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= Druid / Enchanter / Ranger Guide - "Occult Decay Archer" =
= Druid / Enchanter / Ranger Guide =


This guide covers the [[Druid]], [[Enchanter]], and [[Ranger]] loadout combination.
This guide covers the [[Druid]], [[Enchanter]], and [[Ranger]] loadout combination.
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* Ranged Damage
* Ranged Damage
* Puller
* Pulling with calms
* Crowd control
* Crowd control
* Buffs and debuffs
* Buffs and debuffs
* Utility skills
* Solo and group flexibility
* Solo and group flexibility


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= Core Strategies =
= Core Strategies =


* Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak.
* Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with heavy melee and/or archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak.
* Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage.  
* Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage.  
* Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations.
* Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations.
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= Considerations =
= Considerations =


* This loadout does not tank. You have a healthy selection of escape tools and heals, but DER characters do not tank.
* This loadout can tank briefly using evasive stance. You have a healthy selection of escape tools and heals, but DER characters do not tank for long.
* There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you.
* There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you.
* Your optimal damaging attack rotation will depend on how good your bow is.
* Your optimal damaging attack rotation will depend on how good your bow is.
* Your AoE tools can include you as a target. Learn their ranges and effect areas so you don't knock yourself out of a fight.
* Remember you have immense utility options and don't lock into damage.


= Leveling Guide by Jokon =
= Leveling Guide by Jokon =
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== Early Levels: 1-10 ==
== Early Levels: 1-10 ==


The first thing you need to prioritize is the acquisition of a bow - any bow in the 1-10 range, thankfully. A bow is a critical tool for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A bow is what you use between spell casts, a bow is what you use when spell casting is not possible, and a bow will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring a bow and getting used to how it works.
The first thing you need to prioritize is the acquisition of a decent weapon - any 2H/DW/bow from a revamped dungeon will work, thankfully. Weapons are critical tools for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A white damage is what you use between spell casts, a white damage is what you use when spell casting is not possible, and a white damage will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring decent weapons and getting used to how they work.


With your bow sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do dot, bow, dot, bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm.
With that said, bow itemization is pretty weak until you get to the end game. Your playstyle for the first 46 levels is super likely going to be relying on melee in offensive stance; itemization simply does not favor archery until you can get planar loot. Ranged stance will only truly take over after 46 or so when you can get [[Bow of the Underfoot]] or [[Windstriker]].
 
With your that sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do use druid dots, melee/bow, other dots, melee/bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm.
 
Another spell to keep track of is [[Chaotic Feedback]] at level 7, which does token damage and stuns enemies up to level 55. This will give you an interrupt that will be difficult to time at first, but as you get higher level other cast times start to slow down and it gets really easy to land a CF to stop a heal or nasty debuff you don't want to mess with. An absolutely lovely spell if you're playing on higher difficulties or against casters.
 
Start working with [[Divine Invocation]] as well; this loadout will give you 133% of the mana spent on a spell back as healing, whether the actual spells you cast are heals or not. This means you can have loads of passive healing - until you run out of mana. Get a feel for what you can get away with in a fight. If you are leveling in D0, you can also use [[Inversion Invocation]] with druid nukes to get more damage, but your sustain is going to suffer mightily without Divine Invocation in place.


== Emergent Levels: 11-25 ==
== Emergent Levels: 11-25 ==


Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an archer of occult rot. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect.
Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an arcane grove scout. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of melee/archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect. You have a huge number of calm effects as well; Pacify, Harmony, and others. This will make you a great puller, although your escape is costly ([[Lesser Succor]]).


You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly and learning how to not mesmerize yourself starting at level 16 when too many mobs get close.
You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly. Thankfully, this gets MUCH easier at level 16 with [[Mesmerize]]; unlike original Everquest, Mesmerize in Everquest Legends can't hit the caster by accident. Have fun storming the castle!


== Mid Levels: 26-45 ==
== Mid Levels: 26-45 ==


In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game.
In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game. Played well, the DER loadout can take on monsters 10+ levels above them.
 
It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your melee and archery will passively hit for far more. If your weapons do not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like [[Ice]] and [[Ignite Bones]] are not good to chain cast over the Arrow nuke line from your Ranger Kit - unless you don't mind taking mana breaks after fights. Your archery will not outscale your melee in this level band, but as you invest into AA you'll see it ramp up substantially.


It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your archery in archery stance can and will passively triple for far more. If your bow does not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like [[Ice]] and [[Discordant Mind]] are best left off your bars in favor of more damage over time effects.
You might be tempted to use the [[Spellblade Invocation]]; however, it does not function well in solo play for this loadout. If you get a group that can afford you to use DPS and not utility kits, you'll probably want to slot a druid nuke; it hits harder and the stuns from enchanter nukes you'd rather have more control over. Speaking of solo play, if you get a hang of your utility and heals you can start soloing the Hole around level 32.


== High Levels: 46+ ==
== High Levels: 46+ ==


You've done it! Here, the true power of the DER loadout can come to bear. [[Vengeance of the Wild]], [[Gasping Embrace]], and [[Archery]] will be your go-to attacks. Your best damage will come from maintaining as many different DoTs as possible while using archery to fill the gaps between spell casts. Your druid nukes will help. Each target will wither before your very eyes, and there will be little that you can't annihilate.
You've done it! Here, the true power of the DER loadout can come to bear. You can start soloing Hate and Fear as soon as you qualify to zone in. Your best damage will come from maintaining as many different DoTs as possible while using ranger weapons to fill the gaps between spell casts. Your druid nukes will fill some gaps, but likely you'll be using your gem slots for heals and utility. Each target will wither before your very eyes, and there will be little that you can't annihilate - or stupefy with a Mesmerize.


In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets.
In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets.


= Specific Strategies =
= Specific Strategies =
While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet; it can help, but you'll find that you won't have the dedicated tools to make it really sing.
While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet! It is a PAL/WAR double class pet; this means it should be tanky... for its level. You'll find that it is fairly low level for the level you need to be to summon it, which means it won't hold agro unless you've spent motes to upgrade it. Make sure you keep it well equipped - you will have 6 slots to work with.


== Solo Strategy: Fear Kiting ==
== Solo Strategy: Fear Kiting ==


Preferred Stance: Ranged
* Preferred Stance: Ranged
Preferred Invocation: Recovery or Spellblade
* Preferred Invocation: Recovery or Spellblade


Starting at level 2, you'll gain access to [[Fear]]. You'll already have [[Snare]], which will keep the enemy from running quickly. You gain access to [[Chase the Moon]] at 16 and finally [[Invoke Fear]] at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with [[Panic Animal]].
Starting at level 2, you'll gain access to [[Fear]]. You'll already have [[Snare]], which will keep the enemy from running quickly. You gain access to [[Chase the Moon]] at 16 and finally [[Invoke Fear]] at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with [[Panic Animal]].


While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have.
While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have. This is especially true on higher difficulties where mobs gain innate run speed; you'll be stopping to cast too much to stay on top of melee. This strategy generally works best up until level 35 or so when you start running out of good outdoor content, but you can use this strategy up to 50. It technically can function in dungeons provided you have broken the surrounding camps, but forget about it at higher difficulties in dungeons where the mobs are so fast that you will inevitably lose them around some corner.


== Solo Strategy: Face Tanking ==
== Solo Strategy: Face Tanking ==


Preferred Stance: Ranged or Offensive
* Preferred Stance: Ranged or Offensive
Preferred Invocation: Divine or Inversion
* Preferred Invocation: Divine or Inversion


One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS from archery; however, if your bow sucks you will probably want to melee instead. Your Mileage May Vary.
One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS; whether you use ranged or offensive stance will depend on what kind of weapons you have. Your Mileage May Vary.


This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy.
This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy.
Having said all that, it is very straightforward; lead with your highest level slow (possibly using Inversion Invocation or Overchannel Invocation while in Evasion Stance), load up the dots, stab to death. Swap to Divine when casting your spells in batches to maximize your healing, then swap to recovery or another appropriate invocation while you're not casting. Use whichever stance is appropriate for your gear; good bow = ranged, good melee = offense.


== Group Strategy: Dot Rotting ==
== Group Strategy: Dot Rotting ==


Preferred Stance: Ranged  
* Preferred Stance: Ranged  
Preferred Invocation: Recovery or Empowering
* Preferred Invocation: Recovery or Empowering


At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs.
At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs.


When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your archery use so that you do not accidentally and/or automatically shoot a monster you just blanked.
When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your autoattacks so that you do not accidentally and/or automatically whack a monster you just blanked.
 
= Spells =
 
Here's the full list of skills and spells you get while using the DER loadout.
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid Active Skills</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lst:Skills|ActiveSkills:Druid}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Enchanter Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Enchanter Active Skills</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lst:Skills|ActiveSkills:Enchanter}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Ranger Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Ranger Active Skills</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lst:Skills|ActiveSkills:Ranger}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
==Level 1 Spells or Songs==
<!-- For Bard, use this instead:
'''[[Bard#Songs|Bard Songs]]'''
-->
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 1}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 1}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 1}}
==Level 2 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 2}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 2}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 2}}
==Level 3 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 3}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 3}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 3}}
==Level 4 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 4}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 4}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 4}}
==Level 5 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 5}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 5}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 5}}
==Level 6 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 6}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 6}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 6}}
==Level 7 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 7}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 7}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 7}}
==Level 8 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 8}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 8}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 8}}
==Level 9 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 9}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 9}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 9}}
==Level 10 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 10}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 10}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 10}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
==Level 11 Spells or Songs==
<!-- For Bard, use this instead:
'''[[Bard#Songs|Bard Songs]]'''
-->
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 11}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 11}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 11}}
==Level 12 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 12}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 12}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 12}}
==Level 13 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 13}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 13}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 13}}
==Level 14 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 14}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 14}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 14}}
==Level 15 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 15}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 15}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 15}}
==Level 16 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 16}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 16}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 16}}
==Level 17 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 17}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 17}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 17}}
==Level 18 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 18}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 18}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 18}}
==Level 19 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 19}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 19}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 19}}
==Level 20 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 20}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 20}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 20}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
==Level 21 Spells or Songs==
<!-- For Bard, use this instead:
'''[[Bard#Songs|Bard Songs]]'''
-->
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 21}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 21}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 21}}
==Level 22 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 22}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 22}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 22}}
==Level 23 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 23}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 23}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 23}}
==Level 24 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 24}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 24}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 24}}
==Level 25 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 25}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 25}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 25}}
==Level 26 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 26}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 26}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 26}}
==Level 27 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 27}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 27}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 27}}
==Level 28 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 28}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 28}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 28}}
==Level 29 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 29}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 29}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 29}}
==Level 30 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 30}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 30}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 30}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
==Level 31 Spells or Songs==
<!-- For Bard, use this instead:
'''[[Bard#Songs|Bard Songs]]'''
-->
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 31}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 31}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 31}}
==Level 32 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 32}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 32}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 32}}
==Level 33 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 33}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 33}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 33}}
==Level 34 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 34}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 34}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 34}}
==Level 35 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 35}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 35}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 35}}
==Level 36 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 36}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 36}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 36}}
==Level 37 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 37}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 37}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 37}}
==Level 38 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 38}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 38}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 38}}
==Level 39 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 39}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 39}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 39}}
==Level 40 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 40}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 40}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 40}}
</div>
</div>
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)</span>
|-
| style="padding:0.75rem;" |
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
==Level 41 Spells or Songs==
<!-- For Bard, use this instead:
'''[[Bard#Songs|Bard Songs]]'''
-->
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 41}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 41}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 41}}
==Level 42 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 42}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 42}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 42}}
==Level 43 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 43}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 43}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 43}}
==Level 44 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 44}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 44}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 44}}
==Level 45 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 45}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 45}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 45}}
==Level 46 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 46}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 46}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 46}}
==Level 47 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 47}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 47}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 47}}
==Level 48 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 48}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 48}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 48}}
==Level 49 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 49}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 49}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 49}}
==Level 50 Spells or Songs==
'''[[Druid#Spells|Druid Spells]]'''
{{#lsth:Druid|Level 50}}
'''[[Enchanter#Spells|Enchanter Spells]]'''
{{#lsth:Enchanter|Level 50}}
'''[[Ranger#Spells|Ranger Spells]]'''
{{#lsth:Ranger|Level 50}}
</div>
</div>
|}
 
= Disciplines/Stances =
 
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid</span>
|-
|
{| class="eoTable2"
! Name
! Description
|-
| Channeler Stance
| {{#section:Stances & Invocations|Channeler}}
|}
 
=== Invocations ===
{| class="eoTable2"
! Name
! Description
|-
| Divine Invocation
| {{#section:Stances & Invocations|Divine}}
|-
| Empower Invocation
| {{#section:Stances & Invocations|Empower}}
|-
| Inversion Invocation
| {{#section:Stances & Invocations|Inversion}}
|-
| Over Channel Invocation
| {{#section:Stances & Invocations|OverChannel}}
|-
| Recovery Invocation
| {{#section:Stances & Invocations|Recovery}}
|-
|}


= Synergies =
|}


The DER kit is notable in that you have access to many stances and invocations. Here's a quick overview:
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Enchanter" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Enchanter</span>
|-
|
{| class="eoTable2"
! Name
! Description
|-
| Channeler Stance
| {{#section:Stances & Invocations|Channeler}}
|}


{| class="wikitable"
=== Invocations ===
|+
{| class="eoTable2"
!Name
! Name
!Description
! Description
!Classes
|-
!Reuse Time
| Arcane Mastery
| {{#section:Stances & Invocations|ArcaneMastery}}
|-
| Empower Invocation
| {{#section:Stances & Invocations|Empower}}
|-
|-
|Balanced Stance
| Inversion Invocation
|While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| {{#section:Stances & Invocations|Inversion}}
|RNG
|6 seconds
|-
|-
|Offensive Stance
| Over Channel Invocation
|Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.
| {{#section:Stances & Invocations|OverChannel}}
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
|RNG
|6 seconds
|-
|-
|Evasive Stance
| Recovery Invocation
|You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| {{#section:Stances & Invocations|Recovery}}
|RNG
|6 seconds
|-
|-
|Ranged Stance
|Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
|RNG
|6 seconds
|}
|}


And here's your invocations:
|}
 
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Ranger" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Ranger</span>
|-
|
=== Stances ===
{| class="eoTable2"
! Name
! Description
|-
| Balanced Stance
| {{#section:Stances & Invocations|Balanced}}
|-
| Channeler Stance
| {{#section:Stances & Invocations|Channeler}}
|-
| Evasive Stance
| {{#section:Stances & Invocations|Evasive}}
|-
| Offensive Stance
| {{#section:Stances & Invocations|Offensive}}
|-
| Ranged Stance
| {{#section:Stances & Invocations|Ranged}}
|}


{| class="wikitable"
=== Invocations ===
|+
{| class="eoTable2"
!Name
! Name
!Description
! Description
!Classes
!Reuse Time
|-
|-
|Recovery Invocation
| Divine Invocation
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| {{#section:Stances & Invocations|Divine}}
|RNG DRU ENC
|6 seconds
|-
|-
|Inversion Invocation
| Empower Invocation
|Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| {{#section:Stances & Invocations|Empower}}
|RNG DRU ENC
|6 seconds
|-
|-
|Overchannel Invocation
| Inversion Invocation
|Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| {{#section:Stances & Invocations|Inversion}}
|RNG DRU ENC
|6 seconds
|-
|-
|Spellblade Invocation
| Over Channel Invocation
|Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time.
| {{#section:Stances & Invocations|OverChannel}}
|RNG
|6 seconds
|-
|-
|Divine Invocation
| Recovery Invocation
|All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| {{#section:Stances & Invocations|Recovery}}
|RNG DRU
|6 seconds
|-
|-
|Empowering Invocation
| Spellblade Invocation
|Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| {{#section:Stances & Invocations|Spellblade}}
|DRU ENC
|}
|6 seconds
 
|}
|}
The DER kit is noteworthy in that you have both the Spellblade Invocation and the Divine Invocation (with boost!). These two are signatures of the loadout and bring unique benefits.  
The DER kit is noteworthy in that you have the Spellblade Invocation, Divine Invocation (with boost!), Ranged Stance, and Evasive Stance. These are your signatures of the loadout and bring unique benefits.  


* The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means most Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like [[Snare]] or [[Invoke Fear]]).
* The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means the specialty Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like [[Snare]] or [[Invoke Fear]]).
* The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect.
* The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect.
* Evasive Stance lets you turn off damage for a bit. This is fantastic if you want to get spells like Mesmerize off without any second opinions.
* Ranged Stance allows your ranged weapon to function in melee, double, and triple attack (once you have unlocked those skills). It does not improve base damage any like Offensive Stance, and consequently will underperform unless your bow is REALLY good and you have all your archery AA.
= Alternate Advancement =
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse General AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">General AAs</span>
|-
|
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lsth:Alternate Advancement|General AAs}}
</div>
</div>
|}
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Archetype AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Archetype AAs</span>
|-
|
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lsth:Alternate Advancement|Archetype AAs}}
</div>
</div>
|}
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid AAs</span>
|-
|
<div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;">
<div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;">
{{#lsth:Alternate Advancement|Druid Class AAs}}
</div>
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== Various Notes ==
== Important Notes ==


* The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells.
* The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells.
* You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game.
* You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game. Also noteworthy is that rangers get a unique DoT that stacks with '''''all''''' druid dots.
* Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA.
* Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA. This is a rather solid set of passives.
* Druids get access to [[Feral Spirit]] and [[Savage Spirit]], which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm!
* Druids get access to [[Feral Spirit]] and [[Savage Spirit]], which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm!
* One of the amazing things you can do with the ranger kit is map tracking. If you haven't yet, right click on your map and have it show NPCs. As long as your tracking skill can see them, it will show them on your map. This means you don't ever have to be surprised by pathers! You know exactly where all the mobs are around you, up to the limit of your tracking skill.


== Important Gaps ==
== Important Gaps ==
Line 202: Line 790:
= AA Priorities =
= AA Priorities =


*Extra spell gems
*Extra spell gems, all of them
*Quick Buff
*Archery damage
*Archery damage


= Gear Priorities =
= Gear Priorities =


As mentioned above, your first and most important piece of equipment is going to be your bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a [[Runed Oak Bow]] from South Karana with an objective of getting the [[Windstriker]] from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the Windstriker a +10 (Mithril/Steel) Champion Arrow will double your bow's damage output.  
As mentioned above, your first and most important piece of equipment is going to be your weapons - the hardest of which will be a good bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a [[Runed Oak Bow]] from South Karana with an objective of getting the [[Windstriker]] from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the [[Windstriker]] a +10 [[Steel Champion Arrow]] or [[Mithril Champion Arrow]] will double your bow's damage output.  


Having said that, if you want to skip Fletching and are self-found, you'll need to farm [[Gloom Arrow]]s. Hope you like swimming!
Having said that, if you want to skip Fletching and are self-found, you'll need to farm [[Gloomwater Arrow]] or [[Shardwing Arrow]]. Hope you like swimming!


* [[Special:ClassSlotEquip/Ranger/Archery/AllItems|Chart of Bows]]
* [[Special:ClassSlotEquip/Ranger/Archery|Chart of Bows]]


With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage.
With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage.
Line 225: Line 814:
!Source
!Source
!Level
!Level
|-
| [[Black Lace Sash]]
| ALL
| Excellent low level itemization, easy to upgrade
|Paineel Quest through Warrens
|15+
|-
| [[Penumbral Rod]]
| ALL
| Rapid lich-like mana regen
|Quest in Castle Mistmoore
|30+
|-
|-
|[[Poacher's Head Quest (Surefall Glade)|Poacher's Head]]
|[[Poacher's Head Quest (Surefall Glade)|Poacher's Head]]
Line 245: Line 822:
|-
|-
|[[Heretic Heads]]
|[[Heretic Heads]]
|Archery
|Archery/Melee
|Early and easy way to get haste belt
|Early and easy way to get haste belt
|Quest in Stonebrunt Mountains
|Quest in Stonebrunt Mountains
Line 252: Line 829:
|[[Runed Oak Bow]]
|[[Runed Oak Bow]]
|Archery
|Archery
|Easiest good bow pre-planar
|Rare drop from [[Kroldir Thunderhoof]]
|Drop in South Karana
|Drop in South Karana
|25+
|25+
|-
|[[Sabertooth Short Bow]]
|Archery
|Easiest decent bow pre-planar from Sabertooth Sharpshooter, unique proc
|Drop in Black Burrow
|15+
|}
|}


= Tips =
= Tips =


* Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting.
* Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting, especially in the end game.
* You have access to evasive stance AND feign death AND memory blur if things get nasty! Try to get more spell gems ASAP.
* You have access to evasive stance AND memory blur AND Inverstion-Succor if things get nasty!  
* Try to get more spell gems ASAP.


= See Also =
= See Also =
Line 272: Line 856:


{{Navbox Classes}}
{{Navbox Classes}}
[[Category:Ranger_Build]]
[[Category:Druid_Build]]
[[Category:Enchanter_Build]]

Latest revision as of 09:15, 26 July 2026


Druid / Enchanter / Ranger Guide

This guide covers the Druid, Enchanter, and Ranger loadout combination.

Overview

The DER build is a premier choice for playing a lethally charged ranged character with strong support and combat control capability. This loadout is great at:

  • Ranged Damage
  • Pulling with calms
  • Crowd control
  • Buffs and debuffs
  • Utility skills
  • Solo and group flexibility

High Level Roles by Class in Loadout

Class Offense Defense Support
Druid Dots, Nukes, Snares, roots, buffs Animal control, utility
Enchanter Dots, pet, buffs Stuns, pet, debuffs Mesmerization, clarity, fear, charm
Ranger Archery Evasive stance Track, forage, mobility

Core Strategies

  • Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with heavy melee and/or archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak.
  • Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage.
  • Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations.

Considerations

  • This loadout can tank briefly using evasive stance. You have a healthy selection of escape tools and heals, but DER characters do not tank for long.
  • There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you.
  • Your optimal damaging attack rotation will depend on how good your bow is.
  • Remember you have immense utility options and don't lock into damage.

Leveling Guide by Jokon

Early Levels: 1-10

The first thing you need to prioritize is the acquisition of a decent weapon - any 2H/DW/bow from a revamped dungeon will work, thankfully. Weapons are critical tools for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A white damage is what you use between spell casts, a white damage is what you use when spell casting is not possible, and a white damage will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring decent weapons and getting used to how they work.

With that said, bow itemization is pretty weak until you get to the end game. Your playstyle for the first 46 levels is super likely going to be relying on melee in offensive stance; itemization simply does not favor archery until you can get planar loot. Ranged stance will only truly take over after 46 or so when you can get Bow of the Underfoot or Windstriker.

With your that sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do use druid dots, melee/bow, other dots, melee/bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm.

Another spell to keep track of is Chaotic Feedback at level 7, which does token damage and stuns enemies up to level 55. This will give you an interrupt that will be difficult to time at first, but as you get higher level other cast times start to slow down and it gets really easy to land a CF to stop a heal or nasty debuff you don't want to mess with. An absolutely lovely spell if you're playing on higher difficulties or against casters.

Start working with Divine Invocation as well; this loadout will give you 133% of the mana spent on a spell back as healing, whether the actual spells you cast are heals or not. This means you can have loads of passive healing - until you run out of mana. Get a feel for what you can get away with in a fight. If you are leveling in D0, you can also use Inversion Invocation with druid nukes to get more damage, but your sustain is going to suffer mightily without Divine Invocation in place.

Emergent Levels: 11-25

Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an arcane grove scout. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of melee/archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect. You have a huge number of calm effects as well; Pacify, Harmony, and others. This will make you a great puller, although your escape is costly (Lesser Succor).

You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly. Thankfully, this gets MUCH easier at level 16 with Mesmerize; unlike original Everquest, Mesmerize in Everquest Legends can't hit the caster by accident. Have fun storming the castle!

Mid Levels: 26-45

In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game. Played well, the DER loadout can take on monsters 10+ levels above them.

It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your melee and archery will passively hit for far more. If your weapons do not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like Ice and Ignite Bones are not good to chain cast over the Arrow nuke line from your Ranger Kit - unless you don't mind taking mana breaks after fights. Your archery will not outscale your melee in this level band, but as you invest into AA you'll see it ramp up substantially.

You might be tempted to use the Spellblade Invocation; however, it does not function well in solo play for this loadout. If you get a group that can afford you to use DPS and not utility kits, you'll probably want to slot a druid nuke; it hits harder and the stuns from enchanter nukes you'd rather have more control over. Speaking of solo play, if you get a hang of your utility and heals you can start soloing the Hole around level 32.

High Levels: 46+

You've done it! Here, the true power of the DER loadout can come to bear. You can start soloing Hate and Fear as soon as you qualify to zone in. Your best damage will come from maintaining as many different DoTs as possible while using ranger weapons to fill the gaps between spell casts. Your druid nukes will fill some gaps, but likely you'll be using your gem slots for heals and utility. Each target will wither before your very eyes, and there will be little that you can't annihilate - or stupefy with a Mesmerize.

In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets.

Specific Strategies

While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet! It is a PAL/WAR double class pet; this means it should be tanky... for its level. You'll find that it is fairly low level for the level you need to be to summon it, which means it won't hold agro unless you've spent motes to upgrade it. Make sure you keep it well equipped - you will have 6 slots to work with.

Solo Strategy: Fear Kiting

  • Preferred Stance: Ranged
  • Preferred Invocation: Recovery or Spellblade

Starting at level 2, you'll gain access to Fear. You'll already have Snare, which will keep the enemy from running quickly. You gain access to Chase the Moon at 16 and finally Invoke Fear at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with Panic Animal.

While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have. This is especially true on higher difficulties where mobs gain innate run speed; you'll be stopping to cast too much to stay on top of melee. This strategy generally works best up until level 35 or so when you start running out of good outdoor content, but you can use this strategy up to 50. It technically can function in dungeons provided you have broken the surrounding camps, but forget about it at higher difficulties in dungeons where the mobs are so fast that you will inevitably lose them around some corner.

Solo Strategy: Face Tanking

  • Preferred Stance: Ranged or Offensive
  • Preferred Invocation: Divine or Inversion

One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS; whether you use ranged or offensive stance will depend on what kind of weapons you have. Your Mileage May Vary.

This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy.

Having said all that, it is very straightforward; lead with your highest level slow (possibly using Inversion Invocation or Overchannel Invocation while in Evasion Stance), load up the dots, stab to death. Swap to Divine when casting your spells in batches to maximize your healing, then swap to recovery or another appropriate invocation while you're not casting. Use whichever stance is appropriate for your gear; good bow = ranged, good melee = offense.

Group Strategy: Dot Rotting

  • Preferred Stance: Ranged
  • Preferred Invocation: Recovery or Empowering

At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs.

When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your autoattacks so that you do not accidentally and/or automatically whack a monster you just blanked.

Spells

Here's the full list of skills and spells you get while using the DER loadout.

Druid Active Skills
Level Ability Skill Cooldown Description Notes
5 Foraging Utility Forage timer Allows a character to find food and other items from the local environment. Also available to Ranger and selected races where available.
20 Tracking Utility Tracking refresh Allows a character to follow traces of other creatures over distance. Also available to Ranger and Bard.
Enchanter Active Skills
Ranger Active Skills
Level Ability Skill Cooldown Description Notes
X Kick Active combat Shared combat timer Damages an enemy. Some enemies require magic footwear. Also available to Monk and Warrior. Shares cooldown behavior with Bash and Slam.
X Sneak Utility Skill timer Allows cautious movement that can help bypass enemies when successful. Also available to Rogue, Bard, Monk, and selected races where available.
X Tracking Utility Tracking refresh Allows a character to follow traces of other creatures over distance. Also available to Druid and Bard.
Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)

Level 1 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Burst of Flame
Burst of Flame
DRU(1) SHM(1) MAG(1)
Mana: 4
Cast: 1.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 3 (L1) to 5 (L4)
Creates a ball of fire that burns your target, doing 5 damage.
Fire DD Single 4 1: Decrease Hitpoints by 3 (L1) to 5 (L4) Instant Evocation Autogranted Vendor Cla
Dance of the Fireflies
Dance of the Fireflies
DRU(1) RNG(10)
Mana: 10
Cast: 3.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Summons a swarm of mystic fireflies to your hands, providing light in dark areas.
Summon Utility Self 10 1:
Summoned: Firefly Globe
Summoned: Firefly Globe
Lore Equipped, No Trade, Temporary, Quest, Placeable

Slot: PRIMARY SECONDARY
Size: TINY WT: 0.1
Class: ALL
Race: ALL

Instant Conjuration Vendor Cla
Endure Fire
Endure Fire
BST(9) CLR(8) RNG(9) DRU(1) SHM(5)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Fire Resist by 11 (L1) to 20 (L10)
Surrounds your target with an aura of protection, warding away fire for 27 min.
Resist Buff Friendly 20 1: Increase Fire Resist by 11 (L1) to 20 (L10) 27 Min Abjuration Vendor Cla
Flame Lick
Flame Lick
DRU(1) RNG(3)
Mana: 12
Cast: 1.50 sec
Duration: 36 Sec
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Hitpoints by 1 (L1) to 17 (L32) per tick
10. Decrease AC by 3
11. Requires: Fire Beetle Eye
Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s. Requires, but does not consume, a fire beetle eye when cast.
Fire DoT Single 12 1: Decrease Hitpoints by 1 (L1) to 17 (L32) per tick
2: Decrease AC by 3
36 Sec Evocation Autogranted Vendor Cla
Lull Animal
Lull Animal
DRU(1) RNG(4)
Mana: 10
Cast: 1.50 sec
Duration: 2 Min
Skill: Alteration
Reuse: 3.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Animal
Range: 200
1. Reduce Aggro Radius by 15 (up to L30)
2. Reaction Radius (25/30)
3. Pacify
Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30.
Calm Animal 10 1: Reduce Aggro Radius (up to L30)
2: Assist Radius (up to L30)
3: Add Hate (Aggro)
2 Min Alteration Vendor Cla
Minor Healing
Minor Healing
BST(1) CLR(1) DRU(1) PAL(1) RNG(1) SHM(1)
Mana: 10
Cast: 1.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 12 (L1) to 20 (L5)
Mends minor wounds, healing 20 hit points.
Heals Friendly 10 1: Increase Hitpoints by 12 (L1) to 20 (L5) Instant Alteration Autogranted Vendor Cla
Panic Animal
Panic Animal
DRU(1) RNG(16)
Mana: 10
Cast: 2.00 sec
Duration: 3 ticks
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Fear (up to L52)
Incites fear in most animals, causing them to flee.
Fear Animal 10 1: Fear (up to L52) 18 Sec Alteration Vendor Cla
Sense Animals
Sense Animals
DRU(1) BST(2) SHM(7)
Mana: 5
Cast: 2.00 sec
Duration: Instant
Skill: Divination
Reuse: 4.00 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Self
Range: 240
1. Sense Animals
Provides you with a mystical sense, pointing you towards the nearest animal.
Animal Self 5 1: Sense Animals Instant Divination Vendor Cla
Skin like Wood
Skin Like Wood
DRU(1) RNG(7)
Mana: 10
Cast: 3.00 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 2 (L1) to 3 (L4)
2. Increase Max Hitpoints by 11 @L1 to 20 @L10
Hardens the skin of your target, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Friendly 10 1: Increase AC by 2 (L1) to 3 (L10)
2: Increase Max Hitpoints by 11 (L1) to 20 (L10)
27 Min Abjuration Vendor Cla
Snare
Snare
DRU(1) RNG(6)
Mana: 15
Cast: 2.00 sec
Duration: 3 Min
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Movement Speed by 40%
Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s.
Snare Single 15 1: Decrease Movement Speed by 41% (L1) to 55% (L15) 3 Min 54 Sec Alteration Autogranted Vendor Cla
Tangling Weeds
Tangling Weeds
DRU(1) RNG(5)
Mana: 15
Cast: 0.5 sec
Duration: 18 seconds
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Movement Speed by 20%
Entangles your target's feet with magical roots, slowing their movement speed for up to 18s.
Snare Single 15 1: Decrease Movement Speed by 21% (L1) to 35% (L15) 18 Sec Alteration Autogranted Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Lull
Lull
CLR(1) ENC(1) PAL(10)
Mana: 10
Cast: 1.50 sec
Duration: 2 Min
Skill: Alteration
Reuse: 3.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Frenzy Radius (15/30)
2. Reaction Radius (15/30)
Lulls the mind of your target, lowering its aggressiveness for 2 min. Affects creatures up to level 30.
Calm Single 10 1: Reduce Aggro Radius (up to L30)
2: Assist Radius (up to L30)
2 Min Alteration Autogranted Vendor Cla
Minor Illusion
Minor Illusion
ENC(1)
Mana: 10
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 142
2. Decrease Movement Speed by 7000%
Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object.
Illusion: Other Self 10 1: UNKNOWN RACE
2: Stops movement
36 Min Divination Vendor Cla
Minor Shielding
Minor Shielding
NEC(1) WIZ(1) MAG(1) ENC(1)
Mana: 10
Cast: 2.50 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.5 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 6 (L1) to 10 (L5)
2. Increase AC by 10 to 15
Surrounds your body in a magical shield, increasing your hit points and armor class.
Shielding Self 10 1: Increase Max Hitpoints by 6 (L1) to 10 (L5)
2: Increase AC by 2 (L1) to 3 (L5)
Permanent Abjuration Vendor Cla
Pendril's Animation
Pendril's Animation
ENC(1)
Mana: 12
Cast: 1.50 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 1 Animation
Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast.
Sum: Animation Self 12 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla
Reclaim Energy
Reclaim Energy
NEC(1) MAG(1) ENC(1)
Mana: 5
Cast: 2.50 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.5 sec
Resist: Unresistable
Type: Beneficial
Target: Pet
Range: 100
1. Reclaim Energy
Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore 75% of the mana cost spent to summon it.
Pet Pet 5 1: Reclaim Pet Energy · 75% reclaimed Instant Conjuration Vendor Cla
Shallow Breath
Shallow Breath
ENC(1)
Mana: 7
Cast: 1.50 sec
Duration: 3 ticks
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease HP when cast by 3 (L1) to 5 (L4)
2. Decrease STR by 5
3. Decrease AGI by 5
Constricts your target's throat, causing 5 damage, as well as lowering their strength and agility for 12s.
Disempowering Single 7 1: Decrease Hitpoints by 3 (L1) to 5 (L4)
2: Decrease Strength by 5
3: Decrease AGI by 5
12 Sec Alteration Autogranted Vendor Cla
Strengthen
Strengthen
BST(14) ENC(1) SHM(1)
Mana: 10
Cast: 2.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Statistic Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase STR by 5 (L1) to 10 (L6)
Increases your target's strength for 27 min.
Strength Friendly 10 1: Increase Strength by 5 (L1) to 10 (L6) 27 Min Alteration Vendor Cla
Taper Enchantment
Taper Enchantment
ENC(1)
Mana: 5
Cast: 3.00 sec
Duration: Instant
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic(0)
Tears the magic from your target, causing their enchantments to fade.
Dispel Single 5 1: Dispel (0) Instant Abjuration Vendor Cla
True North
True North
CLR(1) ENC(1) MAG(1) SHM(1) WIZ(1) NEC(2) PAL(3)
Mana: 5
Cast: 2.00 sec
Duration: Instant
Skill: Divination
Reuse: 4.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. True North
Provides a magical sense of direction, changing your heading to point directly North.
Utility Beneficial Self 5 1: Sense Heading Instant Divination Vendor Cla
Weaken
Weaken
ENC(1)
Mana: 8
Cast: 1.50 sec
Duration: 6 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 10 (L1) to 15 (L10)
Weakens your opponent, lowering their strength.
Disempowering Single 8 1: Decrease Strength by 10 (L1) to 15 (L10) 6 Min Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Minor Healing
Minor Healing
BST(1) CLR(1) DRU(1) PAL(1) RNG(1) SHM(1)
Mana: 10
Cast: 1.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 12 (L1) to 20 (L5)
Mends minor wounds, healing 20 hit points.
Heals Friendly 10 1: Increase Hitpoints by 12 (L1) to 20 (L5) Instant Alteration Autogranted
Vendor
Cla

Level 2 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Grasping Roots
Grasping Roots
DRU(2) RNG(15)
Mana: 35
Cast: 2.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 10
2. Root
Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s.
Root Single 35 1: Decrease Hitpoints by 10
2: Root
48 Sec Alteration Autogranted Vendor Cla
Ward Summoned
Ward Summoned
DRU(2) MAG(9) RNG(16) CLR(17)
Mana: 6
Cast: 1.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 6 (L2) to 14 (L18)
A burst of holy power that inflicts 14 damage to a summoned target.
Summoned DD Construct 6 1: Decrease Hitpoints by 6 (L2) to 14 (L18) Instant Evocation Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Human
Illusion: Human
ENC(2)
Mana: 10
Cast: 3.00 sec
Duration: 36 Min
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 1
Cloaks you in a shimmering illusion that makes you appear to be a Human.
Illusion: Adventurer Self 10 1: Human 36 Min Divination Vendor Cla
Juli's Animation
Juli's Animation
ENC(2)
Mana: 24
Cast: 2.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 4.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 5 Animation
Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast.
Sum: Animation Self 24 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla
Mesmerize
Mesmerize
ENC(2)
Mana: 15
Cast: 2.50 sec
Duration: 4 ticks
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Mesmerize (2/55)
2. Memblur(1%)
Causes your opponent to fall into an enchanted sleep for up to 24s. This spell works on creatures up to level 55.
Enthrall Single 15 1: Mesmerize (up to L55) 24 Sec Conjuration Autogranted Vendor Cla
Tashina
Tashina
ENC(2)
Mana: 10
Cast: 1.00 sec
Duration: 11 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Detrimental
Target: Single
Range: 200
1. Increase Poison Counter by 1
2. Decrease Magic Resist by 9 (L4) to 13 (L8)
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
Resist Debuffs Single 10 1: Increase Poison Counter by 1
2: Decrease Magic Resist by 7 (L2) to 13 (L8)
14 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Glimpse
Glimpse
RNG(2) WIZ(2)
Mana: 5
Cast: 1.50 sec
Duration: 13 seconds
Skill: Divination
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Magnification by 55%
Grants your eyes magical acuteness, allowing you to see clearly over long distances for 12s.
Vision Self 5 1: Increase Magnify by 55 12 Sec Divination Vendor Cla

Level 3 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Burst of Fire
Burst of Fire
DRU(3) RNG(14)
Mana: 7
Cast: 1.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 11 (L3) to 14 (L8)
Creates a ball of fire that burns your target, doing 14 damage.
Fire DD Single 7 1: Decrease Hitpoints by 11 (L3) to 14 (L8) Instant Evocation Autogranted Cla
Whirling Wind
Whirling Wind
DRU(3)
Mana: 7
Cast: 1.50 sec
Duration: Instant
Skill: Conjuration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 9 (L3) to 13 (L10)
2. Stun for 0.0 seconds
Summons a whirling wind to stun your target, also doing 13 damage. This spell can only stun targets up to level 55 for 1 seconds.
Magic DD Single 7 1: Decrease Hitpoints by 9 (L3) to 13 (L10)
2: Stun: 1s (up to L55)
Instant Conjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Color Flux
Color Flux
ENC(3)
Mana: 20
Cast: 1.00 sec
Duration: Instant
Skill: Divination
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: 20 (AOE)
1. Stun for 4.0 seconds
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55.
Stun DD PB AE 20 1: Stun: 4s (up to L55) Instant Divination Autogranted Vendor Cla
Fear
Fear
CLR(6) SHD(12) NEC(2) ENC(3)
Mana: 40
Cast: 3.50 sec
Duration: 18 seconds
Skill: Alteration
Reuse: 7.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Fear(1)
A booming voice fills your target's ears, causing them to flee in terror.
Fear Single 40 1: Fear (up to L52) 18 Sec Alteration Vendor Cla
Haze
Haze
ENC(3)
Mana: 25
Cast: 2.00 sec
Duration: 27 Min
Skill: Abjuration
Reuse: 4.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 3 (L4) to 4 (L8)
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 25 1: Increase AC by 3 27 Min Abjuration Vendor Cla
Illusion: Half-Elf
Illusion: Half Elf
ENC(3)
Mana: 10
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 7
Cloaks you in a shimmering illusion that makes you appear to be a Half-Elf.
Illusion: Adventurer Self 10 1: Half Elf 36 Min Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Flame Lick
Flame Lick
DRU(1) RNG(3)
Mana: 12
Cast: 1.50 sec
Duration: 36 Sec
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Hitpoints by 1 (L1) to 17 (L32) per tick
10. Decrease AC by 3
11. Requires: Fire Beetle Eye
Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s. Requires, but does not consume, a fire beetle eye when cast.
Fire DoT Single 12 1: Decrease Hitpoints by 1 (L1) to 17 (L32) per tick
2: Decrease AC by 3
36 Sec Evocation Autogranted Vendor Cla

Level 4 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Budding Heal
Budding Heal
DRU(4)
Mana: 20
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 11 per tick
1. Increase Hitpoints by 18 after 4 ticks
Seeds your target with healing energy, healing for 11 every 6 seconds for 24s and then healing for 18.
Duration Heals Friendly 20 1: Increase Hitpoints by 11 per tick
2: Budding Heal Trigger
3: Increase Final Heal by 18
24 Sec Alteration Vendor Cla
Camouflage
Camouflage
DRU(4) RNG(14)
Mana: 15
Cast: 5.00 sec
Duration: 20 Min
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility
2. Requires: Outdoors
Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings.
Invisibility Friendly 15 1: Invisibility 20 Min Divination Autogranted Vendor Cla
Cure Disease
Cure Disease
BST(4) CLR(4) DRU(4) NEC(13) PAL(11) RNG(22) Shadowknight(19) SHM(1)
Mana: 20
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Cure
Target: Single Friendly (or Self)
Range: 100
1. Decrease Disease Counter by 4
Cleanses your target's immune system, curing minor diseases.
Cure Friendly 20 1: Cure Disease: 1 counter Instant Alteration Vendor Cla
Invoke Lightning
Invoke Lightning
DRU(4) RNG(15)
Mana: 32
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 20 (L4) to 25 (L9)
Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell).
Magic DD Targeted AE 32 1: Decrease Hitpoints by 20 (L4) to 25 (L9) Instant Evocation Autogranted Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Enfeeblement
Enfeeblement
ENC(4)
Mana: 20
Cast: 1.75 sec
Duration: 6 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 18 (L4) to 20 (L8)
2. Decrease AC by 3
Weakens your opponent, lowering their strength and armor class.
Disempowering Single 20 1: Decrease Strength by 18 (L4) to 20 (L8)
2: Decrease AC by 2
6 Min Alteration Vendor Cla
Gate
Gate
CLR(5) DRU(5) SHM(5) NEC(4) WIZ(4) MAG(4) ENC(4)
Mana: 70
Cast: 5.00 sec
Duration: Instant
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Gate
Opens a magical portal that returns you to your bind point.
Transport Self 70 1: Gate · 98% chance · bind point 1 Instant Alteration Autogranted Vendor Cla
Invisibility
Invisibility
ENC(4) MAG(8) WIZ(16) SHM(27) BST(43)
Mana: 30
Cast: 5.00 sec
Duration: 20 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Invisibility
Target: Single Friendly (or Self)
Range: 100
1. Invisibility
Cloaks your target in a mystic veil, making them invisible to many creatures.
Invisibility Friendly 30 1: Invisibility 20 Min Divination Autogranted Vendor Cla
Suffocating Sphere
Suffocating Sphere
ENC(4)
Mana: 38
Cast: 2.50 sec
Duration: 42 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease HP when cast by 10
2. Decrease STR by 5
3. Decrease AGI by 5
4. Decrease Hitpoints by 8 per tick
Constricts your target's throat, causing 13 damage initially and 10 damage every six seconds for 42s, as well as lowering their strength and agility.
Magic DoT Single 38 1: Decrease Hitpoints by 13
2: Decrease Strength by 6
3: Decrease AGI by 6
4: Decrease Hitpoints by 8 (L4) to 10 (L8) per tick
42 Sec Alteration Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Lull Animal
Lull Animal
DRU(1) RNG(4)
Mana: 10
Cast: 1.50 sec
Duration: 2 Min
Skill: Alteration
Reuse: 3.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Animal
Range: 200
1. Reduce Aggro Radius by 15 (up to L30)
2. Reaction Radius (25/30)
3. Pacify
Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30.
Calm Animal 10 1: Reduce Aggro Radius (up to L30)
2: Assist Radius (up to L30)
3: Add Hate (Aggro)
2 Min Alteration Vendor Cla

Level 5 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Cure Poison
Cure Poison
BST(13) CLR(1) DRU(5) PAL(5) RNG(13) SHM(2)
Mana: 20
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Cure
Target: Single Friendly (or Self)
Range: 100
1. Decrease Poison Counter by 4
Removes toxin from your target's system, curing them of minor poisons.
Cure Friendly 20 1: Cure Poison: 1 counter Instant Alteration Vendor Cla
Gate
Gate
CLR(5) DRU(5) SHM(5) NEC(4) WIZ(4) MAG(4) ENC(4)
Mana: 70
Cast: 5.00 sec
Duration: Instant
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Gate
Opens a magical portal that returns you to your bind point.
Transport Self 70 1: Gate · 98% chance · bind point 1 Instant Alteration Autogranted Vendor Cla
Harmony
Harmony
RNG(22) DRU(5)
Mana: 25
Cast: 3.00 sec
Duration: 2 Min
Skill: Abjuration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Targeted AE
Range: 200
1. Reduce Aggro Radius by 15 (up to L40)
2. Reaction Radius (15/40)
Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 40, and only works outdoors.
Calm Targeted AE 25 1: Reduce Aggro Radius (up to L40)
2: Assist Radius (up to L40)
2 Min Abjuration Autogranted Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Eye of Confusion
Eye of Confusion
ENC(5)
Mana: 25
Cast: 3.00 sec
Duration: 3 ticks
Skill: Alteration
Reuse: 5.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Blindness(-1)
Darkens your target's sight, often causing them to run about blindly.
Blind Single 25 1: Blind 18 Sec Alteration Vendor Cla
Illusion: Wood Elf
Illusion: Wood Elf
ENC(5)
Mana: 10
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 4
Cloaks you in a shimmering illusion that makes you appear to be a Wood Elf.
Illusion: Adventurer Self 10 1: Wood Elf 36 Min Divination Vendor Cla
Sentinel
Sentinel
ENC(5)
Mana: 25
Cast: 2.50 sec
Duration: 6 minutes
Skill: Divination
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Free Target AE
Range: 0
1. Sentinel
Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds.
Utility Beneficial Free AE 25 1: Sentinel Instant Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Tangling Weeds
Tangling Weeds
DRU(1) RNG(5)
Mana: 15
Cast: 0.5 sec
Duration: 18 seconds
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Movement Speed by 20%
Entangles your target's feet with magical roots, slowing their movement speed for up to 18s.
Snare Single 15 1: Decrease Movement Speed by 21% (L1) to 35% (L15) 18 Sec Alteration Autogranted Vendor Cla

Level 6 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Enduring Breath
Enduring Breath
RNG(20) DRU(6) SHM(12) ENC(12) BST(25)
Mana: 35
Cast: 4.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Enduring Breath
4. Consumes: Fish Scales
Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast.
Utility Beneficial Friendly 35 1: Enduring Breath (Water Breathing) 27 Min Alteration Vendor Cla
Firefist
Firefist
DRU(6) RNG(17)
Mana: 30
Cast: 3.50 sec
Duration: Permanent
Skill: Evocation
Reuse: 7.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase ATK by 4 (L6) to 10 (L18)
Fills your hands with the force of flame, increasing your attack rating.
Attack Self 30 1: Increase ATK by 4 (L6) to 10 (L18) Permanent Evocation Vendor Cla
Treeform
Treeform
DRU(6)
Mana: 30
Cast: 4.00 sec
Duration: 36 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion (race #143)
2. Root
3. Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16)
4. Decrease Fire Resist by 10
Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors.
Illusion: Other Self 30 1: UNKNOWN RACE
2: Root
3: Decrease Fire Resist by 10
36 Min Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Lesser Shielding
Lesser Shielding
MAG(5) ENC(6) WIZ(6) NEC(8)
Mana: 25
Cast: 4.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 17 (L5) to 30 (L18)
2. Increase AC by 6 (L8) to 9 (L18)
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.
Shielding Self 25 1: Increase Max Hitpoints by 17 (L5) to 30 (L18)
2: Increase AC by 4 (L5) to 7 (L18)
3: Increase Magic Resist by 6 (L5) to 10 (L20)
Permanent Abjuration Vendor Cla
Root
Root
WIZ(3) ENC(6) CLR(7) SHM(12) PAL(19) NEC(34)
Mana: 30
Cast: 2.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Root
Causes the earth to adhere to your target's feet, preventing them from moving.
Root Single 30 1: Root 48 Sec Alteration Autogranted Vendor Cla
See Invisible
See Invisible
WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32)
Mana: 25
Cast: 2.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. See Invisible
Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min.
Vision Friendly 25 1: See Invisible 27 Min Divination Autogranted Vendor Cla
Soothe
Soothe
CLR(5) ENC(6) PAL(25)
Mana: 30
Cast: 2.00 sec
Duration: 2 Min 30 Sec
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Frenzy Radius (10/40)
2. Reaction Radius (10/40)
3. Pacify
Soothes the mind of your target, lowering its aggressiveness for 2 min 30s. Affects creatures up to level 40.
Calm Single 30 1: Reduce Aggro Radius (up to L40)
2: Assist Radius (up to L40)
3: Add Hate (Aggro)
2 Min 30 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Snare
Snare
DRU(1) RNG(6)
Mana: 15
Cast: 2.00 sec
Duration: 3 Min
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Movement Speed by 40%
Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s.
Snare Single 15 1: Decrease Movement Speed by 41% (L1) to 55% (L15) 3 Min 54 Sec Alteration Autogranted Vendor Cla

Level 7 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Shield of Thistles
Shield of Thistles
DRU(7) RNG(24)
Mana: 40
Cast: 2.50 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 5 (L9) to 6 (L12)
Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15 min.
Damage Shield Friendly 40 1: Increase Damage Shield by 4 (L7) to 6 (L12) 15 Min Abjuration Autogranted Vendor Cla
Strength of Earth
Strength of Earth
DRU(7) RNG(26)
Mana: 40
Cast: 5.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Strength by 8 (L7) to 15 (L20)
Fills your target with the power of the earth, increasing their strength for 27 min.
Strength Friendly 40 1: Increase Strength by 8 (L7) to 15 (L20) 27 Min Alteration Vendor Cla
Thistlecoat
Thistlecoat
DRU(7) RNG(13)
Mana: 25
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 3 (L7) to 5 (L13)
3. Increase Damage Shield by 1
Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you.
Damage Shield Self 25 1: Increase AC by 3 (L7) to 5 (L14)
2: Increase Damage Shield by 1
Permanent Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Cancel Magic
Cancel Magic
BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11)
Mana: 30
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Detrimental
Target: Single
Range: 200
1. Cancel Magic (1)
Cancels magical enchantments affecting your target.
Dispel Single 30 1: Dispel (1) Instant Abjuration Vendor Cla
Chaotic Feedback
Chaotic Feedback
ENC(7)
Mana: 16
Cast: 2.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 43 (L8) to 48 (L13)
2. Stun for 0.0 seconds
Strikes your target with a chaotic burst of mental energy, causing 32 damage and stunning targets below 55 for 1 seconds.
Magic DD Single 16 1: Decrease Hitpoints by 28 (L7) to 32 (L14)
2: Stun: 1s (up to L55)
Instant Evocation Autogranted Vendor Cla
Enchant Clay
Enchant Clay
ENC(7)
Mana: 60
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Large Block of Magic Clay
Enchants a large block of clay with magical energy. Consumes a large block of clay when cast.
Enchant Metal Self 60 1: Summoned: Large Block of Magic Clay Instant Alteration Vendor Cla
Enchant Silver
Enchant Silver
ENC(7)
Mana: 60
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Silver Bar
Enchants a bar of silver with magical energy. Consumes a bar of silver when cast.
Enchant Metal Self 60 1: Summoned: Enchanted Silver Bar Instant Alteration Vendor Cla
Mass Enchant Silver
Mass Enchant Silver
ENC(7)
Mana: 180
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Silver Bar x 5
Enchants five bars of silver with magical energy. Consumes five bars of silver when cast
Enchant Metal Self 180 1: Summoned: Enchanted Silver Bar (×5) Instant Alteration Vendor Cla
Mircyl's Animation
Mircyl's Animation
ENC(7)
Mana: 45
Cast: 3.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 9 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 45 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Skin like Wood
Skin Like Wood
DRU(1) RNG(7)
Mana: 10
Cast: 3.00 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 2 (L1) to 3 (L4)
2. Increase Max Hitpoints by 11 @L1 to 20 @L10
Hardens the skin of your target, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Friendly 10 1: Increase AC by 2 (L1) to 3 (L10)
2: Increase Max Hitpoints by 11 (L1) to 20 (L10)
27 Min Abjuration Vendor Cla

Level 8 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Ignite
Ignite
DRU(8) RNG(19)
Mana: 21
Cast: 2.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 38 (L8) to 46 (L16)
Ignites your target's skin, doing 46 damage.
Fire DD Single 21 1: Decrease Hitpoints by 38 (L8) to 46 (L16) Instant Evocation Autogranted Vendor Cla
Invisibility versus Animals
Invisibility versus Animals
DRU(8) SHM(10)
Mana: 30
Cast: 3.00 sec
Duration: 36 Min
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility versus Animals
Covers your skin in a light veil that renders you invisible to most animals.
Invisibility Friendly 30 1: Invisibility vs Animals 36 Min Divination Vendor Cla
Remove Minor Curse
Remove Minor Curse
CLR(8) DRU(8) SHM(9) PAL(19)
Mana: 25
Cast: 3.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Type: Remove Curse
Target: Single Friendly (or Self)
Range: 100
1. Decrease Curse Counter by 2
Cleanses your target's soul, removing minor curses.
Cure Friendly 25 1: Cure Curse: 2 counters Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Alliance
Alliance
ENC(8)
Mana: 35
Cast: 3.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Increase Faction by 100
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.
Alliance Single 35 1: Increase Faction by 100 Instant Alteration Vendor Cla
Bind Sight
Bind Sight
ENC(8) WIZ(16) RNG(17)
Mana: 15
Cast: 4.00 sec
Duration: 11 Min
Skill: Divination
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 10000
1. Bind Sight
2. Increase Stamina Loss by 2
Covers your face in magical strands, allowing you to see through your target's eyes.
Vision Single 15 1: Bind Sight 14 Min Divination Vendor Cla
Illusion: Gnome
Illusion: Gnome
ENC(8)
Mana: 10
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 12
Cloaks you in a shimmering illusion that makes you appear to be a Gnome.
Illusion: Adventurer Self 10 1: Gnome 36 Min Divination Vendor Cla
Mass Enchant Clay
Mass Enchant Clay
ENC(8)
Mana: 180
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Large Block of Magic Clay x 5
Enchants five large blocks of clay with magical energy. Consumes five large blocks of clay when cast.
Enchant Metal Self 180 1: Summoned: Large Block of Magic Clay (×5) Instant Alteration Vendor Cla

Ranger Spells

Level 9 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Endure Cold
Endure Cold
BST(3) CLR(13) DRU(9) NEC(3) RNG(18) SHD(10) SHM(1)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Cold Resist by 11 (L1) to 20 (L10)
Surrounds your target with an aura of protection, warding away cold for 27 min.
Resist Buff Friendly 20 1: Increase Cold Resist by 11 (L1) to 20 (L10) 27 Min Abjuration Vendor Cla
Light Healing
Light Healing
CLR(4) DRU(9) SHM(9) PAL(10) BST(14) RNG(16)
Mana: 28
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 47 (L4) to 65 (L10)
Mends light wounds, healing 65 hit points.
Heals Friendly 28 1: Increase Hitpoints by 47 (L4) to 65 (L10) Instant Alteration Autogranted Vendor Cla
Protection of Wood
Protection of Wood
DRU(9)
Mana: 25
Cast: 4.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase AC (+10 to +15)
2. Increase Max HP (+10 to +20)
Hardens the skin of your group, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Group 25 1: Increase AC by 3
2: Increase Max Hitpoints by 19 (L9) to 20 (L10)
27 Min Abjuration Vendor Cla
Starshine
Starshine
DRU(9)
Mana: 50
Cast: 5.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Creates a stone that glows with the light of the heavens. This spell can only be cast outdoors.
Summon Utility Self 50 1:
Summoned: Globe of Stars
Summoned: Globe of Stars
MAGIC ITEM LORE ITEM NO DROP TEMPORARY

Slot: PRIMARY SECONDARY
WT: 0.2 Size: TINY
Class: DRU ENC
Race: ALL

Instant Conjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Ebbing Strength
Ebbing Strength
ENC(9)
Mana: 35
Cast: 2.00 sec
Duration: 6 Min
Skill: Alteration
Reuse: 3.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 21 (L12) to 25 (L20)
Weakens your opponent, lowering their strength.
Disempowering Single 35 1: Decrease Strength by 19 (L9) to 25 (L20) 7 Min 30 Sec Alteration Vendor Cla
Kilan's Animation
Kilan's Animation
ENC(9)
Mana: 65
Cast: 4.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 8.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 11 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 65 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla
Languid Pace
Languid Pace
ENC(9) BST(35)
Mana: 50
Cast: 2.25 sec
Duration: 2 Min 30 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 250
2. Decrease Attack Speed by 18% (L12) to 30% (L60)
3. Increase Disease Counter by 6
Constricts your target's muscles, causing their attack speed to slow for 3 min 30s.
Slow Single 50 1: Decrease Attack Speed by 17% (L9) to 27% (L50)
2: Increase Disease Counter by 6
3 Min 30 Sec Alteration Autogranted Vendor Cla
Whirl Till You Hurl
Whirl Till You Hurl
ENC(9)
Mana: 55
Cast: 2.50 sec
Duration: Up to 2 ticks
Skill: Alteration
Reuse: 6.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. SpinStun
Spins a targeted creature up to level 55 in a circle, preventing them from taking any action for 55 seconds.
Stun DD Single 55 1: Stun: 7.5s (up to L55) Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Endure Fire
Endure Fire
BST(9) CLR(8) RNG(9) DRU(1) SHM(5)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Fire Resist by 11 (L1) to 20 (L10)
Surrounds your target with an aura of protection, warding away fire for 27 min.
Resist Buff Friendly 20 1: Increase Fire Resist by 11 (L1) to 20 (L10) 27 Min Abjuration Vendor Cla

Level 10 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Spirit of Wolf
Spirit of Wolf
RNG(28) DRU(10) SHM(9) BST(24)
Mana: 40
Cast: 4.50 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Resist: Unresistable
Type: Movement Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Movement Speed by 30% (L1) to 55% (L50)
Infuses your target with the spirit of the wolf, increasing their movement speed for 36 min.
Movement Friendly 40 1: Increase Movement Speed by 34% (L9) to 55% (L50) 36 Min Alteration Autogranted Vendor Cla
Sprouting Heal
Sprouting Heal
DRU(10)
Mana: 70
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 30 per tick
1. Increase Hitpoints by 100 after 4 ticks
Seeds your target with healing energy, healing for 30 every 6 seconds for 24s and then healing for 100.
Duration Heals Friendly 70 1: Increase Hitpoints by 30 per tick
2: Sprouting Heal Trigger
3: Increase Final Heal by 100
24 Sec Alteration Vendor Cla
Stinging Swarm
Stinging Swarm
DRU(10) RNG(25)
Mana: 71
Cast: 3.00 sec
Duration: 54 Sec
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 27 (L10) to 42 (L25) per tick
Commands a swarm of insects to attack your target relentlessly, causing 42 damage every six seconds for 54s.
Magic DoT Single 71 1: Decrease Hitpoints by 27 (L10) to 42 (L25) per tick 54 Sec Conjuration Vendor Cla
Summon Drink
Summon Drink
MAG(1) SHM(2) CLR(3) DRU(10) BST(17)
Mana: 10
Cast: 4.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Summon Item
Target: Self
Range: 0
1. Summon Item:
Focuses mana into a globe of pure drinking water.
Summon Food/Water Self 10 1:
Summoned: Globe of Water
Summoned: Globe of Water
TEMPORARY

This is a drink!
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Instant Conjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Dark Elf
Illusion: Dark Elf
ENC(10)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 6
Cloaks you in a shimmering illusion that makes you appear to be a Dark Elf.
Illusion: Adventurer Self 30 1: Dark Elf 36 Min Divination Autogranted Vendor Cla
Memory Blur
Memory Blur
ENC(10)
Mana: 40
Cast: 2.50 sec
Duration: Instant
Skill: Alteration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Memblur(10%)
Attacks your target's mind, providing a chance to forget those that have done them harm.
Memory Blur Single 40 1: Memory Blur · 10% chance Instant Alteration Vendor Cla
Mist
Mist
ENC(10)
Mana: 30
Cast: 3.00 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 6 (L12) to 7 (L16)
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 30 1: Increase AC by 4 (L10) to 6 (L16) 27 Min Abjuration Vendor Cla
Serpent Sight
Serpent Sight
SHM(6) ENC(10) BST(16)
Mana: 30
Cast: 5.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Vision
Target: Single Friendly (or Self)
Range: 100
1. Infravision(1)
Fills your target's eyes with the sight of the serpent, granting them improved night vision.
Vision Friendly 30 1: Infravision 27 Min Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Dance of the Fireflies
Dance of the Fireflies
DRU(1) RNG(10)
Mana: 10
Cast: 3.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Summons a swarm of mystic fireflies to your hands, providing light in dark areas.
Summon Utility Self 10 1:
Summoned: Firefly Globe
Summoned: Firefly Globe
Lore Equipped, No Trade, Temporary, Quest, Placeable

Slot: PRIMARY SECONDARY
Size: TINY WT: 0.1
Class: ALL
Race: ALL

Instant Conjuration Vendor Cla
Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)

Level 11 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Halo of Light
Halo of Light
WIZ(9) DRU(11) CLR(12) PAL(16)
Mana: 40
Cast: 5.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Focuses magical energy into a halo that provides an aura of light when worn.
Summon Utility Self 40 1:
Summoned: Halo of Light
Summoned: Halo of Light
MAGIC ITEM LORE ITEM NO DROP TEMPORARY

Slot: HEAD
AC: 3
WT: 0.1 Size: SMALL
Class: CLR PAL DRU WIZ ENC
Race: ALL

Instant Conjuration Vendor Cla
Summon Food
Summon Food
CLR(8) DRU(11) SHM(6) MAG(1) BST(29)
Mana: 10
Cast: 4.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Summon Item
Target: Self
Range: 0
1. Summon Item:
Focuses mana into an edible loaf of black bread.
Summon Food/Water Self 10 1:
Summoned: Black Bread
Summoned: Black Bread
TEMPORARY

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Instant Conjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Charm
Charm
ENC(11)
Mana: 60
Cast: 2.40 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Charm up to level 25
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 25.
Charm Single 60 1: Charm (up to L25) 20 Min 30 Sec Alteration Autogranted Vendor Cla
Choke
Choke
ENC(11)
Mana: 73
Cast: 3.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease HP when cast by 18 (L12) to 20 (L16)
2. Decrease STR by 7 (L12) to 10 (L18)
3. Decrease AGI by 7 (L12) to 10 (L18)
4. Decrease Hitpoints by 12 per tick
Constricts your target's throat, causing 35 damage initially and 22 damage every six seconds for 48s, as well as lowering their strength and agility.
Magic DoT Single 73 1: Decrease Hitpoints by 32 (L11) to 35 (L16)
2: Decrease Strength by 6 (L11) to 10 (L18)
3: Decrease AGI by 6 (L11) to 10 (L18)
4: Decrease Hitpoints by 19 (L11) to 22 (L16) per tick
48 Sec Alteration Autogranted Vendor Cla
Illusion: High Elf
Illusion: High Elf
ENC(11)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 5
Cloaks you in a shimmering illusion that makes you appear to be a High Elf.
Illusion: Adventurer Self 30 1: High Elf 36 Min Divination Vendor Cla
Intellectual Advancement
Intellectual Advancement
ENC(11)
Mana: 35
Cast: 4 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Effective Casting Level by 3
Focuses your target's mental faculties, reducing their fizzle rate.
Fizzle Rate Friendly 35 1: Increase Fizzle Rate by 3 27 Min Alteration Vendor Cla
Mass Thicken Mana
Mass Thicken Mana
ENC(11)
Mana: 300
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Viscous Mana x 5
Thickens mana into a physical form, creating five vials of viscous mana. Consumes five poison vials and five pearls when cast.
Create Item Self 300 1: Summoned: Vial of Viscous Mana (×5) Instant Alteration Vendor Cla
Thicken Mana
Thicken Mana
ENC(11)
Mana: 100
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Viscous Mana
Thickens mana into a physical form. Consumes a poison vial and a pearl when cast.
Create Item Self 100 1: Summoned: Vial of Viscous Mana Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Hawk Eye
Hawk Eye
RNG(11)
Mana: 125
Cast: 3.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 3.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
Range: 0
1. Increase Chance to Hit by 10%
Focuses your vision, considerably improving your aim with a bow.
Vision Self 125 1: Increase Accuracy by 10 Permanent Alteration Autogranted Vendor Cla

Level 12 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Bind Affinity
Bind Affinity
CLR(10) DRU(12) ENC(12) MAG(12) NEC(12) WIZ(12) SHM(14)
Mana: 100
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Bind Affinity
Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities.
Utility Beneficial Single 100 1: Bind Affinity Instant Alteration Vendor Cla
Cascade of Hail
Cascade of Hail
DRU(12)
Mana: 62
Cast: 2.75 sec
Duration: Instant
Skill: Evocation
Reuse: 12.00 sec
Resist: Cold (0)
Type: Detrimental
Target: Targeted AE
Range: 150
1. Decrease Hitpoints by 27
Calls down a hailstorm from the sky, causing three waves of 27 damage, up to a maximum of 4 targets hit.
Cold DD Targeted AE 62 1: Decrease Hitpoints by 27 Instant Evocation Autogranted Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Bind Affinity
Bind Affinity
CLR(10) DRU(12) ENC(12) MAG(12) NEC(12) WIZ(12) SHM(14)
Mana: 100
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Bind Affinity
Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities.
Utility Beneficial Single 100 1: Bind Affinity Instant Alteration Autogranted Vendor Cla
Enduring Breath
Enduring Breath
RNG(20) DRU(6) SHM(12) ENC(12) BST(25)
Mana: 35
Cast: 4.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Enduring Breath
4. Consumes: Fish Scales
Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast.
Utility Beneficial Friendly 35 1: Enduring Breath (Water Breathing) 27 Min Alteration Vendor Cla
Illusion: Erudite
Illusion: Erudite
ENC(12)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 3
Cloaks you in a shimmering illusion that makes you appear to be an Erudite.
Illusion: Adventurer Self 30 1: Erudite 36 Min Divination Vendor Cla
Illusion: Halfling
Illusion: Halfling
ENC(12)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 11
Cloaks you in a shimmering illusion that makes you appear to be a Halfling.
Illusion: Adventurer Self 30 1: Halfling 36 Min Divination Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Feet like Cat
Feet like Cat
SHM(3) RNG(12)
Mana: 40
Cast: 5.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Statistic Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Agility by 12 (L3) to 18 (L9)
Infuses your target with a feline spirit, increasing their agility for 36 min.
Agility Friendly 40 1: Increase AGI by 12 (L3) to 18 (L9) 36 Min Alteration Autogranted Vendor Cla

Level 13 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Befriend Animal
Befriend Animal
DRU(13) SHM(25)
Mana: 70
Cast: 4.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 8.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Charm (up to L24)
Beckons to the animals of the wild, allowing you to control them.
Charm Animal 70 1: Charm (up to L24) 20 Min 30 Sec Alteration Autogranted Vendor Cla
Expulse Summoned
Expulse Summoned
DRU(13) MAG(18) CLR(27)
Mana: 41
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 113 (L13) to 122 (L22)
A burst of holy light that inflicts 122 damage to a summoned target.
Summoned DD Construct 41 1: Decrease Hitpoints by 113 (L13) to 122 (L22) Instant Evocation Vendor Cla
See Invisible
See Invisible
WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32)
Mana: 25
Cast: 2.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. See Invisible
Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min.
Vision Friendly 25 1: See Invisible 27 Min Divination Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Enthrall
Enthrall
ENC(13)
Mana: 45
Cast: 2.50 sec
Duration: 8 ticks
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Mesmerize (2/55)
2. Memblur(1%)
Causes your opponent to fall into an enchanted sleep for up to 48s. This spell works on creatures up to level 55.
Enthrall Single 45 1: Mesmerize (up to L55) 48 Sec Conjuration Autogranted Vendor Cla
Illusion: Dwarf
Illusion: Dwarf
ENC(13)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 8
Cloaks you in a shimmering illusion that makes you appear to be a Dwarf.
Illusion: Adventurer Self 30 1: Dwarf 36 Min Divination Vendor Cla
Rune I
Rune I
ENC(13)
Mana: 41
Cast: 3.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. UNKNOWN CALC 111 base 27 max 55 attrib Absorb Damage
Covers your target in a shimmer of runes that absorb damage. Consumes a cat's eye agate when cast.
Rune Friendly 41 1: Increase Stoneskin by 27 (L13) to 55 (L21) 36 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Cure Poison
Cure Poison
BST(13) CLR(1) DRU(5) PAL(5) RNG(13) SHM(2)
Mana: 20
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Cure
Target: Single Friendly (or Self)
Range: 100
1. Decrease Poison Counter by 4
Removes toxin from your target's system, curing them of minor poisons.
Cure Friendly 20 1: Cure Poison: 1 counter Instant Alteration Vendor Cla
Thistlecoat
Thistlecoat
DRU(7) RNG(13)
Mana: 25
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 3 (L7) to 5 (L13)
3. Increase Damage Shield by 1
Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you.
Damage Shield Self 25 1: Increase AC by 3 (L7) to 5 (L14)
2: Increase Damage Shield by 1
Permanent Abjuration Autogranted Vendor Cla

Level 14 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Levitate
Levitate
RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32)
Mana: 30
Cast: 3.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
3. Levitate
4. Consumes: Bat Wing
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast.
Levitate Friendly 30 1: Levitate 20 Min 30 Sec Alteration Autogranted Vendor Cla
Skin like Rock
Skin Like Rock
DRU(14) RNG(21)
Mana: 60
Cast: 5.00 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 5 (L14) to 6 (L16)
2. Increase Max Hitpoints by 54 (L14) to 105 (L65)
3. Increase HP when cast by 54 (L14) to 105 (L65)
Hardens the skin of your target, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Friendly 60 1: Increase AC by 5 (L14) to 6 (L18)
2: Increase Max Hitpoints by 54 (L14) to 90 (L50)
3: Increase Hitpoints by 54 (L14) to 90 (L50)
27 Min Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Breeze
Breeze
ENC(14)
Mana: 35
Cast: 2.50 sec
Duration: 27 minutes 6 seconds
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 200
2. Increase Mana by 2 per tick
Calms your target's thoughts, allowing them to regenerate mana more quickly.
Mana Friendly 35 1: Increase Mana by 4 (L14) to 6 (L20) per tick 27 Min Alteration Autogranted Vendor Cla
Enchant Electrum
Enchant Electrum
ENC(14)
Mana: 75
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Electrum Bar
Enchants a bar of electrum with magical energy. Consumes a bar of electrum when cast.
Enchant Metal Self 75 1: Summoned: Enchanted Electrum Bar Instant Alteration Vendor Cla
Invisibility versus Undead
Invisibility vs. Undead
NEC(1) Shadowknight(4) CLR(11) ENC(14) PAL(17)
Mana: 40
Cast: 4.00 sec
Duration: 27 Min
Skill: Divination
Reuse: 4.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility versus Undead
Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 27 min.
Invisibility Friendly 40 1: Invisibility vs Undead 27 Min Divination Vendor Cla
Mass Enchant Electrum
Mass Enchant Electrum
ENC(14)
Mana: 225
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Electrum Bar x 5
Enchants five bars of electrum with magical energy. Consumes five bars of electrum when cast.
Enchant Metal Self 225 1: Summoned: Enchanted Electrum Bar (×5) Instant Alteration Vendor Cla
Shalee's Animation
Shalee's Animation
ENC(14)
Mana: 85
Cast: 5.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 10.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 16 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 85 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Burst of Fire
Burst of Fire
DRU(3) RNG(14)
Mana: 7
Cast: 1.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 11 (L3) to 14 (L8)
Creates a ball of fire that burns your target, doing 14 damage.
Fire DD Single 7 1: Decrease Hitpoints by 11 (L3) to 14 (L8) Instant Evocation Autogranted Vendor Cla
Camouflage
Camouflage
DRU(4) RNG(14)
Mana: 15
Cast: 5.00 sec
Duration: 20 Min
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility
2. Requires: Outdoors
Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings.
Invisibility Friendly 15 1: Invisibility 20 Min Divination Autogranted Vendor Cla

Level 15 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Calm Animal
Calm Animal
DRU(15) RNG(31)
Mana: 45
Cast: 2.50 sec
Duration: 42 Sec
Skill: Alteration
Reuse: 5.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Animal
Range: 200
1. Reduce Aggro Radius by 5 (up to L50)
2. Reaction Radius (10/50)
3. Pacify
Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 50.
Calm Animal 45 1: Reduce Aggro Radius (up to L50)
2: Assist Radius (up to L50)
3: Add Hate (Aggro)
42 Sec Alteration Vendor Cla
Ring of North Karana
Ring of Karana
DRU(15)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -2706,-1494,-4 in North Karana
Opens a mystical portal that transports you to the Northern Plains of Karana.
Antonica Self 150 1: Teleport target: northkarana Instant Alteration Vendor Cla
Ring of Surefall Glade
Ring of Surefall Glade
DRU(15)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -209,-391,9 in qrg
Opens a mystical portal that transports you to Surefall Glade.
Antonica Self 150 1: Teleport target: qrg Instant Alteration Autogranted Vendor Cla
Terrorize Animal
Terrorize Animal
DRU(15)
Mana: 30
Cast: 1.75 sec
Duration: 9 ticks
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (-20)
Type: Detrimental
Target: Animal
Range: 200
1. Fear (up to L52)
99. Duration: 54 seconds
Incites fear in an animal target, causing them to flee.
Fear Animal 30 1: Fear (up to L52) 54 Sec Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Barbarian
Illusion: Barbarian
ENC(15)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 2
Cloaks you in a shimmering illusion that makes you appear to be a Barbarian.
Illusion: Adventurer Self 30 1: Barbarian 36 Min Divination Vendor Cla
Illusion: Tree
Illusion: Tree
ENC(15)
Mana: 30
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 143
2. Root
Cloaks you in a shimmering illusion that makes you appear to be a tree. This spell can only be cast outdoors.
Illusion: Other Self 30 1: UNKNOWN RACE
2: Root
36 Min Divination Vendor Cla
Levitate
Levitate
RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32)
Mana: 30
Cast: 3.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
3. Levitate
4. Consumes: Bat Wing
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast.
Levitate Friendly 30 1: Levitate 20 Min 30 Sec Alteration Vendor Cla
Quickness
Quickness
ENC(15) SHM(26)
Mana: 80
Cast: 3.10 sec
Duration: 11 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Attack Speed by 28% (L16) to 30% (L20)
Grants your target quickened movement, increasing their attack speed for 11 min.
Haste Friendly 80 1: Increase Attack Speed by 27% (L15) to 30% (L20) 11 Min Alteration Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Grasping Roots
Grasping Roots
DRU(2) RNG(15)
Mana: 35
Cast: 2.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 10
2. Root
Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s.
Root Single 35 1: Decrease Hitpoints by 10
2: Root
48 Sec Alteration Autogranted Vendor Cla
Invoke Lightning
Invoke Lightning
DRU(4) RNG(15)
Mana: 32
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 20 (L4) to 25 (L9)
Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell).
Magic DD Targeted AE 32 1: Decrease Hitpoints by 20 (L4) to 25 (L9) Instant Evocation Autogranted Vendor Cla
Searing Arrow
Searing Arrow
RNG(15)
Mana: 35
Cast: 0.50 sec
Duration: 6 Sec
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 58
2. Decrease Hitpoints by 29 per tick
Hurls a magically burning arrow at your target, causing 58 damage initially and 29 damage every six seconds for 6s.
Fire DD Single 35 1: Decrease Hitpoints by 58
2: Decrease Hitpoints by 29 per tick
6 Sec Evocation Vendor Cla

Level 16 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Careless Lightning
Careless Lightning
DRU(16) RNG(37)
Mana: 37
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 96 (L16) to 105 (L25)
Calls down lightning from the sky, causing 105 damage to your target.
Magic DD Single 37 1: Decrease Hitpoints by 96 (L16) to 105 (L25) Instant Evocation Autogrant Vendor Cla
Dizzying Wind
Dizzying Wind
DRU(16)
Mana: 50
Cast: 2.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 81 (L16) to 95 (L30)
2. Stun for 0.0 seconds
Summons a whirling wind to stun your target while also doing 95 damage. This spell can only stun targets up to level 55 for 1 seconds.
Magic DD Single 50 1: Decrease Hitpoints by 81 (L16) to 95 (L30)
2: Stun: 1s (up to L55)
Instant Conjuration Vendor Cla
Ring of Butcherblock
Ring of Butcher
DRU(16)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -2135,1984,3 in Butcherblock Mountains
Opens a mystical portal that transports you to the Butcherblock Mountains.
Faydwer Self 150 1: Teleport target: butcher Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Chase the Moon
Chase the Moon
ENC(16)
Mana: 70
Cast: 3.50 sec
Duration: 6 ticks
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Fear(1)
Fills your enemies' mind with confusion, causing them to flee.
Fear Single 70 1: Fear (up to L52) 36 Sec Alteration Vendor Cla
Disempower
Disempower
SHM(12) ENC(16)
Mana: 45
Cast: 2.25 sec
Duration: 2 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease STA by 10 (L14) to 20 (L34)
3. Decrease STR by 14 (L14) to 15 (L16)
4. Decrease AC by 6 (L14) to 9 (L28)
Strips the willpower from your target, decreasing their strength, stamina, and armor class for 2 min.
Disempowering Single 45 1: Decrease STA by 9 (L12) to 20 (L34)
2: Decrease Strength by 13 (L12) to 15 (L16)
3: Decrease AC by 5 (L12) to 7 (L28)
2 Min Alteration Vendor Cla
Mesmerization
Mesmerization
ENC(16)
Mana: 60
Cast: 3.00 sec
Duration: 4 ticks
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200 (AE Range: 30)
1. Mesmerize (2/55)
2. Memblur(1%)
Cause enemies in a small area around your target to fall into an enchanted sleep for up to 24 secs (4 ticks). This spell works on creatures up to level 55. (2.91 mana per second)
Enthrall Targeted AE 60 1: Mesmerize (up to L55) 24 Sec Conjuration Autogranted Vendor Cla
Sanity Warp
Sanity Warp
ENC(16)
Mana: 38
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 88 (L16) to 95 (L23)
2. Stun for 0.0 seconds
Strikes your target with a chaotic burst of mental energy, causing 87 damage and stunning targets up to level 55 for 1 second.
Magic DD Single 38 1: Decrease Hitpoints by 81 (L16) to 87 (L22)
2: Stun: 1s (up to L55)
Instant Evocation Vendor Cla
Shielding
Shielding
WIZ(15) ENC(16) MAG(16) NEC(16)
Mana: 50
Cast: 5.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 45 (L15) to 50 (L20)
2. Increase AC by 15 (L16) to 18 (L21)
6. Increase Magic Resist by 12
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.
Shielding Self 50 1: Increase Max Hitpoints by 45 (L15) to 50 (L20)
2: Increase AC by 9 (L15) to 11 (L21)
3: Increase Magic Resist by 11 (L15) to 12 (L16)
Permanent Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Light Healing
Light Healing
CLR(4) DRU(9) SHM(9) PAL(10) BST(14) RNG(16)
Mana: 28
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 47 (L4) to 65 (L10)
Mends light wounds, healing 65 hit points.
Heals Friendly 28 1: Increase Hitpoints by 47 (L4) to 65 (L10) Instant Alteration Autogranted Vendor Cla
Panic Animal
Panic Animal
DRU(1) RNG(16)
Mana: 10
Cast: 2.00 sec
Duration: 3 ticks
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Fear (up to L52)
Incites fear in most animals, causing them to flee.
Fear Animal 10 1: Fear (up to L52) 18 Sec Alteration Vendor Cla
Ward Summoned
Ward Summoned
DRU(2) MAG(9) RNG(16) CLR(17)
Mana: 6
Cast: 1.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 6 (L2) to 14 (L18)
A burst of holy power that inflicts 14 damage to a summoned target.
Summoned DD Construct 6 1: Decrease Hitpoints by 6 (L2) to 14 (L18) Instant Evocation Vendor Cla

Level 17 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Barbcoat
Barbcoat
DRU(17) RNG(30)
Mana: 50
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 8 (L17) to 10 (L22)
3. Increase Damage Shield by 2
Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you.
Damage Shield Self 50 1: Increase AC by 8 (L17) to 10 (L24)
2: Increase Damage Shield by 2
Permanent Abjuration Vendor Cla
Ring of Toxxulia
Ring of Toxxulia
DRU(17)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to 1099,-357,-53 in Toxxulia Forest
Opens a mystical portal that transports you to the Toxxulia Forest.
Odus Self 150 1: Teleport target: tox Instant Alteration Vendor Cla
Ring of West Commons
Ring of West Commons
DRU(17)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to 478,1427,-48 in West Commonlands
Opens a mystical portal that transports you to the Western Commonlands.
Antonica Self 150 1: Teleport target: commons Instant Alteration Vendor Cla
Shield of Barbs
Shield of Barbs
DRU(17)
Mana: 60
Cast: 2.50 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 7 (L19) to 9 (L24)
Surrounds your target in a shield of barbs that causes damage to anything that strikes them for 15 min.
Damage Shield Friendly 60 1: Increase Damage Shield by 7 (L17) to 9 (L24) 15 Min Abjuration Autogranted Vendor Cla
Tiny Companion
Tiny Companion
BST(19) DRU(17) ENC(19) MAG(19) NEC(19) SHD(19) SHM(16)
Mana: 50
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Type: Utility Beneficial
Target: Pet
Range: 200
1. Decrease Pet Size by 50%
Shrinks your pet, allowing it better mobility in tight quarters.
Pet Pet 50 1: Increase Shrink Pet by 50 Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Cloud
Cloud
ENC(17)
Mana: 40
Cast: 4.00 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 9 (L20) to 10 (L25)
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 40 1: Increase AC by 6 (L17) to 8 (L25) 36 Min Abjuration Vendor Cla
Endure Magic
Endure Magic
CLR(16) PAL(29) DRU(34) SHM(19) ENC(17) BST(34)
Mana: 40
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Magic Resist by 20
Surrounds your target with an aura of protection, warding away magic for 27 min.
Resist Buff Friendly 40 1: Increase Magic Resist by 20 27 Min Abjuration Vendor Cla
Illusion: Ogre
Illusion: Ogre
ENC(17)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 10
Cloaks you in a shimmering illusion that makes you appear to be an Ogre.
Illusion: Adventurer Self 50 1: Ogre 36 Min Divination Vendor Cla
Intellectual Superiority
Intellectual Superiority
ENC(17)
Mana: 70
Cast: 4 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Effective Casting Level by 6
Focuses your target's mental faculties, reducing their fizzle rate.
Fizzle Rate Friendly 70 1: Increase Fizzle Rate by 6 27 Min Alteration Vendor Cla
Sisna's Animation
Sisna's Animation
ENC(17)
Mana: 105
Cast: 6.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 12.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 19 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 105 1: Summons an Animation Pet Instant Conjuration Autogranted Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Bind Sight
Bind Sight
ENC(8) WIZ(16) RNG(17)
Mana: 15
Cast: 4.00 sec
Duration: 11 Min
Skill: Divination
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 10000
1. Bind Sight
2. Increase Stamina Loss by 2
Covers your face in magical strands, allowing you to see through your target's eyes.
Vision Single 15 1: Bind Sight 14 Min Divination Vendor Cla
Firefist
Firefist
DRU(6) RNG(17)
Mana: 30
Cast: 3.50 sec
Duration: Permanent
Skill: Evocation
Reuse: 7.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase ATK by 4 (L6) to 10 (L18)
Fills your hands with the force of flame, increasing your attack rating.
Attack Self 30 1: Increase ATK by 4 (L6) to 10 (L18) Permanent Evocation Autogranted Vendor Cla

Level 18 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Cancel Magic
Cancel Magic
BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11)
Mana: 30
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Detrimental
Target: Single
Range: 200
1. Cancel Magic (1)
Cancels magical enchantments affecting your target.
Dispel Single 30 1: Dispel (1) Instant Abjuration Vendor Cla
Feral Spirit
Feral Spirit
DRU(18)
Mana: 50
Cast: 6.50 sec
Duration: 60 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Pet
Range: 100
1. Increase Attack Speed by 16% (L19) to 20% (L32)
2. Increase STR by 16 (L19) to 20 (L32)
3. Increase AC by 7 (L19) to 14 (L65)
Fills your pet with a feral spirit, increasing their attack speed, strength, and armor class.
Pet Haste Pet 50 1: Increase Strength by 16 (L18) to 20 (L32)
2: Increase Attack Speed by 16% (L18) to 20% (L32)
3: Increase AC by 6 (L18) to 10 (L50)
60 Min Alteration Autogranted Vendor Cla
Lesser Succor
Lesser Succor
DRU(18)
Mana: 150
Cast: 10.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleports your group to a safe location in the current zone (Typically close to location 0,0,0)
2. Decreases mana by -300.
Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it.
Transport Group 150 1: Decrease Mana by 300
2: Teleport target: same
Instant Alteration Autogranted Vendor Cla
Superior Camouflage
Superior Camouflage
DRU(18) RNG(47)
Mana: 40
Cast: 5.00 sec
Duration: 24 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility
Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings.
Invisibility Friendly 40 1: Invisibility 24 Min Divination Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Calm
Calm
CLR(15) ENC(18) PAL(43)
Mana: 50
Cast: 2.50 sec
Duration: 42 Sec
Skill: Alteration
Reuse: 5.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Frenzy Radius (5/50)
2. Reaction Radius (5/50)
3. Pacify
Calms the mind of your target, lowering its aggressiveness for 42s. Affects creatures up to level 50.
Calm Single 50 1: Reduce Aggro Radius (up to L50)
2: Assist Radius (up to L50)
3: Add Hate (Aggro)
42 Sec Alteration Vendor Cla
Illusion: Troll
Illusion: Troll
ENC(18)
Mana: 100
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 9
6. Increase Hitpoints by 1 per tick
Cloaks you in a shimmering illusion that makes you appear to be a Troll. This spell also increases your regeneration rate slightly.
Illusion: Adventurer Self 100 1: Troll
2: Increase Hitpoints by 1 per tick
36 Min Divination Vendor Cla
Sympathetic Aura
Sympathetic Aura
ENC(18)
Mana: 40
Cast: 5.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase CHA by 16 (L20) to 18 (L24)
Cloaks your target in a sympathetic aura, increasing their charisma.
Charisma Friendly 40 1: Increase CHA by 15 (L18) to 18 (L24) 36 Min Alteration Vendor Cla
Tashani
Tashani
ENC(18)
Mana: 20
Cast: 1.00 sec
Duration: 11 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Detrimental
Target: Single
Range: 200
1. Increase Poison Counter by 1
2. Decrease Magic Resist by 20 (L20) to 23 (L26)
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
Resist Debuffs Single 20 1: Increase Poison Counter by 1
2: Decrease Magic Resist by 19 (L18) to 23 (L26)
14 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Endure Cold
Endure Cold
BST(3) CLR(13) DRU(9) NEC(3) RNG(18) SHD(10) SHM(1)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Cold Resist by 11 (L1) to 20 (L10)
Surrounds your target with an aura of protection, warding away cold for 27 min.
Resist Buff Friendly 20 1: Increase Cold Resist by 11 (L1) to 20 (L10) 27 Min Abjuration Vendor Cla

Level 19 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Endure Disease
Endure Disease
BST(22) CLR(11) PAL(38) SHD(26) DRU(19) SHM(8) NEC(11)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Disease Resist by 18 (L8) to 20 (L10)
Surrounds your target with an aura of protection, warding away disease for 27 min.
Resist Buff Friendly 20 1: Increase Disease Resist by 18 (L8) to 20 (L10) 27 Min Abjuration Vendor Cla
Endure Poison
Endure Poison
CLR(6) PAL(21) DRU(19) SHM(11) BST(18)
Mana: 20
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
2. Increase Poison Resist by 16 (L6) to 20 (L10)
Surrounds your target with an aura of protection, warding away poison for 27 min.
Resist Buff Friendly 20 1: Increase Poison Resist by 16 (L6) to 20 (L10) 27 Min Abjuration Vendor Cla
Healing
Healing
CLR(10) PAL(20) RNG(28) DRU(19) SHM(19) BST(24)
Mana: 65
Cast: 2.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 135 (L10) to 175 (L20)
Mends moderate wounds, healing 175 hit points.
Heals Friendly 65 1: Increase Hitpoints by 135 (L10) to 175 (L20) Instant Alteration Autogranted Vendor Cla
Protection of Rock
Protection of Rock
DRU(19)
Mana: 150
Cast: 6.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Armor Class by 6
2. Increase Max Hitpoints by 80
3. Increase HP when cast by 80
Hardens the skin of your group, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Group 150 1: Increase AC by 6
2: Increase Max Hitpoints by 59 (L19) to 90 (L50)
3: Increase Hitpoints by 59 (L19) to 90 (L50)
27 Min Abjuration Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Berserker Strength
Berserker Strength
ENC(19)
Mana: 45
Cast: 3.00 sec
Duration: 3 Min
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase STR by 20 (L20) to 25 (L30)
2. Increase Absorb Damage by 30 (L20) to 50 (L60)
3. Decrease AGI by 11 (L20) to 15 (L28)
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.
Strength Friendly 45 1: Increase Strength by 19 (L19) to 25 (L30)
2: Increase Stoneskin by 29 (L19) to 45 (L50)
3: Decrease AGI by 10 (L19) to 15 (L28)
3 Min Alteration Vendor Cla
Crystallize Mana
Crystallize Mana
ENC(19)
Mana: 200
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Cloudy Mana
Crystallizes mana into a physical form. Consumes a poison vial and a peridot when cast.
Create Item Self 200 1: Summoned: Vial of Cloudy Mana Instant Alteration Vendor Cla
Feckless Might
Feckless Might
ENC(19)
Mana: 45
Cast: 2.50 sec
Duration: 5 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 26 (L20) to 30 (L28)
Weakens your opponent, lowering their strength.
Disempowering Single 45 1: Decrease Strength by 25 (L19) to 30 (L28) 6 Min 30 Sec Alteration Vendor Cla
Tiny Companion
Tiny Companion
BST(19) DRU(17) ENC(19) MAG(19) NEC(19) SHD(19) SHM(16)
Mana: 50
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Type: Utility Beneficial
Target: Pet
Range: 200
1. Decrease Pet Size by 50%
Shrinks your pet, allowing it better mobility in tight quarters.
Pet Pet 50 1: Increase Shrink Pet by 50 Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Ignite
Ignite
DRU(8) RNG(19)
Mana: 21
Cast: 2.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 38 (L8) to 46 (L16)
Ignites your target's skin, doing 46 damage.
Fire DD Single 21 1: Decrease Hitpoints by 38 (L8) to 46 (L16) Instant Evocation Autogranted Vendorr Cla

Level 20 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Flowering Heal
Flowering Heal
DRU(20)
Mana: 130
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 60 per tick
1. Increase Hitpoints by 197 after 4 ticks
Seeds your target with healing energy, healing for 60 every 6 seconds for 24s and then healing for 197.
Duration Heals Friendly 130 1: Increase Hitpoints by 60 per tick
2: Flowering Heal Trigger
3: Increase Final Heal by 197
24 Sec Alteration Vendor Cla
Resist Fire
Resist Fire
DRU(20) SHM(27) CLR(33) RNG(46)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Fire Resist by 30 (L20) to 40 (L30)
Surrounds your target with an aura of protection, warding away fire for 36 min.
Resist Buff Friendly 50 1: Increase Fire Resist by 30 (L20) to 40 (L30) 36 Min Abjuration Vendor Cla
Ring of South Ro
Ring of South Ro
DRU(20)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -2034,317,-19 in South Ro
Opens a mystical portal that transports you to The Southern Desert of Ro.
Antonica Self 150 1: Teleport target: sro Instant Alteration Vendor Cla
Ring of Stonebrunt
Ring of Stonebrunt
DRU(20)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -4531,673,0 in Stonebrunt Mountains
Opens a mystical portal that transports you to The Stonebrunt Mountains.
Odus Self 150 1: Teleport target: stonebrunt Instant Alteration Vendor Cla
Wolf Form
Wolf Form
DRU(20) RNG(48)
Mana: 60
Cast: 4.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion (race #796)
2. Increase Movement Speed by 42% (L24) to 55% (L50)
3. Increase ATK by 25 (L24) to 30 (L29)
Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating.
Movement Self 60 1: Ancient Wolf
2: Increase Movement Speed by 40% (L20) to 55% (L50)
3: Increase ATK by 21 (L20) to 30 (L29)
Permanent Alteration Autogranted Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Benevolence
Benevolence
ENC(20)
Mana: 50
Cast: 4.00 sec
Duration: Instant (until zoning/recast)
Skill: Alteration
Reuse: 3.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Increase Faction by 200
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.
Alliance Single 50 1: Increase Faction by 200 Instant Alteration Vendor Cla
Color Shift
Color Shift
ENC(20)
Mana: 40
Cast: 1.50 sec
Duration: Instant
Skill: Divination
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: 25 (AOE)
1. Stun for 6.0 seconds
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55.
Stun DD PB AE 40 1: Stun: 6s (up to L55) Instant Divination Vendor Cla
Illusion: Iksar
Illusion: Iksar
ENC(20)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes 6 seconds
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 128
Cloaks you in a shimmering illusion that makes you appear to be an Iksar. This spell also increases your regeneration rate slightly.
Illusion: Adventurer Self 50 1: Iksar
2: Increase Hitpoints by 1 per tick
36 Min Divination Vendor Cla
Mass Crystallize Mana
Mass Crystallize Mana
ENC(20)
Mana: 600
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Cloudy Mana x 5
Crystallizes mana into a physical form, creating five vials of crystallized mana. Consumes five poison vials and five peridots when cast
Create Item Self 600 1: Summoned: Vial of Cloudy Mana (×5) Instant Alteration Vendor Cla
Shifting Sight
Shifting Sight
ENC(20) WIZ(38)
Mana: 30
Cast: 4.00 sec
Duration: 16 Min
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 10000
1. Bind Sight
2. Increase Stamina Loss by 2
3. Infravision(1)
Shifts your vision to your target's eyes, increasing vision range, as well as vastly improving night vision.
Vision Friendly 30 1: Bind Sight
2: Infravision
20 Min 30 Sec Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Enduring Breath
Enduring Breath
RNG(20) DRU(6) SHM(12) ENC(12) BST(25)
Mana: 35
Cast: 4.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Enduring Breath
4. Consumes: Fish Scales
Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast.
Utility Beneficial Friendly 35 1: Enduring Breath (Water Breathing) 27 Min Alteration Vendor Cla
Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)

Level 21 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Ensnaring Roots
Ensnaring Roots
DRU(21) RNG(45)
Mana: 60
Cast: 2.50 sec
Duration: 1 Min 36 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 31 (L21) to 60 (L50)
2. Root
Commands roots to take hold of your target, doing 60 damage, and preventing their movement for 1 min 36s.
Root Single 60 1: Decrease Hitpoints by 31 (L21) to 60 (L50)
2: Root
1 Min 36 Sec Alteration Vendor Cla
Ring of Steamfont
Ring of Steamfont
DRU(21)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -1779,1668,-104 in Steamfont Mountains
Opens a mystical portal that transports you to the Steamfont Mountains.
Faydwer Self 150 1: Teleport target: steamfont Instant Alteration Vendor Cla
Spirit of Cheetah
Spirit of Cheetah
DRU(21) SHM(21)
Mana: 20
Cast: 0.50 sec
Duration: 8 ticks
Skill: Alteration
Reuse: 600.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
2. Increase Movement Speed by 75%
Imbues you with the spirit of the cheetah, greatly increasing your movement speed for 48s.
Movement Self 20 1: Increase Movement Speed by 96% (L21) to 115% (L40) 48 Sec Alteration Vendor Cla
Tremor
Tremor
DRU(21) CLR(34)
Mana: 200
Cast: 4.00 sec
Duration: Instant
Skill: Evocation
Reuse: 10.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: 30
1. Decrease Hitpoints by 106 (L21) to 122 (L29)
Causes the earth to tremble around you, causing between 106 and 122 damage to as many as 24 others nearby.
Magic DD PB AE 200 1: Decrease Hitpoints by 106 (L21) to 122 (L29) Instant Evocation Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Alacrity
Alacrity
ENC(21) SHM(42)
Mana: 115
Cast: 4.00 sec
Duration: 11 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Attack Speed by 34% (L24) to 40% (L36)
Grants your target quickened movement, increasing their attack speed for 11 min.
Haste Friendly 115 1: Increase Attack Speed by 32% (L21) to 40% (L36) 11 Min Alteration Vendor Cla
Chaos Flux
Chaos Flux
ENC(21)
Mana: 67
Cast: 3.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 143 (L24) to 150 (L28)
2. Stun for 0.0 seconds
Strikes your target with a chaotic burst of mental energy, causing 175 damage and stunning targets up to level 55 for 1 second.
Magic DD Single 67 1: Decrease Hitpoints by 152 (L21) to 175 (L33)
2: Stun: 1s (up to L55)
Instant Evocation Vendor Cla
Illusion: Earth Elemental
Illusion: Earth Elemental
ENC(21)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 75
2. Increase STR by 10
Cloaks you in a shimmering illusion that makes you appear to be an Earth Elemental. This spell also grants you increased strength.
Illusion: Other Self 50 1: Elemental
2: Increase Strength by 10
36 Min Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Skin like Rock
Skin Like Rock
DRU(14) RNG(21)
Mana: 60
Cast: 5.00 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 5 (L14) to 6 (L16)
2. Increase Max Hitpoints by 54 (L14) to 105 (L65)
3. Increase HP when cast by 54 (L14) to 105 (L65)
Hardens the skin of your target, increasing their hit points and armor class for 27 min.
HP Buff (Line 1) Friendly 60 1: Increase AC by 5 (L14) to 6 (L18)
2: Increase Max Hitpoints by 54 (L14) to 90 (L50)
3: Increase Hitpoints by 54 (L14) to 90 (L50)
27 Min Abjuration Vendor Cla

Level 22 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Pogonip
Pogonip
DRU(22)
Mana: 125
Cast: 3.50 sec
Duration: Instant
Skill: Evocation
Reuse: 12.00 sec
Resist: Cold (0)
Type: Detrimental
Target: Targeted AE
Range: 150
1. Decrease Hitpoints by 62
Calls down a hailstorm from the sky, causing three waves of 62 damage, up to a maximum of 4 targets hit.
Cold DD Targeted AE 125 1: Decrease Hitpoints by 62 Instant Evocation Vendor Cla
Ring of Feerrott
Ring of Feerrott
DRU(22)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to 367,-1885,16 in Feerrott
Opens a mystical portal that transports you to the Feerrott Jungle.
Antonica Self 150 1: Teleport target: feerrott Instant Alteration Vendor Cla
Ring of Lavastorm
Ring of Lavastorm
DRU(22)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to 1014,1389,131 in Lavastorm Mountains
Opens a mystical portal that transports you to the Lavastorm Mountains.
Antonica Self 150 1: Teleport target: lavastorm Instant Alteration Vendor Cla
Sunbeam
Sunbeam
DRU(22)
Mana: 40
Cast: 3.00 sec
Duration: 3 ticks
Skill: Divination
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Blindness
Calls down an intense sunbeam that blinds any creature near your target. Only usable outdoors.
Blind Targeted AE 40 1: Blind 12 Sec Divination Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Rune II
Rune II
ENC(22)
Mana: 83
Cast: 4.00 sec
Duration: 54 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. UNKNOWN CALC 112 base 71 max 118 attrib Absorb Damage
Covers your target in a shimmer of runes that absorb damage. Consumes a bloodstone when cast.
Rune Friendly 83 1: Increase Stoneskin by 71 (L22) to 118 (L30) 54 Min Abjuration Vendor Cla
Sagar's Animation
Sagar's Animation
ENC(22)
Mana: 130
Cast: 7.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 14.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 22 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 130 1: Summons an Animation Pet Instant Conjuration Vendor Cla
Strip Enchantment
Strip Enchantment
ENC(22)
Mana: 70
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic(1)
2. Cancel Magic(1)
3. Cancel Magic(1)
4. Cancel Magic(1)
Tears the magic from your target, causing their enchantments to fade.
Dispel Single 70 1: Dispel (1) Instant Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Cure Disease
Cure Disease
BST(4) CLR(4) DRU(4) NEC(13) PAL(11) RNG(22) Shadowknight(19) SHM(1)
Mana: 20
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Cure
Target: Single Friendly (or Self)
Range: 100
1. Decrease Disease Counter by 4
Cleanses your target's immune system, curing minor diseases.
Cure Friendly 20 1: Cure Disease: 1 counter Instant Alteration Vendor Cla
Harmony
Harmony
RNG(22) DRU(5)
Mana: 25
Cast: 3.00 sec
Duration: 2 Min
Skill: Abjuration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Targeted AE
Range: 200
1. Reduce Aggro Radius by 15 (up to L40)
2. Reaction Radius (15/40)
Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 40, and only works outdoors.
Calm Targeted AE 25 1: Reduce Aggro Radius (up to L40)
2: Assist Radius (up to L40)
2 Min Abjuration Vendor Cla

Level 23 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Charm Animals
Charm Animals
DRU(23) SHM(32)
Mana: 120
Cast: 5.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 10.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Charm (up to L33)
Beckons to the animals of the wild, allowing you to control them.
Charm Animal 120 1: Charm (up to L33) 20 Min 30 Sec Alteration Vendor Cla
Dismiss Summoned
Dismiss Summoned
DRU(23) MAG(25) RNG(33) CLR(37)
Mana: 73
Cast: 3.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 226 (L23) to 244 (L32)
A burst of holy power that inflicts 244 damage to a summoned target.
Summoned DD Construct 73 1: Decrease Hitpoints by 226 (L23) to 244 (L32) Instant Evocation Vendor Cla
Remove Lesser Curse
Remove Lesser Curse
CLR(23) DRU(23) SHM(24) PAL(34)
Mana: 75
Cast: 5.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Type: Remove Curse
Target: Single Friendly (or Self)
Range: 100
1. Decrease Curse Counter by 4
Cleanses your target's soul, removing lesser curses.
Cure Friendly 75 1: Cure Curse: 4 counters Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Beguile
Beguile
ENC(23)
Mana: 120
Cast: 3.50 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Charm up to level 37
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 37.
Charm Single 120 1: Charm (up to L37) 20 Min 30 Sec Alteration Vendor Cla
Major Shielding
Major Shielding
ENC(23) WIZ(23) MAG(24) NEC(24)
Mana: 80
Cast: 5.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 68 (L23) to 75 (L30)
2. Increase AC by 16 (L24) to 23 (L28)
3. Increase Magic Resist by 14
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.
Shielding Self 80 1: Increase Max Hitpoints by 68 (L23) to 75 (L30)
2: Increase AC by 13 (L23) to 15 (L28)
3: Increase Magic Resist by 14
Permanent Abjuration Vendor Cla
Tepid Deeds
Tepid Deeds
ENC(23)
Mana: 100
Cast: 3.50 sec
Duration: 2 Min 30 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 250
2. Decrease Attack Speed by 32% (L24) to 50% (L60)
3. Increase Disease Counter by 9
Constricts your target's muscles, reducing attack speed by 50% for 3 min 30s.
Slow Single 100 1: Decrease Attack Speed by 31% (L23) to 45% (L50)
2: Increase Disease Counter by 9
3 Min 30 Sec Alteration Vendor Cla

Ranger Spells

Level 24 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Creeping Crud
Creeping Crud
DRU(24)
Mana: 167
Cast: 3.00 sec
Duration: 48 Sec
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 77 (L24) to 85 (L32) per tick
Covers your target in oozing filth, causing 85 damage every 6 seconds for 48s.
Magic DoT Single 167 1: Decrease Hitpoints by 77 (L24) to 85 (L32) per tick 48 Sec Conjuration Vendor Cla
Skin like Steel
Skin Like Steel
DRU(24) RNG(38)
Mana: 100
Cast: 6.00 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 9.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 8
2. Increase Max Hitpoints by 74 (L24) to 100 (L50)
3. Increase HP when cast by 74 (L24) to 100 (L50)
Hardens the skin of your target, increasing their hit points and armor class for 36 min.
HP Buff (Line 1) Friendly 100 1: Increase AC by 8
2: Increase Max Hitpoints by 74 (L24) to 100 (L50)
3: Increase Hitpoints by 74 (L24) to 100 (L50)
36 Min Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Enchant Gold
Enchant Gold
ENC(24)
Mana: 150
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Gold Bar
Enchants a bar of gold with magical energy. Consumes a bar of gold when cast.
Enchant Metal Self 150 1: Summoned: Enchanted Gold Bar Instant Alteration Vendor Cla
Illusion: Skeleton
Illusion: Skeleton
ENC(24)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 60
Cloaks you in a shimmering illusion that makes you appear to be a Skeleton.
Illusion: Other Self 50 1: Ancient Skeleton 36 Min Divination Vendor Cla
Mass Enchant Gold
Mass Enchant Gold
ENC(24)
Mana: 450
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Gold Bar x 5
Enchants five bars of gold with magical energy. Consumes five bars of gold when cast.
Enchant Metal Self 450 1: Summoned: Enchanted Gold Bar (×5) Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Shield of Thistles
Shield of Thistles
DRU(7) RNG(24)
Mana: 40
Cast: 2.50 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 5 (L9) to 6 (L12)
Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15 min.
Damage Shield Friendly 40 1: Increase Damage Shield by 4 (L7) to 6 (L12) 15 Min Abjuration Vendor Cla

Level 25 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Circle of Butcherblock
Ring of South Ro
DRU(25)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleport group to -2135,1984,3 in Butcherblock Mountains
Opens a mystical portal that transports your group to the Butcherblock Mountains.
Faydwer Group 300 1: Teleport target: butcher Instant Alteration Vendor Cla
Circle of North Karana
Circle of Karana
DRU(25)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport group to -2706,-1494,-4 in North Karana
Opens a mystical portal that transports your group to the Northern Plains of Karana.
Antonica Group 300 1: Teleport target: northkarana Instant Alteration Vendor Cla
Circle of Toxxulia
Circle of Toxxulia
DRU(25)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport group to 1099,-357,-53 in Toxxulia Forest
Opens a mystical portal that transports your group to the Toxxulia Forest.
Odus Group 300 1: Teleport target: tox Instant Alteration Vendor Cla
Immolate
Immolate
DRU(25) RNG(44)
Mana: 72
Cast: 2.50 sec
Duration: 48 Sec
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Hitpoints by 42 (L25) to 67 (L50) per tick
10. Decrease AC by 10 (L29) to 18 (L50)
Inflicts burns on your target, causing between 67 and 72 damage every 6 seconds for 48s. Requires a fire beetle eye to cast.
Fire DoT Single 72 1: Decrease Hitpoints by 42 (L25) to 67 (L50) per tick
2: Decrease AC by 8 (L25) to 11 (L35)
48 Sec Evocation Vendor Cla
Ring of Misty Thicket
Ring of Misty Thicket
DRU(25)
Mana: 150
Cast: 7.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Teleport group to -490,-1896,120 in Misty Thicket
Opens a mystical portal that transports you to the Misty Thicket.
Antonica Self 150 1: Teleport target: misty Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Feedback
Feedback
ENC(25)
Mana: 75
Cast: 4.00 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 6.00 sec
Resist: Fire (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 11
Wraps your target in chaotic energy that damages anything that attacks them.
Damage Shield Friendly 75 1: Increase Damage Shield by 10 (L25) to 11 (L28) 15 Min Abjuration Vendor Cla
Instill
Instill
WIZ(17) ENC(25) CLR(27) SHM(33) NEC(53) PAL(54)
Mana: 60
Cast: 2.50 sec
Duration: 1m 36s
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
Causes the earth to adhere to your target's feet, preventing them from moving for up to 1 min 36s.
Root Single 60 1: Root 1 Min 36 Sec Alteration Vendor Cla
Listless Power
Listless Power
ENC(25) SHM(29) BST(44)
Mana: 90
Cast: 2.75 sec
Duration: 5 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Statistic Debuff
Target: Single
Range: 200
2. Decrease AGI by 24 (L29) to 35 (L50)
3. Decrease STR by 24 (L29) to 35 (L50)
4. Decrease AC by 11 (L29) to 15 (L50)
Saps your target's power, decreasing their agility, strength, and armor class for 6 min 30s.
Disempowering Single 90 1: Decrease AGI by 22 (L25) to 35 (L50)
2: Decrease Strength by 22 (L25) to 35 (L50)
3: Decrease AC by 8 (L25) to 15 (L50)
6 Min 30 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Stinging Swarm
Stinging Swarm
DRU(10) RNG(25)
Mana: 71
Cast: 3.00 sec
Duration: 54 Sec
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 27 (L10) to 42 (L25) per tick
Commands a swarm of insects to attack your target relentlessly, causing 42 damage every six seconds for 54s.
Magic DoT Single 71 1: Decrease Hitpoints by 27 (L10) to 42 (L25) per tick 54 Sec Conjuration Vendor Cla

Level 26 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Circle of Surefall Glade
Circle of Surefall Glade
DRU(26)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport to -209,-391,9 in qrg
Opens a mystical portal that transports your group to Surefall Glade.
Antonica Group 300 1: Teleport target: qrg Instant Alteration Vendor Cla
Ensnare
Ensnare
DRU(26) RNG(51)
Mana: 35
Cast: 1.75 sec
Duration: 11 Min
Skill: Alteration
Reuse: 4.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Movement Speed by 40%
Entangles your target's feet with magical roots, slowing their movement speed for up to 14 min.
Snare Single 35 1: Decrease Movement Speed by 56% 14 Min Alteration Vendor Cla
Scale of Wolf
Scale of Wolf
SHM(22) DRU(26)
Mana: 60
Cast: 4.50 sec
Duration: 45 minutes
Skill: Alteration
Reuse: 3.50 sec
Resist: Unresistable
Type: Beneficial
Target: Target Group Member or Self
Range: 100
1. Make Fragile
2. Increase Movement Speed by 57% (L24) to 70% (L50)
Imbues your target with the spirit of a scaled wolf, increasing their movement speed for 45 min. Any attack, or spell cast by your target will break the enchantment.
Movement Group Member 60 1: Fragile (Fades on Hit)
2: Increase Movement Speed by 56% (L22) to 70% (L50)
45 Min Alteration Vendor Cla
Succor: East Karana
Succor: East Karana
DRU(26)
Mana: 300
Cast: 9.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Evacuate group to 1359,375,4 in East Karana
Opens a mystical portal that transports your group to The Eastern Plains of Karana.
Antonica Group 300 1: Teleport target: eastkarana Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Clarity
Clarity
ENC(26)
Mana: 75
Cast: 3.10 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 200
2. Increase Mana by 4 per tick (L29) to 7 per tick (L60)
Calms your target's thoughts, allowing them to regenerate mana more quickly.
Mana Friendly 75 1: Increase Mana by 7 (L26) to 9 (L32) per tick 27 Min Alteration Vendor Cla
Curse of the Simple Mind
Curse of the Simple Mind
ENC(26)
Mana: 35
Cast: 2.00 sec
Duration: 6 Min
Skill: Alteration
Reuse: 3.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease INT by 15 (L29) to 20 (L48)
2. Decrease WIS by 15 (L29) to 20 (L48)
Weakens your opponents mind, lowering their intelligence and wisdom.
Disempowering Single 35 1: Decrease INT by 14 (L26) to 20 (L48)
2: Decrease WIS by 14 (L26) to 20 (L48)
9 Min Alteration Vendor Cla
Haunting Visage
Haunting Visage
ENC(26)
Mana: 100
Cast: 2.00 sec
Duration: 36 seconds
Skill: Conjuration
Reuse: 24.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 150
1. Increase Agro Multiplier by 5%
Cloaks your target in a haunting visage, drawing more attention to any action they take.
Visages Friendly 100 1: Increase Hate by 5 36 Sec Conjuration Vendor Cla
Suffocate
Suffocate
ENC(26)
Mana: 115
Cast: 3.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease HP when cast by 34 (L29) to 65 (L60)
2. Decrease STR by 15 (L29) to 20 (L38)
3. Decrease AGI by 15 (L29) to 20 (L38)
4. Decrease Hitpoints by 11 per tick
Constricts your target's throat, causing 86 damage initially and 42 damage every six seconds for 48s, as well as lowering their strength and agility.
Magic DoT Single 115 1: Decrease Hitpoints by 81 (L26) to 86 (L31)
2: Decrease Strength by 14 (L26) to 20 (L38)
3: Decrease AGI by 14 (L26) to 20 (L38)
4: Decrease Hitpoints by 40 (L26) to 42 (L30) per tick
48 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Flaming Arrow
Flaming Arrow
RNG(26)
Mana: 55
Cast: 0.50 sec
Duration: 6 Sec
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 102
2. Decrease Hitpoints by 51 per tick
Hurls a magically burning arrow at your target, causing 102 damage initially and 51 damage every six seconds for 6s.
Fire DD Single 55 1: Decrease Hitpoints by 102
2: Decrease Hitpoints by 51 per tick
6 Sec Evocation Vendor Cla
Strength of Earth
Strength of Earth
DRU(7) RNG(26)
Mana: 40
Cast: 5.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Strength by 8 (L7) to 15 (L20)
Fills your target with the power of the earth, increasing their strength for 27 min.
Strength Friendly 40 1: Increase Strength by 8 (L7) to 15 (L20) 27 Min Alteration Vendor Cla

Level 27 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Bramblecoat
Bramblecoat
DRU(27) RNG(34)
Mana: 75
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 14 (L27) to 15 (L31)
3. Increase Damage Shield by 3
Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you.
Damage Shield Self 75 1: Increase AC by 14 (L27) to 15 (L34)
2: Increase Damage Shield by 3
Permanent Abjuration Vendor Cla
Circle of West Commons
Circle of West Commons
DRU(27)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleport group to 478,1427,-48 in West Commonlands
Opens a mystical portal that transports your group to the Western Commonlands.
Antonica Group 300 1: Teleport target: commons Instant Alteration Vendor Cla
Protection of Steel
Protection of Steel
DRU(27)
Mana: 250
Cast: 7.00 sec
Duration: 36 Min
Skill: Abjuration
Reuse: 9.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Armor Class by 8
2. Increase Max Hitpoints by 90
3. Increase HP when cast by 90
Hardens the skin of your group, increasing their hit points and armor class for 36 min.
HP Buff (Line 1) Group 250 1: Increase AC by 8
2: Increase Max Hitpoints by 77 (L27) to 100 (L50)
3: Increase Hitpoints by 77 (L27) to 100 (L50)
36 Min Abjuration Vendor Cla
Shield of Brambles
Shield of Brambles
DRU(27) RNG(43)
Mana: 80
Cast: 2.50 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 11 (L29) to 12 (L32)
Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15 min.
Damage Shield Friendly 80 1: Increase Damage Shield by 10 (L27) to 12 (L32) 15 Min Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Clarify Mana
Clarify Mana
ENC(27)
Mana: 300
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Clear Mana
Crystallizes mana into a physical form. Consumes a poison vial and an emerald when cast.
Create Item Self 300 1: Summoned: Vial of Clear Mana Instant Alteration Vendor Cla
Obscure
Obscure
ENC(27)
Mana: 50
Cast: 5.00 sec
Duration: 45 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 12 (L29) to 13 (L34)
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 50 1: Increase AC by 9 (L27) to 11 (L34) 45 Min Abjuration Vendor Cla
Ultravision
Ultravision
SHM(26) ENC(27)
Mana: 55
Cast: 5.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Ultravision(1)
Provides vastly improved night vision.
Vision Friendly 55 1: Ultravision 36 Min Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Eyes of the Cat
Eyes of the Cat
RNG(27)
Mana: 35
Cast: 3.00 sec
Duration: Permanent
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Infravision
Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark.
Vision Self 35 1: Infravision Permanent Divination Vendor Cla

Level 28 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Beguile Plants
Beguile Plants
DRU(28)
Mana: 170
Cast: 6.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Plant
Range: 200
1. Charm (up to L25)
Beckons to the plants of the wild, allowing you to control them.
Charm Plant 170 1: Charm (up to L25) 20 Min 30 Sec Alteration Vendor Cla
Circle of Stonebrunt
Circle of Stonebrunt
DRU(28)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleport group to -4531,673,0 in Stonebrunt Mountains
Opens a mystical portal that transports your group to The Stonebrunt Mountains.
Odus Group 300 1: Teleport target: stonebrunt Instant Alteration Vendor Cla
Combust
Combust
DRU(28)
Mana: 85
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 156 (L28) to 182 (L41)
Ignites your target's skin, doing 182 damage.
Fire DD Single 85 1: Decrease Hitpoints by 156 (L28) to 182 (L41) Instant Evocation Vendor Cla
Counteract Disease
Counteract Disease
SHM(22) CLR(28) DRU(28) NEC(36) BST(45)
Mana: 50
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Cure
Target: Single Friendly (or Self)
Range: 100
1. Decrease Disease Counter by 8
Cleanses your target's immune system, curing them of moderate diseases.
Cure Friendly 50 1: Cure Disease: 8 counters Instant Alteration Vendor Cla
Counteract Poison
Counteract Poison
CLR(22) SHM(26) DRU(28) PAL(34)
Mana: 50
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Decrease Poison Counter by 8
Removes toxin from your target's system, curing them of moderate poisons.
Cure Friendly 50 1: Cure Poison: 8 counters Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Augmentation
Augmentation
ENC(28)
Mana: 90
Cast: 5.00 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Attack Speed by 22% (L29) to 28% (L52)
2. Increase AGI by 19 (L29) to 30 (L50)
3. Increase AC by 5 (L29) to 9 (L50)
4. Decrease Stamina Loss by 2
Fills your target with energy, increasing their attack speed, agility, and stamina regeneration. NOTE: Does not stack with haste line of spells (e.g. Alacrity)
Haste Friendly 90 1: Increase Attack Speed by 22% (L28) to 27% (L50)
2: Increase AGI by 19 (L28) to 30 (L50)
3: Increase AC by 4 (L28) to 7 (L50)
27 Min Alteration Vendor Cla
Dyn's Dizzying Draught
Dyn's Dizzying Draught
ENC(28)
Mana: 150
Cast: 3.00 sec
Duration: 2 Ticks
Skill: Alteration
Reuse: 35.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. SpinStun
2. Decrease AC by 9 (L29) to 15 (L49)
3. Decrease Mana by 50 per tick
4. Decrease AGI by 30 (L29) to 50 (L49)
Spins your target in a circle, preventing them from taking any action for 55 seconds up to level 55.
Stun DD Single 150 1: Stun: 7.5s (up to L55)
2: Decrease AC by 7 (L28) to 12 (L49)
3: Decrease Mana by 50 per tick
4: Decrease AGI by 29 (L28) to 50 (L49)
12 Sec Alteration Vendor Cla
Illusion: Water Elemental
Illusion: Water Elemental
ENC(28)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 75
2. Water Breathing(1)
Cloaks you in a shimmering illusion that makes you appear to be a Water Elemental, This spell also grants you magical breathing.
Illusion: Other Self 50 1: Elemental
2: 100% chance · Illusion Benefit Water Breathing
36 Min Divination Vendor Cla
Nullify Magic
Nullify Magic
ENC(28) MAG(32) WIZ(34) NEC(37) CLR(38) DRU(43) SHM(44)
Mana: 50
Cast: 4.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic (4)
2. Cancel Magic(4)
Cancels magical enchantments affecting your target.
Dispel Single 50 1: Dispel (4) Instant Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Healing
Healing
CLR(10) PAL(20) RNG(28) DRU(19) SHM(19) BST(24)
Mana: 65
Cast: 2.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 135 (L10) to 175 (L20)
Mends moderate wounds, healing 175 hit points.
Heals Friendly 65 1: Increase Hitpoints by 135 (L10) to 175 (L20) Instant Alteration Vendor Cla
Spirit of Wolf
Spirit of Wolf
RNG(28) DRU(10) SHM(9) BST(24)
Mana: 40
Cast: 4.50 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Resist: Unresistable
Type: Movement Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Movement Speed by 30% (L1) to 55% (L50)
Infuses your target with the spirit of the wolf, increasing their movement speed for 36 min.
Movement Friendly 40 1: Increase Movement Speed by 34% (L9) to 55% (L50) 36 Min Alteration Vendor Cla

Level 29 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Greater Healing
Greater Healing
CLR(20) PAL(30) RNG(38) DRU(29) SHM(29) BST(34)
Mana: 115
Cast: 3.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 280 (L20) to 350 (L30)
Mends major wounds, healing 350 hit points.
Heals Friendly 115 1: Increase Hitpoints by 280 (L20) to 350 (L30) Instant Alteration Vendor Cla
Harmony of Nature
Harmony of Nature
DRU(29) RNG(39)
Mana: 100
Cast: 2.5 sec
Duration: 42 seconds
Skill: Abjuration
Reuse: 3.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Reduce Aggro Radius by 15 (up to L65)
2. Reaction Radius (15/40)
Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65. Functions indoors.
Calm Single 100 1: Reduce Aggro Radius (up to L65)
2: Assist Radius (up to L65)
42 Sec Abjuration Vendor Cla
Imbue Emerald
Imbue Emerald
CLR(29) DRU(29)
Mana: 200
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Focuses the power of Tunare into an emerald. Consumes an emerald when cast.
Imbue Gem Self 200 1: Create
Imbued Emerald
Imbued Emerald
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

Instant Alteration Vendor Cla
Imbue Plains Pebble
Imbue Plains Pebble
CLR(29) DRU(29)
Mana: 200
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Focuses the power of Karana into a plains pebble. Consumes a plains pebble when cast.
Imbue Gem Self 200 1: Create
Imbued Plains Pebble
Imbued Plains Pebble
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

Instant Alteration Vendor Cla
Mass Imbue Emerald
Imbue Emerald
CLR(29) DRU(29)
Mana: 600
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Focuses the power of Tunare into five emeralds. Consumes five emeralds when cast.
Imbue Gem Self 600 1: Create
Imbued Emerald
Imbued Emerald
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

(×5)
Instant Alteration Vendor Cla
Mass Imbue Plains Pebble
Mass Imbue Plains Pebble
CLR(29) DRU(29)
Mana: 600
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item:
Focuses the power of Karana into five plains pebbles. Consumes five plains pebbles when cast.
Imbue Gem Self 600 1: Create
Imbued Plains Pebble
Imbued Plains Pebble
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

(×5)
Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Air Elemental
Illusion: Air Elemental
ENC(29)
Mana: 50
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 75
3. Levitate(1)
Cloaks you in a shimmering illusion that makes you appear to be an Air Elemental. This spell also grants you levitation.
Illusion: Other Self 50 1: Elemental
2: 100% chance · Illusion Benefit Levitation
36 Min Divination Vendor Cla
Mass Clarify Mana
Mass Clarify Mana
ENC(29)
Mana: 900
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Clear Mana x 5
Crystallizes mana into a physical form, creating five vials of clear mana. Consumes five poison vials and five emeralds when cast
Create Item Self 900 1: Summoned: Vial of Clear Mana (×5) Instant Alteration Vendor Cla
Uleen's Animation
Uleen's Animation
ENC(29)
Mana: 150
Cast: 8.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 16.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 25 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 150 1: Summons an Animation Pet Instant Conjuration Vendor Cla
Ward of Alendar
Ward of Alendar
ENC(29)
Mana: 150
Cast: 2.00 sec
Duration: 36 Min
Skill: Abjuration
Reuse: 15.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Mitigate Spell Damage by 20%, 460 total
Places the Ward of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a bloodstone when cast.
Spell Guard Friendly 150 1: Increase SDR by 20 36 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Riftwind's Protection
Riftwind's Protection
RNG(29)
Mana: 40
Cast: 3.00 sec
Duration: 60 Min
Skill: Abjuration
Reuse: 4.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 150
2. Increase Damage Shield by 2
3. Increase Armor Class by 10
Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 60 min.
Damage Shield Friendly 40 1: Increase Damage Shield by 2
2: Increase AC by 9 (L29) to 10 (L30)
60 Min Abjuration Vendor Cla

Level 30 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Blooming Heal
Blooming Heal
DRU(30)
Mana: 195
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 90 per tick
1. Increase Hitpoints by 300 after 4 ticks
Seeds your target with healing energy, healing for 90 every 6 seconds for 24s and then healing for 300.
Duration Heals Friendly 195 1: Increase Hitpoints by 90 per tick
2: Blooming Heal Trigger
3: Increase Final Heal by 300
24 Sec Alteration Vendor Cla
Circle of Lavastorm
Circle of Lavastorm
DRU(30)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport group to 1014,1389,131 in Lavastorm Mountains
Opens a mystical portal that transports your group to the Lavastorm Mountains.
Antonica Group 300 1: Teleport target: lavastorm Instant Alteration Vendor Cla
Fury of Air
Fury of Air
DRU(30)
Mana: 85
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 12.00 sec
Resist: Magic (0?)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 170
2. Stun for 2.5 seconds
Summons a whirling wind 170 damage and stuns the target up to level 55 for 2 seconds.
Magic DD Single 85 1: Decrease Hitpoints by 170
2: Stun: 2.5s (up to L55)
Instant Evocation Vendor Cla
Greater Wolf Form
Greater Wolf Form
DRU(30) RNG(56)
Mana: 90
Cast: 5.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion (race #796)
2. Increase Movement Speed by 52% (L34) to 60% (L50)
3. Increase ATK by 35 (L34) to 40 (L39)
Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating.
Movement Self 90 1: Ancient Wolf
2: Increase Movement Speed by 50% (L30) to 60% (L50)
3: Increase ATK by 31 (L30) to 40 (L39)
Permanent Alteration Vendor Cla
Resist Cold
Resist Cold
CLR(38) DRU(30) NEC(24) RNG(55) SHD(35) SHM(24)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Cold Resist by 39 (L24) to 40 (L25)
Surrounds your target with an aura of protection, warding away cold for 36 min.
Resist Buff Friendly 50 1: Increase Cold Resist by 39 (L24) to 40 (L25) 36 Min Abjuration Vendor Cla
Spirit of the Shrew
Spirit of the Shrew
SHM(29) DRU(30) BST(39) RNG(41)
Mana: 80
Cast: 4.50 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Type: Movement Buff
Target: Single Friendly (or Self)
Range: 100
1. Ultravision
2. Increase Movement Speed by 30%
Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors.
Movement Friendly 80 1: Ultravision
2: Increase Movement Speed by 30%
36 Min Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Entrance
Entrance
ENC(30)
Mana: 75
Cast: 2.50 sec
Duration: 1.2 minutes
Skill: Conjuration
Reuse: 3.75 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Mesmerize (2/55)
2. Memblur(1%)
Causes your opponent to fall into an enchanted sleep for up to 1 min 12s. This spell works on creatures up to level 55.
Enthrall Single 75 1: Mesmerize (up to L55) 1 Min 12 Sec Conjuration Vendor Cla
Entrancing Lights
Entrancing Lights
ENC(30)
Mana: 75
Cast: 1.50 sec
Duration: 6 seconds
Skill: Divination
Reuse: 12.0 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: (Radius) 30
1. Mesmerize (8/55)
Cause up to 8 nearby creatures to fall into an enchanted sleep for up to 6 seconds (1 tick). This spell works on creatures up to level 55.
Enthrall PB AE 75 1: Mesmerize (up to L55) 6 Sec Divination Vendor Cla
Mana Sieve
Mana Sieve
ENC(30)
Mana: 150
Cast: 3.00 sec
Duration: Instant
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Detrimental
Target: Single
Range: 200
1. Decrease Mana by 214 (L34) to 370 (L60)
Tears at the mind of your opponent, draining their mana.
Mana Drain Single 150 1: Decrease Mana by 190 (L30) to 310 (L50) Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Barbcoat
Barbcoat
DRU(17) RNG(30)
Mana: 50
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 8 (L17) to 10 (L22)
3. Increase Damage Shield by 2
Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you.
Damage Shield Self 50 1: Increase AC by 8 (L17) to 10 (L24)
2: Increase Damage Shield by 2
Permanent Abjuration Vendor Cla
Cancel Magic
Cancel Magic
BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11)
Mana: 30
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Detrimental
Target: Single
Range: 200
1. Cancel Magic (1)
Cancels magical enchantments affecting your target.
Dispel Single 30 1: Dispel (1) Instant Abjuration Vendor Cla
Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)

Level 31 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Circle of Steamfont
Circle of Steamfont
DRU(31)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport group to -1779,1668,-104 in Steamfont Mountains
Opens a mystical portal that transports your group to the Steamfont Mountains.
Faydwer Group 300 1: Teleport target: steamfont Instant Alteration Vendor Cla
Earthquake
Earthquake
DRU(31) CLR(44)
Mana: 375
Cast: 4.50 sec
Duration: Instant
Skill: Evocation
Reuse: 24.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: 30
1. Decrease Hitpoints by 214 (L31) to 246 (L39)
Causes the earth to tremble around you, causing between 214 and 246 damage to up to 25 nearby creatures.
Magic DD PB AE 375 1: Decrease Hitpoints by 214 (L31) to 246 (L39) Instant Evocation Vendor Cla
Lightning Strike
Lightning Strike
DRU(31)
Mana: 149
Cast: 4.50 sec
Duration: Instant
Skill: Evocation
Reuse: 6.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 163 (L31) to 184 (L38)
Calls down lightning from the sky over your target, causing 184 damage to up to 4 creatures in the area.
Magic DD Targeted AE 149 1: Decrease Hitpoints by 163 (L31) to 184 (L38) Instant Evocation Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Boltran's Animation
Boltran's Animation
ENC(31)
Mana: 175
Cast: 9.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 18.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 28 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 175 1: Summons an Animation Pet Instant Conjuration Vendor Cla
Greater Shielding
Greater Shielding
ENC(31) MAG(32) NEC(33) WIZ(33)
Mana: 120
Cast: 6.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 91 (L31) to 100 (L40)
2. Increase AC by 28 (L34) to 29 (L39)
2. Increase MR by 16 (L34) to 16 (L39)
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.
Shielding Self 120 1: Increase Max Hitpoints by 91 (L31) to 100 (L40)
2: Increase AC by 16 (L31) to 18 (L39)
3: Increase Magic Resist by 16
Permanent Abjuration Vendor Cla
Radiant Visage
Radiant Visage
ENC(31)
Mana: 65
Cast: 5.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase CHA by 27 (L34) to 30 (L40)
Cloaks you in a radiant visage, increasing your charisma.
Charisma Friendly 65 1: Increase CHA by 25 (L31) to 30 (L40) 36 Min Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Calm Animal
Calm Animal
DRU(15) RNG(31)
Mana: 45
Cast: 2.50 sec
Duration: 42 Sec
Skill: Alteration
Reuse: 5.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Animal
Range: 200
1. Reduce Aggro Radius by 5 (up to L50)
2. Reaction Radius (10/50)
3. Pacify
Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 50.
Calm Animal 45 1: Reduce Aggro Radius (up to L50)
2: Assist Radius (up to L50)
3: Add Hate (Aggro)
42 Sec Alteration Vendor Cla

Level 32 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Circle of Feerrott
Circle of Feerrott
DRU(32)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Teleport group to 367,-1885,16 in Feerrott
Opens a mystical portal that transports your group to the Feerrott Jungle.
Antonica Group 300 1: Teleport target: feerrott Instant Alteration Vendor Cla
Circle of South Ro
Circle of South Ro
DRU(32)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleport group to -2034,317,-19 in South Ro
Opens a mystical portal that transports your group to The Southern Desert of Ro.
Antonica Group 300 1: Teleport target: sro Instant Alteration Vendor Cla
Drones of Doom
Drones of Doom
DRU(32) RNG(54)
Mana: 287
Cast: 3.00 sec
Duration: 48 Sec
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 148 (L32) to 156 (L40) per tick
Commands a swarm of insects to attack your target relentlessly, causing 156 damage every six seconds for 48s.
Magic DoT Single 287 1: Decrease Hitpoints by 148 (L32) to 156 (L40) per tick 48 Sec Conjuration Vendor Cla
Succor: Butcherblock
Succor: Butcherblock
DRU(32)
Mana: 300
Cast: 9.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Evacuate group to -2135,1984,3 in Butcherblock Mountains
Opens a mystical portal that transports your group to the Butcherblock Mountains.
Faydwer Group 300 1: Teleport target: butcher Instant Alteration Vendor Cla
Zephyr: Toxxulia
Zephyr: Toxxulia
DRU(32)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to 1099,-357,-53 in Toxxulia Forest
Opens a mystical portal that teleports your target to Toxxulia Forest.
Odus Single 225 1: Teleport target: tox Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Anarchy
Anarchy
ENC(32)
Mana: 99
Cast: 3.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 273 (L34) to 288 (L39)
2. Stun for 0.0 seconds
Strikes your target with a chaotic burst of mental energy, causing 275 damage. Stuns targets up to level 55 for 1 second.
Magic DD Single 99 1: Decrease Hitpoints by 264 (L32) to 275 (L38)
2: Stun: 1s (up to L55)
Instant Evocation Vendor Cla
Cast Sight
Cast Sight
ENC(32)
Mana: 45
Cast: 4.00 sec
Duration: 150 Min
Skill: Divination
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 12000
1. Bind Sight(1)
2. Increase Stamina Loss by 2
3. Ultravision(1)
Allows you to see through your target's eyes with greatly increased night vision.
Vision Single 45 1: Bind Sight
2: Ultravision
150 Min Divination Vendor Cla
Enchant Platinum
Enchant Platinum
ENC(32)
Mana: 225
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Platinum Bar
Enchants a bar of platinum with magical energy. Consumes a bar of platinum when cast.
Enchant Metal Self 225 1: Summoned: Enchanted Platinum Bar Instant Alteration Vendor Cla
Mass Enchant Platinum
Mass Enchant Platinum
ENC(32)
Mana: 675
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Enchanted Platinum Bar x 5
Enchants five bars of platinum with magical energy. Consumes five bars of platinum when cast.
Enchant Metal Self 675 1: Summoned: Enchanted Platinum Bar (×5) Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
See Invisible
See Invisible
WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32)
Mana: 25
Cast: 2.00 sec
Duration: 27 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. See Invisible
Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min.
Vision Friendly 25 1: See Invisible 27 Min Divination Vendor Cla

Level 33 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Beguile Animals
Beguile Animals
DRU(33)
Mana: 170
Cast: 6.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Charm (up to L43)
Beckons to the animals of the wild, allowing you to control them.
Charm Animal 170 1: Charm (up to L43) 20 Min 30 Sec Alteration Vendor Cla
Expel Summoned
Expel Summoned
MAG(28) DRU(33) CLR(47)
Mana: 108
Cast: 3.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 243 (L28) to 309 (L50)
A burst of holy power that inflicts between 309 and 385 damage to a summoned target.
Summoned DD Construct 108 1: Decrease Hitpoints by 243 (L28) to 309 (L50) Instant Evocation Vendor Cla
Zephyr: Butcherblock
Zephyr: Butcherblock
DRU(33)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -2135,1984,3 in Butcherblock Mountains
Opens a mystical portal that teleports your target to the Butcherblock Mountains.
Faydwer Single 225 1: Teleport target: butcher Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Fire Elemental
Illusion: Fire Elemental
ENC(33)
Mana: 70
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Fire (0)
Type: Beneficial
Target: Self
1. Illusion: 75
2. Increase Damage Shield by 9 (L34) to 16 (L60)
Cloaks you in a shimmering illusion that makes you appear to be a Fire Elemental. This spell also provides you with a shield of flame that harms those who attack you.
Illusion: Other Self 70 1: Elemental
2: Increase Damage Shield by 10
36 Min Divination Vendor Cla
Rune III
Rune III
ENC(33)
Mana: 149
Cast: 4.50 sec
Duration: 1 hour 12 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. UNKNOWN CALC 113 base 168 max 230 attrib Absorb Damage
Covers your target in a shimmer of runes that absorb damage. Consumes a jasper when cast.
Rune Friendly 149 1: Increase Stoneskin by 168 (L33) to 230 (L41) 72 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Dismiss Summoned
Dismiss Summoned
DRU(23) MAG(25) RNG(33) CLR(37)
Mana: 73
Cast: 3.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 226 (L23) to 244 (L32)
A burst of holy power that inflicts 244 damage to a summoned target.
Summoned DD Construct 73 1: Decrease Hitpoints by 226 (L23) to 244 (L32) Instant Evocation Vendor Cla

Level 34 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Endure Magic
Endure Magic
CLR(16) PAL(29) DRU(34) SHM(19) ENC(17) BST(34)
Mana: 40
Cast: 2.50 sec
Duration: 27 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Magic Resist by 20
Surrounds your target with an aura of protection, warding away magic for 27 min.
Resist Buff Friendly 40 1: Increase Magic Resist by 20 27 Min Abjuration Vendor Cla
Healing Water
Healing Water
DRU(34)
Mana: 150
Cast: 0.75 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 345 (L34) to 425 (L50)
Conjures healing water from the ground, healing 425 damage to your target.
Heals Friendly 150 1: Increase Hitpoints by 345 (L34) to 425 (L50) Instant Alteration Vendor Cla
Regeneration
Regeneration
DRU(34) SHM(23)
Mana: 100
Cast: 6.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 5 per tick
Hastens your target's natural healing, regenerating up to 9 hit points every 6 seconds for 20 min 30s.
Health Friendly 100 1: Increase Hitpoints by 5 (L23) to 9 (L36) per tick 20 Min 30 Sec Alteration Vendor Cla
Strength of Stone
Strength of Stone
DRU(34)
Mana: 65
Cast: 5.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Strength by 22 (L34) to 25 (L40)
Fills your target with the power of the stone, increasing their strength for 36 min.
Strength Friendly 65 1: Increase Strength by 22 (L34) to 25 (L40) 36 Min Alteration Vendor Cla
Zephyr: North Karana
Zephyr: North Karana
DRU(34)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -2706,-1494,-4 in North Karana
Opens a mystical portal that teleports your target to the Northern Plains of Karana.
Antonica Single 225 1: Teleport target: northkarana Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Gift of Magic
Gift of Magic
ENC(34)
Mana: 150
Cast: 5.00 sec
Duration: 1 hour 0 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Max Mana by 50
Grants your target increased mental capacities, increasing their mana pool.
Mana Friendly 150 1: Increase Max Mana by 50 60 Min Alteration Vendor Cla
Insipid Weakness
Insipid Weakness
ENC(34)
Mana: 80
Cast: 3.00 sec
Duration: 3 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 35 (L34) to 51 (L50)
Weakens your opponent, lowering their strength.
Disempowering Single 80 1: Decrease Strength by 35 (L34) to 51 (L50) 3 Min 54 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Bramblecoat
Bramblecoat
DRU(27) RNG(34)
Mana: 75
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 14 (L27) to 15 (L31)
3. Increase Damage Shield by 3
Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you.
Damage Shield Self 75 1: Increase AC by 14 (L27) to 15 (L34)
2: Increase Damage Shield by 3
Permanent Abjuration Vendor Cla

Level 35 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Pack Shrew
Pack Shrew
SHM(34) DRU(35) BST(44) RNG(49)
Mana: 320
Cast: 6.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Type: Movement Buff
Target: Group
Range: 100
1. Ultravision
2. Increase Movement Speed by 30%
Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors.
Movement Group 320 1: Ultravision
2: Increase Movement Speed by 30%
36 Min Alteration Vendor Cla
Pack Spirit
Pack Spirit
DRU(35)
Mana: 120
Cast: 6.50 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 9.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
2. Increase Movement Speed by 30%
Imbues your group with the spirit of the wolf, increasing their movement speed for 36 min.
Movement Group 120 1: Increase Movement Speed by 47% (L35) to 55% (L50) 36 Min Alteration Vendor Cla
Share Wolf Form
Share Wolf Form
DRU(35)
Mana: 120
Cast: 6.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Illusion (race #796)
2. Increase Movement Speed by 49% (L39) to 60% (L60)
3. Increase ATK by 30
Fills your group with the spirit of the wild, allowing them to take the form of a wolf for 36 min.
Movement Group 120 1: Ancient Wolf
2: Increase Movement Speed by 47% (L35) to 55% (L50)
3: Increase ATK by 30
36 Min Alteration Vendor Cla
Zephyr: Stonebrunt
Zephyr: Stonebrunt
DRU(35)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -4531,673,0 in Stonebrunt Mountains
Opens a mystical portal that teleports your target to The Stonebrunt Mountains.
Odus Single 225 1: Teleport target: stonebrunt Instant Alteration Vendor Cla
Zephyr: Surefall Glade
Zephyr: Surefall Glade
DRU(35)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -209,-391,9 in qrg
Opens a mystical portal that teleports your target to Surefall Glade.
Antonica Single 225 1: Teleport target: qrg Instant Alteration Vendor Cla
Zephyr: West Commons
Zephyr: West Commons
DRU(35)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to 478,1427,-48 in West Commonlands
Opens a mystical portal that teleports your target to the Commonlands.
Antonica Single 225 1: Teleport target: commons Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Insight
Insight
ENC(35)
Mana: 125
Cast: 4.25 sec
Duration: 40 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase WIS by 10 (L39) to 14 (L52)
2. Increase INT by 5 (L39) to 8 (L52)
Expands your target's mind, increasing their intelligence and wisdom.
Wisdom/Intelligence Friendly 125 1: Increase WIS by 9 (L35) to 13 (L50)
2: Increase INT by 5 (L35) to 7 (L50)
40 Min Alteration Vendor Cla
Invoke Fear
Invoke Fear
CLR(36) ENC(35) NEC(30) SHD(43)
Mana: 100
Cast: 2.50 sec
Duration: 42 seconds
Skill: Alteration
Reuse: 7.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Fear(1)
A booming voice fills your target's ears, causing them to flee in terror.
Fear Single 100 1: Fear (up to L52) 42 Sec Alteration Vendor Cla
Pacify
Pacify
ENC(35) CLR(36) PAL(49)
Mana: 100
Cast: 3.00 sec
Duration: 42 Sec
Skill: Alteration
Reuse: 6.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Frenzy Radius (1/55)
2. Reaction Radius (1/55)
3. Pacify
Pacifies your target, lowering its aggressiveness for 42s. Affects creatures up to level 55.
Calm Single 100 1: Reduce Aggro Radius (up to L55)
2: Assist Radius (up to L55)
3: Add Hate (Aggro)
42 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Levitate
Levitate
RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32)
Mana: 30
Cast: 3.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 5.00 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Single Friendly (or Self)
Range: 100
3. Levitate
4. Consumes: Bat Wing
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast.
Levitate Friendly 30 1: Levitate 20 Min 30 Sec Alteration Vendor Cla

Level 36 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Circle of Misty Thicket
Circle of Misty Thicket
DRU(36)
Mana: 300
Cast: 16.00 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Teleport group to -490,-1896,120 in Misty Thicket
Opens a mystical portal that transports your group to the Misty Thicket.
Antonica Group 300 1: Teleport target: misty Instant Alteration Vendor Cla
Enveloping Roots
Enveloping Roots
DRU(36) RNG(60)
Mana: 80
Cast: 1.75 sec
Duration: 1 minute
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 82 (L36) to 110 (L50)
2. Root
Commands roots to take hold of your target, doing 110 damage and preventing their movement for 1 min.
Root Single 80 1: Decrease Hitpoints by 82 (L36) to 110 (L50)
2: Root
1 Min Alteration Vendor Cla
Skin like Diamond
Skin Like Diamond
DRU(36) RNG(54)
Mana: 200
Cast: 6.00 sec
Duration: 54 minutes
Skill: Abjuration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 10 (L36) to 11 (L38)
2. Increase Max Hitpoints by 178 (L39) to 200 (L50)
3. Increase HP when cast by 178 (L39) to 200 (L50)
Hardens the skin of your target, increasing their hit points and armor class for 54 min.
HP Buff (Line 1) Friendly 200 1: Increase AC by 10 (L36) to 11 (L40)
2: Increase Max Hitpoints by 172 (L36) to 200 (L50)
3: Increase Hitpoints by 172 (L36) to 200 (L50)
54 Min Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Calming Visage
Calming Visage
ENC(36)
Mana: 100
Cast: 2.00 sec
Duration: 36 seconds
Skill: Conjuration
Reuse: 24.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 150
1. Decrease Agro Multiplier by 5%
Cloaks your target in a calming visage, diverting attention from any action they take.
Visages Friendly 100 1: Decrease Hate by 5 36 Sec Conjuration Vendor Cla
Gravity Flux
Gravity Flux
ENC(36) WIZ(43)
Mana: 337
Cast: 5.90 sec
Duration: Instant
Skill: Alteration
Reuse: 10.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 242 (L36) to 270 (L50)
2. Toss Up(100)
Two different incompatible versions of this spell exists in game. One is crafted by Wizards and the other is crafted by Enchanters. Causes a sudden reversal in the gravity around your target, doing 214 damage. Only hits 4 mobs max. Please confirm damage at various levels. Quad-kiting Wizards are recommended to use the more mana efficient Circle of Force until level 51, then Pillar of Frost. This spell has an alternate use to project yourself/duel to locations not easily accessible like ramparts of CoM. When cast by NPCs, this spell can be very dangerous against players, as fall damage can be very brutal, especially if they are overweight or fall off nearby cliffs. Levitate and Dead Man Floating can counter this risk.
Magic DD Targeted AE 337 1: Decrease Hitpoints by 242 (L36) to 270 (L50)
2: Decrease Hit Points by 100
Instant Alteration Vendor Cla
Mind Wipe
Mind Wipe
ENC(36)
Mana: 100
Cast: 4.50 sec
Duration: Instant
Skill: Alteration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Targeted AE
Range: 200 (AE Range: 60)
1. Memblur(15%)
Attacks your target's mind, providing a chance to forget those that have done them harm.
Memory Blur Targeted AE 100 1: Memory Blur · 15% chance Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Burning Arrow
Burning Arrow
RNG(36)
Mana: 85
Cast: 0.50 sec
Duration: 6 Sec
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 155
2. Decrease Hitpoints by 78 per tick
Hurls a magically burning arrow at your target, causing 155 damage initially and 78 damage every six seconds for 6s.
Fire DD Single 85 1: Decrease Hitpoints by 155
2: Decrease Hitpoints by 78 per tick
6 Sec Evocation Vendor Cla
Call of Sky
Call of Sky
RNG(36)
Mana: 50
Cast: 3.50 sec
Duration: Permanent
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
6. Add Melee Proc: Call of Sky Strike
Imparts your weapons with the power of sky, allowing them a chance to strike with the fury of the storm. Adds Call of Sky Strike (melee proc).
Combat Innates Self 50 1: Procs Call of Sky Strike Permanent Alteration Vendor Cla

Level 37 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Avalanche
Avalanche
DRU(37)
Mana: 200
Cast: 5.00 sec
Duration: Instant
Skill: Evocation
Reuse: 12.00 sec
Resist: Cold (0)
Type: Detrimental
Target: Targeted AE
Range: 150
1. Decrease Hitpoints by 125
Calls down a hailstorm from the sky, causing three waves of 125 damage, up to a maximum of 4 targets hit.
Cold DD Targeted AE 200 1: Decrease Hitpoints by 125 Instant Evocation Vendor Cla
Ro's Fiery Sundering
Ro's Fiery Sundering
DRU(39)
Mana: 50
Cast: 3.50 sec
Duration: 1.9 minutes @L39 to 3 minutes @L60
Skill: Evocation
Reuse: 6.00 sec
Resist: Fire (-200)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Fire Resist by 37 (L39) to 40 (L60)
3. Decrease AC by 5 (L39) to 7 (L60)
Surrounds your target in dancing flames, lowering their fire resistance and armor class. This spell generates a large amount of hate.
Resist Debuffs Single 50 1: Decrease Fire Resist by 36 (L37) to 38 (L50)
2: Decrease AC by 4 (L37) to 5 (L50)
5 Min Evocation Vendor Cla
Shield of Spikes
Shield of Spikes
DRU(37) RNG(58)
Mana: 100
Cast: 3.00 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 14 (L39) to 17 (L48)
Surrounds your target in a shield of spikes that cause damage to anything that strikes them for 15 min.
Damage Shield Friendly 100 1: Increase Damage Shield by 14 (L37) to 17 (L48) 15 Min Abjuration Vendor Cla
Spikecoat
Spikecoat
DRU(37) RNG(42)
Mana: 110
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 19 (L37) to 21 (L44)
3. Increase Damage Shield by 4
Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you.
Damage Shield Self 110 1: Increase AC by 19 (L37) to 21 (L44)
2: Increase Damage Shield by 4
Permanent Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Aanya's Animation
Aanya's Animation
ENC(37)
Mana: 200
Cast: 10.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 20.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 31 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 200 1: Summons an Animation Pet Instant Conjuration Vendor Cla
Cajoling Whispers
Cajoling Whispers
ENC(37)
Mana: 195
Cast: 5.50 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Charm up to level 46
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 46.
Charm Single 195 1: Charm (up to L46) 20 Min 30 Sec Alteration Vendor Cla
Illusion: Dry Bone
Illusion: Dry Bone
ENC(37)
Mana: 70
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 60
2. Increase Fire Resist by 25
Cloaks you in a shimmering illusion that makes you appear to be a Drybone Skeleton. This spell also grants increased fire resistance.
Illusion: Other Self 70 1: Ancient Skeleton
2: Increase Fire Resist by 25
36 Min Divination Vendor Cla
Resist Magic
Resist Magic
ENC(37) CLR(43) SHM(43) DRU(49) PAL(55)
Mana: 85
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Magic Resist by 40
Surrounds your target with an aura of protection, warding away magic for 36 min.
Resist Buff Friendly 85 1: Increase Magic Resist by 40 36 Min Abjuration Vendor Cla
Shade
Shade
ENC(37)
Mana: 60
Cast: 6.00 sec
Duration: 1 hour 12 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 15 (L39) to 16 (L44)
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 60 1: Increase AC by 12 (L37) to 13 (L44) 72 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Careless Lightning
Careless Lightning
DRU(16) RNG(37)
Mana: 37
Cast: 2.50 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 96 (L16) to 105 (L25)
Calls down lightning from the sky, causing 105 damage to your target.
Magic DD Single 37 1: Decrease Hitpoints by 96 (L16) to 105 (L25) Instant Evocation Vendor Cla
Nature's Precision
Nature's Precision
RNG(37)
Mana: 50
Cast: 3.50 sec
Duration: Permanent
Skill: Evocation
Reuse: 7.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
Range: 0
1. Increase ATK by 15
Focuses your attacks with the precision of nature, increasing your attack rating.
Attack Self 50 1: Increase ATK by 15 Permanent Evocation Vendor Cla

Level 38 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Firestrike
Firestrike
DRU(38) RNG(52)
Mana: 138
Cast: 4.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 402 (L38) to 422 (L43)
Ignites your target's skin, doing 422 damage.
Fire DD Single 138 1: Decrease Hitpoints by 402 (L38) to 422 (L43) Instant Evocation Vendor Cla
Remove Curse
Remove Curse
CLR(38) DRU(38) PAL(45) SHM(38)
Mana: 75
Cast: 5.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Decrease Curse Counter by 4
Cleanses your target's soul, removing minor curses.
Cure Friendly 75 1: Cure Curse: 4 counters Instant Alteration Vendor Cla
Succor: South Ro
Succor: South Ro
DRU(38)
Mana: 300
Cast: 9.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Evacuate group to -2034,314,-19 in South Ro
Opens a mystical portal that transports your group to The Southern Desert of Ro.
Antonica Group 300 1: Teleport target: sro Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Distill Mana
Distill Mana
ENC(38)
Mana: 400
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Distilled Mana
Distills mana into a physical form. Consumes a poison vial and two sapphires when cast.
Create Item Self 400 1: Summoned: Vial of Distilled Mana Instant Alteration Vendor Cla
Illusion: Spirit Wolf
Illusion: Spirit Wolf
ENC(38)
Mana: 70
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 120
2. Increase ATK by 15
3. Increase Cold Resist by 10
Cloaks you in a shimmering illusion that makes you appear to be a Spirit Wolf. This spell can only be cast outdoors.
Illusion: Other Self 70 1: Wolf
2: Increase ATK by 15
3: Increase Cold Resist by 10
36 Min Divination Vendor Cla
Rampage
Rampage
ENC(38)
Mana: 90
Cast: 3.00 sec
Duration: 5 Min
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase STR by 29 (L39) to 42 (L65)
2. Increase Absorb Damage by 79 (L39) to 90 (L50)
3. Decrease AGI by 20
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.
Rune Friendly 90 1: Increase Strength by 29 (L38) to 35 (L50)
2: Increase Stoneskin by 78 (L38) to 90 (L50)
3: Decrease AGI by 20
6 Min 30 Sec Alteration Vendor Cla
Wandering Mind
Wandering Mind
ENC(38)
Mana: 5
Cast: 4.50 sec
Duration: 2 minutes
Skill: Conjuration
Reuse: 150.00 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 125
1. Decrease Target Mana by 6 per tick
2. Recourse Effect: Increase Caster Mana by 6 per tick
Draws the energy from your target's mind, draining their mana and giving it to you.
Mana Drain Single 5 1: Decrease Mana by 6 per tick 2 Min Conjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Greater Healing
Greater Healing
CLR(20) PAL(30) RNG(38) DRU(29) SHM(29) BST(34)
Mana: 115
Cast: 3.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Heal
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 280 (L20) to 350 (L30)
Mends major wounds, healing 350 hit points.
Heals Friendly 115 1: Increase Hitpoints by 280 (L20) to 350 (L30) Instant Alteration Vendor Cla
Skin like Steel
Skin Like Steel
DRU(24) RNG(38)
Mana: 100
Cast: 6.00 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 9.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 8
2. Increase Max Hitpoints by 74 (L24) to 100 (L50)
3. Increase HP when cast by 74 (L24) to 100 (L50)
Hardens the skin of your target, increasing their hit points and armor class for 36 min.
HP Buff (Line 1) Friendly 100 1: Increase AC by 8
2: Increase Max Hitpoints by 74 (L24) to 100 (L50)
3: Increase Hitpoints by 74 (L24) to 100 (L50)
36 Min Abjuration Vendor Cla

Level 39 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Nature's Renewal
Nature's Renewal
DRU(39)
Mana: 173
Cast: 3.5 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 434 (L39) to 447 (L44)
Mends your target's wounds, healing 447 hit points.
Heals Friendly 173 1: Increase Hitpoints by 434 (L39) to 447 (L44) Instant Alteration Vendor Cla
Pack Regeneration
Pack Regeneration
DRU(39)
Mana: 200
Cast: 6.00 sec
Duration: 11 Min
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Hitpoints by 5 per tick
Hastens your group's natural healing, regenerating up to 9 hit points every 6 seconds for 14 min.
Health Group 200 1: Increase Hitpoints by 9 per tick 14 Min Alteration Vendor Cla
Protection of Diamond
Protection of Diamond
DRU(39)
Mana: 450
Cast: 8.00 sec
Duration: 54 minutes
Skill: Abjuration
Reuse: 10.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Armor Class by 11
2. Increase Max Hitpoints by 181
3. Increase HP when cast by 181
Hardens the skin of your group, increasing their hit points and armor class for 54 min.
HP Buff (Line 1) Group 450 1: Increase AC by 11
2: Increase Max Hitpoints by 178 (L39) to 200 (L50)
3: Increase Hitpoints by 178 (L39) to 200 (L50)
54 Min Abjuration Vendor Cla
Zephyr: Feerrott
Zephyr: Feerrott
DRU(39)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to 367,-1885,16 in Feerrott
Opens a mystical portal that teleports your target to the Feerrott.
Antonica Single 225 1: Teleport target: feerrott Instant Alteration Vendor Cla
Zephyr: Steamfont
Zephyr: Steamfont
DRU(39)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -1779,1668,-104 in Steamfont Mountains
Opens a mystical portal that teleports your target to Steamfont Mountains.
Faydwer Single 225 1: Teleport target: steamfont Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Celerity
Celerity
SHM(56) ENC(39)
Mana: 185
Cast: 8.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Attack Speed by 47% (L39) to 50% (L44)
Grants your target quickened movement, increasing their attack speed for 16 min.
Haste Friendly 185 1: Increase Attack Speed by 47% (L39) to 50% (L44) 16 Min Alteration Vendor Cla
Immobilize
Immobilize
ENC(39) WIZ(39) CLR(46) SHM(51) NEC(58)
Mana: 80
Cast: 1.75 sec
Duration: 1 minute
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Root
Causes the earth to adhere to your target's feet, preventing them from moving for up to 1 min.
Root Single 80 1: Root 1 Min Alteration Vendor Cla
Mass Distill Mana
Mass Distill Mana
ENC(39)
Mana: 1200
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Distilled Mana x 5
Distills mana into a physical form, creating five vials of distilled mana. Consumes five poison vials and ten sapphires when cast
Create Item Self 1200 1: Summoned: Vial of Distilled Mana (×5) Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Harmony of Nature
Harmony of Nature
DRU(29) RNG(39)
Mana: 100
Cast: 2.5 sec
Duration: 42 seconds
Skill: Abjuration
Reuse: 3.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Reduce Aggro Radius by 15 (up to L65)
2. Reaction Radius (15/40)
Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65. Functions indoors.
Calm Single 100 1: Reduce Aggro Radius (up to L65)
2: Assist Radius (up to L65)
42 Sec Abjuration Cla

Level 40 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Blossoming Heal
Blossoming Heal
DRU(40)
Mana: 250
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 120 per tick
1. Increase Hitpoints by 390 after 4 ticks
Seeds your target with healing energy, healing for 120 every 6 seconds for 24s and then healing for 390.
Duration Heals Friendly 250 1: Increase Hitpoints by 120 per tick
2: Blossoming Heal Trigger
3: Increase Final Heal by 390
24 Sec Alteration Vendor Cla
Drifting Death
Drifting Death
DRU(40)
Mana: 370
Cast: 3.00 sec
Duration: 1 minute
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-100)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 185 (L40) to 195 (L50) per tick
Commands a swarm of insects to attack your target relentlessly, causing between 195 and 198 damage every 6 seconds for 54s.
Magic DoT Single 370 1: Decrease Hitpoints by 185 (L40) to 195 (L50) per tick 54 Sec Conjuration Vendor Cla
Form of the Great Wolf
Form of the Great Wolf
DRU(40)
Mana: 135
Cast: 6.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion (race #796)
2. Increase Movement Speed by 57% (L44) to 60% (L50)
3. Increase ATK by 45 (L44) to 51 (L50)
4. Ultravision(1)
Fills you with the spirit of the wild, allowing you to take the form a wolf and granting *100%N.
Movement Self 135 1: Ancient Wolf
2: 100% chance · Illusion Benefit Dena
Permanent Alteration Vendor Cla
Zephyr: South Ro
Zephyr: South Ro
DRU(40)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -2034,314,-19 in South Ro
Opens a mystical portal that teleports your target to the South Desert of Ro.
Antonica Single 225 1: Teleport target: sro Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Arch Shielding
Arch Shielding
ENC(40) NEC(41) MAG(43) WIZ(44)
Mana: 200
Cast: 12.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Max HP by 140 (L40) to 150 (L50)
2. Increase AC by 35 (L44)
3. Increase MR by 20 (L44)
Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance.
Shielding Self 200 1: Increase Max Hitpoints by 140 (L40) to 150 (L50)
2: Increase AC by 20 (L40) to 22 (L48)
3: Increase Magic Resist by 20
Permanent Abjuration Vendor Cla
Boon of the Garou
Boon of the Garou
ENC(40)
Mana: 100
Cast: 1.50 sec
Duration: 4.4 minutes @L44 to 6.0 minutes @L60
Skill: Divination
Reuse: 180.00 sec
Resist: Unresistable
Type: Beneficial
Target: Target Group Member or Self
Range: 100
1. Illusion: 14
2. Add Proc: LifetapEffectNormal
3. Increase ATK by 30
4. Increase DEX by 100
Transforms your target into a feral werewolf, increasing their attack rating, dexterity, and allowing a chance to perform a life draining attack. Adds Lifetap Strike (melee proc).
Combat Innates Group Member 100 1: Werewolf
2: Procs Lifetap Strike
3: Increase ATK by 30
4: Increase DEX by 100
Instant Divination Vendor Cla
Incapacitate
Incapacitate
ENC(40) SHM(41)
Mana: 150
Cast: 3.25 sec
Duration: 5 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease AGI by 49 (L44) to 55 (L50)
3. Decrease STR by 49 (L44) to 55 (L50)
4. Decrease AC by 22 (L44) to 30 (L50)
Saps your target's power, decreasing their agility, strength, and armor class for 6 min 30s.
Disempowering Single 150 1: Decrease AGI by 45 (L40) to 55 (L50)
2: Decrease Strength by 45 (L40) to 55 (L50)
3: Decrease AC by 17 (L40) to 20 (L50)
6 Min 30 Sec Alteration Vendor Cla
Rune IV
Rune IV
ENC(40)
Mana: 236
Cast: 5.00 sec
Duration: 1 hour 30 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. UNKNOWN CALC 114 base 305 max 394 attrib Absorb Damage
Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast.
Rune Friendly 236 1: Increase Stoneskin by 305 (L40) to 394 (L50) 90 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Swarm of Pain
Swarm of Pain
RNG(40)
Mana: 167
Cast: 3.00 sec
Duration: 1 Min
Skill: Conjuration
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Single
Range: 250
1. Decrease Hitpoints by 50 (L40) to 56 (L46) per tick
Commands a swarm of insects to attack your target relentlessly, causing 56 every 6 seconds for 1 min.
Magic DoT Single 167 1: Decrease Hitpoints by 50 (L40) to 56 (L46) per tick 1 Min Conjuration Vendor Cla
Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)

Level 41 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Savage Spirit
Savage Spirit
DRU(41)
Mana: 100
Cast: 6.50 sec
Duration: 60 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Pet
Range: 100
1. Increase Attack Speed by 64% (L44) to 70% (L50)
2. Increase STR by 42 (L44) to 45 (L50)
3. Increase AC by 15 (L44) to 16 (L50)
Fills your pet with a savage spirit, increasing their attack speed, strength, and armor class.
Pet Haste Pet 100 1: Increase Strength by 40 (L41) to 45 (L50)
2: Increase Attack Speed by 61% (L41) to 70% (L50)
3: Increase AC by 12 (L41) to 13 (L50)
60 Min Alteration Vendor Cla
Succor: Lavastorm
Succor: Lavastorm
DRU(41)
Mana: 300
Cast: 9.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Evacuate group to 1014,1389,131 in Lavastorm Mountains
Opens a mystical portal that transports your group to the Lavastorm Mountains.
Antonica Group 300 1: Teleport target: lavastorm Instant Alteration Vendor Cla
Summon Companion
Summon Companion
BST(31) ENC(43) MAG(36) NEC(40) DRU(41) SHM(40)
Mana: 50
Cast: 5.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Self
Range: 0
1. Call Pet
Summons your pet to your current location.
Pet Self 50 1: Call Pet Instant Conjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Brilliance
Brilliance
ENC(41)
Mana: 125
Cast: 4.25 sec
Duration: 40 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase INT by 12 (L44) to 14 (L52)
2. Increase WIS by 6 (L44) to 8 (L52)
Expands your target's mind, increasing their intelligence and wisdom.
Wisdom/Intelligence Friendly 125 1: Increase WIS by 6 (L41) to 7 (L50)
2: Increase INT by 11 (L41) to 13 (L50)
40 Min Alteration Vendor Cla
Shiftless Deeds
Shiftless Deeds
ENC(41)
Mana: 200
Cast: 6.00 sec
Duration: 2 Min 30 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 250
2. Decrease Attack Speed by 49% (L44) to 65% (L60)
3. Increase Disease Counter by 12
Constricts your target's muscles, causing their attack speed to slow for 3 min 30s.
Slow Single 200 1: Decrease Attack Speed by 46% (L41) to 55% (L50)
2: Increase Disease Counter by 12
3 Min 30 Sec Alteration Vendor Cla
Tashania
Tashania
ENC(41)
Mana: 30
Cast: 1.00 sec
Duration: 11 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Detrimental
Target: Single
Range: 200
1. Increase Poison Counter by 1
2. Decrease Magic Resist by 31 (L44) to 33 (L48)
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
Resist Debuffs Single 30 1: Increase Poison Counter by 1
2: Decrease Magic Resist by 29 (L41) to 33 (L48)
14 Min Abjuration Quest Cla
Yegoreff's Animation
Yegoreff's Animation
ENC(41)
Mana: 250
Cast: 11.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 22.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 34 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 250 1: Summons an Animation Pet Instant Conjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Spirit of the Shrew
Spirit of the Shrew
SHM(29) DRU(30) BST(39) RNG(41)
Mana: 80
Cast: 4.50 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Type: Movement Buff
Target: Single Friendly (or Self)
Range: 100
1. Ultravision
2. Increase Movement Speed by 30%
Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors.
Movement Friendly 80 1: Ultravision
2: Increase Movement Speed by 30%
36 Min Alteration Vendor Cla

Level 42 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Chloroplast
Chloroplast
SHM(39) DRU(42)
Mana: 200
Cast: 6.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 10 (L39) to 16 (L50) per tick
2. Increase Endurance by 7 (L39) to 10 (L50) per tick
Hastens your target's natural healing, regenerating up to 19 hit points, and up to 10 endurance every 6 seconds for 20 min 30s.
Health Friendly 200 1: Increase Hitpoints by 10 (L39) to 16 (L50) per tick
2: Increase Endurance by 7 (L39) to 10 (L44)
20 Min 30 Sec Alteration Vendor Cla
Fixation of Ro
Fixation of Ro
DRU(42)
Mana: 100
Cast: 2.50 sec
Duration: 10 Min
Skill: Alteration
Reuse: 6.00 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 150
1. Decrease AC by 15 (L44) to 18 (L60)
4. Decrease ATK by 52 (L44) to 60 (L60)
Surrounds your target in dancing flames, lowering their attack and armor class.
Resist Debuffs Single 100 1: Decrease ATK by 51 (L42) to 55 (L50)
2: Decrease AC by 12 (L42) to 13 (L50)
10 Min Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Boon of the Clear Mind
Boon of the Clear Mind
ENC(42)
Mana: 175
Cast: 3.50 sec
Duration: 27 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
2. Increase Mana by 6 per tick (L42) to 9 per tick (L64)
Calms your group's thoughts, allowing them to regenerate mana more quickly.
Mana Group 175 1: Increase Mana by 6 (L42) to 7 (L50) per tick 27 Min Alteration Vendor Cla
Illusion: Werewolf
Illusion: Werewolf
ENC(42)
Mana: 90
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: 14
Cloaks you in a shimmering illusion that makes you appear to be a Werewolf.
Illusion: Other Self 90 1: Werewolf 36 Min Divination Vendor Cla
Pillage Enchantment
Pillage Enchantment
ENC(42)
Mana: 70
Cast: 3.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 5.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic(4)
2. Cancel Magic(4)
3. Cancel Magic(4)
4. Cancel Magic(4)
Tears the magic from your target, causing their enchantments to fade.
Dispel Single 70 1: Dispel (4) Instant Abjuration Vendor Cla
Weakness
Weakness
ENC(42)
Mana: 120
Cast: 3.50 sec
Duration: 3 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease STR by 59 (L44) to 65 (L50)
Weakens your opponent, lowering their strength.
Disempowering Single 120 1: Decrease Strength by 57 (L42) to 65 (L50) 3 Min 54 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Spikecoat
Spikecoat
DRU(37) RNG(42)
Mana: 110
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 19 (L37) to 21 (L44)
3. Increase Damage Shield by 4
Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you.
Damage Shield Self 110 1: Increase AC by 19 (L37) to 21 (L44)
2: Increase Damage Shield by 4
Permanent Abjuration Vendor Cla

Level 43 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Allure of the Wild
Allure of the Wild
DRU(43)
Mana: 220
Cast: 9.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 24.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Animal
Range: 200
1. Charm (up to L49)
Beckons to the animals of the wild, allowing you to control them.
Charm Animal 220 1: Charm (up to L49) 20 Min 30 Sec Alteration Vendor Cla
Banish Summoned
Banish Summoned
DRU(43) MAG(48) CLR(56)
Mana: 136
Cast: 4.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (-50)
Type: Detrimental
Target: Construct/Elemental
Range: 200
1. Decrease Hitpoints by 529 (L43) to 540 (L47)
A burst of holy power that inflicts 540 damage to a summoned target.
Summoned DD Construct 136 1: Decrease Hitpoints by 529 (L43) to 540 (L47) Instant Evocation Vendor Cla
Dustdevil
Dustdevil
DRU(43)
Mana: 162
Cast: 5.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.5 sec
Resist: Magic
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 582
Ignites your target's skin, doing 582 damage.
Magic DD Single 162 1: Decrease Hitpoints by 582 Instant Evocation Vendor Cla
Nullify Magic
Nullify Magic
ENC(28) MAG(32) WIZ(34) NEC(37) CLR(38) DRU(43) SHM(44)
Mana: 50
Cast: 4.50 sec
Duration: Instant
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 200
1. Cancel Magic (4)
2. Cancel Magic(4)
Cancels magical enchantments affecting your target.
Dispel Single 50 1: Dispel (4) Instant Abjuration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Bounce
Bounce
ENC(43) MAG(42) NEC(44) WIZ(44)
Mana: 100
Cast: 1.50 sec
Duration: 12 seconds
Skill: Abjuration
Reuse: 120.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Chance to Reflect Spell by 40%
Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster.
Reflection Self 100 1: Increase Spell Reflect by 40 12 Sec Abjuration Vendor Cla
Color Skew
Color Skew
ENC(43)
Mana: 60
Cast: 2.00 sec
Duration: Instant
Skill: Divination
Reuse: 12.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
Range: 30 (AOE)
1. Stun for 8.0 seconds
Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55.
Stun DD PB AE 60 1: Stun: 8s (up to L55) Instant Divination Vendor Cla
Discordant Mind
Discordant Mind
ENC(43)
Mana: 126
Cast: 4.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 508 (L44) to 528 (L48)
2. Stun for 0.0 seconds
Strikes your target with a chaotic burst of mental energy, causing 387 damage and stunning them up to level 55 for 1 second.
Magic DD Single 126 1: Decrease Hitpoints by 387
2: Stun: 1s (up to L55)
Instant Evocation Vendor Cla
Summon Companion
Summon Companion
BST(31) ENC(43) MAG(36) NEC(40) DRU(41) SHM(40)
Mana: 50
Cast: 5.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Utility Beneficial
Target: Self
Range: 0
1. Call Pet
Summons your pet to your current location.
Pet Self 50 1: Call Pet Instant Conjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Shield of Brambles
Shield of Brambles
DRU(27) RNG(43)
Mana: 80
Cast: 2.50 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 11 (L29) to 12 (L32)
Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15 min.
Damage Shield Friendly 80 1: Increase Damage Shield by 10 (L27) to 12 (L32) 15 Min Abjuration Vendor Cla

Level 44 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Resist Disease
Resist Disease
BST(51) CLR(36) DRU(44) NEC(31) PAL(50) SHM(30)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Disease Resist by 40
Surrounds your target with an aura of protection, warding away disease for 36 min.
Resist Buff Friendly 50 1: Increase Disease Resist by 40 36 Min Abjuration Vendor Cla
Resist Poison
Resist Poison
CLR(30) SHM(35) DRU(44)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
2. Increase Poison Resist by 40
Surrounds your target with an aura of protection, warding away poison for 36 min.
Resist Buff Friendly 50 1: Increase Poison Resist by 40 36 Min Abjuration Vendor Cla
Storm Strength
Storm Strength
RNG(53) DRU(44)
Mana: 85
Cast: 5.00 sec
Duration: 54 minutes 6 seconds
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Strength by 32 (L44) to 35 (L50)
Fills your target with the power of the storm, increasing their strength for 54 min.
Strength Friendly 85 1: Increase Strength by 32 (L44) to 35 (L50) 54 Min Alteration Vendor Cla
Superior Healing
Superior Healing
CLR(30) DRU(44) SHM(45) PAL(46)
Mana: 185
Cast: 3.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 500 (L30) to 600 (L40)
Mends severe wounds, healing 600 hit points.
Heals Friendly 185 1: Increase Hitpoints by 500 (L30) to 600 (L40) Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Guard of Alendar
Guard of Alendar
ENC(44)
Mana: 175
Cast: 2.00 sec
Duration: 36 Min
Skill: Abjuration
Reuse: 15.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Mitigate Spell Damage by 20%, 700 total
Places the Guard of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a jasper when cast.
Spell Guard Friendly 175 1: Increase SDR by 20 36 Min Abjuration Vendor Cla
Illusion: Scaled Wolf
Illusion: Scaled Wolf
ENC(44)
Mana: 150
Cast: 4.00 sec
Duration: 72 Min
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: Chokidai
Cloaks you in a shimmering illusion that makes you appear to be a Scaled Wolf.
Illusion: Other Self 150 1: Chokidai 72 Min Alteration Vendor Cla
Leviathan Eyes
Leviathan Eyes
ENC(44)
Mana: 100
Cast: 3.00 sec
Duration: 36 minutes
Skill: Divination
Reuse: 0.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
1. See Invisible
2. Ultravision
3. Water Breathing (1)
Fills your target's eyes with the spirit of the deep, granting them water breathing, greatly improved night vision, and the ability to see otherwise invisible creatures.
Vision Friendly 100 1: See Invisible
2: Ultravision
3: Enduring Breath (Water Breathing)
36 Min Divination Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Immolate
Immolate
DRU(25) RNG(44)
Mana: 72
Cast: 2.50 sec
Duration: 48 Sec
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
2. Decrease Hitpoints by 42 (L25) to 67 (L50) per tick
10. Decrease AC by 10 (L29) to 18 (L50)
Inflicts burns on your target, causing between 67 and 72 damage every 6 seconds for 48s. Requires a fire beetle eye to cast.
Fire DoT Single 72 1: Decrease Hitpoints by 42 (L25) to 67 (L50) per tick
2: Decrease AC by 8 (L25) to 11 (L35)
48 Sec Evocation Vendor Cla

Level 45 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Engulfing Roots
Engulfing Roots
DRU(45)
Mana: 100
Cast: 2.50 sec
Duration: 3 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 145 (L45) to 160 (L50)
2. Root
Commands roots to take hold of your target, doing 160 damage, and preventing their movement for 3 min.
Root Single 100 1: Decrease Hitpoints by 145 (L45) to 160 (L50)
2: Root
3 Min Alteration Vendor Cla
Pack Chloroplast
Pack Chloroplast
DRU(45)
Mana: 400
Cast: 9.00 sec
Duration: 11 Min
Skill: Alteration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Hitpoints by 13 (L45) to 16 (L50) per tick
2. Increase Endurance by 10 (L45) per tick
Hastens your group's natural healing, regenerating up to 19 hit points every 6 seconds for 14 min.
Health Group 400 1: Increase Hitpoints by 13 (L45) to 16 (L50) per tick
2: Increase Endurance by 10
14 Min Alteration Vendor Cla
Share Form of the Great Wolf
Share Form of the Great Wolf
DRU(45)
Mana: 350
Cast: 6.00 sec
Duration: 6:00:00
Skill: Alteration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: AE Range (40)
1. Illusion (race #796)
2. Increase Movement Speed by up to 60%
3. Grants Ultravision
4. Increase ATK Power by up to 51
Fills your group with the spirit of the wild, allowing them to take the form a wolf for 360 min and granting Ultravision, and increased movement speed and attack.
Movement Group 350 1: Ancient Wolf
2: 100% chance · Illusion Benefit Dena
360 Min Alteration Vendor Cla
Zephyr: Misty Thicket
Zephyr: Misty Thicket
DRU(45)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to -490,-1896,120 in Misty Thicket
Opens a mystical portal that teleports your target to Misty Thicket.
Antonica Single 225 1: Teleport target: misty Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Illusion: Imp
Illusion: Air Elemental
ENC(45)
Mana: 110
Cast: 3.50 sec
Duration: 36 Min
Skill: Divination
Reuse: 7.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion: Imp
3. Levitate(1)
Cloaks you in a shimmering illusion that makes you appear to be an Imp. This spell also grants you levitation.
Illusion: Other Self 110 1: Imp
2: 100% chance · Illusion Benefit Levitation
36 Min Divination Vendor Cla
Paralyzing Earth
Paralyzing Earth
ENC(45) NEC(46) WIZ(48) CLR(56) SHM(56)
Mana: 100
Cast: 2.50 sec
Duration: 3 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
2. Root
Causes the earth to adhere to your target's feet, preventing them from moving for up to 3 min.
Root Single 100 1: Root 3 Min Alteration Vendor Cla
Purify Mana
Purify Mana
ENC(45)
Mana: 500
Cast: 6.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Purified Mana
Distills mana into a physical form. Consumes a poison vial and four rubies when cast.
Create Item Self 500 1: Summoned: Vial of Purified Mana Instant Alteration Vendor Cla
Reoccurring Amnesia
Reoccurring Amnesia
ENC(45)
Mana: 100
Cast: 3.00 sec
Duration: 24 Sec
Skill: Alteration
Reuse: 24.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Memblur(25%)
Attacks your target's mind, providing a chance to forget those that have done them harm.
Memory Blur Single 100 1: Memory Blur · 25% chance 24 Sec Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Ensnaring Roots
Ensnaring Roots
DRU(21) RNG(45)
Mana: 60
Cast: 2.50 sec
Duration: 1 Min 36 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 31 (L21) to 60 (L50)
2. Root
Commands roots to take hold of your target, doing 60 damage, and preventing their movement for 1 min 36s.
Root Single 60 1: Decrease Hitpoints by 31 (L21) to 60 (L50)
2: Root
1 Min 36 Sec Alteration Vendor Cla

Level 46 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Lightning Blast
Lightning Blast
DRU(46)
Mana: 234
Cast: 6.10 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 477
Calls down lightning from the sky, causing 477 damage to all those in the vicinity of your target.
Magic DD Targeted AE 234 1: Decrease Hitpoints by 477 Instant Evocation Vendor Cla
Skin like Nature
Skin Like Nature
DRU(46) RNG(59)
Mana: 300
Cast: 6.00 sec
Duration: 1 hour 12 minutes 24 seconds
Skill: Abjuration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Armor Class by 12 (L46) to 13 (L47)
2. Increase Max Hitpoints by 248 (L49) to 250 (L50)
3. Increase HP when cast by 248 (L49) to 250 (L50)
5. Increase hitpoints by 2 per tick
Hardens the skin of your target, increasing their hit points and armor class for 72 min.
HP Buff (Line 1) Friendly 300 1: Increase AC by 12 (L46) to 13 (L50)
2: Increase Max Hitpoints by 242 (L46) to 250 (L50)
3: Increase Hitpoints by 242 (L46) to 250 (L50)
4: Increase Hitpoints by 2 per tick
72 Min Abjuration Vendor Cla
Succor: North Karana
Succor: North Karana
DRU(46)
Mana: 300
Cast: 9.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 0
1. Evacuate group to -2706,-1494,-4 in North Karana
Opens a mystical portal that transports your group to the Northern Plains of Karana.
Antonica Group 300 1: Teleport target: northkarana Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Adorning Grace
Adorning Grace
ENC(46)
Mana: 110
Cast: 5.00 sec
Duration: 1 hour 12 minutes
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase CHA by 40
Cloaks you in adorning grace, increasing your charisma.
Charisma Friendly 110 1: Increase CHA by 40 72 Min Alteration Vendor Cla
Allure
Allure
ENC(46)
Mana: 245
Cast: 6.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Charm up to level 51
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 51.
Charm Single 245 1: Charm (up to L51) 20 Min 30 Sec Alteration Vendor Cla
Blanket of Forgetfulness
Blanket of Forgetfulness
ENC(46)
Mana: 175
Cast: 4.00 sec
Duration: Instant
Skill: Alteration
Reuse: 12.00 sec
Resist: Magic (0)
Type: Beneficial
Target: Targeted AE
Range: 200 (AE Range: 60)
1. Memblur(20%)
2. Memblur(20%)
Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm.
Memory Blur Targeted AE 175 1: Memory Blur · 20% chance Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Resist Fire
Resist Fire
DRU(20) SHM(27) CLR(33) RNG(46)
Mana: 50
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Fire Resist by 30 (L20) to 40 (L30)
Surrounds your target with an aura of protection, warding away fire for 36 min.
Resist Buff Friendly 50 1: Increase Fire Resist by 30 (L20) to 40 (L30) 36 Min Abjuration Vendor Cla
Scorching Arrow
Scorching Arrow
RNG(46)
Mana: 100
Cast: 0.50 sec
Duration: 6 Sec
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 210
2. Decrease Hitpoints by 105 per tick
Hurls a magically burning arrow at your target, causing 210 damage initially and 105 damage every six seconds for 6s.
Fire DD Single 100 1: Decrease Hitpoints by 210
2: Decrease Hitpoints by 105 per tick
6 Sec Evocation Vendor Cla

Level 47 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Ice
Ice
DRU(47)
Mana: 142
Cast: 5.00 sec
Duration: 3 ticks
Skill: Evocation
Reuse: 1.50 sec
Resist: Cold (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 511 (L47) to 520 (L50)
2. Decrease Fire Resist by 50
Covers your target in glistening ice, causing between 520 and 538 damage, and lowering their fire resistance.
Cold DD Single 142 1: Decrease Hitpoints by 511 (L47) to 520 (L50) 18 Sec Evocation Vendor Cla
Shield of Thorns
Shield of Thorns (Spell)
DRU(47)
Mana: 120
Cast: 3.00 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Damage Shield by 24
Surrounds your target in a shield of thorns that cause damage to anything that strikes them for 15 min.
Damage Shield Friendly 120 1: Increase Damage Shield by 24 15 Min Abjuration Vendor Cla
Thorncoat
Thorncoat
DRU(47) RNG(60)
Mana: 175
Cast: 2.00 sec
Duration: Permanent
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Self
2. Increase Armor Class by 26
3. Increase Damage Shield by 5
Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you.
Damage Shield Self 175 1: Increase AC by 26
2: Increase Damage Shield by 5
Permanent Abjuration Vendor Cla
Zephyr: Lavastorm
Zephyr: Lavastorm
DRU(47)
Mana: 225
Cast: 10.0 sec
Duration: Instant
Skill: Alteration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single
Range: 100
1. Translocate to 1014,1389,131 in Lavastorm Mountains
Opens a mystical portal that teleports your target to the Lavastorm Mountains.
Antonica Single 225 1: Teleport target: lavastorm Instant Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Berserker Spirit
Berserker Spirit
ENC(47)
Mana: 150
Cast: 3.00 sec
Duration: 5 Min
Skill: Alteration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase STR by 40
2. Increase Absorb Damage by 200
3. Decrease AGI by 20
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.
Rune Friendly 150 1: Increase Strength by 40
2: Increase Stoneskin by 200
3: Decrease AGI by 20
5 Min Alteration Vendor Cla
Dazzle
Dazzle
ENC(47)
Mana: 110
Cast: 2.50 sec
Duration: 1.6 minutes
Skill: Conjuration
Reuse: 5.00 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Mesmerize (2/55)
2. Memblur(1%)
Causes your opponent to fall into an enchanted sleep for up to 1 min 36s. This spell works on creatures up to level 55.
Enthrall Single 110 1: Mesmerize (up to L55) 1 Min 36 Sec Conjuration Vendor Cla
Gasping Embrace
Gasping Embrace
ENC(47)
Mana: 150
Cast: 3.00 sec
Duration: 48 Sec
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease HP when cast by 50
2. Decrease STR by 29 (L49) to 30 (L50)
3. Decrease AGI by 29 (L49) to 30 (L50)
4. Decrease Hitpoints by 33 per tick
Constricts your target's throat, causing 113 damage initially and between 89 and 91 damage every six seconds for 48s, as well as lowering their strength and agility.
Magic DoT Single 150 1: Decrease Hitpoints by 113
2: Decrease Strength by 28 (L47) to 30 (L50)
3: Decrease AGI by 28 (L47) to 30 (L50)
4: Decrease Hitpoints by 86 (L47) to 89 (L50) per tick
48 Sec Alteration Vendor Cla
Mass Purify Mana
Mass Purify Mana
ENC(47)
Mana: 1500
Cast: 10.00 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Summon Item: Vial of Purified Mana x 5
Purify's mana into a physical form, creating five vials of purified mana. Consumes five poison vials and twenty rubies when cast
Create Item Self 1500 1: Summoned: Vial of Purified Mana (×5) Instant Alteration Vendor Cla
Swift Like the Wind
Swift Like The Wind
ENC(47)
Mana: 250
Cast: 8.00 sec
Duration: 16 Min
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Attack Speed by 60%
Grants your target quickened movement, increasing their attack speed for 16 min.
Haste Friendly 250 1: Increase Attack Speed by 60% 16 Min Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Superior Camouflage
Superior Camouflage
DRU(18) RNG(47)
Mana: 40
Cast: 5.00 sec
Duration: 24 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Invisibility
Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings.
Invisibility Friendly 40 1: Invisibility 24 Min Divination Vendor Cla

