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Melee and hybrid classes receive unique abilities called disciplines starting in Kunark. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
Disciplines are an additional ability that classes gain to assist in combat.


EverQuest Legends introduces melee stances and magic invocations, which are level 0 abilities that are toggled on, and end only when toggled off, or if endurance is depleted. Some stances consume endurance only when their effect prevents damage or adds bonus damage. Invocation stances can be used in tandem with melee stances.
Rogues were the first to receive disciplines, in the form of poison disciplines. Rogue poisons are auto-granted between levels 1 and 20. Combat poisons can stack with each other, but only one utility poison can be active at a time.
 
Rogues also receive poison disciplines. Rogue poisons are auto-granted between levels 1 and 20. Combat poisons can stack with each other, but only one utility poison can be active at a time.


To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").
To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").
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Permanent stances and rogue poison disciplines have a 5 second reuse timer unless otherwise noted.
Permanent stances and rogue poison disciplines have a 5 second reuse timer unless otherwise noted.
== Stances ==
Stances as of 2026 June 9:
{| class="eoTable2 sortable"
|+
!Stance
!Description
!Classes
!Reuse Time
|-
|Balanced
|While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
|
WAR PAL RNG
SHD MNK BRD
ROG BST BER
|6 seconds
|-
|Offensive
|Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
|WAR PAL RNG
SHD MNK BRD
ROG BST BER
|6 seconds
|-
|Striker
|Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill.
When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
|WAR MNK ROG
BER
|6 seconds
|-
|Evasive
|You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
|RNG MNK BRD
ROG BST
|6 seconds
|-
|Defensive
|While this stance is active, all incoming melee damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
|WAR PAL SHD
|6 seconds
|-
|Mage Hunter
|While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
|PAL SHD BER
|6 seconds
|-
|Ranged
|Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
|RNG MNK ROG
BER
|6 seconds
|-
|Berserker
|While this stance is active, your attack speed is doubled. Every point of damage dealt consumes half the amount of endurance, with a reduction based on your strategy skill. You also take 8% of outgoing damage as damage to yourself.
|BER
|6 seconds
|-
|Channeler
|All incoming damage is reduced by 40% and your chance to successfully channel is increased. Half of the mitigated damage is charged to both mana and endurance, with a reduction based on your strategy skill.
|CLR DRU SHM
NEC WIZ MAG
ENC
|6 seconds
|}
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle eql-spell-lazy-heading" title="Expand or collapse Stances by Class" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Stances by Class<div style="font-size:0.75rem;font-weight:400; margin:0 0 0.75rem 0;">''Click to Expand or Collapse''</div></span>
|-
| style="padding:0.75rem;" |
<div style="font-size:0.95rem; margin:0 0 0.75rem 0;">
{| class="eoTable2 sortable" style="text-align:center"
|-
!                                '''Stance'''!!WAR!!PAL!!SHD!!BER!!RNG!!MNK!!ROG!!BST!!BRD!!CLR!!DRU!!SHM!!ENC!!MAG!!NEC!!WIZ
|-
| style="text-align: left"| '''Mage Hunter''' ||  || O || O || O ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Ranged'''      ||  ||  ||  || O || O || O || O ||  ||  ||  ||  ||  ||  ||  ||  ||   
|-
| style="text-align: left"| '''Evasive'''    ||  ||  ||  ||  || O || O || O || O || O ||  ||  ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Defensive'''  || O || O || O ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Balanced'''    || O || O || O || O || O || O || O || O || O ||  ||  ||  ||  ||  ||  ||   
|-
| style="text-align: left"| '''Offensive'''  || O || O || O || O || O || O || O || O || O ||  ||  ||  ||  ||  ||  ||   
|-
| style="text-align: left"| '''Striker'''    || O ||  ||  || O ||  || O || O ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Berserker'''  ||  ||  ||  || O ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Channeler'''  ||  ||  ||  ||  ||  ||  ||  ||  ||  || O || O || O || O || O || O || O
|}
</div>
|}
== Invocations ==
Invocations can be added to macros: ''/doability Divine Invocation''
Invocations as of 2026 June 9:
{| class="eoTable2 sortable"
|+
!Invocation
!Description
!Classes
!Reuse Time
|-
|Recovery
| You regenerate mana twice as fast and spells have a 5% reduced mana cost. Out of combat regen bonus is not affected.
|BRD BST PAL RNG SHD
CLR DRU SHM
ENC MAG NEC WIZ
|6 seconds
|-
|Inversion
|Shifts two-thirds of spell cast time into the global recovery time and 20% of the mana cost into endurance cost.
|BRD BST PAL RNG SHD
CLR DRU SHM
ENC MAG NEC WIZ
|6 seconds
|-
|Overchannel
|Cast spells have a -150 resist adjust plus another -15 for every non-hybrid caster class at a cost of 20% of the mana cost in endurance.
|BRD BST PAL RNG SHD
CLR DRU SHM
ENC MAG NEC WIZ
|6 seconds
|-
|Inviolable
|Cast spells are uninterruptible at the cost of 100% more mana and the same amount as endurance.
|BRD WIZ
|6 seconds
|-
|Spellblade
|Treats the first spell-gem slot as a proc that consumes both mana and endurance on activation. 40% of the spells mana cost is paid as mana and endurance. The spell must have a reuse time less than or equal to its cast time.
|BST PAL RNG SHD
|6 seconds
|-
|Divine
|Spending mana will heal the group member with the lowest hp percentage by that amount. For every additional wisdom class, this will repeat with a heal for 33% of the mana spent.
|BST PAL RNG
CLR DRU SHM
|6 seconds
|-
|Empower
|Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 20% more mana.
|CLR DRU SHM
ENC MAG NEC WIZ
|6 seconds
|-
|Unyielding
|Health regen excluding out of combat bonus regen is doubled, with a 25% resistance increase to loss of control from fear, mez, and charm. There is no mana cost to upkeep this stance.
|WAR MNK ROG BER
|6 seconds
|-
|Arcane Mastery
|Spell cast and recovery times are reduced by 20% plus 10% per additional intelligence class. The mana cost of detrimental spells is reduced by 10% plus 5% per additional intelligence class.
|SHD ENC MAG NEC WIZ
|6 seconds
|}
{| class="eoTable2 mw-collapsible mw-collapsed" style="width:100%; max-width:100%; margin:1rem 0; table-layout:fixed;"
! style="text-align:left;" | <span class="mw-collapsible-toggle eql-spell-lazy-heading" title="Expand or collapse Invocations by Class" style="display:block; float:none !important; width:100%; cursor:pointer; font-family:Georgia,'Times New Roman',serif; color:#d8b75c; font-size:1.25rem; font-weight:700; letter-spacing:0.04em;">Invocations by Class
<div style="font-size:0.75rem;font-weight:400; margin:0 0 0.75rem 0;">''Click to Expand or Collapse''</div></span>
|-
| style="padding:0.75rem;" |
<div style="font-size:0.95rem; margin:0 0 0.75rem 0;">
{| class="eoTable2 sortable" style="text-align:center"
|-
! '''Invocation'''                            !!ENC!!MAG!!NEC!!WIZ!!CLR!!DRU!!SHM!!RNG!!SHD!!PAL!!BST!!BRD
|-
| style="text-align: left"| '''Overchannel''' || O || O || O || O || O || O || O || O || O || O || O || O
|-
| style="text-align: left"| '''Inversion'''  || O || O || O || O || O || O || O || O || O || O || O || O
|-
| style="text-align: left"| '''Recovery'''    || O || O || O || O || O || O || O || O || O || O || O || O
|-
| style="text-align: left"| '''Empowering'''  || O || O || O || O || O || O || O ||  ||  ||  ||  || 
|-
| style="text-align: left"| '''Divine'''      ||  ||  ||  ||  || O || O || O || O ||  || O ||  || 
|-
| style="text-align: left"| '''Spellblade'''  ||  ||  ||  ||  ||  ||  ||  || O || O || O || O || 
|-
| style="text-align: left"| '''Inviolable'''  ||  ||  ||  || O ||  ||  ||  ||  ||  ||  ||  || O
|}
</div>
|}


== Disciplines by Class ==
== Disciplines by Class ==
As of right now, only stances, Invocations and custom rogue poison disciplines are on Legends. The rest may be added at a later date.
As of right now, only Rogue poison disciplines are on Legends. The rest may be added at a later date.


== Pure Melee ==
== Pure Melee ==
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! Duration
! Duration
! Reuse Time
! Reuse Time
|-
| Balanced Stance
| 0
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| Permanent
| 6 Sec
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Striker Stance
| 0
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Evasive Stance
| 0
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| Permanent
| 6 Sec
|-
| Ranged Stance
| 0
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-  
|-  
| Resistant Discipline
| <s>Resistant Discipline</s>
| 30
| <s>30</s>
| Grants +3 to all resistances increasing to +10 at 50th level
| <s>Grants +3 to all resistances increasing to +10 at 50th level</s>
| 1 Min
| <s>1 Min</s>
| 60 Min
| <s>60 Min</s>
|-  
|-  
| Fearless Discipline
| <s>Fearless Discipline</s>
| 40
| <s>40</s>
| Immunity to "Fear" and all spells that cause "fear"
| <s>Immunity to "Fear" and all spells that cause "fear"</s>
| 11 Sec
| <s>11 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Stonestance Discipline
| <s>Stonestance Discipline</s>
| 51
| <s>51</s>
| Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]
| <s>Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction]</s>
| 12 Sec
| <s>12 Sec</s>
| 6 Min
| <s>6 Min</s>
|-
|-
| Thunderkick Discipline
| <s>Thunderkick Discipline</s>
| 52
| <s>52</s>
| Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].
| <s>Focuses energy into your feet, allowing you to perform an especially powerful [[Flying Kick]].</s>
| Next Flying Kick
| <s>Next Flying Kick</s>
| 4 Min
| <s>4 Min</s>
|-
|-
| Whirlwind Discipline
| <s>Whirlwind Discipline</s>
| 53
| <s>53</s>
| Heightens your combat instincts, allowing you to [[Riposte]] every attack.
| <s>Heightens your combat instincts, allowing you to [[Riposte]] every attack.</s>
| 9 Sec
| <s>9 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Voiddance Discipline
| <s>Voiddance Discipline</s>
| 54
| <s>54</s>
| Focuses your combat reflexes, allowing you to avoid melee attacks.
| <s>Focuses your combat reflexes, allowing you to avoid melee attacks.</s>
| 8 Sec
| <s>8 Sec</s>
| 55 Min
| <s>55 Min</s>
|-
|-
| Inner Flame Discipline
| <s>Inner Flame Discipline</s>
| 56
| <s>56</s>
| Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]
| <s>Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase]</s>
| 12 Sec
| <s>12 Sec</s>
| 26 Min
| <s>26 Min</s>
|-
|-
| Hundred Fists Discipline
| <s>Hundred Fists Discipline</s>
| 57
| <s>57</s>
| Increases your hands speed, allowing you an increased attack rate and damage.
| <s>Increases your hands speed, allowing you an increased attack rate and damage.</s>
| 15 Sec
| <s>15 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Silentfist Discipline
| <s>Silentfist Discipline</s>
| 59
| <s>59</s>
| Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].
| <s>Focuses your rage into your hands, allowing you to perform an especially powerful [[Dragon Punch]].</s>
| Next Dragon Punch
| <s>Next Dragon Punch</s>
| 9 Min
| <s>9 Min</s>
|-
|-
| Ashenhand Discipline
| <s>Ashenhand Discipline</s>
| 60
| <s>60</s>
| Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].
| <s>Focuses energy into your hands, allowing you to perform an especially powerful [[Eagle Strike]].</s>
| Next Eagle Strike
| <s>Next Eagle Strike</s>
| 72 Min
| <s>72 Min</s>
|-
|-
|}
|}


=== [[Rogue]] ===
=== [[Rogue]] ===
Note: Combat poisons can stack with other combat poisons, are single target and instantly cast. Only one utility poison can be active at a time.


{| class="eoTable2"
{| class="eoTable2"
Line 318: Line 99:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Blood Siphon Strike
| 0
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| Permanent
| 6 Sec
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Striker Stance
| 0
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Evasive Stance
| 0
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| Permanent
| 6 Sec
|-
| Ranged Stance
| 0
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Blood Siphon Poison
| 1
| 1
| Damage over time with a leech effect. Combat poisons can stack with other combat poisons.
|Drains the life from your target, doing 56 damage every six seconds for 00:00:36, and healing your wounds for the same amount, effect Duration: 6 seconds.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Asp Venom
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Asp Venom Strike
| 2
| 2
| Direct damage. Combat poisons can stack with other combat poisons.
| Deals 62 points of poison damage to your target.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Weakening Poison
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Weakening Strike
| 4
| 4
| Melee slow. Only one utility poison can be active at a time.
| Weakens your targets limbs, slowing their attack rate for 0:03:30, effect duration 24 seconds.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Hobbling Venom
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Hobbling Strike
| 5
| 5
| Snare. Only one utility poison can be active at a time.
| Snare. Cut's circulation to your target's legs, slowing their movement speed for up to 0:03:00, effect duration 48 seconds.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Concussive Venom
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Concussive Strike
| 7
| 7
| Interrupt chance. Only one utility poison can be active at a time.
| Causes your opponent to twitch violently, interrupting spell casting 75% of the time, pushback 2.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Befuddling Poison
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Befuddling Strike
| 9
| 9
| Mana drain. Only one utility poison can be active at a time.
| Causes your opponent to clutch their head, draining their mana by 110.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Grounding Poison
| <span style="background:#dbeafe; color:#153e75; border:1px solid #7aa6d9; padding:2px 6px; font-weight:bold;">Utility</span> Grounding Strike
| 11
| 11
| Root. Only one utility poison can be active at a time.
| Blocks the nerves to your opponent's legs, rooting them for up to 0:01:00.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
|-
|-
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Stunning Poison
| <span style="background:#dff3d8; color:#174d16; border:1px solid #7fb06d; padding:2px 6px; font-weight:bold;">Combat</span> Stunning Strike
| 15
| 15
| Stun. Combat poisons can stack with other combat poisons.
| Injects a paralytic agent, stunning your opponent. This effect works on creatures up to level 50. Pushback 1.
| Permanent
| Permanent
| 5 Sec
| 5 Sec
Line 402: Line 153:
| 5 Sec
| 5 Sec
|-
|-
| Resistant Discipline
| <s>Resistant Discipline</s>
| 30
| <s>30</s>
| Grants +3 to all resistances increasing to +10 at 50th level
| <s>Grants +3 to all resistances increasing to +10 at 50th level</s>
| 1 Min
| <s>1 Min</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Fearless Discipline
| <s>Fearless Discipline</s>
| 40
| <s>40</s>
| Immunity to "Fear" and all spells that cause "fear"
| <s>Immunity to "Fear" and all spells that cause "fear"</s>
| 11 Sec
| <s>11 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Counterattack Discipline
| <s>Counterattack Discipline</s>
| 53
| <s>53</s>
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
| <s>Allows you to perfectly time your counter attacks, riposting every incoming blow.</s>
| 9 Sec
| <s>9 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Deadeye Discipline
| <s>Deadeye Discipline</s>
| 54
| <s>54</s>
| Focuses your vision on you opponent, vastly increasing your hit rate.
| <s>Focuses your vision on you opponent, vastly increasing your hit rate.</s>
| 18 Sec
| <s>18 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Nimble Discipline
| <s>Nimble Discipline</s>
| 55
| <s>55</s>
| Increases your combat reflexes, allowing you to avoid most attacks.
| <s>Increases your combat reflexes, allowing you to avoid most attacks.</s>
| 12 Sec
| <s>12 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Kinesthetics Discipline
| <s>Kinesthetics Discipline</s>
| 57
| <s>57</s>
| Increases your combat sense, allowing you to dual wield and double attack every round.
| <s>Increases your combat sense, allowing you to dual wield and double attack every round.</s>
| 18 Sec
| <s>18 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Blinding Speed Discipline
| <s>Blinding Speed Discipline</s>
| 58
| <s>58</s>
| Focuses energy into your arms, increasing your attack speed.
| <s>Focuses energy into your arms, increasing your attack speed.</s>
| 18 Sec
| <s>18 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Duelist Discipline
| <s>Duelist Discipline</s>
| 59
| <s>59</s>
| Increase the damage done by all of your melee attacks. [100% increase]
| <s>Increase the damage done by all of your melee attacks. [100% increase]</s>
| 12 Sec
| <s>12 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
|}
|}
Line 461: Line 212:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
| <s>Resistant Discipline</s>
| 0
| <s>30</s>
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| <s>Grants +3 to all resistances increasing to +10 at 50th level</s>
| Permanent
| <s>1 Min</s>
| 6 Sec
| <s>60 Min</s>
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Striker Stance
| 0
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Mage Hunter Stance
| 0
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Ranged Stance
| 0
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Berserker Stance
| 0
| While this stance is active, your attack speed is doubled. Every point of damage dealt consumes half the amount of endurance, with a reduction based on your strategy skill.<br>You also take 15% of outgoing damage as damage to yourself.<br>You also take 50% more damage from all sources while this stance is active.
| Permanent
| 6 Sec
|-
|-
| Resistant Discipline
| <s>Fearless Discipline</s>
| 30
| <s>40</s>
| Grants +3 to all resistances increasing to +10 at 50th level
| <s>Immunity to "Fear" and all spells that cause "fear"</s>
| 1 Min
| <s>11 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
| Fearless Discipline
| 40
| Immunity to "Fear" and all spells that cause "fear"
| 11 Sec
| 60 Min
|-
|-
|}
|}
Line 520: Line 235:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
| <s>Resistant Discipline</s>
| 0
| <s>30</s>
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| <s>Grants +20 to all resistances</s>
| Permanent
| <s>1 Min</s>
| 6 Sec
| <s>60 Min</s>
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Striker Stance
| 0
| Outgoing weapon skill abilities deal 3x damage and non-weapon skill abilities deal 5x damage, and your chance to hit is increased by 25%. Every point of damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Defensive Stance
| 0
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Resistant Discipline
| 30
| Grants +20 to all resistances
| 1 Min
| 60 Min
|-
|-
| Fearless Discipline
| <s>Fearless Discipline</s>
| 40
| <s>40</s>
| Immunity to "Fear" and all spells that cause "fear"
| <s>Immunity to "Fear" and all spells that cause "fear"</s>
| 12 Sec
| <s>12 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Evasive Discipline
| <s>Evasive Discipline</s>
| 52
| <s>52</s>
| Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but this needs to be verified.
| <s>Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but this needs to be verified.</s>
| 3 Min
| <s>3 Min</s>
| 15 Min @L52 to 7 Min @L60
| <s>15 Min @L52 to 7 Min @L60</s>
|-
|-
| Charge Discipline
| <s>Charge Discipline</s>
| 53
| <s>53</s>
| Increases your chances to hit with any melee attack.
| <s>Increases your chances to hit with any melee attack.</s>
| 14 Sec
| <s>14 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Mighty Strike Discipline
| <s>Mighty Strike Discipline</s>
| 54
| <s>54</s>
| Fills your arms with rage, causing every attack to land as a critical hit.
| <s>Fills your arms with rage, causing every attack to land as a critical hit.</s>
| 10 Sec
| <s>10 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Defensive Discipline
| <s>Defensive Discipline</s>
| 55
| <s>55</s>
| Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as [[Treah Greenroot]], this disc doesn't do much). Is also supposed to lower your damage output by 35% but this needs to be verified.
| <s>Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as [[Treah Greenroot]], this disc doesn't do much). Is also supposed to lower your damage output by 35% but this needs to be verified.</s>
| 3 Min
| <s>3 Min</s>
| 15 Min @L55 to 10 Min @L60
| <s>15 Min @L55 to 10 Min @L60</s>
|-
|-
| Furious Discipline
| <s>Furious Discipline</s>
| 56
| <s>56</s>
| Allows you to perfectly time your counter attacks, riposting every incoming blow.
| <s>Allows you to perfectly time your counter attacks, riposting every incoming blow.</s>
| 9 Sec
| <s>9 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Precision Discipline
| <s>Precision Discipline</s>
| 57
| <s>57</s>
| Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance), but also lowers your chance of avoiding attacks.
| <s>Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance), but also lowers your chance of avoiding attacks.</s>
| 3 Min
| <s>3 Min</s>
| 30 Min @L57 to 27 Min @L60
| <s>30 Min @L57 to 27 Min @L60</s>
|-
|-
| Felstrike Discipline
| <s>Felstrike Discipline</s>
| 58
| <s>58</s>
| Fills you with acute rage, increasing the damage done by your attacks.
| <s>Fills you with acute rage, increasing the damage done by your attacks.</s>
| 12 Sec
| <s>12 Sec</s>
| 30 Min
| <s>30 Min</s>
|-
|-
| Fortitude Discipline
| <s>Fortitude Discipline</s>
| 59
| <s>59</s>
| Heightens your combat reflexes, increasing your chance of evading attacks.
| <s>Heightens your combat reflexes, increasing your chance of evading attacks.</s>
| 8 Sec
| <s>8 Sec</s>
| 60 Min
| <s>60 Min</s>
|-
|-
| Aggressive Discipline
| <s>Aggressive Discipline</s>
| 60
| <s>60</s>
| Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage.
| <s>Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage.</s>
| 3 Min
| <s>3 Min</s>
| 27 Min
| <s>27 Min</s>
|-
|-
|}
|}


== Hybrids ==
== Hybrids ==
All hybrid disciplines were made available in Velious.


=== [[Bard]] ===
=== [[Bard]] ===
Line 624: Line 313:
! Duration
! Duration
! Reuse Time
! Reuse Time
! Jan 09, 2001
|-
| Balanced Stance
| 0
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| Permanent
| 6 Sec
|
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|
|-
|-
| Evasive Stance
| <s>Resistant Discipline</s>
| 0
| <s>51</s>
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| <s>+10 to all resistances. The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>5 Min</s>
| 6 Sec
| <s>60 Min</s>
|
|-
|-
| Recovery Invocation
| <s>Fearless Discipline</s>
| 0
| <s>54</s>
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| <s>Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>11 Sec</s>
| 6 Sec
| <s>60 Min</s>
|
|-
|-
| Inversion Invocation
| <s>Deftdance Discipline</s>
| 0
| <s>55</s>
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| <s>Auto dodge attacks from the front and auto dual-wield.</s>
| Permanent
| <s>15 Sec</s>
| 6 Sec
| <s>72 Min</s>
|
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|
|-
|-
| Inviolable Invocation
| <s>Puretone Discipline</s>
| 0
| <s>60</s>
| Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance.
| <s>Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.</s>
| Permanent
| <s>4 Min</s>
| 6 Sec
| <s>72 Min</s>
|
|-
| Resistant Discipline
| 51
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| 1 Min
| 60 Min
| Duration increased to 5 minutes.
|-
| Fearless Discipline
| 54
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| 11 Sec
| 60 Min
|-
| Deftdance Discipline
| 55
| Auto dodge attacks from the front and auto dual-wield.
| 10 Sec
| 72 Min
| Duration increased to 15 seconds.
|-
| Puretone Discipline
| 60
| Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument.  Increases to 28 modifier, and does work on singing mod.
| 2 Min
| 72 Min
| Duration increased to 4 minutes.
|}
|}


Line 711: Line 347:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
|
| 0
|
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
|
| Permanent
|
| 6 Sec
|
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Evasive Stance
| 0
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| Permanent
| 6 Sec
|-
| Recovery Invocation
| 0
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| Permanent
| 6 Sec
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Spellblade Invocation
| 0
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time.
| Permanent
| 6 Sec
|}
|}


Line 762: Line 362:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
| <s>Resistant Discipline</s>
| 0
| <s>51</s>
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| <s>+10 to all resistances. The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>1 Min</s>
| 6 Sec
| <s>60 Min</s>
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Defensive Stance
| 0
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Mage Hunter Stance
| 0
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Recovery Invocation
| 0
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| Permanent
| 6 Sec
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
|-
| Spellblade Invocation
| <s>Fearless Discipline</s>
| 0
| <s>54</s>
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time.
| <s>Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>11 Sec</s>
| 6 Sec
| <s>60 Min</s>
|-
|-
| Divine Invocation
| <s>Holyforge Discipline</s>
| 0
| <s>55</s>
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| <s>Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off.</s>
| Permanent
| <s>2 Min</s>
| 6 Sec
| <s>72 Min</s>
|-
|-
| Resistant Discipline
| <s>Sanctification Discipline</s>
| 51
| <s>60</s>
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| <s>100% Spell resistance. You will resist all spells that are not unresistable.</s>
| 1 Min
| <s>10 Sec</s>
| 60 Min
| <s>72 Min</s>
|-
| Fearless Discipline
| 54
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| 11 Sec
| 60 Min
|-
| Holyforge Discipline
| 55
| Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off.
| 2 Min
| 72 Min
|-
| Sanctification Discipline
| 60
| 100% Spell resistance. You will resist all spells that are not unresistable.
| 10 Sec
| 72 Min
|}
|}


Line 849: Line 395:
! Reuse Time
! Reuse Time
|-
|-
| Balanced Stance
| <s>Resistant Discipline</s>
| 0
| <s>51</s>
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| <s>+10 to all resistances. The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>1 Min</s>
| 6 Sec
| <s>60 Min</s>
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|-
| Evasive Stance
| 0
| You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
| Permanent
| 6 Sec
|-
| Ranged Stance
| 0
| Your range attack has no minimum distance, gains a 25% accuracy bonus, and can double and triple attack. Every point of damage consumes endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|-
| Recovery Invocation
| 0
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| Permanent
| 6 Sec
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
|-
| Spellblade Invocation
| <s>Fearless Discipline</s>
| 0
| <s>54</s>
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time.
| <s>Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>11 Sec</s>
| 6 Sec
| <s>60 Min</s>
|-
|-
| Divine Invocation
| <s>Trueshot Discipline</s>
| 0
| <s>55</s>
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| <s>Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%]</s>
| Permanent
| <s>2 Min</s>
| 6 Sec
| <s>72 Min</s>
|-
|-
| Resistant Discipline
| <s>Weapon Shield Discipline</s>
| 51
| <s>60</s>
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| <s>Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front.</s>
| 1 Min
| <s>15 Sec</s>
| 60 Min
| <s>72 Min</s>
|-
| Fearless Discipline
| 54
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| 11 Sec
| 60 Min
|-
| Trueshot Discipline
| 55
| Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%]
| 2 Min
| 72 Min
|-
| Weapon Shield Discipline
| 60
| Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front.
| 15 Sec
| 72 Min
|}
|}


Line 935: Line 427:
! Duration
! Duration
! Reuse Time
! Reuse Time
! Jan 09, 2001
|-
| Balanced Stance
| 0
| While this stance is active, all incoming damage is reduced by 10% and your chance to hit is increased by 10%. Endurance regen excluding out of combat bonus regen is doubled. There is no endurance cost to upkeep this stance.
| Permanent
| 6 Sec
|
|-
| Offensive Stance
| 0
| Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.
| Permanent
| 6 Sec
|
|-
| Defensive Stance
| 0
| While this stance is active, all incoming damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|
|-
| Mage Hunter Stance
| 0
| While this stance is active, all incoming spell damage is reduced by 50%. Every point of damage reduced consumes an equal amount of endurance, with a reduction based on your strategy skill.
| Permanent
| 6 Sec
|
|-
| Recovery Invocation
| 0
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
| Permanent
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|
|-
|-
| Spellblade Invocation
| <s>Resistant Discipline</s>
| 0
| <s>51</s>
| Treats the first spell gem slot as a proc that consumes both mana and endurance (33% of the normal spell mana cost). Must be a spell with a reuse time <= the cast time.
| <s>+10 to all resistances. The reuse time for this discipline will decrease as you level.</s>
| Permanent
| <s>5 Min</s>
| 6 Sec
| <s>60 Min</s>
|
|-
|-
| Resistant Discipline
| <s>Fearless Discipline</s>
| 51
| <s>54</s>
| +10 to all resistances. The reuse time for this discipline will decrease as you level.
| <s>Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.</s>
| 1 Min
| <s>11 Sec</s>
| 60 Min
| <s>60 Min</s>
| Duration increased to 5 minutes.
|-
|-
| Fearless Discipline
| <s>Unholy Aura Discipline</s>
| 54
| <s>55</s>
| Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level.
| <s>25% increase to damage done by [[Harm Touch]] in addition to making it nearly un-resistable.</s>
| 11 Sec
| <s>Next [[Harm Touch]]</s>
| 60 Min
| <s>72 Min</s>
|-
|-
| Unholy Aura Discipline
| <s>Leechcurse Discipline</s>
| 55
| <s>60</s>
| 25% increase to damage done by [[Harm Touch]] in addition to making it nearly un-resistable.
| <s>Heal self for every point of melee damage dealt while discipline is active.</s>
| Next [[Harm Touch]]
| <s>20 Seconds</s>
| 72 Min
| <s>72 Min</s>
| 50% increase to damage done by [[Harm Touch]], changes the affected [[Harm Touch]] to a disease save.
|-
| Leechcurse Discipline
| 60
| Heal self for every point of melee damage dealt while discipline is active.
| 15 Seconds
| 72 Min
| Duration increased to 20 seconds.
|}
|}


Line 1,031: Line 463:
! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Divine Invocation
| 0
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Divine Invocation
| 0
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Divine Invocation
| 0
| All spell casts with mana cost will heal the group member with the lowest HP percentage by that cost. For every additional wisdom class, this will repeat with a heal for 33% of the mana cost.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Inviolable Invocation
| 0
| Cast spells are uninterruptible due to movement, stuns, or interrupt effects at the cost of 100% more mana and 50% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}


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! Reuse Time
! Reuse Time
|-
|-
| Recovery Invocation
|
| 0
|
| You regenerate mana (excluding out of combat bonus) at twice the rate, and spells have a 5% reduced mana cost.
|
| Permanent
|
| 6 Sec
|
|-
| Inversion Invocation
| 0
| Shifts two-thirds of spell cast time into the global recovery time at a cost of 10% more mana and endurance.
| Permanent
| 6 Sec
|-
| Overchannel Invocation
| 0
| Cast spells have a -100 resist adjust plus another -15 for every non-hybrid caster class at a cost of 33% more mana and 10% of the total mana cost from endurance.
| Permanent
| 6 Sec
|-
| Empowering Invocation
| 0
| Adds 25% plus 10% per additional non-hybrid casting class to HP spell effects at the cost of 50% more mana.
| Permanent
| 6 Sec
|}
|}
[[Category:Character]]

Latest revision as of 15:25, 29 June 2026

Disciplines are an additional ability that classes gain to assist in combat.

Rogues were the first to receive disciplines, in the form of poison disciplines. Rogue poisons are auto-granted between levels 1 and 20. Combat poisons can stack with each other, but only one utility poison can be active at a time.

To open your discipline window press Alt+C. (Note: Buttons copied from the discipline window will disappear when you log. To make a permanent button, make a macro with the text "/disc discname", like "/disc defensive").

Reuse Timer Reductions

For each level gained after a discipline has been unlocked that discipline's reuse timer will be reduced by a minute.

For example, Evasive is gained by warriors at level 52 with a 3 minute duration and a 15 minute reuse timer. After eight levels, at level 60, the reuse timer is reduced to just 7 minutes. This means the level 60 warrior can spend up to 3 minutes under the effects evasive for every 4 minutes not.

Permanent stances and rogue poison disciplines have a 5 second reuse timer unless otherwise noted.

Disciplines by Class

As of right now, only Rogue poison disciplines are on Legends. The rest may be added at a later date.

Pure Melee

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Stonestance Discipline 51 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction] 12 Sec 6 Min
Thunderkick Discipline 52 Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. Next Flying Kick 4 Min
Whirlwind Discipline 53 Heightens your combat instincts, allowing you to Riposte every attack. 9 Sec 60 Min
Voiddance Discipline 54 Focuses your combat reflexes, allowing you to avoid melee attacks. 8 Sec 55 Min
Inner Flame Discipline 56 Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] 12 Sec 26 Min
Hundred Fists Discipline 57 Increases your hands speed, allowing you an increased attack rate and damage. 15 Sec 30 Min
Silentfist Discipline 59 Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. Next Dragon Punch 9 Min
Ashenhand Discipline 60 Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. Next Eagle Strike 72 Min

Note: Combat poisons can stack with other combat poisons, are single target and instantly cast. Only one utility poison can be active at a time.

Discipline Name Level Obtained Description Duration Reuse Time
Combat Blood Siphon Strike 1 Drains the life from your target, doing 56 damage every six seconds for 00:00:36, and healing your wounds for the same amount, effect Duration: 6 seconds. Permanent 5 Sec
Combat Asp Venom Strike 2 Deals 62 points of poison damage to your target. Permanent 5 Sec
Utility Weakening Strike 4 Weakens your targets limbs, slowing their attack rate for 0:03:30, effect duration 24 seconds. Permanent 5 Sec
Utility Hobbling Strike 5 Snare. Cut's circulation to your target's legs, slowing their movement speed for up to 0:03:00, effect duration 48 seconds. Permanent 5 Sec
Utility Concussive Strike 7 Causes your opponent to twitch violently, interrupting spell casting 75% of the time, pushback 2. Permanent 5 Sec
Utility Befuddling Strike 9 Causes your opponent to clutch their head, draining their mana by 110. Permanent 5 Sec
Utility Grounding Strike 11 Blocks the nerves to your opponent's legs, rooting them for up to 0:01:00. Permanent 5 Sec
Combat Stunning Strike 15 Injects a paralytic agent, stunning your opponent. This effect works on creatures up to level 50. Pushback 1. Permanent 5 Sec
Utility Banishing Poison 20 Dispel. Only one utility poison can be active at a time. Permanent 5 Sec
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Counterattack Discipline 53 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Deadeye Discipline 54 Focuses your vision on you opponent, vastly increasing your hit rate. 18 Sec 30 Min
Nimble Discipline 55 Increases your combat reflexes, allowing you to avoid most attacks. 12 Sec 30 Min
Kinesthetics Discipline 57 Increases your combat sense, allowing you to dual wield and double attack every round. 18 Sec 30 Min
Blinding Speed Discipline 58 Focuses energy into your arms, increasing your attack speed. 18 Sec 30 Min
Duelist Discipline 59 Increase the damage done by all of your melee attacks. [100% increase] 12 Sec 30 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +3 to all resistances increasing to +10 at 50th level 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 11 Sec 60 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 30 Grants +20 to all resistances 1 Min 60 Min
Fearless Discipline 40 Immunity to "Fear" and all spells that cause "fear" 12 Sec 60 Min
Evasive Discipline 52 Increases your chance to avoid attacks by 50% (this means it is dependent on how often the opponent will already miss, making the discipline stronger against opponents lower level than you). Is also supposed to decrease your hit rate by 25% but this needs to be verified. 3 Min 15 Min @L52 to 7 Min @L60
Charge Discipline 53 Increases your chances to hit with any melee attack. 14 Sec 30 Min
Mighty Strike Discipline 54 Fills your arms with rage, causing every attack to land as a critical hit. 10 Sec 60 Min
Defensive Discipline 55 Causes the damage interval of opponents to be reduced by 50% (aka, the damage difference between their minimum hit and maximum hit is cut in half. This generally results in a damage reduction of nearly 40% against raid targets, but for targets whose maximum hit isn't much higher than their minimum hit, such as Treah Greenroot, this disc doesn't do much). Is also supposed to lower your damage output by 35% but this needs to be verified. 3 Min 15 Min @L55 to 10 Min @L60
Furious Discipline 56 Allows you to perfectly time your counter attacks, riposting every incoming blow. 9 Sec 60 Min
Precision Discipline 57 Places you in a precise combat stance that increases your hit rate (should be a 50% increase to skillcheck chance), but also lowers your chance of avoiding attacks. 3 Min 30 Min @L57 to 27 Min @L60
Felstrike Discipline 58 Fills you with acute rage, increasing the damage done by your attacks. 12 Sec 30 Min
Fortitude Discipline 59 Heightens your combat reflexes, increasing your chance of evading attacks. 8 Sec 60 Min
Aggressive Discipline 60 Places you in an aggressive combat stance that increases your damage output by 30%, but also causes you to take more damage. 3 Min 27 Min

Hybrids

Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.

Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 5 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Deftdance Discipline 55 Auto dodge attacks from the front and auto dual-wield. 15 Sec 72 Min
Puretone Discipline 60 Makes it as if you are wielding the best instrument of every type, whether or not you are actually wielding an instrument. Increases to 28 modifier, and does work on singing mod. 4 Min 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Holyforge Discipline 55 Critical Hits versus everything and Crippling Blows versus undead with an increased probability of going off. 2 Min 72 Min
Sanctification Discipline 60 100% Spell resistance. You will resist all spells that are not unresistable. 10 Sec 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 1 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Trueshot Discipline 55 Imbues your bow with energy, increase the damage done by each shot [105%] and improving your accuracy. [Increases Archery Skill Check by 12%] 2 Min 72 Min
Weapon Shield Discipline 60 Focuses your combat reflexes, allowing you to parry most melee attacks. Parries all melee attacks from the front. 15 Sec 72 Min
Discipline Name Level Obtained Description Duration Reuse Time
Resistant Discipline 51 +10 to all resistances. The reuse time for this discipline will decrease as you level. 5 Min 60 Min
Fearless Discipline 54 Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. 11 Sec 60 Min
Unholy Aura Discipline 55 25% increase to damage done by Harm Touch in addition to making it nearly un-resistable. Next Harm Touch 72 Min
Leechcurse Discipline 60 Heal self for every point of melee damage dealt while discipline is active. 20 Seconds 72 Min

Priests

Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time

Pure Casters

Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time
Discipline Name Level Obtained Description Duration Reuse Time