Jump to content

Totemic Armor Quests

From EverQuest Legends Wiki
Revision as of 12:22, 11 July 2026 by Sarion (talk | contribs) (Unrest)

Screenshot needed! If you can contribute a screenshot to this article, please do so. (See List)

Start Zone: Lake Rathetear
Quest Giver: Vrynn, Kyralynn
Recommended Level: 15+
Classes: Shaman
Related Zones: Various
Related NPCs: Various

A full set (one bracer) gives:

AC HP MANA END STR STA INT WIS AGI DEX CHA SvM SvF SvC SvD SvP SvV
93 0 0 0 5 5 5 5 5 5 5 5 5 5 5 5 0

Rewards

  • Totemic Boots
    Totemic Boots
    MAGIC ITEM LORE ITEM

    Slot: FEET
    AC: 10
    STR: +5
    WT: 3.6 Size: MEDIUM
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Bracers
    Totemic Bracers
    MAGIC ITEM

    Slot: WRIST
    AC: 9
    DEX: +5
    WT: 2.3 Size: SMALL
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Breastplate
    Totemic Breastplate
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 19
    SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5
    WT: 6.0 Size: LARGE
    Class: SHM
    Race: ALL
    Focus Effect: Extended Enhancement II

  • Totemic Cloak
    Totemic Cloak
    MAGIC ITEM LORE ITEM

    Slot: BACK
    AC: 10
    STA: +5
    WT: 3.0 Size: LARGE
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Gauntlets
    Totemic Gauntlets
    MAGIC ITEM LORE ITEM

    Slot: HANDS
    AC: 11
    INT: +5
    SV COLD: +5
    WT: 2.8 Size: SMALL
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Greaves
    Totemic Greaves
    MAGIC ITEM LORE ITEM

    Slot: LEGS
    AC: 12
    CHA: +5
    SV FIRE: +5
    WT: 4.2 Size: LARGE
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Helm
    Totemic Helm
    MAGIC ITEM LORE ITEM

    Slot: HEAD
    AC: 12
    WIS: +5
    WT: 3.5 Size: SMALL
    Class: SHM
    Race: BAR TRL OGR

  • Totemic Vambraces
    Totemic Vambraces
    MAGIC ITEM LORE ITEM

    Slot: ARMS
    AC: 10
    AGI: +5
    WT: 3.7 Size: SMALL
    Class: SHM
    Race: BAR TRL OGR

General Quest Info

The quests are given out by a pair of Barbarian shamans in Lake Rathetear: Vrynn and Kyralynn, at the Barbarian Village (loc 500, 2500).

Vrynn will make:

  • Totemic Boots
  • Totemic Gauntlets
  • Totemic Greaves
  • Totemic Vambraces

Kyralynn will make:

  • Totemic Bracers
  • Totemic Breastplate
  • Totemic Cloak
  • Totemic Helm

Note: If you try to turn in the wrong items the game refuses to allow the turn-in.

You can reference the list of quests below to decide which items you plan to get and use the regional checklist and zone guides further below to help you find whichever pieces you are after.

If you're also trying to level at the same time, then in terms of difficulty you will probably want to start with Lesser Faydark, Rathe Mountains, then the Karanas camps first - though you will want Tracking for Grizzleknot in South Karana.

Next you can do Everfrost and Ocean of Tears followed by Cazic Thule.

And you will probably want to end with the Dagnor's Cauldron region (Dagnor's Cauldron, Unrest, Kedge Keep). I recommend doing Permafrost last because it requires clearing lots of the zone and dealing with lots of swarms of mobs, so better off done when you're not trying to get experience - unless you can convince friends to go with you. This may change in the coming months when Permafrost gets its own zone revamp for EQ Legends.


Vrynn's Quests

Boots

Reward:
Totemic Boots
Totemic Boots
MAGIC ITEM LORE ITEM

Slot: FEET
AC: 10
STR: +5
WT: 3.6 Size: MEDIUM
Class: SHM
Race: BAR TRL OGR

Gauntlets

Reward:
Totemic Gauntlets
Totemic Gauntlets
MAGIC ITEM LORE ITEM

Slot: HANDS
AC: 11
INT: +5
SV COLD: +5
WT: 2.8 Size: SMALL
Class: SHM
Race: BAR TRL OGR

Sleeves

Reward:
Totemic Vambraces
Totemic Vambraces
MAGIC ITEM LORE ITEM

Slot: ARMS
AC: 10
AGI: +5
WT: 3.7 Size: SMALL
Class: SHM
Race: BAR TRL OGR

Leggings

Reward:
Totemic Greaves
Totemic Greaves
MAGIC ITEM LORE ITEM

Slot: LEGS
AC: 12
CHA: +5
SV FIRE: +5
WT: 4.2 Size: LARGE
Class: SHM
Race: BAR TRL OGR

Kyralynn's Quests

Bracer

Reward:
Totemic Bracers
Totemic Bracers
MAGIC ITEM

Slot: WRIST
AC: 9
DEX: +5
WT: 2.3 Size: SMALL
Class: SHM
Race: BAR TRL OGR

Mail

Reward:
Totemic Breastplate
Totemic Breastplate
MAGIC ITEM LORE ITEM

Slot: CHEST
AC: 19
SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5
WT: 6.0 Size: LARGE
Class: SHM
Race: ALL
Focus Effect: Extended Enhancement II

Helm

Reward:
Totemic Helm
Totemic Helm
MAGIC ITEM LORE ITEM

Slot: HEAD
AC: 12
WIS: +5
WT: 3.5 Size: SMALL
Class: SHM
Race: BAR TRL OGR

Cloak

Reward:
Totemic Cloak
Totemic Cloak
MAGIC ITEM LORE ITEM

Slot: BACK
AC: 10
STA: +5
WT: 3.0 Size: LARGE
Class: SHM
Race: BAR TRL OGR

Quest Drops and Zone Guide

This is a checklist of all the items needed for a full set of Totemic Armor, sorted by where they drop and tips for acquiring them.

Dufrenite

  • 2 Dufrenite (Boots & Bracer)
  • 2 Crushed Dufrenite (Gauntlets & Mail)
  • 2 Ground Dufrenite (Sleeves & Helm)
  • 2 Powdered Dufrenite (Leggings & Cloak)

You can buy Dufrenite from a merchant in your hometown, or from someone who got a drop. Dufrenite rarely drops in Solusek's Eye (Sol A) from clockwork gnomes. So far I have paid an average of 60pp per Dufrenite off using /auction. I haven't had to buy one from the merchant in Grobb, but it sells for 154pp there. The Grobb Merchants name is Zumzal, and he is in the Shaman Guild area. Dufrenite can also be purchased from Murtog MacYee in Halas.

The Ogre Shamans in Lake Rathetear at loc 3000,-1900 will crush/grind/powder Dufrenite for you.

Crafted

The quests only accept Medium banded armor, not small or large. This has been confirmed to still be true in Everquest Legends. Medium banded does not actually say "Medium" on it. It is just called banded armor. So don't run all the way there with your large banded gauntlets and get stonewalled by Vrynn, or run all the way there with the ringmail gauntlets you got while farming the Centaur Charger for his chips, thinking you have your banded gauntlets with you.

You will need to buy these from other players or make them yourself with Smithing.

Lake Rathetear Region

Rathe Mountains

a basalt drake can be found in the area around the troll shrine (area 10 on the Rathe Mountains map). Just kill all roaming mobs in the middle of this area - drakes, basilisks and lizardmen. Just watch out for the troll guards if you're not on friendly terms.

South Karana

Grizzleknot is a rare spawn in South Karana. He paths from the Treants in the NE corner, down past the Hermit's House in the SE corner of the zone. A good way to spawn Grizzleknot is stand around 567, 783 and kill anything that paths by. Using this method I was able to spawn two Grizzleknots in a little over an hour.

The tooth drops from a bull elephant in South Karana. As with most of these quests, having a class with track will really speed things up. But just kill as many elephants and lions and wolves you can find to keep the bull elephants spawning regularly. For me the drop rate was not great - probably less than 10%. That being said, you'll be spending plenty of time in South Karana going after Centaur Chargers so you'll probably get a tooth while camping the others if you keep clearing out elephants you see.

Centaur Chargers are in South Karana at the Centaur Stables (area 4 on the South Karana map). You can hunt the centaurs inside and around their camp to spawn chargers pretty regularly. Just keep clear of the western stable with the named vendors. The centaurs will assist one another but they won't give you much trouble, and if you come here around level 20 its probably pretty good experience, too.

North Karana

Griffennes are difficult to find without track. Unlike some other versions of Everquest, Everquest Legends does not seem to have any static spawns of griffennes or griffawns. Using tracking, I started hunting both types of griffins - which mostly seemed to spawn in the northern part of the zone, north of the road. But pretty soon there were no more griffins of any type. So it seems that they share spawns with other roaming animals in the area. Clearing all of the beetles, wisps, bears, and lions north of the road I was able to get griffennes to spawn, but it's very slow and the drop rate for the downfeather is not great - mine dropped from my fifth or sixth griffenne.

Everfrost Region

Everfrost Tundra

A Glacier Bear is found in the Everfrost cave that can be reached by dropping down into the frozen lake in one of the openings (-850, -1480 , 20, -4500 1375, -4600 ) and swimming down to the end of the West fork. You shouldn't need underwater breathing, but it's a good idea to have a fishbone earring anyways as its easy to get. The bear spawns near the 3-way intersection towards Sulon McMoor. Old information suggests the bear is on an 6-8 hour spawn cycle with Iced Bone Skeletons as its place holder, and my own testing certainly points to an hour or longer respawn. Both the bear and the skeletons can patrol the entire cave when they spawn and you can find more than one bear at a time. A good strategy for finding him if you don't have tracking is to simply sit in the back of the cave and cast Sense Animal; if he is there, you will target him. Due to the long spawn time, it might be easiest to check for the bear, then hop to another difficulty or personal instance and check again. Using Instance Hopping I was able to find the glacier bear four times in very short time - all four bears dropped a pelt, so it seems to be a guaranteed drop. Look out for Lich of Miragul, a level 45 necromancer. I ran into him a few times and he just walked past me, despite being scowls - but not sure if this was just a bug.

Head out to the Everfrost tundra, near Permafrost. Slay wooly mammoths (and calfs) and giant wooly spiders. The spiders seem to share spawns with the mammoths. This area is wide open and easy to take them on one at a time (though the mammoths will help each other) and as long as you keep killing both you should find plenty of mammoths. This camp is really just a matter of time and luck. I got mine after less than 10 mammoths. One issue to watch for: the rib bone is GIANT sized, so it won't fit in most bags.

Permafrost

Goblin wizards are all around Permafrost - though I find them most often around the eastern side of the map. In the areas between area 3 and 11 on the Permafrost map. You're going to need to kill tons of goblins to get spawns and you're probably going to find yourself swarmed by goblins due to how packed the areas are. So my recommendation is save this for last and do it when you're mid-high 20s and can just clear rooms of grey to blue goblins with relative ease. Then just patrol all the halls and rooms on the eastern side to find wizards. It looks like wizards may be the placeholder for the rare spawn in room 11 on the map since there seems to almost always be one there. The goblins respawns for Everquest Legends seem to be close to 6 minutes.

Dangor's Cauldron Region

Dangor's Cauldron

aqua goblin tidal lords spawn all over Dagnor's Cauldron. You can hunt the four goblins at the camp at location 5 on the map, but they don't always spawn and the camp has a six minute respawn. You should also kill roaming goblins - particularly any in the water - while hunting at the camp. If you have access to track, the better way is to zone in, scour the zone with track for all the tidal lords, then hop to another instance like D1-D4 and repeat. I managed to get 3 shells after about ~30 tidal lords - so seems to be about a 10% drop rate. Fishbone earring from Hadden will help with this - and is pretty much a necessity for the Kedge Keep portion of these quests. So if you can go grab one before coming here.

Unrest

Barbed Bone Skeletons are in the house in Unrest. They are easiest to find on the upper floors of the house. You can hunt these and a carrion ghoul at the same time. Also, once you have the keys and can head to the basement, you can hunt more of these while camping the tentacle terrors if need be.

Just remember you want Bone Barbs, NOT Barbed Bone Chips. They seem to be more rare than the ghoul carrion drop, but not too difficult to get.

Carrion Ghouls are in the house in Unrest. They are easiest to find on the upper floors of the house. You can hunt these and a barbed bone skeleton at the same time. The Ghoul Carrion is not a guaranteed drop, but it is pretty common.

If you want to collect this drop while in Unrest, you will need to get the Cracked Glass Key to open the fake bookshelf that leads to the basement, as the doors are locked in Everquest Legends. If you want to do this, start with a personal, non-respawning instance of the zone so all the key holders will be up. As you clear the house to get the keys, you have a good chance to get the Bone Barbs and Ghoul Carrion. Once you have all the keys, switch to a respawning instance, farm the items you need from the upper floors of the house and then head to the basement for the Terror Spines. Alternatively, you can go farm Najena - which has been revamped for EQ Legends - and hunt the tentacle terrors there instead.

Kedge Keep

The Lancer Swordfish Fin can drop from any of the swordfish, and the very first room is filled with nothing but swordfish that respawn after 6 minutes or so. I was able to single pull each one and solo them all at level 27. I did three spawns worth of swordfish and got the fin once. Apart from needing to get a fishbone earring from Hadden (or maintain Enduring Breath, which is annoying) this part of the quest is pretty easy.

Other Regions

Cazic-Thule

Lizard pages can be found in the throne room area of Cazic Thule as a fairly frequent spawn, as well as inside the maze. The drop isn't guaranteed but seems pretty common.

Lesser Feydark

Orc chief presides over a camp of Orcs in Lesser Faydark. Most of the orcs are under level 10, the chief and his placeholder, Orc Legionnaire, are 18 to 22. He is located on the Lesser Faydark map at number 9. The camp itself is very easy, just watch out for higher level dangers on the way to the camp. Out of five kills, four were chiefs and I got one tongue.

Ocean of Tears

An isle goblin chieftan (yes it is spelled that way in game) is on the goblin island, which is #9 on the Ocean of Tears map. The chieftain spawns in the hut located at (-846, -8550). There are a lot of goblins that spawn or roam near the chieftan's tent, combined with spawn time of about 2 minutes for most of the goblins and you can find yourself fighting an unending stream of goblins if you try to fight at the tent. Depending on your level you may be better off pulling them in groups to the shoreline to clear the area. At level 23 the area is pretty trivial, with most goblins being grey or green, and a fair number of blues.

The chieftan, and their place holder an isle goblin, are 24-26. They have a 6 minute spawn time, and it seems to be around 50% which will spawn. The pipe is a very rare drop from the chieftan (or its bugged), so this part may take you some time. After dozens of kills I still haven't seen it drop.