Jaggedpine Forest was once the tranquil sanctuary of people devoted to the god Karana, and nobody travelled from there to the outside or back. Lately, however, gnolls have started moving between here and the area north of Qeynos.
Buildings with Druid Trainer, Bank, Merchants selling Food and Goods, Cooking Supplies, Pottery Sketches, Molds
Stone Ring
Teleporter to/from Blackburrow
Cave with Cave Basilisks
Oracle Jaarl
Bank, also Merchants selling Food and Other Goods, Molds, Pottery Sketches
Bandit Camp
Potameid Tunnels
Dangers
The potmeids are highly aggressive and powerful, and roam the area near the river. They are also immune to root/snare type spells. They also have an extensive underwater tunnel area underneath the river to the east. Although most of it is completely underwater, there are air pockets throughout in case your spell runs out.
Darkpaw gnoll oracles in the evil gnoll caverns can see through all invisibility spells. There is also a large pit trap in there that leads you to a much deeper place if you fall into it. You'll hit it if you enter the caves and then keep to the right.
Benefits
The zone is outdoors, and has a large number of animals to hunt. Although hunting them will hurt your faction, if you have special animal abilities and aren't worried about faction it can be a great place to hunt them down. This is especially true for Druids and Rangers, although I would make sure you don't worship Karana first, because it could cause problems in the future.
There are banks and merchants in the human town and also the good gnoll caverns.
Traveling To and From
You can enter the Jaggedpine Forest through a teleporter located deep in the bear caves in Surefall Glade. There is also a teleporter located in the bottom of Blackburrow