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Class Guides

From EverQuest Legends Wiki


Class Guides

Use this page to find or create class-combination guides.

Select three classes below. If a guide already exists, you will be taken to it. If it does not exist yet, logged-in users with page creation permissions can create it.

About Class Combination Guides

Class combination guides are meant to help players understand how three classes work together.

A good guide should focus on:

  • Group roles and responsibilities
  • Strengths and weaknesses of the combination
  • Pulling, healing, crowd control, tanking, damage, travel, buffs, debuffs, and utility
  • Leveling strategy
  • Dungeon and outdoor camp suggestions
  • Gear priorities
  • AA Priorities
  • Useful quests and items
  • Spell and ability synergy between the three classes

There are 540 possible three-class combinations, so many pages may not exist yet. If your combination does not exist, feel free to create it.

Available Classes

Contributor Guidelines

When creating a new class-combination guide:

  • Use the page name generated by the selector.
  • Focus on how the classes work together rather than rewriting the individual class pages.
  • Link back to the individual class pages for class-specific details (such as spell lists.)
  • Use existing single-class pages as references, but do not copy large sections from them unless they directly apply to the combination.
  • Add practical advice: camps, roles, tactics, strengths, weaknesses, and gear priorities.

New Guide Starter Template

Copy and paste the following into a new class-combination page, then replace `ClassA`, `ClassB`, and `ClassC` with the actual class names.

{{DISPLAYTITLE:ClassA-ClassB-ClassC}}

<div style="float:left;margin-right:20px;">
__TOC__
</div>

= ClassA / ClassB / ClassC Guide =

This guide covers the [[ClassA]], [[ClassB]], and [[ClassC]] combination.

= Overview =

Briefly describe what this three-class combination does well.

Consider covering:

* Main tank
* Main healer
* Puller
* Crowd control
* Damage
* Buffs and debuffs
* Travel
* Recovery tools
* Solo, duo, and trio flexibility

= Class Roles =

{| class="eoTable2"
! Class
! Primary Role
! Secondary Role
! Notes
|-
| [[ClassA]]
| 
| 
| 
|-
| [[ClassB]]
| 
| 
| 
|-
| [[ClassC]]
| 
| 
| 
|}

= Strengths =

* 
* 
* 

= Weaknesses =

* 
* 
* 

= Core Strategy =

Describe the basic playstyle for this combination.


== Pulling ==

== Tanking ==

== Healing ==

== Crowd Control ==

== Damage ==

== Buffs and Debuffs ==

== Emergency Tools ==

= Leveling Strategy =

== Early Levels ==

Suggested approach for the early game.

== Mid Levels ==

Suggested approach for the mid game.

== High Levels ==

Suggested approach for the high game.

= Suggested Zones and Camps =

{| class="eoTable2"
! Level Range
! Zone
! Camp / Target
! Notes
|-
| 
| 
| 
| 
|-
| 
| 
| 
| 
|}

= Spell and Ability Synergy =

Use this section to explain important spell, discipline, song, pet, heal, buff, debuff, and utility interactions between the three classes.

Do not copy full spell lists into this page. Instead, cross-link the relevant individual class spell lists or class pages.

Useful links:

* [[ClassA#Spells|ClassA Spells]]
* [[ClassB#Spells|ClassB Spells]]
* [[ClassC#Spells|ClassC Spells]]

If a class uses disciplines or non-spell abilities, link those as well:

* [[Disciplines#ClassA|ClassA Disciplines]]
* [[Disciplines#ClassB|ClassB Disciplines]]
* [[Disciplines#ClassC|ClassC Disciplines]]

== Important Synergies ==

* 
* 
* 

== Important Gaps ==

List things this combination lacks or struggles with.

* 
* 
* 

= AA Priorities =

*
*
*

= Gear Priorities =

This section should focus on gear priorities, as well as a best-in-slot list.

{| class="eoTable2"
! Class
! Priority
! Notes
|-
| [[ClassA]]
| 
| 
|-
| [[ClassB]]
| 
| 
|-
| [[ClassC]]
| 
| 
|}

For class-specific gear references, see:

* [[:Category:ClassA Equipment|ClassA Equipment]]
* [[:Category:ClassB Equipment|ClassB Equipment]]
* [[:Category:ClassC Equipment|ClassC Equipment]]
* [[Players:Gear|Gear Reference]]

= Useful Quests and Items =

List quests or items that are especially valuable for this combination.

{| class="eoTable2"
! Item / Quest
! Class
! Why It Matters
|-
| 
| 
| 
|-
| 
| 
| 
|}

Class-specific quest references:

* [[ClassA-Specific Quests]]
* [[ClassB-Specific Quests]]
* [[ClassC-Specific Quests]]

= Example Group Tactics =

== Standard Fight ==

# 
# 
# 

== Multiple Pulls ==

# 
# 
# 

== Named / Difficult Mobs ==

# 
# 
# 

= Tips =

* 
* 
* 

= See Also =

* [[Class_Guides]]
* [[ClassA]]
* [[ClassB]]
* [[ClassC]]
* [[Players:Gear|Gear Reference]]
* [[Disciplines]]

{{Navbox Classes}}