Iksar: Difference between revisions
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== Unlock Conditions == | == Unlock Conditions == | ||
* Get maximum faction with New Sebilisian Expedition | * Get maximum faction with [[New Sebilisian Expedition]] | ||
{{Navbox Race}} | {{Navbox Race}} | ||
[[Category:Character Races]] | [[Category:Character Races]] | ||
Latest revision as of 10:01, 29 July 2026
A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction.
Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. - EverQuest manual
Description
The ruthless and fearsome reptilian race on Norrath is known as the Iksar. With their significant height, scales and long tails, iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
After being freed from centuries of slavery the Iksar splintered into 5 factions: The Kunzar, Kylong, Nathsar, Obulus, and Jarsath. After a mere few years of freedom an iksar named Venril Sathir of the Kunzar waged a civil war against the other four tribes. The five tribes now united under Venril Sathir brutally conquered and enslaved the other races on Kunark and built a powerful imperial nation known as the Sebilisian Empire. A nation that grew to become so prosperous it attracted the watchful eye of The Ring of Scale. Despite objections from the elder dragons to remain neutral, a group of the younger dragons broke off from The Ring of Scale and waged a horrifying war against the Iksar.
The ensuing war decimated the Iksar. Their population nearly made extinct, their culture erased, their capital city Sebilis destroyed and their empire shattered. They have been in isolation ever since.
Iksar are bitter towards and do not trust outsiders. They depend only on their god and creator, Cazic-Thule. They are not welcome in any city on Norrath and are killed on sight by most.
Although the main iksar population lives in the ancient city of Cabilis a recent contingent of iksar have marooned off the coast of North Ro and have set up an outpost nearby Freeport.
Basic Information
- Faction Alignment: "Evil" ("Independent", not friendly with the other races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: New Sebilis Expedition
- Primary Class Choices: Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior
Base Stats
| STR | STA | AGI | DEX | WIS | INT | CHA |
|---|---|---|---|---|---|---|
| 70 | 70 | 90 | 85 | 80 | 75 | 55 |
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales(!) with level.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
| Other Races | Iksar/Troll | |||||
|---|---|---|---|---|---|---|
| Standing | Feigned | Sitting | Level Range | Standing | Feigned | Sitting |
| 1 | 1 | 2 | 1-19 | 2 | 2 | 4 |
| 1 | 1 | 3 | 20-49 | 2 | 2 | 6 |
| 1 | 1 | 4 | 50 | 2 | 2 | 8 |
| 2 | 3 | 5 | 51-55 | 6 | 8 | 12 |
| 3 | 4 | 6 | 56-59 | 10 | 12 | 16 |
| 4 | 5 | 7 | 60 | 12 | 14 | 18 |
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Unlock Conditions
- Get maximum faction with New Sebilisian Expedition