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Skill Disarm Traps: Difference between revisions

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* [[Bard]]
* [[Bard]]


== Patch Changes ==
Increased timer for traps to remain disarmed [[Patch_notes#April_17.2C_2001_3:00_am | April 17, 2001]], 1 month into Warrens Era.
* Disarmed traps will remain disarmed for a somewhat longer time than before to allow larger groups to get past the traps before they go off.


{{Navbox Skills}}
{{Navbox Skills}}


[[Category: Skills]]
[[Category: Skills]]

Latest revision as of 10:54, 3 June 2026

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? -- Some traps in The Tower of Frozen Shadow require a skill check as noted below.

Skill-up locations

  • There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep.
    • Sense Traps and then Disarm Traps to "disarm" the firepot. In Classic, the Use Centerscreen key (default 'U') also worked.
  • The SolA swinging traps. Clicking on the wood seems to work better than the blade. It's frustrating but doable.
  • The SolB smasher trap is arguably the best place to skill up Disarm Traps. It's big, easy to hit, and you can sit there jamming on the U key to max your skill in about 10-20 minutes.
  • Fire traps in The Tower of Frozen Shadow on levels 6 & 7 require 150 skill in Disarm Traps to disarm (as well as 150 in Sense Traps to sense).

Classes


Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: 1H Blunt1H Slash2H Blunt2H Slash2H PiercingArcheryPiercingThrowing
Combat: BashBlockCleaveDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryReaveRiposteSlamSmiteTaunt
Rogue: BackstabDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionSingingStringed InstrumentsWind Instruments
Non-Combat: Alcohol ToleranceAthleticsBeggingBind WoundGather PartyFishingForagingHide (Evade)OriginSense HeadingSneakSwimmingTracking