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Dungeon Crawl

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Revision as of 13:10, 9 September 2026 by MrBeardSmith (talk | contribs)

Dungeon Crawl Summary

A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.

Dungeon Crawl (in-game data)

Clear out the zone and you be rewarded for it.

  • Nothing you kill will respawn naturally.
  • To finish, slay every rare creature and enough of the zone's original population
  • You'll earn motes and experience, and anything you killed may add its loot and coin to the reward pool.
  • The easier the zone is for you, the smaller the payout
  • Finish it and you get you instance charge back.
  • Rare creatures show up more often, and you'll see them on your map

Dungeon Crawl (Discord clarification)

Some of the data in-game is contradicted by some dev comments in Discord, which are the following:

(discord source link - https://discord.com/channels/1435786469968183456/1494372568680108193/1547094310636363786)

SECRETS ON DUNGEON CRAWL (General Chat)

Secrets [EQL],  — 8:43 PM
FYI Dungeon Crawls work in all 3 planes 
Secrets [EQL],  — 8:44 PM
Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones
Secrets [EQL],  — 8:45 PM
So the whole rare spawn chance thing doesn't really apply anymore 
Secrets [EQL],  — 8:45 PM
[*Plane of Fear will be interesting, are there any labeled rare creatures there?*]
There are not. And that's a bonus and detriment
Secrets [EQL],  — 8:46 PM
Can continue to run them over and over
Secrets [EQL],  — 8:46 PM
It's based on the level of the zone versus your own.
Secrets [EQL],  — 8:46 PM
All of the Plane of Sky mobs are also considered rare creatures now, too
Secrets [EQL],  — 8:47 PM
If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear
Secrets [EQL],  — 8:48 PM
Dungeons and planes
Secrets [EQL],  — 8:48 PM
The total payout at the end is more if there's more higher level kills to make.
Secrets [EQL],  — 8:49 PM
Yes, similar to how doing higher difficulties give higher gear
Secrets [EQL],  — 8:50 PM
You get loot as you kill AND at the end from the chest
Secrets [EQL],  — 8:50 PM
Bosses
They weren't flagged before
*[Can dungeon crawls be done in groups?]*
Secrets [EQL],  — 8:51 PM
Yes. You need to be there for a majority of kills to qualify
Secrets [EQL],  — 8:52 PM
There are solo and multiplayer crawls
[*Is the XP split at the end personalized or split among a group?*]
Secrets [EQL],  — 8:52 PM
Personalized

=Random Bits of Details

I'll sort this later

When starting a Dungeon Crawl, you simply select it on the right side of the instance selector. You can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.

Players are given a new window to track process

Dungeon Crawl Tracker

The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone. Lower Guk was giving me about 1% completion per 1.2 enemies killed