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Skill Taunt: Difference between revisions

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Latest revision as of 08:26, 12 April 2026

Taunting can trick an enemy into focusing on you, rather than other party members who may be more susceptible to damage and death.

Each taunt has a small chance of moving the taunting player to the top of the aggro list. A successful taunt will, thus, cause the mob to turn its attention towards that player. However this also means that taunting a mob which is already attacking you has no effect - i.e., it doesn't increase your amount of aggro. Follow up with a Kick, Bash or Slam after taunting to secure your new aggro position.

The success rate of Taunt is quite low, especially against targets which are higher level than the tank, and against any target when the tank is lower level. For Warriors, the most reliable source of hate generation is generally white dps.

When most humanoid NPCs are successfully taunted, they publicly emote "I'll teach you to interfere with me %t." If an NPC is a non-humanoid, or if the taunt is unsuccessful, then they won't say anything.

Taunt is not recommended for controlling wife aggro.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking