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Skill Reave: Difference between revisions

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Reave is a Shadow Knight offensive skill that delivers a physical strike and applies an additional magic‑damage effect at the cost of the user’s own health. When Reave successfully hits its target, it restores health to the Shadow Knight through a lifetap effect.
Classes: [[Shadow Knight]]


Level requirement: 10?
Level requirement: 9


Reuse: 8?
Reuse: 15 seconds


Reave will also reduce the cooldown of [[Harm Touch]]
Autoskill: Yes


The exact damage values, scaling formulas, HP cost, cooldown, endurance cost, and any level‑based variations can be published here when known.
This ability reaves your current target, dealing physical damage as well as converting 6% (rounded down) of your maximum hit points into amplified magic damage.
 
Reave can [[Double Attack|Double]] and [[Triple Attack]].
 
Reave also reduces the [[Harm Touch]] cooldown by 60 seconds every time it lands, including the extra hits from double and triple attack.
 
Macro command: <code>/doability Reave</code>
 
Skill Cap: 210 at level 50.
 
{{Navbox Skills}}
[[Category: Skills]]

Latest revision as of 11:29, 16 October 2026

Classes: Shadow Knight

Level requirement: 9

Reuse: 15 seconds

Autoskill: Yes

This ability reaves your current target, dealing physical damage as well as converting 6% (rounded down) of your maximum hit points into amplified magic damage.

Reave can Double and Triple Attack.

Reave also reduces the Harm Touch cooldown by 60 seconds every time it lands, including the extra hits from double and triple attack.

Macro command: /doability Reave

Skill Cap: 210 at level 50.

Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing
Combat: Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt • Triple Attack
Rogue: Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments
Non-Combat: Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking