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Berserker

From EverQuest Legends Wiki
(Redirected from BER)
A Berserker is a savage melee damage dealer who specializes in overwhelming enemies with brutal two-handed weapons and furious combat techniques.
- EQLegends

Description

File:C berserker.gif

Berserkers are a pure melee class focused on dealing heavy damage through aggressive combat abilities, powerful strikes, and thrown weapons.

Class Titles

In the original Kunark expansion, classes would gain new titles at levels over 50. In EverQuest Legends, these titles are not available, and it is unknown how they will be presented. While they may be available with future level cap increases, they are included here only for posterity:

Level 1-50 Level 51-54 Level 55-59 Level 60
Berserker Bloodreaver Ravager Destroyer

Creation Guide

Picking the Right Race

When creating a character you must first select your primary race. This race will be locked in at level 11, and can't be changed until you unlock other races. Below are the race options for this class, as well as their stat line.

When selecting a race, a big consideration is the factions it is associate with and opposed to. There may also be some racial benefits or penalties to consider as well. Clicking on the name of the race will take you to the detailed race pages where these are defined in detail.

Race Str Sta Agi Dex Wis Int Cha
Barbarian 103 95 82 70 70 60 55
Dwarf 90 90 70 90 83 60 45
Kerran 90 75 90 70 70 65 65
Ogre 130 127 70 70 67 60 37
Troll 108 114 83 75 60 52 40
Berserker Adds 15 5 10

Starting Statistics

This section should be deleted

Suggested Starting Statistics

Prioritize Strength and Stamina, with Dexterity also worth considering depending on gearing goals

Berserker AAs

All AAs are available at Alternate Advancement, the class AAs listed here are updated automatically from there.

Berserker Class AAs
Name Ranks Cost Description
Blood Rune 3 1/2/3 Melee and ability critical hits give you 5/10/15% of the damage done as an absorption shield, up to 5/8/10% of your max hitpoints. Requirements: Level 1.
Innate Power Strike 1 0 Grants the Berserker an increased chance to critically strike. Requirements: Level 1.
Tireless Spirit 1 3 Ability Activation ID: 372 - Refresh Time: 0:25:00 - Ability Timer(s): 3. This ability, when activated, increases your movement speed by 125% for 18 seconds. Requirements: Level 10.
Unbound Fury 3 0 This passive ability increases your chance to land a critical hit with your melee attacks and abilities by 2/4/6%. Requirements: Level 12/30/50.

Skills

Frenzy

Frenzy is a signature Berserker attack that delivers rapid strikes and is central to the class’s damage output.

Rage and Combat Techniques

Berserkers rely on aggressive offensive disciplines and abilities to maximize damage at close range.

Combat Skills

Level Skill Trained Pre 50 Cap Post 50 Cap
1 Frenzy No [Cap] [Cap]
1 Throwing No [Cap] [Cap]
10 Disarm No [Cap] [Cap]
10 Dodge No [Cap] [Cap]
15 Parry No [Cap] [Cap]
20 Block No [Cap] [Cap]
20 Double Attack No [Cap] [Cap]
25 Riposte No [Cap] [Cap]
46 Triple Attack No [Cap] [Cap]

Combat Disciplines

Level Discipline Endurance Cost Description Duration Reuse Time
14 Tendon Slice 75 Take a swipe at your opponents legs, causing slower movement speed for a short time. 1:00 12 sec (timer 16)
20 Skull Bash 125 Aims a weapon blow at your opponents head, briefly stunning them. Instant 12 sec (timer 16)


Miscellaneous Skills

Skill Name Level Obtained Trained Max
Athletics 1 No ?
Strategy 1 No ?
Alcohol Tolerance 1 No 255
Begging 1 No 255?
Bind Wound 1 No 210
Sense Heading 1 No 200
Swimming 1 No 200

Stances & Invocations

Name Description
Balanced Stance All incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
Offensive Stance Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.

When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance.

Bonus damage from critical hits and similar effects do not cost endurance.

Striker Stance Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your Strategy skill.

When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.

Mage Hunter Stance All incoming spell damage is reduced by 50% and incoming physical damage is reduced by 20%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your Strategy skill.
Ranged Stance Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your Strategy skill.
Berserker Stance While this stance is active, attack speed and combat skill recharge rate is doubled and your chance to hit and combat skill damage is increased by 25%. Every point of damage dealt consumes half that amount in endurance, with a reduction based on your Strategy skill. You also take 8.3% of outgoing damage to yourself. Bonus damage from critical hits and similar effects do not cost endurance.

Berserker-Specific Quests

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page. See also Equipping a Berserker.

Check Berserker Equipment for the full list of gear usable by Berserkers.

Pre-Planar

Planar

Kunark

Velious Pre-Raid/Group

Velious Raiding

FAQ


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