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| = Druid / Enchanter / Ranger Guide - "Occult Decay Archer" = | | = Druid / Enchanter / Ranger Guide = |
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| This guide covers the [[Druid]], [[Enchanter]], and [[Ranger]] loadout combination. | | This guide covers the [[Druid]], [[Enchanter]], and [[Ranger]] loadout combination. |
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| * Ranged Damage | | * Ranged Damage |
| * Puller | | * Pulling with calms |
| * Crowd control | | * Crowd control |
| * Buffs and debuffs | | * Buffs and debuffs |
| | * Utility skills |
| * Solo and group flexibility | | * Solo and group flexibility |
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| = Core Strategies = | | = Core Strategies = |
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| * Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak. | | * Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with heavy melee and/or archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak. |
| * Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage. | | * Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage. |
| * Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations. | | * Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations. |
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| = Considerations = | | = Considerations = |
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| * This loadout does not tank. You have a healthy selection of escape tools and heals, but DER characters do not tank. | | * This loadout can tank briefly using evasive stance. You have a healthy selection of escape tools and heals, but DER characters do not tank for long. |
| * There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you. | | * There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you. |
| * Your optimal damaging attack rotation will depend on how good your bow is. | | * Your optimal damaging attack rotation will depend on how good your bow is. |
| * Your AoE tools can include you as a target. Learn their ranges and effect areas so you don't knock yourself out of a fight. | | * Remember you have immense utility options and don't lock into damage. |
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| = Leveling Guide by Jokon = | | = Leveling Guide by Jokon = |
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| == Early Levels: 1-10 == | | == Early Levels: 1-10 == |
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| The first thing you need to prioritize is the acquisition of a bow - any bow in the 1-10 range, thankfully. A bow is a critical tool for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A bow is what you use between spell casts, a bow is what you use when spell casting is not possible, and a bow will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring a bow and getting used to how it works. | | The first thing you need to prioritize is the acquisition of a decent weapon - any 2H/DW/bow from a revamped dungeon will work, thankfully. Weapons are critical tools for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A white damage is what you use between spell casts, a white damage is what you use when spell casting is not possible, and a white damage will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring decent weapons and getting used to how they work. |
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| With your bow sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do dot, bow, dot, bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm. | | With that said, bow itemization is pretty weak until you get to the end game. Your playstyle for the first 46 levels is super likely going to be relying on melee in offensive stance; itemization simply does not favor archery until you can get planar loot. Ranged stance will only truly take over after 46 or so when you can get [[Bow of the Underfoot]] or [[Windstriker]]. |
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| | With your that sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do use druid dots, melee/bow, other dots, melee/bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm. |
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| | Another spell to keep track of is [[Chaotic Feedback]] at level 7, which does token damage and stuns enemies up to level 55. This will give you an interrupt that will be difficult to time at first, but as you get higher level other cast times start to slow down and it gets really easy to land a CF to stop a heal or nasty debuff you don't want to mess with. An absolutely lovely spell if you're playing on higher difficulties or against casters. |
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| | Start working with [[Divine Invocation]] as well; this loadout will give you 133% of the mana spent on a spell back as healing, whether the actual spells you cast are heals or not. This means you can have loads of passive healing - until you run out of mana. Get a feel for what you can get away with in a fight. If you are leveling in D0, you can also use [[Inversion Invocation]] with druid nukes to get more damage, but your sustain is going to suffer mightily without Divine Invocation in place. |
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| == Emergent Levels: 11-25 == | | == Emergent Levels: 11-25 == |
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| Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an archer of occult rot. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect. | | Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an arcane grove scout. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of melee/archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect. You have a huge number of calm effects as well; Pacify, Harmony, and others. This will make you a great puller, although your escape is costly ([[Lesser Succor]]). |
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| You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly and learning how to not mesmerize yourself starting at level 16 when too many mobs get close. | | You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly. Thankfully, this gets MUCH easier at level 16 with [[Mesmerize]]; unlike original Everquest, Mesmerize in Everquest Legends can't hit the caster by accident. Have fun storming the castle! |
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| == Mid Levels: 26-45 == | | == Mid Levels: 26-45 == |
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| In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game. | | In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game. Played well, the DER loadout can take on monsters 10+ levels above them. |
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| It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your archery in archery stance can and will passively triple for far more. If your bow does not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like [[Ice]] and [[Discordant Mind]] are best left off your bars in favor of more damage over time effects. | | It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your melee and archery will passively hit for far more. If your weapons do not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like [[Ice]] and [[Ignite Bones]] are not good to chain cast over the Arrow nuke line from your Ranger Kit - unless you don't mind taking mana breaks after fights. Your archery will not outscale your melee in this level band, but as you invest into AA you'll see it ramp up substantially. |
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| | You might be tempted to use the [[Spellblade Invocation]]; however, it does not function well in solo play for this loadout. If you get a group that can afford you to use DPS and not utility kits, you'll probably want to slot a druid nuke; it hits harder and the stuns from enchanter nukes you'd rather have more control over. Speaking of solo play, if you get a hang of your utility and heals you can start soloing the Hole around level 32. |
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| == High Levels: 46+ == | | == High Levels: 46+ == |
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| You've done it! Here, the true power of the DER loadout can come to bear. [[Vengeance of the Wild]], [[Gasping Embrace]], and [[Archery]] will be your go-to attacks. Your best damage will come from maintaining as many different DoTs as possible while using archery to fill the gaps between spell casts. Your druid nukes will help. Each target will wither before your very eyes, and there will be little that you can't annihilate. | | You've done it! Here, the true power of the DER loadout can come to bear. You can start soloing Hate and Fear as soon as you qualify to zone in. Your best damage will come from maintaining as many different DoTs as possible while using ranger weapons to fill the gaps between spell casts. Your druid nukes will fill some gaps, but likely you'll be using your gem slots for heals and utility. Each target will wither before your very eyes, and there will be little that you can't annihilate - or stupefy with a Mesmerize. |
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| In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets. | | In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets. |
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| = Specific Strategies = | | = Specific Strategies = |
| While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet; it can help, but you'll find that you won't have the dedicated tools to make it really sing. | | While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet! It is a PAL/WAR double class pet; this means it should be tanky... for its level. You'll find that it is fairly low level for the level you need to be to summon it, which means it won't hold agro unless you've spent motes to upgrade it. Make sure you keep it well equipped - you will have 6 slots to work with. |
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| == Solo Strategy: Fear Kiting == | | == Solo Strategy: Fear Kiting == |
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| Preferred Stance: Ranged | | * Preferred Stance: Ranged |
| Preferred Invocation: Recovery or Spellblade | | * Preferred Invocation: Recovery or Spellblade |
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| Starting at level 2, you'll gain access to [[Fear]]. You'll already have [[Snare]], which will keep the enemy from running quickly. You gain access to [[Chase the Moon]] at 16 and finally [[Invoke Fear]] at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with [[Panic Animal]]. | | Starting at level 2, you'll gain access to [[Fear]]. You'll already have [[Snare]], which will keep the enemy from running quickly. You gain access to [[Chase the Moon]] at 16 and finally [[Invoke Fear]] at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with [[Panic Animal]]. |
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| While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have. | | While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have. This is especially true on higher difficulties where mobs gain innate run speed; you'll be stopping to cast too much to stay on top of melee. This strategy generally works best up until level 35 or so when you start running out of good outdoor content, but you can use this strategy up to 50. It technically can function in dungeons provided you have broken the surrounding camps, but forget about it at higher difficulties in dungeons where the mobs are so fast that you will inevitably lose them around some corner. |
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| == Solo Strategy: Face Tanking == | | == Solo Strategy: Face Tanking == |
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| Preferred Stance: Ranged or Offensive | | * Preferred Stance: Ranged or Offensive |
| Preferred Invocation: Divine or Inversion | | * Preferred Invocation: Divine or Inversion |
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| One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS from archery; however, if your bow sucks you will probably want to melee instead. Your Mileage May Vary. | | One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS; whether you use ranged or offensive stance will depend on what kind of weapons you have. Your Mileage May Vary. |
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| This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy. | | This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy. |
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| | Having said all that, it is very straightforward; lead with your highest level slow (possibly using Inversion Invocation or Overchannel Invocation while in Evasion Stance), load up the dots, stab to death. Swap to Divine when casting your spells in batches to maximize your healing, then swap to recovery or another appropriate invocation while you're not casting. Use whichever stance is appropriate for your gear; good bow = ranged, good melee = offense. |
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| == Group Strategy: Dot Rotting == | | == Group Strategy: Dot Rotting == |
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| Preferred Stance: Ranged | | * Preferred Stance: Ranged |
| Preferred Invocation: Recovery or Empowering | | * Preferred Invocation: Recovery or Empowering |
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| At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs. | | At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs. |
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| When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your archery use so that you do not accidentally and/or automatically shoot a monster you just blanked. | | When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your autoattacks so that you do not accidentally and/or automatically whack a monster you just blanked. |
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| = Synergies = | | = Spells = |
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| The DER kit is notable in that you have access to many stances and invocations. Here's a quick overview:
| | Here's the full list of skills and spells you get while using the DER loadout. |
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| {| class="wikitable" | | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| |+ | | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid Active Skills</span> |
| !Name | |
| !Description
| |
| !Classes
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| !Reuse Time
| |
| |- | | |- |
| |Balanced Stance | | | style="padding:0.75rem;" | |
| |While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| |RNG | | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |6 seconds | | {{#lst:Skills|ActiveSkills:Druid}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Enchanter Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Enchanter Active Skills</span> |
| |- | | |- |
| |Offensive Stance | | | style="padding:0.75rem;" | |
| |Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. | | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |RNG
| | {{#lst:Skills|ActiveSkills:Enchanter}} |
| |6 seconds
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Ranger Active Skills" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Ranger Active Skills</span> |
| |- | | |- |
| |Evasive Stance | | | style="padding:0.75rem;" | |
| |You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead. | | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| |RNG
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |6 seconds
| | {{#lst:Skills|ActiveSkills:Ranger}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)</span> |
| |- | | |- |
| |Ranged Stance | | | style="padding:0.75rem;" | |
| |Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| |RNG | | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |6 seconds | | ==Level 1 Spells or Songs== |
| | <!-- For Bard, use this instead: |
| | '''[[Bard#Songs|Bard Songs]]''' |
| | --> |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 1}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 1}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 1}} |
| | ==Level 2 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 2}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 2}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 2}} |
| | ==Level 3 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 3}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 3}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 3}} |
| | ==Level 4 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 4}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 4}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 4}} |
| | ==Level 5 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 5}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 5}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 5}} |
| | ==Level 6 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 6}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 6}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 6}} |
| | ==Level 7 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 7}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 7}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 7}} |
| | ==Level 8 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 8}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 8}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 8}} |
| | ==Level 9 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 9}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 9}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 9}} |
| | ==Level 10 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 10}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 10}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 10}} |
| | </div> |
| | </div> |
| |} | | |} |
|
| |
|
| And here's your invocations:
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)</span> |
| | |- |
| | | style="padding:0.75rem;" | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | ==Level 11 Spells or Songs== |
| | <!-- For Bard, use this instead: |
| | '''[[Bard#Songs|Bard Songs]]''' |
| | --> |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 11}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 11}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 11}} |
| | ==Level 12 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 12}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 12}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 12}} |
| | ==Level 13 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 13}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 13}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 13}} |
| | ==Level 14 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 14}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 14}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 14}} |
| | ==Level 15 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 15}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 15}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 15}} |
| | ==Level 16 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 16}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 16}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 16}} |
| | ==Level 17 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 17}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 17}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 17}} |
| | ==Level 18 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 18}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 18}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 18}} |
| | ==Level 19 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 19}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 19}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 19}} |
| | ==Level 20 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 20}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 20}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 20}} |
| | </div> |
| | </div> |
| | |} |
|
| |
|
| {| class="wikitable" | | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| |+ | | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)</span> |
| !Name | |
| !Description
| |
| !Classes
| |
| !Reuse Time
| |
| |- | | |- |
| |Recovery Invocation | | | style="padding:0.75rem;" | |
| | You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost. | | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| |RNG DRU ENC | | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |6 seconds | | ==Level 21 Spells or Songs== |
| | <!-- For Bard, use this instead: |
| | '''[[Bard#Songs|Bard Songs]]''' |
| | --> |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 21}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 21}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 21}} |
| | ==Level 22 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 22}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 22}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 22}} |
| | ==Level 23 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 23}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 23}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 23}} |
| | ==Level 24 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 24}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 24}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 24}} |
| | ==Level 25 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 25}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 25}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 25}} |
| | ==Level 26 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 26}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 26}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 26}} |
| | ==Level 27 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 27}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 27}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 27}} |
| | ==Level 28 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 28}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 28}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 28}} |
| | ==Level 29 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 29}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 29}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 29}} |
| | ==Level 30 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 30}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 30}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 30}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)</span> |
| | |- |
| | | style="padding:0.75rem;" | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | ==Level 31 Spells or Songs== |
| | <!-- For Bard, use this instead: |
| | '''[[Bard#Songs|Bard Songs]]''' |
| | --> |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 31}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 31}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 31}} |
| | ==Level 32 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 32}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 32}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 32}} |
| | ==Level 33 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 33}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 33}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 33}} |
| | ==Level 34 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 34}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 34}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 34}} |
| | ==Level 35 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 35}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 35}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 35}} |
| | ==Level 36 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 36}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 36}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 36}} |
| | ==Level 37 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 37}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 37}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 37}} |
| | ==Level 38 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 38}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 38}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 38}} |
| | ==Level 39 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 39}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 39}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 39}} |
| | ==Level 40 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 40}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 40}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 40}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed eql-build-ability-panel" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)</span> |
| |- | | |- |
| |Inversion Invocation | | | style="padding:0.75rem;" | |
| |Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance. | | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:visible;"> |
| |RNG DRU ENC | | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| |6 seconds | | ==Level 41 Spells or Songs== |
| | <!-- For Bard, use this instead: |
| | '''[[Bard#Songs|Bard Songs]]''' |
| | --> |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 41}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 41}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 41}} |
| | ==Level 42 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 42}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 42}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 42}} |
| | ==Level 43 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 43}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 43}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 43}} |
| | ==Level 44 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 44}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 44}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 44}} |
| | ==Level 45 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 45}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 45}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 45}} |
| | ==Level 46 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 46}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 46}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 46}} |
| | ==Level 47 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 47}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 47}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 47}} |
| | ==Level 48 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 48}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 48}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 48}} |
| | ==Level 49 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 49}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 49}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 49}} |
| | ==Level 50 Spells or Songs== |
| | '''[[Druid#Spells|Druid Spells]]''' |
| | {{#lsth:Druid|Level 50}} |
| | '''[[Enchanter#Spells|Enchanter Spells]]''' |
| | {{#lsth:Enchanter|Level 50}} |
| | '''[[Ranger#Spells|Ranger Spells]]''' |
| | {{#lsth:Ranger|Level 50}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | = Disciplines/Stances = |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid</span> |
| |- | | |- |
| |Overchannel Invocation | | | |
| |Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance. | | {| class="eoTable2" |
| |RNG DRU ENC
| | ! Name |
| |6 seconds
| | ! Description |
| |- | | |- |
| |Spellblade Invocation | | | Channeler Stance |
| |Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time. | | | {{#section:Stances & Invocations|Channeler}} |
| |RNG | | |} |
| |6 seconds
| | |
| | === Invocations === |
| | {| class="eoTable2" |
| | ! Name |
| | ! Description |
| |- | | |- |
| |Divine Invocation | | | Divine Invocation |
| |All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost. | | | {{#section:Stances & Invocations|Divine}} |
| |RNG DRU | |
| |6 seconds
| |
| |- | | |- |
| |Empowering Invocation | | | Empower Invocation |
| |Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana. | | | {{#section:Stances & Invocations|Empower}} |
| |DRU ENC | | |- |
| |6 seconds | | | Inversion Invocation |
| | | {{#section:Stances & Invocations|Inversion}} |
| | |- |
| | | Over Channel Invocation |
| | | {{#section:Stances & Invocations|OverChannel}} |
| | |- |
| | | Recovery Invocation |
| | | {{#section:Stances & Invocations|Recovery}} |
| | |- |
| | |} |
| | |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Enchanter" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Enchanter</span> |
| | |- |
| | | |
| | {| class="eoTable2" |
| | ! Name |
| | ! Description |
| | |- |
| | | Channeler Stance |
| | | {{#section:Stances & Invocations|Channeler}} |
| | |} |
| | |
| | === Invocations === |
| | {| class="eoTable2" |
| | ! Name |
| | ! Description |
| | |- |
| | | Arcane Mastery |
| | | {{#section:Stances & Invocations|ArcaneMastery}} |
| | |- |
| | | Empower Invocation |
| | | {{#section:Stances & Invocations|Empower}} |
| | |- |
| | | Inversion Invocation |
| | | {{#section:Stances & Invocations|Inversion}} |
| | |- |
| | | Over Channel Invocation |
| | | {{#section:Stances & Invocations|OverChannel}} |
| | |- |
| | | Recovery Invocation |
| | | {{#section:Stances & Invocations|Recovery}} |
| | |- |
| | |} |
| | |
| |} | | |} |
| The DER kit is noteworthy in that you have both the Spellblade Invocation and the Divine Invocation (with boost!). These two are signatures of the loadout and bring unique benefits.
| |
|
| |
|
| * The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means most Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like [[Snare]] or [[Invoke Fear]]). | | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Ranger" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Ranger</span> |
| | |- |
| | | |
| | === Stances === |
| | {| class="eoTable2" |
| | ! Name |
| | ! Description |
| | |- |
| | | Balanced Stance |
| | | {{#section:Stances & Invocations|Balanced}} |
| | |- |
| | | Channeler Stance |
| | | {{#section:Stances & Invocations|Channeler}} |
| | |- |
| | | Evasive Stance |
| | | {{#section:Stances & Invocations|Evasive}} |
| | |- |
| | | Offensive Stance |
| | | {{#section:Stances & Invocations|Offensive}} |
| | |- |
| | | Ranged Stance |
| | | {{#section:Stances & Invocations|Ranged}} |
| | |} |
| | |
| | === Invocations === |
| | {| class="eoTable2" |
| | ! Name |
| | ! Description |
| | |- |
| | | Divine Invocation |
| | | {{#section:Stances & Invocations|Divine}} |
| | |- |
| | | Empower Invocation |
| | | {{#section:Stances & Invocations|Empower}} |
| | |- |
| | | Inversion Invocation |
| | | {{#section:Stances & Invocations|Inversion}} |
| | |- |
| | | Over Channel Invocation |
| | | {{#section:Stances & Invocations|OverChannel}} |
| | |- |
| | | Recovery Invocation |
| | | {{#section:Stances & Invocations|Recovery}} |
| | |- |
| | | Spellblade Invocation |
| | | {{#section:Stances & Invocations|Spellblade}} |
| | |} |
| | |
| | |} |
| | The DER kit is noteworthy in that you have the Spellblade Invocation, Divine Invocation (with boost!), Ranged Stance, and Evasive Stance. These are your signatures of the loadout and bring unique benefits. |
| | |
| | * The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means the specialty Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like [[Snare]] or [[Invoke Fear]]). |
| * The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect. | | * The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect. |
| | * Evasive Stance lets you turn off damage for a bit. This is fantastic if you want to get spells like Mesmerize off without any second opinions. |
| | * Ranged Stance allows your ranged weapon to function in melee, double, and triple attack (once you have unlocked those skills). It does not improve base damage any like Offensive Stance, and consequently will underperform unless your bow is REALLY good and you have all your archery AA. |
| | |
| | = Alternate Advancement = |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse General AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">General AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|General AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Archetype AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Archetype AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|Archetype AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Druid AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Druid AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|Druid Class AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Enchanter AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Enchanter AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|Enchanter Class AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Ranger AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Ranger AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|Ranger Class AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | {| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;" |
| | ! style="text-align:left;" | <span class="mw-collapsible-toggle" title="Expand or collapse Special AAs" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Special AAs</span> |
| | |- |
| | | |
| | <div style="display:block; width:100%; max-width:calc(100vw - 6rem); overflow-x:auto; overflow-y:hidden;"> |
| | <div class="eql-build-ability-panel-content" style="display:block; min-width:0; max-width:100%;"> |
| | {{#lsth:Alternate Advancement|Special AAs}} |
| | </div> |
| | </div> |
| | |} |
| | |
| | |
|
| |
|
| == Various Notes == | | == Important Notes == |
|
| |
|
| * The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells. | | * The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells. |
| * You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game. | | * You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game. Also noteworthy is that rangers get a unique DoT that stacks with '''''all''''' druid dots. |
| * Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA. | | * Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA. This is a rather solid set of passives. |
| * Druids get access to [[Feral Spirit]] and [[Savage Spirit]], which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm! | | * Druids get access to [[Feral Spirit]] and [[Savage Spirit]], which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm! |
| | * One of the amazing things you can do with the ranger kit is map tracking. If you haven't yet, right click on your map and have it show NPCs. As long as your tracking skill can see them, it will show them on your map. This means you don't ever have to be surprised by pathers! You know exactly where all the mobs are around you, up to the limit of your tracking skill. |
|
| |
|
| == Important Gaps == | | == Important Gaps == |
| Line 202: |
Line 790: |
| = AA Priorities = | | = AA Priorities = |
|
| |
|
| *Extra spell gems | | *Extra spell gems, all of them |
| | *Quick Buff |
| *Archery damage | | *Archery damage |
|
| |
|
| = Gear Priorities = | | = Gear Priorities = |
|
| |
|
| As mentioned above, your first and most important piece of equipment is going to be your bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a [[Runed Oak Bow]] from South Karana with an objective of getting the [[Windstriker]] from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the Windstriker a +10 (Mithril/Steel) Champion Arrow will double your bow's damage output. | | As mentioned above, your first and most important piece of equipment is going to be your weapons - the hardest of which will be a good bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a [[Runed Oak Bow]] from South Karana with an objective of getting the [[Windstriker]] from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the [[Windstriker]] a +10 [[Steel Champion Arrow]] or [[Mithril Champion Arrow]] will double your bow's damage output. |
| | |
| | Having said that, if you want to skip Fletching and are self-found, you'll need to farm [[Gloomwater Arrow]] or [[Shardwing Arrow]]. Hope you like swimming! |
|
| |
|
| * [[Special:ClassSlotEquip/Ranger/Archery/AllItems|Chart of Bows]] | | * [[Special:ClassSlotEquip/Ranger/Archery|Chart of Bows]] |
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| |
|
| With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage. | | With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage. |
|
| |
|
| = Quests and Items of Interest to DER Loadouts = | | = Quests and Items of Interest to DER Loadouts = |
| Line 223: |
Line 814: |
| !Source | | !Source |
| !Level | | !Level |
| |-
| |
| | [[Black Lace Sash]]
| |
| | ALL
| |
| | Excellent low level itemization, easy to upgrade
| |
| |Paineel Quest through Warrens
| |
| |15+
| |
| |-
| |
| | [[Penumbral Rod]]
| |
| | ALL
| |
| | Rapid lich-like mana regen
| |
| |Quest in Castle Mistmoore
| |
| |30+
| |
| |- | | |- |
| |[[Poacher's Head Quest (Surefall Glade)|Poacher's Head]] | | |[[Poacher's Head Quest (Surefall Glade)|Poacher's Head]] |
| Line 243: |
Line 822: |
| |- | | |- |
| |[[Heretic Heads]] | | |[[Heretic Heads]] |
| |Archery | | |Archery/Melee |
| |Early and easy way to get haste belt | | |Early and easy way to get haste belt |
| |Quest in Stonebrunt Mountains | | |Quest in Stonebrunt Mountains |
| Line 250: |
Line 829: |
| |[[Runed Oak Bow]] | | |[[Runed Oak Bow]] |
| |Archery | | |Archery |
| |Easiest good bow pre-planar | | |Rare drop from [[Kroldir Thunderhoof]] |
| |Drop in South Karana | | |Drop in South Karana |
| |25+ | | |25+ |
| | |- |
| | |[[Sabertooth Short Bow]] |
| | |Archery |
| | |Easiest decent bow pre-planar from Sabertooth Sharpshooter, unique proc |
| | |Drop in Black Burrow |
| | |15+ |
| |} | | |} |
|
| |
|
| = Tips = | | = Tips = |
|
| |
|
| * Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting. | | * Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting, especially in the end game. |
| * You have access to evasive stance AND feign death AND memory blur if things get nasty! Try to get more spell gems ASAP. | | * You have access to evasive stance AND memory blur AND Inverstion-Succor if things get nasty! |
| | * Try to get more spell gems ASAP. |
|
| |
|
| = See Also = | | = See Also = |
| Line 270: |
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|
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|
| {{Navbox Classes}} | | {{Navbox Classes}} |
| | |
| | [[Category:Ranger_Build]] |
| | [[Category:Druid_Build]] |
| | [[Category:Enchanter_Build]] |
Druid / Enchanter / Ranger Guide
This guide covers the Druid, Enchanter, and Ranger loadout combination.
Overview
The DER build is a premier choice for playing a lethally charged ranged character with strong support and combat control capability. This loadout is great at:
- Ranged Damage
- Pulling with calms
- Crowd control
- Buffs and debuffs
- Utility skills
- Solo and group flexibility
High Level Roles by Class in Loadout
| Class
|
Offense
|
Defense
|
Support
|
| Druid
|
Dots, Nukes,
|
Snares, roots, buffs
|
Animal control, utility
|
| Enchanter
|
Dots, pet, buffs
|
Stuns, pet, debuffs
|
Mesmerization, clarity, fear, charm
|
| Ranger
|
Archery
|
Evasive stance
|
Track, forage, mobility
|
Core Strategies
- Offense - at its core, DER gameplay revolves around stacking your dots and filling dead space with heavy melee and/or archery shots. You will excel at tearing down mobs one by one. Additionally, you'll have access to a pet or charmed companion but you will want to be mobile in the event agro control is weak.
- Defense - DER loadouts provide you evasive stance, a pet, and stuns. These are your core tools for surviving inevitable damage.
- Support - DER loadouts have access to snares, roots, mesmerization, charms, heals, and a slew of important buffs and debuffs. Learn which tools matter when to efficiently perform in group situations.
Considerations
- This loadout can tank briefly using evasive stance. You have a healthy selection of escape tools and heals, but DER characters do not tank for long.
- There are buffs between your kits that do not stack. Learn the interactions and what buffs are good for your group, but not for you.
- Your optimal damaging attack rotation will depend on how good your bow is.
- Remember you have immense utility options and don't lock into damage.
Leveling Guide by Jokon
Early Levels: 1-10
The first thing you need to prioritize is the acquisition of a decent weapon - any 2H/DW/bow from a revamped dungeon will work, thankfully. Weapons are critical tools for the DER build because it represents both your filler and your backup damage. Your highest damaging tools are going to be spells until the high level game and so you're going to be encouraged to overuse them, draining your mana bar. A white damage is what you use between spell casts, a white damage is what you use when spell casting is not possible, and a white damage will be your best tool at the high end game. Therefore, regardless of all other starting considerations you should be acquiring decent weapons and getting used to how they work.
With that said, bow itemization is pretty weak until you get to the end game. Your playstyle for the first 46 levels is super likely going to be relying on melee in offensive stance; itemization simply does not favor archery until you can get planar loot. Ranged stance will only truly take over after 46 or so when you can get Bow of the Underfoot or Windstriker.
With your that sorted, start identifying which of your various spells are going to be your standards. For most level ranges, you're going to want to do use druid dots, melee/bow, other dots, melee/bow ad nauseum as a general rhythm. This may not be true for any given level; having said that, prior to level 10 you're going to want to get used to casting these spells, dropping an arrow, and then repeating the rhythm until it's natural. You'll also want to level in outdoor zones for this practice as you'll have much more room to use the other tools in your kit, like snares, roots, mesmerization, fear, and charm.
Another spell to keep track of is Chaotic Feedback at level 7, which does token damage and stuns enemies up to level 55. This will give you an interrupt that will be difficult to time at first, but as you get higher level other cast times start to slow down and it gets really easy to land a CF to stop a heal or nasty debuff you don't want to mess with. An absolutely lovely spell if you're playing on higher difficulties or against casters.
Start working with Divine Invocation as well; this loadout will give you 133% of the mana spent on a spell back as healing, whether the actual spells you cast are heals or not. This means you can have loads of passive healing - until you run out of mana. Get a feel for what you can get away with in a fight. If you are leveling in D0, you can also use Inversion Invocation with druid nukes to get more damage, but your sustain is going to suffer mightily without Divine Invocation in place.
Emergent Levels: 11-25
Congratulations on reaching 11 and locking in the DER loadout! From here on, you'll be collecting the core tools that make you function as an arcane grove scout. Here you should have the basic tools of the loadout; a few druid dots, a few enchanter dots, and lots of melee/archery - nukes as mana allows, but do pay attention to cast times. Your play should focus on controlling a monster and then burning it down, preferably before it gets to you. You will have access to enchanter pets and charms to help hold monsters in place, however, count on these assistants not always being able to hold agro. This is a problem for DER loadouts because archery does double damage for you while mobs hold still. Group play will likely allow you to double your archery damage thanks to consistent threat management of a dedicated tank. Plan on your pet being a positionally disadvantaged damage over time effect. You have a huge number of calm effects as well; Pacify, Harmony, and others. This will make you a great puller, although your escape is costly (Lesser Succor).
You will also start to see the core challenge of the DER loadout; you are your own enemy when controlling mobs. Archery arrows shot carelessly will break all your various forms of control. You will need to focus on swapping targets quickly. Thankfully, this gets MUCH easier at level 16 with Mesmerize; unlike original Everquest, Mesmerize in Everquest Legends can't hit the caster by accident. Have fun storming the castle!
Mid Levels: 26-45
In this level range you will continue to gain access to new tools and more powerful spells. You will also start to understand the various dynamics that play out in your loadout. In particular, you'll be moving through level bands where certain spells make sense to use for yourself, but not others. These synergies will be indicated down below, but as a general strategy you should be very capable of fear kiting, dot rotting, and mob control by the time you ascend into the end game. Played well, the DER loadout can take on monsters 10+ levels above them.
It is also in this level range that you should start to appreciate the benefits of archery over your direct damage spells. Even at their best your direct damage spells will cap out around 500 damage without focus items or invocations, while your melee and archery will passively hit for far more. If your weapons do not keep pace with your level this may not be strictly true; as you approach the end game and improve your equipment it will become clear that spells like Ice and Ignite Bones are not good to chain cast over the Arrow nuke line from your Ranger Kit - unless you don't mind taking mana breaks after fights. Your archery will not outscale your melee in this level band, but as you invest into AA you'll see it ramp up substantially.
You might be tempted to use the Spellblade Invocation; however, it does not function well in solo play for this loadout. If you get a group that can afford you to use DPS and not utility kits, you'll probably want to slot a druid nuke; it hits harder and the stuns from enchanter nukes you'd rather have more control over. Speaking of solo play, if you get a hang of your utility and heals you can start soloing the Hole around level 32.
High Levels: 46+
You've done it! Here, the true power of the DER loadout can come to bear. You can start soloing Hate and Fear as soon as you qualify to zone in. Your best damage will come from maintaining as many different DoTs as possible while using ranger weapons to fill the gaps between spell casts. Your druid nukes will fill some gaps, but likely you'll be using your gem slots for heals and utility. Each target will wither before your very eyes, and there will be little that you can't annihilate - or stupefy with a Mesmerize.
In group play, you will provide extremely powerful ranged damage and crowd controlling utility. Split your kit between dots, de/buffs, and mez/charm. All that time you spent earlier learning to switch between targets will help you greatly, as your core challenge will likely be switching between targets.
Specific Strategies
While leveling you will find that the flexibility of the DER kit lends itself to different solo and group strategies. This section will detail what strategies work best in what zones. With that said, the DER loadout will function in any situation that doesn't require intense tanking, so do have fun with it! Also, don't forget your pet! It is a PAL/WAR double class pet; this means it should be tanky... for its level. You'll find that it is fairly low level for the level you need to be to summon it, which means it won't hold agro unless you've spent motes to upgrade it. Make sure you keep it well equipped - you will have 6 slots to work with.
Solo Strategy: Fear Kiting
- Preferred Stance: Ranged
- Preferred Invocation: Recovery or Spellblade
Starting at level 2, you'll gain access to Fear. You'll already have Snare, which will keep the enemy from running quickly. You gain access to Chase the Moon at 16 and finally Invoke Fear at 35 which provide longer durations. None of the other fears in your kit will surpass these; don't bother with Panic Animal.
While feared, all mobs will present their backside to you for imminent kicking. Use your damage over time effects and then archery or melee depending on your available gear. At most levels of play you will likely only ever use archery in ranged stance to fill gaps during fear kiting; not only are your hands are better used holding caster weapons that have inefficient melee ratios, your chosen pet companion will likely be able to better use the melee weapons you do have. This is especially true on higher difficulties where mobs gain innate run speed; you'll be stopping to cast too much to stay on top of melee. This strategy generally works best up until level 35 or so when you start running out of good outdoor content, but you can use this strategy up to 50. It technically can function in dungeons provided you have broken the surrounding camps, but forget about it at higher difficulties in dungeons where the mobs are so fast that you will inevitably lose them around some corner.
Solo Strategy: Face Tanking
- Preferred Stance: Ranged or Offensive
- Preferred Invocation: Divine or Inversion
One of the unique things that the ranger adds to the DER loadout is the ability to deal lots of archery damage to targets that are free to move but are choosing not to. You can convince monsters to not roam around by standing still yourself and letting them hit you. This strategy gives you the highest possible single target DPS; whether you use ranged or offensive stance will depend on what kind of weapons you have. Your Mileage May Vary.
This strategy is also noteworthy in that your buffs and debuffs are going to have a different priority; all three of the classes in the DER loadout can apply a damage shield, and between druid/enchanter you'll be nearly covered on buffs. You'll also want to have healing, either directly with Druid spells or indirectly through the Divine Stance which will give you a lifetap like effect. This focus on survivability will hamper your outgoing damage, if for no other reason than you'll have to pay attention to your health more closely than the fear-kiting strategy.
Having said all that, it is very straightforward; lead with your highest level slow (possibly using Inversion Invocation or Overchannel Invocation while in Evasion Stance), load up the dots, stab to death. Swap to Divine when casting your spells in batches to maximize your healing, then swap to recovery or another appropriate invocation while you're not casting. Use whichever stance is appropriate for your gear; good bow = ranged, good melee = offense.
Group Strategy: Dot Rotting
- Preferred Stance: Ranged
- Preferred Invocation: Recovery or Empowering
At around level 11 you'll have enough spells to really start putting the hurt on things and consequently you'll find a spot in groups that need more dead monsters. Your most efficient contribution in these groups is to A) lock down extra mobs with your enchanter kit and B) annihilate mobs with your ranger and druid kits. You also bring buffs and AoE to the group; try to setup responsibilities here with other players in your group to avoid duplication of efforts and non-stacking buffs.
When damaging, focus on loading up your damage over time effects after any necessary debuffs like Tash, then fill the air with arrows. You may need to swap targets situationally for mesmerization, root, charm, and/or stuns; carefully monitor your autoattacks so that you do not accidentally and/or automatically whack a monster you just blanked.
Spells
Here's the full list of skills and spells you get while using the DER loadout.
| Druid Active Skills
|
| Level
|
Ability
|
Skill
|
Cooldown
|
Description
|
Notes
|
| 5
|
Foraging
|
Utility
|
Forage timer
|
Allows a character to find food and other items from the local environment.
|
Also available to Ranger and selected races where available.
|
| 20
|
Tracking
|
Utility
|
Tracking refresh
|
Allows a character to follow traces of other creatures over distance.
|
Also available to Ranger and Bard.
|
|
| Ranger Active Skills
|
| Level
|
Ability
|
Skill
|
Cooldown
|
Description
|
Notes
|
| X
|
Kick
|
Active combat
|
Shared combat timer
|
Damages an enemy. Some enemies require magic footwear.
|
Also available to Monk and Warrior. Shares cooldown behavior with Bash and Slam.
|
| X
|
Sneak
|
Utility
|
Skill timer
|
Allows cautious movement that can help bypass enemies when successful.
|
Also available to Rogue, Bard, Monk, and selected races where available.
|
| X
|
Tracking
|
Utility
|
Tracking refresh
|
Allows a character to follow traces of other creatures over distance.
|
Also available to Druid and Bard.
|
|
| Druid-Enchanter-Ranger Spells or Songs (Levels 1-10)
|
Level 1 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Burst of FlameBurst of Flame DRU(1) SHM(1) MAG(1) Mana: 4 Cast: 1.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 3 (L1) to 5 (L4) Creates a ball of fire that burns your target, doing 5 damage. |
Fire DD |
Single |
4 |
1: Decrease Hitpoints by 3 (L1) to 5 (L4) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Dance of the FirefliesDance of the Fireflies DRU(1) RNG(10) Mana: 10 Cast: 3.00 sec Duration: Instant Skill: Conjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Summons a swarm of mystic fireflies to your hands, providing light in dark areas. |
Summon Utility |
Self |
10 |
1: Summoned: Firefly Globe
Lore Equipped, No Trade, Temporary, Quest, Placeable
Slot: PRIMARY SECONDARY
Size: TINY WT: 0.1
Class: ALL
Race: ALL
|
Instant |
Conjuration |
Vendor |
Cla |
Endure FireEndure Fire BST(9) CLR(8) RNG(9) DRU(1) SHM(5) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away fire for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Fire Resist by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Flame LickFlame Lick DRU(1) RNG(3) Mana: 12 Cast: 1.50 sec Duration: 36 Sec Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 2. Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 10. Decrease AC by 3 11. Requires: Fire Beetle Eye Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s. Requires, but does not consume, a fire beetle eye when cast. |
Fire DoT |
Single |
12 |
1: Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 2: Decrease AC by 3 |
36 Sec |
Evocation |
Autogranted Vendor |
Cla |
Lull AnimalLull Animal DRU(1) RNG(4) Mana: 10 Cast: 1.50 sec Duration: 2 Min Skill: Alteration Reuse: 3.00 sec Resist: Magic (0) Type: Beneficial 1. Reduce Aggro Radius by 15 (up to L30) 2. Reaction Radius (25/30) 3. Pacify Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30. |
Calm |
Animal |
10 |
1: Reduce Aggro Radius (up to L30) 2: Assist Radius (up to L30) 3: Add Hate (Aggro) |
2 Min |
Alteration |
Vendor |
Cla |
Minor HealingMinor Healing BST(1) CLR(1) DRU(1) PAL(1) RNG(1) SHM(1) Mana: 10 Cast: 1.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 12 (L1) to 20 (L5) Mends minor wounds, healing 20 hit points. |
Heals |
Friendly |
10 |
1: Increase Hitpoints by 12 (L1) to 20 (L5) |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Panic AnimalPanic Animal DRU(1) RNG(16) Mana: 10 Cast: 2.00 sec Duration: 3 ticks Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental 1. Fear (up to L52) Incites fear in most animals, causing them to flee. |
Fear |
Animal |
10 |
1: Fear (up to L52) |
18 Sec |
Alteration |
Vendor |
Cla |
Sense AnimalsSense Animals DRU(1) BST(2) SHM(7) Mana: 5 Cast: 2.00 sec Duration: Instant Skill: Divination Reuse: 4.00 sec Resist: Unresistable Type: Utility Beneficial 1. Sense Animals Provides you with a mystical sense, pointing you towards the nearest animal. |
Animal |
Self |
5 |
1: Sense Animals |
Instant |
Divination |
Vendor |
Cla |
Skin like WoodSkin Like Wood DRU(1) RNG(7) Mana: 10 Cast: 3.00 sec Duration: 27 minutes Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 2 (L1) to 3 (L4) 2. Increase Max Hitpoints by 11 @L1 to 20 @L10 Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Friendly |
10 |
1: Increase AC by 2 (L1) to 3 (L10) 2: Increase Max Hitpoints by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
SnareSnare DRU(1) RNG(6) Mana: 15 Cast: 2.00 sec Duration: 3 Min Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental 2. Decrease Movement Speed by 40% Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s. |
Snare |
Single |
15 |
1: Decrease Movement Speed by 41% (L1) to 55% (L15) |
3 Min 54 Sec |
Alteration |
Autogranted Vendor |
Cla |
Tangling WeedsTangling Weeds DRU(1) RNG(5) Mana: 15 Cast: 0.5 sec Duration: 18 seconds Skill: Alteration Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Movement Speed by 20% Entangles your target's feet with magical roots, slowing their movement speed for up to 18s. |
Snare |
Single |
15 |
1: Decrease Movement Speed by 21% (L1) to 35% (L15) |
18 Sec |
Alteration |
Autogranted Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
LullLull CLR(1) ENC(1) PAL(10) Mana: 10 Cast: 1.50 sec Duration: 2 Min Skill: Alteration Reuse: 3.00 sec Resist: Magic (0) Type: Beneficial 1. Frenzy Radius (15/30) 2. Reaction Radius (15/30) Lulls the mind of your target, lowering its aggressiveness for 2 min. Affects creatures up to level 30. |
Calm |
Single |
10 |
1: Reduce Aggro Radius (up to L30) 2: Assist Radius (up to L30) |
2 Min |
Alteration |
Autogranted Vendor |
Cla |
Minor IllusionMinor Illusion ENC(1) Mana: 10 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 142 2. Decrease Movement Speed by 7000% Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object. |
Illusion: Other |
Self |
10 |
1: UNKNOWN RACE 2: Stops movement |
36 Min |
Divination |
Vendor |
Cla |
Minor ShieldingMinor Shielding NEC(1) WIZ(1) MAG(1) ENC(1) Mana: 10 Cast: 2.50 sec Duration: Permanent Skill: Abjuration Reuse: 1.5 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 6 (L1) to 10 (L5) 2. Increase AC by 10 to 15 Surrounds your body in a magical shield, increasing your hit points and armor class. |
Shielding |
Self |
10 |
1: Increase Max Hitpoints by 6 (L1) to 10 (L5) 2: Increase AC by 2 (L1) to 3 (L5) |
Permanent |
Abjuration |
Vendor |
Cla |
Pendril's AnimationPendril's Animation ENC(1) Mana: 12 Cast: 1.50 sec Duration: Instant Skill: Conjuration Reuse: 1.50 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 1 Animation Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast. |
Sum: Animation |
Self |
12 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
Reclaim EnergyReclaim Energy NEC(1) MAG(1) ENC(1) Mana: 5 Cast: 2.50 sec Duration: Instant Skill: Conjuration Reuse: 1.5 sec Resist: Unresistable Type: Beneficial 1. Reclaim Energy Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore 75% of the mana cost spent to summon it. |
Pet |
Pet |
5 |
1: Reclaim Pet Energy · 75% reclaimed |
Instant |
Conjuration |
Vendor |
Cla |
Shallow BreathShallow Breath ENC(1) Mana: 7 Cast: 1.50 sec Duration: 3 ticks Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease HP when cast by 3 (L1) to 5 (L4) 2. Decrease STR by 5 3. Decrease AGI by 5 Constricts your target's throat, causing 5 damage, as well as lowering their strength and agility for 12s. |
Disempowering |
Single |
7 |
1: Decrease Hitpoints by 3 (L1) to 5 (L4) 2: Decrease Strength by 5 3: Decrease AGI by 5 |
12 Sec |
Alteration |
Autogranted Vendor |
Cla |
StrengthenStrengthen BST(14) ENC(1) SHM(1) Mana: 10 Cast: 2.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Statistic Buff Target: Single Friendly (or Self) Range: 100 1. Increase STR by 5 (L1) to 10 (L6) Increases your target's strength for 27 min. |
Strength |
Friendly |
10 |
1: Increase Strength by 5 (L1) to 10 (L6) |
27 Min |
Alteration |
Vendor |
Cla |
Taper EnchantmentTaper Enchantment ENC(1) Mana: 5 Cast: 3.00 sec Duration: Instant Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Cancel Magic(0) Tears the magic from your target, causing their enchantments to fade. |
Dispel |
Single |
5 |
1: Dispel (0) |
Instant |
Abjuration |
Vendor |
Cla |
True NorthTrue North CLR(1) ENC(1) MAG(1) SHM(1) WIZ(1) NEC(2) PAL(3) Mana: 5 Cast: 2.00 sec Duration: Instant Skill: Divination Reuse: 4.00 sec Resist: Unresistable Type: Beneficial 1. True North Provides a magical sense of direction, changing your heading to point directly North. |
Utility Beneficial |
Self |
5 |
1: Sense Heading |
Instant |
Divination |
Vendor |
Cla |
WeakenWeaken ENC(1) Mana: 8 Cast: 1.50 sec Duration: 6 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 10 (L1) to 15 (L10) Weakens your opponent, lowering their strength. |
Disempowering |
Single |
8 |
1: Decrease Strength by 10 (L1) to 15 (L10) |
6 Min |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Minor HealingMinor Healing BST(1) CLR(1) DRU(1) PAL(1) RNG(1) SHM(1) Mana: 10 Cast: 1.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 12 (L1) to 20 (L5) Mends minor wounds, healing 20 hit points. |
Heals |
Friendly |
10 |
1: Increase Hitpoints by 12 (L1) to 20 (L5) |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Level 2 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Grasping RootsGrasping Roots DRU(2) RNG(15) Mana: 35 Cast: 2.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 10 2. Root Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s. |
Root |
Single |
35 |
1: Decrease Hitpoints by 10 2: Root |
48 Sec |
Alteration |
Autogranted Vendor |
Cla |
Ward SummonedWard Summoned DRU(2) MAG(9) RNG(16) CLR(17) Mana: 6 Cast: 1.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 6 (L2) to 14 (L18) A burst of holy power that inflicts 14 damage to a summoned target. |
Summoned DD |
Construct |
6 |
1: Decrease Hitpoints by 6 (L2) to 14 (L18) |
Instant |
Evocation |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: HumanIllusion: Human ENC(2) Mana: 10 Cast: 3.00 sec Duration: 36 Min Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 1 Cloaks you in a shimmering illusion that makes you appear to be a Human. |
Illusion: Adventurer |
Self |
10 |
1: Human |
36 Min |
Divination |
Vendor |
Cla |
Juli's AnimationJuli's Animation ENC(2) Mana: 24 Cast: 2.00 sec Duration: Instant Skill: Conjuration Reuse: 4.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 5 Animation Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast. |
Sum: Animation |
Self |
24 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
MesmerizeMesmerize ENC(2) Mana: 15 Cast: 2.50 sec Duration: 4 ticks Skill: Conjuration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Mesmerize (2/55) 2. Memblur(1%) Causes your opponent to fall into an enchanted sleep for up to 24s. This spell works on creatures up to level 55. |
Enthrall |
Single |
15 |
1: Mesmerize (up to L55) |
24 Sec |
Conjuration |
Autogranted Vendor |
Cla |
TashinaTashina ENC(2) Mana: 10 Cast: 1.00 sec Duration: 11 Min Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Detrimental 1. Increase Poison Counter by 1 2. Decrease Magic Resist by 9 (L4) to 13 (L8) Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. |
Resist Debuffs |
Single |
10 |
1: Increase Poison Counter by 1 2: Decrease Magic Resist by 7 (L2) to 13 (L8) |
14 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
GlimpseGlimpse RNG(2) WIZ(2) Mana: 5 Cast: 1.50 sec Duration: 13 seconds Skill: Divination Reuse: 12.00 sec Resist: Unresistable Type: Beneficial 1. Increase Magnification by 55% Grants your eyes magical acuteness, allowing you to see clearly over long distances for 12s. |
Vision |
Self |
5 |
1: Increase Magnify by 55 |
12 Sec |
Divination |
Vendor |
Cla |
Level 3 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Burst of FireBurst of Fire DRU(3) RNG(14) Mana: 7 Cast: 1.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 11 (L3) to 14 (L8) Creates a ball of fire that burns your target, doing 14 damage. |
Fire DD |
Single |
7 |
1: Decrease Hitpoints by 11 (L3) to 14 (L8) |
Instant |
Evocation |
Autogranted |
Cla |
Whirling WindWhirling Wind DRU(3) Mana: 7 Cast: 1.50 sec Duration: Instant Skill: Conjuration Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 9 (L3) to 13 (L10) 2. Stun for 0.0 seconds Summons a whirling wind to stun your target, also doing 13 damage. This spell can only stun targets up to level 55 for 1 seconds. |
Magic DD |
Single |
7 |
1: Decrease Hitpoints by 9 (L3) to 13 (L10) 2: Stun: 1s (up to L55) |
Instant |
Conjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Color FluxColor Flux ENC(3) Mana: 20 Cast: 1.00 sec Duration: Instant Skill: Divination Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental Target: PB AE Range: 20 (AOE) 1. Stun for 4.0 seconds Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55. |
Stun DD |
PB AE |
20 |
1: Stun: 4s (up to L55) |
Instant |
Divination |
Autogranted Vendor |
Cla |
FearFear CLR(6) SHD(12) NEC(2) ENC(3) Mana: 40 Cast: 3.50 sec Duration: 18 seconds Skill: Alteration Reuse: 7.00 sec Resist: Magic (0) Type: Detrimental 1. Fear(1) A booming voice fills your target's ears, causing them to flee in terror. |
Fear |
Single |
40 |
1: Fear (up to L52) |
18 Sec |
Alteration |
Vendor |
Cla |
HazeHaze ENC(3) Mana: 25 Cast: 2.00 sec Duration: 27 Min Skill: Abjuration Reuse: 4.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 3 (L4) to 4 (L8) Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
25 |
1: Increase AC by 3 |
27 Min |
Abjuration |
Vendor |
Cla |
Illusion: Half-ElfIllusion: Half Elf ENC(3) Mana: 10 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 7 Cloaks you in a shimmering illusion that makes you appear to be a Half-Elf. |
Illusion: Adventurer |
Self |
10 |
1: Half Elf |
36 Min |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Flame LickFlame Lick DRU(1) RNG(3) Mana: 12 Cast: 1.50 sec Duration: 36 Sec Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 2. Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 10. Decrease AC by 3 11. Requires: Fire Beetle Eye Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s. Requires, but does not consume, a fire beetle eye when cast. |
Fire DoT |
Single |
12 |
1: Decrease Hitpoints by 1 (L1) to 17 (L32) per tick 2: Decrease AC by 3 |
36 Sec |
Evocation |
Autogranted Vendor |
Cla |
Level 4 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Budding HealBudding Heal DRU(4) Mana: 20 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 11 per tick 1. Increase Hitpoints by 18 after 4 ticks Seeds your target with healing energy, healing for 11 every 6 seconds for 24s and then healing for 18. |
Duration Heals |
Friendly |
20 |
1: Increase Hitpoints by 11 per tick 2: Budding Heal Trigger 3: Increase Final Heal by 18 |
24 Sec |
Alteration |
Vendor |
Cla |
CamouflageCamouflage DRU(4) RNG(14) Mana: 15 Cast: 5.00 sec Duration: 20 Min Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility 2. Requires: Outdoors Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. |
Invisibility |
Friendly |
15 |
1: Invisibility |
20 Min |
Divination |
Autogranted Vendor |
Cla |
Cure DiseaseCure Disease BST(4) CLR(4) DRU(4) NEC(13) PAL(11) RNG(22) Shadowknight(19) SHM(1) Mana: 20 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Disease Counter by 4 Cleanses your target's immune system, curing minor diseases. |
Cure |
Friendly |
20 |
1: Cure Disease: 1 counter |
Instant |
Alteration |
Vendor |
Cla |
Invoke LightningInvoke Lightning DRU(4) RNG(15) Mana: 32 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 20 (L4) to 25 (L9) Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell). |
Magic DD |
Targeted AE |
32 |
1: Decrease Hitpoints by 20 (L4) to 25 (L9) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
EnfeeblementEnfeeblement ENC(4) Mana: 20 Cast: 1.75 sec Duration: 6 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 18 (L4) to 20 (L8) 2. Decrease AC by 3 Weakens your opponent, lowering their strength and armor class. |
Disempowering |
Single |
20 |
1: Decrease Strength by 18 (L4) to 20 (L8) 2: Decrease AC by 2 |
6 Min |
Alteration |
Vendor |
Cla |
GateGate CLR(5) DRU(5) SHM(5) NEC(4) WIZ(4) MAG(4) ENC(4) Mana: 70 Cast: 5.00 sec Duration: Instant Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Gate Opens a magical portal that returns you to your bind point. |
Transport |
Self |
70 |
1: Gate · 98% chance · bind point 1 |
Instant |
Alteration |
Autogranted Vendor |
Cla |
InvisibilityInvisibility ENC(4) MAG(8) WIZ(16) SHM(27) BST(43) Mana: 30 Cast: 5.00 sec Duration: 20 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Invisibility Target: Single Friendly (or Self) Range: 100 1. Invisibility Cloaks your target in a mystic veil, making them invisible to many creatures. |
Invisibility |
Friendly |
30 |
1: Invisibility |
20 Min |
Divination |
Autogranted Vendor |
Cla |
Suffocating SphereSuffocating Sphere ENC(4) Mana: 38 Cast: 2.50 sec Duration: 42 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease HP when cast by 10 2. Decrease STR by 5 3. Decrease AGI by 5 4. Decrease Hitpoints by 8 per tick Constricts your target's throat, causing 13 damage initially and 10 damage every six seconds for 42s, as well as lowering their strength and agility. |
Magic DoT |
Single |
38 |
1: Decrease Hitpoints by 13 2: Decrease Strength by 6 3: Decrease AGI by 6 4: Decrease Hitpoints by 8 (L4) to 10 (L8) per tick |
42 Sec |
Alteration |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Lull AnimalLull Animal DRU(1) RNG(4) Mana: 10 Cast: 1.50 sec Duration: 2 Min Skill: Alteration Reuse: 3.00 sec Resist: Magic (0) Type: Beneficial 1. Reduce Aggro Radius by 15 (up to L30) 2. Reaction Radius (25/30) 3. Pacify Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30. |
Calm |
Animal |
10 |
1: Reduce Aggro Radius (up to L30) 2: Assist Radius (up to L30) 3: Add Hate (Aggro) |
2 Min |
Alteration |
Vendor |
Cla |
Level 5 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Cure PoisonCure Poison BST(13) CLR(1) DRU(5) PAL(5) RNG(13) SHM(2) Mana: 20 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Poison Counter by 4 Removes toxin from your target's system, curing them of minor poisons. |
Cure |
Friendly |
20 |
1: Cure Poison: 1 counter |
Instant |
Alteration |
Vendor |
Cla |
GateGate CLR(5) DRU(5) SHM(5) NEC(4) WIZ(4) MAG(4) ENC(4) Mana: 70 Cast: 5.00 sec Duration: Instant Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Gate Opens a magical portal that returns you to your bind point. |
Transport |
Self |
70 |
1: Gate · 98% chance · bind point 1 |
Instant |
Alteration |
Autogranted Vendor |
Cla |
HarmonyHarmony RNG(22) DRU(5) Mana: 25 Cast: 3.00 sec Duration: 2 Min Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Targeted AE Range: 200 1. Reduce Aggro Radius by 15 (up to L40) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 40, and only works outdoors. |
Calm |
Targeted AE |
25 |
1: Reduce Aggro Radius (up to L40) 2: Assist Radius (up to L40) |
2 Min |
Abjuration |
Autogranted Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Eye of ConfusionEye of Confusion ENC(5) Mana: 25 Cast: 3.00 sec Duration: 3 ticks Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Detrimental 1. Blindness(-1) Darkens your target's sight, often causing them to run about blindly. |
Blind |
Single |
25 |
1: Blind |
18 Sec |
Alteration |
Vendor |
Cla |
Illusion: Wood ElfIllusion: Wood Elf ENC(5) Mana: 10 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 4 Cloaks you in a shimmering illusion that makes you appear to be a Wood Elf. |
Illusion: Adventurer |
Self |
10 |
1: Wood Elf |
36 Min |
Divination |
Vendor |
Cla |
SentinelSentinel ENC(5) Mana: 25 Cast: 2.50 sec Duration: 6 minutes Skill: Divination Reuse: 5.00 sec Resist: Unresistable Type: Beneficial Target: Free Target AE Range: 0 1. Sentinel Creates a watchful ward at a location you choose, which will alert you to movement in the area every 2 seconds for up to %i seconds. |
Utility Beneficial |
Free AE |
25 |
1: Sentinel |
Instant |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Tangling WeedsTangling Weeds DRU(1) RNG(5) Mana: 15 Cast: 0.5 sec Duration: 18 seconds Skill: Alteration Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Movement Speed by 20% Entangles your target's feet with magical roots, slowing their movement speed for up to 18s. |
Snare |
Single |
15 |
1: Decrease Movement Speed by 21% (L1) to 35% (L15) |
18 Sec |
Alteration |
Autogranted Vendor |
Cla |
Level 6 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Enduring BreathEnduring Breath RNG(20) DRU(6) SHM(12) ENC(12) BST(25) Mana: 35 Cast: 4.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 1. Enduring Breath 4. Consumes: Fish Scales Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast. |
Utility Beneficial |
Friendly |
35 |
1: Enduring Breath (Water Breathing) |
27 Min |
Alteration |
Vendor |
Cla |
FirefistFirefist DRU(6) RNG(17) Mana: 30 Cast: 3.50 sec Duration: Permanent Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial 1. Increase ATK by 4 (L6) to 10 (L18) Fills your hands with the force of flame, increasing your attack rating. |
Attack |
Self |
30 |
1: Increase ATK by 4 (L6) to 10 (L18) |
Permanent |
Evocation |
Vendor |
Cla |
TreeformTreeform DRU(6) Mana: 30 Cast: 4.00 sec Duration: 36 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #143) 2. Root 3. Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16) 4. Decrease Fire Resist by 10 Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors. |
Illusion: Other |
Self |
30 |
1: UNKNOWN RACE 2: Root 3: Decrease Fire Resist by 10 |
36 Min |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Lesser ShieldingLesser Shielding MAG(5) ENC(6) WIZ(6) NEC(8) Mana: 25 Cast: 4.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 17 (L5) to 30 (L18) 2. Increase AC by 6 (L8) to 9 (L18) Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. |
Shielding |
Self |
25 |
1: Increase Max Hitpoints by 17 (L5) to 30 (L18) 2: Increase AC by 4 (L5) to 7 (L18) 3: Increase Magic Resist by 6 (L5) to 10 (L20) |
Permanent |
Abjuration |
Vendor |
Cla |
RootRoot WIZ(3) ENC(6) CLR(7) SHM(12) PAL(19) NEC(34) Mana: 30 Cast: 2.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Root Causes the earth to adhere to your target's feet, preventing them from moving. |
Root |
Single |
30 |
1: Root |
48 Sec |
Alteration |
Autogranted Vendor |
Cla |
See InvisibleSee Invisible WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32) Mana: 25 Cast: 2.00 sec Duration: 27 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. See Invisible Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min. |
Vision |
Friendly |
25 |
1: See Invisible |
27 Min |
Divination |
Autogranted Vendor |
Cla |
SootheSoothe CLR(5) ENC(6) PAL(25) Mana: 30 Cast: 2.00 sec Duration: 2 Min 30 Sec Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Beneficial 1. Frenzy Radius (10/40) 2. Reaction Radius (10/40) 3. Pacify Soothes the mind of your target, lowering its aggressiveness for 2 min 30s. Affects creatures up to level 40. |
Calm |
Single |
30 |
1: Reduce Aggro Radius (up to L40) 2: Assist Radius (up to L40) 3: Add Hate (Aggro) |
2 Min 30 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
SnareSnare DRU(1) RNG(6) Mana: 15 Cast: 2.00 sec Duration: 3 Min Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental 2. Decrease Movement Speed by 40% Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s. |
Snare |
Single |
15 |
1: Decrease Movement Speed by 41% (L1) to 55% (L15) |
3 Min 54 Sec |
Alteration |
Autogranted Vendor |
Cla |
Level 7 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Shield of ThistlesShield of Thistles DRU(7) RNG(24) Mana: 40 Cast: 2.50 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 5 (L9) to 6 (L12) Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15 min. |
Damage Shield |
Friendly |
40 |
1: Increase Damage Shield by 4 (L7) to 6 (L12) |
15 Min |
Abjuration |
Autogranted Vendor |
Cla |
Strength of EarthStrength of Earth DRU(7) RNG(26) Mana: 40 Cast: 5.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Strength by 8 (L7) to 15 (L20) Fills your target with the power of the earth, increasing their strength for 27 min. |
Strength |
Friendly |
40 |
1: Increase Strength by 8 (L7) to 15 (L20) |
27 Min |
Alteration |
Vendor |
Cla |
ThistlecoatThistlecoat DRU(7) RNG(13) Mana: 25 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 3 (L7) to 5 (L13) 3. Increase Damage Shield by 1 Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
25 |
1: Increase AC by 3 (L7) to 5 (L14) 2: Increase Damage Shield by 1 |
Permanent |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Cancel MagicCancel Magic BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11) Mana: 30 Cast: 3.50 sec Duration: Instant Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Utility Detrimental 1. Cancel Magic (1) Cancels magical enchantments affecting your target. |
Dispel |
Single |
30 |
1: Dispel (1) |
Instant |
Abjuration |
Vendor |
Cla |
Chaotic FeedbackChaotic Feedback ENC(7) Mana: 16 Cast: 2.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 43 (L8) to 48 (L13) 2. Stun for 0.0 seconds Strikes your target with a chaotic burst of mental energy, causing 32 damage and stunning targets below 55 for 1 seconds. |
Magic DD |
Single |
16 |
1: Decrease Hitpoints by 28 (L7) to 32 (L14) 2: Stun: 1s (up to L55) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Enchant ClayEnchant Clay ENC(7) Mana: 60 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Large Block of Magic Clay Enchants a large block of clay with magical energy. Consumes a large block of clay when cast. |
Enchant Metal |
Self |
60 |
1: Summoned: Large Block of Magic Clay |
Instant |
Alteration |
Vendor |
Cla |
Enchant SilverEnchant Silver ENC(7) Mana: 60 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Silver Bar Enchants a bar of silver with magical energy. Consumes a bar of silver when cast. |
Enchant Metal |
Self |
60 |
1: Summoned: Enchanted Silver Bar |
Instant |
Alteration |
Vendor |
Cla |
Mass Enchant SilverMass Enchant Silver ENC(7) Mana: 180 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Silver Bar x 5 Enchants five bars of silver with magical energy. Consumes five bars of silver when cast |
Enchant Metal |
Self |
180 |
1: Summoned: Enchanted Silver Bar (×5) |
Instant |
Alteration |
Vendor |
Cla |
Mircyl's AnimationMircyl's Animation ENC(7) Mana: 45 Cast: 3.00 sec Duration: Instant Skill: Conjuration Reuse: 6.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 9 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
45 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Skin like WoodSkin Like Wood DRU(1) RNG(7) Mana: 10 Cast: 3.00 sec Duration: 27 minutes Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 2 (L1) to 3 (L4) 2. Increase Max Hitpoints by 11 @L1 to 20 @L10 Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Friendly |
10 |
1: Increase AC by 2 (L1) to 3 (L10) 2: Increase Max Hitpoints by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Level 8 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
IgniteIgnite DRU(8) RNG(19) Mana: 21 Cast: 2.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 38 (L8) to 46 (L16) Ignites your target's skin, doing 46 damage. |
Fire DD |
Single |
21 |
1: Decrease Hitpoints by 38 (L8) to 46 (L16) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Invisibility versus AnimalsInvisibility versus Animals DRU(8) SHM(10) Mana: 30 Cast: 3.00 sec Duration: 36 Min Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility versus Animals Covers your skin in a light veil that renders you invisible to most animals. |
Invisibility |
Friendly |
30 |
1: Invisibility vs Animals |
36 Min |
Divination |
Vendor |
Cla |
Remove Minor CurseRemove Minor Curse CLR(8) DRU(8) SHM(9) PAL(19) Mana: 25 Cast: 3.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Type: Remove Curse Target: Single Friendly (or Self) Range: 100 1. Decrease Curse Counter by 2 Cleanses your target's soul, removing minor curses. |
Cure |
Friendly |
25 |
1: Cure Curse: 2 counters |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
AllianceAlliance ENC(8) Mana: 35 Cast: 3.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 1. Increase Faction by 100 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. |
Alliance |
Single |
35 |
1: Increase Faction by 100 |
Instant |
Alteration |
Vendor |
Cla |
Bind SightBind Sight ENC(8) WIZ(16) RNG(17) Mana: 15 Cast: 4.00 sec Duration: 11 Min Skill: Divination Reuse: 10.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 10000 1. Bind Sight 2. Increase Stamina Loss by 2 Covers your face in magical strands, allowing you to see through your target's eyes. |
Vision |
Single |
15 |
1: Bind Sight |
14 Min |
Divination |
Vendor |
Cla |
Illusion: GnomeIllusion: Gnome ENC(8) Mana: 10 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 12 Cloaks you in a shimmering illusion that makes you appear to be a Gnome. |
Illusion: Adventurer |
Self |
10 |
1: Gnome |
36 Min |
Divination |
Vendor |
Cla |
Mass Enchant ClayMass Enchant Clay ENC(8) Mana: 180 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Large Block of Magic Clay x 5 Enchants five large blocks of clay with magical energy. Consumes five large blocks of clay when cast. |
Enchant Metal |
Self |
180 |
1: Summoned: Large Block of Magic Clay (×5) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
Level 9 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Endure ColdEndure Cold BST(3) CLR(13) DRU(9) NEC(3) RNG(18) SHD(10) SHM(1) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Cold Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away cold for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Cold Resist by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Light HealingLight Healing CLR(4) DRU(9) SHM(9) PAL(10) BST(14) RNG(16) Mana: 28 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 47 (L4) to 65 (L10) Mends light wounds, healing 65 hit points. |
Heals |
Friendly |
28 |
1: Increase Hitpoints by 47 (L4) to 65 (L10) |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Protection of WoodProtection of Wood DRU(9) Mana: 25 Cast: 4.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Increase AC (+10 to +15) 2. Increase Max HP (+10 to +20) Hardens the skin of your group, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Group |
25 |
1: Increase AC by 3 2: Increase Max Hitpoints by 19 (L9) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
StarshineStarshine DRU(9) Mana: 50 Cast: 5.00 sec Duration: Instant Skill: Conjuration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Creates a stone that glows with the light of the heavens. This spell can only be cast outdoors. |
Summon Utility |
Self |
50 |
1: Summoned: Globe of Stars
MAGIC ITEM LORE ITEM NO DROP TEMPORARY
Slot: PRIMARY SECONDARY
WT: 0.2 Size: TINY
Class: DRU ENC
Race: ALL
|
Instant |
Conjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Ebbing StrengthEbbing Strength ENC(9) Mana: 35 Cast: 2.00 sec Duration: 6 Min Skill: Alteration Reuse: 3.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 21 (L12) to 25 (L20) Weakens your opponent, lowering their strength. |
Disempowering |
Single |
35 |
1: Decrease Strength by 19 (L9) to 25 (L20) |
7 Min 30 Sec |
Alteration |
Vendor |
Cla |
Kilan's AnimationKilan's Animation ENC(9) Mana: 65 Cast: 4.00 sec Duration: Instant Skill: Conjuration Reuse: 8.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 11 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
65 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
Languid PaceLanguid Pace ENC(9) BST(35) Mana: 50 Cast: 2.25 sec Duration: 2 Min 30 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Decrease Attack Speed by 18% (L12) to 30% (L60) 3. Increase Disease Counter by 6 Constricts your target's muscles, causing their attack speed to slow for 3 min 30s. |
Slow |
Single |
50 |
1: Decrease Attack Speed by 17% (L9) to 27% (L50) 2: Increase Disease Counter by 6 |
3 Min 30 Sec |
Alteration |
Autogranted Vendor |
Cla |
Whirl Till You HurlWhirl Till You Hurl ENC(9) Mana: 55 Cast: 2.50 sec Duration: Up to 2 ticks Skill: Alteration Reuse: 6.50 sec Resist: Magic (0) Type: Detrimental 1. SpinStun Spins a targeted creature up to level 55 in a circle, preventing them from taking any action for 55 seconds. |
Stun DD |
Single |
55 |
1: Stun: 7.5s (up to L55) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Endure FireEndure Fire BST(9) CLR(8) RNG(9) DRU(1) SHM(5) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away fire for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Fire Resist by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Level 10 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Spirit of WolfSpirit of Wolf RNG(28) DRU(10) SHM(9) BST(24) Mana: 40 Cast: 4.50 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Resist: Unresistable Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Increase Movement Speed by 30% (L1) to 55% (L50) Infuses your target with the spirit of the wolf, increasing their movement speed for 36 min. |
Movement |
Friendly |
40 |
1: Increase Movement Speed by 34% (L9) to 55% (L50) |
36 Min |
Alteration |
Autogranted Vendor |
Cla |
Sprouting HealSprouting Heal DRU(10) Mana: 70 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 30 per tick 1. Increase Hitpoints by 100 after 4 ticks Seeds your target with healing energy, healing for 30 every 6 seconds for 24s and then healing for 100. |
Duration Heals |
Friendly |
70 |
1: Increase Hitpoints by 30 per tick 2: Sprouting Heal Trigger 3: Increase Final Heal by 100 |
24 Sec |
Alteration |
Vendor |
Cla |
Stinging SwarmStinging Swarm DRU(10) RNG(25) Mana: 71 Cast: 3.00 sec Duration: 54 Sec Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Hitpoints by 27 (L10) to 42 (L25) per tick Commands a swarm of insects to attack your target relentlessly, causing 42 damage every six seconds for 54s. |
Magic DoT |
Single |
71 |
1: Decrease Hitpoints by 27 (L10) to 42 (L25) per tick |
54 Sec |
Conjuration |
Vendor |
Cla |
Summon DrinkSummon Drink MAG(1) SHM(2) CLR(3) DRU(10) BST(17) Mana: 10 Cast: 4.00 sec Duration: Instant Skill: Conjuration Reuse: 1.50 sec Resist: Unresistable Type: Summon Item 1. Summon Item: Focuses mana into a globe of pure drinking water. |
Summon Food/Water |
Self |
10 |
1: |
Instant |
Conjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: Dark ElfIllusion: Dark Elf ENC(10) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 6 Cloaks you in a shimmering illusion that makes you appear to be a Dark Elf. |
Illusion: Adventurer |
Self |
30 |
1: Dark Elf |
36 Min |
Divination |
Autogranted Vendor |
Cla |
Memory BlurMemory Blur ENC(10) Mana: 40 Cast: 2.50 sec Duration: Instant Skill: Alteration Reuse: 12.00 sec Resist: Magic (0) Type: Beneficial 1. Memblur(10%) Attacks your target's mind, providing a chance to forget those that have done them harm. |
Memory Blur |
Single |
40 |
1: Memory Blur · 10% chance |
Instant |
Alteration |
Vendor |
Cla |
MistMist ENC(10) Mana: 30 Cast: 3.00 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 6 (L12) to 7 (L16) Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
30 |
1: Increase AC by 4 (L10) to 6 (L16) |
27 Min |
Abjuration |
Vendor |
Cla |
Serpent SightSerpent Sight SHM(6) ENC(10) BST(16) Mana: 30 Cast: 5.00 sec Duration: 27 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Vision Target: Single Friendly (or Self) Range: 100 1. Infravision(1) Fills your target's eyes with the sight of the serpent, granting them improved night vision. |
Vision |
Friendly |
30 |
1: Infravision |
27 Min |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Dance of the FirefliesDance of the Fireflies DRU(1) RNG(10) Mana: 10 Cast: 3.00 sec Duration: Instant Skill: Conjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Summons a swarm of mystic fireflies to your hands, providing light in dark areas. |
Summon Utility |
Self |
10 |
1: Summoned: Firefly Globe
Lore Equipped, No Trade, Temporary, Quest, Placeable
Slot: PRIMARY SECONDARY
Size: TINY WT: 0.1
Class: ALL
Race: ALL
|
Instant |
Conjuration |
Vendor |
Cla |
|
| Druid-Enchanter-Ranger Spells or Songs (Levels 11-20)
|
Level 11 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Halo of LightHalo of Light WIZ(9) DRU(11) CLR(12) PAL(16) Mana: 40 Cast: 5.00 sec Duration: Instant Skill: Conjuration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Focuses magical energy into a halo that provides an aura of light when worn. |
Summon Utility |
Self |
40 |
1: Summoned: Halo of Light
MAGIC ITEM LORE ITEM NO DROP TEMPORARY
Slot: HEAD
AC: 3
WT: 0.1 Size: SMALL
Class: CLR PAL DRU WIZ ENC
Race: ALL
|
Instant |
Conjuration |
Vendor |
Cla |
Summon FoodSummon Food CLR(8) DRU(11) SHM(6) MAG(1) BST(29) Mana: 10 Cast: 4.00 sec Duration: Instant Skill: Conjuration Reuse: 1.50 sec Resist: Unresistable Type: Summon Item 1. Summon Item: Focuses mana into an edible loaf of black bread. |
Summon Food/Water |
Self |
10 |
1: |
Instant |
Conjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
CharmCharm ENC(11) Mana: 60 Cast: 2.40 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Charm up to level 25 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 25. |
Charm |
Single |
60 |
1: Charm (up to L25) |
20 Min 30 Sec |
Alteration |
Autogranted Vendor |
Cla |
ChokeChoke ENC(11) Mana: 73 Cast: 3.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease HP when cast by 18 (L12) to 20 (L16) 2. Decrease STR by 7 (L12) to 10 (L18) 3. Decrease AGI by 7 (L12) to 10 (L18) 4. Decrease Hitpoints by 12 per tick Constricts your target's throat, causing 35 damage initially and 22 damage every six seconds for 48s, as well as lowering their strength and agility. |
Magic DoT |
Single |
73 |
1: Decrease Hitpoints by 32 (L11) to 35 (L16) 2: Decrease Strength by 6 (L11) to 10 (L18) 3: Decrease AGI by 6 (L11) to 10 (L18) 4: Decrease Hitpoints by 19 (L11) to 22 (L16) per tick |
48 Sec |
Alteration |
Autogranted Vendor |
Cla |
Illusion: High ElfIllusion: High Elf ENC(11) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 5 Cloaks you in a shimmering illusion that makes you appear to be a High Elf. |
Illusion: Adventurer |
Self |
30 |
1: High Elf |
36 Min |
Divination |
Vendor |
Cla |
Intellectual AdvancementIntellectual Advancement ENC(11) Mana: 35 Cast: 4 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Effective Casting Level by 3 Focuses your target's mental faculties, reducing their fizzle rate. |
Fizzle Rate |
Friendly |
35 |
1: Increase Fizzle Rate by 3 |
27 Min |
Alteration |
Vendor |
Cla |
Mass Thicken ManaMass Thicken Mana ENC(11) Mana: 300 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Viscous Mana x 5 Thickens mana into a physical form, creating five vials of viscous mana. Consumes five poison vials and five pearls when cast. |
Create Item |
Self |
300 |
1: Summoned: Vial of Viscous Mana (×5) |
Instant |
Alteration |
Vendor |
Cla |
Thicken ManaThicken Mana ENC(11) Mana: 100 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Viscous Mana Thickens mana into a physical form. Consumes a poison vial and a pearl when cast. |
Create Item |
Self |
100 |
1: Summoned: Vial of Viscous Mana |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Hawk EyeHawk Eye RNG(11) Mana: 125 Cast: 3.00 sec Duration: Permanent Skill: Alteration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial 1. Increase Chance to Hit by 10% Focuses your vision, considerably improving your aim with a bow. |
Vision |
Self |
125 |
1: Increase Accuracy by 10 |
Permanent |
Alteration |
Autogranted Vendor |
Cla |
Level 12 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Bind AffinityBind Affinity CLR(10) DRU(12) ENC(12) MAG(12) NEC(12) WIZ(12) SHM(14) Mana: 100 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Bind Affinity Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities. |
Utility Beneficial |
Single |
100 |
1: Bind Affinity |
Instant |
Alteration |
Vendor |
Cla |
Cascade of HailCascade of Hail DRU(12) Mana: 62 Cast: 2.75 sec Duration: Instant Skill: Evocation Reuse: 12.00 sec Resist: Cold (0) Type: Detrimental Target: Targeted AE Range: 150 1. Decrease Hitpoints by 27 Calls down a hailstorm from the sky, causing three waves of 27 damage, up to a maximum of 4 targets hit. |
Cold DD |
Targeted AE |
62 |
1: Decrease Hitpoints by 27 |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Bind AffinityBind Affinity CLR(10) DRU(12) ENC(12) MAG(12) NEC(12) WIZ(12) SHM(14) Mana: 100 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Bind Affinity Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities. |
Utility Beneficial |
Single |
100 |
1: Bind Affinity |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Enduring BreathEnduring Breath RNG(20) DRU(6) SHM(12) ENC(12) BST(25) Mana: 35 Cast: 4.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 1. Enduring Breath 4. Consumes: Fish Scales Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast. |
Utility Beneficial |
Friendly |
35 |
1: Enduring Breath (Water Breathing) |
27 Min |
Alteration |
Vendor |
Cla |
Illusion: EruditeIllusion: Erudite ENC(12) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 3 Cloaks you in a shimmering illusion that makes you appear to be an Erudite. |
Illusion: Adventurer |
Self |
30 |
1: Erudite |
36 Min |
Divination |
Vendor |
Cla |
Illusion: HalflingIllusion: Halfling ENC(12) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 11 Cloaks you in a shimmering illusion that makes you appear to be a Halfling. |
Illusion: Adventurer |
Self |
30 |
1: Halfling |
36 Min |
Divination |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Feet like CatFeet like Cat SHM(3) RNG(12) Mana: 40 Cast: 5.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Statistic Buff Target: Single Friendly (or Self) Range: 100 1. Increase Agility by 12 (L3) to 18 (L9) Infuses your target with a feline spirit, increasing their agility for 36 min. |
Agility |
Friendly |
40 |
1: Increase AGI by 12 (L3) to 18 (L9) |
36 Min |
Alteration |
Autogranted Vendor |
Cla |
Level 13 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Befriend AnimalBefriend Animal DRU(13) SHM(25) Mana: 70 Cast: 4.00 sec Duration: 16 Min Skill: Alteration Reuse: 8.00 sec Resist: Magic (0) Type: Detrimental 1. Charm (up to L24) Beckons to the animals of the wild, allowing you to control them. |
Charm |
Animal |
70 |
1: Charm (up to L24) |
20 Min 30 Sec |
Alteration |
Autogranted Vendor |
Cla |
Expulse SummonedExpulse Summoned DRU(13) MAG(18) CLR(27) Mana: 41 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 113 (L13) to 122 (L22) A burst of holy light that inflicts 122 damage to a summoned target. |
Summoned DD |
Construct |
41 |
1: Decrease Hitpoints by 113 (L13) to 122 (L22) |
Instant |
Evocation |
Vendor |
Cla |
See InvisibleSee Invisible WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32) Mana: 25 Cast: 2.00 sec Duration: 27 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. See Invisible Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min. |
Vision |
Friendly |
25 |
1: See Invisible |
27 Min |
Divination |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
EnthrallEnthrall ENC(13) Mana: 45 Cast: 2.50 sec Duration: 8 ticks Skill: Conjuration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Mesmerize (2/55) 2. Memblur(1%) Causes your opponent to fall into an enchanted sleep for up to 48s. This spell works on creatures up to level 55. |
Enthrall |
Single |
45 |
1: Mesmerize (up to L55) |
48 Sec |
Conjuration |
Autogranted Vendor |
Cla |
Illusion: DwarfIllusion: Dwarf ENC(13) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 8 Cloaks you in a shimmering illusion that makes you appear to be a Dwarf. |
Illusion: Adventurer |
Self |
30 |
1: Dwarf |
36 Min |
Divination |
Vendor |
Cla |
Rune IRune I ENC(13) Mana: 41 Cast: 3.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. UNKNOWN CALC 111 base 27 max 55 attrib Absorb Damage Covers your target in a shimmer of runes that absorb damage. Consumes a cat's eye agate when cast. |
Rune |
Friendly |
41 |
1: Increase Stoneskin by 27 (L13) to 55 (L21) |
36 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Cure PoisonCure Poison BST(13) CLR(1) DRU(5) PAL(5) RNG(13) SHM(2) Mana: 20 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Poison Counter by 4 Removes toxin from your target's system, curing them of minor poisons. |
Cure |
Friendly |
20 |
1: Cure Poison: 1 counter |
Instant |
Alteration |
Vendor |
Cla |
ThistlecoatThistlecoat DRU(7) RNG(13) Mana: 25 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 3 (L7) to 5 (L13) 3. Increase Damage Shield by 1 Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
25 |
1: Increase AC by 3 (L7) to 5 (L14) 2: Increase Damage Shield by 1 |
Permanent |
Abjuration |
Autogranted Vendor |
Cla |
Level 14 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
LevitateLevitate RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32) Mana: 30 Cast: 3.00 sec Duration: 16 Min Skill: Alteration Reuse: 5.00 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 3. Levitate 4. Consumes: Bat Wing Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast. |
Levitate |
Friendly |
30 |
1: Levitate |
20 Min 30 Sec |
Alteration |
Autogranted Vendor |
Cla |
Skin like RockSkin Like Rock DRU(14) RNG(21) Mana: 60 Cast: 5.00 sec Duration: 27 minutes Skill: Abjuration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 5 (L14) to 6 (L16) 2. Increase Max Hitpoints by 54 (L14) to 105 (L65) 3. Increase HP when cast by 54 (L14) to 105 (L65) Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Friendly |
60 |
1: Increase AC by 5 (L14) to 6 (L18) 2: Increase Max Hitpoints by 54 (L14) to 90 (L50) 3: Increase Hitpoints by 54 (L14) to 90 (L50) |
27 Min |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BreezeBreeze ENC(14) Mana: 35 Cast: 2.50 sec Duration: 27 minutes 6 seconds Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 200 2. Increase Mana by 2 per tick Calms your target's thoughts, allowing them to regenerate mana more quickly. |
Mana |
Friendly |
35 |
1: Increase Mana by 4 (L14) to 6 (L20) per tick |
27 Min |
Alteration |
Autogranted Vendor |
Cla |
Enchant ElectrumEnchant Electrum ENC(14) Mana: 75 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Electrum Bar Enchants a bar of electrum with magical energy. Consumes a bar of electrum when cast. |
Enchant Metal |
Self |
75 |
1: Summoned: Enchanted Electrum Bar |
Instant |
Alteration |
Vendor |
Cla |
Invisibility versus UndeadInvisibility vs. Undead NEC(1) Shadowknight(4) CLR(11) ENC(14) PAL(17) Mana: 40 Cast: 4.00 sec Duration: 27 Min Skill: Divination Reuse: 4.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility versus Undead Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 27 min. |
Invisibility |
Friendly |
40 |
1: Invisibility vs Undead |
27 Min |
Divination |
Vendor |
Cla |
Mass Enchant ElectrumMass Enchant Electrum ENC(14) Mana: 225 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Electrum Bar x 5 Enchants five bars of electrum with magical energy. Consumes five bars of electrum when cast. |
Enchant Metal |
Self |
225 |
1: Summoned: Enchanted Electrum Bar (×5) |
Instant |
Alteration |
Vendor |
Cla |
Shalee's AnimationShalee's Animation ENC(14) Mana: 85 Cast: 5.00 sec Duration: Instant Skill: Conjuration Reuse: 10.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 16 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
85 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Burst of FireBurst of Fire DRU(3) RNG(14) Mana: 7 Cast: 1.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 11 (L3) to 14 (L8) Creates a ball of fire that burns your target, doing 14 damage. |
Fire DD |
Single |
7 |
1: Decrease Hitpoints by 11 (L3) to 14 (L8) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
CamouflageCamouflage DRU(4) RNG(14) Mana: 15 Cast: 5.00 sec Duration: 20 Min Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility 2. Requires: Outdoors Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. |
Invisibility |
Friendly |
15 |
1: Invisibility |
20 Min |
Divination |
Autogranted Vendor |
Cla |
Level 15 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Calm AnimalCalm Animal DRU(15) RNG(31) Mana: 45 Cast: 2.50 sec Duration: 42 Sec Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Beneficial 1. Reduce Aggro Radius by 5 (up to L50) 2. Reaction Radius (10/50) 3. Pacify Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 50. |
Calm |
Animal |
45 |
1: Reduce Aggro Radius (up to L50) 2: Assist Radius (up to L50) 3: Add Hate (Aggro) |
42 Sec |
Alteration |
Vendor |
Cla |
Ring of North KaranaRing of Karana DRU(15) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2706,-1494,-4 in North Karana Opens a mystical portal that transports you to the Northern Plains of Karana. |
Antonica |
Self |
150 |
1: Teleport target: northkarana |
Instant |
Alteration |
Vendor |
Cla |
Ring of Surefall GladeRing of Surefall Glade DRU(15) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -209,-391,9 in qrg Opens a mystical portal that transports you to Surefall Glade. |
Antonica |
Self |
150 |
1: Teleport target: qrg |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Terrorize AnimalTerrorize Animal DRU(15) Mana: 30 Cast: 1.75 sec Duration: 9 ticks Skill: Alteration Reuse: 1.50 sec Resist: Magic (-20) Type: Detrimental 1. Fear (up to L52) 99. Duration: 54 seconds Incites fear in an animal target, causing them to flee. |
Fear |
Animal |
30 |
1: Fear (up to L52) |
54 Sec |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: BarbarianIllusion: Barbarian ENC(15) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 2 Cloaks you in a shimmering illusion that makes you appear to be a Barbarian. |
Illusion: Adventurer |
Self |
30 |
1: Barbarian |
36 Min |
Divination |
Vendor |
Cla |
Illusion: TreeIllusion: Tree ENC(15) Mana: 30 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 143 2. Root Cloaks you in a shimmering illusion that makes you appear to be a tree. This spell can only be cast outdoors. |
Illusion: Other |
Self |
30 |
1: UNKNOWN RACE 2: Root |
36 Min |
Divination |
Vendor |
Cla |
LevitateLevitate RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32) Mana: 30 Cast: 3.00 sec Duration: 16 Min Skill: Alteration Reuse: 5.00 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 3. Levitate 4. Consumes: Bat Wing Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast. |
Levitate |
Friendly |
30 |
1: Levitate |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
QuicknessQuickness ENC(15) SHM(26) Mana: 80 Cast: 3.10 sec Duration: 11 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Attack Speed by 28% (L16) to 30% (L20) Grants your target quickened movement, increasing their attack speed for 11 min. |
Haste |
Friendly |
80 |
1: Increase Attack Speed by 27% (L15) to 30% (L20) |
11 Min |
Alteration |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Grasping RootsGrasping Roots DRU(2) RNG(15) Mana: 35 Cast: 2.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 10 2. Root Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s. |
Root |
Single |
35 |
1: Decrease Hitpoints by 10 2: Root |
48 Sec |
Alteration |
Autogranted Vendor |
Cla |
Invoke LightningInvoke Lightning DRU(4) RNG(15) Mana: 32 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 20 (L4) to 25 (L9) Calls down lightning from the sky, causing damage to your target and up to 3 others nearby (outdoor only spell). |
Magic DD |
Targeted AE |
32 |
1: Decrease Hitpoints by 20 (L4) to 25 (L9) |
Instant |
Evocation |
Autogranted Vendor |
Cla |
Searing ArrowSearing Arrow RNG(15) Mana: 35 Cast: 0.50 sec Duration: 6 Sec Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental 1. Decrease Hitpoints by 58 2. Decrease Hitpoints by 29 per tick Hurls a magically burning arrow at your target, causing 58 damage initially and 29 damage every six seconds for 6s. |
Fire DD |
Single |
35 |
1: Decrease Hitpoints by 58 2: Decrease Hitpoints by 29 per tick |
6 Sec |
Evocation |
Vendor |
Cla |
Level 16 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Careless LightningCareless Lightning DRU(16) RNG(37) Mana: 37 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 96 (L16) to 105 (L25) Calls down lightning from the sky, causing 105 damage to your target. |
Magic DD |
Single |
37 |
1: Decrease Hitpoints by 96 (L16) to 105 (L25) |
Instant |
Evocation |
Autogrant Vendor |
Cla |
Dizzying WindDizzying Wind DRU(16) Mana: 50 Cast: 2.00 sec Duration: Instant Skill: Conjuration Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 81 (L16) to 95 (L30) 2. Stun for 0.0 seconds Summons a whirling wind to stun your target while also doing 95 damage. This spell can only stun targets up to level 55 for 1 seconds. |
Magic DD |
Single |
50 |
1: Decrease Hitpoints by 81 (L16) to 95 (L30) 2: Stun: 1s (up to L55) |
Instant |
Conjuration |
Vendor |
Cla |
Ring of ButcherblockRing of Butcher DRU(16) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2135,1984,3 in Butcherblock Mountains Opens a mystical portal that transports you to the Butcherblock Mountains. |
Faydwer |
Self |
150 |
1: Teleport target: butcher |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Chase the MoonChase the Moon ENC(16) Mana: 70 Cast: 3.50 sec Duration: 6 ticks Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Fear(1) Fills your enemies' mind with confusion, causing them to flee. |
Fear |
Single |
70 |
1: Fear (up to L52) |
36 Sec |
Alteration |
Vendor |
Cla |
DisempowerDisempower SHM(12) ENC(16) Mana: 45 Cast: 2.25 sec Duration: 2 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Decrease STA by 10 (L14) to 20 (L34) 3. Decrease STR by 14 (L14) to 15 (L16) 4. Decrease AC by 6 (L14) to 9 (L28) Strips the willpower from your target, decreasing their strength, stamina, and armor class for 2 min. |
Disempowering |
Single |
45 |
1: Decrease STA by 9 (L12) to 20 (L34) 2: Decrease Strength by 13 (L12) to 15 (L16) 3: Decrease AC by 5 (L12) to 7 (L28) |
2 Min |
Alteration |
Vendor |
Cla |
MesmerizationMesmerization ENC(16) Mana: 60 Cast: 3.00 sec Duration: 4 ticks Skill: Conjuration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 (AE Range: 30) 1. Mesmerize (2/55) 2. Memblur(1%) Cause enemies in a small area around your target to fall into an enchanted sleep for up to 24 secs (4 ticks). This spell works on creatures up to level 55. (2.91 mana per second) |
Enthrall |
Targeted AE |
60 |
1: Mesmerize (up to L55) |
24 Sec |
Conjuration |
Autogranted Vendor |
Cla |
Sanity WarpSanity Warp ENC(16) Mana: 38 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 88 (L16) to 95 (L23) 2. Stun for 0.0 seconds Strikes your target with a chaotic burst of mental energy, causing 87 damage and stunning targets up to level 55 for 1 second. |
Magic DD |
Single |
38 |
1: Decrease Hitpoints by 81 (L16) to 87 (L22) 2: Stun: 1s (up to L55) |
Instant |
Evocation |
Vendor |
Cla |
ShieldingShielding WIZ(15) ENC(16) MAG(16) NEC(16) Mana: 50 Cast: 5.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 45 (L15) to 50 (L20) 2. Increase AC by 15 (L16) to 18 (L21) 6. Increase Magic Resist by 12 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. |
Shielding |
Self |
50 |
1: Increase Max Hitpoints by 45 (L15) to 50 (L20) 2: Increase AC by 9 (L15) to 11 (L21) 3: Increase Magic Resist by 11 (L15) to 12 (L16) |
Permanent |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Light HealingLight Healing CLR(4) DRU(9) SHM(9) PAL(10) BST(14) RNG(16) Mana: 28 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 47 (L4) to 65 (L10) Mends light wounds, healing 65 hit points. |
Heals |
Friendly |
28 |
1: Increase Hitpoints by 47 (L4) to 65 (L10) |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Panic AnimalPanic Animal DRU(1) RNG(16) Mana: 10 Cast: 2.00 sec Duration: 3 ticks Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental 1. Fear (up to L52) Incites fear in most animals, causing them to flee. |
Fear |
Animal |
10 |
1: Fear (up to L52) |
18 Sec |
Alteration |
Vendor |
Cla |
Ward SummonedWard Summoned DRU(2) MAG(9) RNG(16) CLR(17) Mana: 6 Cast: 1.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 6 (L2) to 14 (L18) A burst of holy power that inflicts 14 damage to a summoned target. |
Summoned DD |
Construct |
6 |
1: Decrease Hitpoints by 6 (L2) to 14 (L18) |
Instant |
Evocation |
Vendor |
Cla |
Level 17 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BarbcoatBarbcoat DRU(17) RNG(30) Mana: 50 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 8 (L17) to 10 (L22) 3. Increase Damage Shield by 2 Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
50 |
1: Increase AC by 8 (L17) to 10 (L24) 2: Increase Damage Shield by 2 |
Permanent |
Abjuration |
Vendor |
Cla |
Ring of ToxxuliaRing of Toxxulia DRU(17) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 1099,-357,-53 in Toxxulia Forest Opens a mystical portal that transports you to the Toxxulia Forest. |
Odus |
Self |
150 |
1: Teleport target: tox |
Instant |
Alteration |
Vendor |
Cla |
Ring of West CommonsRing of West Commons DRU(17) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 478,1427,-48 in West Commonlands Opens a mystical portal that transports you to the Western Commonlands. |
Antonica |
Self |
150 |
1: Teleport target: commons |
Instant |
Alteration |
Vendor |
Cla |
Shield of BarbsShield of Barbs DRU(17) Mana: 60 Cast: 2.50 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 7 (L19) to 9 (L24) Surrounds your target in a shield of barbs that causes damage to anything that strikes them for 15 min. |
Damage Shield |
Friendly |
60 |
1: Increase Damage Shield by 7 (L17) to 9 (L24) |
15 Min |
Abjuration |
Autogranted Vendor |
Cla |
Tiny CompanionTiny Companion BST(19) DRU(17) ENC(19) MAG(19) NEC(19) SHD(19) SHM(16) Mana: 50 Cast: 4.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Type: Utility Beneficial 1. Decrease Pet Size by 50% Shrinks your pet, allowing it better mobility in tight quarters. |
Pet |
Pet |
50 |
1: Increase Shrink Pet by 50 |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
CloudCloud ENC(17) Mana: 40 Cast: 4.00 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 9 (L20) to 10 (L25) Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
40 |
1: Increase AC by 6 (L17) to 8 (L25) |
36 Min |
Abjuration |
Vendor |
Cla |
Endure MagicEndure Magic CLR(16) PAL(29) DRU(34) SHM(19) ENC(17) BST(34) Mana: 40 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Magic Resist by 20 Surrounds your target with an aura of protection, warding away magic for 27 min. |
Resist Buff |
Friendly |
40 |
1: Increase Magic Resist by 20 |
27 Min |
Abjuration |
Vendor |
Cla |
Illusion: OgreIllusion: Ogre ENC(17) Mana: 50 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 10 Cloaks you in a shimmering illusion that makes you appear to be an Ogre. |
Illusion: Adventurer |
Self |
50 |
1: Ogre |
36 Min |
Divination |
Vendor |
Cla |
Intellectual SuperiorityIntellectual Superiority ENC(17) Mana: 70 Cast: 4 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Effective Casting Level by 6 Focuses your target's mental faculties, reducing their fizzle rate. |
Fizzle Rate |
Friendly |
70 |
1: Increase Fizzle Rate by 6 |
27 Min |
Alteration |
Vendor |
Cla |
Sisna's AnimationSisna's Animation ENC(17) Mana: 105 Cast: 6.00 sec Duration: Instant Skill: Conjuration Reuse: 12.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 19 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
105 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Autogranted Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Bind SightBind Sight ENC(8) WIZ(16) RNG(17) Mana: 15 Cast: 4.00 sec Duration: 11 Min Skill: Divination Reuse: 10.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 10000 1. Bind Sight 2. Increase Stamina Loss by 2 Covers your face in magical strands, allowing you to see through your target's eyes. |
Vision |
Single |
15 |
1: Bind Sight |
14 Min |
Divination |
Vendor |
Cla |
FirefistFirefist DRU(6) RNG(17) Mana: 30 Cast: 3.50 sec Duration: Permanent Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial 1. Increase ATK by 4 (L6) to 10 (L18) Fills your hands with the force of flame, increasing your attack rating. |
Attack |
Self |
30 |
1: Increase ATK by 4 (L6) to 10 (L18) |
Permanent |
Evocation |
Autogranted Vendor |
Cla |
Level 18 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Cancel MagicCancel Magic BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11) Mana: 30 Cast: 3.50 sec Duration: Instant Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Utility Detrimental 1. Cancel Magic (1) Cancels magical enchantments affecting your target. |
Dispel |
Single |
30 |
1: Dispel (1) |
Instant |
Abjuration |
Vendor |
Cla |
Feral SpiritFeral Spirit DRU(18) Mana: 50 Cast: 6.50 sec Duration: 60 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Attack Speed by 16% (L19) to 20% (L32) 2. Increase STR by 16 (L19) to 20 (L32) 3. Increase AC by 7 (L19) to 14 (L65) Fills your pet with a feral spirit, increasing their attack speed, strength, and armor class. |
Pet Haste |
Pet |
50 |
1: Increase Strength by 16 (L18) to 20 (L32) 2: Increase Attack Speed by 16% (L18) to 20% (L32) 3: Increase AC by 6 (L18) to 10 (L50) |
60 Min |
Alteration |
Autogranted Vendor |
Cla |
Lesser SuccorLesser Succor DRU(18) Mana: 150 Cast: 10.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Teleports your group to a safe location in the current zone (Typically close to location 0,0,0) 2. Decreases mana by -300. Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it. |
Transport |
Group |
150 |
1: Decrease Mana by 300 2: Teleport target: same |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Superior CamouflageSuperior Camouflage DRU(18) RNG(47) Mana: 40 Cast: 5.00 sec Duration: 24 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. |
Invisibility |
Friendly |
40 |
1: Invisibility |
24 Min |
Divination |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
CalmCalm CLR(15) ENC(18) PAL(43) Mana: 50 Cast: 2.50 sec Duration: 42 Sec Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Beneficial 1. Frenzy Radius (5/50) 2. Reaction Radius (5/50) 3. Pacify Calms the mind of your target, lowering its aggressiveness for 42s. Affects creatures up to level 50. |
Calm |
Single |
50 |
1: Reduce Aggro Radius (up to L50) 2: Assist Radius (up to L50) 3: Add Hate (Aggro) |
42 Sec |
Alteration |
Vendor |
Cla |
Illusion: TrollIllusion: Troll ENC(18) Mana: 100 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 9 6. Increase Hitpoints by 1 per tick Cloaks you in a shimmering illusion that makes you appear to be a Troll. This spell also increases your regeneration rate slightly. |
Illusion: Adventurer |
Self |
100 |
1: Troll 2: Increase Hitpoints by 1 per tick |
36 Min |
Divination |
Vendor |
Cla |
Sympathetic AuraSympathetic Aura ENC(18) Mana: 40 Cast: 5.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase CHA by 16 (L20) to 18 (L24) Cloaks your target in a sympathetic aura, increasing their charisma. |
Charisma |
Friendly |
40 |
1: Increase CHA by 15 (L18) to 18 (L24) |
36 Min |
Alteration |
Vendor |
Cla |
TashaniTashani ENC(18) Mana: 20 Cast: 1.00 sec Duration: 11 Min Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Detrimental 1. Increase Poison Counter by 1 2. Decrease Magic Resist by 20 (L20) to 23 (L26) Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. |
Resist Debuffs |
Single |
20 |
1: Increase Poison Counter by 1 2: Decrease Magic Resist by 19 (L18) to 23 (L26) |
14 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Endure ColdEndure Cold BST(3) CLR(13) DRU(9) NEC(3) RNG(18) SHD(10) SHM(1) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Cold Resist by 11 (L1) to 20 (L10) Surrounds your target with an aura of protection, warding away cold for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Cold Resist by 11 (L1) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Level 19 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Endure DiseaseEndure Disease BST(22) CLR(11) PAL(38) SHD(26) DRU(19) SHM(8) NEC(11) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Disease Resist by 18 (L8) to 20 (L10) Surrounds your target with an aura of protection, warding away disease for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Disease Resist by 18 (L8) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
Endure PoisonEndure Poison CLR(6) PAL(21) DRU(19) SHM(11) BST(18) Mana: 20 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 2. Increase Poison Resist by 16 (L6) to 20 (L10) Surrounds your target with an aura of protection, warding away poison for 27 min. |
Resist Buff |
Friendly |
20 |
1: Increase Poison Resist by 16 (L6) to 20 (L10) |
27 Min |
Abjuration |
Vendor |
Cla |
HealingHealing CLR(10) PAL(20) RNG(28) DRU(19) SHM(19) BST(24) Mana: 65 Cast: 2.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 135 (L10) to 175 (L20) Mends moderate wounds, healing 175 hit points. |
Heals |
Friendly |
65 |
1: Increase Hitpoints by 135 (L10) to 175 (L20) |
Instant |
Alteration |
Autogranted Vendor |
Cla |
Protection of RockProtection of Rock DRU(19) Mana: 150 Cast: 6.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Increase Armor Class by 6 2. Increase Max Hitpoints by 80 3. Increase HP when cast by 80 Hardens the skin of your group, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Group |
150 |
1: Increase AC by 6 2: Increase Max Hitpoints by 59 (L19) to 90 (L50) 3: Increase Hitpoints by 59 (L19) to 90 (L50) |
27 Min |
Abjuration |
|
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Berserker StrengthBerserker Strength ENC(19) Mana: 45 Cast: 3.00 sec Duration: 3 Min Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase STR by 20 (L20) to 25 (L30) 2. Increase Absorb Damage by 30 (L20) to 50 (L60) 3. Decrease AGI by 11 (L20) to 15 (L28) Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. |
Strength |
Friendly |
45 |
1: Increase Strength by 19 (L19) to 25 (L30) 2: Increase Stoneskin by 29 (L19) to 45 (L50) 3: Decrease AGI by 10 (L19) to 15 (L28) |
3 Min |
Alteration |
Vendor |
Cla |
Crystallize ManaCrystallize Mana ENC(19) Mana: 200 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Cloudy Mana Crystallizes mana into a physical form. Consumes a poison vial and a peridot when cast. |
Create Item |
Self |
200 |
1: Summoned: Vial of Cloudy Mana |
Instant |
Alteration |
Vendor |
Cla |
Feckless MightFeckless Might ENC(19) Mana: 45 Cast: 2.50 sec Duration: 5 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 26 (L20) to 30 (L28) Weakens your opponent, lowering their strength. |
Disempowering |
Single |
45 |
1: Decrease Strength by 25 (L19) to 30 (L28) |
6 Min 30 Sec |
Alteration |
Vendor |
Cla |
Tiny CompanionTiny Companion BST(19) DRU(17) ENC(19) MAG(19) NEC(19) SHD(19) SHM(16) Mana: 50 Cast: 4.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Type: Utility Beneficial 1. Decrease Pet Size by 50% Shrinks your pet, allowing it better mobility in tight quarters. |
Pet |
Pet |
50 |
1: Increase Shrink Pet by 50 |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
IgniteIgnite DRU(8) RNG(19) Mana: 21 Cast: 2.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 38 (L8) to 46 (L16) Ignites your target's skin, doing 46 damage. |
Fire DD |
Single |
21 |
1: Decrease Hitpoints by 38 (L8) to 46 (L16) |
Instant |
Evocation |
Autogranted Vendorr |
Cla |
Level 20 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Flowering HealFlowering Heal DRU(20) Mana: 130 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 60 per tick 1. Increase Hitpoints by 197 after 4 ticks Seeds your target with healing energy, healing for 60 every 6 seconds for 24s and then healing for 197. |
Duration Heals |
Friendly |
130 |
1: Increase Hitpoints by 60 per tick 2: Flowering Heal Trigger 3: Increase Final Heal by 197 |
24 Sec |
Alteration |
Vendor |
Cla |
Resist FireResist Fire DRU(20) SHM(27) CLR(33) RNG(46) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 30 (L20) to 40 (L30) Surrounds your target with an aura of protection, warding away fire for 36 min. |
Resist Buff |
Friendly |
50 |
1: Increase Fire Resist by 30 (L20) to 40 (L30) |
36 Min |
Abjuration |
Vendor |
Cla |
Ring of South RoRing of South Ro DRU(20) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2034,317,-19 in South Ro Opens a mystical portal that transports you to The Southern Desert of Ro. |
Antonica |
Self |
150 |
1: Teleport target: sro |
Instant |
Alteration |
Vendor |
Cla |
Ring of StonebruntRing of Stonebrunt DRU(20) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -4531,673,0 in Stonebrunt Mountains Opens a mystical portal that transports you to The Stonebrunt Mountains. |
Odus |
Self |
150 |
1: Teleport target: stonebrunt |
Instant |
Alteration |
Vendor |
Cla |
Wolf FormWolf Form DRU(20) RNG(48) Mana: 60 Cast: 4.00 sec Duration: Permanent Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #796) 2. Increase Movement Speed by 42% (L24) to 55% (L50) 3. Increase ATK by 25 (L24) to 30 (L29) Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating. |
Movement |
Self |
60 |
1: Ancient Wolf 2: Increase Movement Speed by 40% (L20) to 55% (L50) 3: Increase ATK by 21 (L20) to 30 (L29) |
Permanent |
Alteration |
Autogranted Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BenevolenceBenevolence ENC(20) Mana: 50 Cast: 4.00 sec Duration: Instant (until zoning/recast) Skill: Alteration Reuse: 3.50 sec Resist: Magic (0) Type: Beneficial 1. Increase Faction by 200 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. |
Alliance |
Single |
50 |
1: Increase Faction by 200 |
Instant |
Alteration |
Vendor |
Cla |
Color ShiftColor Shift ENC(20) Mana: 40 Cast: 1.50 sec Duration: Instant Skill: Divination Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental Target: PB AE Range: 25 (AOE) 1. Stun for 6.0 seconds Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55. |
Stun DD |
PB AE |
40 |
1: Stun: 6s (up to L55) |
Instant |
Divination |
Vendor |
Cla |
Illusion: IksarIllusion: Iksar ENC(20) Mana: 50 Cast: 3.00 sec Duration: 36 minutes 6 seconds Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 128 Cloaks you in a shimmering illusion that makes you appear to be an Iksar. This spell also increases your regeneration rate slightly. |
Illusion: Adventurer |
Self |
50 |
1: Iksar 2: Increase Hitpoints by 1 per tick |
36 Min |
Divination |
Vendor |
Cla |
Mass Crystallize ManaMass Crystallize Mana ENC(20) Mana: 600 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Cloudy Mana x 5 Crystallizes mana into a physical form, creating five vials of crystallized mana. Consumes five poison vials and five peridots when cast |
Create Item |
Self |
600 |
1: Summoned: Vial of Cloudy Mana (×5) |
Instant |
Alteration |
Vendor |
Cla |
Shifting SightShifting Sight ENC(20) WIZ(38) Mana: 30 Cast: 4.00 sec Duration: 16 Min Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 10000 1. Bind Sight 2. Increase Stamina Loss by 2 3. Infravision(1) Shifts your vision to your target's eyes, increasing vision range, as well as vastly improving night vision. |
Vision |
Friendly |
30 |
1: Bind Sight 2: Infravision |
20 Min 30 Sec |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Enduring BreathEnduring Breath RNG(20) DRU(6) SHM(12) ENC(12) BST(25) Mana: 35 Cast: 4.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 1. Enduring Breath 4. Consumes: Fish Scales Magically fills your lungs with air, removing your need to breathe for 27 min. Consumes a handful of Fish Scales to cast. |
Utility Beneficial |
Friendly |
35 |
1: Enduring Breath (Water Breathing) |
27 Min |
Alteration |
Vendor |
Cla |
|
| Druid-Enchanter-Ranger Spells or Songs (Levels 21-30)
|
Level 21 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Ensnaring RootsEnsnaring Roots DRU(21) RNG(45) Mana: 60 Cast: 2.50 sec Duration: 1 Min 36 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 31 (L21) to 60 (L50) 2. Root Commands roots to take hold of your target, doing 60 damage, and preventing their movement for 1 min 36s. |
Root |
Single |
60 |
1: Decrease Hitpoints by 31 (L21) to 60 (L50) 2: Root |
1 Min 36 Sec |
Alteration |
Vendor |
Cla |
Ring of SteamfontRing of Steamfont DRU(21) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -1779,1668,-104 in Steamfont Mountains Opens a mystical portal that transports you to the Steamfont Mountains. |
Faydwer |
Self |
150 |
1: Teleport target: steamfont |
Instant |
Alteration |
Vendor |
Cla |
Spirit of CheetahSpirit of Cheetah DRU(21) SHM(21) Mana: 20 Cast: 0.50 sec Duration: 8 ticks Skill: Alteration Reuse: 600.00 sec Resist: Unresistable Type: Beneficial 2. Increase Movement Speed by 75% Imbues you with the spirit of the cheetah, greatly increasing your movement speed for 48s. |
Movement |
Self |
20 |
1: Increase Movement Speed by 96% (L21) to 115% (L40) |
48 Sec |
Alteration |
Vendor |
Cla |
TremorTremor DRU(21) CLR(34) Mana: 200 Cast: 4.00 sec Duration: Instant Skill: Evocation Reuse: 10.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 106 (L21) to 122 (L29) Causes the earth to tremble around you, causing between 106 and 122 damage to as many as 24 others nearby. |
Magic DD |
PB AE |
200 |
1: Decrease Hitpoints by 106 (L21) to 122 (L29) |
Instant |
Evocation |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
AlacrityAlacrity ENC(21) SHM(42) Mana: 115 Cast: 4.00 sec Duration: 11 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Attack Speed by 34% (L24) to 40% (L36) Grants your target quickened movement, increasing their attack speed for 11 min. |
Haste |
Friendly |
115 |
1: Increase Attack Speed by 32% (L21) to 40% (L36) |
11 Min |
Alteration |
Vendor |
Cla |
Chaos FluxChaos Flux ENC(21) Mana: 67 Cast: 3.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 143 (L24) to 150 (L28) 2. Stun for 0.0 seconds Strikes your target with a chaotic burst of mental energy, causing 175 damage and stunning targets up to level 55 for 1 second. |
Magic DD |
Single |
67 |
1: Decrease Hitpoints by 152 (L21) to 175 (L33) 2: Stun: 1s (up to L55) |
Instant |
Evocation |
Vendor |
Cla |
Illusion: Earth ElementalIllusion: Earth Elemental ENC(21) Mana: 50 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 75 2. Increase STR by 10 Cloaks you in a shimmering illusion that makes you appear to be an Earth Elemental. This spell also grants you increased strength. |
Illusion: Other |
Self |
50 |
1: Elemental 2: Increase Strength by 10 |
36 Min |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Skin like RockSkin Like Rock DRU(14) RNG(21) Mana: 60 Cast: 5.00 sec Duration: 27 minutes Skill: Abjuration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 5 (L14) to 6 (L16) 2. Increase Max Hitpoints by 54 (L14) to 105 (L65) 3. Increase HP when cast by 54 (L14) to 105 (L65) Hardens the skin of your target, increasing their hit points and armor class for 27 min. |
HP Buff (Line 1) |
Friendly |
60 |
1: Increase AC by 5 (L14) to 6 (L18) 2: Increase Max Hitpoints by 54 (L14) to 90 (L50) 3: Increase Hitpoints by 54 (L14) to 90 (L50) |
27 Min |
Abjuration |
Vendor |
Cla |
Level 22 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
PogonipPogonip DRU(22) Mana: 125 Cast: 3.50 sec Duration: Instant Skill: Evocation Reuse: 12.00 sec Resist: Cold (0) Type: Detrimental Target: Targeted AE Range: 150 1. Decrease Hitpoints by 62 Calls down a hailstorm from the sky, causing three waves of 62 damage, up to a maximum of 4 targets hit. |
Cold DD |
Targeted AE |
125 |
1: Decrease Hitpoints by 62 |
Instant |
Evocation |
Vendor |
Cla |
Ring of FeerrottRing of Feerrott DRU(22) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 367,-1885,16 in Feerrott Opens a mystical portal that transports you to the Feerrott Jungle. |
Antonica |
Self |
150 |
1: Teleport target: feerrott |
Instant |
Alteration |
Vendor |
Cla |
Ring of LavastormRing of Lavastorm DRU(22) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 1014,1389,131 in Lavastorm Mountains Opens a mystical portal that transports you to the Lavastorm Mountains. |
Antonica |
Self |
150 |
1: Teleport target: lavastorm |
Instant |
Alteration |
Vendor |
Cla |
SunbeamSunbeam DRU(22) Mana: 40 Cast: 3.00 sec Duration: 3 ticks Skill: Divination Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Blindness Calls down an intense sunbeam that blinds any creature near your target. Only usable outdoors. |
Blind |
Targeted AE |
40 |
1: Blind |
12 Sec |
Divination |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Rune IIRune II ENC(22) Mana: 83 Cast: 4.00 sec Duration: 54 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. UNKNOWN CALC 112 base 71 max 118 attrib Absorb Damage Covers your target in a shimmer of runes that absorb damage. Consumes a bloodstone when cast. |
Rune |
Friendly |
83 |
1: Increase Stoneskin by 71 (L22) to 118 (L30) |
54 Min |
Abjuration |
Vendor |
Cla |
Sagar's AnimationSagar's Animation ENC(22) Mana: 130 Cast: 7.00 sec Duration: Instant Skill: Conjuration Reuse: 14.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 22 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
130 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
Strip EnchantmentStrip Enchantment ENC(22) Mana: 70 Cast: 3.50 sec Duration: Instant Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Beneficial 1. Cancel Magic(1) 2. Cancel Magic(1) 3. Cancel Magic(1) 4. Cancel Magic(1) Tears the magic from your target, causing their enchantments to fade. |
Dispel |
Single |
70 |
1: Dispel (1) |
Instant |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Cure DiseaseCure Disease BST(4) CLR(4) DRU(4) NEC(13) PAL(11) RNG(22) Shadowknight(19) SHM(1) Mana: 20 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Disease Counter by 4 Cleanses your target's immune system, curing minor diseases. |
Cure |
Friendly |
20 |
1: Cure Disease: 1 counter |
Instant |
Alteration |
Vendor |
Cla |
HarmonyHarmony RNG(22) DRU(5) Mana: 25 Cast: 3.00 sec Duration: 2 Min Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Targeted AE Range: 200 1. Reduce Aggro Radius by 15 (up to L40) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level 40, and only works outdoors. |
Calm |
Targeted AE |
25 |
1: Reduce Aggro Radius (up to L40) 2: Assist Radius (up to L40) |
2 Min |
Abjuration |
Vendor |
Cla |
Level 23 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Charm AnimalsCharm Animals DRU(23) SHM(32) Mana: 120 Cast: 5.00 sec Duration: 16 Min Skill: Alteration Reuse: 10.00 sec Resist: Magic (0) Type: Detrimental 1. Charm (up to L33) Beckons to the animals of the wild, allowing you to control them. |
Charm |
Animal |
120 |
1: Charm (up to L33) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Dismiss SummonedDismiss Summoned DRU(23) MAG(25) RNG(33) CLR(37) Mana: 73 Cast: 3.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 226 (L23) to 244 (L32) A burst of holy power that inflicts 244 damage to a summoned target. |
Summoned DD |
Construct |
73 |
1: Decrease Hitpoints by 226 (L23) to 244 (L32) |
Instant |
Evocation |
Vendor |
Cla |
Remove Lesser CurseRemove Lesser Curse CLR(23) DRU(23) SHM(24) PAL(34) Mana: 75 Cast: 5.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Type: Remove Curse Target: Single Friendly (or Self) Range: 100 1. Decrease Curse Counter by 4 Cleanses your target's soul, removing lesser curses. |
Cure |
Friendly |
75 |
1: Cure Curse: 4 counters |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BeguileBeguile ENC(23) Mana: 120 Cast: 3.50 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Charm up to level 37 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 37. |
Charm |
Single |
120 |
1: Charm (up to L37) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Major ShieldingMajor Shielding ENC(23) WIZ(23) MAG(24) NEC(24) Mana: 80 Cast: 5.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 68 (L23) to 75 (L30) 2. Increase AC by 16 (L24) to 23 (L28) 3. Increase Magic Resist by 14 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. |
Shielding |
Self |
80 |
1: Increase Max Hitpoints by 68 (L23) to 75 (L30) 2: Increase AC by 13 (L23) to 15 (L28) 3: Increase Magic Resist by 14 |
Permanent |
Abjuration |
Vendor |
Cla |
Tepid DeedsTepid Deeds ENC(23) Mana: 100 Cast: 3.50 sec Duration: 2 Min 30 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Decrease Attack Speed by 32% (L24) to 50% (L60) 3. Increase Disease Counter by 9 Constricts your target's muscles, reducing attack speed by 50% for 3 min 30s. |
Slow |
Single |
100 |
1: Decrease Attack Speed by 31% (L23) to 45% (L50) 2: Increase Disease Counter by 9 |
3 Min 30 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
Level 24 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Creeping CrudCreeping Crud DRU(24) Mana: 167 Cast: 3.00 sec Duration: 48 Sec Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Hitpoints by 77 (L24) to 85 (L32) per tick Covers your target in oozing filth, causing 85 damage every 6 seconds for 48s. |
Magic DoT |
Single |
167 |
1: Decrease Hitpoints by 77 (L24) to 85 (L32) per tick |
48 Sec |
Conjuration |
Vendor |
Cla |
Skin like SteelSkin Like Steel DRU(24) RNG(38) Mana: 100 Cast: 6.00 sec Duration: 36 minutes Skill: Abjuration Reuse: 9.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 8 2. Increase Max Hitpoints by 74 (L24) to 100 (L50) 3. Increase HP when cast by 74 (L24) to 100 (L50) Hardens the skin of your target, increasing their hit points and armor class for 36 min. |
HP Buff (Line 1) |
Friendly |
100 |
1: Increase AC by 8 2: Increase Max Hitpoints by 74 (L24) to 100 (L50) 3: Increase Hitpoints by 74 (L24) to 100 (L50) |
36 Min |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Enchant GoldEnchant Gold ENC(24) Mana: 150 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Gold Bar Enchants a bar of gold with magical energy. Consumes a bar of gold when cast. |
Enchant Metal |
Self |
150 |
1: Summoned: Enchanted Gold Bar |
Instant |
Alteration |
Vendor |
Cla |
Illusion: SkeletonIllusion: Skeleton ENC(24) Mana: 50 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 60 Cloaks you in a shimmering illusion that makes you appear to be a Skeleton. |
Illusion: Other |
Self |
50 |
1: Ancient Skeleton |
36 Min |
Divination |
Vendor |
Cla |
Mass Enchant GoldMass Enchant Gold ENC(24) Mana: 450 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Gold Bar x 5 Enchants five bars of gold with magical energy. Consumes five bars of gold when cast. |
Enchant Metal |
Self |
450 |
1: Summoned: Enchanted Gold Bar (×5) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Shield of ThistlesShield of Thistles DRU(7) RNG(24) Mana: 40 Cast: 2.50 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 5 (L9) to 6 (L12) Surrounds your target in a shield of thistles that cause damage to anything that strikes them for up to 15 min. |
Damage Shield |
Friendly |
40 |
1: Increase Damage Shield by 4 (L7) to 6 (L12) |
15 Min |
Abjuration |
Vendor |
Cla |
Level 25 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Circle of ButcherblockRing of South Ro DRU(25) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2135,1984,3 in Butcherblock Mountains Opens a mystical portal that transports your group to the Butcherblock Mountains. |
Faydwer |
Group |
300 |
1: Teleport target: butcher |
Instant |
Alteration |
Vendor |
Cla |
Circle of North KaranaCircle of Karana DRU(25) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2706,-1494,-4 in North Karana Opens a mystical portal that transports your group to the Northern Plains of Karana. |
Antonica |
Group |
300 |
1: Teleport target: northkarana |
Instant |
Alteration |
Vendor |
Cla |
Circle of ToxxuliaCircle of Toxxulia DRU(25) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 1099,-357,-53 in Toxxulia Forest Opens a mystical portal that transports your group to the Toxxulia Forest. |
Odus |
Group |
300 |
1: Teleport target: tox |
Instant |
Alteration |
Vendor |
Cla |
ImmolateImmolate DRU(25) RNG(44) Mana: 72 Cast: 2.50 sec Duration: 48 Sec Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 2. Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 10. Decrease AC by 10 (L29) to 18 (L50) Inflicts burns on your target, causing between 67 and 72 damage every 6 seconds for 48s. Requires a fire beetle eye to cast. |
Fire DoT |
Single |
72 |
1: Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 2: Decrease AC by 8 (L25) to 11 (L35) |
48 Sec |
Evocation |
Vendor |
Cla |
Ring of Misty ThicketRing of Misty Thicket DRU(25) Mana: 150 Cast: 7.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -490,-1896,120 in Misty Thicket Opens a mystical portal that transports you to the Misty Thicket. |
Antonica |
Self |
150 |
1: Teleport target: misty |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
FeedbackFeedback ENC(25) Mana: 75 Cast: 4.00 sec Duration: 15 Min Skill: Abjuration Reuse: 6.00 sec Resist: Fire (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 11 Wraps your target in chaotic energy that damages anything that attacks them. |
Damage Shield |
Friendly |
75 |
1: Increase Damage Shield by 10 (L25) to 11 (L28) |
15 Min |
Abjuration |
Vendor |
Cla |
InstillInstill WIZ(17) ENC(25) CLR(27) SHM(33) NEC(53) PAL(54) Mana: 60 Cast: 2.50 sec Duration: 1m 36s Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Causes the earth to adhere to your target's feet, preventing them from moving for up to 1 min 36s. |
Root |
Single |
60 |
1: Root |
1 Min 36 Sec |
Alteration |
Vendor |
Cla |
Listless PowerListless Power ENC(25) SHM(29) BST(44) Mana: 90 Cast: 2.75 sec Duration: 5 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Statistic Debuff 2. Decrease AGI by 24 (L29) to 35 (L50) 3. Decrease STR by 24 (L29) to 35 (L50) 4. Decrease AC by 11 (L29) to 15 (L50) Saps your target's power, decreasing their agility, strength, and armor class for 6 min 30s. |
Disempowering |
Single |
90 |
1: Decrease AGI by 22 (L25) to 35 (L50) 2: Decrease Strength by 22 (L25) to 35 (L50) 3: Decrease AC by 8 (L25) to 15 (L50) |
6 Min 30 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Stinging SwarmStinging Swarm DRU(10) RNG(25) Mana: 71 Cast: 3.00 sec Duration: 54 Sec Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Hitpoints by 27 (L10) to 42 (L25) per tick Commands a swarm of insects to attack your target relentlessly, causing 42 damage every six seconds for 54s. |
Magic DoT |
Single |
71 |
1: Decrease Hitpoints by 27 (L10) to 42 (L25) per tick |
54 Sec |
Conjuration |
Vendor |
Cla |
Level 26 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Circle of Surefall GladeCircle of Surefall Glade DRU(26) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport to -209,-391,9 in qrg Opens a mystical portal that transports your group to Surefall Glade. |
Antonica |
Group |
300 |
1: Teleport target: qrg |
Instant |
Alteration |
Vendor |
Cla |
EnsnareEnsnare DRU(26) RNG(51) Mana: 35 Cast: 1.75 sec Duration: 11 Min Skill: Alteration Reuse: 4.00 sec Resist: Magic (0) Type: Detrimental 2. Decrease Movement Speed by 40% Entangles your target's feet with magical roots, slowing their movement speed for up to 14 min. |
Snare |
Single |
35 |
1: Decrease Movement Speed by 56% |
14 Min |
Alteration |
Vendor |
Cla |
Scale of WolfScale of Wolf SHM(22) DRU(26) Mana: 60 Cast: 4.50 sec Duration: 45 minutes Skill: Alteration Reuse: 3.50 sec Resist: Unresistable Type: Beneficial Target: Target Group Member or Self Range: 100 1. Make Fragile 2. Increase Movement Speed by 57% (L24) to 70% (L50) Imbues your target with the spirit of a scaled wolf, increasing their movement speed for 45 min. Any attack, or spell cast by your target will break the enchantment. |
Movement |
Group Member |
60 |
1: Fragile (Fades on Hit) 2: Increase Movement Speed by 56% (L22) to 70% (L50) |
45 Min |
Alteration |
Vendor |
Cla |
Succor: East KaranaSuccor: East Karana DRU(26) Mana: 300 Cast: 9.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Evacuate group to 1359,375,4 in East Karana Opens a mystical portal that transports your group to The Eastern Plains of Karana. |
Antonica |
Group |
300 |
1: Teleport target: eastkarana |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
ClarityClarity ENC(26) Mana: 75 Cast: 3.10 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 200 2. Increase Mana by 4 per tick (L29) to 7 per tick (L60) Calms your target's thoughts, allowing them to regenerate mana more quickly. |
Mana |
Friendly |
75 |
1: Increase Mana by 7 (L26) to 9 (L32) per tick |
27 Min |
Alteration |
Vendor |
Cla |
Curse of the Simple MindCurse of the Simple Mind ENC(26) Mana: 35 Cast: 2.00 sec Duration: 6 Min Skill: Alteration Reuse: 3.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease INT by 15 (L29) to 20 (L48) 2. Decrease WIS by 15 (L29) to 20 (L48) Weakens your opponents mind, lowering their intelligence and wisdom. |
Disempowering |
Single |
35 |
1: Decrease INT by 14 (L26) to 20 (L48) 2: Decrease WIS by 14 (L26) to 20 (L48) |
9 Min |
Alteration |
Vendor |
Cla |
Haunting VisageHaunting Visage ENC(26) Mana: 100 Cast: 2.00 sec Duration: 36 seconds Skill: Conjuration Reuse: 24.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 1. Increase Agro Multiplier by 5% Cloaks your target in a haunting visage, drawing more attention to any action they take. |
Visages |
Friendly |
100 |
1: Increase Hate by 5 |
36 Sec |
Conjuration |
Vendor |
Cla |
SuffocateSuffocate ENC(26) Mana: 115 Cast: 3.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease HP when cast by 34 (L29) to 65 (L60) 2. Decrease STR by 15 (L29) to 20 (L38) 3. Decrease AGI by 15 (L29) to 20 (L38) 4. Decrease Hitpoints by 11 per tick Constricts your target's throat, causing 86 damage initially and 42 damage every six seconds for 48s, as well as lowering their strength and agility. |
Magic DoT |
Single |
115 |
1: Decrease Hitpoints by 81 (L26) to 86 (L31) 2: Decrease Strength by 14 (L26) to 20 (L38) 3: Decrease AGI by 14 (L26) to 20 (L38) 4: Decrease Hitpoints by 40 (L26) to 42 (L30) per tick |
48 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Flaming ArrowFlaming Arrow RNG(26) Mana: 55 Cast: 0.50 sec Duration: 6 Sec Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental 1. Decrease Hitpoints by 102 2. Decrease Hitpoints by 51 per tick Hurls a magically burning arrow at your target, causing 102 damage initially and 51 damage every six seconds for 6s. |
Fire DD |
Single |
55 |
1: Decrease Hitpoints by 102 2: Decrease Hitpoints by 51 per tick |
6 Sec |
Evocation |
Vendor |
Cla |
Strength of EarthStrength of Earth DRU(7) RNG(26) Mana: 40 Cast: 5.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Strength by 8 (L7) to 15 (L20) Fills your target with the power of the earth, increasing their strength for 27 min. |
Strength |
Friendly |
40 |
1: Increase Strength by 8 (L7) to 15 (L20) |
27 Min |
Alteration |
Vendor |
Cla |
Level 27 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BramblecoatBramblecoat DRU(27) RNG(34) Mana: 75 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 14 (L27) to 15 (L31) 3. Increase Damage Shield by 3 Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
75 |
1: Increase AC by 14 (L27) to 15 (L34) 2: Increase Damage Shield by 3 |
Permanent |
Abjuration |
Vendor |
Cla |
Circle of West CommonsCircle of West Commons DRU(27) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 478,1427,-48 in West Commonlands Opens a mystical portal that transports your group to the Western Commonlands. |
Antonica |
Group |
300 |
1: Teleport target: commons |
Instant |
Alteration |
Vendor |
Cla |
Protection of SteelProtection of Steel DRU(27) Mana: 250 Cast: 7.00 sec Duration: 36 Min Skill: Abjuration Reuse: 9.00 sec Resist: Unresistable Type: Beneficial 1. Increase Armor Class by 8 2. Increase Max Hitpoints by 90 3. Increase HP when cast by 90 Hardens the skin of your group, increasing their hit points and armor class for 36 min. |
HP Buff (Line 1) |
Group |
250 |
1: Increase AC by 8 2: Increase Max Hitpoints by 77 (L27) to 100 (L50) 3: Increase Hitpoints by 77 (L27) to 100 (L50) |
36 Min |
Abjuration |
Vendor |
Cla |
Shield of BramblesShield of Brambles DRU(27) RNG(43) Mana: 80 Cast: 2.50 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 11 (L29) to 12 (L32) Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15 min. |
Damage Shield |
Friendly |
80 |
1: Increase Damage Shield by 10 (L27) to 12 (L32) |
15 Min |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Clarify ManaClarify Mana ENC(27) Mana: 300 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Clear Mana Crystallizes mana into a physical form. Consumes a poison vial and an emerald when cast. |
Create Item |
Self |
300 |
1: Summoned: Vial of Clear Mana |
Instant |
Alteration |
Vendor |
Cla |
ObscureObscure ENC(27) Mana: 50 Cast: 5.00 sec Duration: 45 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 12 (L29) to 13 (L34) Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
50 |
1: Increase AC by 9 (L27) to 11 (L34) |
45 Min |
Abjuration |
Vendor |
Cla |
UltravisionUltravision SHM(26) ENC(27) Mana: 55 Cast: 5.00 sec Duration: 36 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Ultravision(1) Provides vastly improved night vision. |
Vision |
Friendly |
55 |
1: Ultravision |
36 Min |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Eyes of the CatEyes of the Cat RNG(27) Mana: 35 Cast: 3.00 sec Duration: Permanent Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Infravision Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark. |
Vision |
Self |
35 |
1: Infravision |
Permanent |
Divination |
Vendor |
Cla |
Level 28 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Beguile PlantsBeguile Plants DRU(28) Mana: 170 Cast: 6.00 sec Duration: 16 Min Skill: Alteration Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental 1. Charm (up to L25) Beckons to the plants of the wild, allowing you to control them. |
Charm |
Plant |
170 |
1: Charm (up to L25) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Circle of StonebruntCircle of Stonebrunt DRU(28) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -4531,673,0 in Stonebrunt Mountains Opens a mystical portal that transports your group to The Stonebrunt Mountains. |
Odus |
Group |
300 |
1: Teleport target: stonebrunt |
Instant |
Alteration |
Vendor |
Cla |
CombustCombust DRU(28) Mana: 85 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 156 (L28) to 182 (L41) Ignites your target's skin, doing 182 damage. |
Fire DD |
Single |
85 |
1: Decrease Hitpoints by 156 (L28) to 182 (L41) |
Instant |
Evocation |
Vendor |
Cla |
Counteract DiseaseCounteract Disease SHM(22) CLR(28) DRU(28) NEC(36) BST(45) Mana: 50 Cast: 4.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Cure Target: Single Friendly (or Self) Range: 100 1. Decrease Disease Counter by 8 Cleanses your target's immune system, curing them of moderate diseases. |
Cure |
Friendly |
50 |
1: Cure Disease: 8 counters |
Instant |
Alteration |
Vendor |
Cla |
Counteract PoisonCounteract Poison CLR(22) SHM(26) DRU(28) PAL(34) Mana: 50 Cast: 4.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Decrease Poison Counter by 8 Removes toxin from your target's system, curing them of moderate poisons. |
Cure |
Friendly |
50 |
1: Cure Poison: 8 counters |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
AugmentationAugmentation ENC(28) Mana: 90 Cast: 5.00 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Attack Speed by 22% (L29) to 28% (L52) 2. Increase AGI by 19 (L29) to 30 (L50) 3. Increase AC by 5 (L29) to 9 (L50) 4. Decrease Stamina Loss by 2 Fills your target with energy, increasing their attack speed, agility, and stamina regeneration. NOTE: Does not stack with haste line of spells (e.g. Alacrity) |
Haste |
Friendly |
90 |
1: Increase Attack Speed by 22% (L28) to 27% (L50) 2: Increase AGI by 19 (L28) to 30 (L50) 3: Increase AC by 4 (L28) to 7 (L50) |
27 Min |
Alteration |
Vendor |
Cla |
Dyn's Dizzying DraughtDyn's Dizzying Draught ENC(28) Mana: 150 Cast: 3.00 sec Duration: 2 Ticks Skill: Alteration Reuse: 35.00 sec Resist: Magic (0) Type: Detrimental 1. SpinStun 2. Decrease AC by 9 (L29) to 15 (L49) 3. Decrease Mana by 50 per tick 4. Decrease AGI by 30 (L29) to 50 (L49) Spins your target in a circle, preventing them from taking any action for 55 seconds up to level 55. |
Stun DD |
Single |
150 |
1: Stun: 7.5s (up to L55) 2: Decrease AC by 7 (L28) to 12 (L49) 3: Decrease Mana by 50 per tick 4: Decrease AGI by 29 (L28) to 50 (L49) |
12 Sec |
Alteration |
Vendor |
Cla |
Illusion: Water ElementalIllusion: Water Elemental ENC(28) Mana: 50 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 75 2. Water Breathing(1) Cloaks you in a shimmering illusion that makes you appear to be a Water Elemental, This spell also grants you magical breathing. |
Illusion: Other |
Self |
50 |
1: Elemental 2: 100% chance · Illusion Benefit Water Breathing |
36 Min |
Divination |
Vendor |
Cla |
Nullify MagicNullify Magic ENC(28) MAG(32) WIZ(34) NEC(37) CLR(38) DRU(43) SHM(44) Mana: 50 Cast: 4.50 sec Duration: Instant Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Cancel Magic (4) 2. Cancel Magic(4) Cancels magical enchantments affecting your target. |
Dispel |
Single |
50 |
1: Dispel (4) |
Instant |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
HealingHealing CLR(10) PAL(20) RNG(28) DRU(19) SHM(19) BST(24) Mana: 65 Cast: 2.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 135 (L10) to 175 (L20) Mends moderate wounds, healing 175 hit points. |
Heals |
Friendly |
65 |
1: Increase Hitpoints by 135 (L10) to 175 (L20) |
Instant |
Alteration |
Vendor |
Cla |
Spirit of WolfSpirit of Wolf RNG(28) DRU(10) SHM(9) BST(24) Mana: 40 Cast: 4.50 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Resist: Unresistable Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Increase Movement Speed by 30% (L1) to 55% (L50) Infuses your target with the spirit of the wolf, increasing their movement speed for 36 min. |
Movement |
Friendly |
40 |
1: Increase Movement Speed by 34% (L9) to 55% (L50) |
36 Min |
Alteration |
Vendor |
Cla |
Level 29 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Greater HealingGreater Healing CLR(20) PAL(30) RNG(38) DRU(29) SHM(29) BST(34) Mana: 115 Cast: 3.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 280 (L20) to 350 (L30) Mends major wounds, healing 350 hit points. |
Heals |
Friendly |
115 |
1: Increase Hitpoints by 280 (L20) to 350 (L30) |
Instant |
Alteration |
Vendor |
Cla |
Harmony of NatureHarmony of Nature DRU(29) RNG(39) Mana: 100 Cast: 2.5 sec Duration: 42 seconds Skill: Abjuration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial 1. Reduce Aggro Radius by 15 (up to L65) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65. Functions indoors. |
Calm |
Single |
100 |
1: Reduce Aggro Radius (up to L65) 2: Assist Radius (up to L65) |
42 Sec |
Abjuration |
Vendor |
Cla |
Imbue EmeraldImbue Emerald CLR(29) DRU(29) Mana: 200 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Focuses the power of Tunare into an emerald. Consumes an emerald when cast. |
Imbue Gem |
Self |
200 |
1: Create |
Instant |
Alteration |
Vendor |
Cla |
Imbue Plains PebbleImbue Plains Pebble CLR(29) DRU(29) Mana: 200 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Focuses the power of Karana into a plains pebble. Consumes a plains pebble when cast. |
Imbue Gem |
Self |
200 |
1: Create |
Instant |
Alteration |
Vendor |
Cla |
Mass Imbue EmeraldImbue Emerald CLR(29) DRU(29) Mana: 600 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Focuses the power of Tunare into five emeralds. Consumes five emeralds when cast. |
Imbue Gem |
Self |
600 |
1: Create (×5) |
Instant |
Alteration |
Vendor |
Cla |
Mass Imbue Plains PebbleMass Imbue Plains Pebble CLR(29) DRU(29) Mana: 600 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Focuses the power of Karana into five plains pebbles. Consumes five plains pebbles when cast. |
Imbue Gem |
Self |
600 |
1: Create (×5) |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: Air ElementalIllusion: Air Elemental ENC(29) Mana: 50 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 75 3. Levitate(1) Cloaks you in a shimmering illusion that makes you appear to be an Air Elemental. This spell also grants you levitation. |
Illusion: Other |
Self |
50 |
1: Elemental 2: 100% chance · Illusion Benefit Levitation |
36 Min |
Divination |
Vendor |
Cla |
Mass Clarify ManaMass Clarify Mana ENC(29) Mana: 900 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Clear Mana x 5 Crystallizes mana into a physical form, creating five vials of clear mana. Consumes five poison vials and five emeralds when cast |
Create Item |
Self |
900 |
1: Summoned: Vial of Clear Mana (×5) |
Instant |
Alteration |
Vendor |
Cla |
Uleen's AnimationUleen's Animation ENC(29) Mana: 150 Cast: 8.00 sec Duration: Instant Skill: Conjuration Reuse: 16.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 25 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
150 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
Ward of AlendarWard of Alendar ENC(29) Mana: 150 Cast: 2.00 sec Duration: 36 Min Skill: Abjuration Reuse: 15.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Mitigate Spell Damage by 20%, 460 total Places the Ward of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a bloodstone when cast. |
Spell Guard |
Friendly |
150 |
1: Increase SDR by 20 |
36 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Riftwind's ProtectionRiftwind's Protection RNG(29) Mana: 40 Cast: 3.00 sec Duration: 60 Min Skill: Abjuration Reuse: 4.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 2. Increase Damage Shield by 2 3. Increase Armor Class by 10 Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for 60 min. |
Damage Shield |
Friendly |
40 |
1: Increase Damage Shield by 2 2: Increase AC by 9 (L29) to 10 (L30) |
60 Min |
Abjuration |
Vendor |
Cla |
Level 30 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Blooming HealBlooming Heal DRU(30) Mana: 195 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 90 per tick 1. Increase Hitpoints by 300 after 4 ticks Seeds your target with healing energy, healing for 90 every 6 seconds for 24s and then healing for 300. |
Duration Heals |
Friendly |
195 |
1: Increase Hitpoints by 90 per tick 2: Blooming Heal Trigger 3: Increase Final Heal by 300 |
24 Sec |
Alteration |
Vendor |
Cla |
Circle of LavastormCircle of Lavastorm DRU(30) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 1014,1389,131 in Lavastorm Mountains Opens a mystical portal that transports your group to the Lavastorm Mountains. |
Antonica |
Group |
300 |
1: Teleport target: lavastorm |
Instant |
Alteration |
Vendor |
Cla |
Fury of AirFury of Air DRU(30) Mana: 85 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 12.00 sec Resist: Magic (0?) Type: Detrimental 1. Decrease Hitpoints by 170 2. Stun for 2.5 seconds Summons a whirling wind 170 damage and stuns the target up to level 55 for 2 seconds. |
Magic DD |
Single |
85 |
1: Decrease Hitpoints by 170 2: Stun: 2.5s (up to L55) |
Instant |
Evocation |
Vendor |
Cla |
Greater Wolf FormGreater Wolf Form DRU(30) RNG(56) Mana: 90 Cast: 5.00 sec Duration: Permanent Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #796) 2. Increase Movement Speed by 52% (L34) to 60% (L50) 3. Increase ATK by 35 (L34) to 40 (L39) Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating. |
Movement |
Self |
90 |
1: Ancient Wolf 2: Increase Movement Speed by 50% (L30) to 60% (L50) 3: Increase ATK by 31 (L30) to 40 (L39) |
Permanent |
Alteration |
Vendor |
Cla |
Resist ColdResist Cold CLR(38) DRU(30) NEC(24) RNG(55) SHD(35) SHM(24) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Cold Resist by 39 (L24) to 40 (L25) Surrounds your target with an aura of protection, warding away cold for 36 min. |
Resist Buff |
Friendly |
50 |
1: Increase Cold Resist by 39 (L24) to 40 (L25) |
36 Min |
Abjuration |
Vendor |
Cla |
Spirit of the ShrewSpirit of the Shrew SHM(29) DRU(30) BST(39) RNG(41) Mana: 80 Cast: 4.50 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement |
Friendly |
80 |
1: Ultravision 2: Increase Movement Speed by 30% |
36 Min |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
EntranceEntrance ENC(30) Mana: 75 Cast: 2.50 sec Duration: 1.2 minutes Skill: Conjuration Reuse: 3.75 sec Resist: Magic (0) Type: Detrimental 1. Mesmerize (2/55) 2. Memblur(1%) Causes your opponent to fall into an enchanted sleep for up to 1 min 12s. This spell works on creatures up to level 55. |
Enthrall |
Single |
75 |
1: Mesmerize (up to L55) |
1 Min 12 Sec |
Conjuration |
Vendor |
Cla |
Entrancing LightsEntrancing Lights ENC(30) Mana: 75 Cast: 1.50 sec Duration: 6 seconds Skill: Divination Reuse: 12.0 sec Resist: Magic (0) Type: Detrimental Target: PB AE Range: (Radius) 30 1. Mesmerize (8/55) Cause up to 8 nearby creatures to fall into an enchanted sleep for up to 6 seconds (1 tick). This spell works on creatures up to level 55. |
Enthrall |
PB AE |
75 |
1: Mesmerize (up to L55) |
6 Sec |
Divination |
Vendor |
Cla |
Mana SieveMana Sieve ENC(30) Mana: 150 Cast: 3.00 sec Duration: Instant Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Detrimental 1. Decrease Mana by 214 (L34) to 370 (L60) Tears at the mind of your opponent, draining their mana. |
Mana Drain |
Single |
150 |
1: Decrease Mana by 190 (L30) to 310 (L50) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BarbcoatBarbcoat DRU(17) RNG(30) Mana: 50 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 8 (L17) to 10 (L22) 3. Increase Damage Shield by 2 Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
50 |
1: Increase AC by 8 (L17) to 10 (L24) 2: Increase Damage Shield by 2 |
Permanent |
Abjuration |
Vendor |
Cla |
Cancel MagicCancel Magic BST(35) CLR(13) DRU(18) ENC(7) MAG(10) NEC(15) PAL(32) RNG(30) SHD(36) SHM(19) WIZ(11) Mana: 30 Cast: 3.50 sec Duration: Instant Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Utility Detrimental 1. Cancel Magic (1) Cancels magical enchantments affecting your target. |
Dispel |
Single |
30 |
1: Dispel (1) |
Instant |
Abjuration |
Vendor |
Cla |
|
| Druid-Enchanter-Ranger Spells or Songs (Levels 31-40)
|
Level 31 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Circle of SteamfontCircle of Steamfont DRU(31) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -1779,1668,-104 in Steamfont Mountains Opens a mystical portal that transports your group to the Steamfont Mountains. |
Faydwer |
Group |
300 |
1: Teleport target: steamfont |
Instant |
Alteration |
Vendor |
Cla |
EarthquakeEarthquake DRU(31) CLR(44) Mana: 375 Cast: 4.50 sec Duration: Instant Skill: Evocation Reuse: 24.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 214 (L31) to 246 (L39) Causes the earth to tremble around you, causing between 214 and 246 damage to up to 25 nearby creatures. |
Magic DD |
PB AE |
375 |
1: Decrease Hitpoints by 214 (L31) to 246 (L39) |
Instant |
Evocation |
Vendor |
Cla |
Lightning StrikeLightning Strike DRU(31) Mana: 149 Cast: 4.50 sec Duration: Instant Skill: Evocation Reuse: 6.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 163 (L31) to 184 (L38) Calls down lightning from the sky over your target, causing 184 damage to up to 4 creatures in the area. |
Magic DD |
Targeted AE |
149 |
1: Decrease Hitpoints by 163 (L31) to 184 (L38) |
Instant |
Evocation |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Boltran's AnimationBoltran's Animation ENC(31) Mana: 175 Cast: 9.00 sec Duration: Instant Skill: Conjuration Reuse: 18.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 28 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
175 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
Greater ShieldingGreater Shielding ENC(31) MAG(32) NEC(33) WIZ(33) Mana: 120 Cast: 6.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 91 (L31) to 100 (L40) 2. Increase AC by 28 (L34) to 29 (L39) 2. Increase MR by 16 (L34) to 16 (L39) Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. |
Shielding |
Self |
120 |
1: Increase Max Hitpoints by 91 (L31) to 100 (L40) 2: Increase AC by 16 (L31) to 18 (L39) 3: Increase Magic Resist by 16 |
Permanent |
Abjuration |
Vendor |
Cla |
Radiant VisageRadiant Visage ENC(31) Mana: 65 Cast: 5.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase CHA by 27 (L34) to 30 (L40) Cloaks you in a radiant visage, increasing your charisma. |
Charisma |
Friendly |
65 |
1: Increase CHA by 25 (L31) to 30 (L40) |
36 Min |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Calm AnimalCalm Animal DRU(15) RNG(31) Mana: 45 Cast: 2.50 sec Duration: 42 Sec Skill: Alteration Reuse: 5.00 sec Resist: Magic (0) Type: Beneficial 1. Reduce Aggro Radius by 5 (up to L50) 2. Reaction Radius (10/50) 3. Pacify Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 50. |
Calm |
Animal |
45 |
1: Reduce Aggro Radius (up to L50) 2: Assist Radius (up to L50) 3: Add Hate (Aggro) |
42 Sec |
Alteration |
Vendor |
Cla |
Level 32 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Circle of FeerrottCircle of Feerrott DRU(32) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to 367,-1885,16 in Feerrott Opens a mystical portal that transports your group to the Feerrott Jungle. |
Antonica |
Group |
300 |
1: Teleport target: feerrott |
Instant |
Alteration |
Vendor |
Cla |
Circle of South RoCircle of South Ro DRU(32) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -2034,317,-19 in South Ro Opens a mystical portal that transports your group to The Southern Desert of Ro. |
Antonica |
Group |
300 |
1: Teleport target: sro |
Instant |
Alteration |
Vendor |
Cla |
Drones of DoomDrones of Doom DRU(32) RNG(54) Mana: 287 Cast: 3.00 sec Duration: 48 Sec Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Hitpoints by 148 (L32) to 156 (L40) per tick Commands a swarm of insects to attack your target relentlessly, causing 156 damage every six seconds for 48s. |
Magic DoT |
Single |
287 |
1: Decrease Hitpoints by 148 (L32) to 156 (L40) per tick |
48 Sec |
Conjuration |
Vendor |
Cla |
Succor: ButcherblockSuccor: Butcherblock DRU(32) Mana: 300 Cast: 9.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Evacuate group to -2135,1984,3 in Butcherblock Mountains Opens a mystical portal that transports your group to the Butcherblock Mountains. |
Faydwer |
Group |
300 |
1: Teleport target: butcher |
Instant |
Alteration |
Vendor |
Cla |
Zephyr: ToxxuliaZephyr: Toxxulia DRU(32) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to 1099,-357,-53 in Toxxulia Forest Opens a mystical portal that teleports your target to Toxxulia Forest. |
Odus |
Single |
225 |
1: Teleport target: tox |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
AnarchyAnarchy ENC(32) Mana: 99 Cast: 3.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 273 (L34) to 288 (L39) 2. Stun for 0.0 seconds Strikes your target with a chaotic burst of mental energy, causing 275 damage. Stuns targets up to level 55 for 1 second. |
Magic DD |
Single |
99 |
1: Decrease Hitpoints by 264 (L32) to 275 (L38) 2: Stun: 1s (up to L55) |
Instant |
Evocation |
Vendor |
Cla |
Cast SightCast Sight ENC(32) Mana: 45 Cast: 4.00 sec Duration: 150 Min Skill: Divination Reuse: 5.00 sec Resist: Unresistable Type: Beneficial Target: Single Range: 12000 1. Bind Sight(1) 2. Increase Stamina Loss by 2 3. Ultravision(1) Allows you to see through your target's eyes with greatly increased night vision. |
Vision |
Single |
45 |
1: Bind Sight 2: Ultravision |
150 Min |
Divination |
Vendor |
Cla |
Enchant PlatinumEnchant Platinum ENC(32) Mana: 225 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Platinum Bar Enchants a bar of platinum with magical energy. Consumes a bar of platinum when cast. |
Enchant Metal |
Self |
225 |
1: Summoned: Enchanted Platinum Bar |
Instant |
Alteration |
Vendor |
Cla |
Mass Enchant PlatinumMass Enchant Platinum ENC(32) Mana: 675 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Enchanted Platinum Bar x 5 Enchants five bars of platinum with magical energy. Consumes five bars of platinum when cast. |
Enchant Metal |
Self |
675 |
1: Summoned: Enchanted Platinum Bar (×5) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
See InvisibleSee Invisible WIZ(4) ENC(6) DRU(13) MAG(16) RNG(32) Mana: 25 Cast: 2.00 sec Duration: 27 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. See Invisible Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27 min. |
Vision |
Friendly |
25 |
1: See Invisible |
27 Min |
Divination |
Vendor |
Cla |
Level 33 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Beguile AnimalsBeguile Animals DRU(33) Mana: 170 Cast: 6.00 sec Duration: 16 Min Skill: Alteration Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental 1. Charm (up to L43) Beckons to the animals of the wild, allowing you to control them. |
Charm |
Animal |
170 |
1: Charm (up to L43) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Expel SummonedExpel Summoned MAG(28) DRU(33) CLR(47) Mana: 108 Cast: 3.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 243 (L28) to 309 (L50) A burst of holy power that inflicts between 309 and 385 damage to a summoned target. |
Summoned DD |
Construct |
108 |
1: Decrease Hitpoints by 243 (L28) to 309 (L50) |
Instant |
Evocation |
Vendor |
Cla |
Zephyr: ButcherblockZephyr: Butcherblock DRU(33) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -2135,1984,3 in Butcherblock Mountains Opens a mystical portal that teleports your target to the Butcherblock Mountains. |
Faydwer |
Single |
225 |
1: Teleport target: butcher |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: Fire ElementalIllusion: Fire Elemental ENC(33) Mana: 70 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Fire (0) Type: Beneficial 1. Illusion: 75 2. Increase Damage Shield by 9 (L34) to 16 (L60) Cloaks you in a shimmering illusion that makes you appear to be a Fire Elemental. This spell also provides you with a shield of flame that harms those who attack you. |
Illusion: Other |
Self |
70 |
1: Elemental 2: Increase Damage Shield by 10 |
36 Min |
Divination |
Vendor |
Cla |
Rune IIIRune III ENC(33) Mana: 149 Cast: 4.50 sec Duration: 1 hour 12 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. UNKNOWN CALC 113 base 168 max 230 attrib Absorb Damage Covers your target in a shimmer of runes that absorb damage. Consumes a jasper when cast. |
Rune |
Friendly |
149 |
1: Increase Stoneskin by 168 (L33) to 230 (L41) |
72 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Dismiss SummonedDismiss Summoned DRU(23) MAG(25) RNG(33) CLR(37) Mana: 73 Cast: 3.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 226 (L23) to 244 (L32) A burst of holy power that inflicts 244 damage to a summoned target. |
Summoned DD |
Construct |
73 |
1: Decrease Hitpoints by 226 (L23) to 244 (L32) |
Instant |
Evocation |
Vendor |
Cla |
Level 34 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Endure MagicEndure Magic CLR(16) PAL(29) DRU(34) SHM(19) ENC(17) BST(34) Mana: 40 Cast: 2.50 sec Duration: 27 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Magic Resist by 20 Surrounds your target with an aura of protection, warding away magic for 27 min. |
Resist Buff |
Friendly |
40 |
1: Increase Magic Resist by 20 |
27 Min |
Abjuration |
Vendor |
Cla |
Healing WaterHealing Water DRU(34) Mana: 150 Cast: 0.75 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 345 (L34) to 425 (L50) Conjures healing water from the ground, healing 425 damage to your target. |
Heals |
Friendly |
150 |
1: Increase Hitpoints by 345 (L34) to 425 (L50) |
Instant |
Alteration |
Vendor |
Cla |
RegenerationRegeneration DRU(34) SHM(23) Mana: 100 Cast: 6.00 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 5 per tick Hastens your target's natural healing, regenerating up to 9 hit points every 6 seconds for 20 min 30s. |
Health |
Friendly |
100 |
1: Increase Hitpoints by 5 (L23) to 9 (L36) per tick |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Strength of StoneStrength of Stone DRU(34) Mana: 65 Cast: 5.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Strength by 22 (L34) to 25 (L40) Fills your target with the power of the stone, increasing their strength for 36 min. |
Strength |
Friendly |
65 |
1: Increase Strength by 22 (L34) to 25 (L40) |
36 Min |
Alteration |
Vendor |
Cla |
Zephyr: North KaranaZephyr: North Karana DRU(34) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -2706,-1494,-4 in North Karana Opens a mystical portal that teleports your target to the Northern Plains of Karana. |
Antonica |
Single |
225 |
1: Teleport target: northkarana |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Gift of MagicGift of Magic ENC(34) Mana: 150 Cast: 5.00 sec Duration: 1 hour 0 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Max Mana by 50 Grants your target increased mental capacities, increasing their mana pool. |
Mana |
Friendly |
150 |
1: Increase Max Mana by 50 |
60 Min |
Alteration |
Vendor |
Cla |
Insipid WeaknessInsipid Weakness ENC(34) Mana: 80 Cast: 3.00 sec Duration: 3 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 35 (L34) to 51 (L50) Weakens your opponent, lowering their strength. |
Disempowering |
Single |
80 |
1: Decrease Strength by 35 (L34) to 51 (L50) |
3 Min 54 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BramblecoatBramblecoat DRU(27) RNG(34) Mana: 75 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 14 (L27) to 15 (L31) 3. Increase Damage Shield by 3 Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
75 |
1: Increase AC by 14 (L27) to 15 (L34) 2: Increase Damage Shield by 3 |
Permanent |
Abjuration |
Vendor |
Cla |
Level 35 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Pack ShrewPack Shrew SHM(34) DRU(35) BST(44) RNG(49) Mana: 320 Cast: 6.00 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Type: Movement Buff 1. Ultravision 2. Increase Movement Speed by 30% Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement |
Group |
320 |
1: Ultravision 2: Increase Movement Speed by 30% |
36 Min |
Alteration |
Vendor |
Cla |
Pack SpiritPack Spirit DRU(35) Mana: 120 Cast: 6.50 sec Duration: 36 minutes Skill: Alteration Reuse: 9.00 sec Resist: Unresistable Type: Beneficial 2. Increase Movement Speed by 30% Imbues your group with the spirit of the wolf, increasing their movement speed for 36 min. |
Movement |
Group |
120 |
1: Increase Movement Speed by 47% (L35) to 55% (L50) |
36 Min |
Alteration |
Vendor |
Cla |
Share Wolf FormShare Wolf Form DRU(35) Mana: 120 Cast: 6.00 sec Duration: 36 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #796) 2. Increase Movement Speed by 49% (L39) to 60% (L60) 3. Increase ATK by 30 Fills your group with the spirit of the wild, allowing them to take the form of a wolf for 36 min. |
Movement |
Group |
120 |
1: Ancient Wolf 2: Increase Movement Speed by 47% (L35) to 55% (L50) 3: Increase ATK by 30 |
36 Min |
Alteration |
Vendor |
Cla |
Zephyr: StonebruntZephyr: Stonebrunt DRU(35) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -4531,673,0 in Stonebrunt Mountains Opens a mystical portal that teleports your target to The Stonebrunt Mountains. |
Odus |
Single |
225 |
1: Teleport target: stonebrunt |
Instant |
Alteration |
Vendor |
Cla |
Zephyr: Surefall GladeZephyr: Surefall Glade DRU(35) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -209,-391,9 in qrg Opens a mystical portal that teleports your target to Surefall Glade. |
Antonica |
Single |
225 |
1: Teleport target: qrg |
Instant |
Alteration |
Vendor |
Cla |
Zephyr: West CommonsZephyr: West Commons DRU(35) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to 478,1427,-48 in West Commonlands Opens a mystical portal that teleports your target to the Commonlands. |
Antonica |
Single |
225 |
1: Teleport target: commons |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
InsightInsight ENC(35) Mana: 125 Cast: 4.25 sec Duration: 40 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase WIS by 10 (L39) to 14 (L52) 2. Increase INT by 5 (L39) to 8 (L52) Expands your target's mind, increasing their intelligence and wisdom. |
Wisdom/Intelligence |
Friendly |
125 |
1: Increase WIS by 9 (L35) to 13 (L50) 2: Increase INT by 5 (L35) to 7 (L50) |
40 Min |
Alteration |
Vendor |
Cla |
Invoke FearInvoke Fear CLR(36) ENC(35) NEC(30) SHD(43) Mana: 100 Cast: 2.50 sec Duration: 42 seconds Skill: Alteration Reuse: 7.00 sec Resist: Magic (0) Type: Detrimental 1. Fear(1) A booming voice fills your target's ears, causing them to flee in terror. |
Fear |
Single |
100 |
1: Fear (up to L52) |
42 Sec |
Alteration |
Vendor |
Cla |
PacifyPacify ENC(35) CLR(36) PAL(49) Mana: 100 Cast: 3.00 sec Duration: 42 Sec Skill: Alteration Reuse: 6.00 sec Resist: Magic (0) Type: Beneficial 1. Frenzy Radius (1/55) 2. Reaction Radius (1/55) 3. Pacify Pacifies your target, lowering its aggressiveness for 42s. Affects creatures up to level 55. |
Calm |
Single |
100 |
1: Reduce Aggro Radius (up to L55) 2: Assist Radius (up to L55) 3: Add Hate (Aggro) |
42 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
LevitateLevitate RNG(35) DRU(14) SHM(10) WIZ(22) ENC(15) BST(32) Mana: 30 Cast: 3.00 sec Duration: 16 Min Skill: Alteration Reuse: 5.00 sec Resist: Unresistable Type: Utility Beneficial Target: Single Friendly (or Self) Range: 100 3. Levitate 4. Consumes: Bat Wing Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for up to 20 min 30s. Consumes a Bat Wing when cast. |
Levitate |
Friendly |
30 |
1: Levitate |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Level 36 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Circle of Misty ThicketCircle of Misty Thicket DRU(36) Mana: 300 Cast: 16.00 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Teleport group to -490,-1896,120 in Misty Thicket Opens a mystical portal that transports your group to the Misty Thicket. |
Antonica |
Group |
300 |
1: Teleport target: misty |
Instant |
Alteration |
Vendor |
Cla |
Enveloping RootsEnveloping Roots DRU(36) RNG(60) Mana: 80 Cast: 1.75 sec Duration: 1 minute Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 82 (L36) to 110 (L50) 2. Root Commands roots to take hold of your target, doing 110 damage and preventing their movement for 1 min. |
Root |
Single |
80 |
1: Decrease Hitpoints by 82 (L36) to 110 (L50) 2: Root |
1 Min |
Alteration |
Vendor |
Cla |
Skin like DiamondSkin Like Diamond DRU(36) RNG(54) Mana: 200 Cast: 6.00 sec Duration: 54 minutes Skill: Abjuration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 10 (L36) to 11 (L38) 2. Increase Max Hitpoints by 178 (L39) to 200 (L50) 3. Increase HP when cast by 178 (L39) to 200 (L50) Hardens the skin of your target, increasing their hit points and armor class for 54 min. |
HP Buff (Line 1) |
Friendly |
200 |
1: Increase AC by 10 (L36) to 11 (L40) 2: Increase Max Hitpoints by 172 (L36) to 200 (L50) 3: Increase Hitpoints by 172 (L36) to 200 (L50) |
54 Min |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Calming VisageCalming Visage ENC(36) Mana: 100 Cast: 2.00 sec Duration: 36 seconds Skill: Conjuration Reuse: 24.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 1. Decrease Agro Multiplier by 5% Cloaks your target in a calming visage, diverting attention from any action they take. |
Visages |
Friendly |
100 |
1: Decrease Hate by 5 |
36 Sec |
Conjuration |
Vendor |
Cla |
Gravity FluxGravity Flux ENC(36) WIZ(43) Mana: 337 Cast: 5.90 sec Duration: Instant Skill: Alteration Reuse: 10.00 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 242 (L36) to 270 (L50) 2. Toss Up(100) Two different incompatible versions of this spell exists in game. One is crafted by Wizards and the other is crafted by Enchanters. Causes a sudden reversal in the gravity around your target, doing 214 damage. Only hits 4 mobs max. Please confirm damage at various levels. Quad-kiting Wizards are recommended to use the more mana efficient Circle of Force until level 51, then Pillar of Frost. This spell has an alternate use to project yourself/duel to locations not easily accessible like ramparts of CoM. When cast by NPCs, this spell can be very dangerous against players, as fall damage can be very brutal, especially if they are overweight or fall off nearby cliffs. Levitate and Dead Man Floating can counter this risk. |
Magic DD |
Targeted AE |
337 |
1: Decrease Hitpoints by 242 (L36) to 270 (L50) 2: Decrease Hit Points by 100 |
Instant |
Alteration |
Vendor |
Cla |
Mind WipeMind Wipe ENC(36) Mana: 100 Cast: 4.50 sec Duration: Instant Skill: Alteration Reuse: 12.00 sec Resist: Magic (0) Type: Beneficial Target: Targeted AE Range: 200 (AE Range: 60) 1. Memblur(15%) Attacks your target's mind, providing a chance to forget those that have done them harm. |
Memory Blur |
Targeted AE |
100 |
1: Memory Blur · 15% chance |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Burning ArrowBurning Arrow RNG(36) Mana: 85 Cast: 0.50 sec Duration: 6 Sec Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental 1. Decrease Hitpoints by 155 2. Decrease Hitpoints by 78 per tick Hurls a magically burning arrow at your target, causing 155 damage initially and 78 damage every six seconds for 6s. |
Fire DD |
Single |
85 |
1: Decrease Hitpoints by 155 2: Decrease Hitpoints by 78 per tick |
6 Sec |
Evocation |
Vendor |
Cla |
Call of SkyCall of Sky RNG(36) Mana: 50 Cast: 3.50 sec Duration: Permanent Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 6. Add Melee Proc: Call of Sky Strike Imparts your weapons with the power of sky, allowing them a chance to strike with the fury of the storm. Adds Call of Sky Strike (melee proc). |
Combat Innates |
Self |
50 |
1: Procs Call of Sky Strike |
Permanent |
Alteration |
Vendor |
Cla |
Level 37 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
AvalancheAvalanche DRU(37) Mana: 200 Cast: 5.00 sec Duration: Instant Skill: Evocation Reuse: 12.00 sec Resist: Cold (0) Type: Detrimental Target: Targeted AE Range: 150 1. Decrease Hitpoints by 125 Calls down a hailstorm from the sky, causing three waves of 125 damage, up to a maximum of 4 targets hit. |
Cold DD |
Targeted AE |
200 |
1: Decrease Hitpoints by 125 |
Instant |
Evocation |
Vendor |
Cla |
Ro's Fiery SunderingRo's Fiery Sundering DRU(39) Mana: 50 Cast: 3.50 sec Duration: 1.9 minutes @L39 to 3 minutes @L60 Skill: Evocation Reuse: 6.00 sec Resist: Fire (-200) Type: Detrimental 2. Decrease Fire Resist by 37 (L39) to 40 (L60) 3. Decrease AC by 5 (L39) to 7 (L60) Surrounds your target in dancing flames, lowering their fire resistance and armor class. This spell generates a large amount of hate. |
Resist Debuffs |
Single |
50 |
1: Decrease Fire Resist by 36 (L37) to 38 (L50) 2: Decrease AC by 4 (L37) to 5 (L50) |
5 Min |
Evocation |
Vendor |
Cla |
Shield of SpikesShield of Spikes DRU(37) RNG(58) Mana: 100 Cast: 3.00 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 14 (L39) to 17 (L48) Surrounds your target in a shield of spikes that cause damage to anything that strikes them for 15 min. |
Damage Shield |
Friendly |
100 |
1: Increase Damage Shield by 14 (L37) to 17 (L48) |
15 Min |
Abjuration |
Vendor |
Cla |
SpikecoatSpikecoat DRU(37) RNG(42) Mana: 110 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 19 (L37) to 21 (L44) 3. Increase Damage Shield by 4 Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
110 |
1: Increase AC by 19 (L37) to 21 (L44) 2: Increase Damage Shield by 4 |
Permanent |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Aanya's AnimationAanya's Animation ENC(37) Mana: 200 Cast: 10.00 sec Duration: Instant Skill: Conjuration Reuse: 20.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 31 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
200 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
Cajoling WhispersCajoling Whispers ENC(37) Mana: 195 Cast: 5.50 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Charm up to level 46 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 46. |
Charm |
Single |
195 |
1: Charm (up to L46) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Illusion: Dry BoneIllusion: Dry Bone ENC(37) Mana: 70 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 60 2. Increase Fire Resist by 25 Cloaks you in a shimmering illusion that makes you appear to be a Drybone Skeleton. This spell also grants increased fire resistance. |
Illusion: Other |
Self |
70 |
1: Ancient Skeleton 2: Increase Fire Resist by 25 |
36 Min |
Divination |
Vendor |
Cla |
Resist MagicResist Magic ENC(37) CLR(43) SHM(43) DRU(49) PAL(55) Mana: 85 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Magic Resist by 40 Surrounds your target with an aura of protection, warding away magic for 36 min. |
Resist Buff |
Friendly |
85 |
1: Increase Magic Resist by 40 |
36 Min |
Abjuration |
Vendor |
Cla |
ShadeShade ENC(37) Mana: 60 Cast: 6.00 sec Duration: 1 hour 12 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 15 (L39) to 16 (L44) Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
60 |
1: Increase AC by 12 (L37) to 13 (L44) |
72 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Careless LightningCareless Lightning DRU(16) RNG(37) Mana: 37 Cast: 2.50 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 96 (L16) to 105 (L25) Calls down lightning from the sky, causing 105 damage to your target. |
Magic DD |
Single |
37 |
1: Decrease Hitpoints by 96 (L16) to 105 (L25) |
Instant |
Evocation |
Vendor |
Cla |
Nature's PrecisionNature's Precision RNG(37) Mana: 50 Cast: 3.50 sec Duration: Permanent Skill: Evocation Reuse: 7.00 sec Resist: Unresistable Type: Beneficial 1. Increase ATK by 15 Focuses your attacks with the precision of nature, increasing your attack rating. |
Attack |
Self |
50 |
1: Increase ATK by 15 |
Permanent |
Evocation |
Vendor |
Cla |
Level 38 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
FirestrikeFirestrike DRU(38) RNG(52) Mana: 138 Cast: 4.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 402 (L38) to 422 (L43) Ignites your target's skin, doing 422 damage. |
Fire DD |
Single |
138 |
1: Decrease Hitpoints by 402 (L38) to 422 (L43) |
Instant |
Evocation |
Vendor |
Cla |
Remove CurseRemove Curse CLR(38) DRU(38) PAL(45) SHM(38) Mana: 75 Cast: 5.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Decrease Curse Counter by 4 Cleanses your target's soul, removing minor curses. |
Cure |
Friendly |
75 |
1: Cure Curse: 4 counters |
Instant |
Alteration |
Vendor |
Cla |
Succor: South RoSuccor: South Ro DRU(38) Mana: 300 Cast: 9.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Evacuate group to -2034,314,-19 in South Ro Opens a mystical portal that transports your group to The Southern Desert of Ro. |
Antonica |
Group |
300 |
1: Teleport target: sro |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Distill ManaDistill Mana ENC(38) Mana: 400 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Distilled Mana Distills mana into a physical form. Consumes a poison vial and two sapphires when cast. |
Create Item |
Self |
400 |
1: Summoned: Vial of Distilled Mana |
Instant |
Alteration |
Vendor |
Cla |
Illusion: Spirit WolfIllusion: Spirit Wolf ENC(38) Mana: 70 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 120 2. Increase ATK by 15 3. Increase Cold Resist by 10 Cloaks you in a shimmering illusion that makes you appear to be a Spirit Wolf. This spell can only be cast outdoors. |
Illusion: Other |
Self |
70 |
1: Wolf 2: Increase ATK by 15 3: Increase Cold Resist by 10 |
36 Min |
Divination |
Vendor |
Cla |
RampageRampage ENC(38) Mana: 90 Cast: 3.00 sec Duration: 5 Min Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase STR by 29 (L39) to 42 (L65) 2. Increase Absorb Damage by 79 (L39) to 90 (L50) 3. Decrease AGI by 20 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. |
Rune |
Friendly |
90 |
1: Increase Strength by 29 (L38) to 35 (L50) 2: Increase Stoneskin by 78 (L38) to 90 (L50) 3: Decrease AGI by 20 |
6 Min 30 Sec |
Alteration |
Vendor |
Cla |
Wandering MindWandering Mind ENC(38) Mana: 5 Cast: 4.50 sec Duration: 2 minutes Skill: Conjuration Reuse: 150.00 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Target Mana by 6 per tick 2. Recourse Effect: Increase Caster Mana by 6 per tick Draws the energy from your target's mind, draining their mana and giving it to you. |
Mana Drain |
Single |
5 |
1: Decrease Mana by 6 per tick |
2 Min |
Conjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Greater HealingGreater Healing CLR(20) PAL(30) RNG(38) DRU(29) SHM(29) BST(34) Mana: 115 Cast: 3.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Heal Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 280 (L20) to 350 (L30) Mends major wounds, healing 350 hit points. |
Heals |
Friendly |
115 |
1: Increase Hitpoints by 280 (L20) to 350 (L30) |
Instant |
Alteration |
Vendor |
Cla |
Skin like SteelSkin Like Steel DRU(24) RNG(38) Mana: 100 Cast: 6.00 sec Duration: 36 minutes Skill: Abjuration Reuse: 9.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 8 2. Increase Max Hitpoints by 74 (L24) to 100 (L50) 3. Increase HP when cast by 74 (L24) to 100 (L50) Hardens the skin of your target, increasing their hit points and armor class for 36 min. |
HP Buff (Line 1) |
Friendly |
100 |
1: Increase AC by 8 2: Increase Max Hitpoints by 74 (L24) to 100 (L50) 3: Increase Hitpoints by 74 (L24) to 100 (L50) |
36 Min |
Abjuration |
Vendor |
Cla |
Level 39 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Nature's RenewalNature's Renewal DRU(39) Mana: 173 Cast: 3.5 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 434 (L39) to 447 (L44) Mends your target's wounds, healing 447 hit points. |
Heals |
Friendly |
173 |
1: Increase Hitpoints by 434 (L39) to 447 (L44) |
Instant |
Alteration |
Vendor |
Cla |
Pack RegenerationPack Regeneration DRU(39) Mana: 200 Cast: 6.00 sec Duration: 11 Min Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Increase Hitpoints by 5 per tick Hastens your group's natural healing, regenerating up to 9 hit points every 6 seconds for 14 min. |
Health |
Group |
200 |
1: Increase Hitpoints by 9 per tick |
14 Min |
Alteration |
Vendor |
Cla |
Protection of DiamondProtection of Diamond DRU(39) Mana: 450 Cast: 8.00 sec Duration: 54 minutes Skill: Abjuration Reuse: 10.00 sec Resist: Unresistable Type: Beneficial 1. Increase Armor Class by 11 2. Increase Max Hitpoints by 181 3. Increase HP when cast by 181 Hardens the skin of your group, increasing their hit points and armor class for 54 min. |
HP Buff (Line 1) |
Group |
450 |
1: Increase AC by 11 2: Increase Max Hitpoints by 178 (L39) to 200 (L50) 3: Increase Hitpoints by 178 (L39) to 200 (L50) |
54 Min |
Abjuration |
Vendor |
Cla |
Zephyr: FeerrottZephyr: Feerrott DRU(39) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to 367,-1885,16 in Feerrott Opens a mystical portal that teleports your target to the Feerrott. |
Antonica |
Single |
225 |
1: Teleport target: feerrott |
Instant |
Alteration |
Vendor |
Cla |
Zephyr: SteamfontZephyr: Steamfont DRU(39) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -1779,1668,-104 in Steamfont Mountains Opens a mystical portal that teleports your target to Steamfont Mountains. |
Faydwer |
Single |
225 |
1: Teleport target: steamfont |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
CelerityCelerity SHM(56) ENC(39) Mana: 185 Cast: 8.00 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Attack Speed by 47% (L39) to 50% (L44) Grants your target quickened movement, increasing their attack speed for 16 min. |
Haste |
Friendly |
185 |
1: Increase Attack Speed by 47% (L39) to 50% (L44) |
16 Min |
Alteration |
Vendor |
Cla |
ImmobilizeImmobilize ENC(39) WIZ(39) CLR(46) SHM(51) NEC(58) Mana: 80 Cast: 1.75 sec Duration: 1 minute Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Root Causes the earth to adhere to your target's feet, preventing them from moving for up to 1 min. |
Root |
Single |
80 |
1: Root |
1 Min |
Alteration |
Vendor |
Cla |
Mass Distill ManaMass Distill Mana ENC(39) Mana: 1200 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Distilled Mana x 5 Distills mana into a physical form, creating five vials of distilled mana. Consumes five poison vials and ten sapphires when cast |
Create Item |
Self |
1200 |
1: Summoned: Vial of Distilled Mana (×5) |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Harmony of NatureHarmony of Nature DRU(29) RNG(39) Mana: 100 Cast: 2.5 sec Duration: 42 seconds Skill: Abjuration Reuse: 3.00 sec Resist: Unresistable Type: Beneficial 1. Reduce Aggro Radius by 15 (up to L65) 2. Reaction Radius (15/40) Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level 65. Functions indoors. |
Calm |
Single |
100 |
1: Reduce Aggro Radius (up to L65) 2: Assist Radius (up to L65) |
42 Sec |
Abjuration |
|
Cla |
Level 40 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Blossoming HealBlossoming Heal DRU(40) Mana: 250 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 120 per tick 1. Increase Hitpoints by 390 after 4 ticks Seeds your target with healing energy, healing for 120 every 6 seconds for 24s and then healing for 390. |
Duration Heals |
Friendly |
250 |
1: Increase Hitpoints by 120 per tick 2: Blossoming Heal Trigger 3: Increase Final Heal by 390 |
24 Sec |
Alteration |
Vendor |
Cla |
Drifting DeathDrifting Death DRU(40) Mana: 370 Cast: 3.00 sec Duration: 1 minute Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-100) Type: Detrimental 1. Decrease Hitpoints by 185 (L40) to 195 (L50) per tick Commands a swarm of insects to attack your target relentlessly, causing between 195 and 198 damage every 6 seconds for 54s. |
Magic DoT |
Single |
370 |
1: Decrease Hitpoints by 185 (L40) to 195 (L50) per tick |
54 Sec |
Conjuration |
Vendor |
Cla |
Form of the Great WolfForm of the Great Wolf DRU(40) Mana: 135 Cast: 6.00 sec Duration: Permanent Skill: Alteration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #796) 2. Increase Movement Speed by 57% (L44) to 60% (L50) 3. Increase ATK by 45 (L44) to 51 (L50) 4. Ultravision(1) Fills you with the spirit of the wild, allowing you to take the form a wolf and granting *100%N. |
Movement |
Self |
135 |
1: Ancient Wolf 2: 100% chance · Illusion Benefit Dena |
Permanent |
Alteration |
Vendor |
Cla |
Zephyr: South RoZephyr: South Ro DRU(40) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -2034,314,-19 in South Ro Opens a mystical portal that teleports your target to the South Desert of Ro. |
Antonica |
Single |
225 |
1: Teleport target: sro |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Arch ShieldingArch Shielding ENC(40) NEC(41) MAG(43) WIZ(44) Mana: 200 Cast: 12.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Max HP by 140 (L40) to 150 (L50) 2. Increase AC by 35 (L44) 3. Increase MR by 20 (L44) Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. |
Shielding |
Self |
200 |
1: Increase Max Hitpoints by 140 (L40) to 150 (L50) 2: Increase AC by 20 (L40) to 22 (L48) 3: Increase Magic Resist by 20 |
Permanent |
Abjuration |
Vendor |
Cla |
Boon of the GarouBoon of the Garou ENC(40) Mana: 100 Cast: 1.50 sec Duration: 4.4 minutes @L44 to 6.0 minutes @L60 Skill: Divination Reuse: 180.00 sec Resist: Unresistable Type: Beneficial Target: Target Group Member or Self Range: 100 1. Illusion: 14 2. Add Proc: LifetapEffectNormal 3. Increase ATK by 30 4. Increase DEX by 100 Transforms your target into a feral werewolf, increasing their attack rating, dexterity, and allowing a chance to perform a life draining attack. Adds Lifetap Strike (melee proc). |
Combat Innates |
Group Member |
100 |
1: Werewolf 2: Procs Lifetap Strike 3: Increase ATK by 30 4: Increase DEX by 100 |
Instant |
Divination |
Vendor |
Cla |
IncapacitateIncapacitate ENC(40) SHM(41) Mana: 150 Cast: 3.25 sec Duration: 5 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Decrease AGI by 49 (L44) to 55 (L50) 3. Decrease STR by 49 (L44) to 55 (L50) 4. Decrease AC by 22 (L44) to 30 (L50) Saps your target's power, decreasing their agility, strength, and armor class for 6 min 30s. |
Disempowering |
Single |
150 |
1: Decrease AGI by 45 (L40) to 55 (L50) 2: Decrease Strength by 45 (L40) to 55 (L50) 3: Decrease AC by 17 (L40) to 20 (L50) |
6 Min 30 Sec |
Alteration |
Vendor |
Cla |
Rune IVRune IV ENC(40) Mana: 236 Cast: 5.00 sec Duration: 1 hour 30 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. UNKNOWN CALC 114 base 305 max 394 attrib Absorb Damage Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast. |
Rune |
Friendly |
236 |
1: Increase Stoneskin by 305 (L40) to 394 (L50) |
90 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Swarm of PainSwarm of Pain RNG(40) Mana: 167 Cast: 3.00 sec Duration: 1 Min Skill: Conjuration Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental 1. Decrease Hitpoints by 50 (L40) to 56 (L46) per tick Commands a swarm of insects to attack your target relentlessly, causing 56 every 6 seconds for 1 min. |
Magic DoT |
Single |
167 |
1: Decrease Hitpoints by 50 (L40) to 56 (L46) per tick |
1 Min |
Conjuration |
Vendor |
Cla |
|
| Druid-Enchanter-Ranger Spells or Songs (Levels 41-50)
|
Level 41 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Savage SpiritSavage Spirit DRU(41) Mana: 100 Cast: 6.50 sec Duration: 60 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Attack Speed by 64% (L44) to 70% (L50) 2. Increase STR by 42 (L44) to 45 (L50) 3. Increase AC by 15 (L44) to 16 (L50) Fills your pet with a savage spirit, increasing their attack speed, strength, and armor class. |
Pet Haste |
Pet |
100 |
1: Increase Strength by 40 (L41) to 45 (L50) 2: Increase Attack Speed by 61% (L41) to 70% (L50) 3: Increase AC by 12 (L41) to 13 (L50) |
60 Min |
Alteration |
Vendor |
Cla |
Succor: LavastormSuccor: Lavastorm DRU(41) Mana: 300 Cast: 9.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Evacuate group to 1014,1389,131 in Lavastorm Mountains Opens a mystical portal that transports your group to the Lavastorm Mountains. |
Antonica |
Group |
300 |
1: Teleport target: lavastorm |
Instant |
Alteration |
Vendor |
Cla |
Summon CompanionSummon Companion BST(31) ENC(43) MAG(36) NEC(40) DRU(41) SHM(40) Mana: 50 Cast: 5.00 sec Duration: Instant Skill: Conjuration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial 1. Call Pet Summons your pet to your current location. |
Pet |
Self |
50 |
1: Call Pet |
Instant |
Conjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BrillianceBrilliance ENC(41) Mana: 125 Cast: 4.25 sec Duration: 40 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase INT by 12 (L44) to 14 (L52) 2. Increase WIS by 6 (L44) to 8 (L52) Expands your target's mind, increasing their intelligence and wisdom. |
Wisdom/Intelligence |
Friendly |
125 |
1: Increase WIS by 6 (L41) to 7 (L50) 2: Increase INT by 11 (L41) to 13 (L50) |
40 Min |
Alteration |
Vendor |
Cla |
Shiftless DeedsShiftless Deeds ENC(41) Mana: 200 Cast: 6.00 sec Duration: 2 Min 30 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Decrease Attack Speed by 49% (L44) to 65% (L60) 3. Increase Disease Counter by 12 Constricts your target's muscles, causing their attack speed to slow for 3 min 30s. |
Slow |
Single |
200 |
1: Decrease Attack Speed by 46% (L41) to 55% (L50) 2: Increase Disease Counter by 12 |
3 Min 30 Sec |
Alteration |
Vendor |
Cla |
TashaniaTashania ENC(41) Mana: 30 Cast: 1.00 sec Duration: 11 Min Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Detrimental 1. Increase Poison Counter by 1 2. Decrease Magic Resist by 31 (L44) to 33 (L48) Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. |
Resist Debuffs |
Single |
30 |
1: Increase Poison Counter by 1 2: Decrease Magic Resist by 29 (L41) to 33 (L48) |
14 Min |
Abjuration |
Quest |
Cla |
Yegoreff's AnimationYegoreff's Animation ENC(41) Mana: 250 Cast: 11.00 sec Duration: Instant Skill: Conjuration Reuse: 22.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 34 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
250 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Spirit of the ShrewSpirit of the Shrew SHM(29) DRU(30) BST(39) RNG(41) Mana: 80 Cast: 4.50 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Type: Movement Buff Target: Single Friendly (or Self) Range: 100 1. Ultravision 2. Increase Movement Speed by 30% Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement |
Friendly |
80 |
1: Ultravision 2: Increase Movement Speed by 30% |
36 Min |
Alteration |
Vendor |
Cla |
Level 42 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
ChloroplastChloroplast SHM(39) DRU(42) Mana: 200 Cast: 6.00 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 10 (L39) to 16 (L50) per tick 2. Increase Endurance by 7 (L39) to 10 (L50) per tick Hastens your target's natural healing, regenerating up to 19 hit points, and up to 10 endurance every 6 seconds for 20 min 30s. |
Health |
Friendly |
200 |
1: Increase Hitpoints by 10 (L39) to 16 (L50) per tick 2: Increase Endurance by 7 (L39) to 10 (L44) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Fixation of RoFixation of Ro DRU(42) Mana: 100 Cast: 2.50 sec Duration: 10 Min Skill: Alteration Reuse: 6.00 sec Resist: Fire (0) Type: Detrimental 1. Decrease AC by 15 (L44) to 18 (L60) 4. Decrease ATK by 52 (L44) to 60 (L60) Surrounds your target in dancing flames, lowering their attack and armor class. |
Resist Debuffs |
Single |
100 |
1: Decrease ATK by 51 (L42) to 55 (L50) 2: Decrease AC by 12 (L42) to 13 (L50) |
10 Min |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Boon of the Clear MindBoon of the Clear Mind ENC(42) Mana: 175 Cast: 3.50 sec Duration: 27 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 2. Increase Mana by 6 per tick (L42) to 9 per tick (L64) Calms your group's thoughts, allowing them to regenerate mana more quickly. |
Mana |
Group |
175 |
1: Increase Mana by 6 (L42) to 7 (L50) per tick |
27 Min |
Alteration |
Vendor |
Cla |
Illusion: WerewolfIllusion: Werewolf ENC(42) Mana: 90 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: 14 Cloaks you in a shimmering illusion that makes you appear to be a Werewolf. |
Illusion: Other |
Self |
90 |
1: Werewolf |
36 Min |
Divination |
Vendor |
Cla |
Pillage EnchantmentPillage Enchantment ENC(42) Mana: 70 Cast: 3.50 sec Duration: Instant Skill: Abjuration Reuse: 5.00 sec Resist: Unresistable Type: Beneficial 1. Cancel Magic(4) 2. Cancel Magic(4) 3. Cancel Magic(4) 4. Cancel Magic(4) Tears the magic from your target, causing their enchantments to fade. |
Dispel |
Single |
70 |
1: Dispel (4) |
Instant |
Abjuration |
Vendor |
Cla |
WeaknessWeakness ENC(42) Mana: 120 Cast: 3.50 sec Duration: 3 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease STR by 59 (L44) to 65 (L50) Weakens your opponent, lowering their strength. |
Disempowering |
Single |
120 |
1: Decrease Strength by 57 (L42) to 65 (L50) |
3 Min 54 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
SpikecoatSpikecoat DRU(37) RNG(42) Mana: 110 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 19 (L37) to 21 (L44) 3. Increase Damage Shield by 4 Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
110 |
1: Increase AC by 19 (L37) to 21 (L44) 2: Increase Damage Shield by 4 |
Permanent |
Abjuration |
Vendor |
Cla |
Level 43 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Allure of the WildAllure of the Wild DRU(43) Mana: 220 Cast: 9.00 sec Duration: 16 Min Skill: Alteration Reuse: 24.00 sec Resist: Magic (0) Type: Detrimental 1. Charm (up to L49) Beckons to the animals of the wild, allowing you to control them. |
Charm |
Animal |
220 |
1: Charm (up to L49) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Banish SummonedBanish Summoned DRU(43) MAG(48) CLR(56) Mana: 136 Cast: 4.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (-50) Type: Detrimental Target: Construct/Elemental Range: 200 1. Decrease Hitpoints by 529 (L43) to 540 (L47) A burst of holy power that inflicts 540 damage to a summoned target. |
Summoned DD |
Construct |
136 |
1: Decrease Hitpoints by 529 (L43) to 540 (L47) |
Instant |
Evocation |
Vendor |
Cla |
DustdevilDustdevil DRU(43) Mana: 162 Cast: 5.00 sec Duration: Instant Skill: Evocation Reuse: 1.5 sec Resist: Magic Type: Detrimental 1. Decrease Hitpoints by 582 Ignites your target's skin, doing 582 damage. |
Magic DD |
Single |
162 |
1: Decrease Hitpoints by 582 |
Instant |
Evocation |
Vendor |
Cla |
Nullify MagicNullify Magic ENC(28) MAG(32) WIZ(34) NEC(37) CLR(38) DRU(43) SHM(44) Mana: 50 Cast: 4.50 sec Duration: Instant Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Cancel Magic (4) 2. Cancel Magic(4) Cancels magical enchantments affecting your target. |
Dispel |
Single |
50 |
1: Dispel (4) |
Instant |
Abjuration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
BounceBounce ENC(43) MAG(42) NEC(44) WIZ(44) Mana: 100 Cast: 1.50 sec Duration: 12 seconds Skill: Abjuration Reuse: 120.00 sec Resist: Unresistable Type: Beneficial 1. Increase Chance to Reflect Spell by 40% Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster. |
Reflection |
Self |
100 |
1: Increase Spell Reflect by 40 |
12 Sec |
Abjuration |
Vendor |
Cla |
Color SkewColor Skew ENC(43) Mana: 60 Cast: 2.00 sec Duration: Instant Skill: Divination Reuse: 12.00 sec Resist: Magic (0) Type: Detrimental Target: PB AE Range: 30 (AOE) 1. Stun for 8.0 seconds Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. Works on mobs up to level 55. |
Stun DD |
PB AE |
60 |
1: Stun: 8s (up to L55) |
Instant |
Divination |
Vendor |
Cla |
Discordant MindDiscordant Mind ENC(43) Mana: 126 Cast: 4.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 508 (L44) to 528 (L48) 2. Stun for 0.0 seconds Strikes your target with a chaotic burst of mental energy, causing 387 damage and stunning them up to level 55 for 1 second. |
Magic DD |
Single |
126 |
1: Decrease Hitpoints by 387 2: Stun: 1s (up to L55) |
Instant |
Evocation |
Vendor |
Cla |
Summon CompanionSummon Companion BST(31) ENC(43) MAG(36) NEC(40) DRU(41) SHM(40) Mana: 50 Cast: 5.00 sec Duration: Instant Skill: Conjuration Reuse: 1.50 sec Resist: Unresistable Type: Utility Beneficial 1. Call Pet Summons your pet to your current location. |
Pet |
Self |
50 |
1: Call Pet |
Instant |
Conjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Shield of BramblesShield of Brambles DRU(27) RNG(43) Mana: 80 Cast: 2.50 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 11 (L29) to 12 (L32) Surrounds your target in a shield of brambles that cause damage to anything that strikes them for 15 min. |
Damage Shield |
Friendly |
80 |
1: Increase Damage Shield by 10 (L27) to 12 (L32) |
15 Min |
Abjuration |
Vendor |
Cla |
Level 44 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Resist DiseaseResist Disease BST(51) CLR(36) DRU(44) NEC(31) PAL(50) SHM(30) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Disease Resist by 40 Surrounds your target with an aura of protection, warding away disease for 36 min. |
Resist Buff |
Friendly |
50 |
1: Increase Disease Resist by 40 |
36 Min |
Abjuration |
Vendor |
Cla |
Resist PoisonResist Poison CLR(30) SHM(35) DRU(44) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 2. Increase Poison Resist by 40 Surrounds your target with an aura of protection, warding away poison for 36 min. |
Resist Buff |
Friendly |
50 |
1: Increase Poison Resist by 40 |
36 Min |
Abjuration |
Vendor |
Cla |
Storm StrengthStorm Strength RNG(53) DRU(44) Mana: 85 Cast: 5.00 sec Duration: 54 minutes 6 seconds Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Strength by 32 (L44) to 35 (L50) Fills your target with the power of the storm, increasing their strength for 54 min. |
Strength |
Friendly |
85 |
1: Increase Strength by 32 (L44) to 35 (L50) |
54 Min |
Alteration |
Vendor |
Cla |
Superior HealingSuperior Healing CLR(30) DRU(44) SHM(45) PAL(46) Mana: 185 Cast: 3.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 500 (L30) to 600 (L40) Mends severe wounds, healing 600 hit points. |
Heals |
Friendly |
185 |
1: Increase Hitpoints by 500 (L30) to 600 (L40) |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Guard of AlendarGuard of Alendar ENC(44) Mana: 175 Cast: 2.00 sec Duration: 36 Min Skill: Abjuration Reuse: 15.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Mitigate Spell Damage by 20%, 700 total Places the Guard of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a jasper when cast. |
Spell Guard |
Friendly |
175 |
1: Increase SDR by 20 |
36 Min |
Abjuration |
Vendor |
Cla |
Illusion: Scaled WolfIllusion: Scaled Wolf ENC(44) Mana: 150 Cast: 4.00 sec Duration: 72 Min Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: Chokidai Cloaks you in a shimmering illusion that makes you appear to be a Scaled Wolf. |
Illusion: Other |
Self |
150 |
1: Chokidai |
72 Min |
Alteration |
Vendor |
Cla |
Leviathan EyesLeviathan Eyes ENC(44) Mana: 100 Cast: 3.00 sec Duration: 36 minutes Skill: Divination Reuse: 0.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) 1. See Invisible 2. Ultravision 3. Water Breathing (1) Fills your target's eyes with the spirit of the deep, granting them water breathing, greatly improved night vision, and the ability to see otherwise invisible creatures. |
Vision |
Friendly |
100 |
1: See Invisible 2: Ultravision 3: Enduring Breath (Water Breathing) |
36 Min |
Divination |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
ImmolateImmolate DRU(25) RNG(44) Mana: 72 Cast: 2.50 sec Duration: 48 Sec Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 2. Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 10. Decrease AC by 10 (L29) to 18 (L50) Inflicts burns on your target, causing between 67 and 72 damage every 6 seconds for 48s. Requires a fire beetle eye to cast. |
Fire DoT |
Single |
72 |
1: Decrease Hitpoints by 42 (L25) to 67 (L50) per tick 2: Decrease AC by 8 (L25) to 11 (L35) |
48 Sec |
Evocation |
Vendor |
Cla |
Level 45 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Engulfing RootsEngulfing Roots DRU(45) Mana: 100 Cast: 2.50 sec Duration: 3 minutes Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 145 (L45) to 160 (L50) 2. Root Commands roots to take hold of your target, doing 160 damage, and preventing their movement for 3 min. |
Root |
Single |
100 |
1: Decrease Hitpoints by 145 (L45) to 160 (L50) 2: Root |
3 Min |
Alteration |
Vendor |
Cla |
Pack ChloroplastPack Chloroplast DRU(45) Mana: 400 Cast: 9.00 sec Duration: 11 Min Skill: Alteration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial 1. Increase Hitpoints by 13 (L45) to 16 (L50) per tick 2. Increase Endurance by 10 (L45) per tick Hastens your group's natural healing, regenerating up to 19 hit points every 6 seconds for 14 min. |
Health |
Group |
400 |
1: Increase Hitpoints by 13 (L45) to 16 (L50) per tick 2: Increase Endurance by 10 |
14 Min |
Alteration |
Vendor |
Cla |
Share Form of the Great WolfShare Form of the Great Wolf DRU(45) Mana: 350 Cast: 6.00 sec Duration: 6:00:00 Skill: Alteration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Group Range: AE Range (40) 1. Illusion (race #796) 2. Increase Movement Speed by up to 60% 3. Grants Ultravision 4. Increase ATK Power by up to 51 Fills your group with the spirit of the wild, allowing them to take the form a wolf for 360 min and granting Ultravision, and increased movement speed and attack. |
Movement |
Group |
350 |
1: Ancient Wolf 2: 100% chance · Illusion Benefit Dena |
360 Min |
Alteration |
Vendor |
Cla |
Zephyr: Misty ThicketZephyr: Misty Thicket DRU(45) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to -490,-1896,120 in Misty Thicket Opens a mystical portal that teleports your target to Misty Thicket. |
Antonica |
Single |
225 |
1: Teleport target: misty |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Illusion: ImpIllusion: Air Elemental ENC(45) Mana: 110 Cast: 3.50 sec Duration: 36 Min Skill: Divination Reuse: 7.00 sec Resist: Unresistable Type: Beneficial 1. Illusion: Imp 3. Levitate(1) Cloaks you in a shimmering illusion that makes you appear to be an Imp. This spell also grants you levitation. |
Illusion: Other |
Self |
110 |
1: Imp 2: 100% chance · Illusion Benefit Levitation |
36 Min |
Divination |
Vendor |
Cla |
Paralyzing EarthParalyzing Earth ENC(45) NEC(46) WIZ(48) CLR(56) SHM(56) Mana: 100 Cast: 2.50 sec Duration: 3 minutes Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 2. Root Causes the earth to adhere to your target's feet, preventing them from moving for up to 3 min. |
Root |
Single |
100 |
1: Root |
3 Min |
Alteration |
Vendor |
Cla |
Purify ManaPurify Mana ENC(45) Mana: 500 Cast: 6.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Purified Mana Distills mana into a physical form. Consumes a poison vial and four rubies when cast. |
Create Item |
Self |
500 |
1: Summoned: Vial of Purified Mana |
Instant |
Alteration |
Vendor |
Cla |
Reoccurring AmnesiaReoccurring Amnesia ENC(45) Mana: 100 Cast: 3.00 sec Duration: 24 Sec Skill: Alteration Reuse: 24.00 sec Resist: Magic (0) Type: Beneficial 1. Memblur(25%) Attacks your target's mind, providing a chance to forget those that have done them harm. |
Memory Blur |
Single |
100 |
1: Memory Blur · 25% chance |
24 Sec |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Ensnaring RootsEnsnaring Roots DRU(21) RNG(45) Mana: 60 Cast: 2.50 sec Duration: 1 Min 36 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 31 (L21) to 60 (L50) 2. Root Commands roots to take hold of your target, doing 60 damage, and preventing their movement for 1 min 36s. |
Root |
Single |
60 |
1: Decrease Hitpoints by 31 (L21) to 60 (L50) 2: Root |
1 Min 36 Sec |
Alteration |
Vendor |
Cla |
Level 46 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Lightning BlastLightning Blast DRU(46) Mana: 234 Cast: 6.10 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 477 Calls down lightning from the sky, causing 477 damage to all those in the vicinity of your target. |
Magic DD |
Targeted AE |
234 |
1: Decrease Hitpoints by 477 |
Instant |
Evocation |
Vendor |
Cla |
Skin like NatureSkin Like Nature DRU(46) RNG(59) Mana: 300 Cast: 6.00 sec Duration: 1 hour 12 minutes 24 seconds Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Armor Class by 12 (L46) to 13 (L47) 2. Increase Max Hitpoints by 248 (L49) to 250 (L50) 3. Increase HP when cast by 248 (L49) to 250 (L50) 5. Increase hitpoints by 2 per tick Hardens the skin of your target, increasing their hit points and armor class for 72 min. |
HP Buff (Line 1) |
Friendly |
300 |
1: Increase AC by 12 (L46) to 13 (L50) 2: Increase Max Hitpoints by 242 (L46) to 250 (L50) 3: Increase Hitpoints by 242 (L46) to 250 (L50) 4: Increase Hitpoints by 2 per tick |
72 Min |
Abjuration |
Vendor |
Cla |
Succor: North KaranaSuccor: North Karana DRU(46) Mana: 300 Cast: 9.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Evacuate group to -2706,-1494,-4 in North Karana Opens a mystical portal that transports your group to the Northern Plains of Karana. |
Antonica |
Group |
300 |
1: Teleport target: northkarana |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Adorning GraceAdorning Grace ENC(46) Mana: 110 Cast: 5.00 sec Duration: 1 hour 12 minutes Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase CHA by 40 Cloaks you in adorning grace, increasing your charisma. |
Charisma |
Friendly |
110 |
1: Increase CHA by 40 |
72 Min |
Alteration |
Vendor |
Cla |
AllureAllure ENC(46) Mana: 245 Cast: 6.00 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Charm up to level 51 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 51. |
Charm |
Single |
245 |
1: Charm (up to L51) |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Blanket of ForgetfulnessBlanket of Forgetfulness ENC(46) Mana: 175 Cast: 4.00 sec Duration: Instant Skill: Alteration Reuse: 12.00 sec Resist: Magic (0) Type: Beneficial Target: Targeted AE Range: 200 (AE Range: 60) 1. Memblur(20%) 2. Memblur(20%) Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm. |
Memory Blur |
Targeted AE |
175 |
1: Memory Blur · 20% chance |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Resist FireResist Fire DRU(20) SHM(27) CLR(33) RNG(46) Mana: 50 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Fire Resist by 30 (L20) to 40 (L30) Surrounds your target with an aura of protection, warding away fire for 36 min. |
Resist Buff |
Friendly |
50 |
1: Increase Fire Resist by 30 (L20) to 40 (L30) |
36 Min |
Abjuration |
Vendor |
Cla |
Scorching ArrowScorching Arrow RNG(46) Mana: 100 Cast: 0.50 sec Duration: 6 Sec Skill: Evocation Reuse: 10.00 sec Resist: Fire Type: Detrimental 1. Decrease Hitpoints by 210 2. Decrease Hitpoints by 105 per tick Hurls a magically burning arrow at your target, causing 210 damage initially and 105 damage every six seconds for 6s. |
Fire DD |
Single |
100 |
1: Decrease Hitpoints by 210 2: Decrease Hitpoints by 105 per tick |
6 Sec |
Evocation |
Vendor |
Cla |
Level 47 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
IceIce DRU(47) Mana: 142 Cast: 5.00 sec Duration: 3 ticks Skill: Evocation Reuse: 1.50 sec Resist: Cold (0) Type: Detrimental 1. Decrease Hitpoints by 511 (L47) to 520 (L50) 2. Decrease Fire Resist by 50 Covers your target in glistening ice, causing between 520 and 538 damage, and lowering their fire resistance. |
Cold DD |
Single |
142 |
1: Decrease Hitpoints by 511 (L47) to 520 (L50) |
18 Sec |
Evocation |
Vendor |
Cla |
Shield of ThornsShield of Thorns (Spell) DRU(47) Mana: 120 Cast: 3.00 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Damage Shield by 24 Surrounds your target in a shield of thorns that cause damage to anything that strikes them for 15 min. |
Damage Shield |
Friendly |
120 |
1: Increase Damage Shield by 24 |
15 Min |
Abjuration |
Vendor |
Cla |
ThorncoatThorncoat DRU(47) RNG(60) Mana: 175 Cast: 2.00 sec Duration: Permanent Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 2. Increase Armor Class by 26 3. Increase Damage Shield by 5 Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you. |
Damage Shield |
Self |
175 |
1: Increase AC by 26 2: Increase Damage Shield by 5 |
Permanent |
Abjuration |
Vendor |
Cla |
Zephyr: LavastormZephyr: Lavastorm DRU(47) Mana: 225 Cast: 10.0 sec Duration: Instant Skill: Alteration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial 1. Translocate to 1014,1389,131 in Lavastorm Mountains Opens a mystical portal that teleports your target to the Lavastorm Mountains. |
Antonica |
Single |
225 |
1: Teleport target: lavastorm |
Instant |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Berserker SpiritBerserker Spirit ENC(47) Mana: 150 Cast: 3.00 sec Duration: 5 Min Skill: Alteration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase STR by 40 2. Increase Absorb Damage by 200 3. Decrease AGI by 20 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. |
Rune |
Friendly |
150 |
1: Increase Strength by 40 2: Increase Stoneskin by 200 3: Decrease AGI by 20 |
5 Min |
Alteration |
Vendor |
Cla |
DazzleDazzle ENC(47) Mana: 110 Cast: 2.50 sec Duration: 1.6 minutes Skill: Conjuration Reuse: 5.00 sec Resist: Magic (0) Type: Detrimental 1. Mesmerize (2/55) 2. Memblur(1%) Causes your opponent to fall into an enchanted sleep for up to 1 min 36s. This spell works on creatures up to level 55. |
Enthrall |
Single |
110 |
1: Mesmerize (up to L55) |
1 Min 36 Sec |
Conjuration |
Vendor |
Cla |
Gasping EmbraceGasping Embrace ENC(47) Mana: 150 Cast: 3.00 sec Duration: 48 Sec Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease HP when cast by 50 2. Decrease STR by 29 (L49) to 30 (L50) 3. Decrease AGI by 29 (L49) to 30 (L50) 4. Decrease Hitpoints by 33 per tick Constricts your target's throat, causing 113 damage initially and between 89 and 91 damage every six seconds for 48s, as well as lowering their strength and agility. |
Magic DoT |
Single |
150 |
1: Decrease Hitpoints by 113 2: Decrease Strength by 28 (L47) to 30 (L50) 3: Decrease AGI by 28 (L47) to 30 (L50) 4: Decrease Hitpoints by 86 (L47) to 89 (L50) per tick |
48 Sec |
Alteration |
Vendor |
Cla |
Mass Purify ManaMass Purify Mana ENC(47) Mana: 1500 Cast: 10.00 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Summon Item: Vial of Purified Mana x 5 Purify's mana into a physical form, creating five vials of purified mana. Consumes five poison vials and twenty rubies when cast |
Create Item |
Self |
1500 |
1: Summoned: Vial of Purified Mana (×5) |
Instant |
Alteration |
Vendor |
Cla |
Swift Like the WindSwift Like The Wind ENC(47) Mana: 250 Cast: 8.00 sec Duration: 16 Min Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Attack Speed by 60% Grants your target quickened movement, increasing their attack speed for 16 min. |
Haste |
Friendly |
250 |
1: Increase Attack Speed by 60% |
16 Min |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Superior CamouflageSuperior Camouflage DRU(18) RNG(47) Mana: 40 Cast: 5.00 sec Duration: 24 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Invisibility Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. |
Invisibility |
Friendly |
40 |
1: Invisibility |
24 Min |
Divination |
Vendor |
Cla |
Level 48 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Efflorescing HealEfflorescing Heal DRU(48) Mana: 255 Cast: 2.00 sec Duration: 24 seconds Skill: Alteration Reuse: 2.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 150 per tick 1. Increase Hitpoints by 450 after 4 ticks Seeds your target with healing energy, healing for 150 every 6 seconds for 24s and then healing for 450. |
Duration Heals |
Friendly |
255 |
1: Increase Hitpoints by 150 per tick 2: Efflorescing Heal Trigger 3: Increase Final Heal by 450 |
24 Sec |
Alteration |
Vendor |
Cla |
FireFire DRU(48) Mana: 260 Cast: 6.50 sec Duration: 3 ticks Skill: Evocation Reuse: 10.00 sec Resist: Fire (0) Type: Detrimental Target: Targeted AE Range: 200 1. Decrease Hitpoints by 392 2. Decrease Cold Resist by 50 Ignites your target's skin, doing 392 damage, and lowering their ice resistance for 18 secs (3 ticks). |
Fire DD |
Targeted AE |
260 |
1: Decrease Hitpoints by 392 2: Decrease Cold Resist by 50 |
12 Sec |
Evocation |
Vendor |
Cla |
Improved Superior CamouflageImproved Superior Camo DRU(48) Mana: 75 Cast: 5.00 sec Duration: 10 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Improved Invisibility Covers your body in a mystic cloak, allowing you to blend in with your surroundings. |
Invisibility |
Self |
75 |
1: Improved Invisibility |
10 Min |
Divination |
Vendor |
Cla |
StarfireStarfire DRU(48) Mana: 186 Cast: 5.00 sec Duration: Instant Skill: Evocation Reuse: 1.50 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 634 Ignites your target's skin, doing 634 damage. |
Fire DD |
Single |
186 |
1: Decrease Hitpoints by 634 |
Instant |
Evocation |
Vendor |
Cla |
UpheavalUpheaval DRU(48) CLR(52) Mana: 625 Cast: 5.00 sec Duration: Instant Skill: Evocation Reuse: 24.00 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hitpoints by 618 (L48) to 638 (L50) Causes the earth to tremble around you, causing between 648 and 728 (Level 59) damage to all nearby enemies. |
Magic DD |
PB AE |
625 |
1: Decrease Hitpoints by 618 (L48) to 638 (L50) |
Instant |
Evocation |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Group Resist MagicGroup Resist Magic ENC(48) Mana: 200 Cast: 6.00 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Magic Resist by 54 (L49) to 55 (L50) Covers your group in a protective shield, increasing their magic resistance. |
Resist Buff |
Group |
200 |
1: Increase Magic Resist by 53 (L48) to 55 (L50) |
36 Min |
Abjuration |
Vendor |
Cla |
Kintaz's AnimationKintaz's Animation ENC(48) Mana: 300 Cast: 12.00 sec Duration: Instant Skill: Conjuration Reuse: 24.00 sec Resist: Unresistable Type: Pet 1. Summon Pet: Level 39 Animation Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. |
Sum: Animation |
Self |
300 |
1: Summons an Animation Pet |
Instant |
Conjuration |
Vendor |
Cla |
ShadowShadow ENC(48) Mana: 70 Cast: 7.00 sec Duration: 1 hour 30 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 4. Increase AC by 19 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. |
Armor Class |
Friendly |
70 |
1: Increase AC by 16 |
90 Min |
Abjuration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Call of EarthCall of Earth RNG(48) Mana: 50 Cast: 3.50 sec Duration: 1 hour 0 minutes Skill: Abjuration Reuse: 6.00 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 150 2. Increase Damage Shield by 4 3. Increase AC by 20 Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for 60 min. |
Damage Shield |
Friendly |
50 |
1: Increase Damage Shield by 4 2: Increase AC by 19 (L48) to 20 (L50) |
60 Min |
Abjuration |
Vendor |
Cla |
Wolf FormWolf Form DRU(20) RNG(48) Mana: 60 Cast: 4.00 sec Duration: Permanent Skill: Alteration Reuse: 8.00 sec Resist: Unresistable Type: Beneficial 1. Illusion (race #796) 2. Increase Movement Speed by 42% (L24) to 55% (L50) 3. Increase ATK by 25 (L24) to 30 (L29) Fills you with the spirit of the wild, allowing you to take the form of a wolf, increasing your movement speed, and attack rating. |
Movement |
Self |
60 |
1: Ancient Wolf 2: Increase Movement Speed by 40% (L20) to 55% (L50) 3: Increase ATK by 21 (L20) to 30 (L29) |
Permanent |
Alteration |
Vendor |
Cla |
Level 49 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Forest's RenewalForest's Renewal DRU(49) Mana: 233 Cast: 3.75 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Increase Hitpoints by 671 Mends your target's wounds, healing 671 hit points. |
Heals |
Friendly |
233 |
1: Increase Hitpoints by 671 |
Instant |
Alteration |
Vendor |
Cla |
Legacy of SpikeLegacy of Spike DRU(49) Mana: 300 Cast: 3.00 sec Duration: 15 Min Skill: Abjuration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 1. Increase Damage Shield by 24 Surrounds your group in a shield of spikes that causes damage to anything that strikes them for 15 min. |
Damage Shield |
Group |
300 |
1: Increase Damage Shield by 24 |
15 Min |
Abjuration |
Vendor |
Cla |
Protection of NatureProtection of Nature DRU(49) Mana: 700 Cast: 9.00 sec Duration: 1:12:00 Skill: Abjuration Reuse: 12.00 sec Resist: Unresistable Type: Beneficial Target: Group Range: 100 (AE Range 65) 1. Increase Armor Class by 13 2. Increase Max Hitpoints by 152 to 400 3. Increase HP when cast by 152 to 400 4. Increase Hitpoints by 2 per tick Hardens the skin of your group, increasing their hit points and armor class for 72 min. |
HP Buff (Line 1) |
Group |
700 |
1: Increase AC by 13 2: Increase Max Hitpoints by 248 (L49) to 250 (L50) 3: Increase Hitpoints by 248 (L49) to 250 (L50) 4: Increase Hitpoints by 2 per tick |
72 Min |
Abjuration |
Vendor |
Cla |
Resist MagicResist Magic ENC(37) CLR(43) SHM(43) DRU(49) PAL(55) Mana: 85 Cast: 4.50 sec Duration: 36 minutes Skill: Abjuration Reuse: 1.50 sec Resist: Unresistable Type: Resist Buff Target: Single Friendly (or Self) Range: 100 1. Increase Magic Resist by 40 Surrounds your target with an aura of protection, warding away magic for 36 min. |
Resist Buff |
Friendly |
85 |
1: Increase Magic Resist by 40 |
36 Min |
Abjuration |
Vendor |
Cla |
Vengeance of the WildVengeance of the Wild DRU(49) Mana: 180 Cast: 3.00 sec Duration: 5 ticks Skill: Conjuration Reuse: 6.00 sec Resist: Fire (-30) Type: Detrimental 1. Increase Curse Counter by 8 2. Decrease Hit Points between 121 and 132 Inflicts the vengeance of the wild on your target, causing between 122 and 131 damage every six seconds for 30s. |
Fire DoT |
Single |
180 |
1: Increase Curse Counter by 8 2: Decrease Hitpoints by 121 (L49) to 122 (L50) per tick |
30 Sec |
Conjuration |
Vendor |
Cla |
Enchanter Spells
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Call of FlameCall of Flame RNG(49) Mana: 106 Cast: 0.50 sec Duration: Instant Skill: Evocation Reuse: 10.00 sec Resist: Fire (0) Type: Detrimental 1. Decrease Hitpoints by 300 Hurls a magically burning arrow at your target, causing 300 damage. |
Fire DD |
Single |
106 |
1: Decrease Hitpoints by 300 |
Instant |
Evocation |
Quest |
Cla |
Pack ShrewPack Shrew SHM(34) DRU(35) BST(44) RNG(49) Mana: 320 Cast: 6.00 sec Duration: 36 minutes Skill: Alteration Reuse: 3.50 sec Type: Movement Buff 1. Ultravision 2. Increase Movement Speed by 30% Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for 36 min. This spell also functions indoors. |
Movement |
Group |
320 |
1: Ultravision 2: Increase Movement Speed by 30% |
36 Min |
Alteration |
Vendor |
Cla |
Level 50 Spells or Songs
Druid Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Everlasting BreathEverlasting Breath DRU(50) Mana: 55 Cast: 4.00 sec Duration: 27 minutes 6 seconds Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) Range: 100 1. Water Breathing(1) Fills your lungs with magical breath, removing your necessity for air for 27 min. |
Utility Beneficial |
Friendly |
55 |
1: Enduring Breath (Water Breathing) |
27 Min |
Alteration |
Vendor |
Cla |
LevitationLevitation DRU(50) WIZ(50) Mana: 60 Cast: 3.00 sec Duration: 16 Min Reuse: 1.50 sec Resist: Unresistable Type: Beneficial Target: Single Friendly (or Self) 3. Levitate(1) Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for 20 min 30s. |
Levitate |
Friendly |
60 |
1: Levitate |
20 Min 30 Sec |
Alteration |
Vendor |
Cla |
Enchanter Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
CollaborationCollaboration ENC(50) Mana: 75 Cast: 3.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Beneficial 1. Increase Faction by 300 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. |
Alliance |
Single |
75 |
1: Increase Faction by 300 |
Instant |
Alteration |
Vendor |
Cla |
Improved InvisibilityImproved Invisibility WIZ(55) ENC(50) Mana: 75 Cast: 4.00 sec Duration: 10 minutes Skill: Divination Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Improved Invisibility Cloaks you in a mystic veil, rendering you invisible to many creatures for 10 min. |
Invisibility |
Self |
75 |
1: Improved Invisibility |
10 Min |
Divination |
Vendor |
Cla |
Theft of ThoughtTheft of Thought ENC(50) Mana: 25 Cast: 2.00 sec Duration: Instant Skill: Alteration Reuse: 120.00 sec Resist: Magic (-1000) Type: Detrimental Target: Lifetap Range: 200 1. Decrease Mana by 346 (L51) to 400 (L60) Tears the energy from your target's mind, draining their mana and adding it to yours. |
Mana Drain |
Lifetap |
25 |
1: Decrease Mana by 340 |
Instant |
Alteration |
Vendor |
Cla |
Ranger Spells
| Name |
Type |
Target |
Mana |
Effects |
Duration |
Skill |
Location |
Era |
Force of NatureForce of Nature RNG(50) Mana: 100 Cast: 6.00 sec Duration: Permanent Skill: Alteration Reuse: 1.50 sec Resist: Unresistable Type: Beneficial 1. Increase Hitpoints by 6 per tick. Max: 19 per tick 2. Increase Damage Shield by 5 3. Increase ATK by 20 4. Increase Endurance by 6 per tick. Max: 19 per tick Focus yourself with the force of nature, increasing your attack rating, hitpoint regeneration, endurance regeneration, and causing damage to anything that strikes you. Overrides and matches Chloroplast. Overrides and improves Nature's Precision. Overrides Wolf Form. |
Damage Shield |
Self |
100 |
1: Increase Hitpoints by 16 per tick 2: Increase Damage Shield by 5 3: Increase ATK by 20 4: Increase Endurance by 10 |
Permanent |
Alteration |
Vendor |
Cla |
JoltJolt RNG(50) Mana: 60 Cast: 1.50 sec Duration: Instant Skill: Alteration Reuse: 1.50 sec Resist: Magic (0) Type: Detrimental 1. Decrease Hate by 500 2. Resist: Magic Strikes your target's head, sometimes causing partial memory loss. |
Jolt |
Single |
60 |
1: Decrease Hate by 500 |
Instant |
Alteration |
Vendor |
Cla |
|
Disciplines/Stances
| Druid
|
| Name
|
Description
|
| Channeler Stance
|
All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
|
Invocations
| Name
|
Description
|
| Divine Invocation
|
Spending mana will heal the group member with the lowest hp percentage by that amount.
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.
|
| Empower Invocation
|
Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.
|
| Inversion Invocation
|
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
|
| Over Channel Invocation
|
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
|
| Recovery Invocation
|
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.
|
|
| Enchanter
|
| Name
|
Description
|
| Channeler Stance
|
All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
|
Invocations
| Name
|
Description
|
| Arcane Mastery
|
Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.
|
| Empower Invocation
|
Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.
|
| Inversion Invocation
|
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
|
| Over Channel Invocation
|
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
|
| Recovery Invocation
|
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.
|
|
| Ranger
|
Stances
| Name
|
Description
|
| Balanced Stance
|
All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
|
| Channeler Stance
|
All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your Strategy skill.
|
| Evasive Stance
|
You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your Strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
|
| Offensive Stance
|
Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.
Bonus damage from critical hits and similar effects do not cost endurance.
|
| Ranged Stance
|
Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your Strategy skill.
|
Invocations
| Name
|
Description
|
| Divine Invocation
|
Spending mana will heal the group member with the lowest hp percentage by that amount.
For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.
|
| Empower Invocation
|
Adds 20% plus 10% per additional non-hybrid casting class to Damage effects at the cost of 20% more mana.
Adds 10% plus 5% per additional non-hybrid casting class to Healing effects at the cost of 10% more mana.
|
| Inversion Invocation
|
Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into half as much in endurance cost.
|
| Over Channel Invocation
|
Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 10% of the mana cost in endurance.
|
| Recovery Invocation
|
You regenerate mana twice as fast and spells have a 5% reduced mana cost.
Out of combat regen bonus is not affected.
While out of combat, the regeneration modifier of this invocation is active even if this invocation is not.
|
| Spellblade Invocation
|
Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation.
40% of the spell's mana cost is paid as mana and 20% as endurance.
The spell must have a reuse time less than or equal to its cast time.
|
|
The DER kit is noteworthy in that you have the Spellblade Invocation, Divine Invocation (with boost!), Ranged Stance, and Evasive Stance. These are your signatures of the loadout and bring unique benefits.
- The Spellblade invocation allows the first spell in your gem bar to be a proc'd additional effect in melee or ranged combat; thus, make sure you don't accidently put something silly into that slot (like Mesmerize). The restriction is that the cooldown can't be longer than the cast time; this means the specialty Ranger nukes do not qualify for Spellblade (because they have longer recast times). The most common option will be a Druid nuke, but there's many options to choose from here (like Snare or Invoke Fear).
- The Divine invocation causes all spells cast to heal the weakest member of your party (yourself when solo) for the amount of mana spent. This lets you have a life-tap style game play in solo and good support healing while in a group. Keep in mind the effect will be boosted because both Ranger and Druid contribute to this stance's effect.
- Evasive Stance lets you turn off damage for a bit. This is fantastic if you want to get spells like Mesmerize off without any second opinions.
- Ranged Stance allows your ranged weapon to function in melee, double, and triple attack (once you have unlocked those skills). It does not improve base damage any like Offensive Stance, and consequently will underperform unless your bow is REALLY good and you have all your archery AA.
Alternate Advancement
| General AAs
|
General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party. Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.
| Name |
Ranks |
Cost |
Description
|
| Adamant Will |
4 |
2/4/6/9 |
This passive ability grants you an additional 20/40/60/80% chance to resist charm, and 15/30/45/60% chance to resist mesmerization spells. Requirements: Level 1.
|
| Alchemy Mastery |
3 |
3/6/9 |
This passive ability reduces the chance of failing Alchemy recipes by 10/25/50%. Requirements: Level 1.
|
| Baking Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Baking recipes by 10/25/50%. Requirements: Level 1.
|
| Blacksmithing Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Blacksmithing recipes by 10/25/50%. Requirements: Level 1.
|
| Brewing Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Brewing recipes by 10/25/50%. Requirements: Level 1.
|
| Circular Breathing |
4 |
2/3/4/5 |
This passive ability increases your endurance regeneration by 1/2/3/4 point(s). Requirements: Level 1.
|
| Combat Agility |
3 |
2/4/6 |
This passive ability increases your melee avoidance by 2/5/10%. Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill. Requirements: Level 1.
|
| Combat Fury |
4 |
1/2/3/4 |
This passive ability increases your chance of performing a critical melee hit with all skills by 1/2/3/5%. Requirements: Level 1.
|
| Combat Stability |
3 |
2/4/6 |
This passive ability increases the armor class soft cap of your class by 2/5/10%. The armor class soft cap is the amount of armor class that functions at 100% effectiveness. Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level. Requirements: Level 1.
|
| Crafting Mastery |
6 |
3/3/3/3/3/3 |
Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills. This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300. Requirements: Level 1.
|
| Fear Resistance |
4 |
2/4/6/9 |
This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier. Requirements: Level 1.
|
| First Aid |
6 |
1/1/1/3/6/9 |
This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%. Requirements: Level 1.
|
| Fletching Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Fletching recipes by 10/25/50%. Requirements: Level 1.
|
| Foraging |
1 |
3 |
This passive ability increases your Forage skill cap by 50 points. Requirements: Level 1.
|
| Full Potential
|
1
|
0
|
This passive ability provides the following storage capacity increases. +50 Tradeskill slots, +25 Dragon's Hoard, +5 Activated Item Slots, +25 Equipment Slots, +25 Exaltation Slots. Requirements: Level 50.
|
| Gather Party |
1 |
0 |
Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99. This ability, when activated, will give everyone in your party the option of teleporting directly to your location. Requirements: Level 1.
|
| Innate Eminence |
5 |
3/3/3/3/3 |
This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/8/10 points. Requirements: Level 1.
|
| Innate Lung Capacity |
3 |
1/1/1 |
This passive ability increases the amount of air you can hold in your lungs by 10/25/50%. Requirements: Level 1.
|
| Innate Metabolism |
3 |
1/1/1 |
This passive ability reduces your food and drink consumption by 110/125/150%. Requirements: Level 1.
|
| Innate Regeneration |
7 |
1/1/1/2/3/5/5 |
This passive ability increases your health regeneration by 1/2/3/4/5/6/7 point(s). Requirements: Level 1.
|
| Innate Spell Resistance |
5 |
2/2/2/2/2 |
This passive ability improves your cold, disease, fire, magic, and poison resistances by 2/4/6/8/10 points. Requirements: Level 1.
|
| Jewel Craft Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Jewelcrafting recipes by 10/25/50%. Requirements: Level 1.
|
| Natural Durability |
4 |
2/4/6/2 |
This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12%. Requirements: Level 1.
|
| Origin |
1 |
0 |
Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20. This ability, when activated, transports you back to your starting city. You can check your origin location using the command /charinfo. Requirements: Level 1.
|
| Packrat |
10 |
1 for all ranks |
This passive ability reduces the weight of all equipped and carried items by 5/10/15/20/25/30/35/40/45/50%. Requirements: Level 1.
|
| Permanent Illusion |
1 |
5 |
This passive ability extends the duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning. Requirements: Level 1.
|
| Pottery Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Pottery recipes by 10/25/50%. Requirements: Level 1.
|
| Quick Buff |
1 |
5 |
Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98. This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost. NOTE: This ability will continue casting spells even if you have no mana left. Requirements: Level 1.
|
| Steadfast Will |
8 |
2/2/3/3/3/3/6/12 |
This passive ability grants you a 15/30/50/60/70/80/90/100% chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned. Requirements: level 1. Only tanks (WAR/PAL/SHD) can train the full 8/8, Rangers and Monks can reach 7/8 and all other classes are capped at 6/8. Requirements: Level 1.
|
| Stoicism |
5 |
2/2/2/2/2 |
This passive ability reduces how far incoming melee attacks push you backward by 10/20/30/40/50%. Requirements: Level 1.
|
| Tailoring Mastery |
3 |
2/4/6 |
This passive ability reduces the chance of failing Tailoring recipes by 10/25/50%. Requirements: Level 1.
|
| Widened Perception
|
1
|
12
|
This passive ability increases your number of loadout slots by 1. Requirements: Level 25
|
|
| Archetype AAs
|
Every class in EQL has Archetype AAs, some classes have more than others. The Archetype tab will show you all of the Archetype AAs available to your currently chosen class combo.
| Name |
Ranks |
Cost |
Description
|
| Acrobatics |
3 |
3/6/9 |
This passive ability reduces the damage that you take from falling by increasing the effectiveness of your safe fall skill by 10/20/30%. Requirements: Level 1.
|
| Ambidexterity |
1 |
9 |
This passive ability increases your chance to successfully dual wield by 32%. Requirements: Level 1.
|
| Burst of Power |
3 |
3/6/9 |
This passive ability increases your flurry chance (up to two extra attacks after a primary slot triple attack) by 7/11/15%. Requirements: Level 46.
|
| Companion's Discipline |
1 |
2 |
This passive ability allows you to give your pet advanced commands. Hotkeys for these commands can be created using the pet control window. Hold and Greater Hold - /pet hold -or- /pet ghold. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. The greater hold state forces your pet to not add anything to its hatelist unless specifically added by you. You can add a target to your pet's hatelist with either /pet attack or /pet qattack. Requirements: Level 1.
|
| Critical Affliction |
3 |
3/6/9 |
This passive ability increases the chance your damage over time spells will deal critical damage at each 6 second interval they are active by 3/6/9%. Requirements: Level 1.
|
| Destructive Cascade |
3 |
2/4/6 |
This passive ability increases the damage dealt by your critical damage over time spells by 125/150/175%. Requires Critical Affliction rank 1/2/3. Requirements: Level 1.
|
| Destructive Fury |
3 |
2/4/6 |
This passive ability increases the damage dealt by your critical direct damage spells by 30/60/100%. Requirements: Level 1, Fury of Magic at Level 1.
|
| Double Riposte |
3 |
3/6/9 |
This passive ability grants you a 5%/10%/15% chance to perform a double riposte. Requirements: Level 15.
|
| Exodus |
1 |
6 |
Ability Activation ID: 43 - Refresh Time: 1:12:00 - Ability Timer(s): 3. This ability, when activated, teleports all group members within a 100 foot radius to a relatively safe location in your current zone with a 0.1 second cast time. Requirements: Level 10.
|
| Finishing Blow |
3 |
2/4/6 |
This passive ability grants your critical melee attacks a 100% chance to deal 100/200/300% damage to level 50/53/55 and lower NPC targets with 10/12/15% or less health. Requirements: Level 1.
|
| Fury of Magic |
4 |
1/2/3/4 |
This passive ability increases your chance to land a critical hit with your direct damage spells by 2/4/7/10%. Requirements: Level 1.
|
| Healing Adept |
3 |
2/4/6 |
This passive ability increases the effectiveness of your instant-duration healing spells by 2/5/10%. Requirements: Level 1.
|
| Healing Boon |
3 |
3/6/9 |
This passive ability increased chance that your heal-over-time spells will exceptionally heal their target by 3/6/10%. An exceptional heal does double healing value of the spell for that 6 second interval. Requirements: Level 1.
|
| Healing Gift |
3 |
2/4/6 |
This passive ability grants your instant-duration healing spells a 3%/6%/10% chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell. Requirements: Level 1.
|
| Improved Bash |
1 |
6 |
This passive ability allows you to use your bash skill to be used without a shield, and will always use the base AC from among equipped weapons or shields. The Improved Bash AA can now utilize the best item (weapon or shield) from the primary, secondary, or Any slots. Requirements: Level 1.
|
| Innate Camouflage |
1 |
5 |
Ability Activation ID: 80 - Refresh Time: 0:00:07 - Ability Timer(s): 2. This ability, when activated, grants you standard invisibility for up to 20 minutes. Requirements: Level 40.
Can wear off in under 20 minutes, but is instant-cast and has only a 7-second cooldown.
|
| Innate Invis to Undead |
1 |
3 |
Ability Activation ID: 37 - Refresh Time: 0:00:07 - Ability Timer(s): 53. This ability, when activated, renders you invisible to most undead creatures for up to 27 minutes. Requirements: Level 40.
|
| Intimidation |
1 |
0 |
This passive ability causes successful uses of your intimidate skill to trigger Intimidation I which causes a level 70 or lower target to run away in fear for 0:00:18. Requirements: Level 1.
|
| Mass Group Buff |
1 |
9 |
Ability Activation ID: 35 - Refresh Time: 1:12:00 - Ability Timer(s): 1. This ability, when activated, doubles the mana cost of your next spell or ability that can be affected by the Mass Group Buff and causes it to land on all allies within the spell's radius. Requirements: Level 50.
|
| Master of All |
1 |
10 |
This passive ability allows you to increase all your specializations. Specialized schools of magic benefit from a reduction in mana cost and fizzle chance. Requirements: Level 20.
|
| Mastery of the Past |
3 |
2/4/6 |
This passive ability makes it impossible for you to fizzle level 20/40/52 or lower spells. Requirements: Level 1.
|
| Mend Companion |
1 |
5 |
Ability Activation ID: 58 - Refresh Time: 0:10:00 - Ability Timer(s): 2. Mend Companion I, when activated, instantly heals your pet for 5000 health. Requirements: Level 39.
|
| Mental Clarity |
4 |
2/3/4/5 |
This passive ability increases your mana regeneration by 1 points per rank. Requirements: Level 1.
|
| Mnemonic Retention |
6 |
1/1/2/2/3/3 |
This passive ability increases the capacity of your spell casting window allowing you to memorize 1/2/3/4/5/6 additional spell. Requirements: Level 1.
|
| Persistent Casting |
6 |
1/2/3/4/5/6 |
This passive ability grants you a 11% chance (per rank) to regain your concentration and complete a spell cast when stunned. Requirements: Level 1.
|
| Pet Affinity |
1 |
2 |
Allows your pet to benefit from group beneficial spells and songs. Requirements: level 1. NOTE: This AA is not required for Quick Buff to affect your pet for single-target spells. This AA is required for "group" spells to affect your pet. Requirements: Level 1.
|
| Physical Enhancement |
1 |
3 |
This passive ability increases your melee avoidance by 2% and your armor class soft cap by 2%. Requirements: Level 1.
|
| Point Blank Fire
|
1
|
0
|
This toggleable ability causes your auto attacks to prefer your ranged weapons, even in melee range. Additionally allows for double and triple attacks from ranged attacks regardless of toggle state. Requirements: Level 1
|
| Quick Damage |
3 |
3/6/9 |
This passive ability reduces the base cast time of direct damage spells that have an initial cast time of 3 seconds or more by 2/5/10%. Requirements: Level 1.
|
| Rampage |
1 |
5 |
Ability Activation ID: 109 - Refresh Time: 0:10:00 - Ability Timer(s): 81. This ability, when activated, performs a single primary slot combat round on all creatures within a 40 foot radius. The cooldown for this ability is reduced by 1 minute each time Frenzy or Cleave is used. The reduction is only 40 seconds if the player is in Berserker Stance. Requirements: Level 30.
|
| Spell Casting Deftness |
3 |
2/4/6 |
This passive ability reduces the cast time of beneficial spells that have a duration and an initial cast time of at least 3 seconds by 10/25/50%. Requirements: level 1. Requirements: Level 1.
|
| Spell Casting Mastery |
3 |
2/4/6 |
This passive ability reduces the mana cost of all spells by 2/5/10%. Requirements: Level 1.
|
| Spell Casting Reinforcement |
4 |
2/4/6/8 |
This passive ability increases the duration of beneficial spells that you cast by 5/15/30/50%. Spells that grant invulnerability and combat abilities are exempt from this extension. Requirements: Level 1.
|
| Spell Casting Subtlety |
3 |
2/4/6 |
Ability Activation ID: 25 - Refresh Time: 0:00:01 - Ability Timer(s): 0. This toggleable ability reduces the amount of hate generated by your attacks and spells by 5/10/20%. Requirements: Level 1.
|
| Thief's Intuition |
4 |
3/6/9/15 |
This passive ability reduces the reuse time of your Sense Traps and Disarm Traps skills by 1/3/5/5 seconds.
Final rank: grants a chance to innately sense traps when near them. This passive chance is only half as effective as your active Sense Trap skill. Requirements: Level 1.
|
|
| Druid AAs
|
| Druid Class AAs
|
| Name |
Ranks |
Cost |
Description
|
| Enhanced Root |
1 |
5 |
This passive ability reduces the chance that an NPC target entangled by your root spells will break free when struck by a non-melee attack by 50%. Requirements: Level 1.
|
| Quick Evacuation |
3 |
3/6/9 |
This passive ability reduces the cast time of your evacuation and succor spells and abilities by 10%. Requirements: Level 1.
|
| Unbound Nature |
3 |
0 |
This passive ability increases the chance that you will land a critical hit with a spell by 2/3/4%. Requirements: Level 12/30/50.
|
|
| Enchanter AAs
|
| Enchanter Class AAs
|
| Name |
Ranks |
Cost |
Description
|
| Tricksters Misdirection |
1 |
9 |
When triggered, casts Tricksters Misdirection, a defensive proc buff lasting 1 minute, with 1 charge. The charge, and mana cost of XX, is consumed when struck, causing a decoy appears in your place, and teleporting you backwards a short distance. The decoy spawns with all of the hatred your target has for you, and then your hatred is lowered. Requirements: Level 50.
|
| Unbound Clarity |
3 |
0 |
This passive increases the Enchanters mana regeneration by 2/4/6 points. Requirements: Level 12/30/50.
|
|
| Ranger AAs
|
| Ranger Class AAs
|
| Name |
Ranks |
Cost |
Description
|
| Hunter's Attack Power |
26 |
0 |
This passive ability increases your attack power by 4 points per rank. Requirements: level 8.
|
| Innate Called Shot |
1 |
0 |
Grants the Ranger the ability to unleash a double bow shot on stationary targets. Requirements: Level 1.
|
| Unbounded Strikethrough |
3 |
0 |
This passive ability increases the chance you will strike through your opponent's active defenses, such as dodge, block, parry, and riposte, by 10/20/30%. Requirements: Level 12/30/50.
|
| Weapon Mastery of the Scout |
3 |
3/6/9 |
Increases the base damage of your archery attacks by 20/40/60%. Requirements: Level 1.
|
|
| Special AAs
|
Special AAs require achievements to unlock.
| Special AAs
|
| Name |
Ranks |
Cost |
Description
|
| Banestrike |
4 |
0 |
This passive ability improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2/4/?/?%. Complete Slayer achievements to progress this ability. Requirements: Level 1.
|
|
Important Notes
- The majority of your damaging spells will be from your Druid kit. There are some important offensive spells in the Enchanter and Ranger kits (namely the Arrow line), but they are situational or inferior to your damaging Druid spells.
- You have less overlap in your druid and ranger kits than you'd think, particularly at high level when the Ranger starts getting Call spells that stack with your druid buffs. Most of the overlap will be in the early-mid game. Also noteworthy is that rangers get a unique DoT that stacks with all druid dots.
- Enchanter baseline gets lots of extra mana regen, druid gets spell crit, and rangers bring ATK power and archery crits as baseline AA. This is a rather solid set of passives.
- Druids get access to Feral Spirit and Savage Spirit, which are insanely good pet buffs. Don't forget to use them if you bring a pet/charm!
- One of the amazing things you can do with the ranger kit is map tracking. If you haven't yet, right click on your map and have it show NPCs. As long as your tracking skill can see them, it will show them on your map. This means you don't ever have to be surprised by pathers! You know exactly where all the mobs are around you, up to the limit of your tracking skill.
Important Gaps
- Your only real active defensive tool is Evasive stance; everything else you can make choices about revolve around about avoiding combat entirely. Mesmerize will be your friend.
AA Priorities
- Extra spell gems, all of them
- Quick Buff
- Archery damage
Gear Priorities
As mentioned above, your first and most important piece of equipment is going to be your weapons - the hardest of which will be a good bow. You can and should review the list below to see what bows are available, but as a general theme you'll find that unless you are pursuing fletching your best bet is to get a Runed Oak Bow from South Karana with an objective of getting the Windstriker from Plane of Sky. Fletching should still be considered for arrow improvements even if you don't want the fletched bows. Until you get the Windstriker a +10 Steel Champion Arrow or Mithril Champion Arrow will double your bow's damage output.
Having said that, if you want to skip Fletching and are self-found, you'll need to farm Gloomwater Arrow or Shardwing Arrow. Hope you like swimming!
With a bow solved for, your general statistic priority is going to be Wisdom, Dexterity, and then Strength. This statistic priority focuses on improving your mana pool, spell casting, archery accuracy, and archery damage. Any gear that improves those statistics will be your preference. Attack power bonuses will also help your archery damage.
Quests and Items of Interest to DER Loadouts
Rather than duplicate the list of quests on the Druid, Enchanter, and Ranger pages, here we will discuss items that benefit the DER loadout but aren't specifically tied to one of the three constituent kits. As most of your best items will be from the three above lists, the following is more oriented towards leveling targets and not end-game goals.
| Item / Quest
|
Loadout Focus
|
Why It Matters
|
Source
|
Level
|
| Poacher's Head
|
Archery
|
Early way to get bow through quests
|
Surefall Glade Quest
|
5+
|
| Heretic Heads
|
Archery/Melee
|
Early and easy way to get haste belt
|
Quest in Stonebrunt Mountains
|
20+
|
| Runed Oak Bow
|
Archery
|
Rare drop from Kroldir Thunderhoof
|
Drop in South Karana
|
25+
|
| Sabertooth Short Bow
|
Archery
|
Easiest decent bow pre-planar from Sabertooth Sharpshooter, unique proc
|
Drop in Black Burrow
|
15+
|
Tips
- Although most of your attention will be consumed by spell management, don't neglect your archery. It scales far better than your spell casting, especially in the end game.
- You have access to evasive stance AND memory blur AND Inverstion-Succor if things get nasty!
- Try to get more spell gems ASAP.
See Also