 70 || 90 || 83 || 60 || 45
|-
|| [[Erudite]] || 60 || 70 || 70 || 70 || 83 || 107 || 70
|-
|| [[Froglok]] || 70 || 80 || 100 || 100 || 75 || 75 || 50
|-
|| [[Gnome]] || 60 || 70 || 85 || 85 || 67 || 98 || 60
|-
|| [[Half-Elf]] || 70 || 70 || 90 || 85 || 60 || 75 || 75
|-
|| [[Halfling]] || 70 || 75 || 95 || 90 || 80 || 67 || 50
|-
|| [[High Elf]] || 55 || 65 || 85 || 70 || 95 || 92 || 80
|-
|| [[Human]] || 75 || 75 || 75 || 75 || 75 || 75 || 75
|-
|| [[Iksar]] || 70 || 70 || 90 || 85 || 80 || 75 || 55
|-
|| [[Kerran]] || 90 || 75 || 90 || 70 || 70 || 65 || 65
|-
|| [[Ogre]] || 130 || 122 || 70 || 70 || 67 || 60 || 37
|-
|| [[Troll]] || 108 || 109 || 83 || 75 || 60 || 52 || 40
|-
|| [[Wood Elf]] || 65 || 65 || 95 || 80 || 80 || 75 || 75
|}
__NOTOC__
__NOTOC__
There were originally 12 playable races at the release of EverQuest.  The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok, Vah Shir, and Drakkin races were released in later expansions.
==[[Barbarian]] BAR==
==[[Barbarian]] BAR==
: <b>Faction Alignment:</b> Good
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist
: <b>Starting City:</b> [[Halas]]
: <b>Starting City:</b> [[Halas]]
: <b>Playable Classes:</b> [[Rogue]], [[Shaman]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Beastlord]], [[Berserker]], [[Rogue]], [[Shaman]], [[Warrior]]
: <b>Experience Modifier:</b> 5% More Required per Level
: <b>Armor:</b> Large, Medium, <i>Cannot Wear Robes</i>


==[[Dark Elf]] DEF==
==[[Dark Elf]] DEF==
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: <b>Racial(s):</b> [[Hide]], [[#Ultravision|Ultravision]]
: <b>Racial(s):</b> [[Hide]], [[#Ultravision|Ultravision]]
: <b>Starting City:</b> [[Neriak]]
: <b>Starting City:</b> [[Neriak]]
: <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Medium, Small


==[[Dwarf]] DWF==
==[[Dwarf]] DWF==
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: <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist
: <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist
: <b>Starting City:</b> [[South Kaladim|Kaladim]]
: <b>Starting City:</b> [[South Kaladim|Kaladim]]
: <b>Playable Classes:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Berserker]], [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Small, <i>Cannot Wear Robes</i>


==[[Erudite]] ERU==
==[[Erudite]] ERU==
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: <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist
: <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist
: <b>Starting City:</b> [[Erudin]], [[Paineel]]
: <b>Starting City:</b> [[Erudin]], [[Paineel]]
: <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
: <b>Experience Modifier:</b> None
 
: <b>Armor:</b> Medium
==[[Froglok]] FRG==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> Increased Swimming, +15 Poison Resist
: <b>Starting City:</b> [[Rathe Mountains]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Monk]], [[Necromancer]], [[Paladin]], [[Rogue]], [[Shadowknight]], [[Shaman]], [[Warrior]], [[Wizard]]


==[[Gnome]] GNM==
==[[Gnome]] GNM==
Line 43: Line 75:
: <b>Racial(s):</b> [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]
: <b>Racial(s):</b> [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Ak'Anon]]
: <b>Starting City:</b> [[Ak'Anon]]
: <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Rogue]], [[Shadowknight]], [[Warrior]], [[Wizard]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Small


==[[Half-Elf]] HEF==
==[[Half-Elf]] HEF==
Line 51: Line 81:
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Starting Cities:</b> [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]]  
: <b>Starting Cities:</b> [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]]  
: <b>Playable Classes:</b> [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Medium, <i>Cannot Wear Robes</i>


==[[Halfling]] HFL==
==[[Halfling]] HFL==
Line 59: Line 87:
: <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist
: <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist
: <b>Starting City:</b> [[Rivervale]]
: <b>Starting City:</b> [[Rivervale]]
: <b>Playable Classes:</b> [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Experience Modifier:</b> 5% Less Required per Level
: <b>Armor:</b> Small, <i>Cannot Wear Robes</i>


==[[High_Elf|High Elf]] HIE==
==[[High_Elf|High Elf]] HIE==
Line 67: Line 93:
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Felwithe]]
: <b>Starting City:</b> [[Felwithe]]
: <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Medium, Small


==[[Human]] HUM==
==[[Human]] HUM==
Line 75: Line 99:
: <b>Racial(s):</b> None
: <b>Racial(s):</b> None
: <b>Starting Cities:</b> [[Freeport]], [[Qeynos]]
: <b>Starting Cities:</b> [[Freeport]], [[Qeynos]]
: <b>Playable Classes:</b> [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: <b>Primary Class Choices:</b> [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Medium


==[[Iksar]] IKS==
==[[Iksar]] IKS==
: <b>Faction Alignment:</b> Evil ("super evil", not friendly with the other evil races of Antonica)
: <b>Faction Alignment:</b> Evil ("super evil", not friendly with the other evil races of Antonica)
: <b>Racial(s):</b> [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
: <b>Racial(s):</b> [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
: <b>Starting City:</b> [[Cabilis]]
: <b>Starting City:</b> [[New Sebilis Expedition]] ([[Northern Desert of Ro|North Ro]])
: <b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Beastlord]], [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Experience Modifier:</b> 20% More Required per Level
 
: <b>Armor:</b> Medium, <i>Cannot Wear Plate</i>
==[[Kerran]] KER==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> [[Skill_Safe_Fall|Safe Fall]], [[Sneak]]
: <b>Starting City:</b> [[Kerra Isle]]
: <b>Primary Class Choices: [[Bard]], [[Berserker]], [[Beastlord]], [[Druid]], [[Rogue]], [[Shaman]], [[Warrior]]</b>


==[[Ogre]] OGR==
==[[Ogre]] OGR==
Line 91: Line 117:
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   
: <b>Starting City:</b> [[Oggok]]
: <b>Starting City:</b> [[Oggok]]
: <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Beastlord]], [[Berserker]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Experience Modifier:</b> 15% More Required per Level
: <b>Armor:</b> Large, <i>Cannot Wear Robes</i>


==[[Troll]] TRL==
==[[Troll]] TRL==
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: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist
: <b>Starting City:</b> [[Grobb]]
: <b>Starting City:</b> [[Grobb]]
: <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Beastlord]], [[Berserker]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
: <b>Experience Modifier:</b> 20% More Required per Level
: <b>Armor:</b> Large, <i>Cannot Wear Robes</i>


==[[Wood_Elf|Wood Elf]] ELF==
==[[Wood_Elf|Wood Elf]] ELF==
Line 107: Line 129:
: <b>Racial(s):</b> [[Forage]], [[Hide]], [[#Infravision|Infravision]]
: <b>Racial(s):</b> [[Forage]], [[Hide]], [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Kelethin]]
: <b>Starting City:</b> [[Kelethin]]
: <b>Playable Classes:</b> [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Primary Class Choices:</b> [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
: <b>Experience Modifier:</b> None
: <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i>


= Choosing a Race =
= Choosing a Race =


See [[Choosing a Race]].
See [[Choosing a Race]].
=Base Stats=
Please note that base stat totals are not the end-all be-all; not only do racial abilities make a big difference, but not all stat points are equal either. For example, a character will either benefit from WIS or INT (typically whichever is higher), but never both, and AGI has heavily diminished returns beyond 75 (though AGI drops temporarily when under 50% HP, and a cushion to keep it from dipping below 75 can mean the difference between life and death).
{| class="eoTable2 sortable" style="text-align:center"
|-
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! TOTAL
|-
| style="text-align: left"| '''Human''' || 75 || 75 || 75 || 75 || 75 || 75 || 75 || 525
|-
| style="text-align: left"| '''Erudite''' || 60 || 70 || 70 || 70 || 83 || 107 || 70 || 530
|-
| style="text-align: left"| '''Barbarian''' || 103 || 95 || 82 || 70 || 70 || 60 || 55 || 535
|-
| style="text-align: left"| '''Halfling''' || 70 || 75 || 95 || 90 || 80 || 67 || 50 || 527
|-
| style="text-align: left"| '''Dwarf''' || 90 || 90 || 70 || 90 || 83 || 60 || 45 || 528
|-
| style="text-align: left"| '''Gnome''' || 60 || 70 || 85 || 85 || 67 || 98 || 60 || 525
|-
| style="text-align: left"| '''Half-Elf''' || 70 || 70 || 90 || 85 || 60 || 75 || 75 || 525
|-
| style="text-align: left"| '''Wood Elf''' || 65 || 65 || 95 || 80 || 80 || 75 || 75 || 535
|-
| style="text-align: left"| '''High Elf''' || 55 || 65 || 85 || 70 || 95 || 92 || 80 || 542
|-
| style="text-align: left"| '''Dark Elf''' || 60 || 65 || 90 || 75 || 83 || 99 || 60 || 532
|-
| style="text-align: left"| '''Ogre''' || 130 || 122 || 70 || 70 || 67 || 60 || 37 || 556
|-
| style="text-align: left"| '''Troll''' || 108 || 109 || 83 || 75 || 60 || 52 || 40 || 527
|-
| style="text-align: left"| '''Iksar''' || 70 || 70 || 90 || 85 || 80 || 75 || 55 || 525
|}
=Experience Modifiers=
To view a list of experience requirements for all class/race combinations, see this [[Sortable Race Class Matrix|Sortable Matrix]].


=Faction Alignment=
=Faction Alignment=
Line 175: Line 155:
* Tip: You can stand in a corner to avoid being pushed back.
* Tip: You can stand in a corner to avoid being pushed back.
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
Steadfast Will is an [[Alternate Advancement|AA]] you can purchase that gives you Stun Immunity.


==Increased Armor Class==
==Increased Armor Class==
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.  However, they cannot wear most pre-Velious plate armor.
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.


==Increased Consumption Rate==
==Increased Consumption Rate==
Line 183: Line 164:


==Increased HP Regeneration==
==Increased HP Regeneration==
'''Note: this table is incorrect and needs to be updated for EQL - sitting does not improve regen rates.'''
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):


Line 206: Line 190:


A "tick" happens every 6 seconds (server side).
A "tick" happens every 6 seconds (server side).
 
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.


==Infravision==
==Infravision==
Line 215: Line 197:
:''See also: [[Ultravision]] (Spell)''
:''See also: [[Ultravision]] (Spell)''
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.
[[Category:Character]]

Latest revision as of 23:20, 1 September 2026

Were you looking for Monster Races?

Note: This page contains outdated information and needs updating!

Click here for Alanna's Race Unlock Guide

Base Stats

Race STR STA AGI DEX WIS INT CHA
Barbarian 103 95 82 70 70 60 55
Dark Elf 60 65 90 75 83 99 60
Dwarf 90 90 70 90 83 60 45
Erudite 60 70 70 70 83 107 70
Froglok 70 80 100 100 75 75 50
Gnome 60 70 85 85 67 98 60
Half-Elf 70 70 90 85 60 75 75
Halfling 70 75 95 90 80 67 50
High Elf 55 65 85 70 95 92 80
Human 75 75 75 75 75 75 75
Iksar 70 70 90 85 80 75 55
Kerran 90 75 90 70 70 65 65
Ogre 130 122 70 70 67 60 37
Troll 108 109 83 75 60 52 40
Wood Elf 65 65 95 80 80 75 75
Faction Alignment: Good
Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
Starting City: Halas
Primary Class Choices: Beastlord, Berserker, Rogue, Shaman, Warrior
Faction Alignment: Evil
Racial(s): Hide, Ultravision
Starting City: Neriak
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard

Dwarf DWF

Faction Alignment: Good
Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
Starting City: Kaladim
Primary Class Choices: Berserker, Cleric, Paladin, Rogue, Warrior
Faction Alignment: Neutral
Racial(s): -5 Disease Resist, +5 Magic Resist
Starting City: Erudin, Paineel
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Faction Alignment: Neutral
Racial(s): Increased Swimming, +15 Poison Resist
Starting City: Rathe Mountains
Primary Class Choices: Cleric, Monk, Necromancer, Paladin, Rogue, Shadowknight, Shaman, Warrior, Wizard

Gnome GNM

Faction Alignment: Neutral
Racial(s): Tinkering, Infravision
Starting City: Ak'Anon
Primary Class Choices: Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadowknight, Warrior, Wizard
Faction Alignment: Neutral
Racial(s): Infravision
Starting Cities: Freeport, Kelethin, Felwithe, Surefall Glade, Qeynos
Primary Class Choices: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Faction Alignment: Good
Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
Starting City: Rivervale
Primary Class Choices: Cleric, Druid, Paladin, Ranger, Rogue, Warrior
Faction Alignment: Good
Racial(s): Infravision
Starting City: Felwithe
Primary Class Choices: Cleric, Enchanter, Magician, Paladin, Wizard

Human HUM

Faction Alignment: Neutral
Racial(s): None
Starting Cities: Freeport, Qeynos
Primary Class Choices: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard

Iksar IKS

Faction Alignment: Evil ("super evil", not friendly with the other evil races of Antonica)
Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
Starting City: New Sebilis Expedition (North Ro)
Primary Class Choices: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior

Kerran KER

Faction Alignment: Neutral
Racial(s): Safe Fall, Sneak
Starting City: Kerra Isle
Primary Class Choices: Bard, Berserker, Beastlord, Druid, Rogue, Shaman, Warrior

Ogre OGR

Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
Starting City: Oggok
Primary Class Choices: Beastlord, Berserker, Shadow Knight, Shaman, Warrior

Troll TRL

Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam, -20 Fire Resist
Starting City: Grobb
Primary Class Choices: Beastlord, Berserker, Shadow Knight, Shaman, Warrior
Faction Alignment: Good
Racial(s): Forage, Hide, Infravision
Starting City: Kelethin
Primary Class Choices: Bard, Druid, Ranger, Rogue, Warrior

Choosing a Race

See Choosing a Race.

Faction Alignment

A brief explanation:

  • Races that are Good can typically enter other Good cities without being attacked.
  • Races that are Evil can typically enter other Evil cities without being attacked.
  • Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
  • Iksar are hated by every race, and other races will likely be attacked upon entering their city.
  • There ARE other factors, including Deity and Class choice, completed quests, etc.

* Listed below are all of the innate (non-skill) racials: *

Barrel Roll

Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it is pretty cool.

Frontal Stun Immunity

Ogres cannot be stunned from the front, which gives them an advantage over other races.

  • Enemy attacks can still push you backwards, which will interrupt your spell casting.
  • Tip: You can stand in a corner to avoid being pushed back.
  • Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.

Steadfast Will is an AA you can purchase that gives you Stun Immunity.

Increased Armor Class

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level, increasing up to a maximum of +35.

Increased Consumption Rate

Barbarians, Halflings, Ogres, and Trolls all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.

Increased HP Regeneration

Note: this table is incorrect and needs to be updated for EQL - sitting does not improve regen rates.

Both Iksar and Trolls have higher HP regeneration rates (per tick):

Other Races Iksar/Troll
Standing Feigned Sitting Level Range Standing Feigned Sitting
1 1 2 1-19 2 2 4
1 1 3 20-49 2 2 6
1 1 4 50 2 2 8
2 3 5 51-55 6 8 12
3 4 6 56-59 10 12 16
4 5 7 60 12 14 18

A "tick" happens every 6 seconds (server side).

Infravision

Slightly improved night vision, but not as good as the Dark Elf's Ultravision. Has a slightly reddish tint.

Ultravision

See also: Ultravision (Spell)

Extremely improved night vision, better than Infravision. Ultravision has a slightly purple tint to it.