Recommended Levels and ZEM List: Difference between revisions
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=== Velious === | === Velious === | ||
{| class=" | {| class="wikitable sortable sticky-header" style="width: 100%; table-layout: fixed;" | ||
! Zone || 1 | |- style="position: sticky; top: 0; background-color: #eaecf0; z-index: 2;" | ||
! style="width: 15%;" | Zone | |||
! style="width: 12%;" | Lvl Range | |||
! style=" min-width: 45px;" | 1 | |||
! style=" min-width: 45px;" | 5 | |||
! style=" min-width: 45px;" | 10 | |||
! style=" min-width: 45px;" | 15 | |||
! style=" min-width: 45px;" | 20 | |||
! style=" min-width: 45px;" | 25 | |||
! style=" min-width: 45px;" | 30 | |||
! style=" min-width: 45px;" | 35 | |||
! style=" min-width: 45px;" | 40 | |||
! style=" min-width: 45px;" | 45 | |||
! style=" min-width: 45px;" | 50 | |||
! style=" min-width: 45px;" | 55 | |||
! style=" min-width: 45px;" | 60 | |||
|- | |- | ||
| [[Crystal Caverns]] | | [[Crystal Caverns]] || 30-45 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Eastern Wastes]] | | [[Eastern Wastes]] || 30-50 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Iceclad Ocean]] | | [[Iceclad Ocean]] || 25-35 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Thurgadin]] | | [[Thurgadin]] || 1-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Great Divide]] | | [[Great Divide]] || 30-50 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Tower of Frozen Shadow]] | | [[Tower of Frozen Shadow]] || 28-56 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Kael Drakkel]] | | [[Kael Drakkel]] || 40-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Cobalt Scar]] | | [[Cobalt Scar]] || 40-55 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Skyshrine]] | | [[Skyshrine]] || 35-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[The Wakening Land]] | | [[The Wakening Land]] || 40-55 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Icewell Keep]] | | [[Icewell Keep]] || 50-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Velketor's Labyrinth]] | | [[Velketor's Labyrinth]] || 50-65 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Dragon Necropolis]] | | [[Dragon Necropolis]] || 50-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Siren's Grotto]] | | [[Siren's Grotto]] || 50-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Western Wastes]] | | [[Western Wastes]] || 50-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Temple of Veeshan]] | | [[Temple of Veeshan]] || 55-60 || || || || || || || || || || || || || | ||
|- | |- | ||
| [[Sleeper's Tomb]] | | [[Sleeper's Tomb]] || 60+ || || || || || || || || || || || || || | ||
|} | |} | ||
Revision as of 15:07, 17 July 2026
Community Contribution
Because the specific modifiers used by Game Jawn may differ from other server iterations, we encourage players to:
- Share Observations: Discuss your leveling experiences and "hot spots" on community forums or Discord.
- Collaborative Testing: Work with fellow adventurers to compare experience gains across different zones.
- Update with Verified Data: Should the developers choose to release official modifiers in the future, we will promptly update this page to reflect that information.
We are excited to see what the community uncovers as we explore these lands together!
Recommended Hunting Levels
Legend
Antonica
Odus
| Zone | Type | Lvl Range | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Erud's Crossing | Open | 5 - 15 | |||||||||||
| Erudin | City | 1 - 5 | |||||||||||
| Erudin Palace | City | 1 - 5 | |||||||||||
| Toxxulia Forest | Open | 1 - 7 | |||||||||||
| Kerra Island | Unknown | 10 - 25 | |||||||||||
| Paineel | City | 1 - 5 | |||||||||||
| The Warrens | Dungeon | 5 - 30 | |||||||||||
| Stonebrunt Mountains | Open | 15 - 40 | |||||||||||
| The Hole | Dungeon | 40 - 60 |
Faydwer
| Zone | Type | Lvl Range | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Butcherblock Mountains | Open | 1 - 15 | |||||||||||
| North Kaladim | City | 1 - 5 | |||||||||||
| South Kaladim | City | 1 - 5 | |||||||||||
| Dagnor's Cauldron | Open | 10 - 20 | |||||||||||
| The Estate of Unrest | Dungeon | 10 - 35 | |||||||||||
| Kedge Keep | Dungeon | 35 - 50 | |||||||||||
| Crushbone | Dungeon | 5 - 20 | |||||||||||
| Northern Felwithe | City | 1 - 5 | |||||||||||
| Southern Felwithe | City | 1 - 5 | |||||||||||
| Greater Faydark | City | 1 - 10 | |||||||||||
| Lesser Faydark | Open | 5 - 15 | |||||||||||
| The Castle of Mistmoore | Dungeon | 15 - 40 | |||||||||||
| Steamfont Mountains | Open | 1 - 15 | |||||||||||
| Ak'Anon | City | 1 - 5 | |||||||||||
| The Arena | Special | 50 - 50 |
Planes
| Zone | Lvl Range | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Plane of Fear * | 45 - 55 | |||||||||||
| Plane of Hate * | 45 - 55 | |||||||||||
| Plane of Sky * | 45 - 55 | |||||||||||
| Plane of Growth | ||||||||||||
| Plane of Mischief |
- Cannot enter before level 46
Kunark
Velious
| Zone | Lvl Range | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crystal Caverns | 30-45 | |||||||||||||
| Eastern Wastes | 30-50 | |||||||||||||
| Iceclad Ocean | 25-35 | |||||||||||||
| Thurgadin | 1-60 | |||||||||||||
| Great Divide | 30-50 | |||||||||||||
| Tower of Frozen Shadow | 28-56 | |||||||||||||
| Kael Drakkel | 40-60 | |||||||||||||
| Cobalt Scar | 40-55 | |||||||||||||
| Skyshrine | 35-60 | |||||||||||||
| The Wakening Land | 40-55 | |||||||||||||
| Icewell Keep | 50-60 | |||||||||||||
| Velketor's Labyrinth | 50-65 | |||||||||||||
| Dragon Necropolis | 50-60 | |||||||||||||
| Siren's Grotto | 50-60 | |||||||||||||
| Western Wastes | 50-60 | |||||||||||||
| Temple of Veeshan | 55-60 | |||||||||||||
| Sleeper's Tomb | 60+ |
Legend
- Can efficiently hunt here for exp
- Hunting here can be done, but inefficiently
- Hunting is possible, but not recommended
- Hunting only for specific reasons
Zone Experience Multiplier (ZEM)
Welcome to the ZEM guide for EverQuest Legends!
At this time, we have opted not to publish specific Zone Experience Multipliers. Our goal is to preserve the classic spirit of exploration and discovery that makes the world of Norrath so rewarding. We believe that identifying the most efficient adventuring spots is a journey best undertaken by the players through shared testing and community discussion.
Improving ZEM Accuracy
This wiki is full of data collected by players, and in theory it should be possible for the player base to determine ZEMs through experimentation. But ...
Measuring ZEM is Challenging
Let's say zone A has a ZEM of 100%, zone B has a ZEM of 120%, and at your level it takes 900 XP to measure anything (ie. to see your XP % change). In both zones you kill mobs of the same level, worth 360 XP each.
(This assumes of course that the mob always spawns at the same exact level, and that you know what that level is. If it just "cons blue", it could be several different levels.
If you kill six of the same level mob in both A and B, your visible XP % will increase like so:
| Zone | Kill #1 | Kill #2 | Kill #3 | Kill #4 | Kill #5 | Kill #6 |
|---|---|---|---|---|---|---|
| A (100%) XP | 300 | 600 | 900 | 1200 | 1500 | 1800 |
| A (100%) XP % | 1 | 2 | 4 | 6 | 8 | 10 |
| B (120%) XP | 360 | 720 | 1080 | 1440 | 1800 | 2160 |
| B (120%) XP % | 1 | 2 | 4 | 6 | 7 | 9 |
Notice that both zones have the exact same number of XP increases, and the two are identical for the first six kills! Even when they differ, they're only one kill apart.
If you're just casually observing, the two zones (with a 20%) would appear indistinguishable.
How to Measure ZEM Properly
First, you need to find a zone that can serve as your reference point, ie. as your "ZEM 100%" zone (even though you won't know which zone truly has "100%" until you're done). This should be the zone in the game with the most variety of fixed-level mobs (perhaps a city?)
Next, you need to find a mob in another zone with the same (fixed) level as a mob in the reference zone. Go kill both mobs ___ times, recording your XP percentage both before and after.
(Perhaps a mathematician could chime in here on how many ____ needs to be, based on the numbers in Experience?)
At this point it's just basic math: if zone A gave 20% XP, and zone B gave 25%, you now know B gives 25% more XP (20 * 1.25 = 25). Since we're calling the first zone our reference (ie. 100% ZEM), that makes zone B's ZEM 125%.
Congratulations, you've now successfully measured a ZEM! Now you just have to repeat the process for every zone in the game. Whenever the reference zone and the zone your testing don't have mobs of the same level you can kill, you'll have to find another zone that does (but which also overlaps the reference zone), and then do a bit more math.