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Classes: ALL
Classes: ALL
Cooldown 18m 0s
 
Cooldown: 18m 0s


This alternate advancement ability, when unlocked, transports you back to your starting city.
This alternate advancement ability, when unlocked, transports you back to your starting city.

Latest revision as of 23:53, 3 July 2026

Classes: ALL

Cooldown: 18m 0s

This alternate advancement ability, when unlocked, transports you back to your starting city.

You can check your origin location using the command /charinfo.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking