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Skill Mend

From EverQuest Legends Wiki
Revision as of 08:26, 12 April 2026 by Maergoth (talk | contribs) (1 revision imported)
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Mend is a monk specific ability that heals the user for 25% of their total health and is on a 6 minute timer. Until 100 skill, failures may cause damage instead of healing; at 100 and above, the skill may still fail, however it will not cause damage (it rarely, if ever, fails past 100 or so skill, though).

Note: It's possible that character level has an effect on whether Mend will cause damage. I have a 22 Monk that appears to never harm himself, despite having a 74 in the skill.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking