Magician: Difference between revisions
m deleted the reference to coins as on EQ live and therefore EQL they don't have weight anymore. |
m Added note and deleted a sentence about bolts hitting the wrong target as this has been fixed years ago on EQ live. You can't hit a target you have not on target with a bolt. |
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=== Projectile Direct Damage === | === Projectile Direct Damage === | ||
Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target. These tend to do more damage, have longer range, and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. First, bolts can be "lost" if the region has a lot of elevation changes. It is best to make sure you are at the same elevation as the mob with no intervening terrain features. If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb). The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at. | Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target. These tend to do more damage, have longer range (the base range of a bolt is 300' whereas the standard range for DDs is 200'), and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. First, bolts can be "lost" if the region has a lot of elevation changes. It is best to make sure you are at the same elevation as the mob with no intervening terrain features. If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb). The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at (this is not true anymore on EQ live and therefore probably on EQL). | ||
=== Target-Based Area of Effect === | === Target-Based Area of Effect === | ||
Revision as of 11:28, 17 May 2026
Magicians are the summoners of the arcane arts, and wield the power to call forth everything from a loaf of bread to a huge Fire Elemental
to fight for them. While not as adept at offensive spells as the Wizards, Magicians still wield considerable power in this area as well. - EverQuest manual
Description

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.
Their signature ability at later levels allow them to summon a group member to their location. A highly sought-after ability in both groups and raids.
Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.
Class Titles
| Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
|---|---|---|---|
| Magician | Elementalist | Conjurer | Arch Mage |
Creation Guide
Picking the Right Race
Magicians must take into account a number of things. None of the pure caster class races has any experience penalties associated with them. A lot of Magicians choose the Erudite race since it has the highest base intelligence. Humans are popular for their rounded stats, and Dark Elves for their high agility and racial ability to Hide, though they are often killed on sight in many places. Conversely, Gnomes are generally well-liked in most places.
Note: Gnomes are generally considered the best race for Magicians due to their ability to use the Eye of Zomm trick to invite and "Call of the Hero" players from deep within a dungeon. This trick requires the Mage to be double shrunk (or a Gnome) facing into a wall which causes the summoned Eye to pop up at the Dungeon zone line.(this is not true anymore on EQ live and TLP servers, and therefore probably on EQL once it goes live ; the Eye of Zomm bug has been fixed years ago and the game client allows inviting other players without targeting them with the '/invite name' command)
Starting Statistics
| RACE | STR | STA | AGI | DEX | WIS | INT | CHA | BONUS |
|---|---|---|---|---|---|---|---|---|
| Dark Elf | 60 | 75 | 90 | 75 | 83 | 109 | 60 | 30 |
| Erudite | 60 | 80 | 70 | 70 | 83 | 117 | 70 | 30 |
| Gnome | 60 | 80 | 85 | 85 | 67 | 108 | 60 | 30 |
| High Elf | 55 | 75 | 85 | 70 | 95 | 102 | 80 | 30 |
| Human | 75 | 85 | 75 | 75 | 75 | 85 | 75 | 30 |
Impact from stats
Mages are fairly simple to gear for as there is basically only one primary stat.
- Strength - For Magicians this is mostly carry weight for loot. Mages are the least strength dependant class in the game. They don't melee past the very first few levels and they have a way easier time time carrying loot with their weightless and 100% weight reducing bags that they can summon.
- Stamina - Gives a minor increase in maximum Hit Points. Magicians should very rarely get hit, so it's not as useful to them even in min/maxing.
- Dexterity - Mainly involved in raising weapon skills and proccing weapon effects.
- Agility - Adds to your ability to avoiding being struck with physical attacks and lowers the damage you take from physical attacks on average. If Erudite is your race choice know that agility less than 75 isn't just poor, it's penalized, consider putting 5 points in to remove the penalty.
- Wisdom - Stat used to calculate how fast you learn general and craft skills if it is higher than your Intelligence.
- Intelligence - Influences how much maximum mana you gain per level and the rate at which you learn spell skills. Used to calculate how fast you learn general and craft skills if higher than Wisdom. Your maximum mana dictates how many spells you can cast before you are forced to rest.
- Charisma - Influences the price you pay to vendors for their goods, and the price they pay you for your goods. How well liked you are by the faction the merchant belongs to factors into this.
Religion
Generally speaking being agnostic is a fairly safe bet in Everquest. Follower of Tunare can quest for Chord of Vines.
Spell Guide
Spell Types
Pets
The magician's bread and butter. Each tier of pet summoning spells has 4 types; one for each elemental magic. Massive amounts of information on each of the types can be found below the list of spells.
Single Target Direct Damage
Pretty self-explanatory. While magicians don't get the efficiency or elemental array of direct damage attacks that wizards do, what they do get is comparable until the wizard lure line of spells. Magicians have two types of direct damage spells: fire-based and magic-based. Interestingly, the magic-based damage spells use Conjuration, while the fire-based ones use Evocation.
Projectile Direct Damage
Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target. These tend to do more damage, have longer range (the base range of a bolt is 300' whereas the standard range for DDs is 200'), and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. First, bolts can be "lost" if the region has a lot of elevation changes. It is best to make sure you are at the same elevation as the mob with no intervening terrain features. If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb). The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at (this is not true anymore on EQ live and therefore probably on EQL).
Target-Based Area of Effect
Mages have two types of target-based AoE fire spells: "columns" and "rains". Both are limited to 4 "hits" which includes the target (this is in contrast to the player-based AoE spells, which have a max of 25 hits). Unfortunately, from classic until about three months into Velious, if your pet is within the AoE it will "use up" one of those hits (it will not do any damage, but it will count against the number of enemies that can be affected). Without any in-class snare, the use of these types of spells is already quite limited, but rain spells have several quirks that make them even worse than you might think at first glance. First off, your pet eating one of the hits every wave (and only being allowed to hit 4 things, total) means that you will only ever hit your target mob twice if doesn't move. The work-around for this is understanding that the AoE is centered on where the mob was when it was first cast (it doesn't follow the mob around). Because of this, if you can move the mob after the first wave such that your pet is out of the AoE, but the mob is still in, it will take the remaining two hits (the mob and your pet taking the first two). That said, there are two other drawbacks to using rains compared to other types of damage spells: they have an innate 20% resist chance, and they can never kill a mob (if the mob is below 10% health and/or it would land the killing blow, it is automatically resisted). Both of these things were around until well after the P99 timeline and so they will always be in effect here.
Player-Based Area of Effect
This was an odd one for the devs to give magicians. They don't really have the toolkit to be able to capitalize on this type of spell. The casting times are quick and the hit limit of 25 makes these spells some of the most mana efficient damage possible in theory. In practice, however, the lack of a root/snare means the only time a magician will be able to use these is for mowing down tons of low level mobs for faction or abundant low level quest items, or when used in conjunction with many other PBAOE classes to burn down the planes.
Damage Shields
A magician's damage shield is one of the best in the game, second only to a Bard with the appropriate instrument (and your pre-50+ Fire or Epic pet's innate DS). Although it is fire-based, it is unresistable, and depending on what you or your group are fighting, can be the #1 source of damage in a battle. There are not many situations a magician will find themselves in where casting a DS will NOT be worth it.
Malo Line
Magicians and Shamans have a debuff line of spells that lower the Cold, Fire, Magic, and Poison resists of whatever it's cast on. Magicians get these spells a few levels after Shamans, but the spells themselves are identical except for the last one in the line. Shamans get the unresistable Malo (-45) and Magicians get the somewhat less powerful unresistable Mala (-35). Both of these have a lower resist debuff than the highest resistable counterpart (at -60). Note that, aside from those last two, the spells themselves do not have a negative resist modifier, so can be hard to land on higher level mobs. In a group situation with an Enchanter, the Tash line is often used first to help the Malo line land and together can help anyone land their spells more effectively.
Summoned Items
While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. In other words, they will not persist when you log out. To prevent the loss of items (especially in summoned bags) due to link death, there is a ~15 minute grace period, but if you plan on logging for the night, do NOT forget to unload your summoned bags!
| Level | Item | Slot | Effect |
|---|---|---|---|
| 4 | Summoned:_Wisp_Stone | Bag or Primary or Secondary | Light Source |
| 8 | Summoned:_Staff_of_Tracing | Primary and Secondary | Bolt and reduced stamina loss |
| 16 | Summoned:_Staff_of_Warding | Primary and Secondary | 50% Sight Magnification x5 |
| 16 | Summoned:_Heatstone | Neck or Primary or Secondary | Worn Infravision |
| 20 | Summoned:_Waterstone | Bag | Enduring Breath |
| 24 | Summoned:_Staff_of_Runes | Primary and Secondary | Cancel Magic |
| 29 | Summoned:_Coldstone | Neck, Primary, Secondary, or Ammo | Worn Ultravision |
| 34 | Summoned:_Staff_of_Symbols | Primary | See Invis x4 |
| 34 | Summoned:_Shard_of_the_Core | Range | Worn Ultravision, +15CR, +15PR |
| 39 | Summoned:_Ring_of_Levitation | Bag or Finger | Levitation x2 |
| 44 | Summoned:_Modulating_Rod | Primary, Secondary, or Bag | 225 HP to 150 Mana |
| 56 | Summoned:_Muzzle_of_Mardu | Pet Face | 11% Worn Haste |
Summoned Weapons
While being NO RENT (see above), all summoned weapons are magic and can cause damage to mobs that require magic weapons, like ghouls and wisps. Once magicians get a decent main hand weapon for themselves, though, most summoned weapons are relegated to pet use only. Weapons can be given to pets at the lowest levels to make sure they can damage monsters that are immune to mundane weaponry, just like for yourself (or group-mates). Once pets get the innate ability to damage magical creatures, weapons can be used to allow them to dual wield. For quite a while on the P99 timeline, one weapon in particular is the go-to weapon of choice for any pet: the Sword of Runes. In Classic and Kunark (until about a month before Velious), the 41 damage magic-based proc on the weapon was able to hit ANY mob, not just summoned ones. P99 includes this in its timeline. Once this is patched out and a magician is of high enough level that their pets innately dual wield, many magicians forgo giving their pet any weapons at all. There is an argument to be made for giving them the Spear of Warding and a Dagger of Symbols for the resists, but +5 is not a lot. It certainly would be rarely worth it if you are under any sort of time pressure to get ready.
| Level | Item | Skill | DMG/DLY | Effect/Resists |
|---|---|---|---|---|
| 1 | Summoned:_Dagger | Piercing | 3/21 | |
| 8 | Summoned:_Staff_of_Tracing | 2HB | 7/40 | Bolt and reduced stamina loss x2 |
| 12 | Summoned:_Snake_Fang | Piercing | 5/26 | |
| 16 | Summoned:_Staff_of_Warding | 2HB | 8/38 | 50% Sight Magnification x5 |
| 16 | Summoned:_Throwing_Dagger | Throwing | 6/36 | Range 55 |
| 20 | Summoned:_Spear_of_Warding | Piercing | 6/27 | +5 FR, +5 CR |
| 20 | Summoned:_Arrow x20 | Archery | 3 | Range 50 |
| 24 | Summoned:_Staff_of_Runes | 2HB | 9/36 | Cancel Magic |
| 29 | Summoned:_Sword_of_Runes | 1HS | 7/27 | Ward Summoned Proc |
| 34 | Summoned:_Staff_of_Symbols | 2HB | 10/34 | See Invis x4 |
| 39 | Summoned:_Dagger_of_Symbols | Piercing | 5/20 | +5DR, +5PR, +5MR |
| 44 | Summoned:_Modulating_Rod | 1HB | 8/26 | 225 HP to 150 Mana |
| 53 | Summoned:_Arrow_of_Marr x60 | Archery | 3 | Range 75 |
| 54 | Summoned:_Knife_of_Luclin x60 | Throwing | 10/33 | Range 75 |
| 55 | Summoned:_Shuriken_of_Quellious x60 | Throwing | 10/33 | Range 75 |
Summoning Stacks of Items
Spells that summon multiple items in a stack (namely: bandages and food/drink from the level 20 spells) summon an amount that scales up with level. At a certain point, you will always summon a full stack of 20.
| Level | Spell | Items |
|---|---|---|
| 1 | Summon_Drink | Summoned:_Globe_of_Water |
| 1 | Summon_Food | Summoned:_Black_Bread |
| 4 | Summon_Bandages | Summoned:_Bandages x20 |
| 8 | Dimensional_Pocket | 4-slot bag |
| 16 | Summon_Throwing_Dagger | Summoned:_Throwing_Dagger x20 |
| 20 | Summon_Arrows | Summoned:_Arrow x20 |
| 24 | Cornucopia | Summoned:_Black_Bread x20 |
| 24 | Everfount | Summoned:_Globe_of_Water x20 |
| 34 | Dimensional_Hole | 6-slot bag |
| 51 | Gift_of_Xev | 10-slot bag, water x20, food x20, bandages x20 |
| 52 | Bristlebane's_Bundle | Ale, Cake, spinning bottle, a firework |
Spells
NOTE: See the following page for a more detailed comparison of the Magician Offensive Spell Lines.
Classic Kunark Velious
Level 1
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Burst of Flame | Single Target Fire-based Direct Damage (DD) (Max: 5) | Cla | Evo. | Vendor | 7 |
| Flare | Casts a flame that will travel directly ahead of you | Cla | Evo. | Vendor | 3 |
| Minor Shielding | Self Only Hit Points (HP) and Armor Class (AC) Buff | Cla | Abj. | Vendor | 10 |
| Reclaim Energy | Kills pet and gives you mana | Cla | Con. | Vendor | 5 |
| Summon Dagger | Summons 1 Summoned: Dagger Summoned: Dagger Slot: PRIMARY SECONDARY |
Cla | Con. | Vendor | 10 |
| Summon Drink | Summons 1 Summoned: Globe of Water Summoned: Globe of Water This is a drink! |
Cla | Con. | Vendor | 10 |
| Summon Food | Summons 1 Summoned: Black Bread Summoned: Black Bread This is a meal! |
Cla | Con. | Vendor | 10 |
| True North | Turns player to the North | Cla | Div. | Vendor | 5 |
Level 4
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Burn | Single Target Fire-based Direct Damage (DD) (Max: 14) | Cla | Evo. | Vendor | 15 |
| Elementalkin: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 40 |
| Elementalkin: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 40 |
| Elementalkin: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 40 |
| Elementalkin: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor | 40 |
| Fire Flux | Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 12) | Cla | Evo. | Vendor | 23 |
| Gate | Returns you to your Bind Point | Cla | Alt. | Vendor | 70 |
| Sense Summoned | Points you in the direction of the nearest summoned creature in the zone | Cla | Div. | Vendor | 5 |
| Summon Bandages | Summons 20 Summoned: Bandages for binding woundsSummoned: Bandages WT: 0.5 Size: SMALL |
Cla | Con. | Vendor | 15 |
| Summon Wisp | Summons 1 Summoned: Wisp Stone as a light sourceSummoned: Wisp Stone Slot: PRIMARY SECONDARY |
Cla | Con. | Vendor | 30 |
Level 8
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Dimensional Pocket | Summons 1 Summoned: Dimensional Pocket Summoned: Dimensional Pocket WT: 0.1 Weight Reduction: 100% |
Cla | Con. | Vendor | 40 |
| Elementaling: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 80 |
| Elementaling: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 80 |
| Elementaling: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 80 |
| Elementaling: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor | 80 |
| Eye of Zomm | Summons a small eye you can control and see with | Cla | Con. | Vendor | 30 |
| Flame Bolt | Single Target Fire-based Projectile Direct Damage (Fire DD) (Max: 47/1.18 DPM) | Cla | Evo. | Vendor | 40 |
| Invisibility | Single Target Invisibility | Cla | Div. | Vendor | 30 |
| Lesser Shielding | Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff | Cla | Abj. | Vendor | 25 |
| Renew Elements | Pet Only Heal (Max: 50) | Kun | Alt. | Vendor | 25 |
| Shield of Fire | Single Target Damage Shield (DS) and Fire Resist (FR) Buff | Cla | Abj. | Vendor | 40 |
| Shock of Blades | Single Target Magical Direct Damage (DD) (Max: 35/1.17 DPM) | Cla | Con. | Vendor | 30 |
| Staff of Tracing | Summons 1 Summoned: Staff of Tracing Summoned: Staff of Tracing Slot: PRIMARY |
? | Con. | Vendor | 20 |
Level 12
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Bind Affinity | Single Target new Bind Point | Cla | Alt. | Vendor | 100 |
| Burnout | Pet Only 15-min Strength (STR) and Haste buff | Cla | Alt. | Vendor | 35 |
| Cancel Magic | Removes a magical effect from your target | Cla | Abj. | Vendor | 30 |
| Column of Fire | Area of Effect (AE) Fire-based Direct Damage (DD) around target | Cla | Evo. | Vendor | 65 |
| Elemental: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 120 |
| Elemental: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 120 |
| Elemental: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 120 |
| Elemental: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor | 120 |
| Rain of Blades | Area of Effect (AE) spell that hits your target(s) with 3 waves (Max: 26) | Cla | Evo. | Vendor | 62 |
| Summon Fang | Summons 1 Summoned: Snake Fang Summoned: Snake Fang Slot: PRIMARY SECONDARY |
Cla | Con. | Vendor | 40 |
| Ward Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 41) | Cla | Evo. | Vendor | 30 |
Level 16
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Identify | Obtain Item Lore Information | Cla | Div. | Vendor | 50 |
| Minor Summoning: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor (OoT) | 160 |
| Minor Summoning: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor (OoT) | 160 |
| Minor Summoning: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor (OoT) | 160 |
| Minor Summoning: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor | 160 |
| Phantom Leather | Self Only Armor Class (AC) and Hit Point (HP) Regeneration Buff (+1/tick) (Consumes Cat's Eye Agate when cast) | Cla | Abj. | Vendor | 60 |
| See Invisible | Single Target Vision Enhancer | Cla | Div. | Vendor | 25 |
| Shielding | Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff | Cla | Abj. | Vendor | 50 |
| Shock of Flame | Single Target Fire-based Direct Damage (DD) (Max: 97/1.37 DPM) | Cla | Evo. | Vendor | 70 |
| Staff of Warding | Summons 1 Summoned: Staff of Warding Summoned: Staff of Warding Slot: PRIMARY |
Cla | Con. | Vendor | 40 |
| Summon Heatstone | Summons 1 Summoned: Heatstone for light and InfravisionSummoned: Heatstone Slot: NECK PRIMARY SECONDARY AMMO |
Cla | Con. | Vendor | 40 |
| Summon Throwing Dagger | Summons 20 Summoned: Throwing Dagger sSummoned: Throwing Dagger Slot: RANGE AMMO |
Cla | Con. | Vendor | 20 |
Level 20
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Bolt of Flame | Single Target Fire-based Projectile Direct Damage (DD) (Max: 156/1.49 DPM) | Cla | Evo. | Vendor | 105 |
| Elemental Shield | Self Only Fire Resist (FR) and Cold Resist (CR) Buff | Cla | Abj. | Vendor | 50 |
| Expulse Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 94) | Cla | Evo. | Vendor | 60 |
| Lesser Summoning: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 200 |
| Lesser Summoning: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor (OoT) | 200 |
| Lesser Summoning: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor (OoT) | 200 |
| Lesser Summoning: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor (OoT) | 200 |
| Rain of Fire | Area of Effect (AE) Fire-based spell that hits your target with 3 waves (Max: 56) | Cla | Evo. | Vendor | 125 |
| Renew Summoning | Pet Only Heal (Max: 220) | Sky | Alt. | Vendor | 100 |
| Shield of Flame | Single Target Fire-based Damage Shield (DS) (Max: 9) | Cla | Abj. | Vendor | 80 |
| Spear of Warding | Summons 1 Summoned: Spear of Warding Summoned: Spear of Warding Slot: PRIMARY |
Cla | Con. | Vendor | 60 |
| Summon Arrows | Summons 20 Summoned: Arrow sSummoned: Arrow Slot: AMMO |
Cla | Con. | Vendor | 30 |
| Summon Waterstone | Summons 1 Summoned: Waterstone Summoned: Waterstone EXPENDABLE Charges: 1 |
Cla | Con. | Vendor | 40 |
Level 24
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Cornucopia | Summons 20 Summoned: Black Bread Summoned: Black Bread This is a meal! |
Cla | Con. | Research | 25 |
| Everfount | Summons 20 Summoned: Globe of Water Summoned: Globe of Water This is a drink! |
Cla | Con. | Research | 25 |
| Flame Flux | Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 96) | Cla | Evo. | Vendor | 123 |
| Major Shielding | Self Only Hit Point (HP), Armor Class (AC), and Magic Resist (MR) Buff | Cla | Abj. | Vendor | 80 |
| Malaise | Single Target Fire Resist (FR), Magic Resist (MR), Cold Resist (CR), and Poison Resist (PR) Debuff | Cla | Alt. | Vendor | 60 |
| Shock of Spikes | Magic-based Direct Damage (DD) (Max: 176/1.6 DPM) | Cla | Con. | Vendor | 110 |
| Staff of Runes | Summons 1 Summoned: Staff of Runes Summoned: Staff of Runes Slot: PRIMARY |
Cla | Con. | Vendor | 60 |
| Summoning: Air | Summons an Air Elemental Pet | Cla | Con. | Research | 240 |
| Summoning: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 240 |
| Summoning: Fire | Summons a Fire Elemental | Cla | Con. | Research | 240 |
| Summoning: Water | Summons a Water Elemental Pet | Cla | Con. | Research | 240 |
Level 29
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Burnout II | Pet only Strength (STR) and Haste Buff | Cla | Alt. | Vendor | 75 |
| Dismiss Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 162/1.8 DPM) | Cla | Evo. | Vendor | 90 |
| Expedience | Outdoor Only Pet Movement Speed Buff | Vel | Alt. | E. Com. | 45 |
| Greater Summoning: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 200 |
| Greater Summoning: Earth | Summons an Earth Elemental Pet | Cla | Con. | Research | 200 |
| Greater Summoning: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 200 |
| Greater Summoning: Water | Summons a Water Elemental Pet | Cla | Con. | Research | 200 |
| Inferno Shield | Single Target Damage Shield (DS) & Fire Resist (FR) Buff | Cla | Abj. | Vendor | 80 |
| Phantom Chain | Self Only Armor Class (AC) and Hit Point (HP) Regeneration (+2/tick) (Consumes Cat's Eye Agate x2 when cast) | Cla | Abj. | Vendor | 100 |
| Rain of Spikes | Area of Effect (AE) spell hits your target with 3 waves (Max: 91) | Cla | Evo. | Vendor | 162 |
| Summon Coldstone | Summons 1 Summoned: Coldstone that gives Ultravision and 5 Armor Class (AC)Summoned: Coldstone Slot: NECK PRIMARY SECONDARY AMMO |
Cla | Con. | Vendor | 75 |
| Sword of Runes | Summons Summoned: Sword of Runes Summoned: Sword of Runes Slot: PRIMARY SECONDARY |
Cla | Con. | Vendor | 75 |
Level 34
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Blaze | Single Target Fire-based Direct Damage (DD) (Max: 295/1.9 DPM) | Cla | Evo. | Vendor | 155 |
| Cinder Bolt | Fire Projectile Direct Damage (DD) (Max: 333/1.9 DPM) | Cla | Evo. | Vendor | 175 |
| Dimensional Hole | Summons 1 Dimensional Hole (Item) Dimensional Hole (Item) WT: 0.1 Weight Reduction: 100% |
Cla | Con. | Vendor: Ak'Anon, Erudin, Neriak | 60 |
| Greater Shielding | Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff | Cla | Abj. | Vendor | 120 |
| Minor Conjuration: Air | Summons an Air Elemental Pet | Cla | Con. | Research | 200 |
| Minor Conjuration: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 200 |
| Minor Conjuration: Fire | Summons a Fire Elemental Pet | Cla | Con. | Research | 200 |
| Minor Conjuration: Water | Summons a Water Elemental Pet | Cla | Con. | Vendor | 200 |
| Monster Summoning I | Summon a Monster Pet | Vel | Con. | Vendor | 200 |
| Nullify Magic | Removes a magical effect from your target | Cla | Alt. | Vendor | 50 |
| Staff of Symbols | Summons 1 Summoned: Staff of Symbols Summoned: Staff of Symbols Slot: PRIMARY |
Cla | Con. | Vendor | 80 |
| Summon Shard of the Core | Summons 1 Summoned: Shard of the Core Summoned: Shard of the Core Slot: RANGE |
Vel | Con. | NPC Drop | 50 |
Level 39
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Barrier of Combustion | Single Target Damage Shield (DS 18-20) & Fire Resist (FR) Buff | Cla | Abj. | Vendor | 100 |
| Dagger of Symbols | Summons 1 Summoned: Dagger of Symbols Summoned: Dagger of Symbols Slot: PRIMARY SECONDARY |
Cla | Con. | Vendor | 100 |
| Expel Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 273) | Cla | Evo. | Vendor | 130 |
| Flame Arc | Area of Effect (AE) Point Blank (PB) Fire Direct Damage (DD) (Max: 181) | Cla | Evo. | Vendor | 199 |
| Lesser Conjuration: Air | Summons an Air Elemental Pet | Cla | Con. | Vendor | 200 |
| Lesser Conjuration: Earth | Summons an Earth Elemental Pet | Cla | Con. | Research | 200 |
| Lesser Conjuration: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 200 |
| Lesser Conjuration: Water | Summons a Water Elemental Pet | Cla | Con. | Research | 200 |
| Rain of Lava | Area of Effect Fire-based spell that hits your target with 3 waves | Cla | Evo. | Vendor | 250 |
| Summon Companion | Summon your Pet to Your Location | Vel | Con. | E. Com. | 50 |
| Summon Ring of Flight | Summons 1 Summoned: Ring of Levitation that gives levitationSummoned: Ring of Levitation Slot: FINGER |
Cla | Con | Vendor | 100 |
Level 44
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Arch Shielding | Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff | Cla | Abj. | Vendor | 200 |
| Conjuration: Air | Summons an Air Elemental Pet | Cla | Con. | Research | 200 |
| Conjuration: Earth | Summons an Earth Elemental Pet | Cla | Con. | Research | 200 |
| Conjuration: Fire | Summons a Fire Elemental Pet | Cla | Con. | Vendor | 200 |
| Conjuration: Water | Summons a Water Elemental Pet | Cla | Con. | Research | 200 |
| Elemental Armor | Self Only Cold Resist (CR) and Fire Resist (FR) Buff | Cla | Abj. | Vendor | 100 |
| Elemental Maelstrom | Single Target Magic-based Damage over Time (DoT) (Max: 600) | Vel | Evo. | NPC Drop | 240 |
| Malaisement | Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 40) | Cla | Alt. | Vendor. | 100 |
| Modulating Rod | Summons 1 Summoned: Modulating Rod that can convert Hit Points (HP) to Mana (225 HP to 150 Mana)Summoned: Modulating Rod Slot: PRIMARY SECONDARY |
Sky | Con. | Vendor | 200 |
| Phantom Plate | Self Only Hit Point Regeneration (+3/tick) and Armor Class (AC) Buff (Consumes Cat's Eye Agate x3 when cast) | Cla | Abj. | Vendor | 200 |
| Shock of Swords | Single Target Magic-based Direct Damage (DD) (Max: 600/2.4 DPM) | Cla | Con. | Vendor | 250 |
Level 46
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Summon Orb | Mage Epic: Summons 1 Orb of Mastery that can summon a pet at level 46Orb of Mastery Slot: PRIMARY |
Kun | Con. | Quest | 500 |
Level 49
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Banish Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 585, 2.6 DPM) | Cla | Evo. | Vendor | 225 |
| Burnout III | Pet Only Armor Class (AC), Strength (STR) and Haste Buff | Cla | Alt. | Vendor | 150 |
| Greater Conjuration: Air | Summons an Air Elemental Pet | Cla | Con. | Research | 200 |
| Greater Conjuration: Earth | Summons an Earth Elemental Pet | Cla | Con. | Vendor | 200 |
| Greater Conjuration: Fire | Summons a Fire Elemental Pet | Cla | Con. | Research | 200 |
| Greater Conjuration: Water | Summons a Water Elemental Pet | Cla | Con. | Research | 200 |
| Lava Bolt | Single Target Fire-based Projectile Direct Damage (DD) (Max: 810, 2.7 DPM) | Cla | Evo. | Vendor. | 300 |
| Rain of Swords | Area of Effect (AE) Magic-based Direct Damage (DD) that hits your target(s) with 3 waves (Max: 324 per Wave) | Cla | Evo. | Vendor. | 375 |
| Shield of Lava | Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25) | Cla | Abj. | Vendor | 120 |
Level 50
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Monster Summoning II | Summons a Monster Pet | Vel | Con. | NPC Drop | 200 |
Level 51
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Gift of Xev | Summons Glowing Backpack , Glowing Backpack WT: 0.1 Weight Reduction: 100% Summoned: Black Bread , Summoned: Black Bread This is a meal! Summoned: Globe of Water , and Summoned: Globe of Water This is a drink! Summoned: Bandages Summoned: Bandages WT: 0.5 Size: SMALL |
Kun | Con. | NPC Drop | 60 |
| Malosi | Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60) | Kun | Alt. | Firiona Vie Overthere | 175 |
| Scintillation | Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) | Kun | Evo. | Quest | 361 |
| Vocarate: Earth | Summons an Earth Elemental Pet (Warrior Class) | Kun | Con. | Firiona Vie Overthere | 300 |
Level 52
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Bristlebane's Bundle | Summons Summoned: Ale , Summoned: Ale WT: 0.4 Size: SMALL Summoned: Cake , Summoned: Cake This is a snack! Summoned: Spinning Bottle , and Summoned: Spinning Bottle Charges: 1 Summoned: A Firework Summoned: A Firework EXPENDABLE Charges: 1 |
Kun | Con. | NPC Drop | 50 |
| Char | Single Target Fire-based Direct Damage (DD) (max: 702, DPM: 2.7) | Kun | Evo. | Firiona Vie Overthere | 260 |
| Phantom Armor | Personal Armor Class (AC) and Hit Point (HP) Regeneration Buff (Consumes Cat's Eye Agate x4 when cast) | Kun | Abj. | Firiona Vie Overthere | 225 |
| Vocarate: Fire | Summons a Fire Elemental Pet (Wizard class) | Kun | Con. | Quest | 300 |
Level 53
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Annul Magic | Removes a magical effect from your target | Kun | Abj. | Firiona Vie Overthere | 75 |
| Boon of Immolation | Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25) | Kun | Abj. | Quest | 360 |
| Quiver of Marr | Summons 1 Quiver of Marr with 60 Summoned: Arrow of Marr | Kun | Con. | NPC Drop | 60 |
| Vocarate: Air | Summon an Air Elemental Pet (Monk class) | Vel | Con. | Quest | 300 |
Level 54
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Bandoleer of Luclin | Summons 1 Bandoleer of Luclin and 60 Summoned: Knife of Luclin | Kun | Con. | NPC Drop | 60 |
| Scars of Sigil | Single Target Fire-based Projectile Direct Damage (DD) (Max: 450, DPM: 2.57) | Kun | Evo. | NPC Drop | 175 |
| Shield of the Magi | Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff | Kun | Abj. | Firiona Vie Overthere | 300 |
| Vocarate: Water | Summons a Water Elemental Pet (Rogue class) | Vel | Con. | NPC Drop | 300 |
Level 55
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Burnout IV | Pet Only Armor Class (AC), Strength (STR) and Haste Buff | Vel | Alt. | NPC Drop | 150 |
| Call of the Hero | Summons Target Group Member to the Caster and erases aggro on (Consumes 1 Pearl) | Kun | Con. | NPC Drop | 500 |
| Pouch of Quellious | Summons Pouch of Quellious and 60 Summoned: Shuriken of Quellious | Kun | Con. | NPC Drop | 60 |
| Rage of Zomm | Summon a Suicidal Eye | Kun | Con. | NPC Drop | 200 |
| Sirocco | Area of Effect (AE) Fire-based spell that hits your target(s) with 3 waves (max: 1890) | Kun | Evo. | Firiona Vie Overthere | 399 |
| Wrath of the Elements | Short Duration Damage over Time (DoT) (Max: 800) | Vel | Evo. | NPC Drop | 265 |
Level 56
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Cadeau of Flame | Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33) | Kun | Abj. | Firiona Vie Overthere | 155 |
| Dyzil's Deafening Decoy | Summons a Fire Element Pet with a Damage Shield (DS) and AE damage spell. | Kun | Con. | NPC Drop | 350 |
| Exile Summoned | Single Target Direct Damage (DD) vs Summoned (Max: 725) | Kun | Evo. | Firiona Vie Overthere | 250 |
| Muzzle of Mardu | Summons Summoned: Muzzle of Mardu that gives Haste (11%)Summoned: Muzzle of Mardu Slot: FACE |
Kun | Con. | NPC Drop | 100 |
Level 57
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Eye of Tallon | Summons Eye of Tallon that has Invisibility and See Invisible | Kun | Con. | NPC Drop | 65 |
| Greater Vocaration: Earth | Summons an Earth Elemental Pet | Kun | Con. | Firiona Vie Overthere | 400 |
| Shock of Steel | Single Target Magic-based Direct Damage (DD) (Max: 825, DPM: 3.0) | Kun | Con. | Firiona Vie Overthere | 275 |
Level 58
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Greater Vocaration: Fire | Summons a Fire Elemental Pet | Kun | Con. | NPC Drop | 400 |
| Malosini | Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60) | Kun | Alt. | Firiona Vie Overthere | 200 |
| Velocity | Pet Only Movement Speed Buff | Kun | Alt. | NPC Drop | 60 |
Level 59
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Greater Vocaration: Air | Summons an Air Elemental Pet | Kun | Con. | NPC Drop | 400 |
| Manastorm | Area of Effect (AE) Magic-based Rain Damage and Mana Drain Spell that hits your target(s) with 3 waves (Max: 675 HP and 50 Mana per Wave) | Kun | Evo. | NPC Drop | 427 |
| Seeking Flame of Seukor | Single Target Fire-based Projectile Direct Damage (DD) (Max: 1024, DPM: 3.2) | Kun | Evo. | Firiona Vie Overthere | 330 |
| Valiant Companion | Pet Only Fear Immunity | Vel | Alt. | E. Com. | 200 |
Level 60
| Spell Name | Spell Description | Era | Class | Location | Mana |
| Aegis of Ro | Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33) | Kun | Abj. | NPC Drop | 450 |
| Banishment | Direct Damage vs Summoned (Destroys target & consumes 1 Star Ruby) | Kun | Evo. | NPC Drop | 500 |
| Greater Vocaration: Water | Summons a Water Elemental Pet | Kun | Con. | NPC Drop | 400 |
| Mala | Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 35, unresistable) | Kun | Alt. | NPC Drop | 350 |
| Monster Summoning III | Summons a Monster Pet | Vel | Con. | NPC Drop | 400 |
Skills
Pet Information
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 2 | Water | 144 | 6 | 30 | 0.200 | +0 | 8% |
| 3 | Fire | 94 | 30 | 0.200 | |||
| 4 | Air | 118 | 30 | 0.200 | |||
| 5 | Earth | 178 | 30 | 0.200 |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 6 | Water | 390 | 8 | 30 | 0.267 | +0 | 13% |
| 7 | Fire | 256 | 30? | 0.267? | |||
| 8 | Air | 320 | 30? | 0.267? | |||
| 9 | Earth | 480 | 30? | 0.267? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 10 | Water | 552 | 9 | 30 | 0.300 | +0 | 17% |
| 11 | Fire | 364 | 30? | 0.300? | |||
| 12 | Air | 454 | 30? | 0.300? | |||
| 13 | Earth | 682 | 30? | 0.300? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 14 | Water | 836 | 10 | 30 | 0.333 | +0 | 20% |
| 15 | Fire | 552 | 30? | 0.333? | |||
| 16 | Air | 690 | 30? | 0.333? | |||
| 17 | Earth | 1032 | 30? | 0.333? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 18 | Water | 1080 | 11 | 30 | 0.367 | +0 | 24% |
| 19 | Fire | 702 | 30? | 0.367? | |||
| 20 | Air | 892 | 30? | 0.367? | |||
| 21 | Earth | 1336 | 30? | 0.367? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 22 | Water | 1326 | 13 | 30 | 0.433 | +0 | 28% |
| 23 | Fire | 860 | 31 | 0.424 | |||
| 24 | Air | 1092 | 30 | 0.433 | |||
| 25 | Earth | 1638 | 31 | 0.424 |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 26 | Water | 1570 | 14 | 30 | 0.467? | +0 | 31% |
| 27 | Fire | 1018 | 30? | 0.467? | |||
| 28 | Air | 1294 | 30? | 0.467? | |||
| 29 | Earth | 1940 | 30? | 0.467? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 31 | Water | 1858 | 16 | 29 | 0.552? | +2 | 34% |
| 32 | Fire | 1204 | 29? | 0.552? | |||
| 33 | Air | 1530 | 29? | 0.552? | |||
| 34 | Earth | 2296 | 29? | 0.552? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 36 | Water | 2348 | 17 | 28 | 0.607? | +6 | 50% |
| 37 | Fire | 1518 | 28? | 0.607? | |||
| 38 | Air | 1932 | 28? | 0.607? | |||
| 39 | Earth | 2900 | 28? | 0.607? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 41 | Water | 2732 | 19 | 28 | 0.679? | +10 | 58% |
| 42 | Fire | 1768 | 28? | 0.679? | |||
| 43 | Air | 2250 | 28? | 0.679? | |||
| 44 | Earth | 3376 | 28? | 0.679? |
| Character Level | Elemental | Hit Points | Damage | Delay | Ratio | Bonus Damage | Dual Wield |
|---|---|---|---|---|---|---|---|
| 46 | Earth | 6286 | 21 | 28 | 0.750? | +14 | 69% |
| 47 | Fire | 3294 | 28 | 0.750 | |||
| 48 | Air | 4192 | 28 | 0.750 | |||
| 49 | Water | 5088 | 28 | 0.750 |
Reagents
Magician pets all require a Malachite to summon.
The Elements
As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for.
Air Elementals
Air Elementals suffer from being the middle of the road pets in most situations. They can be decent tanks, but not as good as Earth Elementals; and they can do decent damage, but not as good as Water Elementals. Like Water Elementals, they have an additional attack to increase their melee damage output. Unlike a Water Elemental's backstab, these monk-based strike attacks can be used from any position, keeping their damage output consistent regardless of what direction they attack from (though anyone attacking a monster from the front will have to deal with defensive skills like Riposte reducing their overall damage). Their greatest strength, however, is fighting casters. They use an instant cast, 3 second stun every 12 seconds. Combined with their normal attacks and monk strikes, this makes them quite adept at interrupting spell casting. The stun can also function like a weak root spell, helping to keep their target in place and focused on the elemental instead of yourself.
Pros
- Highest Armor Class (both Mitigation and Evasion) of all Elementals
- Extra damage from monk attacks that aren't dependent on positioning
- Casts a 3 second stun every 12 seconds, but mobs at level 56 and up are immune to stun (at least currently)
- Has a relatively high cold resistance (needs confirmation in EQ Legends)
Cons
- Second lowest hit points in the Classic Era
- In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
- Not as good at damage as Water Elementals, or as good at tanking as Earth Elementals
Earth Elementals
Earth Elementals are kings of tanking. They have the highest hit points, and cast an instant cast root spell every 16 seconds. This can keep enemies glued to your pet while you keep at range. However, they have the lowest damage output of all of the elementals in most cases - so if you already do most of the tanking, they usually aren't the best choice. However, their increased hit points may be beneficial when dealing with enemies such as Lord Nagafen who have strong AoE damage effects.
Pros
- Has the most hit points of any of the elementals for its level
- Casts a root spell
- Has a relatively high disease resistance (needs confirmation in EQ Legends)
- Casts Ranger spells, including buffing and healing itself, and low damage AoE nukes
Cons
- Lowest damage output of all pets
- Lowest Armor Class - both mitigation and evasion - of all pets. However, the difference is minor and becomes even less significant when fully equipped and buffed.
- Spends a lot of time casting low damage Ranger nukes, as well as Ranger root and snare spells - despite already having an instant cast root ability. On the upside the snare, root, and DoTs can help it maintain agro if you need it tanking.
Fire Elementals
The "glass cannons" of the Elementals. Fire Elementals have low hit points, but they cast Wizard nukes and spells. This includes a 5 second stun (though they don't use it consistently like an Air Elemental) and roots. They can also use Wizard AoE spells - both damage spells and snares. When upgraded to level 49, and Rank VIII Greater Conjuration: Fire Summon will even cast Ice Comet. These are probably the least used of the magician pets, but are far better in Everquest Legends than they were in traditional Everquest (at least during the Classic through Planes of Power eras). When clearing large numbers of blue and light blue mobs, the Fire Elemental's nukes can allow it to help you burn through low hit point enemies very quickly.
Pros
- High burst damage
- Casts an instant cast, zero mana fire DD every 6 seconds
- Casts a self-only damage shield that is far stronger than what you can cast for a given level
- Has a relatively high fire resistance (needs confirmed in EQ Legends)
Cons
- Lower damage in long fights once it runs out of mana
- Its spells cannot be upgraded, which means it cannot benefit from the resist reduction that Wizards can get - so its nukes can get resisted easily against powerful targets
- Its spell list cannot be customized for a given fight
- It will use Cold Resist spells against ice creatures, Fire Resist spells against fire creatures, and cast stuns and roots on enemies that are immune to such effects
- Dies easily due to significantly lower hit points
Manifestation of the Elements
This is the pet summoned by the Orb of Mastery, the reward for the Magician Epic Quest. It is not currently available in Everquest Legends, so this section mostly exists to retain information from traditional Everquest until Epic Quests have been added to Everquest Legends.
This elemental looks like a huge Air Elemental, but it is essentially a combination of all of the elementals upgraded and wrapped into one.
- Has by far the highest hit points of any summoned pet in the game
- Hits very hard and quite fast
- Casts a 50 point damage shield
- Casts a 143 DD spell (cold-based)
- Casts an 84 DD stun
- [once EQL is in Kunark, needs to be verified] Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed [idem, needs to be verified, on EQ live, they run faster than regular pets but Velocity, the Kunark pet only runspeed buff, is still better] and magic resistance.
Water Elementals
Water elementals provide high sustained damage. If positioned behind their target they can backstab, and they have an instant cast direct damage spell that they cast every 6 seconds. They can also tank for you if need be, but it will lower their damage output. For most builds, water elementals are the most frequently used of all the elementals.
Pros
- 2nd highest amount of hit points among elementals of the same level, at least up until level 50
- In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
- Can tank if need be, but not as well as an Earth Elemental
- Has a high poison resistance (needs confirmation in EQ Legends)
- Instant cast, cold resist, nuke every six seconds to boost damage output
- Backstabs when behind its target, making it the highest damage pet over long fights
Cons
- Needs to be positioned properly to use Backstab - will still use Backstab from the front, but it only counts as an extra normal attack dealing 25% as much damage as a backstab
- No additional utility - this pet is only good for dealing melee damage
Monster Summons
Monster Summons are pretty much just Fire Elementals, but without the Damage Shield or Wizard spells. They lack any benefit over using Elementals at all. The spell is a fun little party trick that allows mages to run around with a pet that looks like a monster from the zone they are in.
Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone. In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Some models are extremely rare and may take many attempts to successfully "capture" them. There are also some easter egg type models that are quite unexpected. Dagnor's Cauldron has a Faydedar model buried in the zone file. Other expected models, such as Quillmane in South Karana or Terrorantula in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts).
The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? For serious adventuring, you will want to stick with your situational elemental pets.
Pet Focus Items
Are you looking for Focus Effects?
(This information was provided by the Devs during a livestream)
Pet focus items a bit strange. They do not improve the stats of the pets you summon. Instead the game has tons of predefined pets - including versions of every pet summoned with a focus item that works on their respective summoning spell. So rather than the focus item just giving pets a stat buff, using the focus causes your spell to summon a different pet with different stats. Because the benefits are not a flat buff, the exact benefits can vary slightly from pet to pet. Information below is intended to give a rough idea of what the foci do, but are not exact.
However, the exact interaction between the pet focuses and the Spell Upgrade System are still being tested and will be updated here later.
Lesser Elemental Foci
The lesser focus items (

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV FIRE: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Fire
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50
,

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
STR: +3 INT: +2
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Earth
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50
,

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2 AGI: +3
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Air
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50
, and

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV COLD: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Water
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50
) are quested from the Temple of Solusek Ro, and provide the spell-level 4-49 pets with increased size and stats.
Benefits
- Bigger Pet Size
- +1 level (limited like the bonus levels from spell upgrades)
- Does not give the same benefits as a level from the spell upgrades, it only allows them to cast new spells, if that extra level happens to unlock any.
- +15 STR
- Results in +10 Attack (Offense)
- +10 AGI
- Results in +5 Armor (Evasion)
- Extra Hit Points
- This is a bit annoying with how it works but seems consistent with how these focus effects worked in original Classic EQ. Essentially, the pet summoned when using the lesser focus has hit points equal to the next highest elemental's hit points. What that means is - a Fire Elemental will have hit points that match the hit points of an Air Elemental of the same level. A focused Air Elemental will have Water Elemental hit points. And Water Elementals will have hit points equivalent to Earth Elementals. Unfortunately, the Earth Elementals are already at the top and gain no additional hit points.
Greater Elemental Foci
The greater focus items (

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Water
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50
,

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Fire
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50
,

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50
,

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Air
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50
) are obtained from high-end mobs and quests. These staves provide improved stats and hit points for all pets that can be summoned with them. Currently this is limited to the Greater Conjuration line of pets, but is expected to include Kunark level pets as well.
Benefits
This area needs testing, but initial results show it being much better than the Lesser Elemental Foci. However, using the focus items may be pointless once your summoning spell is upgraded to +8. Further testing needs to be done.
Specialization
There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. Your final decision is really a matter of personal strategy.
Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's repertoire only the Shock of Blades line are Conjuration-based DD spells. All the AE and rain spells, as well as the remainder of DD spells, use Evocation. A mage who prefers grouping, or burning down enemies as fast as possible when soloing, will benefit most from specializing in Evocation.
Conjuration is another option for mages to master. Magicians have more Conjuration-based spells than any other class. Whether it's summoning up some food or making that fire pet, a magician uses Conjuration a lot. However, unless your combat strategy involves chain-summoning pets, the majority of your Conjuration casting will take place during downtime, reducing the effectiveness of having it as your specialization.
There is an argument to be made to specialize in Alteration for a mage who prefers healing his pets to re-summoning or chain-casting them. However, this would cater only to a very specific playstyle that becomes less viable as you rise in levels, when NPC damage begins to outpace the amount healed by the Renew Summoning line of spells.
Casting Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | Abjuration | 235 | 235 |
| 1 | No | Alteration | 235 | 235 |
| 1 | No | Channelling | 200 | 200 |
| 1 | No | Conjuration | 235 | 235 |
| 1 | No | Divination | 235 | 235 |
| 1 | No | Evocation | 235 | 235 |
| 4 | Yes | Meditate | 235 | 252 |
| 16 | No | Research | 200 | 200 |
| 20 | No | Specialization | 200 | 200 |
Combat Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | 1 Hand Blunt | 110 | 110 |
| 1 | No | 2 Hand Blunt | 110 | 110 |
| 1 | No | Bind Wound | 100 | 100 |
| 1 | No | Defense | 145 | 145 |
| 1 | No | Hand to Hand | 75 | 75 |
| 1 | No | Offense | 140 | 140 |
| 1 | No | Piercing | 110 | 110 |
| 1 | No | Throwing | 75 | 75 |
| 22 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | Alcohol Tolerance | 200 | 200 |
| 1 | No | Beg | 200 | 200 |
| 1 | No | Fishing | 200 | 200 |
| 1 | Yes | Sense Heading | 200 | 200 |
| 1 | No | Swimming | 200 | 200 |
Magician-Specific Quests
Temple of Solusek Ro armor:
Velious:
Magician Focus Items
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Check Magician Equipment for the full list of gear usable by magicians.
Pre-Planar
- Ears - Golden Sapphire Earring,Golden Sapphire EarringSlot: EAR

STR: +2 INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Obsidian Bead Hoop,Obsidian Bead HoopAttunable
Slot: EAR
AC: 2
INT: +3 AGI: +3
Size: TINY WT: 0.1
Class: ALL
Race: ALL
Batskull Earring,Batskull EarringMAGIC ITEM
Slot: EAR
INT: +5
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation I
Ivandyr's HoopIvandyr's HoopLore Equipped, Attunable
Slot: EAR
AC: 6
INT: +6 WIS: +6 HP: +6
Effect: Spirit Tap (Charge Clicky, Casting Time: 0.3, Cooldown: 1 seconds, Cooldown Group: 3)
Charges: 6
Size: TINY WT: 0.1
Class: WAR CLR PAL RNG SHD ROG SHM NEC WIZ MAG ENC BER
Race: ALL
- Fingers - Ring of Goblin Lords,Ring of Goblin LordsLORE ITEM

Slot: FINGER
AC: 4
STR: +3 INT: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Haste I
Rose Platinum Engagement Ring/Rose Platinum Engagement RingSlot: FINGER
INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Moonstone RingMoonstone RingMAGIC ITEM
Slot: FINGER
STR: +3 MANA: +30
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Extended Range II
- Neck - Sapphire Platinum Necklace,Sapphire Platinum NecklaceSlot: NECK

STR: +7 INT: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Petrified Erudite Heart AmuletPetrified Erudite Heart AmuletMAGIC ITEM
Slot: NECK
AC: 2
INT: +5 MANA: +15
WT: 0.2 Size: SMALL
Class: BRD NEC WIZ MAG ENC
Race: ALL
- Helm - Savant's Cap,Savant's CapAttunable

Slot: HEAD
AC: 2
WIS: +3 INT: +3
Size: SMALL WT: 0.3
Class: ALL
Race: ALL
Focus Effect: Reagent Conservation II
Nightshade Wreath,Nightshade WreathAttunable
Slot: HEAD
AC: 1
INT: +5 WIS: +5
Size: SMALL WT: 0.1
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Focus Effect: Reanimation Haste I
Runed CowlRuned CowlMAGIC ITEM
Slot: HEAD
AC: 2
WIS: +5 INT: +9
WT: 0.3 Size: SMALL
Class: BRD NEC WIZ MAG ENC
Race: ALL
Focus Effect: Reanimation Efficiency II
- Face - Sheer Bone Mask,Sheer Bone MaskMAGIC ITEM

Slot: FACE
AC: 3
INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Polished Mithril MaskPolished Mithril MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Improved Damage II
- Chest - Robe of the Oracle,Robe of the OracleMAGIC ITEM LORE ITEM

Slot: CHEST
AC: 9
WIS: +5 INT: +5 MANA: +25
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: ALL
Focus Effect: Improved Damage I
Shining Metallic Robes,Shining Metallic RobesAttunable, Quest
Slot: CHEST
AC: 10
INT: +9
SV FIRE: +8 SV COLD: +8
Size: MEDIUM WT: 3.5
Class: NEC WIZ MAG ENC
Race: ALL
Focus Effect: Spell Haste II
Advisor RobeKunark EraAdvisor RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 8
INT: +5 AGI: +2 MANA: +20
SV MAGIC: +5
WT: 3.5 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: ALL
- Arms - Embroidered Black Sleeves,Embroidered Black SleevesMAGIC ITEM

Slot: ARMS
AC: 4
HP: +10 MANA: +25
WT: 0.4 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Focus Effect: Summoning Efficiency II
Gatorscale Sleeves,Gatorscale SleevesMAGIC ITEM
Slot: ARMS
AC: 6
INT: +4 HP: +15
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Enhancement Haste I
Hollowed Bone BracersHollowed Bone BracersMAGIC ITEM
Slot: ARMS
AC: 6
MANA: +15
SV MAGIC: +7
WT: 2.5 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Focus Effect: Burning Affliction I
- Back - Mystic Cloak,Mystic CloakLORE ITEM NO DROP

Slot: BACK
Charges: 10
AC: 8
INT: +5
SV MAGIC: +5
Effect: Steelskin (Any Slot, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Molten Cloak,Molten CloakSlot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Cloak of the ForlornCloak of the ForlornLORE ITEM
Slot: BACK
AC: 2
WIS: -3 INT: +3 MANA: +5
SV MAGIC: +1
WT: 0.7 Size: MEDIUM
Class: SHD BRD NEC WIZ MAG ENC
Race: ALL
- Belt - Braided Cinch Cord,Braided Cinch CordMAGIC ITEM

Slot: WAIST
AC: 2
INT: +4 HP: +8
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Giants Reminder StringGiants Reminder StringMAGIC ITEM
Slot: WAIST
AC: 2
INT: +5
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
- Shoulder - Embroidered Black Cape,Embroidered Black CapeAttunable

Slot: SHOULDERS
AC: 4
HP: +15 MANA: +20
WT: 0.3 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Squallsurge Shawl,Squallsurge ShawlMAGIC ITEM
Slot: SHOULDERS
AC: 5
STA: +5 MANA: +50
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Focus Effect: Affliction Efficiency II
Pegasus Feather CloakPegasus Feather CloakMAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 6
DEX: +7
Effect: Levitate (Any Slot, Casting Time: 6.0)
WT: 5.0 Size: MEDIUM
Class: ALL
Race: ALL
- Wrists - Polished Bone Bracelet,Polished Bone BraceletMAGIC ITEM

Slot: WRIST
AC: 2
WIS: +3 INT: +3
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
Bracelet of Woven Grass,Bracelet of Woven GrassMAGIC ITEM
Slot: WRIST
AC: 1
INT: +3 HP: +12
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Spell Haste I
Golden Chitin BracerGolden Chitin BracerMAGIC ITEM
Slot: WRIST
AC: 5
INT: +5 AGI: +5
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL
- Legs - Black Chitin Leggings,Black Chitin LeggingsMAGIC ITEM

Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL
Silversilk LeggingsSilversilk LeggingsAttunable
Slot: LEGS
AC: 4
AGI: +4 HP: +12
Size: MEDIUM WT: 0.7
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Hands - Impskin GlovesImpskin GlovesMAGIC ITEM

Slot: HANDS
AC: 2
INT: +5 MANA: +10
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Affliction Efficiency I
- Feet - Wolf Fur Slippers,Wolf Fur SlippersMAGIC ITEM

Slot: FEET
AC: 2
AGI: +7 MANA: +20
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Spell Haste I
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9 SV POISON: +1
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Focus Effect: Enhancement Haste II
- Primary - Black Tome with Silver Runes,Black Tome with Silver RunesMAGIC ITEM

Slot: PRIMARY
INT: +4 MANA: +30
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Focus Effect: Burning Affliction II
Sacrificial Dagger,Sacrificial DaggerMAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 5
BACKSTAB: 5
INT: +5
WT: 2.5 Size: MEDIUM
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL
DMG Bonus: 10 @ lvl 50
Glowing Black Stone,Glowing Black StoneLore Equipped, Attunable, Quest, Placeable
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
Size: TINY WT: 0.4
Class: ALL
Race: ALL
Stein of MoggokStein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
- Secondary - Rokyls Channelling Crystal,Rokyls Channelling CrystalMAGIC ITEM LORE ITEM

Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Focus Effect: Extended Enhancement III
Glowing Black Stone,Glowing Black StoneLore Equipped, Attunable, Quest, Placeable
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
Size: TINY WT: 0.4
Class: ALL
Race: ALL
Stein of MoggokStein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
- Range - Dragoon Dirk,Dragoon DirkLore Equipped, Attunable, Quest, Placeable

Slot: RANGE PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 23
DMG: 6 DMG Bonus: 11 BACKSTAB: 6
DEX: +2
SV MAGIC: +3
Size: SMALL WT: 2.5
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST
Race: ALL
Thex DaggerThex DaggerLORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 24
DMG: 4
BACKSTAB: 4
SV DISEASE: +50
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL
DMG Bonus: 12 @ lvl 50
Planar
- Ears - Ivandyr's Hoop,Ivandyr's HoopLore Equipped, Attunable

Slot: EAR
AC: 6
INT: +6 WIS: +6 HP: +6
Effect: Spirit Tap (Charge Clicky, Casting Time: 0.3, Cooldown: 1 seconds, Cooldown Group: 3)
Charges: 6
Size: TINY WT: 0.1
Class: WAR CLR PAL RNG SHD ROG SHM NEC WIZ MAG ENC BER
Race: ALL
Black Sapphire Electrum EarringBlack Sapphire Electrum EarringSlot: EAR
AC: 2
HP: +35 MANA: +25 END: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Platinum Skull RingPlatinum Skull RingMAGIC ITEM

Slot: FINGER
CHA: -5 HP: +30 MANA: +20
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Focus Effect: Reanimation Efficiency II
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum NecklaceSlot: NECK

HP: +55 MANA: +55 END: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Gold White PendantGold White PendantMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 2
INT: +5 MANA: +50
WT: 0.1 Size: TINY
Class: MAG
Race: ALL
- Head - Apothic CrownApothic CrownLore Equipped, No Trade, Quest

Slot: HEAD
AC: 5
CHA: +10 INT: +9 HP: +10 MANA: +10
SV MAGIC: +10
WT: 0.3 Size: SMALL
Class: MAG
Race: ALL
- Face - Polished Mithril Mask,Polished Mithril MaskMAGIC ITEM LORE ITEM NO DROP

Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
Focus Effect: Improved Damage II
Mask of EmpowermentMask of EmpowermentMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
Charges: 5
AC: 4
DEX: +7 INT: +7 AGI: +7
Effect: Burnout III (Must Equip, Casting Time: Instant) at Level 45
WT: 0.4 Size: SMALL
Class: MAG
Race: ALL
- Chest - Apothic RobeApothic RobeLore Equipped, No Trade, Quest

Slot: CHEST
AC: 11
STA: +12 INT: +14 DEX: +5 MANA: +40
Size: MEDIUM WT: 1.0
Class: MAG
Race: ALL
- Arms - Apothic SleevesApothic SleevesLore Equipped, No Trade, Quest

Slot: ARMS
AC: 4
INT: +7 HP: +18
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: ALL
- Back - Mystic CloakMystic CloakLORE ITEM NO DROP

Slot: BACK
Charges: 10
AC: 8
INT: +5
SV MAGIC: +5
Effect: Steelskin (Any Slot, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Waist - Braided Cinch CordBraided Cinch CordMAGIC ITEM

Slot: WAIST
AC: 2
INT: +4 HP: +8
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Shoulders - Embroidered Black CapeEmbroidered Black CapeAttunable

Slot: SHOULDERS
AC: 4
HP: +15 MANA: +20
WT: 0.3 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Wrists - Bracelet of Exertion,Bracelet of ExertionLore Equipped, No Trade

Slot: Wrist
STR: 5 HP: 75 MANA: 35
WT: 0.1 Size: TINY
Class: MAG
Race: ALL
Bracelet of ClarificationBracelet of ClarificationLORE ITEM NO DROP
Slot: BACK WRIST
AC: 6
CHA: +1 INT: +9 MANA: +10
WT: 0.5 Size: MEDIUM
Class: MAG
Race: ALL
- Legs - Apothic KiltApothic KiltLore Equipped, No Trade, Quest

Slot: LEGS
AC: 5
STR: +5 HP: +25
SV COLD: +10
WT: 0.5 Size: MEDIUM
Class: MAG
Race: ALL
- Hands - Apothic GlovesApothic GlovesLore Equipped, No Trade, Quest

Slot: HANDS
AC: 4
DEX: +13 INT: +7 MANA: +12
SV DISEASE: +10
WT: 0.4 Size: SMALL
Class: MAG
Race: ALL
- Feet - Apothic Boots,Apothic BootsLore Equipped, No Trade, Quest

Slot: FEET
AC: 4
AGI: +13 HP: +18
SV POISON: +10
WT: 0.7 Size: SMALL
Class: MAG
Race: ALL
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9 SV POISON: +1
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Focus Effect: Enhancement Haste II
- Primary - Torch of AlnaTorch of AlnaMAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV FIRE: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Fire
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50
- Secondary - Rokyls Channelling Crystal,Rokyls Channelling CrystalMAGIC ITEM LORE ITEM

Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Focus Effect: Extended Enhancement III
Cryosilk WebshieldCryosilk WebshieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
DEX: +7 INT: +7 HP: +35
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
- Range - Preserved Split Paw EyePreserved Split Paw EyeMAGIC ITEM QUEST ITEM

Slot: RANGE
Charges: 5
SV POISON: +2
Effect: Glimpse (Any Slot, Casting Time: Instant)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Kunark
- Ears - Fingerbone HoopFingerbone HoopMAGIC ITEM LORE ITEM

Slot: EAR
AC: 2
STR: +5 STA: +5 CHA: -10 INT: +5
SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Band of Eternal Flame,Band of Eternal FlameMAGIC ITEM LORE ITEM

Slot: FINGER
AC: 5
STR: +4 INT: +4 HP: +25 MANA: +35
SV FIRE: +10 SV COLD: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Obsidian Ring of QuintessenceObsidian Ring of QuintessenceSlot: FINGER
AC: 3
INT: +2 MANA: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Necklace of SuperiorityNecklace of SuperiorityMAGIC ITEM LORE ITEM

Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Helot Skull HelmHelot Skull HelmMAGIC ITEM LORE ITEM

Slot: HEAD
AC: 6
CHA: -15 INT: +7 MANA: +25
SV MAGIC: +5
Effect: Serpent Sight (Worn)
WT: 0.6 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Face - Enshrouded VeilEnshrouded VeilMAGIC ITEM LORE ITEM

Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Chest - Froglok Bonecaster's Robe,Froglok Bonecaster's RobeMAGIC ITEM LORE ITEM

Slot: CHEST
AC: 10
STR: +8 INT: +8 MANA: +40
SV FIRE: +10 SV MAGIC: +10
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Tolapumj's Robe,Tolapumj's RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
STR: +5 WIS: +5 INT: +10 MANA: +50
Haste: +36%
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Loam Encrusted Robe,Loam Encrusted RobeLore Equipped, Attunable
Slot: CHEST
AC: 9
DEX: +10 INT: +5 AGI: +10 MANA: +80
SV MAGIC: +10
Size: MEDIUM WT: 1.0
Class: NEC WIZ MAG ENC
Race: ALL
Manna RobeManna RobeMAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Arms -
- Back - Hierophant's Cloak,Hierophant's CloakMAGIC ITEM LORE ITEM

Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Kunzar CloakKunzar CloakMAGIC ITEM LORE ITEM
Slot: BACK
AC: 7
WIS: +2 INT: +2
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Waist -
- Shoulders -
- Wrists - Supple Scale Armband,Supple Scale ArmbandMAGIC ITEM LORE ITEM NO DROP

Slot: WRIST
AC: 3
WIS: +5 INT: +5 MANA: +25
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Golden BracerGolden BracerMAGIC ITEM LORE ITEM
Slot: WRIST
AC: 5
STR: +7 INT: +7
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
- Legs -
- Hands - Ancient Shissar GauntletAncient Shissar GauntletMAGIC ITEM LORE ITEM NO DROP

Slot: HANDS
AC: 15
STR: +10 STA: +10 INT: +20
SV DISEASE: +12 SV POISON: +12
WT: 5.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Feet -
- Primary - Cone of the Mystics,Cone of the MysticsMAGIC ITEM LORE ITEM

Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Rod of OblationsRod of OblationsMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 27
DMG: 6
MANA: +60
SV FIRE: +10 SV COLD: +10
WT: 0.1 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 13 @ lvl 50
- Secondary - Book of Obulus,Book of ObulusMAGIC ITEM LORE ITEM

Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Stein of Tears,Stein of TearsMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Ornate Rune ShieldOrnate Rune ShieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 15
INT: +8 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 3.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Range -
Velious Pre-Raid/Group
- Ears - Kin Magi Earring,Kin Magi EarringMAGIC ITEM LORE ITEM NO DROP

Slot: EAR
INT: +7 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Jade Meditation Hoop,Jade Meditation HoopMAGIC ITEM
Slot: EAR
AC: 2
WIS: -10 INT: -10 MANA: +65
WT: 0.5 Size: SMALL
Class: ALL except WAR MNK ROG
Race: ALL
Rijoely's Earring,Rijoely's EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 2
INT: +3 MANA: +35
SV MAGIC: +7
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Tijoely's Earring,Tijoely's EarringLORE ITEM NO DROP
Slot: EAR
AC: 3
INT: +3 MANA: +35
SV MAGIC: +7
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Earring of EverfountEarring of EverfountMAGIC ITEM LORE ITEM
Slot: EAR
AC: 2
HP: +35 MANA: +35
Effect: Everfount (Must Equip, Casting Time: 4.0) at Level 44
WT: 0.3 Size: TINY
Class: MAG
Race: ALL
- Fingers - Ring of the Frost Spiders,Ring of the Frost SpidersMAGIC ITEM LORE ITEM

Slot: FINGER
AC: 5
WIS: +2 INT: +2 HP: +25 MANA: +25
SV POISON: +10
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Di`zok Begirding,Di`zok BegirdingLORE ITEM
Slot: FINGER
WIS: +5 INT: +5 HP: +5 MANA: +20
SV DISEASE: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Diamond Wedding Band,Diamond Wedding BandMAGIC ITEM LORE ITEM
Slot: FINGER
AC: 2
DEX: +3 WIS: +5 INT: +5 MANA: +15
SV FIRE: +8 SV COLD: +8
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ring of Frost,Ring of FrostMAGIC ITEM LORE ITEM
Slot: FINGER
INT: +3 MANA: +10
WT: 0.1 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Regal Band of Bathezid,Regal Band of BathezidMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
Charges: 5
AC: 5
STA: +5 CHA: +2 WIS: +2 INT: +2
HP: +85 MANA: +50
Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Di'Zok Signet of ServiceDi'Zok Signet of ServiceMAGIC ITEM LORE ITEM NO TRADE
Slot: FINGER
AC: 2
CHA: +1 WIS: +1 INT: +1
HP: +65 MANA: +45
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Neck - Ayillish's Talismanor other +6 Talisman,Ayillish's TalismanMAGIC ITEM LORE ITEM NO DROP

Slot: NECK
AC: 7
STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Sapphire Velium Necklace,Sapphire Velium NecklaceSlot: NECK
STR: +8 INT: +8
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Black Sapphire Velium NecklaceBlack Sapphire Velium NecklaceSlot: NECK
HP: +65 MANA: +65
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Ice Silk Cap,Ice Silk CapMAGIC ITEM

Slot: HEAD
AC: 5
CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20
SV COLD: +5 SV MAGIC: +5
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Iksar Hide Cap,Iksar Hide CapMAGIC ITEM
Slot: HEAD
AC: 10
WIS: +7 INT: +7 HP: +25
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Circlet of the FalinkanCirclet of the FalinkanMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 12
STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Face - Enshrouded Veil,Enshrouded VeilMAGIC ITEM LORE ITEM

Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Tattered Flesh Veil,Tattered Flesh VeilMAGIC ITEM LORE ITEM
Slot: FACE
AC: 4
WIS: +7 INT: +7 MANA: +40
SV POISON: +10
WT: 3.0 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Xialn Mask,Xialn MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 12
CHA: +6 WIS: +6 INT: +6
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV POISON: +5
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Crystal Spider EyesCrystal Spider EyesLORE ITEM
Slot: FACE
AC: 8
WIS: +3 INT: +3 HP: +35 MANA: +35
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Chest - Ice Silk Robe,Ice Silk RobeMAGIC ITEM

Slot: CHEST
AC: 12
DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25
SV COLD: +10
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Netted Kelp Tunic,Netted Kelp TunicMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 13
STR: +5 STA: +10 CHA: -10 INT: +10
SV FIRE: +20
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Robe of Benevolence,Robe of BenevolenceMAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 17
DEX: -8 CHA: +15 INT: +10 AGI: -8 HP: +25 MANA: +80
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Sentry Robe,Sentry RobeMAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 11
STR: +5 DEX: +5 INT: +9 MANA: +20
WT: 2.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Guardian RobeGuardian RobeMAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 12
STA: +5 INT: +8 MANA: +45
SV FIRE: +8 SV MAGIC: +8
WT: 0.0 Size: SMALL
Class: ALL
Race: ALL
- Arms - Ice Silk Sleeves,Ice Silk SleevesMAGIC ITEM

Slot: ARMS
AC: 4
CHA: +1 INT: +8 HP: +10 MANA: +10
SV COLD: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Netted Kelp SleevesNetted Kelp SleevesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 5
STR: +6 STA: +2 CHA: -5 INT: +6
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
- Back - Astral Cloak of the Titans,Astral Cloak of the TitansMAGIC ITEM LORE ITEM

Slot: BACK
AC: 4
STR: -3 INT: +9 AGI: +6
SV MAGIC: -5
WT: 1.5 Size: LARGE
Class: ALL
Race: ALL
Ice Silk CloakIce Silk CloakSlot: BACK
AC: 6
CHA: +6 INT: +8 HP: +5 MANA: +10
SV COLD: +10 SV MAGIC: +10
WT: 0.6 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Waist - Girdle of Rapidity,Girdle of RapidityMAGIC ITEM LORE ITEM

Slot: WAIST
AC: 6
CHA: +7 WIS: +7 INT: +7 MANA: +50
Haste: +31%
WT: 2.5 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Chord of Vines,Chord of VinesMAGIC ITEM LORE ITEM NO DROP
Slot: WAIST
AC: 8
STA: +5 INT: +10 MANA: +40
SV FIRE: +10 SV COLD: +10 SV MAGIC: +5
WT: 1.0 Size: SMALL
Class: MAG
Race: ALL
Deity: Tunare
Netted Kelp Sash,Netted Kelp SashMAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
STR: +6 STA: +3 CHA: -2 INT: +5
SV FIRE: +8
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL
Ice Silk SashIce Silk SashMAGIC ITEM
Slot: WAIST
AC: 4
CHA: +1 WIS: +1 INT: +3 HP: +5 MANA: +10
SV COLD: +5 SV MAGIC: +5
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Shoulders - Runed Coldain Prayer Shawl,Runed Coldain Prayer ShawlMAGIC ITEM LORE ITEM NO DROP

Slot: SHOULDERS
AC: 7
STA: +7 CHA: +7 WIS: +7 INT: +7
SV FIRE: +7 SV COLD: +7 SV POISON: +7
Effect: Flowing Thought I (Worn)
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Wurm Lord Shawl,Wurm Lord ShawlMAGIC ITEM NO DROP
Slot: SHOULDERS
AC: 12
STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Fancy Velvet MantleFancy Velvet MantleMAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 6
DEX: +9 STA: +5 INT: +5 MANA: +25
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
- Wrists - Netted Kelp Bracelet,Netted Kelp BraceletMAGIC ITEM

Slot: WRIST
AC: 4
STR: +4 STA: +1 CHA: -3 INT: +4
SV FIRE: +2
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Velium Blue Diamond BraceletVelium Blue Diamond BraceletSlot: WRIST
MANA: +30
SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Legs - Astral Leggings of the Titans,Astral Leggings of the TitansMAGIC ITEM LORE ITEM

Slot: LEGS
AC: 5
INT: +10 AGI: +8
SV MAGIC: -5
WT: 3.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Ice Silk Pantaloons,Ice Silk PantaloonsMAGIC ITEM
Slot: LEGS
AC: 5
CHA: +6 INT: +5 HP: +20 MANA: +5
SV COLD: +9
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Netted Kelp PantaloonsNetted Kelp PantaloonsMAGIC ITEM LORE ITEM
Slot: LEGS
AC: 6
STR: +6 STA: +8 CHA: -8 INT: +6
SV FIRE: +10
WT: 0.7 Size: MEDIUM
Class: ALL
Race: ALL
- Hands - Spider Fur Gloves,Spider Fur GlovesMAGIC ITEM LORE ITEM

Slot: HANDS
AC: 4
INT: +3 MANA: +35
SV COLD: +2
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Coldain Skin Gloves,Coldain Skin GlovesMAGIC ITEM
Slot: HANDS
AC: 12
STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Ice Silk Gloves,Ice Silk GlovesMAGIC ITEM
Slot: HANDS
AC: 4
CHA: +3 INT: +7 AGI: +10 HP: +10 MANA: +10
SV COLD: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Netted Kelp GlovesNetted Kelp GlovesMAGIC ITEM LORE ITEM
Slot: HANDS
AC: 5
STR: +4 STA: +6 CHA: -4 INT: +5
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
- Feet - Coldain Skin Boots,Coldain Skin BootsMAGIC ITEM

Slot: FEET
AC: 3
WIS: +8 INT: +8 MANA: +35
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Sarnak Hide Boots,Sarnak Hide BootsMAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
DEX: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25
WT: 3.0 Size: SMALL
Class: ALL except WAR MNK BRD ROG
Race: ALL
Netted Kelp Lined ShoesNetted Kelp Lined ShoesMAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
STR: +1 STA: +14 CHA: -8 INT: +4
SV FIRE: +4
WT: 0.7 Size: SMALL
Class: ALL
Race: ALL
- Primary-1H - Charred Black Staff,Charred Black StaffMAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 10
INT: +13 MANA: +15
SV FIRE: +5 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
Effect: Shield of Flame (Combat, Casting Time: Instant)
WT: 6.0 Size: LARGE
Class: NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 12 @ lvl 50
Falgiron Staff,Falgiron StaffMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 30
DMG: 11
INT: +12 MANA: +45
SV FIRE: +8 SV COLD: +8
Effect: Tashani (Combat, Casting Time: Instant)
WT: 6.0 Size: LARGE
Class: NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 15 @ lvl 50
Sorcerous Bowl,Sorcerous BowlMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 1
CHA: -5 WIS: +7 INT: +7 HP: +50 MANA: +10
SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 12 @ lvl 50
Di`zok Sceptre of Authority,Di`zok Sceptre of AuthorityMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 20
DMG: 10 AC: 10
WIS: +5 INT: +5 MANA: +25
SV MAGIC: +5
WT: 3.0 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 10 @ lvl 50
Sarnak Summoner`s DaggerSarnak Summoner`s DaggerMAGIC ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 20
DMG: 9 AC: 5
INT: +5 MANA: +30
Effect: Blaze (Combat, Casting Time: Instant) at Level 49
WT: 1.5 Size: SMALL
Class: MAG
Race: ALL
DMG Bonus: 10 @ lvl 50
- Secondary - Seer Lore Book,Seer Lore BookMAGIC ITEM LORE ITEM NO DROP

Slot: SECONDARY
INT: +13 MANA: +40
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Runed Writ,Runed WritMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
WIS: +8 INT: +8
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 0.4 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Book of Twilight,Book of TwilightLORE ITEM
Slot: PRIMARY SECONDARY
STA: +9 MANA: +45
WT: 2.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
Iksar Hide Manual,Iksar Hide ManualMAGIC ITEM
Slot: RANGE PRIMARY SECONDARY
AC: 5
INT: +5 MANA: +45
SV DISEASE: +10 SV POISON: +10
WT: 3.0 Size: SMALL
Class: ALL except WAR MNK ROG
Race: ALL
Phenocryst's FocusPhenocryst's FocusMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
AC: 5
DEX: +3 CHA: +3 INT: +10 MANA: +40
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
WT: 0.5 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Primary-2H - Chetari Wardstaff,Chetari WardstaffMAGIC ITEM LORE ITEM

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 22 AC: 5
STR: +2 DEX: +6 STA: +3 CHA: +8 WIS: +1 INT: +14 AGI: +2 HP: +15 MANA: +10
SV FIRE: +3 SV DISEASE: +8 SV COLD: +12 SV MAGIC: +7 SV POISON: +11
Effect: Knockback (Combat, Casting Time: Instant) at Level 45
WT: 8.5 Size: LARGE
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 27 @ lvl 50
Tserrina's StaffTserrina's StaffMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 52
DMG: 12
DEX: +5 CHA: +6 INT: +10 HP: +15 MANA: +55
SV DISEASE: +8 SV POISON: +8
Effect: Specter Lifetap (Combat, Casting Time: Instant) at Level 45
WT: 5.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
DMG Bonus: 34 @ lvl 50
- Range - Crypt Master`s Conjuring Stone,Crypt Master`s Conjuring StoneMAGIC ITEM LORE ITEM

Slot: RANGE
Charges: 1
INT: +10
SV DISEASE: +10 SV POISON: +10
Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Kromzek Surveyor Scope,Kromzek Surveyor ScopeMAGIC ITEM
Slot: RANGE
INT: +5
Effect: Telescope (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Book of Tactics,Book of TacticsMAGIC ITEM LORE ITEM
Slot: RANGE
AC: 5
DEX: +6 INT: +6
WT: 1.5 Size: MEDIUM
Class: ALL
Race: ALL
Iksar Hide Manual,Iksar Hide ManualMAGIC ITEM
Slot: RANGE PRIMARY SECONDARY
AC: 5
INT: +5 MANA: +45
SV DISEASE: +10 SV POISON: +10
WT: 3.0 Size: SMALL
Class: ALL except WAR MNK ROG
Race: ALL
Frozen Orb,Frozen OrbMAGIC ITEM LORE ITEM
Slot: RANGE
AC: 2
WIS: +3 INT: +3 MANA: +40
WT: 1.0 Size: MEDIUM
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Seal of Thoridain,Seal of ThoridainMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 3
WIS: +3 INT: +3 MANA: +30
SV COLD: +3 SV MAGIC: +3
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Vile Sarnak BrewVile Sarnak BrewMAGIC ITEM
Slot: RANGE
MANA: +50
SV COLD: +10
This is a miraculous drink!
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL
These are all single (>50) group attainable.
Velious Raiding
- Ears - Solist`s Earring of Insight,Solist`s Earring of InsightMAGIC ITEM LORE ITEM NO DROP

Slot: EAR
AC: 25
INT: +15 HP: +90 MANA: +90
SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Yunnb's EarringYunnb's EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 2
WIS: +15 INT: +15 HP: +35 MANA: +50
SV FIRE: +10 SV COLD: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Ring of Destruction,Ring of DestructionMAGIC ITEM LORE ITEM NO DROP

Slot: FINGER
AC: 30
STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Crystasia`s Crystal RingCrystasia`s Crystal RingMAGIC ITEM LORE ITEM NO DROP
Slot: FINGER
AC: 30
HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Neck - Valtron`s Necklace of Wonder,Valtron`s Necklace of WonderMAGIC ITEM LORE ITEM NO DROP

Slot: NECK
AC: 35
STR: +15 DEX: +15 AGI: +15 HP: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Amulet of the DreadgazerAmulet of the DreadgazerMAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 15
STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Truesight (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Head - White Dragon Helm,White Dragon HelmMAGIC ITEM LORE ITEM

Slot: HEAD
AC: 22
STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Endure Magic (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Crown of the Kromzek Kings,Crown of the Kromzek KingsMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 35
STR: +10 WIS: +10 INT: +10 HP: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
Effect: Truesight (Worn)
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
Crown of RileCrown of RileMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 16
STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75
SV MAGIC: +25 SV POISON: +25
Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant)
WT: 1.1 Size: MEDIUM
Class: ALL
Race: ALL
- Face - Akkirus` Mask of WarfareAkkirus` Mask of WarfareMAGIC ITEM LORE ITEM NO DROP

Slot: FACE
AC: 30
STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Chest - Sal`Varae`s Robe of Darkness,Sal`Varae`s Robe of DarknessMAGIC ITEM LORE ITEM NO DROP

Slot: CHEST
AC: 60
STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Effect: Flowing Thought I
WT: 1.0 Size: TINY
Class: CLR NEC WIZ MAG ENC
Race: ALL
Manna RobeManna RobeMAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
- Arms - Kelsiferous' Armband of Artistry,Kelsiferous' Armband of ArtistryMAGIC ITEM LORE ITEM NO DROP

Slot: ARMS
AC: 45
STR: +10 DEX: +15 STA: +15 CHA: +15 INT: +15 MANA: +40
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 0.0 Size: TINY
Class: SHD BRD NEC WIZ MAG ENC
Race: ALL
Shiny Metallic SleevesShiny Metallic SleevesMAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 15
STA: +15 INT: +9 MANA: +70
SV FIRE: +8 SV COLD: +8
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Back - Shroud of Veeshan,Shroud of VeeshanMAGIC ITEM LORE ITEM NO DROP

Slot: BACK
AC: 15
STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Silver ChainsSilver ChainsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS ARMS BACK CHEST LEGS
AC: 20
STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
WT: 19.4 Size: TINY
Class: ALL
Race: ALL
- Waist - Belt of Dwarf SlayingBelt of Dwarf SlayingMAGIC ITEM LORE ITEM NO DROP

Slot: WAIST
AC: 20
STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Aura of Battle (Worn)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
- Shoulders - Shawl of Perception,Shawl of PerceptionMAGIC ITEM LORE ITEM

Slot: SHOULDERS
AC: 15
STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 1.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Drake-Hide AmiceDrake-Hide AmiceLore Equipped, No Trade
Class: MAG
Race: ALL
Slot: SHOULDERS
WT: 2.5 Size: SMALL
AC: 6
STA: +5 HP: +50 MANA: +50
Effect: Malaise (Must Equip, Casting Time: Instant, Cooldown: 120 seconds) at Level 45
- Wrists - Camii`s Bracer of Vigor,Camii`s Bracer of VigorMAGIC ITEM LORE ITEM NO DROP

Slot: WRIST
AC: 35
STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Silver Charm of TranquilitySilver Charm of TranquilityMAGIC ITEM LORE ITEM NO DROP
Slot: NECK WRIST
AC: 35
STR: +10 STA: +15 HP: +100 MANA: +100
SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
- Legs - Shining Metallic PantaloonsShining Metallic PantaloonsMAGIC ITEM LORE ITEM NO DROP

Slot: LEGS
AC: 10
STA: +10 INT: +15 MANA: +80
SV FIRE: +8 SV COLD: +8
WT: 3.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Hands - Gauntlets of Dragon Slaying,Gauntlets of Dragon SlayingMAGIC ITEM LORE ITEM NO DROP

Slot: HANDS
AC: 30
STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
Haste: +41%
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
Shiny Metallic GlovesShiny Metallic GlovesMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 20
INT: +9 MANA: +90
SV FIRE: +8 SV COLD: +8
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Feet - Sirran`s Boots of Insanity,Sirran`s Boots of InsanityMAGIC ITEM LORE ITEM NO DROP

Slot: FEET
AC: 20
STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 0.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
White Dragonscale BootsWhite Dragonscale BootsMAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 15
WIS: +17 INT: +17 HP: +85 MANA: +110
SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5
Effect: Flowing Thought II
WT: 1.5 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Primary - Orb of MasteryOrb of MasteryMAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 46
WT: 1.0 Size: TINY
Class: MAG
Race: ALL
DMG Bonus: 15 @ lvl 50
- Secondary - Essence of Nature,Essence of NatureLORE ITEM NO DROP

Slot: SECONDARY
AC: 10
CHA: +15 INT: +15 HP: +50 MANA: +100
SV FIRE: +12 SV DISEASE: +12 SV POISON: +12
Effect: Flowing Thought V
WT: 2.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Buckler of InsightBuckler of InsightMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 45
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
- Range - Brain of Cazic Thule,Brain of Cazic ThuleMAGIC ITEM LORE ITEM NO DROP

Slot: RANGE
AC: 10
STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Flowing Thought I (Worn)
WT: 10.0 Size: LARGE
Class: ALL
Race: ALL
White Dragon StatueWhite Dragon StatueMAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
AC: 15
STA: +15 INT: +15 HP: +50 MANA: +100
SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
Effect: Flowing Thought I (Worn)
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
Magician Armor Comparison (Velious Quest Armor)
Magician Armor Comparison (Velious Quest Armor)
| AC | STR | STA | AGI | DEX | WIS | INT | CHA | HP | Mana | SvM | SvF | SvC | SvP | SvD | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Thurgadin | 45 | 0 | 26 | 14 | 0 | 0 | 42 | 0 | 110 | 160 | 19 | 15 | 13 | 13 | 11 |
| Kael | 58 | 0 | 27 | 15 | 0 | 0 | 53 | 0 | 140 | 210 | 29 | 23 | 16 | 18 | 23 |
| Skyshrine | 45 | 4 | 36 | 16 | 1 | 1 | 49 | 1 | 265 | 285 | 28 | 20 | 27 | 21 | 24 |
| Mischief - 1 Bracer | 74 | 14 | 51 | 24 | 6 | 10 | 46 | 3 | 190 | 240 | 25 | 50 | 50 | 25 | 25 |
FAQ
Q: Which research components are worth saving for trading or retrieving from vendors?
Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn

















