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Skill Disarm Traps

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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? -- Some traps in The Tower of Frozen Shadow require a skill check as noted below.

Skill-up locations

  • There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep.
    • Sense Traps and then Disarm Traps to "disarm" the firepot. In Classic, the Use Centerscreen key (default 'U') also worked.
  • The SolA swinging traps. Clicking on the wood seems to work better than the blade. It's frustrating but doable.
  • The SolB smasher trap is arguably the best place to skill up Disarm Traps. It's big, easy to hit, and you can sit there jamming on the U key to max your skill in about 10-20 minutes.
  • Fire traps in The Tower of Frozen Shadow on levels 6 & 7 require 150 skill in Disarm Traps to disarm (as well as 150 in Sense Traps to sense).

Classes


Spell: Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization
Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation
Weapon: 1H Blunt • 1H Slash • 2H Blunt • 2H Slash • 2H Piercing • Archery • Piercing • Throwing
Combat: Bash • Block • Cleave • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch
Intimidation • Kick • Lay on Hands • Offense • Parry • Reave • Riposte • Slam • Smite • Taunt
Rogue: Backstab • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps
Monk: Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw
Bard: Brass Instruments • Percussion • Singing • Stringed Instruments • Wind Instruments
Non-Combat: Alcohol Tolerance • Athletics • Begging • Bind Wound • Gather Party • Fishing • Foraging • Hide (Evade) • Origin • Sense Heading • Sneak • Swimming • Tracking