The Estate of Unrest: Difference between revisions
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! ''' Unique Items: ''' | ! ''' Unique Items: ''' | ||
| [[Damask Armor]], [[Gossamer Armor]], {{:Ancient Spurned Waistcoat}}, {{:Bloodstained Mantle}}, {{:Bloodstained Tunic}}, {{:Brewer's Bracer}}, {{:Brewer's Mittens}}, {{:Brittle Staff}}, {{:Cursed Blade}}, {{:Dark Boned Bracelet}}, {{:Dark Plate Leggings}}, {{:Dusty Bloodstained Gloves}}, {{:Dwarven Work Boots}}, {{:Festering Cloak}}, {{:Gladius}}, {{:Ivory Bracelet}}, {{:Jagged Band}}, {{:Opalline Earring}}, {{:Pugius}}, {{:Repurposed Pickaxe}}, {{:Rhodium Band}}, {{:Savant's Cap}}, {{:Scaredy Cap}}, {{:Shawl of Less-Than Invisibility}}, {{:Spelunker's Headlamp}}, {{:Thick Leather Apron}} | | [[Damask Armor]], [[Gossamer Armor]], {{:Ancient Spurned Ferraiolo}}, {{:Ancient Spurned Waistcoat}}, {{:Bloodstained Mantle}}, {{:Bloodstained Tunic}}, {{:Brewer's Bracer}}, {{:Brewer's Mittens}}, {{:Brittle Staff}}, {{:Cursed Blade}}, {{:Dark Boned Bracelet}}, {{:Dark Plate Leggings}}, {{:Dusty Bloodstained Gloves}}, {{:Dwarven Work Boots}}, {{:Festering Cloak}}, {{:Gladius}}, {{:Ivory Bracelet}}, {{:Jagged Band}}, {{:Opalline Earring}}, {{:Pugius}}, {{:Repurposed Pickaxe}}, {{:Rhodium Band}}, {{:Savant's Cap}}, {{:Scaredy Cap}}, {{:Shawl of Less-Than Invisibility}}, {{:Spelunker's Headlamp}}, {{:Thick Leather Apron}} | ||
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! ''' Adjacent Zones: ''' | ! ''' Adjacent Zones: ''' | ||
Revision as of 11:00, 25 August 2026
The Estate of Unrest was once the home of a dwarven noble, in ages past. Following the unholy destruction that created Dagnor's Cauldron and the following takeover of that region by evil creatures, his estate was overrun by the undead, and is now one of the great havens of the unliving in all of Norrath.
| The Estate of Unrest | |
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Map
![]() Estate of Unrest Gladius (Rare) and Gladius Slot: PRIMARY SECONDARY Pugius (Rare)Pugius Slot: PRIMARY SECONDARY B. To Basement. The lettered stairs lead to each other. |
![]() Unrest Manor Savant's Cap (Common) and Savant's Cap Slot: HEAD Dusty Bloodstained Gloves (Rare)Dusty Bloodstained Gloves Slot: HANDS 2. Barroom where spawns: an undead barkeep who drops Opalline Earring (Common) and Opalline Earring Slot: EAR Thick Leather Apron (Rare), and Zombie of Unrest NobleThick Leather Apron Slot: WAIST 3. Room with a reanimated hand which drops Ivory Bracelet Ivory Bracelet Slot: WRIST 4. Tower that spawns a priest of najena who drops Tarnished Bronze Key Bloodstained Mantle (Common) and Bloodstained Mantle Slot: SHOULDERS Bloodstained Tunic (Rare)Bloodstained Tunic Slot: CHEST 7. Main Basement Room, filled with Werebats and Festering Hags Jagged Band (Common) and Jagged Band Slot: FINGER Dwarven Work Boots (Rare), also has Tentacle Terrors who drop Dwarven Work Boots Slot: FEET Tentacle Whip , and Dark TerrorsTentacle Whip Slot: PRIMARY SECONDARY A. Fireplace or FP, and stairs to first and second floors. |
Dangers
Unrest is a small outdoor estate occupied from top to bottom with undead. The principal areas of note in the estate are the manorhouse, the yard, and the maze. The manorhouse has five levels, including the basement.
Trains here deserve special mention. A great deal of the hunting in the zone consists of pulling from the house, where some lucky individual runs into the house, whacks a nearby monster, and runs back out with monster in tow. The problem is that these monsters sometimes don't always follow you. They will occasionally take circuits around the house gathering their friends to come with them ("Let's go have a picnic in the gazebo!") or there are other undead within aggro range when you pull. The end result is that very often there are overpulls from the house to the yard. Now, when this happens, usually a train results, and people fighting along one of the walls run for the entrance. The phenomenon are unique to this zone. The first is that the entryway tunnel is very long. If a train has entered that tunnel, it's safest to wait for it to come back out and disperse rather than go in after it. You will catch it coming back out and likely be torn to bits. The other problem is that often, because of the pathing in the zone, trains will seem to take a little trip around the outside of the yard, especially the higher level trains. One of these trains will result in there being about five people in the tower wondering where everyone else went.
The yard is a very busy part of the zone. There are roaming monsters all over this area, mostly lower level creatures, and the death beetles. Groups pull from the house and fight monsters, mostly along the back and west walls. Dangers in this area are mostly the trains (as described above) and the death beetles. The death beetles will attack anyone fighting in this area. At high levels, they are a constant nuisance, but at lower levels they can be downright dangerous, and many of us have handily fought off undead only to be pecked to death by several beetles.
The first floor of the house is where most of the people pull to the yard from. Mostly high-teens level monsters wander around here, nothing special. The second floor has some higher level creatures, but otherwise the only thing of note is the Reclusive Ghoul Magi room in the back, and a NPC named Khrix Fritchoff that spawns in a closet near the Magi room. The third floor contains the barroom, which is also busy. Although a good place to camp, the barroom is so close to the tower above, that you really need to have a group camping each room. What happens otherwise is that if you attack someone in the barroom, the entire tower runs down the stairs to help out. You better order a drink when you hear them pounding down the stairs. The tower is a little safer, and is kind of out of the way. You generally don't have to deal with much else when you're up there. The other area of interest all the way on top of the manor is the Hand Room, where the hand spawns. This room is a nice spot to camp, as it is out of the way of all but the craziest trains (Puller -- "I know, I'll run out through the hand room, that will work!"). It is also a quick escape, as you can run out on the balcony and onto the roof of the patio and it's a straight shot to the zone.
The basement is a different matter. The basement is a deathtrap to someone by themselves or in a group that doesn't know what they're doing. The monsters, many of which are the dangerous Festering Hags, spawn down here in groups and quickly. The pace is fast (22 minute timer) but the experience may make it worth it (assuming you don't die much). Mortuary fungus here are also lethal, as they have a tendency to cast drowsiness on the melee types, making it very difficult to take them out without some magical backup. In the end of the basement is the dwarven ghost, who spawns some of the rarest items in the zone. He is protected by a room full of the toughest monsters in the zone, all of whom will swarm you if you don't kill them off first...
Benefits
The Estate of Unrest is one of the great zones in the game. I have friends and know a lot of people who essentially lived there for ten levels. It is a fast-paced, dangerous zone, but that is also what makes it fun. People can gain experience faster, there, than many other areas, and also become rich while doing so. A lot of the mainstay items in the game come out of Unrest, so there's a ready market for your excess loot.
The other benefit, and something that is probably key to its success, is that the zone is broken up into specific areas designed for various levels. The rooms are designed for characters of a certain level range, and if you fit that range, you're going to have a good time there.
Astuce's Guide to Unrest
The wonderful world of Unrest!
Some classes can begin hunting in Unrest as early as level 9, although it's safer to wait until around level 12 to go there. The earliest hunting you can do here is what's commonly referred to as yard trash; death beetles, tormented dead, greater skeletons, and jack-o-lanterns. These areas can be taken on either solo or in a group; yard groups will usually claim the left, back, or right ("Gazebo") wall. Everything but the death beetles are undead, so classes with anti-undead direct damage spells will have a strong advantage (Cleric, Necromancer, Paladin, and Shadow Knight). For Rogues, several poison making materials commonly drop from the yard trash as well. The experience is amazing -- on account of the zone's high experience multiplier -- and you'll find yourself ready for the next camp in no time.
When pulling mobs from the inside of the estate to the outside, bear in mind the dangers of pulling them through the front door, an oft-trained area. The side and back doors are generally a safer bet. Ghouls and Carrion Ghouls can proc Ghoul Root on you stopping you in the train tracks. Druids and Rangers are the best pullers in Unrest because it's considered an outdoors zone, allowing them use of the Harmony spell (unresistable area of effect pacify).
Once you are level 14 to 16 as a priest or caster, you can handle camps inside the house on the first floor without too many problems; for melees your mileage will vary depending on gear, and duoing or grouping is usually suggested. You can hunt either inside the side door (where the lesser blade fiend who drops

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 5
BACKSTAB: 5
Effect: Rising Dexterity (Combat) at Level 15
Size: SMALL WT: 2.5
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST
Race: ALL
and

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 29
DMG: 7
Effect: Laceration (Combat) at Level 15
Size: MEDIUM WT: 2.5
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
spawns), usually considered an extension of the back room (BR), or in the center room known as main room (MR). The main room is more risky because of the stairs leading to the second floor where trains sometimes path. Notable mobs are the an undead brewer who drops Preserved Hops, an item needed for the Cleric-only Brell Serilis symbol quest. At around level 22 to 24 (for main healers, Greater Healing will often be necessary; Cleric gets this at 24) when the experience rate slows down and mobs begin to con green, you can graduate to the second floor. The most common camp spot here is called fireplace (FP) with an average mob level of 24-25, and from there you can reach quite a few named mobs with noteworthy loot drops. There are two mobs all but the strongest groups will be careful to avoid: the gnome Khrix Fritchoff and a priest of Najena. Named mobs this camp can pull from the various rooms on the floor (which is easily manageable with a solid group and a Druid or Ranger using Harmony) include the reclusive ghoul magus (

Slot: HEAD
AC: 2
WIS: +3 INT: +3
Size: SMALL WT: 0.3
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation II
,

Slot: HANDS
AC: 2
MANA: +25
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Focus Effect: Summoning Efficiency I
), an undead barkeep (

Slot: WAIST
AC: 8
Haste: 15%
Size: SMALL WT: 1.0
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER
Race: ALL
,

Slot: EAR
AC: 2
CHA: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
), a reanimated hand (

Slot: WRIST
AGI: +3 MANA: +20
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Reanimation Haste I
), and if your group is brave you can also pull the third floor that holds 3 festering hags (

Slot: BACK
AC: 5
HP: 10 MANA: 35 END: 15
SV Disease: -10 SV Poison: -10
Size: MEDMIUM WT: 0.5
Class: nec
Race: ALL
), with the one in the middle being the placeholder for the undead knight of unrest (

Slot: CHEST
AC: 13
WIS: 4 AGI: 4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
,

Slot: SHOULDERS
AC: 6
STR: +3
SV MAGIC: +10
Size: SMALL WT: 3.5
Class: WAR CLR PAL RNG SHD BRD ROG SHM BER
Race: ALL
), a Shadow Knight who will cast Harm Touch and Fear -- so be ready! The second floor experience rate will be good until 30 or so. When it slows down, or if you're at least level 28 and want a change of scenery, it's time to descend into the bowels of Unrest and camp the dreaded basement. A fake library on the wall on the first floor is the door to it. Many stronger mobs await you in this gruesome area. Torture props and blood everywhere are the standard decoration for this camp. Greater dark bone skeletons, dusty werebats (drops an Enchanter quest item), skeletal monks, and festering hags populate the first section. Dark terrors, tentacle terrors (knocks back players and drops

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 25
DMG: 4
Effect: Lifetap (Combat, Casting Time: Instant) at Level 1
WT: 5.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
and a Shaman quest item), and mortuary fungus (drops a Necromancer quest item) are further in. There is even fake lava in one hall to trick players into trying to go around it where they'll fall into a trap. Other than the numerous quest items that drop here fairly commonly, there is one notable mob: the ghost of the estate's dwarven owner, Garanel Rucksif, who drops

Slot: FINGER
AC: 5
STR: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
rings and the popular

Slot: FEET
AC: 8
STR: +3 DEX: +5
WT: 5.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
.
Overall, Unrest is a great XP zone that someone can stay at until about level 35 if they so choose, soloing, duoing, or grouping. There is usually at least one group even in the morning, and by prime time hours the zone can reach about 30 people. The trains can be frequent and deadly but as long as you stay off the tracks you should remain safe.
Traveling To and From
The Estate of Unrest is reached by passing through the length of Dagnor's Cauldron to a small tunnel on the south end. Most people run along the west end of the lake close to the water, but you need to be careful of the numerous aqua goblins moving throughout the area. At least one swims out a little bit into the lake.
What's in this zone?
NPCs - Found 35 NPCs that spawn in The Estate of Unrest:
| NPC Name | Race | Class | Level | Location | Known Loot | Description |
|---|---|---|---|---|---|---|
| A Crazed Ghoul | Ghoul | Warrior | 25 ~ 26 | (663, 39), (496, 46), (497, -64) | Bronze Long Sword , Bronze Long Sword Slot: PRIMARY SECONDARY Grave Mold , Grave Mold Size: TINY WT: 0.1 Rusty Long Sword , Rusty Long Sword Slot: PRIMARY SECONDARY A Ghoul's Heart A Ghoul's Heart Slot: NECK |
The Placeholder or the Crazed Ghoul can pop in 3 different static spots in Unrest.
|
| A Dark Terror | Tentacle | Warrior | 29-33 | 100% @ (497, 102) | Torn Page of Magi`kot pg. 2 Torn Page of Magi`kot pg. 2 WT: 0.0 Size: TINY |
Description needed. |
| A Death Beetle | Beetle | Warrior | 10-12 | Various | Various | These are the lowest level creatures in Unrest. They roam the lawn and fountain area. They are not KoS despite the scowl... |
| A Dry Bone Skeleton | Undead | Warrior | 15-19 (Rathe Mtns. Oasis) 20-22 (Unrest / Lake Rathe) | Various | Various | Description needed. |
| A Dusty Werebat | Bat | Warrior | 24-28 | 100% @ (636, -114) | Pouch of Silver Dust , Pouch of Silver Dust WT: 1.0 Size: SMALL Thick Caustic Fluid Thick Caustic Fluid WT: 0.4 Size: SMALL |
Description needed. |
| A Festering Hag | Zombie | Wizard | 28-30 | Various | Various | Starts with "Rune" type damage absorb. Casts Cancel Magic, Inferno Shock, Frost Shock, ~10 ds |
| A Greater Dark Bone | Skeleton New | Warrior | 26-30 | 2% @ (663, 99), 2% @ (637, -102), 2% @ (497, 102), 2% @ (519, 72), 2% @ (532, 53), 2% @ (677, 64) | Various | Bigger, badder version of the Darkbone. |
| A Greater Skeleton | Skeleton | Warrior | 7-20 / 11-13 (Befallen / Najena) | Various | Various | This variety of skeleton can be found in a great number of zones. |
| A Lurking Mummy | Zombie | Warrior | 18 - 20 | 3% @ (560, -63), 3% @ (538, -54) | Various | Description needed. |
| A Skeletal Monk | Skeleton New | Monk | 23-25 | 50% @ (2023, 790); (748, -29) for Guktop (-696, -1704) for Rathemtn | Various | Mob in various zones, including Upper Guk and Rathe Mountains. The version that spawns in Rathe Mountains is whi... |
| A barbed bone skeleton | Skeleton New | Warrior | 24-26 | Various | Bronze Armor, Barbed Bone Chips , Barbed Bone Chips WT: 0.1 Size: SMALL Bone Barbs Bone Barbs WT: 0.4 Size: SMALL |
Has a damage shield which cannot be dispelled. The damage shield on the ones in Rathe Mountains does 7 damage per hit. |
| A carrion ghoul | Ghoul | Warrior | 20-24 | 3% @ (616, 63) | Ghoul Carrion Ghoul Carrion WT: 2.0 Size: MEDIUM |
Description needed. |
| A ghoul | Ghoul | Warrior | 13-17 | Various | Various | These undead creatures can be quite dangerous to low-level players, as they are always aggressive and proc [[Ghoul Root]... |
| A gnomish spelunker | Gnome | Warrior | 20 | 50% @ (688, -292) | Gnome Meat Gnome Meat WT: 1.0 Size: SMALL |
Located in an underwater passageway with Serra. |
| A jack o lantern | Scarecrow | Warrior | 12-14 | Amanita Phalloide , Amanita Phalloide Size: TINY WT: 0.1 Jack-O-Lantern Fungus Jack-O-Lantern Fungus Class: ALL |
Description needed. | |
| A large skeleton | Skeleton | Warrior | 8-10, 15 (Najena) | Various | Cloth Armor (Rare), Rusty Weapons (Rare), Bone Chips (Always) Bone Chips Size: SMALL WT: 0.1 |
This variety of skeleton can be found in a great number of zones. Including: Najena, Befallen and others. |
| A priest of najena | Ghoul | Cleric | 29 - 31 | 5% @ (504, 62, 45) 3rd floor | Ancient Spurned Ferraiolo , Ancient Spurned Ferraiolo Slot: CHEST Ancient Spurned Waistcoat , Ancient Spurned Waistcoat Slot: LEGS Tarnished Bronze Key Tarnished Bronze Key WT: 0.1 Size: TINY |
In the SW Tower in the Estate of Unrest on the 3rd floor. Is in the room at the very top with the stockades in it. Go th... |
| A reanimated hand (Unrest) | Reanimated Hand | Wizard | 21 | 100% @ (572, -15) 3rd floor | Various | |
| A tentacle terror (Unrest) | Tentacle | Warrior | 30 | 25% @ (496, 119) | Various | Description needed. |
| A werebat | Kobold | Warrior | 24-28 | Various | Topaz , Topaz Class: ALL Flame Agate , Flame Agate Class: ALL Thick Caustic Fluid , Thick Caustic Fluid WT: 0.4 Size: SMALL Werebat Wing Werebat Wing Size: SMALL WT: 0.0 |
Found in the basement of Unrest. |
| An Undead Brewer | Skeleton New | Warrior | 18 | 100% @ (640, 22) | Brewer's Mittens , Brewer's Mittens Slot: HANDS Preserved Hops Preserved Hops Size: TINY WT: 0.1 |
Description needed. |
| An undead barkeep | Zombie | Rogue | 25 | 3% @ (668, -39) 3rd floor | Various | Spawns behind the bar, 22 minute timer. |
| An undead knight of Unrest | Skeleton | Shadow Knight | 28 | (697, -76) 4th floor | Bloodstained Tunic , Bloodstained Tunic Slot: CHEST Bloodstained Mantle , Bloodstained Mantle Slot: SHOULDERS Cracked Glass Key Cracked Glass Key Class: ALL |
Uses Harm Touch and other Shadow Knight abilities. 22 minute spawn time, and has several place holders. |
| Dark Boned Skeleton | Skeleton New | Warrior | 15 - 19 | 34% @ (560, -63), 34% @ (662, 28), 34% @ (538, -54) | Various | Description needed. |
| Garanel Rucksif | Ghost Dwarf | Warrior | 35 | 13% @ (485, 147, basement) | Dwarven Work Boots , Dwarven Work Boots Slot: FEET Jagged Band , Jagged Band Slot: FINGER Sphere of Unrest Sphere of Unrest Slot: PRIMARY SECONDARY |
A Festering Hag spawns as the PH. |
| Khrix Abomination | Ghoul | Warrior | 38-40 | (620, 56) | Powder of Reanimation Powder of Reanimation WT: 0.1 Size: TINY |
Found in Unrest running amok on all the lower levels of the zone. He is notorious among the people of Unrest. Triggered... |
| Khrix Fritchoff | Gnome | Necromancer | 35 | 100% @ (595, 61, 20) floor 2 | Cloth Shirt , Cloth Shirt AC: 4 Gnome Meat , Gnome Meat WT: 1.0 Size: SMALL Scaredy Cap , Scaredy Cap Slot: HEAD Shawl of Less-Than Invisibility Shawl of Less-Than Invisibility Slot: SHOULDERS |
This gnomish necromancer can be reached by going through the southwest door in the fireplace room and making an immediat... |
| Lesser Blade Fiend | Dervish | Warrior | 19 | 100% @ (699, 90) | Gladius , Gladius Slot: PRIMARY SECONDARY Pugius Pugius Slot: PRIMARY SECONDARY |
Relatively rare spawn at the alcove next to the side door on the 1st floor. Placeholder is a dark boned skeleton. Seems ... |
| Mortuary Fungus | Fungusman | Warrior | 26-28 | 33% @ (661, 83), 33% @ (679, 106) | A fungus eye, Sarcoscypha Fungus, Steel Knuckles, Amanita Phalloide | Description needed. |
| Reclusive ghoul magus | Ghoul | Necromancer | 23 | 50% @ (700, 27) | Savant's Cap , Savant's Cap Slot: HEAD Dusty Bloodstained Gloves , Dusty Bloodstained Gloves Slot: HANDS Polished Brass Key Polished Brass Key Class: ALL |
He is located in the Northwestern room on the 2nd floor, on the upper part of the balcony the spawn closest to the stair... |
| Serra | Zombie | unknown | 4 | 50% @ (688, -282) | Located in an underwater passageway with a gnomish spelunker. Despawns after doll handed in, 30 Minute respawn timer... | |
| Shadowpincer | Beetle | Warrior | 15-17 | ? | Various | A rare spawn found around the courtyard. Unusual behavior for an Unrest mob, KOS to druids in wolf form. |
| Torklar Battlemaster | Ghost Dwarf | Warrior | 20 | 20% @ (612, -62) | Torklar's Battle Hammer , Torklar's Battle Hammer Slot: PRIMARY SECONDARY Battleworn Canteen Battleworn Canteen Size: SMALL WT: 0.5 |
More or less a clone of Garanel Rucksif for the cleric quest. Hits much harder than his level. He spawns floating a... |
| Tormented Dead | Zombie | Warrior | 10-14 | 3% @ (799, -177), 3% @ (553, 162), 3% @ (596, -288), 3% @ (375, 109) | Various | These common zombies roam the lawn around the manor. |
| Zombie of an Unrest Noble | Zombie | Warrior | 24-26 | 3% @ (704, -71) | Charred Ruby , Charred Ruby Class: ALL Cursed Blade , Cursed Blade Slot: PRIMARY SECONDARY Dark Plate Leggings , Dark Plate Leggings Slot: LEGS Grave Mold Grave Mold Size: TINY WT: 0.1 |
Description needed. |
Items - Found 78 items that drop in The Estate of Unrest:
| Item Name | Drops From | Slot | Stats |
|---|---|---|---|
| Amanita Phalloide
Amanita Phalloide Size: TINY WT: 0.1 |
Various | (None) | Quest Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Barbed Bone Chips
Barbed Bone Chips WT: 0.1 Size: SMALL |
a barbed bone skeleton | (None) | Quest WT: 0.1 Size: SMALL Class: ALL Race: ALL |
| Battle Axe
Battle Axe Skill: 1H Slashing Atk Delay: 35 |
Garanel Rucksif | 1H Slashing | Atk Delay: 35 DMG: 7 WT: 8.5 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL |
| Battleworn Canteen
Battleworn Canteen Size: SMALL WT: 0.5 |
Torklar Battlemaster | (None) | No Trade Size: SMALL WT: 0.5 Class: ALL Race: ALL |
| Bloodstained Mantle
Bloodstained Mantle Slot: SHOULDERS |
an undead knight of Unrest | Shoulders | AC: 6 STR: +3 SV MAGIC: +10 Size: SMALL WT: 3.5 Class: WAR CLR PAL RNG SHD BRD ROG SHM BER Race: ALL |
| Bloodstained Tunic
Bloodstained Tunic Slot: CHEST |
an undead knight of Unrest | Chest | AC: 13 WIS: 4 AGI: 4 WT: 6.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL |
| Bone Barbs
Bone Barbs WT: 0.4 Size: SMALL |
a barbed bone skeleton | (None) | No Trade, Quest WT: 0.4 Size: SMALL Class: ALL Race: ALL |
| Brewer's Bracer
Brewer's Bracer Slot: WRIST |
an undead brewer | Wrist | AC: 6 DEX: 2 STA: 2 Size: SMALL WT: 2.1 Class: WAR CLR PAL RNG SHD BRD ROG SHM BER Race: ALL |
| Brewer's Mittens
Brewer's Mittens Slot: HANDS |
an undead brewer | Hands | AC: 5 DEX: 3 STA: 3 SV Magic: 5 WT: 4.5 Size: SMALL Class: WAR CLR PAL RNG SHD BRD ROG SHM BER Race: ALL |
| Brittle Staff
Brittle Staff Slot: PRIMARY |
a reanimated hand | 2H Blunt | DMG: 12 Atk Delay: 42 DEX: -13 INT: 7 Size: MEDIUM WT: 3.5 Class: NEC WIZ MAG ENC Race: ALL |
| Bronze Two Handed Battle Axe
Bronze Two Handed Battle Axe Skill: 2H Slashing Atk Delay: 46 |
a greater dark bone | 2H Slashing | Atk Delay: 46 DMG: 9 WT: 14.0 Size: LARGE Class: WAR PAL RNG SHD Race: ALL |
| Bronze Two Handed Hammer
Bronze Two Handed Hammer Skill: 2H Blunt Atk Delay: 45 |
a greater dark bone | 2H Blunt | Atk Delay: 45 DMG: 8 WT: 14.0 Size: LARGE Class: ALL except BRD ROG NEC WIZ MAG ENC Race: ALL |
| Bronze Warhammer
Bronze Warhammer Skill: 1H Blunt Atk Delay: 33 |
a greater dark bone | 1H Blunt | Atk Delay: 33 DMG: 5 WT: 8.5 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL |
| Charred Dagger
Charred Dagger Slot: PRIMARY SECONDARY |
a carrion ghoul | Piercing | Atk Delay: 21 DMG: 3 Size: SMALL WT: 3.0 Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST Race: ALL |
| Charred Pearl
Charred Pearl Class: ALL |
a carrion ghoul | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Charred Ruby
Charred Ruby Class: ALL |
zombie of an Unrest noble | (None) | WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Cracked Giant Scarab Carapace
Cracked Giant Scarab Carapace Size: MEDIUM WT: 5.0 |
a death beetle | (None) | Quest Size: MEDIUM WT: 5.0 Class: ALL Race: ALL |
| Cracked Glass Key
Cracked Glass Key Class: ALL |
an undead knight of Unrest | (None) | Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Cursed Blade
Cursed Blade Slot: PRIMARY SECONDARY |
zombie of an unrest noble | 1H Slashing | DMG: 12 Atk Delay: 36 DMG Bonus: 17 DEX: 10 STA: -5 END: 5 WT: 5.0 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL |
| Dark Bone Chips
Dark Bone Chips Class: ALL |
a greater dark bone | (None) | WT: 0.1 Size: SMALL Class: ALL Race: ALL |
| Dark Boned Bracelet
Dark Boned Bracelet Slot: WRIST |
a greater dark bone | Wrist | AC: 2 SV FIRE: +2 Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Dark Plate Leggings
Dark Plate Leggings Slot: LEGS |
zombie of an unrest noble | Legs | AC: 13 STR: 2 STA: 5 Size: MEDIUM WT: 9.4 Class: WAR PAL SHD Race: ALL |
| Darkbone Marrow
Darkbone Marrow Size: TINY WT: 0.1 |
dark boned skeleton | (None) | Quest Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Darkbone Skull
Darkbone Skull WT: 1.5 Size: SMALL |
a greater dark bone | (None) | No Trade, Quest WT: 1.5 Size: SMALL Class: ALL Race: ALL |
| Diablerie II
Diablerie II |
a reanimated hand | (None) | WT: 0.0 Size: TINY |
| Dull Bone Chips
Dull Bone Chips Size: SMALL WT: 0.1 |
a skeletal monk | (None) | Quest Size: SMALL WT: 0.1 Class: ALL Race: ALL |
| Dusty Bloodstained Gloves
Dusty Bloodstained Gloves Slot: HANDS |
reclusive ghoul magus | Hands | AC: 2 MANA: +25 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Dusty Old Backbone
Dusty Old Backbone WT: 0.1 Size: TINY |
None? | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Dwarven Work Boots
Dwarven Work Boots Slot: FEET |
Garanel Rucksif | Feet | AC: 8 STR: +3 DEX: +5 WT: 5.0 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC Race: ALL |
| Ebon Dagger
Ebon Dagger Slot: PRIMARY SECONDARY |
a dry bone skeleton | Piercing | Atk Delay: 20 DMG: 3 Size: SMALL WT: 3.0 Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST Race: ALL |
| Ebon Wand
Ebon Wand Slot: PRIMARY SECONDARY |
a dry bone skeleton | Primary, Secondary | SV DISEASE: +5 WT: 0.5 Size: SMALL Class: NEC Race: ALL |
| Festering Cloak
Festering Cloak Slot: BACK |
a festering hag | Back | AC: 5 HP: 10 MANA: 35 END: 15 SV Disease: -10 SV Poison: -10 Size: MEDMIUM WT: 0.5 Class: nec Race: ALL |
| Fungus Eye
Fungus Eye Slot: PRIMARY SECONDARY |
mortuary fungus | Primary, Secondary | WT: 0.2 Size: TINY Class: ALL Race: ALL |
| Ghoul Carrion
Ghoul Carrion WT: 2.0 Size: MEDIUM |
a carrion ghoul | (None) | No Trade, Quest WT: 2.0 Size: MEDIUM Class: ALL Race: ALL |
| Giant Scarab Legs
Giant Scarab Legs Class: ALL |
a death beetle | (None) | WT: 0.5 Size: MEDIUM Class: ALL Race: ALL |
| Gladius
Gladius Slot: PRIMARY SECONDARY |
Lesser Blade Fiend | 1H Slashing | Atk Delay: 29 DMG: 7 Effect: Laceration (Combat) at Level 15 Size: MEDIUM WT: 2.5 Class: WAR PAL RNG SHD BRD ROG Race: ALL |
| Globe of Mist
Globe of Mist Size: SMALL WT: 0.3 |
a festering hag | (None) | No Trade, Quest Size: SMALL WT: 0.3 Class: ALL Race: ALL |
| Gossamer Amice
Gossamer Amice Slot: SHOULDERS |
a festering hag | Shoulders | AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Cap
Gossamer Cap Slot: HEAD |
a festering hag | Head | AC: 4 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Cape
Gossamer Cape Slot: BACK |
a festering hag | Back | AC: 4 WT: 0.5 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Collar
Gossamer Collar Slot: NECK |
a festering hag | Neck | AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Gloves
Gossamer Gloves Slot: HANDS |
a festering hag | Hands | AC: 4 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Leggings
Gossamer Leggings Slot: LEGS |
a festering hag | Legs | AC: 5 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Sash
Gossamer Sash Slot: WAIST |
a festering hag | Waist | AC: 3 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Sleeves
Gossamer Sleeves Slot: ARMS |
a festering hag | Arms | AC: 4 Size: SMALL WT: 0.4 Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Veil
Gossamer Veil Slot: FACE |
a festering hag | Face | AC: 2 WT: 0.2 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Gossamer Wristbands
Gossamer Wristbands Slot: WRIST |
a festering hag | Wrist | AC: 3 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Grave Mold
Grave Mold Size: TINY WT: 0.1 |
Various | (None) | Quest Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Ipsor's Enlightenment IV
Ipsor's Enlightenment IV |
a reanimated hand | (None) | WT: 0.0 Size: TINY |
| Ivory Bracelet
Ivory Bracelet Slot: WRIST |
a reanimated hand | Wrist | AGI: +3 MANA: +20 WT: 0.2 Size: TINY Class: ALL Race: ALL |
| Jack-O-Lantern Fungus
Jack-O-Lantern Fungus Class: ALL |
a jack o lantern | (None) | Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Jagged Band
Jagged Band Slot: FINGER |
Garanel Rucksif | Fingers | AC: 5 STR: +3 WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Mixxy's Delicacies Vol 1
Mixxy's Delicacies Vol 1 |
a reanimated hand | (None) | WT: 0.1 Size: TINY |
| Opalline Earring
Opalline Earring Slot: EAR |
an undead barkeep | Ear | AC: 2 CHA: +5 WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Pouch of Silver Dust
Pouch of Silver Dust WT: 1.0 Size: SMALL |
a dusty werebat | (None) | No Trade, Quest WT: 1.0 Size: SMALL Class: ALL Race: ALL |
| Powder of Reanimation
Powder of Reanimation WT: 0.1 Size: TINY |
Khrix Abomination | (None) | LORE ITEM NO DROP WT: 0.1 Size: TINY Class: NONE Race: NONE |
| Preserved Hops
Preserved Hops Size: TINY WT: 0.1 |
an undead barkeep, an undead brewer | (None) | No Trade Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Pristine Giant Scarab Carapace
Pristine Giant Scarab Carapace Class: ALL |
a death beetle | (None) | WT: 5.0 Size: MEDIUM Class: ALL Race: ALL |
| Pugius
Pugius Slot: PRIMARY SECONDARY |
Lesser Blade Fiend | Piercing | Atk Delay: 21 DMG: 5 Effect: Rising Dexterity (Combat) at Level 15 Size: SMALL WT: 2.5 Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST Race: ALL |
| Repurposed Pickaxe
Repurposed Pickaxe Slot: PRIMARY |
a gnomish spelunker | Primary | Skill: 1H Piercing DMG: 15 Atk Delay: 50 WT: 14.7 Size: LARGE Class: WAR PAL RNG SHD BRD BST BER Race: ALL |
| Rhodium Band
Rhodium Band Slot: FINGER |
a reanimated hand | Fingers | HP: 27 SV Magic: -4 Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Rotted Chestwraps
Rotted Chestwraps Slot: CHEST |
Khrix's Abomination | Chest | AC: 13 STR: 1 DEX: 4 STA: 3 CHA: -25 AGI: 3 SV Fire: 3 SV Disease: -15 SV Cold: 3 SV Magic: -6 SV Poison: -15 WT: 0.3 Size: MEDIUM Class: MNK BST Race: ALL |
| Sarcoscypha Fungus
Sarcoscypha Fungus Class: ALL |
mortuary fungus | (None) | Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Savant's Cap
Savant's Cap Slot: HEAD |
reclusive ghoul magus | Head | AC: 2 WIS: +3 INT: +3 Size: SMALL WT: 0.3 Class: ALL Race: ALL |
| Scaredy Cap
Scaredy Cap Slot: HEAD |
Khrix Fritchoff | Head | AC: 2 MANA: 30 WT: 0.3 Size: SMALL Class: NEC WIZ ENC Race: ALL |
| Shawl of Less-Than Invisibility
Shawl of Less-Than Invisibility Slot: SHOULDERS |
Khrix Fritchoff | Shoulders | AC: 4 STA: 4 CHA: -10 INT: 4 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL |
| Small Kite Shield
Small Kite Shield AC: 8 |
Garanel Rucksif | Secondary | AC: 8 WT: 7.5 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL |
| Small Stone Key
Small Stone Key Class: ALL |
a reanimated hand | (None) | Size: TINY WT: 0.1 Class: ALL Race: ALL |
| Spelunker's Headlamp
Spelunker's Headlamp Slot: HEAD |
a gnomish spelunker | Head | AC: 10 STA: 5 WT: 5.5 Size: SMALL Class: WAR CLR PAL SHD BRD Race: ALL |
| Sphere of Unrest
Sphere of Unrest Slot: PRIMARY SECONDARY |
Garanel Rucksif, An undead barkeep | Primary, Secondary | WT: 0.1 Size: TINY Class: ALL Race: ALL |
| Tarnished Bronze Key
Tarnished Bronze Key WT: 0.1 Size: TINY |
a priest of najena | (None) | LORE ITEM NODROP WT: 0.1 Size: TINY Class: ALL Race: ALL |
| The End of an Age
The End of an Age Class: NONE |
a reanimated hand | (None) | Size: TINY WT: 0.0 Class: NONE Race: NONE |
| Thick Caustic Fluid
Thick Caustic Fluid WT: 0.4 Size: SMALL |
a werebat | (None) | No Trade WT: 0.4 Size: SMALL Class: ALL Race: ALL |
| Thick Leather Apron
Thick Leather Apron Slot: WAIST |
an undead barkeep | Waist | AC: 8 Haste: 15% Size: SMALL WT: 1.0 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST BER Race: ALL |
| Torklar's Battle Hammer
Torklar's Battle Hammer Slot: PRIMARY SECONDARY |
Torklar Battlemaster | 1H Blunt | Atk Delay: 28 DMG: 6 WT: 5.0 Size: MEDIUM Class: ALL except SHD NEC WIZ MAG ENC Race: ALL |
| Torn Page of Magi`kot pg. 2
Torn Page of Magi`kot pg. 2 WT: 0.0 Size: TINY |
a dark terror, a tentacle terror (Unrest) | (None) | LORE ITEM NO DROP WT: 0.0 Size: TINY Class: NONE Race: NONE |
| Warbone Chips
Warbone Chips Size: SMALL WT: 0.1 |
a barbed bone skeleton, a skeletal monk | (None) | Quest Size: SMALL WT: 0.1 Class: ALL Race: ALL |
| Werebat Wing
Werebat Wing Size: SMALL WT: 0.0 |
a werebat | (None) | No Trade, Quest Size: SMALL WT: 0.0 Class: ALL Race: ALL |


























