Level 48 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Efflorescing Heal
Efflorescing Heal
DRU(48)
Mana: 255
Cast: 2.00 sec
Duration: 24 seconds
Skill: Alteration
Reuse: 2.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 150 per tick
1. Increase Hitpoints by 450 after 4 ticks
Seeds your target with healing energy, healing for 150 every 6 seconds for 24s and then healing for 450.
Duration Heals Friendly 255 1: Increase Hitpoints by 150 per tick
2: Efflorescing Heal Trigger
3: Increase Final Heal by 450
24 Sec Alteration Vendor Cla
Fire
Fire
DRU(48)
Mana: 260
Cast: 6.50 sec
Duration: 3 ticks
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire (0)
Type: Detrimental
Target: Targeted AE
Range: 200
1. Decrease Hitpoints by 392
2. Decrease Cold Resist by 50
Ignites your target's skin, doing 392 damage, and lowering their ice resistance for 18 secs (3 ticks).
Fire DD Targeted AE 260 1: Decrease Hitpoints by 392
2: Decrease Cold Resist by 50
12 Sec Evocation Vendor Cla
Improved Superior Camouflage
Improved Superior Camo
DRU(48)
Mana: 75
Cast: 5.00 sec
Duration: 10 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Improved Invisibility
Covers your body in a mystic cloak, allowing you to blend in with your surroundings.
Invisibility Self 75 1: Improved Invisibility 10 Min Divination Vendor Cla
Starfire
Starfire
DRU(48)
Mana: 186
Cast: 5.00 sec
Duration: Instant
Skill: Evocation
Reuse: 1.50 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 634
Ignites your target's skin, doing 634 damage.
Fire DD Single 186 1: Decrease Hitpoints by 634 Instant Evocation Vendor Cla
Upheaval
Upheaval
DRU(48) CLR(52)
Mana: 625
Cast: 5.00 sec
Duration: Instant
Skill: Evocation
Reuse: 24.00 sec
Resist: Magic (0)
Type: Detrimental
Target: PB AE
1. Decrease Hitpoints by 618 (L48) to 638 (L50)
Causes the earth to tremble around you, causing between 648 and 728 (Level 59) damage to all nearby enemies.
Magic DD PB AE 625 1: Decrease Hitpoints by 618 (L48) to 638 (L50) Instant Evocation Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Group Resist Magic
Group Resist Magic
ENC(48)
Mana: 200
Cast: 6.00 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100
1. Increase Magic Resist by 54 (L49) to 55 (L50)
Covers your group in a protective shield, increasing their magic resistance.
Resist Buff Group 200 1: Increase Magic Resist by 53 (L48) to 55 (L50) 36 Min Abjuration Vendor Cla
Kintaz's Animation
Kintaz's Animation
ENC(48)
Mana: 300
Cast: 12.00 sec
Duration: Instant
Skill: Conjuration
Reuse: 24.00 sec
Resist: Unresistable
Type: Pet
Target: Self
1. Summon Pet: Level 39 Animation
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Sum: Animation Self 300 1: Summons an Animation Pet Instant Conjuration Vendor Cla
Shadow
Shadow
ENC(48)
Mana: 70
Cast: 7.00 sec
Duration: 1 hour 30 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
4. Increase AC by 19
Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
Armor Class Friendly 70 1: Increase AC by 16 90 Min Abjuration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Call of Earth
Call of Earth
RNG(48)
Mana: 50
Cast: 3.50 sec
Duration: 1 hour 0 minutes
Skill: Abjuration
Reuse: 6.00 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 150
2. Increase Damage Shield by 4
3. Increase AC by 20
Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 60 min.
Damage Shield Friendly 50 1: Increase Damage Shield by 4
2: Increase AC by 19 (L48) to 20 (L50)
60 Min Abjuration Vendor Cla
Wolf Form
Wolf Form
DRU(20) RNG(48)
Mana: 60
Cast: 4.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 8.00 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Illusion (race #796)
2. Increase Movement Speed by 42% (L24) to 55% (L50)
3. Increase ATK by 25 (L24) to 30 (L29)
Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating.
Movement Self 60 1: Ancient Wolf
2: Increase Movement Speed by 40% (L20) to 55% (L50)
3: Increase ATK by 21 (L20) to 30 (L29)
Permanent Alteration Vendor Cla

Level 49 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Forest's Renewal
Forest's Renewal
DRU(49)
Mana: 233
Cast: 3.75 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Increase Hitpoints by 671
Mends your target's wounds, healing 671 hit points.
Heals Friendly 233 1: Increase Hitpoints by 671 Instant Alteration Vendor Cla
Legacy of Spike
Legacy of Spike
DRU(49)
Mana: 300
Cast: 3.00 sec
Duration: 15 Min
Skill: Abjuration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Group
Range: 0
1. Increase Damage Shield by 24
Surrounds your group in a shield of spikes that causes damage to anything that strikes them for 15 min.
Damage Shield Group 300 1: Increase Damage Shield by 24 15 Min Abjuration Vendor Cla
Protection of Nature
Protection of Nature
DRU(49)
Mana: 700
Cast: 9.00 sec
Duration: 1:12:00
Skill: Abjuration
Reuse: 12.00 sec
Resist: Unresistable
Type: Beneficial
Target: Group
Range: 100 (AE Range 65)
1. Increase Armor Class by 13
2. Increase Max Hitpoints by 152 to 400
3. Increase HP when cast by 152 to 400
4. Increase Hitpoints by 2 per tick
Hardens the skin of your group, increasing their hit points and armor class for 72 min.
HP Buff (Line 1) Group 700 1: Increase AC by 13
2: Increase Max Hitpoints by 248 (L49) to 250 (L50)
3: Increase Hitpoints by 248 (L49) to 250 (L50)
4: Increase Hitpoints by 2 per tick
72 Min Abjuration Vendor Cla
Resist Magic
Resist Magic
ENC(37) CLR(43) SHM(43) DRU(49) PAL(55)
Mana: 85
Cast: 4.50 sec
Duration: 36 minutes
Skill: Abjuration
Reuse: 1.50 sec
Resist: Unresistable
Type: Resist Buff
Target: Single Friendly (or Self)
Range: 100
1. Increase Magic Resist by 40
Surrounds your target with an aura of protection, warding away magic for 36 min.
Resist Buff Friendly 85 1: Increase Magic Resist by 40 36 Min Abjuration Vendor Cla
Vengeance of the Wild
Vengeance of the Wild
DRU(49)
Mana: 180
Cast: 3.00 sec
Duration: 5 ticks
Skill: Conjuration
Reuse: 6.00 sec
Resist: Fire (-30)
Type: Detrimental
Target: Single
Range: 200
1. Increase Curse Counter by 8
2. Decrease Hit Points between 121 and 132
Inflicts the vengeance of the wild on your target, causing between 122 and 131 damage every six seconds for 30s.
Fire DoT Single 180 1: Increase Curse Counter by 8
2: Decrease Hitpoints by 121 (L49) to 122 (L50) per tick
30 Sec Conjuration Vendor Cla

Enchanter Spells

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Call of Flame
Call of Flame
RNG(49)
Mana: 106
Cast: 0.50 sec
Duration: Instant
Skill: Evocation
Reuse: 10.00 sec
Resist: Fire (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hitpoints by 300
Hurls a magically burning arrow at your target, causing 300 damage.
Fire DD Single 106 1: Decrease Hitpoints by 300 Instant Evocation Quest Cla
Pack Shrew
Pack Shrew
SHM(34) DRU(35) BST(44) RNG(49)
Mana: 320
Cast: 6.00 sec
Duration: 36 minutes
Skill: Alteration
Reuse: 3.50 sec
Type: Movement Buff
Target: Group
Range: 100
1. Ultravision
2. Increase Movement Speed by 30%
Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors.
Movement Group 320 1: Ultravision
2: Increase Movement Speed by 30%
36 Min Alteration Vendor Cla

Level 50 Spells or Songs

Druid Spells

Name Type Target Mana Effects Duration Skill Location Era
Everlasting Breath
Everlasting Breath
DRU(50)
Mana: 55
Cast: 4.00 sec
Duration: 27 minutes 6 seconds
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
Range: 100
1. Water Breathing(1)
Fills your lungs with magical breath, removing your necessity for air for 27 min.
Utility Beneficial Friendly 55 1: Enduring Breath (Water Breathing) 27 Min Alteration Vendor Cla
Levitation
Levitation
DRU(50) WIZ(50)
Mana: 60
Cast: 3.00 sec
Duration: 16 Min
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Single Friendly (or Self)
3. Levitate(1)
Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for 20 min 30s.
Levitate Friendly 60 1: Levitate 20 Min 30 Sec Alteration Vendor Cla

Enchanter Spells

Name Type Target Mana Effects Duration Skill Location Era
Collaboration
Collaboration
ENC(50)
Mana: 75
Cast: 3.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Beneficial
Target: Single
Range: 200
1. Increase Faction by 300
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.
Alliance Single 75 1: Increase Faction by 300 Instant Alteration Vendor Cla
Improved Invisibility
Improved Invisibility
WIZ(55) ENC(50)
Mana: 75
Cast: 4.00 sec
Duration: 10 minutes
Skill: Divination
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Improved Invisibility
Cloaks you in a mystic veil, rendering you invisible to many creatures for 10 min.
Invisibility Self 75 1: Improved Invisibility 10 Min Divination Vendor Cla
Theft of Thought
Theft of Thought
ENC(50)
Mana: 25
Cast: 2.00 sec
Duration: Instant
Skill: Alteration
Reuse: 120.00 sec
Resist: Magic (-1000)
Type: Detrimental
Target: Lifetap
Range: 200
1. Decrease Mana by 346 (L51) to 400 (L60)
Tears the energy from your target's mind, draining their mana and adding it to yours.
Mana Drain Lifetap 25 1: Decrease Mana by 340 Instant Alteration Vendor Cla

Ranger Spells

Name Type Target Mana Effects Duration Skill Location Era
Force of Nature
Force of Nature
RNG(50)
Mana: 100
Cast: 6.00 sec
Duration: Permanent
Skill: Alteration
Reuse: 1.50 sec
Resist: Unresistable
Type: Beneficial
Target: Self
1. Increase Hitpoints by 6 per tick. Max: 19 per tick
2. Increase Damage Shield by 5
3. Increase ATK by 20
4. Increase Endurance by 6 per tick. Max: 19 per tick
Focus yourself with the force of nature, increasing your attack rating, hitpoint regeneration, endurance regeneration, and causing damage to anything that strikes you. Overrides and matches Chloroplast. Overrides and improves Nature's Precision. Overrides Wolf Form.
Damage Shield Self 100 1: Increase Hitpoints by 16 per tick
2: Increase Damage Shield by 5
3: Increase ATK by 20
4: Increase Endurance by 10
Permanent Alteration Vendor Cla
Jolt
Jolt
RNG(50)
Mana: 60
Cast: 1.50 sec
Duration: Instant
Skill: Alteration
Reuse: 1.50 sec
Resist: Magic (0)
Type: Detrimental
Target: Single
Range: 200
1. Decrease Hate by 500
2. Resist: Magic
Strikes your target's head, sometimes causing partial memory loss.
Jolt Single 60 1: Decrease Hate by 500 Instant Alteration Vendor Cla

Disciplines/Stances

Druid
Name Description
Channeler Stance All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.

Invocations

Name Description
Divine Invocation Spending mana will heal the group member with the lowest hp percentage by that amount.

For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.

Empower Invocation Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.

Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.

Inversion Invocation Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
Over Channel Invocation Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
Recovery Invocation You regenerate mana twice as fast and spells have a 5% reduced mana cost.

Out of combat regen bonus is not affected.

While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.

Enchanter
Name Description
Channeler Stance All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.

Invocations

Name Description
Arcane Mastery Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.
Empower Invocation Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.

Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.

Inversion Invocation Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
Over Channel Invocation Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
Recovery Invocation You regenerate mana twice as fast and spells have a 5% reduced mana cost.

Out of combat regen bonus is not affected.

While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.

Ranger

Stances

Name Description
Balanced Stance All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
Channeler Stance All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
Evasive Stance You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your Strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
Offensive Stance Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.

When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.

Bonus damage from critical hits and similar effects do not cost endurance.

Ranged Stance Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your Strategy skill.

Invocations

Name Description
Divine Invocation Spending mana will heal the group member with the lowest hp percentage by that amount.

For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.

Empower Invocation Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.

Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.

Inversion Invocation Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
Over Channel Invocation Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
Recovery Invocation You regenerate mana twice as fast and spells have a 5% reduced mana cost.

Out of combat regen bonus is not affected.

While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.

Spellblade Invocation Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation.

40% of the spell's mana cost is paid as mana and 20% as endurance.

The spell must have a reuse time less than or equal to its cast time.

The DER kit is noteworthy in that you have the Spellblade Invocation, Divine Invocation (with boost!), Ranged Stance, and Evasive Stance. These are your signatures of the loadout and bring unique benefits.

  • The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means the specialty Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like Snare or Invoke Fear).
  • The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect.
  • Evasive Stance lets you turn off damage for a bit. This is fantastic if you want to get spells like Mesmerize off without any second opinions.
  • Ranged Stance allows your ranged weapon to function in melee, double, and triple attack (once you have unlocked those skills). It does not improve base damage any like Offensive Stance, and consequently will underperform unless your bow is REALLY good and you have all your archery AA.

Alternate Advancement

General AAs

General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party. Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.

Name Ranks Cost Description
Adamant Will 4 2/4/6/9 This passive ability grants you an additional 20/40/60/80% chance to resist charm, and 15/30/45/60% chance to resist mesmerization spells. Requirements: Level 1.
Alchemy Mastery 3 3/6/9 This passive ability reduces the chance of failing Alchemy recipes by 10/25/50%. Requirements: Level 1.
Baking Mastery 3 2/4/6 This passive ability reduces the chance of failing Baking recipes by 10/25/50%. Requirements: Level 1.
Blacksmithing Mastery 3 2/4/6 This passive ability reduces the chance of failing Blacksmithing recipes by 10/25/50%. Requirements: Level 1.
Brewing Mastery 3 2/4/6 This passive ability reduces the chance of failing Brewing recipes by 10/25/50%. Requirements: Level 1.
Circular Breathing 4 2/3/4/5 This passive ability increases your endurance regeneration by 1/2/3/4 point(s). Requirements: Level 1.
Combat Agility 3 2/4/6 This passive ability increases your melee avoidance by 2/5/10%. Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill. Requirements: Level 1.
Combat Fury 4 1/2/3/4 This passive ability increases your chance of performing a critical melee hit with all skills by 1/2/3/5%. Requirements: Level 1.
Combat Stability 3 2/4/6 This passive ability increases the armor class soft cap of your class by 2/5/10%. The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level. Requirements: Level 1.
Crafting Mastery 6 3/3/3/3/3/3 Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills. This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300. Requirements: Level 1.
Fear Resistance 4 2/4/6/9 This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier. Requirements: Level 1.
First Aid 6 1/1/1/3/6/9 This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%. Requirements: Level 1.
Fletching Mastery 3 2/4/6 This passive ability reduces the chance of failing Fletching recipes by 10/25/50%. Requirements: Level 1.
Foraging 1 3 This passive ability increases your Forage skill cap by 50 points. Requirements: Level 1.
Full Potential 1 0 This passive ability provides the following storage capacity increases. +50 Tradeskill slots, +25 Dragon's Hoard, +5 Activated Item Slots, +25 Equipment Slots, +25 Exaltation Slots. Requirements: Level 50.
Gather Party 1 0 Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99. This ability, when activated, will give everyone in your party the option of teleporting directly to your location. Requirements: Level 1.
Innate Eminence 5 3/3/3/3/3 This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/8/10 points. Requirements: Level 1.
Innate Lung Capacity 3 1/1/1 This passive ability increases the amount of air you can hold in your lungs by 10/25/50%. Requirements: Level 1.
Innate Metabolism 3 1/1/1 This passive ability reduces your food and drink consumption by 110/125/150%. Requirements: Level 1.
Innate Regeneration 7 1/1/1/2/3/5/5 This passive ability increases your health regeneration by 1/2/3/4/5/6/7 point(s). Requirements: Level 1.
Innate Spell Resistance 5 2/2/2/2/2 This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/4/6/8/10 points. Requirements: Level 1.
Jewel Craft Mastery 3 2/4/6 This passive ability reduces the chance of failing Jewelcrafting recipes by 10/25/50%. Requirements: Level 1.
Natural Durability 4 2/4/6/2 This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12%. Requirements: Level 1.
Origin 1 0 Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20. This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo. Requirements: Level 1.
Packrat 10 1 for all ranks This passive ability reduces the weight of all equipped and carried items by 5/10/15/20/25/30/35/40/45/50%. Requirements: Level 1.
Permanent Illusion 1 5 This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning. Requirements: Level 1.
Pottery Mastery 3 2/4/6 This passive ability reduces the chance of failing Pottery recipes by 10/25/50%. Requirements: Level 1.
Quick Buff 1 5 Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98. This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left. Requirements: Level 1.
Steadfast Will 8 2/2/3/3/3/3/6/12 This passive ability grants you a 15/30/50/60/70/80/90/100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. Requirements: level 1. Only tanks (WAR/PAL/SHD) can train the full 8/8, Rangers and Monks can reach 7/8 and all other classes are capped at 6/8. Requirements: Level 1.
Stoicism 5 2/2/2/2/2 This passive ability reduces how far incoming melee attacks push you backward by 10/20/30/40/50%. Requirements: Level 1.
Tailoring Mastery 3 2/4/6 This passive ability reduces the chance of failing Tailoring recipes by 10/25/50%. Requirements: Level 1.
Widened Perception 1 12 This passive ability increases your number of loadout slots by 1. Requirements: Level 25
Archetype AAs

Every class in EQL has Archetype AAs, some classes have more than others. The Archetype tab will show you all of the Archetype AAs available to your currently chosen class combo.

Name Ranks Cost Description
Acrobatics 3 3/6/9 This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10/20/30%. Requirements: Level 1.
Ambidexterity 1 9 This passive ability increases your chance to successfully dual wield by 32%. Requirements: Level 1.
Burst of Power 3 3/6/9 This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7/11/15%. Requirements: Level 46.
Companion's Discipline 1 2 This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. Requirements: Level 1.
Critical Affliction 3 3/6/9 This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 3/6/9%. Requirements: Level 1.
Destructive Cascade 3 2/4/6 This passive ability increases the damage dealt by your critical damage over time spells by 125/150/175%. Requires Critical Affliction rank 1/2/3. Requirements: Level 1.
Destructive Fury 3 2/4/6 This passive ability increases the damage dealt by your critical direct damage spells by 30/60/100%. Requirements: Level 1, Fury of Magic at Level 1.
Double Riposte 3 3/6/9 This passive ability grants you a 5%/10%/15% chance to perform a double riposte. Requirements: Level 15.
Exodus 1 6 Ability Activation ID: 43 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. Requirements: Level 10.
Finishing Blow 3 2/4/6 This passive ability grants your critical melee attacks a 100% chance to deal 100/200/300% damage to level 50/53/55 and lower NPC targets with 10/12/15% or less health. Requirements: Level 1.
Fury of Magic 4 1/2/3/4 This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/7/10%. Requirements: Level 1.
Healing Adept 3 2/4/6 This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. Requirements: Level 1.
Healing Boon 3 3/6/9 This passive ability increased chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal does double healing value of the spell for that 6 second interval. Requirements: Level 1.
Healing Gift 3 2/4/6 This passive ability grants your instant-duration healing spells a 3%/6%/10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 1.
Improved Bash 1 6 This passive ability allows you to use your bash skill to be used without a shield, and will always use the base AC from among equipped weapons or shields. The Improved Bash AA can now utilize the best item (weapon or shield) from the primary, secondary, or Any slots. Requirements: Level 1.
Innate Camouflage 1 5 Ability Activation ID: 80 - Refresh Time: 0:00:07 - Ability Timer(s): 2. This ability, when activated, grants you standard invisibility for up to 20 minutes. Requirements: Level 40.

Can wear off in under 20 minutes, but is instant-cast and has only a 7-second cooldown.

Innate Invis to Undead 1 3 Ability Activation ID: 37 - Refresh Time: 0:00:07 - Ability Timer(s): 53. This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. Requirements: Level 40.
Intimidation 1 0 This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 0:00:18. Requirements: Level 1.
Mass Group Buff 1 9 Ability Activation ID: 35 - Refresh Time: 1:12:00 - Ability Timer(s): 1. This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Requirements: Level 50.
Master of All 1 10 This passive ability allows you to increase all your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. Requirements: Level 20.
Mastery of the Past 3 2/4/6 This passive ability makes it impossible for you to fizzle level 20/40/52 or lower spells. Requirements: Level 1.
Mend Companion 1 5 Ability Activation ID: 58 - Refresh Time: 0:10:00 - Ability Timer(s): 2. Mend Companion I, when activated, instantly heals your pet for 5000 health. Requirements: Level 39.
Mental Clarity 4 2/3/4/5 This passive ability increases your mana regeneration by 1 points per rank. Requirements: Level 1.
Mnemonic Retention 6 1/1/2/2/3/3 This passive ability increases the capacity of your spell casting window allowing you to memorize 1/2/3/4/5/6 additional spell. Requirements: Level 1.
Persistent Casting 6 1/2/3/4/5/6 This passive ability grants you a 11% chance (per rank) to regain your concentration and complete a spell cast when stunned. Requirements: Level 1.
Pet Affinity 1 2 Allows your pet to benefit from group beneficial spells and songs. Requirements: level 1.
NOTE: This AA is not required for Quick Buff to affect your pet for single-target spells. This AA is required for "group" spells to affect your pet. Requirements: Level 1.
Physical Enhancement 1 3 This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%. Requirements: Level 1.
Point Blank Fire 1 0 This toggleable ability causes your auto attacks to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. Requirements: Level 1
Quick Damage 3 3/6/9 This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2/5/10%. Requirements: Level 1.
Rampage 1 5 Ability Activation ID: 109 - Refresh Time: 0:10:00 - Ability Timer(s): 81. This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. The cooldown for this ability is reduced by 1 minute each time Frenzy or Cleave is used. The reduction is only 40 seconds if the player is in Berserker Stance. Requirements: Level 30.
Spell Casting Deftness 3 2/4/6 This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10/25/50%. Requirements: level 1. Requirements: Level 1.
Spell Casting Mastery 3 2/4/6 This passive ability reduces the mana cost of all spells by 2/5/10%. Requirements: Level 1.
Spell Casting Reinforcement 4 2/4/6/8 This passive ability increases the duration of beneficial spells that you cast by 5/15/30/50%. Spells that grant invulnerability and combat abilities are exempt from this extension. Requirements: Level 1.
Spell Casting Subtlety 3 2/4/6 Ability Activation ID: 25 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability reduces the amount of hate generated by your attacks and spells by 5/10/20%. Requirements: Level 1.
Thief's Intuition 4 3/6/9/15 This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1/3/5/5 seconds.

Final rank: grants a chance to innately sense traps when near them. This passive chance is only half as effective as your active Sense Trap skill. Requirements: Level 1.
Druid AAs
Druid Class AAs
Name Ranks Cost Description
Enhanced Root 1 5 This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%. Requirements: Level 1.
Quick Evacuation 3 3/6/9 This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%. Requirements: Level 1.
Unbound Nature 3 0 This passive ability increases the chance that you will land a critical hit with a spell by 2/3/4%. Requirements: Level 12/30/50.
Enchanter AAs
Enchanter Class AAs
Name Ranks Cost Description
Tricksters Misdirection 1 9 When triggered, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered. Requirements: Level 50.
Unbound Clarity 3 0 This passive increases the Enchanters mana regeneration by 2/4/6 points. Requirements: Level 12/30/50.
Ranger AAs
Ranger Class AAs
Name Ranks Cost Description
Hunter's Attack Power 26 0 This passive ability increases your attack power by 4 points per rank. Requirements: level 8.
Innate Called Shot 1 0 Grants the Ranger the ability to unleash a double bow shot on stationary targets. Requirements: Level 1.
Unbounded Strikethrough 3 0 This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte, by 10/20/30%. Requirements: Level 12/30/50.
Weapon Mastery of the Scout 3 3/6/9 Increases the base damage of your archery attacks by 20/40/60%. Requirements: Level 1.
Special AAs

Special AAs require achievements to unlock.

Special AAs
Name Ranks Cost Description
Banestrike 4 0 This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/?/?%. Complete Slayer achievements to progress this ability. Requirements: Level 1.


Important Notes

  • The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells.
  • You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game. Also noteworthy is that rangers get a unique DoT that stacks with all druid dots.
  • Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA. This is a rather solid set of passives.
  • Druids get access to Feral Spirit and Savage Spirit, which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm!
  • One of the amazing things you can do with the ranger kit is map tracking. If you haven't yet, right click on your map and have it show NPCs. As long as your tracking skill can see them, it will show them on your map. This means you don't ever have to be surprised by pathers! You know exactly where all the mobs are around you, up to the limit of your tracking skill.

Important Gaps

  • Your only real active defensive tool is Evasive stance; everything else you can make choices about revolve around about avoiding combat entirely. Mesmerize will be your friend.

AA Priorities

  • Extra spell gems, all of them
  • Quick Buff
  • Archery damage

Gear Priorities

As mentioned above, your first and most important piece of equipment is going to be your weapons - the hardest of which will be a good bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a Runed Oak Bow from South Karana with an objective of getting the Windstriker from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the Windstriker a +10 Steel Champion Arrow or Mithril Champion Arrow will double your bow's damage output.

Having said that, if you want to skip Fletching and are self-found, you'll need to farm Gloomwater Arrow or Shardwing Arrow. Hope you like swimming!

With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage.

Quests and Items of Interest to DER Loadouts

Rather than duplicate the list of quests on the Druid, Enchanter, and Ranger pages, here we will discuss items that benefit the DER loadout but aren't specifically tied to one of the three constituent kits. As most of your best items will be from the three above lists, the following is more oriented towards leveling targets and not end-game goals.

Item / Quest Loadout Focus Why It Matters Source Level
Poacher's Head Archery Early way to get bow through quests Surefall Glade Quest 5+
Heretic Heads Archery/Melee Early and easy way to get haste belt Quest in Stonebrunt Mountains 20+
Runed Oak Bow Archery Rare drop from Kroldir Thunderhoof Drop in South Karana 25+
Sabertooth Short Bow Archery Easiest decent bow pre-planar from Sabertooth Sharpshooter, unique proc Drop in Black Burrow 15+

Tips

  • Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting, especially in the end game.
  • You have access to evasive stance AND memory blur AND Inverstion-Succor if things get nasty!
  • Try to get more spell gems ASAP.

See Also