Jump to content

Skill Sense Heading: Difference between revisions

From EverQuest Legends Wiki
m 1 revision imported
 
Line 7: Line 7:


== Tips ==
== Tips ==
An easy way to train this skill is by binding it to one of the same keys you use to turn by default.
This skill now starts at 200 for every character and no longer needs to be leveled up.
 
To do this, create an Abilities Button for Sense Heading, and Drag it onto your Hotbar.
 
Then go to: EQ Button > Options > Keys > Hotbar 1
 
Under the "Alternate Key" Column click the line next to the place where you put the button, then press one of your default movement keys. (WASD or Arrows) It will be red, but don't worry, it will activate on its own now when ever you are walking around.
 
Also note, this ability may be very slow to skill-up at the beginning of the game. Putting a few training points into it to get it started can help alleviate this. (Note: people will tell you to put 1-5 point into it but I found around 20 points is where it starts taking off.)


'''Trick:''' When you drop a weapon on the ground it always faces north.
'''Trick:''' When you drop a weapon on the ground it always faces north.

Latest revision as of 17:34, 19 August 2026

Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the greater chance it will successfully inform you in your chat-box about the general direction you are facing (North/South/East/West/NorthWest/NorthEast/SouthWest/SouthEast). A failure will simply report that you can't tell the direction you are facing, rather than giving an inaccurate direction.

Classes

  • All (Max 200)

This skill can be maxed out from level 1

Tips

This skill now starts at 200 for every character and no longer needs to be leveled up.

Trick: When you drop a weapon on the ground it always faces north.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking