Druid-Paladin-Shaman: Difference between revisions
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If a class uses disciplines or non-spell abilities, link those as well: | If a class uses disciplines or non-spell abilities, link those as well: | ||
* [[Disciplines# | * [[Disciplines#Druid|Druid Disciplines]] | ||
* [[Disciplines# | * [[Disciplines#Paladin|Paladin Disciplines]] | ||
* [[Disciplines# | * [[Disciplines#Shaman|Shaman Disciplines]] | ||
== Important Synergies == | == Important Synergies == | ||
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!Notes | !Notes | ||
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|[[ | |[[Druid]] | ||
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|[[ | |[[Paladin]] | ||
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|[[ | |[[Shaman]] | ||
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For class-specific gear references, see: | For class-specific gear references, see: | ||
* [[:Category: | * [[:Category:Druid Equipment|Druid Equipment]] | ||
* [[:Category: | * [[:Category:Paladin Equipment|Paladin Equipment]] | ||
* [[:Category: | * [[:Category:Shaman Equipment|Shaman Equipment]] | ||
* [[Players:Gear|Gear Reference]] | * [[Players:Gear|Gear Reference]] | ||
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Class-specific quest references: | Class-specific quest references: | ||
* [[ | * [[Druid-Specific Quests|Druid-Specific Quests]] | ||
* [[ | * [[Paladin-Specific Quests|Paladin-Specific Quests]] | ||
* [[ | * [[Shaman-Specific Quests|Shaman-Specific Quests]] | ||
= Example Group Tactics = | = Example Group Tactics = | ||
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* [[Class_Guides]] | * [[Class_Guides]] | ||
* [[ | * [[Druid]] | ||
* [[ | * [[Paladin]] | ||
* [[ | * [[Shaman]] | ||
* [[Players:Gear|Gear Reference]] | * [[Players:Gear|Gear Reference]] | ||
* [[Disciplines]] | * [[Disciplines]] | ||
{{Navbox Classes}} | {{Navbox Classes}} | ||
Revision as of 14:19, 19 May 2026
Druid / Paladin / Shaman Guide
This guide covers the Druid, Paladin, and Shaman combination.
Overview
Briefly describe what this three-class combination does well.
Consider covering:
- Main tank
- Main healer
- Puller
- Crowd control
- Damage
- Buffs and debuffs
- Travel
- Recovery tools
- Solo, duo, and trio flexibility
Class Roles
| Class | Primary Role | Secondary Role | Notes |
|---|---|---|---|
| Druid | |||
| Paladin | |||
| Shaman |
Strengths
Weaknesses
Core Strategy
Describe the basic playstyle for this combination.
Pulling
Tanking
Healing
Crowd Control
Damage
Buffs and Debuffs
Emergency Tools
Leveling Strategy
Early Levels
Suggested approach for the early game.
Mid Levels
Suggested approach for the mid game.
High Levels
Suggested approach for the high game.
Suggested Zones and Camps
| Level Range | Zone | Camp / Target | Notes |
|---|---|---|---|
Spell and Ability Synergy
Use this section to explain important spell, discipline, song, pet, heal, buff, debuff, and utility interactions between the three classes.
Do not copy full spell lists into this page. Instead, cross-link the relevant individual class spell lists or class pages.
Useful links:
If a class uses disciplines or non-spell abilities, link those as well:
Important Synergies
Important Gaps
List things this combination lacks or struggles with.
AA Priorities
Gear Priorities
This section should focus on gear priorities, as well as a best-in-slot list.
| Class | Priority | Notes |
|---|---|---|
| Druid | ||
| Paladin | ||
| Shaman |
For class-specific gear references, see:
Useful Quests and Items
List quests or items that are especially valuable for this combination.
| Item / Quest | Class | Why It Matters |
|---|---|---|
Class-specific quest references:
Example Group Tactics
Standard Fight
Multiple Pulls
Named / Difficult Mobs
Tips
See Also