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Skill Reave: Difference between revisions

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Corrected level requirement, added formatting
Clarified the math
 
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Classes: SHD <br>
Classes: [[Shadow Knight]]
Level requirement: 9 <br>
 
Reuse: 15 seconds <br>
Level requirement: 9
 
Reuse: 15 seconds
 
Autoskill: Yes
Autoskill: Yes


This ability reaves your current target, dealing physical damage as well as converting 3% of your maximum hit points into amplified magic damage.
This ability reaves your current target, dealing physical damage as well as converting 6% (rounded down) of your maximum hit points into amplified magic damage.


Reave will also reduce the reuse cooldown of Harm Touch by 60 seconds every time it lands.
Reave can [[Double Attack|Double]] and [[Triple Attack]].
 
Reave also reduces the [[Harm Touch]] cooldown by 60 seconds every time it lands, including the extra hits from double and triple attack.


Macro command: <code>/doability Reave</code>
Macro command: <code>/doability Reave</code>


Reave will also reduce the cooldown of [[Harm Touch]]
Skill Cap: 210 at level 50.
 
Skill Cap: ?


{{Navbox Skills}}
{{Navbox Skills}}
[[Category: Skills]]
[[Category: Skills]]

Latest revision as of 11:29, 16 October 2026

Classes: Shadow Knight

Level requirement: 9

Reuse: 15 seconds

Autoskill: Yes

This ability reaves your current target, dealing physical damage as well as converting 6% (rounded down) of your maximum hit points into amplified magic damage.

Reave can Double and Triple Attack.

Reave also reduces the Harm Touch cooldown by 60 seconds every time it lands, including the extra hits from double and triple attack.

Macro command: /doability Reave

Skill Cap: 210 at level 50.

Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing
Combat: Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt • Triple Attack
Rogue: Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments
Non-Combat: Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking