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Skills

From EverQuest Legends Wiki
Revision as of 07:45, 23 May 2026 by Mewmix (talk | contribs) (Warrior)

There are a variety of skills in EverQuest, and learning and developing those skills are the keys to a character's success in the game. How a skill works in game depends on the type of skill. Some skills are triggered automatically, while others are used at the player's discretion. Also, some skills are very general and shared by all, while others are specific to certain races and classes. In general, the more the character attempts to use a skill, the better he or she will become at it.

Weapon and Combat abilities skill ups

Green mob (no xp) = no skill ups. Dark green mob (xp) = very little skill ups. Blue mob = some skill ups Dark blue mob = below average skill ups. White/Yellow mob = sweet spot, tons of skill ups. Red mob = lots of skill ups but potentially lethal


Passive Skills

The table below consolidates the general passive, weapon, trade, casting, racial, and utility skills into one sortable list. The class/access column is a practical summary; individual skill caps and exact availability may vary by class, race, and era.

Skill Classes / Access Type Description
Abjuration All spellcasting classes Casting school Defensive magic, such as spells that reduce damage from hostile effects or protect against environmental damage.
Alcohol Tolerance All General The ability to hold one's drink.
Alteration All spellcasting classes Casting school Magic that changes things, including illusions, movement changes, teleports, slows, and similar effects.
Apply Poison Rogue Class skill Allows rogues to apply poisons and add extra damage or effects to attacks.
Archery Class access varies Combat Improves effectiveness with bows, crossbows, and similar ranged weapons.
Block Monk Defense Allows a monk to avoid damage by deflecting attacks with the body.
Brewing All Tradeskill Crafting skill for alcoholic drinks, non-alcoholic drinks, blacksmithing tempers, and tanning agents.
Channeling All spellcasting classes Casting skill Helps a caster continue casting without being interrupted when hit.
Conjuration All spellcasting classes Casting school Magic that summons creatures, items, or other effects into the world.
Defense All Defense Improves survivability in melee combat. Raising Defense raises AC.
Divination All spellcasting classes Casting school Magic that detects hidden things or conceals visible things.
Dodge Class access varies Defense Allows a combatant to avoid a blow entirely.
Double Attack Melee and hybrid classes Combat Gives a chance to make an additional attack in combat.
Dual Wield Melee and hybrid classes Combat Allows a character to fight effectively with a weapon in each hand.
Evocation All spellcasting classes Casting school Offensive magic such as fireballs, force spells, and direct damage effects.
Fishing All Tradeskill / General The art of pulling useful or interesting things from bodies of water with a fishing pole.
Hand to Hand All; Monk has the highest focus Combat Improves unarmed attacks. Monks specialize in this skill, while many other classes can still punch when unarmed.
Hide Rogue, Bard, Ranger; selected races where available Utility Attempts to hide from enemies. Some creatures can see through hide.
Meditate All mana users Casting skill Allows casters to memorize spells and regain mana more quickly.
Offense All Combat Improves the ability to inflict damage in combat. Raising Offense raises Attack.
1H Slash Class access varies Weapon skill Improves effectiveness with one-handed slashing weapons.
1H Blunt Class access varies Weapon skill Improves effectiveness with one-handed blunt weapons.
2H Slash Class access varies Weapon skill Improves effectiveness with two-handed slashing weapons.
2H Blunt Class access varies Weapon skill Improves effectiveness with two-handed blunt weapons.
Piercing Class access varies Weapon skill Improves effectiveness with piercing weapons.
Parry Melee and hybrid classes Defense Allows a character to deflect incoming attacks with a weapon.
Pottery All Tradeskill Crafting skill for making items from clay using pottery wheels and kilns.
Riposte Melee and hybrid classes Defense / Counterattack A counterattack that can block an incoming attack and grant a free swing against the attacker.
Safe Fall Monk, Bard, Rogue Utility Reduces or prevents damage from long falls.
Specialization Advanced spellcasters Casting specialization Allows advanced casters to specialize in a magic school, reducing mana cost and improving casting success.
Specialize Abjuration Advanced spellcasters Casting specialization Specialization for abjuration spells.
Specialize Alteration Advanced spellcasters Casting specialization Specialization for alteration spells.
Specialize Conjuration Advanced spellcasters Casting specialization Specialization for conjuration spells.
Specialize Divination Advanced spellcasters Casting specialization Specialization for divination spells.
Specialize Evocation Advanced spellcasters Casting specialization Specialization for evocation spells.
Swimming All General Improves movement in water and may help a character remain underwater longer.
Tailoring All Tradeskill Crafting skill for cloth armor, leather armor, backpacks, and similar items made from silk, hides, and related components.
Racial: Infravision Racial Racial vision Slightly improved night vision.
Racial: Ultravision Racial Racial vision Greatly improved night vision.
Brass Instruments Bard Bard instrument Improves the effectiveness of bard songs that use brass instruments.
Percussion Bard Bard instrument Improves the effectiveness of bard songs that use percussion instruments.
Stringed Instruments Bard Bard instrument Improves the effectiveness of bard songs that use stringed instruments.
Wind Instruments Bard Bard instrument Improves the effectiveness of bard songs that use wind instruments.
Singing Bard Bard skill Improves the effectiveness of bard songs, especially songs based on singing rather than instruments.

Active Skills

This section is for class-specific active abilities that should appear in build guides alongside spells. Build guides transclude the labeled sections named ActiveSkills:Class Name. Empty class placeholders are visible here for editors, but they are intentionally outside the labeled sections so they do not appear in build guides.

Rows should be limited to actively triggered abilities, such as combat buttons, emergency abilities, class utility buttons, and racial activated abilities. Passive skills, weapon skills, trade skills, and casting schools should remain in the general Passive Skills table above unless they also have an actively triggered use.


Level Ability Skill Cooldown Description Notes
Sense Traps Rogue, Bard Utility Allows detection of traps on objects or in passageways.
Sneak Rogue, Bard, Monk, Ranger; selected races where available Utility Allows cautious movement that can help bypass enemies when successful.
Tracking Ranger, Druid, Bard Utility Allows a character to follow traces of other creatures over distance.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
Foraging Druid, Ranger; selected races where available Utility Allows a character to find food and other items from the local environment.
Tracking Ranger, Druid, Bard Utility Allows a character to follow traces of other creatures over distance.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
X Dragon Punch Monk Active combat Monk special attack.
X Flying Kick Monk Active combat A powerful acrobatic monk attack using the force of the legs.
X Feign Death Monk Active utility Allows a monk to pretend to be dead, often causing enemies to stop attacking.
X Sneak Rogue, Bard, Monk, Ranger; selected races where available Utility Allows cautious movement that can help bypass enemies when successful.
X Tiger Claw Monk Active combat Monk special attack.
X Kick Monk, Ranger, Warrior Active combat Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam.
X Round Kick Monk Active combat Monk special attack.
X Mend Monk Active class ability Allows a monk to heal themself. At lower skill levels, failure can cause damage instead.
X Eagle Strike Monk Active combat Monk special attack.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
X Bash Paladin, Shadow Knight, Warrior Active combat Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam.
X Lay on Hands Paladin Active class ability A paladin ability that heals a single target for a large amount with a long recast timer.
X Taunt Warrior, Paladin, Shadow Knight Active combat Attempts to make an enemy attack the taunting character instead of another target.


Level Ability Skill Cooldown Description Notes
X Kick Monk, Ranger, Warrior Active combat Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam.
X Sneak Rogue, Bard, Monk, Ranger; selected races where available Utility Allows cautious movement that can help bypass enemies when successful.
X Tracking Ranger, Druid, Bard Utility Allows a character to follow traces of other creatures over distance.
Level Ability Skill Cooldown Description Notes
10 Backstab Combat 10 seconds A rogue special attack that deals high burst damage with a piercing weapon. On EQLegends, Backstab can be used from the front, so rogues can “frontstab” without needing to stand behind the target. Requires a piercing weapon. Shares cooldown behavior with other rogue combat actions where applicable.
X Disarm Trap Rogue Utility Allows a rogue to disarm dangerous traps on objects or in passages.
X Sense Traps Rogue, Bard Utility Allows detection of traps on objects or in passageways.
X Sneak Rogue, Bard, Monk, Ranger; selected races where available Utility Allows cautious movement that can help bypass enemies when successful.
X Pick Lock Rogue, Bard Utility Allows locked doors or containers to be opened without the exact key.
X Pick Pocket Rogue Utility Allows a rogue to attempt to steal coins or items from nearby targets.



Level Ability Skill Cooldown Description Notes
X Bash Paladin, Shadow Knight, Warrior Active combat Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam.
X Harm Touch Shadow Knight Active class ability A shadow knight ability that deals a large amount of damage to a single target with a long recast timer.
X Taunt Warrior, Paladin, Shadow Knight Active combat Attempts to make an enemy attack the taunting character instead of another target.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.


Level Ability Skill Cooldown Description Notes
X Bash Paladin, Shadow Knight, Warrior Active combat Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam.
X Kick Monk, Ranger, Warrior Active combat Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam.
X Taunt Warrior, Paladin, Shadow Knight Active combat Attempts to make an enemy attack the taunting character instead of another target.


Level Ability Skill Cooldown Description Notes
No active skills listed yet.
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking