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Skill Strategy

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Revision as of 16:31, 3 July 2026 by Caliente (talk | contribs) (initial page commit)
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The skill that governs ?

Strategy is a skill in EQL that all classes get at level 1 and increases per level.

Strategy skill improves your character 'mentally' by increasing your characters ?.

The Strategy skill is very closely tied into the stance system Strategy skill triggers?

Regarding Channelers Stance: When this effect is active, all incoming damage is reduced by 40%, and your chance to successfully channel is increased. The portion of damage that gets mitigated isn’t simply removed — instead, half of that reduced amount is redirected into both your mana and endurance pools. The Strategy skill determines how efficiently you handle this redirected cost, reducing the amount of mana and endurance you lose as your proficiency improves. (This paragraph should be worked into the Channelers Stance page or somewhere more appropriate if it doesn't exist; it is included here only for the initial commit of this page).


Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking