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Berserker-Rogue-Shadow Knight

From EverQuest Legends Wiki

Berserker / Rogue / Shadow Knight Guide

This is under construction.

Overview

Berserker / Rogue / Shadow Knight is a high DPS build with decent sustain.


  • Rogue = Sneak, Hide, Rogue Poisons, and Backstab are some of the key abilities.
  • Shadow Knight = This class is going to add in some of the higher armor class soft caps, and hit points. They also have a spell based feign death ability that pairs well with the rogues ability to move around.
  • Berserker = Berserkers bring lots of damage to the table.

Class Roles

Class Primary Role Secondary Role Notes
Berserker DPS N/A Not a complicated class. It has a handful of abilities to manage.
Rogue DPS / Poisons Scout / Evasion Not a complicated class. It has a handful of abilities to manage.
Shadow Knight Tank / Agro Control Snare / Self Healing / Spells A tanky class that has high HP sustain from their lifetaps and procs. Has a get out of jail free card from Feign Death.

Stats

The Statistics page explicitly warns that it requires cleanup and may contain incomplete or non-EQL information, so values that are not clearly stated for EQL are marked unspecified. The table below therefore separates what eqlwiki does say from what it does not say cleanly.

Stat / Scaling Value / Formula Applies To Notes
Primary mana stat Intelligence Shadow Knight Intelligence raises maximum mana for the pure casters, and Shadow Knights.
HP per point of Stamina unspecified Berserker, Rogue, Shadow Knight Statistics says HP from Stamina scales with level and says tanks benefit the most, but it does not provide a clean EQL-specific per-point formula for these three classes. Shadow Knight specifically values Stamina because HP can let them tank longer.
Mana per point of Intelligence Unknown Shadow Knight Use this only as a rough reference because the Statistics page warns it may be inaccurate for EQL.
Endurance scaling Affected by Strength and Stamina; numeric EQL formula unspecified Rogue, Berserker, and Shadow Knight all benefit heavily from endurance scaling. Statistics says Endurance is affected by Strength and Stamina and is used by disciplines.
Armor Class per level Legacy reference listed as raw/worn AC soft cap = Level × 6 + 25 for level 50 or below; EQL-specific value unspecified Shadow Knight will give you the most AC by level Statistics explicitly notes that AC caps are changed in EQL and “may be different,” so do not treat the legacy formula as authoritative for this server.
Resist scaling unspecified All three eqlwiki explains that resist chances depend on the relevant resist type, spell modifiers, buffs/debuffs, and especially level differences, but does not give a clean EQL formula.
Intelligence soft / hard caps Soft cap 200; hard cap 255 Shadow Knight Useful for evaluating when raw mana gains begin to flatten in relative value versus HP/AC/resists/item effects.
Recommended priority Berserker: STR or DEX first; Rogue: STR or DEX first, Shadow Knight: AC if you want to be more tanky, STR or DEX if you want to keep building DPS. Build-specific These recommendations come directly from the class pages’ “Impact from stats” sections, then translated into multiclass priorities.

Passive Skills

Passive Skill What It Does Stat Cap Notes

Strengths

  • High Survivability, (AC, HP, Evasion, Feign Death)
  • High DPS (Double/Triple Attack, Backstab, Frenzy)
  • Many stances to choose from

Weaknesses

  • Lack of direct healing
  • Small mana pool

Core Strategy

Play this combination like a ....

Pulling

More to come

Tanking

More to come

Healing

More to come

Crowd Control

More to come

Damage

More to come

Buffs and Debuffs

More to come

Emergency Tools

More to come

Leveling Strategy

The fundamental leveling pattern stays the same across the whole game...

Early Levels

More to come

Mid Levels

More to come

High Levels

More to come

Suggested Zones and Camps

More to come

Level Range Zone Camp / Target Notes
1–12 Placeholder — verify on zone pages more to come More to come
13–24 Placeholder — verify on zone pages More to come More to come
25–39 Placeholder — verify on zone pages More to come More to come
40–55 Placeholder — verify on zone pages More to come More to come
56+ Placeholder — verify on zone pages More to come More to come

Abilities

This section collects the relevant spell, song, and active-skill lists for this class combination.


Berserker Active Skills
Berserker Spells or Songs
Rogue Active Skills
Level Ability Skill Cooldown Description Notes
10 Backstab Active combat 10 seconds A rogue special attack that deals high burst damage with a piercing weapon. On EQLegends, Backstab can be used from the front, so rogues can “frontstab” without needing to stand behind the target. Requires a piercing weapon. Shares cooldown behavior with other rogue combat actions where applicable.
X Disarm Trap Utility Skill timer Allows a rogue to disarm dangerous traps on objects or in passages. Rogue utility ability.
X Sense Traps Utility Skill timer Allows detection of traps on objects or in passageways. Also available to Bard.
X Sneak Utility Skill timer Allows cautious movement that can help bypass enemies when successful. Also available to Bard, Monk, Ranger, and selected races where available.
X Pick Lock Utility Skill timer Allows locked doors or containers to be opened without the exact key. Also available to Bard where applicable.
X Pick Pocket Utility Skill timer Allows a rogue to attempt to steal coins or items from nearby targets. Rogue utility ability.
Rogue Spells or Songs
Shadow Knight Active Skills
Level Ability Skill Cooldown Description Notes
X Bash Active combat Shared combat timer Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Also available to Paladin and Warrior. Shares cooldown behavior with Kick and Slam.
X Harm Touch Active class ability Long recast A shadow knight ability that deals a large amount of damage to a single target with a long recast timer. Shadow Knight class ability.
X Taunt Active combat Taunt timer Attempts to make an enemy attack the taunting character instead of another target. Also available to Warrior and Paladin.
9 Reave Active combat Combat timer This Ability reaves your current target, dealing physical damage as well as converting 3% of your maximum hit points into amplified magical damage. Reave will also reduce the cooldown of Harm Touch by 60 seconds every time it lands. Shadow Knight class ability.
Shadow Knight Spells or Songs

Level 1

Name Type Target Mana Max Effect Duration Description School Location Era
Lifetap
Lifetap
SHD(1) NEC(1)
Mana: 9
Cast: 1.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.5 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 4 (L1) to 6 (L4)
2. Increase Hitpoints by 4 (L1) to 6 (L4) (Self)
Drains your target of life energy, siphoning between 4 and 6 hit points.
Lifetap Single 8 5dmg & healing Instant Transfer life from target to caster (3.33 DPS) Alteration Vendor Cla
Spike of Disease Damage Single 9 15dmg Instant Single Target Disease DD (max: 15) Conjuration Vendor Cla

Level 2

Name Type Target Mana Max Effect Duration Description School Location Era
Sense the Dead
Sense the Dead
CLR(9) PAL(4) SHD(2) NEC(1)
Mana: 5
Cast: 2.00 sec
Duration: Instant
Skill: Divination
Reuse: 1.5 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Sense Undead
Provides you with a mystical undead awareness, pointing you towards the nearest undead creature.
Beneficial none 5 Instant Locate Nearest Undead Creature Divination Vendor Cla

Level 4

Name Type Target Mana Max Effect Duration Description School Location Era
Invisibility Versus Undead
Invisibility Versus Undead
NEC(1) Shadowknight(4) CLR(11) ENC(14) PAL(17)
Mana: 30
Cast: 5.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 4.0 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Invisibility(1)
Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 27 min. * Must be grouped with your target. * All forms of invisibility are incompatible with pet ownership, summoned pets will be dismissed and charmed pets will break their charm spell. * Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive. * All un-improved invisibility spells can randomly break early, sometimes mere seconds after casting. As such, invisibility should be treated as a method for mitigating risk of aggro, not eliminating it completely.
Buff Single 40 27 Min Invisibility to the Undead Divination Vendor Cla

Level 5

Name Type Target Mana Max Effect Duration Description School Location Era
Disease Cloud
Disease Cloud
SHD(5) NEC(1)
Mana: 10
Cast: 1.50 sec
Duration: 6 minutes
Skill: Conjuration
Reuse: 6.00 sec
Resist: Disease (0)
Type: Detrimental
Target: Single
Range: 200
1. Increase Disease Counter by 1
2. Decrease HP when cast by 5
3. Decrease Hitpoints by 1 per tick
Conjures a cloud of disease, causing 5 damage initially and 1 damage every 6 seconds for 6 min.
DoT Single 10 5 + 1/tick for 60 ticks; 6.4 DPM; 0.18 DPS 6 Min Single Target Disease DoT (max: 64) Conjuration Vendor Cla

Level 6

Name Type Target Mana Max Effect Duration Description School Location Era
Siphon Strength
Siphon Strength
SHD(6) NEC(1)
Mana: 5
Cast: 1.50 sec
Duration: 6 minutes
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
3. Decrease STR by 5 (L1) to 10 (L10)
Tears strength from your target and infuses your muscles for 6 min.
Detrimental single 5 10 Strength 6 Min Transfer strength from target to caster Alteration Vendor Cla

Level 7

Name Type Target Mana Max Effect Duration Description School Location Era
Leering Corpse
Leering Corpse
SHD(9) NEC(4)
Mana: 40
Cast: 6.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 9.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_5_
Animates an undead servant from the remnants of the fallen. Consumes two bone chips when cast. The level 3 pet max-hits for 8, the level 4 pet max-hits for 10 and the level 5 pet max-hits for 12.
Summon Self 40 Pet lvl 3-5 Instant Summons a Skeleton Pet Conjuration Vendor Cla

Level 8

Name Type Target Mana Max Effect Duration Description School Location Era
Lifespike
Lifespike
SHD(8) NEC(3)
Mana: 18
Cast: 1.5 sec
Duration: Instant
Skill: Alteration
Reuse: 1.5 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 7 to 12
Drains your target of life energy, siphoning between 8 and 12 hit points. 0.6 health per 1 point of mana.
Detrimental Single 13 11 dmg & healing Instant Lifetap (6.3 DPS) Alteration Vendor Cla

Level 9

Name Type Target Mana Max Effect Duration Description School Location Era
Despair Taps Single 12 -5 ATK 7 Min 30 Sec Steals hope from your target, decreasing their attack rating for 7 min 30s. Alteration Cla
Numb the Dead
Numb the Dead
SHD(9) NEC(2)
Mana: 20
Cast: 2.00 sec
Duration: 2 minutes
Skill: Abjuration
Reuse: 3.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Undead
Range: 200
1. Frenzy Radius (15/30)
2. Reaction Radius (25/30)
3. Lull
Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level 30.
Detrimental Single 20 Calm (max L30) 2 Min Frenzy Range Reducer Abjuration Vendor Cla

Level 10

Name Type Target Mana Max Effect Duration Description School Location Era
Endure Cold
Endure Cold
BST(3) CLR(13) DRU(9) NEC(3) RNG(18) SHD(10) SHM(1)
Mana: 20
Cast: 2.50 sec
Duration: 3 minutes @L1 to 27 minutes @L9
Skill: Abjuration
Reuse: 1.5 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Increase Cold Resist by 11 (L1) to 20 (L10)
Surrounds your target with an aura of protection, warding away cold for 3.0 mins @L1 to 27.0 mins @L9.
Buff Single 20 20 CR 27 Min Cold Resistance Buff Abjuration Vendor Cla

Level 11

Name Type Target Mana Max Effect Duration Description School Location Era
Clinging Darkness
Clinging Darkness
SHD(15) NEC(4)
Mana: 20
Cast: 1.75 sec
Duration: 2 ticks @L4 to 6 ticks @L12
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 5 per tick
2. Decrease Movement Speed by 24% (L4) to 30% (L10)
Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does 5 damage every 6 seconds for 12 secs (2 ticks @L4 to 8 ticks @L16). Though cheaper in mana, this spell should generally be replaced by the superior Engulfing Darkness.
Detrimental Single 20 30 dmg (1.5 DPM, 0.83 DPS) 48 Sec Snare DoT Conjuration Vendor Cla

Level 12

Name Type Target Mana Max Effect Duration Description School Location Era
Fear
Fear
CLR(6) SHD(12) NEC(2) ENC(3)
Mana: 40
Cast: 3.50 sec
Duration: 18 seconds
Skill: Alteration
Reuse: 7.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Fear(1)
A booming voice fills your target's ears, causing them to flee in terror.
Fear Single 40 18 Seconds 18 Sec Fear Spell Alteration Vendor Cla

Level 13

Name Type Target Mana Max Effect Duration Description School Location Era
Shadow Step
Shadow Step
SHD(15) NEC(8) WIZ(8)
Mana: 10
Cast: 1.00 sec
Duration: Instant
Skill: Alteration
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Shadowstep
Causes you to momentarily step into the realm of shadow, reentering reality a short distance away.
Teleport Self 10 Instant Self Only Random Teleport Alteration Vendor Cla

Level 14

Name Type Target Mana Max Effect Duration Description School Location Era
Bone Walk
Bone Walk
SHD(15) NEC(8)
Mana: 80
Cast: 7.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 9.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_9_ (Lvl 6-9)
Animates an undead servant from the remnants of the fallen. Consumes two bone chips when cast. The level 6-7 pet max-hits for 10, the level 8 pet max-hits for 12 and the level 9 pet max-hits for 14. Attacks are non-magical.
Summon none 80 Pet level 6-7 Instant Summons a skeleton pet. Conjuration Vendor Cla

Level 15

Name Type Target Mana Max Effect Duration Description School Location Era
Lifedraw
Lifedraw
SHD(30) NEC(12)
Mana: 63
Cast: 2.45 sec
Duration: Instant
Skill: Alteration
Reuse: 2.25 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 39 (L12) to 45 (L18)
Drains your target of life energy, siphoning between 39 and 45 hit points. 0.71 damage per mana, 0.71 healing per mana.
Detrimental Single 86 45DD & Heal Instant Lifetap Spell (18.4 DPS) Alteration Vendor Cla
Scream of Hate Taps Single 85 -8 ATK 10 Min Consumes your target in a wave of hatred, lowering their attack rating and increasing yours. Alteration Cla
Vampiric Embrace
Vampiric Embrace
SHD(22) NEC(8)
Mana: 30
Cast: 3.00 sec
Duration: 1.8 minutes @L8 to 7 minutes @L60
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Add Proc: VampEmbraceNecro
Self-enchantment that gives your attacks a chance to lifesteal (same proc rate as weapon effects; twice per minute with max dexterity). Necromancer lifesteal = Level + 12 (72 lifesteal at Level 60) / Shadowknight lifesteal = Level/2 + 1 (31 lifesteal at Level 60)
Buff Self 30 Instant Self Only Lifetap Proc Alteration Vendor Cla

Level 16

Name Type Target Mana Max Effect Duration Description School Location Era
Grim Aura
Grim Aura
SHD(16) NEC(3)
Mana: 25
Cast: 3.00 sec
Duration: 12 minutes @L4 to 27 minutes @L9
Skill: Alteration
Reuse: 1.5 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase ATK by 5 to 10 (L10)
Surrounds you in a dark aura, increasing your attack rating for 9.0 mins @L3 to 27.0 mins @L9. Doesn't stack with some other ATK buffs such as Firefist, Strength of Nature, and Celestial Tranquility.
Buff Self 25 10 ATK Instant Attack rating is increased Alteration Vendor Cla

Level 17

Name Type Target Mana Max Effect Duration Description School Location Era
Deadeye
Deadeye
SHD(22) NEC(8)
Mana: 35
Cast: 3.00 sec
Duration: 24 minutes @L8 to 27 minutes @L9
Skill: Divination
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. See Invisible(1)
2. Infravision(1)
Allows your eyes the vision of the dead, providing night vision and the ability to see invisible creatures for 15.0 mins @L5 to 27.0 mins @L9. This is similar to See Invisible and Serpent Sight except it is self-only.
Buff Self 35 Instant See Invisible, Infravision Divination Vendor Cla

Level 18

Name Type Target Mana Max Effect Duration Description School Location Era
Cancelling of Life Damage Over Time Single 60 11 Dmg 1 Min Covers your target in a shroud of anti-life, decreasing their ability to be healed by 20%, and does 11 damage every 6 seconds for 1 min. Conjuration Cla
Ward Undead
Ward Undead
CLR(5) PAL(15) SHD(22) NEC(8)
Mana: 30
Cast: 2.10 sec
Duration: Instant
Skill: Evocation
Reuse: 2.25 sec
Resist: Magic (0)
Type: Detrimental
Target: Undead
Range: 200
1. Decrease Hitpoints by 35 (L5) to 41 (L11)
A burst of holy power that inflicts between 35 and 41 damage to an undead target. 1.37 DPM
Damage Single 5 41dmg Instant Undead Only DD Evocation Vendor Cla

Level 19

Name Type Target Mana Max Effect Duration Description School Location Era
Cure Disease
Cure Disease
BST(4) CLR(5) DRU(5) PAL(15) NEC(16) SHM(1)
Mana: 20
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 3.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Decrease Disease Counter by 4
Cleanses your target's immune system, curing minor diseases.
Cure Single Friendly (or Self) 20 Cure 1 Disease Instant Cleanses your target's immune system, curing minor diseases. Alteration Cla
Tiny Companion
Tiny Companion
SHM(16)
Mana: 50
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Type: Beneficial
Target: Pet
Range: 200
1. Decrease Pet Size by 50%
Shrinks your pet, allowing it better mobility in tight quarters.
Pet Pet 50 Instant Shrinks your pet, allowing it better mobility in tight quarters. Alteration Cla

Level 20

Name Type Target Mana Max Effect Duration Description School Location Era
Engulfing Darkness
Engulfing Darkness
SHD(22) NEC(12)
Mana: 60
Cast: 2.45 sec
Duration: 11 ticks @L22
Skill: Conjuration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 11 per tick
2. Decrease Movement Speed by 40%
Summons an engulfing darkness that binds your target's feet decreasing their movement rate, and dealing 11 damage per tick for 11 ticks @L22 (1.83 DPS; 2.02 DPM). This is an excellent general purpose snare, with sufficient efficacy and duration for controlling runners in most contexts. Upgraded versions of this spell do more damage, but additional movement speed reduction is generally unnecessary.
Detrimental Single 60 110dmg 1 Min Snare DoT (Max: 110dmg; 1.83 DPS; 2.02 DPM) Conjuration Vendor Cla
Spook the Dead
Spook the Dead
CLR(1) PAL(9) SHD(22) NEC(12)
Mana: 10
Cast: 2.00 sec
Duration: 1 ticks @L1 to 3 ticks @L5
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Undead
Range: 200
1. Fear(1)
Inspires fear in an undead opponent, causing them to flee.
Fear Single 10 18 Seconds 18 Sec Undead only fear Alteration Vendor Cla

Level 21

Name Type Target Mana Max Effect Duration Description School Location Era
Dark Empathy
Dark Empathy
SHD(22) NEC(8)
Mana: 20
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 7.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Increase Hitpoints by 30
Creates a dark pact that transfers 30 of your hit points to your target.
Beneficial Single 20 30 life Instant Transfer life from caster to target Alteration Vendor Cla

Level 22

Name Type Target Mana Max Effect Duration Description School Location Era
Convoke Shadow
Convoke Shadow
SHD(22) NEC(12)
Mana: 120
Cast: 8.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 11.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_11_ (Lvl 8-11)
Animates an undead servant from the remnants of the fallen. Consumes two bone chips when cast. Level to Max Hit Chart * level 8 = 10 damage * level 9 = 12 Damage * level 10 = 14 Damage * level 11 = 16 Damage
Summon Self 120 Lvl 9-11 Pet Instant Summons a skeleton pet. Conjuration Vendor Cla

Level 23

Name Type Target Mana Max Effect Duration Description School Location Era
Scream of Pain Taps Single 100 -10 AC 10 Min Covers your target in a mass of darkness that steals their armor class and gives it to you for 10 min. Alteration Cla

Level 24

Name Type Target Mana Max Effect Duration Description School Location Era
Feign Death
Feign Death
SHD(30) NEC(16)
Mana: 60
Cast: 1.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 15.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Feign Death
Causes you to stop breathing and appear dead to most creatures. This is the spell used by necromancers and shadowknights. Monks have a similar combat ability with the same name.
Beneficial Self 60 +87 Invul Instant Fake Death Abjuration Vendor Cla

Level 26

Name Type Target Mana Max Effect Duration Description School Location Era
Endure Disease
Endure Disease
CLR(14) PAL(39) SHD(30) DRU(19) SHM(9) NEC(12)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Increase Disease Resist by 19 (L9) to 20 (L10)
Surrounds your target with an aura of protection, warding away disease for 24.0 mins @L8 to 27.0 mins @L9.
Buff Single 20 20 DR 27 Min Disease Resistance Buff Abjuration Vendor Cla

Level 27

Name Type Target Mana Max Effect Duration Description School Location Era
Wave of Enfeeblement
Wave of Enfeeblement
SHD(30) NEC(12)
Mana: 40
Cast: 2.50 sec
Duration: 2.2 minutes @L12 to 4 minutes @L30
Skill: Alteration
Reuse: 5.50 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
1. Decrease STR by 11 (L12) to 15 (L20)
Creates an unholy aura that drains strength from those nearby.
Debuff PBAoE 40 15 Strength 4 Min Point Blank AE Strength Debuff Alteration Vendor Cla

Level 28

Name Type Target Mana Max Effect Duration Description School Location Era
Heat Blood
Heat Blood
SHD(30) NEC(12)
Mana: 72
Cast: 2.45 sec
Duration: 6 ticks @L12 to 1 minute @L20
Skill: Alteration
Reuse: 4.00 sec
Resist: Fire (-100)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 17 per tick
Heats the blood of your target, causing 17 damage every six seconds for 6 ticks at level 12 to 10 ticks at level 20. Thus at level 20 it can deal a total of 170 damage for an efficiency of 2.36 damage per mana.
DoT Single 88 170dmg, 2.83 DPS 36 Sec Fire Based DoT (Max: 170; 2.36 DPM) Alteration Vendor Cla

Level 29

Name Type Target Mana Max Effect Duration Description School Location Era
Strengthen Death
Strengthen Death
SHD(29)
Mana: 50
Cast: 6.00 sec
Duration: 3.9 minutes @L29 to 7.0 minutes @L60
Skill: Alteration
Reuse: 30.00 sec
Resist: Unresistable
Type: Beneficial
Target: Pet
Range: 100
1. Increase Attack Speed by 20%
2. Increase STR by 5
3. Increase AC by 1
Fills your pet with rage, giving it increased attack speed, armor class, and strength for 3.9 to 7.0 minutes.
Buff Pet 50 +5 STR 60 Min Pet Only Melee Buff Alteration E. Com. Cla

Level 30

Name Type Target Mana Max Effect Duration Description School Location Era
Gather Shadows
Gather Shadows
SHD(30) NEC(8)
Mana: 35
Cast: 5.00 sec
Duration: 20 minutes
Skill: Divination
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Invisibility(1)
Calls shadows to conceal your body, allowing you to move undetected by many creatures for up to 20.0 mins.
Buff Self 35 20 Min Self Only Invisibility Divination Vendor Cla
Restless Bones
Restless Bones
SHD(30) NEC(16)
Mana: 160
Cast: 9.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_15_
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast. Max hit range 13-20.
Summon Self 160 lvl 12-16 Pet Instant Summons a Skeleton Pet with innate magic attacks Conjuration Vendor Cla
Siphon Life
Siphon Life
SHD(51) NEC(20)
Mana: 72
Cast: 3.10 sec
Duration: Instant
Skill: Alteration
Reuse: 2.25 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 65 (L20) to 75 (L25)
Drains your target of life energy, siphoning between 65 and 75 hit points. 1.04 health per point of mana (at max effectiveness).
Lifetap Single 115 75dmg & healing Instant transfer life from target to caster Alteration Overthere Cla

Level 31

Name Type Target Mana Max Effect Duration Description School Location Era
Negation of Life Damage Over Time Single 120 20 Dmg 1 Min 30 Sec Covers your target in a shroud of anti-life, decreasing their ability to be healed by 30%, and does 20 damage every 6 seconds for 1 min 30s. Conjuration Cla
Shieldskin
Shieldskin
SHD(34) NEC(16) WIZ(16)
Mana: 41
Cast: 3.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. UNKNOWN CALC 111 base 27 max 55 attrib Absorb Damage
Surrounds your skin in a protective aura that absorbs between 9 and 55 damage. Consumes a Cats Eye Agate when cast. ---- (February 21, 2001 3:00 am) Shadow Knight - "Moved Shieldskin to level 34 " (August 25, 2020) Shadow Knight - "Shieldskin is 39"
Utility Self 41 36 Min Surrounds your skin in a protective aura that absorbs between 27 and 55 damage. Consumes a cat's eye agate when cast. Abjuration Cla

Level 32

Name Type Target Mana Max Effect Duration Description School Location Era
Dark Temptation Utility Self 100 +25 ATK 60 Min Grips your body in an unholy darkness, slowly draining your health while increasing your attack rating. Alteration Cla

Level 33

Name Type Target Mana Max Effect Duration Description School Location Era
Terror of Darkness Detrimental Single 20 Instant Fills your target's mind with dark terror, inciting hatred. Alteration Cla

Level 34

Name Type Target Mana Max Effect Duration Description School Location Era
Spear of Disease Damage Single 118 251 Dmg Instant Hurls a spear of disease at your target, doing 251 damage. Conjuration Cla

Level 35

Name Type Target Mana Max Effect Duration Description School Location Era
Resist Cold
Resist Cold
CLR(39) RNG(55) SHD(39) DRU(34) SHM(24) NEC(24)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Increase Cold Resist by 39 (L24) to 40 (L25)
Surrounds your target with an aura of protection, warding away cold for 36.0 mins.
Buff Single 50 40 CR 36 Min Cold Resistance Buff Abjuration Vendor Cla
Shroud of Hate
Shroud of Hate
SHD(39)
Mana: 60
Cast: 1.50 sec
Duration: 10 minutes
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
7. Decrease ATK by 20
Consumes your target in a wave of hatred, lowering their attack rating and increasing yours.
Detrimental Single 60 20 ATK 10 Min Transfer ATK from target to caster Alteration Vendor Cla

Level 36

Name Type Target Mana Max Effect Duration Description School Location Era
Cancel Magic
Cancel Magic
CLR(14) PAL(39) RNG(30) SHD(39) DRU(19) SHM(19) NEC(16) WIZ(12) MAG(12) ENC(8)
Mana: 30
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic(1)
Cancels a magical enchantment affecting your target.
Detrimental Single 30 2 Effects Instant Removes magical effects Abjuration Vendor Cla
Heart Flutter
Heart Flutter
SHD(39) NEC(16)
Mana: 80
Cast: 2.75 sec
Duration: 8 ticks @L16 to 1.2 minutes @L24
Skill: Alteration
Reuse: 7.00 sec
Resist: Disease (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease STR by 15 (L16) to 20 (L26)
3. Decrease AC by 7 (L16) to 9 (L24)
4. Decrease Hitpoints by 12 per tick
Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing 12 damage every 6 seconds for between 48 to 72 seconds (8-12 ticks, dependent on caster level). Necro: 96 total damage at 16 for 1.2 damage per mana, 144 total damage at 24 for 1.8 damage per mana.
Debuff/DoT Single 41 -7 AC / -20 STR / 144dmg (1.8 DPM, 2.0 DPS) 36 Sec STR & AC Debuff and Disease DoT Alteration Vendor Cla
Spirit Tap
Spirit Tap
SHD(55) NEC(29)
Mana: 144
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 2.25 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 132 (L29) to 150 (L35)
Drains your target of life energy, siphoning between 132 and 150 hit points. (February 21, 2001 3:00 am) Shadow Knight - "Moved Spirit Tap to level 55"
Lifetap Single 152 150dmg & Healing (1.0 DPM/HPM) Instant Transfer life from target to caster Alteration Vendor Cla

Level 37

Name Type Target Mana Max Effect Duration Description School Location Era
Scream of Death Utility Self 50 Instant Gives your attacks a vampiric property, allowing a chance to steal life from your target. Alteration Cla
Shadow Vortex
Shadow Vortex
SHD(39) NEC(20)
Mana: 40
Cast: 1.50 sec
Duration: 3 minutes @L20 to 7.5 minutes @L65
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
7. Decrease AC by 9 (L20) to 12 (L30)
Covers your target in a mass of darkness that steals their armor class and gives it to you. This statistic draining spell generates excellent aggro, but eats a fair bit of mana. Use sparingly as needed while tanking.
Detrimental Single 40 12 AC 7 Min 30 Sec Transfer AC from target to caster Alteration Vendor Cla

Level 38

Name Type Target Mana Max Effect Duration Description School Location Era
Animate Dead
Animate Dead
SHD(39) NEC(20)
Mana: 200
Cast: 10.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_19_
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.
Summon Self 200 Pet lvl 15-19 Instant Summons a Skeleton Pet. Lvl 19 pet can dual wield with weapons Conjuration Vendor Cla

Level 39

Name Type Target Mana Max Effect Duration Description School Location Era
Expulse Undead
Expulse Undead
CLR(14) PAL(30) SHD(39) NEC(20)
Mana: 60
Cast: 2.75 sec
Duration: Instant
Skill: Evocation
Reuse: 2.25 sec
Resist: Magic (-50)
Type: Detrimental
Target: Undead
Range: 200
1. Decrease Hitpoints by 88 (L14) to 94 (L20)
A burst of holy power that inflicts between 88 and 94 damage to an undead target. (1.56 DPM @ L20)
DD Single 36 94dmg (1.6 DPM) Instant Undead Only Direct Damage Evocation Vendor Cla
Voice of Darkness Utility Single Friendly (or Self) 50 10 Min Imbues your target's voice with the power of darkness, causing creatures to take more notice of their attacks for 10 min. Conjuration Cla

Level 40

Name Type Target Mana Max Effect Duration Description School Location Era
Shadow Sight
Shadow Sight
SHD(49) NEC(24)
Mana: 50
Cast: 3.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Ultravision(1)
Allows your eyes the vision of shadows, providing night vision for 27.0 mins.
Buff Self 50 Instant Self Only Ultravision Divination Vendor Cla

Level 41

Name Type Target Mana Max Effect Duration Description School Location Era
Blood of Pain Damage Over Time Single 172 15-68 Dmg 36 Sec Fills your target's veins with pain, causing 68 damage every 6 seconds for 36s. Alteration Cla

Level 42

Name Type Target Mana Max Effect Duration Description School Location Era
Terror of Shadows Detrimental Single 40 Instant Fills your target's mind with shadowed terror, inciting hatred. Alteration Cla

Level 43

Name Type Target Mana Max Effect Duration Description School Location Era
Invoke Fear
Invoke Fear
CLR(39) SHD(49) NEC(34) ENC(39)
Mana: 100
Cast: 2.50 sec
Duration: 42 seconds
Skill: Alteration
Reuse: 7.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Fear(1)
A booming voice fills your target's ears, causing them to flee in terror.
Fear Single 100 42 Seconds 42 Sec Causes target to flee Alteration Vendor Cla

Level 44

Name Type Target Mana Max Effect Duration Description School Location Era
Dooming Darkness
Dooming Darkness
SHD(49) NEC(29)
Mana: 120
Cast: 4.00 sec
Duration: 1.5 minutes @L29 to 1.6 minutes @L30
Skill: Conjuration
Reuse: 2.25 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 20 per tick
2. Decrease Movement Speed by 49% (L29) to 60% (L50)
Summons a dooming darkness that binds your target's feet, decreasing their movement rate, and doing 20 damage every 6 seconds for 1.5 mins @L27 to 1.6 mins @L30 for a total of 320 damage. 2.66 DPM; 3.33 DPS.
DoT/Snare Single 120 300dmg (2.66 DPM, 3.33 DPS) / 60% Snare 1 Min 30 Sec Slows target and deals damage Conjuration Vendor Cla

Level 45

Name Type Target Mana Max Effect Duration Description School Location Era
Breath of the Dead
Breath of the Dead
SHD(49) NEC(24)
Mana: 45
Cast: 2.50 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Water Breathing(1)
Allows your metabolism to function without oxygen, allowing you to survive without air for 27.0 mins. Consumes a Fish Scales to cast. This spell is nearly identical to Enduring Breath but is self-only.
Buff Self 45 Instant Water Breathing Alteration Vendor Cla
Word of Spirit
Word of Spirit
CLR(29) SHD(49) NEC(29)
Mana: 133
Cast: 3.50 sec
Duration: Instant
Skill: Evocation
Reuse: 9.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
1. Decrease Hitpoints by 97 (L29) to 104 (L33)
A forbidden word that causes between 91 and 103 damage to all nearby enemies.
DD PBAoE 133 104dmg/target Instant Point Blank Area Magical Direct Damage Evocation Vendor Cla

Level 46

Name Type Target Mana Max Effect Duration Description School Location Era
Summon Dead
Summon Dead
SHD(49) NEC(29)
Mana: 290
Cast: 12.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 2.25 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Skeleton Pet: skel_pet_25_
Animates an undead servant from the remnants of the fallen. Consumes 2x bone chips when cast.
Summon Self 290 Pet lvl 22-25 Instant Summons a Skeleton Pet Conjuration Vendor Cla
Voice of Shadows Utility Single Friendly (or Self) 100 10 Min Imbues your target's voice with the power of shadows, causing creatures to take more notice of their attacks for 10 min. Conjuration Cla

Level 47

Name Type Target Mana Max Effect Duration Description School Location Era
Life Leech
Life Leech
SHD(49)
Mana: 181
Cast: 0.50 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 250
Drains your target of life energy, siphoning between 228 and @1 hit points. This lifetap is unusually fast to cast at 0.5 seconds, though it is far less mana efficient and has a 10 second cooldown.
Lifetap Single 181 280 dmg and healing (.89DPM/HPM) Instant Transfer life from target to caster Alteration Quest. Cla
Scythe of Darkness Damage Undead 112 346 Dmg Instant Disrupts the dark energy of the undead, causing between 346 and 346 damage. Conjuration Cla

Level 48

Name Type Target Mana Max Effect Duration Description School Location Era
Spear of Pain Damage Single 138 325 Dmg Instant Hurls a spear of pain at your target, doing 325 damage. Conjuration Cla

Level 49

Name Type Target Mana Max Effect Duration Description School Location Era
Dismiss Undead
Dismiss Undead
CLR(24) PAL(49) SHD(49) NEC(29)
Mana: 90
Cast: 3.30 sec
Duration: Instant
Skill: Evocation
Reuse: 2.25 sec
Resist: Magic (-50)
Type: Detrimental
Target: Undead
Range: 200
1. Decrease Hitpoints by 140 (L24) to 162 (L35)
A burst of holy power that inflicts between 140 and 162 damage to an undead target. (1.8 DPM)
DD Single 63 162dmg (1.8 DPM) Instant Undead Only Direct Damage Evocation Vendor Cla
Drain Spirit
Drain Spirit
SHD(57) NEC(39)
Mana: 189
Cast: 5.30 sec
Duration: Instant
Skill: Alteration
Reuse: 2.25 sec
Resist: Magic (-200)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Hitpoints by 207 (L39) to 226 (L44)
Drains your target of life energy, siphoning between 207 and 226 hit points. (February 21, 2001 3:00 am) Shadow Knight - "Moved Drain Spirit to level 57"
Lifetap Single 213 226dmg & Healing (1.2 DPM/HPM) Instant Transfer life from target to caster Alteration Vendor Cla

Level 50

Name Type Target Mana Max Effect Duration Description School Location Era
Harmshield
Harmshield
NEC(20)
Mana: 85
Cast: 1.00 sec
Duration: 3 ticks
Skill: Abjuration
Reuse: 600.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Decrease HP when cast by 20
2. Invulnerability
Completely removes your reaction to pain for 18 secs (3 ticks), rendering you invulnerable to damage. However, while this effect is on, you cannot attack or cast.
Utility Self 85 +-20 HP 18 Sec Completely removes your reaction to pain for 18s, rendering you invulnerable to damage. Abjuration Cla
Shroud of Pain
Shroud of Pain
SHD(50)
Mana: 75
Cast: 1.50 sec
Duration: 10 minutes
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
7. Decrease AC by 15 (L50) to 18 (L59)
Covers your target in a mass of darkness that steals their armor class and gives it to you.
Detrimental Single 75 18 AC 10 Min Transfer AC from target to caster Alteration NPC Drop. Cla

Disciplines/Stances

Stances

Alternate Advancement

General AAs

General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party. Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.

General AAs
Name Ranks Cost Description
Adamant Will 4 2 / 4 / ? / ? This passive ability grants you an additional 20/40/?/? % chance to resist charm, and 15/30/?/? % chance to resist mesmerization spells
Alchemy Mastery 3 3 This passive ability reduces the chance of failing Alchemy recipes by 10/?/? %.
Baking Mastery 3 2 This passive ability reduces the chance of failing Baking recipes by 10/?/? %.
Blacksmithing Mastery 3 2 This passive ability reduces the chance of failing Blacksmithing recipes by 10/?/? %.
Brewing Mastery 3 2 This passive ability reduces the chance of failing Brewing recipes by 10/?/? %.
Circular Breathing 4 2 / 3 / 4 / 5 This passive ability increases your endurance regeneration by 1/2/3/4 point(s).
Combat Agility 3 4 This passive ability increases your melee avoidance by 2/?/10%.

Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill.

Combat Fury 4 3 / ? / 4 / 6 This passive ability increases your chance of performing a critical melee hit with all skills by 1/?/5/10%
Combat Stability 3 2 This passive ability increases the armor class soft cap of your class by 2/5/?%.

The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.

Crafting Mastery 6 3 Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills.

This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300.

Fear Resistance 4 2 This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier.
First Aid 6 1 This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%
Fletching Master 3 2 This passive ability reduces the chance of failing Fletching recipes by 10/?/? %.
Foraging 1 3 This passive ability increases your Forage skill cap by 50 points.
Gather Party 1 - Auto granted ability.

Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99 This ability, when activated, will give everyone in your party the option of teleporting directly to your location.

Innate Eminence 5 3 This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/?/? points.
Innate Lung Capacity 3 1 This passive ability increases the amount of air you can hold in your lungs by 10/?/?%
Innate Metablolism 3 1 This passive ability reduces your food and drink consumption by 110/125/? %.
Innate Regeneration 7 1 This passive ability increases your health regeneration by 1/2/?/?/?/?/? point(s).
Innate Spell Resistance 5 2 This passive ability increases your cold, disease, fire, magic, and poison resistances by 2/?/?/?/? points.
Jewel Craft Mastery 3 2 This passive ability reduces the chance of failing Jewelcrafting recipes by 10/?/? %.
Natural Durability 4 2 This passive ability increases your maximum base health (derived from your stamina) by 2/?/?/12 %.
Origin 1 - Auto granted ability.

Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20 This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo.

Packrat 10 1 This passive ability reduces the weight of all equipped and carried items by 5/?/?/?/?/?/?/?/?/? %.
Permanent Illusion 1 5 This passive ability extends th duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
Pottery Mastery 3 2 This passive ability reduces the chance of failing Pottery recipes by 10/?/? %.
Quick Buff 1 5 Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98

This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left.

Steadfast Will 8 2 / 2 / 3 This passive ability grants you a 15/30/50/60/70/80/90/100 % chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
Stoicism 5 2 This passive ability reduces how far incoming melee attacks push you backward by 10%.
Tailoring Mastery 3 2 This passive ability reduces the chance of failing Tailoring recipes by 10/?/? %.
Archetype AAs

Archetype AAs are broken down into multiple groups based on the classes you have active. Some classes fit multiple archetypes. While there is no official name for each of these in-game at the moment, this page is making an effort to provide a category breakdown and describe what classes apply to these. Hybrid classes will be a part of multiple archetypes. Some of these AA lists are large, while some are small and very specific to a few classes.

In EverQuest Legends, you may access an Archetype AA list if one of your selected classes has access to that list.

NOTE: This section is INCOMPLETE! Please help fill out any missing AAs and classes (of which there are many!)

Caster Archetype AAs

If the class can cast spells, then it gets Caster Archetype AAs. These are broken down into several categories based on which spells each class gets. For example, Paladin gets the base Caster Archetype AAs and Buff Caster AAs, but not Damage over Time or Pure caster AAs.

Base Caster AAs

These are given to every class that can cast spells.

Classes: Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Wizard

Caster Archetype AAs
Name Ranks Cost Description
Destructive Fury 3 2 / 4 / 6 This passive ability increases the damage dealt by your critical direct damage spells by 30 / 60 / 100 %.
Fury of Magic 4 1 This passive ability increases your chance to land a critical hit with your direct damage spells by 2%.
Mastery of the Past 3 2 This passive ability makes it impossible for you to fizzle level 20 or lower spells.
Mnemonic Retention 6 1 / 1 / 2 / 2 / 3 / 3 This passive ability increases the capacity of your spell casting window allowing you to memorize 1 / 2 / 3 / 4 / 5 / 6 additional spell.
Mental Clarity 4 2 / 3 / 4 / 5 This passive ability increases your mana regeneration by 1 point.
Persistent Casting 15 1 This passive ability grants you a 5% chance to regain your concentration and complete a spell cast when stunned.
Quick Damage 3 3 This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2%.
Spell Casting Deftness 3 2 This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10%.
Spell Casting Mastery 3 2 / 4 / 6 This passive ability reduces the mana cost of all spells by 2 / 5 / 10%.
Spell Casting Reinforcement 4 2 This passive ability increases the duration of beneficial spells that you cast by 5%.

Buff Caster

Classes: Bard, Beastlord, Druid, Cleric, Enchanter, Magician, Necromancer, Paladin, Shaman

Buff Caster Archetype AAs
Name Ranks Cost Description
Mass Group Buff 1 9 This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius.

Damage over Time Caster

Classes: Bard, Beastlord, Druid, Cleric, Enchanter, Necromancer, Shadow Knight, Shaman

Damage over Time Caster Archetype AAs
Name Ranks Cost Description
Critical Affliction 3 3 / 6 / ? This passive ability increases the chance your damage-over-time spells will deal critical damage at each 6 second interval they are active by 3%.
Destructive Cascade 3 2 This passive ability increases the damage dealt by your critical damage over time spells by 125%.

Pure Caster

Classes: Druid, Cleric, Enchanter, Magician, Necromancer, Shaman, Wizard

Pure Caster Archetype AAs
Name Ranks Cost Description
Master of All 4 5 This passive ability allows you to you gain a second specialization.

Specialized schools of magic benefit from a from a reduction in mana cost and fizzle rate. After acquiring this ability, the next specialization to go over its current cap becomes your second specialization. Requires level 20.

Spell Casting Subtlety 3 2 / 4 / 6 This passive ability reduces the hate generated by your spells and spell attacks by 5 / 10/ 20%.

Fighter Archetype AAs

Classes: Berserker, Warrior

Fighter Archetype AAs
Name Ranks Cost Description
Burst of Power 3 3 This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7/?/? %.
Rampage 1 5 This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius.

Healer Archetype AAs

Classes: Cleric, Druid, Paladin, Ranger, Shaman

Priest Archetype AAs
Name Ranks Cost Description
Healing Adept 3 2 This passive ability increases the effectiveness of your instant-duration healing spells by 2%.
Healing Boon 3 3 / 6 / 9 Increased chance to cast an Exceptional Heal tick on Heal over Time spells by 3 / 6 / 9%.

An exceptional heal does double healing.

Healing Gift 3 2 This passive ability grants your instant-duration healing spells a 3% chance to score an exceptional heal.

An exceptional heal doubles the healing value of the spell.

Intimidation Archetype AAs

Classes: Bard, Berserker, Monk, Rogue

Intimidation Archetype AAs
Name Ranks Cost Description
Intimidation 1 - This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for  0:00:18.

Melee Archetype AAs

Classes: Bard, Beastlord, Berserker, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior

Melee Archetype AAs
Name Ranks Cost Description
Double Riposte 3 3 / 6 / 9 This passive ability grants you a 5 / 10/ 15% chance to perform a double riposte.
Finishing Blow 3 2 / 4 / 6 This passive ability grants your critical melee attacks a 100% chance to deal 100% damage to level 50 and lower NPC targets with 10% or less health.
Physical Enhancement 1 3 This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%.

Nature Archetype AAs

Classes: Druid, Ranger

Scout Archetype AAs
Name Ranks Cost Description
Innate Camouflage 1 5 This ability, when activated, grants you standard invisibility for up to 20 minutes.

Pet Archetype AAs

Can you get a pet, either via a summon or a charm/mezmerization spell? Then you should have access to these Archetype AAs.

Classes: Bard, Beastlord, Druid, Enchanter, Magician, Necromancer, Shadow Knight, Shaman, Wizard

Pet Archetype AAs
Name Ranks Cost Description
Companion's Discipline 1 2 This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window.

Hold and Greater Hold - /pet hold -or- /pet ghold

When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it.

Pet Affinity 1 - Description: Allows your pet to benefit from group beneficial spells and songs.

Rogue Archetype AAs

Classes: Rogue, Bard

Rogue Archetype AAs
Name Ranks Cost Description
Thief's Intuition 4 3 This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1 second.

Scout Archetype AAs

Classes: Bard, Beastlord, Ranger, Rogue

Scout Archetype AAs
Name Ranks Cost Description
Acrobatics 3 3 / 6 / 9 This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10 / 20 / 30%.
Ambidexterity 1 9 This passive ability increases your chance to successfully dual wield by 32%

Summoner Archetype AAs

Classes: Beastlord, Necromancer, Magician, Shaman

Summoner Archetype AAs
Name Ranks Cost Description
Mend Companion 1 5 Mend Companion I, when activated, instantly heals your pet for 5000 health.

Tank Archetype AAs

Classes: Paladin, Shadow Knight, Warrior

Tank Archetype AAs
Name Ranks Cost Description
Improved Bash 1 6 This passive ability allows you to use your bash skill while wielding a two-handed weapon.

Transportation Archetype AAs

Classes: Druid, Wizard

Wizard Archetype AAs
Name Ranks Cost Description
Exodus 1 6 This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time.

Undead Archetype AAs

Classes: Cleric, Necromancer

Undead Archetype AAs
Name Ranks Cost Description
Innate Invis to Undead 1 3 This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes
Berserker AAs
Berserker Class AAs
Name Ranks Cost Description
Blood Rune 3 1 / 2 / ? Melee and ability critical hits give you 5% of the damage done as an absorption shield, up to 5% of your max HP
Tireless Spirit 1 3 This ability, when activated, increases your movement speed by 125% for 18 seconds.
Unbound Fury 3 - This passive ability increases your chance to land a critical hit with your melee attacks and abilites by 2%.
Rogue AAs
Rogue Class AAs
Name Ranks Cost Description
Chaotic Stab 1 - This passive ability allows your backstab attacks to deal minimal backstab damage if you are not behind your target.
Escape 1 - This ability, when activated, allows you to escape combat from NPCs that are 5 or fewer levels higher than you, causes you to be the last possible target of rampage attacks from any current attacker, and triggers Evader's Invisibility which grants permanent invisibility.

This ability consumes 2% of your endurance to activate.

Purge Poison 1 5 This ability, when activated, cures you of 1200 poison counters.
Shadow Knight AAs
Shadow Knight Class AAs
Name Ranks Cost Description
Abyssal Steed 1 9 This ability, when activated, summons the bridle of a very fast Abyssal Nightmare. Requires level 50.
Harm Touch 12 - Harm Touch II, when activated, grips a non-player target with agony, instantly dealing up to 751 damage based on your current level. (upgrades as you level up)
Leech Touch 1 6 Leech Touch I, when activated, instantly drains 900 health from your target.
Soul Abrasion 3 3 This passive ability increases the base damage of lifetaps triggered by Vampiric Embrace and Scream of Death by 50%.
Unholy Steed 1 5 This ability, when activated, summons the bridle of a very fast Unholy Steed. Level 20.
Special AAs

This is a fairly small class of AAs, requiring special achievements to unlock.

Special AAs
Name Ranks Cost Description
Banestrike 4 - Improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2 / 4 / ? / ?%.

Complete slayer achievements to progress this ability.

Important Synergies

The most important synergy in the entire build is...

Gear Priorities

The highest-level rule is simple: gear this trio to make its role assignment easier, not to chase vanity stats. If a gear choice makes Rogue easier to keep alive, Shadow Knight easier to sustain, or Berserker more able to stay active without becoming fragile, it is probably a good choice. The class equipment category pages are very useful as slot-filtered references and should be treated as the authoritative browse hubs for eligible gear.

Class Priority Notes
Berserker WIS / MANA, then survivability, then utility effects Berserker explicitly values Wisdom most. Because this trio is not trying to make Berserker the frontline, you generally want mana depth, regen efficiency, and enough AC/HP to survive pressure without abandoning your utility role. Berserker gear categories include leather slots and the class’s usable weapon/held slots.
Rogue HP / AC first, then enough WIS, then DEX / CHA situationally The Rogue page is very clear: high HP and AC are expected for the main role as tank, with enough mana for aggro spells. DEX helps proc rate, and CHA helps lull reliability.
Shadow Knight WIS and STA first, then MANA / HP, then convenience clickies / utility The Shadow Knight page explicitly frames WIS and STA as the two most important stats. In practice, this means you itemize for both mana depth and HP economy, because HP is partially a mana resource once Cannibalize matters. The Shadow Knight FAQ also strongly rewards access to GCD-reset style utility for advanced Cannibalize play.

For class-specific gear references, see:

Useful Quests and Items

This section prioritizes items and quest lines that directly reinforce the multiclass game plan rather than just listing iconic class rewards. For this trio, that usually means anything that improves sustain, fight control, or buff efficiency.

Item / Quest Class Why It Matters
Cannibalize II (Good) / Cannibalize II (Evil) Shadow Knight Cannibalize is the heart of the Shadow Knight sustain engine, so any upgrade to that line is a real power breakpoint for the whole build.
Soulfire Rogue This is eventually required for the epic, has an amazing clicky, and is the single most iconic weapon in the game.
Wolf Caller's Breastplate Shadow Knight The Shadow Knight raid-buff guidance explicitly calls this item out as a way to cast Riotous Health mana free, which is exactly the kind of efficiency item this build loves.
Woven Grass Chestguard Berserker The Shadow Knight raid section explicitly points to this for Berserker regen support value, reinforcing Berserker’s long-fight support identity.

Class-specific quest references:

Example Group Tactics

This section assumes you are playing the build as intended: Rogue owns the front, Shadow Knight owns the fight’s efficiency, and Berserker owns route quality and support flexibility.

Standard Fight

  1. Pre-buff in a disciplined order. Let Shadow Knight handle the core long-duration package, let Berserker handle movement / regen support, and let Rogue apply any self or encounter-specific prep.
  2. Pull for quality, not speed. Outdoors, prefer Berserker scouting/tracking support. Indoors, prefer Rogue lull/pacify.
  3. Let Rogue establish threat immediately with the aggro toolkit, then land Shadow Knight slow as soon as the pull is stable enough to do so safely.
  4. Once the fight is controlled, convert spare actions into efficient damage: Shadow Knight DoTs / pet pressure, Berserker efficient nukes or DoTs, Rogue steady melee and interrupts.
  5. End the fight with the next pull already in mind. This trio gains a lot by compressing downtime through travel and pre-planning.

Multiple Pulls

  1. First question: can one add be prevented from joining in the first place? Use pacify, pathing, and positioning before the pull ever resolves.
  2. If prevention failed, stabilize one target as the real kill target and soft-control the others with a mix of roots, snares, stuns, or off-angle kiting depending on terrain.
  3. Do not try to split healer attention evenly across chaos. Let Rogue own the dangerous target, let Shadow Knight reduce that danger with slow, and let Berserker create space rather than brute-healing every mistake.

Named / Difficult Mobs

  1. Decide the damage profile first. If it is melee-heavy, treat slow landing as the real opening objective. If it is spell-heavy, think harder about resist prep and Rogue stance choice.
  2. Use the correct buff owner. The Shadow Knight FAQ already points out that some buffs are encounter-specific and some are wasted outside their ideal targets. Follow that logic here.
  3. Save emergency tools until the fight actually asks for them. Fake emergencies are how stable groups lose real recovery buttons. Rogue should not spend its best safety tools to save sloppy early sequencing if the fight is still easily solvable.
  4. If the named is undead, expect Rogue to matter more than usual. If the named is routing-sensitive or outdoors, expect Berserker utility to matter more than usual. If the named is an endurance or mana test, expect Shadow Knight to be the class that determines the result.


See Also