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Skill Strategy

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Revision as of 16:31, 3 July 2026 by Caliente (talk | contribs) (initial page commit)
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The skill that governs ?

Strategy is a skill in EQL that all classes get at level 1 and increases per level.

Strategy skill improves your character 'mentally' by increasing your characters ?.

The Strategy skill is very closely tied into the stance system Strategy skill triggers?

Regarding Channelers Stance: When this effect is active, all incoming damage is reduced by 40%, and your chance to successfully channel is increased. The portion of damage that gets mitigated isn’t simply removed — instead, half of that reduced amount is redirected into both your mana and endurance pools. The Strategy skill determines how efficiently you handle this redirected cost, reducing the amount of mana and endurance you lose as your proficiency improves. (This paragraph should be worked into the Channelers Stance page or somewhere more appropriate if it doesn't exist; it is included here only for the initial commit of this page).


Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing
Combat: Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt • Triple Attack
Rogue: Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments
Non-Combat: Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking