Iksar
A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction.
Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. - EverQuest manual
Description
The ruthless and fearsome reptilian race on Norrath is known as the Iksar. With their significant height, scales and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
After being freed from centuries of slavery the Iksar built a powerful imperial nation named the Sebilisian Empire. A nation so powerful it attracted the eyes The Ring of Scale. The dragons from The Ring of Scale waged war against the Iksar, fearing their power. The Iksar's capital city Sebilis was destroyed in the war and their empire shattered.
Having seen their race enslaved and then the home they build destroyed by war, the Iksar have become bitter and untrusting of outsiders.
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.
The main iksar population lives in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
A recent contingent of Iksars have marooned off the coast of North Ro and have set up an outpost nearby Freeport.
Basic Information
- Faction Alignment: "Evil" ("Independent", not friendly with the other races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: New Sebilis Expedition
- Primary Class Choices: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Base Stats
| STR | STA | AGI | DEX | WIS | INT | CHA |
|---|---|---|---|---|---|---|
| 70 | 70 | 90 | 85 | 80 | 75 | 55 |
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales(!) with level.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
| Other Races | Iksar/Troll | |||||
|---|---|---|---|---|---|---|
| Standing | Feigned | Sitting | Level Range | Standing | Feigned | Sitting |
| 1 | 1 | 2 | 1-19 | 2 | 2 | 4 |
| 1 | 1 | 3 | 20-49 | 2 | 2 | 6 |
| 1 | 1 | 4 | 50 | 2 | 2 | 8 |
| 2 | 3 | 5 | 51-55 | 6 | 8 | 12 |
| 3 | 4 | 6 | 56-59 | 10 | 12 | 16 |
| 4 | 5 | 7 | 60 | 12 | 14 | 18 |
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Unlock Conditions
- Get maximum faction with New Sebilisian Expedition