Dungeon Crawl
Dungeon Crawl Summary
A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.
Dungeon Crawl (in-game data)
Clear out the zone and you be rewarded for it.
- Nothing you kill will respawn naturally.
- To finish, slay every rare creature and enough of the zone's original population
- You'll earn motes and experience, and anything you killed may add its loot and coin to the reward pool.
- The easier the zone is for you, the smaller the payout
- Finish it and you get you instance charge back.
- Rare creatures show up more often, and you'll see them on your map
Dungeon Crawl (Discord clarification)
Some of the data in-game is contradicted by some dev comments in Discord, which are the following:
(discord source link - https://discord.com/channels/1435786469968183456/1494372568680108193/1547094310636363786)
SECRETS ON DUNGEON CRAWL (General Chat) Secrets [EQL], — 8:43 PM FYI Dungeon Crawls work in all 3 planes Secrets [EQL], — 8:44 PM Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones Secrets [EQL], — 8:45 PM So the whole rare spawn chance thing doesn't really apply anymore Secrets [EQL], — 8:45 PM [*Plane of Fear will be interesting, are there any labeled rare creatures there?*] There are not. And that's a bonus and detriment Secrets [EQL], — 8:46 PM Can continue to run them over and over Secrets [EQL], — 8:46 PM It's based on the level of the zone versus your own. Secrets [EQL], — 8:46 PM All of the Plane of Sky mobs are also considered rare creatures now, too Secrets [EQL], — 8:47 PM If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear Secrets [EQL], — 8:48 PM Dungeons and planes Secrets [EQL], — 8:48 PM The total payout at the end is more if there's more higher level kills to make. Secrets [EQL], — 8:49 PM Yes, similar to how doing higher difficulties give higher gear Secrets [EQL], — 8:50 PM You get loot as you kill AND at the end from the chest Secrets [EQL], — 8:50 PM Bosses They weren't flagged before *[Can dungeon crawls be done in groups?]* Secrets [EQL], — 8:51 PM Yes. You need to be there for a majority of kills to qualify Secrets [EQL], — 8:52 PM There are solo and multiplayer crawls [*Is the XP split at the end personalized or split among a group?*] Secrets [EQL], — 8:52 PM Personalized
=Random Bits of Details
I'll sort this later
When starting a Dungeon Crawl, you simply select it on the right side of the instance selector. You can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.
Players are given a new window to track process

The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone. Lower Guk was giving me about 1% completion per 1.2 enemies killed