Dungeon Crawl: Difference between revisions
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Rare creatures only show up on the map if they are within the range of your map "Mob Tracking" | Rare creatures only show up on the map if they are within the range of your map "Mob Tracking" | ||
Rare creature kills count as both "Rare Creature Killed" and General Population Kills | |||
Revision as of 13:33, 9 September 2026
Dungeon Crawl Summary
A Dungeon Crawl is a form of instance available to players. It is in opposition to "Normal" instancing which supports respawning mobs for continuous farming. By contrast a Dungeon Crawl instance has a different ruleset based around non-respawning mobs.
Dungeon Crawl (in-game data)
Clear out the zone and you be rewarded for it.
- Nothing you kill will respawn naturally.
- To finish, slay every rare creature and enough of the zone's original population
- You'll earn motes and experience, and anything you killed may add its loot and coin to the reward pool.
- The easier the zone is for you, the smaller the payout
- Finish it and you get you instance charge back.
- Rare creatures show up more often, and you'll see them on your map
Dungeon Crawl (Discord clarification)
Some of the data in-game is contradicted by some dev comments in Discord, which are the following:
(discord source link - https://discord.com/channels/1435786469968183456/1494372568680108193/1547094310636363786)
SECRETS ON DUNGEON CRAWL (General Chat) Secrets [EQL], — 8:43 PM FYI Dungeon Crawls work in all 3 planes Secrets [EQL], — 8:44 PM Rare named chances are not increased in Dungeon Crawls. They just appear on the map. We've mostly de-PH'd zones Secrets [EQL], — 8:45 PM So the whole rare spawn chance thing doesn't really apply anymore Secrets [EQL], — 8:45 PM [*Plane of Fear will be interesting, are there any labeled rare creatures there?*] There are not. And that's a bonus and detriment Secrets [EQL], — 8:46 PM Can continue to run them over and over Secrets [EQL], — 8:46 PM It's based on the level of the zone versus your own. Secrets [EQL], — 8:46 PM All of the Plane of Sky mobs are also considered rare creatures now, too Secrets [EQL], — 8:47 PM If you want extra boss loot rolls (ie; mote chance higher on named) you need to be killing named. On the other hand, you stack up more kills to clear fear Secrets [EQL], — 8:48 PM Dungeons and planes Secrets [EQL], — 8:48 PM The total payout at the end is more if there's more higher level kills to make. Secrets [EQL], — 8:49 PM Yes, similar to how doing higher difficulties give higher gear Secrets [EQL], — 8:50 PM You get loot as you kill AND at the end from the chest Secrets [EQL], — 8:50 PM Bosses They weren't flagged before *[Can dungeon crawls be done in groups?]* Secrets [EQL], — 8:51 PM Yes. You need to be there for a majority of kills to qualify Secrets [EQL], — 8:52 PM There are solo and multiplayer crawls [*Is the XP split at the end personalized or split among a group?*] Secrets [EQL], — 8:52 PM Personalized
=Random Bits of Details
I'll sort this later
When starting a Dungeon Crawl, you simply select it on the right side of the instance selector. You can choose "Normal" or "Dungeon Crawl". Instance starts like normal with a zone-in, and warm-up phase for mobs.
Players are given a new window to track process

The tracker appears to track a bar with a number of general kills (percentage roughly), as well as the number of rare creatures in the zone. Lower Guk was giving me about 1% completion per 1.3 enemies killed (13 slain enemies at 10%)
Name enemies show up on the map just like with regular map "Mob Tracking", except they also show their name

Rare creatures only show up on the map if they are within the range of your map "Mob Tracking"
Rare creature kills count as both "Rare Creature Killed" and General Population Kills