Skills
There are a variety of skills in EverQuest, and learning and developing those skills are the keys to a character's success in the game. How a skill works in game depends on the type of skill. Some skills are triggered automatically, while others are used at the player's discretion. Also, some skills are very general and shared by all, while others are specific to certain races and classes. In general, the more the character attempts to use a skill, the better he or she will become at it.
Weapon and Combat abilities skill ups
Green mob (no xp) = no skill ups. Dark green mob (xp) = very little skill ups. Blue mob = some skill ups Dark blue mob = below average skill ups. White/Yellow mob = sweet spot, tons of skill ups. Red mob = lots of skill ups but potentially lethal
Passive Skills
The table below consolidates the general passive, weapon, trade, casting, racial, and utility skills into one sortable list. The class/access column is a practical summary; individual skill caps and exact availability may vary by class, race, and era.
| Skill | Classes / Access | Type | Description |
|---|---|---|---|
| Abjuration | All spellcasting classes | Casting school | Defensive magic, such as spells that reduce damage from hostile effects or protect against environmental damage. |
| Alcohol Tolerance | All | General | The ability to hold one's drink. |
| Alteration | All spellcasting classes | Casting school | Magic that changes things, including illusions, movement changes, teleports, slows, and similar effects. |
| Apply Poison | Rogue | Class skill | Allows rogues to apply poisons and add extra damage or effects to attacks. |
| Archery | Class access varies | Combat | Improves effectiveness with bows, crossbows, and similar ranged weapons. |
| Block | Monk | Defense | Allows a monk to avoid damage by deflecting attacks with the body. |
| Brewing | All | Tradeskill | Crafting skill for alcoholic drinks, non-alcoholic drinks, blacksmithing tempers, and tanning agents. |
| Channeling | All spellcasting classes | Casting skill | Helps a caster continue casting without being interrupted when hit. |
| Conjuration | All spellcasting classes | Casting school | Magic that summons creatures, items, or other effects into the world. |
| Defense | All | Defense | Improves survivability in melee combat. Raising Defense raises AC. |
| Divination | All spellcasting classes | Casting school | Magic that detects hidden things or conceals visible things. |
| Dodge | Class access varies | Defense | Allows a combatant to avoid a blow entirely. |
| Double Attack | Melee and hybrid classes | Combat | Gives a chance to make an additional attack in combat. |
| Dual Wield | Melee and hybrid classes | Combat | Allows a character to fight effectively with a weapon in each hand. |
| Evocation | All spellcasting classes | Casting school | Offensive magic such as fireballs, force spells, and direct damage effects. |
| Fishing | All | Tradeskill / General | The art of pulling useful or interesting things from bodies of water with a fishing pole. |
| Hand to Hand | All; Monk has the highest focus | Combat | Improves unarmed attacks. Monks specialize in this skill, while many other classes can still punch when unarmed. |
| Hide | Rogue, Bard, Ranger; selected races where available | Utility | Attempts to hide from enemies. Some creatures can see through hide. |
| Meditate | All mana users | Casting skill | Allows casters to memorize spells and regain mana more quickly. |
| Offense | All | Combat | Improves the ability to inflict damage in combat. Raising Offense raises Attack. |
| 1H Slash | Class access varies | Weapon skill | Improves effectiveness with one-handed slashing weapons. |
| 1H Blunt | Class access varies | Weapon skill | Improves effectiveness with one-handed blunt weapons. |
| 2H Slash | Class access varies | Weapon skill | Improves effectiveness with two-handed slashing weapons. |
| 2H Blunt | Class access varies | Weapon skill | Improves effectiveness with two-handed blunt weapons. |
| Piercing | Class access varies | Weapon skill | Improves effectiveness with piercing weapons. |
| Parry | Melee and hybrid classes | Defense | Allows a character to deflect incoming attacks with a weapon. |
| Pottery | All | Tradeskill | Crafting skill for making items from clay using pottery wheels and kilns. |
| Riposte | Melee and hybrid classes | Defense / Counterattack | A counterattack that can block an incoming attack and grant a free swing against the attacker. |
| Safe Fall | Monk, Bard, Rogue | Utility | Reduces or prevents damage from long falls. |
| Specialization | Advanced spellcasters | Casting specialization | Allows advanced casters to specialize in a magic school, reducing mana cost and improving casting success. |
| Specialize Abjuration | Advanced spellcasters | Casting specialization | Specialization for abjuration spells. |
| Specialize Alteration | Advanced spellcasters | Casting specialization | Specialization for alteration spells. |
| Specialize Conjuration | Advanced spellcasters | Casting specialization | Specialization for conjuration spells. |
| Specialize Divination | Advanced spellcasters | Casting specialization | Specialization for divination spells. |
| Specialize Evocation | Advanced spellcasters | Casting specialization | Specialization for evocation spells. |
| Swimming | All | General | Improves movement in water and may help a character remain underwater longer. |
| Tailoring | All | Tradeskill | Crafting skill for cloth armor, leather armor, backpacks, and similar items made from silk, hides, and related components. |
| Racial: Infravision | Racial | Racial vision | Slightly improved night vision. |
| Racial: Ultravision | Racial | Racial vision | Greatly improved night vision. |
| Brass Instruments | Bard | Bard instrument | Improves the effectiveness of bard songs that use brass instruments. |
| Percussion | Bard | Bard instrument | Improves the effectiveness of bard songs that use percussion instruments. |
| Stringed Instruments | Bard | Bard instrument | Improves the effectiveness of bard songs that use stringed instruments. |
| Wind Instruments | Bard | Bard instrument | Improves the effectiveness of bard songs that use wind instruments. |
| Singing | Bard | Bard skill | Improves the effectiveness of bard songs, especially songs based on singing rather than instruments. |
Active Skills
This section is for class-specific active abilities that should appear in build guides alongside spells. Build guides transclude the labeled sections named ActiveSkills:Class Name. Empty class placeholders are visible here for editors, but they are intentionally outside the labeled sections so they do not appear in build guides.
Rows should be limited to actively triggered abilities, such as combat buttons, emergency abilities, class utility buttons, and racial activated abilities. Passive skills, weapon skills, trade skills, and casting schools should remain in the general Passive Skills table above unless they also have an actively triggered use.
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| Sense Traps | Rogue, Bard | Utility | Allows detection of traps on objects or in passageways. | ||
| Sneak | Rogue, Bard, Monk, Ranger; selected races where available | Utility | Allows cautious movement that can help bypass enemies when successful. | ||
| Tracking | Ranger, Druid, Bard | Utility | Allows a character to follow traces of other creatures over distance. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| Foraging | Druid, Ranger; selected races where available | Utility | Allows a character to find food and other items from the local environment. | ||
| Tracking | Ranger, Druid, Bard | Utility | Allows a character to follow traces of other creatures over distance. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| X | Dragon Punch | Monk | Active combat | Monk special attack. | |
| X | Flying Kick | Monk | Active combat | A powerful acrobatic monk attack using the force of the legs. | |
| X | Feign Death | Monk | Active utility | Allows a monk to pretend to be dead, often causing enemies to stop attacking. | |
| X | Sneak | Rogue, Bard, Monk, Ranger; selected races where available | Utility | Allows cautious movement that can help bypass enemies when successful. | |
| X | Tiger Claw | Monk | Active combat | Monk special attack. | |
| X | Kick | Monk, Ranger, Warrior | Active combat | Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam. | |
| X | Round Kick | Monk | Active combat | Monk special attack. | |
| X | Mend | Monk | Active class ability | Allows a monk to heal themself. At lower skill levels, failure can cause damage instead. | |
| X | Eagle Strike | Monk | Active combat | Monk special attack. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| X | Bash | Paladin, Shadow Knight, Warrior | Active combat | Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam. | |
| X | Lay on Hands | Paladin | Active class ability | A paladin ability that heals a single target for a large amount with a long recast timer. | |
| X | Taunt | Warrior, Paladin, Shadow Knight | Active combat | Attempts to make an enemy attack the taunting character instead of another target. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| X | Kick | Monk, Ranger, Warrior | Active combat | Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam. | |
| X | Sneak | Rogue, Bard, Monk, Ranger; selected races where available | Utility | Allows cautious movement that can help bypass enemies when successful. | |
| X | Tracking | Ranger, Druid, Bard | Utility | Allows a character to follow traces of other creatures over distance. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| 10 | Backstab | Combat | 10 seconds | A rogue special attack that deals high burst damage with a piercing weapon. On EQLegends, Backstab can be used from the front, so rogues can “frontstab” without needing to stand behind the target. | Requires a piercing weapon. Shares cooldown behavior with other rogue combat actions where applicable. |
| X | Disarm Trap | Rogue | Utility | Allows a rogue to disarm dangerous traps on objects or in passages. | |
| X | Sense Traps | Rogue, Bard | Utility | Allows detection of traps on objects or in passageways. | |
| X | Sneak | Rogue, Bard, Monk, Ranger; selected races where available | Utility | Allows cautious movement that can help bypass enemies when successful. | |
| X | Pick Lock | Rogue, Bard | Utility | Allows locked doors or containers to be opened without the exact key. | |
| X | Pick Pocket | Rogue | Utility | Allows a rogue to attempt to steal coins or items from nearby targets. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| X | Bash | Paladin, Shadow Knight, Warrior | Active combat | Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam. | |
| X | Harm Touch | Shadow Knight | Active class ability | A shadow knight ability that deals a large amount of damage to a single target with a long recast timer. | |
| X | Taunt | Warrior, Paladin, Shadow Knight | Active combat | Attempts to make an enemy attack the taunting character instead of another target. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| X | Bash | Paladin, Shadow Knight, Warrior | Active combat | Shield bash that can damage and potentially stun an enemy, interrupting spell casting. Shares cooldown behavior with Kick and Slam. | |
| X | Kick | Monk, Ranger, Warrior | Active combat | Damages an enemy. Some enemies require magic footwear. Shares cooldown behavior with Bash and Slam. | |
| X | Taunt | Warrior, Paladin, Shadow Knight | Active combat | Attempts to make an enemy attack the taunting character instead of another target. |
| Level | Ability | Skill | Cooldown | Description | Notes |
|---|---|---|---|---|---|
| No active skills listed yet. | |||||