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Oasis of Marr

From EverQuest Legends Wiki

The Oasis of Marr is a large desert area that lies in the middle of the Desert of Ro. The Oasis is inhabited by crocodiles of all types along the beach, the island in the middle has a temple that is surrounded by spectres, and the west side of the zone is known as the "orc highway" due to the incredible number of orcs that path along it. There are also wandering undead throughout the zone, as well as Desert Madmen, which will agro on site regardless of your level. There is also the named sand giant "Cazel" who wanders the north-east corner and wreaks havoc, as he is a serious undercon.

This is a very popular grouping zone for people in the 10-20 level range due to the relative safety of the beach and the quick respawn times.

The Oasis of Marr.
Level of Monsters: 7-30+
Types of Monsters: Pumas, Sand Scarabs, Dune Tarantulas, Desert Madmen, Lesser Mummies, Shriveled Mummies, Crypt Mummies, Ghouls, Dry Bone Skeletons, Crocodiles, Caimans, Deepwater Caimans, Deepwater Crocodiles, Orc Warriors, Orc Priests, Deepwater Goblins, Sand Giants, Spectres, and various Dervishes.
Notable NPCs: Cazel, Hatar, Lockjaw, Young Ronin
Unique Items:
Lockjaw Hide Vest
Lockjaw Hide Vest
MAGIC ITEM

Slot: CHEST
AC: 12
STA: +5
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Focus Effect: Extended Enhancement I

,
Glowing Wooden Crook
Glowing Wooden Crook
MAGIC ITEM

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 35
DMG: 11
WT: 8.5 Size: LARGE
Class: ALL except ROG NEC WIZ MAG ENC
Race: ALL

,
Fine Silk Turban
Fine Silk Turban
MAGIC ITEM

Slot: HEAD
AC: 10
SV FIRE: +10
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation II

,
Jambiya
Jambiya
MAGIC ITEM

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 26
DMG: 7
BACKSTAB: 7
WT: 5.0 Size: MEDIUM
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC
Race: ALL

Related Quests: Enchanter Epic Quest, Shackle of Rock
Adjacent Zones: Northern Desert of Ro, Southern Desert of Ro, one-way connection to Plane of Hate, Timorous Deep
Name in /who: marr
Zone Spawn Timer: 6:40
Succor/Evacuate: 450, 904 (Northwest corner of the lake)
ZEM Value: 75 100 (133%)

Map

  • 1. Ogre Temple surrounded by Orcs
  • 2. Abandoned Hut and Dock with boats to Kunark
  • 3. Gypsy Camp with Combine Weapons, Food and Goods, Shaman Spells, and other Supplies
  • 4. Temple surrounded by Spectres; one-way connection to Plane of Hate
  • 5. Fishing Village
  • 6. Cutthroat Dervish Camp
  • 7. Cutthroat Dervish Camp
  • 8. Inn selling Goods
  • 9. Orc Camp
  • 10. Aqua Goblin Tower

Dangers

This is a very dangerous zone, mostly because almost every creature in the zone is both powerful and aggressive. The pumas are the least of your concerns, the wandering madmen, mummies, and sand giants are much more dangerous. Add to that the fact that many lower level characters travel through here en route from Freeport or Neriak to the swamps to the south. Two noteworthy creatures are Cazel, who is a very high level sand giant that appears now and then, and is generally unkillable even by the groups hunting sand giants here. He can leave reams of bodies stacked on the shore. The other is the dry bone skeleton, or "DBS," who wanders over the entire zone. These creatures are also in the high teens and are aggressive and tough to take down. They are also not too easily seen against the sand of the area, and sometimes can be confused for some necromancer's pet.

There are some special notes to hunting orcs here that you should be aware of. Anyone hunting the "Orc Highway" should be hunting in a group. The reason is that there is always a large number of orcs slowly wandering around the area. Even the best and most awake puller is going to, at some point, pull more than intended and you're going to wind up fighting a swarm of them. The orc priests are truly evil, and should be taken out first as they will heal themselves and others during battle. Also be aware that there is a slight naming difference between "a orc warrior" and "An Orc Warrior." The "an" orcs are in their mid-teens in level, while the "a" orc is more like 20th. This means that, especially for lower level groups, you must /con as you go to make sure you're not pulling a big baddie.

To travel through this zone, the safest route (from north to south) is to travel along the eastern edge of the zone, along the water. The crocodiles along here are not aggressive, and you can travel most of the edge without being attacked. The only concern in this area is that, quite often, players from the lake tower will pull spectres to the zone and the ghastly creature will wind up slowly floating down the shore, destroying those they meet. Keep your shout channel open to hear the warnings. The southern edge is by far the most dangerous, as there is a slightly higher concentration of powerful creatures and the dunes make it hard to see them as you make your way to zone. Desert madmen roam this area and are far more powerful than you can tell by /con'ing them. Use the tops of the sand dunes to watch the surrounding creatures and their movements, and move quickly to the zone edge. Don't fight anything in the middle of the desert, because you'll get swarmed.

Benefits

The Orc Highway.

This area is good hunting for people who are looking to fight creatures of the levels described above. The crocodiles and caimans along the eastern edge provide good hunting for characters in their low teens for level and their older cousins the deepwaters can carry you all the way up to around 20th. If you're savvy, you can also get a regular supply of them from the water, although your swimming skill must be pretty good to actually make it back to shore. There is also the "Orc Highway" that provides some good training for grouping, as well as good loot and experience, and actually extends along the entire western edge of the zone and not just at the most packed area on the NW corner of the lake.. Higher levels can pull the spectres from the main island as well as hunt sand giants here. There is also something of an economy here. There is a gypsy camp near the lake that sells combine weapons as well as other more average equipment. The Inn at the southern edge of the lake, although in a very dangerous spot, also sells items (although at a very inflated price).

Traveling To and From

The Oasis of Marr can be reached from the north along a large border it shares with the Northern Desert of Ro. Along the southern edge there is a small range of mountains, but there is a narrow pass in the middle of the southern edge of the oasis through which travelers can pass into the Southern Desert of Ro. A boat called the Barrel Barge takes you to and from Timorous Deep. The Barrel Barge is in zone for 4 minutes 30 seconds each time it passes through.

The top of the tower on spectre island has a giant sword which can be clicked to teleport to Plane of Hate

What's in this zone?

Quests - Found 1 quests that start in Oasis of Marr:

Quest NameRewardQuest GiverMinimum LevelClassesRelated ZonesRelated NPCs
Renouncing Your Faith  ? Emissary of Zebuxoruk 46+ All Plane of Fear, Plane of Hate Cazic Thule (God), Innoruuk (God)


NPCs - Found 28 NPCs that spawn in Oasis of Marr:

NPC NameRaceClassLevelLocationKnown LootDescription
A Cistern Asp Giant Snake Warrior 9 - 13 Roams the desert regions
Asp Poison Sac
Asp Poison Sac
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

(Uncommon)
A desert-dwelling snake.
A Crypt Mummy Zombie Warrior 13 - 15 Various Various Description needed.
A Deepwater Goblin Goblin Shaman, Wizard 36 (there is lvl variation, some light blue to a 52 mage others not) Various Various Generally found underwater, such as the underwater tower in the Oasis of Marr or in the tunnel under [[Lake Rathetea...
A Puma Puma Warrior 5 - 10 Various Various Found wandering in many mid-level zones. Pumas tend to be found in the sandy parts of their habitats.
A Sand Giant Giant/Cyclops Warrior 33-37 Various Various Sand giants are among the cursed remnants of Rallos' great army who wander the Deserts of Ro. They are uncommon sigh...
A Spectre Spectre Warrior 33 - 37 Various Various Spectres are foul, floating undead which wield scythes and wear black, hooded cloaks, appearing as grim reapers. They ca...
A caiman Alligator Warrior 11 - 13 Various
Chunk of Meat
Chunk of Meat
QUEST ITEM

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Gator Meat
Gator Meat
QUEST ITEM

WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Words of the Element
Words of the Element
WT: 0.1 Size: TINY

Class: ALL
Race: ALL

The lowest level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw). The...
A crocodile Alligator Warrior 13 - 15 Various
Chunk of Meat
Chunk of Meat
QUEST ITEM

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Gator Meat
Gator Meat
QUEST ITEM

WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Second lowest level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw).
A deepwater caiman Alligator Warrior 15-17 Various
Rune of Scale
Rune of Scale
MAGIC ITEM LORE ITEM NODROP

WT: 0.1 Size: TINY
Class: DRU WIZ
Race: ALL

,
Chunk of Meat
Chunk of Meat
QUEST ITEM

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Gator Meat
Gator Meat
QUEST ITEM

WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

The mid level of the crocs in Oasis (a caiman, a crocodile, a deepwater caiman, a deepwater crocodile, Lockjaw). Deepwa...
A deepwater crocodile Alligator Warrior 17-22 100% @ (-469, -649)
Rune of Scale
Rune of Scale
MAGIC ITEM LORE ITEM NODROP

WT: 0.1 Size: TINY
Class: DRU WIZ
Race: ALL

,
Chunk of Meat
Chunk of Meat
QUEST ITEM

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Gator Meat
Gator Meat
QUEST ITEM

WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Spawns in Oasis in classic
A ghoul Ghoul Warrior 13-17 Various Various These undead creatures can be quite dangerous to low-level players, as they are always aggressive and proc [[Ghoul Root]...
A young ronin Human Monk 13-16 (-1475, 1396)
Torn Sash
Torn Sash
MAGIC ITEM LORE ITEM NO DROP

Slot: WAIST
CHA: -1 AGI: +1
WT: 1.0 Size: SMALL
Class: MNK
Race: ALL

Clean Derv Camp 1 & 2, and he will eventually spawn. Those 2 camps are West of Inkeep Mariah & Inkeep Tizzy.
An Asp Giant Snake Warrior 10 Various
Giant Snake Rattle
Giant Snake Rattle
QUEST ITEM

WT: 1.2 Size: MEDIUM
Class: ALL
Race: ALL

,
Snake Egg
Snake Egg
QUEST ITEM

This is a snack!
WT: 0.2 Size: TINY
Class: ALL
Race: ALL

,
Snake Venom Sac
Snake Venom Sac
WT: 0.2 Size: SMALL

Class: ALL
Race: ALL

Description needed.
An Orc Priest Orc Cleric 15 See Discussion Various Spawns in both Oasis and Sro? Spawn in Rathe Mountains is a PH for Grazhak the Berzerker.
Cazel Giant Warrior 51 50% @ (1553, 782), 50% @ (-236, -667) Various Sand Giant that roams from Orc Highway to Docks and along the water to Nro. Sometimes looks like a cyclops.

<h...
Emissary of Zebuxoruk Human Unknown 50 (905, -740) None
Gadallion Qeynos Citizen Merchant 45 (493, 0) Description needed.
Hatar Giant Warrior 21 2385,1300
Fine Silk Turban
Fine Silk Turban
MAGIC ITEM

Slot: HEAD
AC: 10
SV FIRE: +10
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation II

,
Jambiya
Jambiya
MAGIC ITEM

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 26
DMG: 7
BACKSTAB: 7
WT: 5.0 Size: MEDIUM
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC
Race: ALL

Unlike his long-lost cousin Cazel, Hatar does not summon and does not have a mad regen. Spawns inside the northwest mou...
Hurgo Felcind Human Monk 7 50% @ (-532, -417) None Description needed.
Innkeep Marnan Qeynos Citizen Merchant 30 (-1321, -261) Human merchant selling water and various goods. Dubious to Iksar Necro and Troll Shadowknight, apprehensive to dark elf ...
Innkeep Tizzy Qeynos Citizen Merchant 45 (-1307, -306) Neutral, sells to evil races
Isslana Qeynos Citizen Merchant 35 (512, 71) Gypsy merchant selling basic provisions and some alchemy supplies. Does not provide experience when killed.
Lockjaw Alligator Warrior 25 50% @ (943, -746), (-1301, -867) Various Rare underconned mob. This named crocodile is much tougher than the regulars on the beach of the desert. He is usually t...
Mantrek Needlebender Human Monk 7-8 (-554, -375) None Description needed.
Ranzall Netcaster Human Monk 9 50% @ (-594, -434) None Description needed.
Synthan Qeynos Citizen Merchant 35 (597, -6) Gypsy merchant. Does not provide experience when killed.
Taldrik Stumpystout Dwarf Warrior 61 100% @ (-1788, 1347)
Fishing Pole
Fishing Pole
Slot: PRIMARY

WT: 1.0 Size: TINY
Class: ALL
Race: ALL

61 Warrior carries a fishing pole. For Brell Serilis Symbol quest.
Transan Qeynos Citizen Merchant 35 (613, 51) Gypsy merchant. Does not provide experience when killed.


Items - Found 3 items that drop in Oasis of Marr:

Item NameDrops FromSlotStats
Bag of Sea Salt
Bag of Sea Salt
This is a meal

WT: 0.6 Size: SMALL
Class: ALL
Race: ALL

None? (None) This is a meal WT: 0.6 Size: SMALL Class: ALL Race: ALL
Glowing Wooden Crook
Glowing Wooden Crook
MAGIC ITEM

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 35
DMG: 11
WT: 8.5 Size: LARGE
Class: ALL except ROG NEC WIZ MAG ENC
Race: ALL

Lockjaw 2H Blunt Atk Delay: 35 DMG: 11 WT: 8.5 Size: LARGE Class: ALL except ROG NEC WIZ MAG ENC Race: ALL
Lockjaw Hide Vest
Lockjaw Hide Vest
MAGIC ITEM

Slot: CHEST
AC: 12
STA: +5
WT: 1.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Focus Effect: Extended Enhancement I

Lockjaw Chest AC: 12 STA: +5 WT: 1.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL