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m deleted the reference to coins as on EQ live and therefore EQL they don't have weight anymore.
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m Added note and deleted a sentence about bolts hitting the wrong target as this has been fixed years ago on EQ live. You can't hit a target you have not on target with a bolt.
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=== Projectile Direct Damage ===
=== Projectile Direct Damage ===
Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target.  These tend to do more damage, have longer range, and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well.  First, bolts can be "lost" if the region has a lot of elevation changes.  It is best to make sure you are at the same elevation as the mob with no intervening terrain features.  If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb).  The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at.  This can be especially dangerous in dungeons when fighting multiple mobs in close quarters.
Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target.  These tend to do more damage, have longer range (the base range of a bolt is 300' whereas the standard range for DDs is 200'), and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well.  First, bolts can be "lost" if the region has a lot of elevation changes.  It is best to make sure you are at the same elevation as the mob with no intervening terrain features.  If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb).  The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at (this is not true anymore on EQ live and therefore probably on EQL).   


=== Target-Based Area of Effect ===
=== Target-Based Area of Effect ===

Revision as of 11:28, 17 May 2026

Magicians are the summoners of the arcane arts, and wield the power to call forth everything from a loaf of bread to a huge Fire Elemental
to fight for them. While not as adept at offensive spells as the Wizards, Magicians still wield considerable power in this area as well. - EverQuest manual

Description

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Their signature ability at later levels allow them to summon a group member to their location. A highly sought-after ability in both groups and raids.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Magician Elementalist Conjurer Arch Mage

Creation Guide

Picking the Right Race

Magicians must take into account a number of things. None of the pure caster class races has any experience penalties associated with them. A lot of Magicians choose the Erudite race since it has the highest base intelligence. Humans are popular for their rounded stats, and Dark Elves for their high agility and racial ability to Hide, though they are often killed on sight in many places. Conversely, Gnomes are generally well-liked in most places.

Note: Gnomes are generally considered the best race for Magicians due to their ability to use the Eye of Zomm trick to invite and "Call of the Hero" players from deep within a dungeon. This trick requires the Mage to be double shrunk (or a Gnome) facing into a wall which causes the summoned Eye to pop up at the Dungeon zone line.(this is not true anymore on EQ live and TLP servers, and therefore probably on EQL once it goes live ; the Eye of Zomm bug has been fixed years ago and the game client allows inviting other players without targeting them with the '/invite name' command)

Starting Statistics

RACE STR STA AGI DEX WIS INT CHA BONUS
Dark Elf 60 75 90 75 83 109 60 30
Erudite 60 80 70 70 83 117 70 30
Gnome 60 80 85 85 67 108 60 30
High Elf 55 75 85 70 95 102 80 30
Human 75 85 75 75 75 85 75 30

Impact from stats

Mages are fairly simple to gear for as there is basically only one primary stat.

  • Strength - For Magicians this is mostly carry weight for loot. Mages are the least strength dependant class in the game. They don't melee past the very first few levels and they have a way easier time time carrying loot with their weightless and 100% weight reducing bags that they can summon.
  • Stamina - Gives a minor increase in maximum Hit Points. Magicians should very rarely get hit, so it's not as useful to them even in min/maxing.
  • Dexterity - Mainly involved in raising weapon skills and proccing weapon effects.
  • Agility - Adds to your ability to avoiding being struck with physical attacks and lowers the damage you take from physical attacks on average. If Erudite is your race choice know that agility less than 75 isn't just poor, it's penalized, consider putting 5 points in to remove the penalty.
  • Wisdom - Stat used to calculate how fast you learn general and craft skills if it is higher than your Intelligence.
  • Intelligence - Influences how much maximum mana you gain per level and the rate at which you learn spell skills. Used to calculate how fast you learn general and craft skills if higher than Wisdom. Your maximum mana dictates how many spells you can cast before you are forced to rest.
  • Charisma - Influences the price you pay to vendors for their goods, and the price they pay you for your goods. How well liked you are by the faction the merchant belongs to factors into this.

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Follower of Tunare can quest for Chord of Vines.


Spell Guide

Spell Types

Pets

The magician's bread and butter. Each tier of pet summoning spells has 4 types; one for each elemental magic. Massive amounts of information on each of the types can be found below the list of spells.

Single Target Direct Damage

Pretty self-explanatory. While magicians don't get the efficiency or elemental array of direct damage attacks that wizards do, what they do get is comparable until the wizard lure line of spells. Magicians have two types of direct damage spells: fire-based and magic-based. Interestingly, the magic-based damage spells use Conjuration, while the fire-based ones use Evocation.

Projectile Direct Damage

Projectile, or 'Bolt' spells cast a ball (of fire, in the magicians case) that travels fairly quickly from the caster to the target. These tend to do more damage, have longer range (the base range of a bolt is 300' whereas the standard range for DDs is 200'), and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. First, bolts can be "lost" if the region has a lot of elevation changes. It is best to make sure you are at the same elevation as the mob with no intervening terrain features. If the surrounding area does not allow for that, having a decent distance and higher elevation helps the spell land (and it also looks great to have your lava bolt drop like a bomb). The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at (this is not true anymore on EQ live and therefore probably on EQL).

Target-Based Area of Effect

Mages have two types of target-based AoE fire spells: "columns" and "rains". Both are limited to 4 "hits" which includes the target (this is in contrast to the player-based AoE spells, which have a max of 25 hits). Unfortunately, from classic until about three months into Velious, if your pet is within the AoE it will "use up" one of those hits (it will not do any damage, but it will count against the number of enemies that can be affected). Without any in-class snare, the use of these types of spells is already quite limited, but rain spells have several quirks that make them even worse than you might think at first glance. First off, your pet eating one of the hits every wave (and only being allowed to hit 4 things, total) means that you will only ever hit your target mob twice if doesn't move. The work-around for this is understanding that the AoE is centered on where the mob was when it was first cast (it doesn't follow the mob around). Because of this, if you can move the mob after the first wave such that your pet is out of the AoE, but the mob is still in, it will take the remaining two hits (the mob and your pet taking the first two). That said, there are two other drawbacks to using rains compared to other types of damage spells: they have an innate 20% resist chance, and they can never kill a mob (if the mob is below 10% health and/or it would land the killing blow, it is automatically resisted). Both of these things were around until well after the P99 timeline and so they will always be in effect here.

Player-Based Area of Effect

This was an odd one for the devs to give magicians. They don't really have the toolkit to be able to capitalize on this type of spell. The casting times are quick and the hit limit of 25 makes these spells some of the most mana efficient damage possible in theory. In practice, however, the lack of a root/snare means the only time a magician will be able to use these is for mowing down tons of low level mobs for faction or abundant low level quest items, or when used in conjunction with many other PBAOE classes to burn down the planes.

Damage Shields

A magician's damage shield is one of the best in the game, second only to a Bard with the appropriate instrument (and your pre-50+ Fire or Epic pet's innate DS). Although it is fire-based, it is unresistable, and depending on what you or your group are fighting, can be the #1 source of damage in a battle. There are not many situations a magician will find themselves in where casting a DS will NOT be worth it.

Malo Line

Magicians and Shamans have a debuff line of spells that lower the Cold, Fire, Magic, and Poison resists of whatever it's cast on. Magicians get these spells a few levels after Shamans, but the spells themselves are identical except for the last one in the line. Shamans get the unresistable Malo (-45) and Magicians get the somewhat less powerful unresistable Mala (-35). Both of these have a lower resist debuff than the highest resistable counterpart (at -60). Note that, aside from those last two, the spells themselves do not have a negative resist modifier, so can be hard to land on higher level mobs. In a group situation with an Enchanter, the Tash line is often used first to help the Malo line land and together can help anyone land their spells more effectively.

Summoned Items

While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. In other words, they will not persist when you log out. To prevent the loss of items (especially in summoned bags) due to link death, there is a ~15 minute grace period, but if you plan on logging for the night, do NOT forget to unload your summoned bags!

Level Item Slot Effect
4 Summoned:_Wisp_Stone Bag or Primary or Secondary Light Source
8 Summoned:_Staff_of_Tracing Primary and Secondary Bolt and reduced stamina loss
16 Summoned:_Staff_of_Warding Primary and Secondary 50% Sight Magnification x5
16 Summoned:_Heatstone Neck or Primary or Secondary Worn Infravision
20 Summoned:_Waterstone Bag Enduring Breath
24 Summoned:_Staff_of_Runes Primary and Secondary Cancel Magic
29 Summoned:_Coldstone Neck, Primary, Secondary, or Ammo Worn Ultravision
34 Summoned:_Staff_of_Symbols Primary See Invis x4
34 Summoned:_Shard_of_the_Core Range Worn Ultravision, +15CR, +15PR
39 Summoned:_Ring_of_Levitation Bag or Finger Levitation x2
44 Summoned:_Modulating_Rod Primary, Secondary, or Bag 225 HP to 150 Mana
56 Summoned:_Muzzle_of_Mardu Pet Face 11% Worn Haste

Summoned Weapons

While being NO RENT (see above), all summoned weapons are magic and can cause damage to mobs that require magic weapons, like ghouls and wisps. Once magicians get a decent main hand weapon for themselves, though, most summoned weapons are relegated to pet use only. Weapons can be given to pets at the lowest levels to make sure they can damage monsters that are immune to mundane weaponry, just like for yourself (or group-mates). Once pets get the innate ability to damage magical creatures, weapons can be used to allow them to dual wield. For quite a while on the P99 timeline, one weapon in particular is the go-to weapon of choice for any pet: the Sword of Runes. In Classic and Kunark (until about a month before Velious), the 41 damage magic-based proc on the weapon was able to hit ANY mob, not just summoned ones. P99 includes this in its timeline. Once this is patched out and a magician is of high enough level that their pets innately dual wield, many magicians forgo giving their pet any weapons at all. There is an argument to be made for giving them the Spear of Warding and a Dagger of Symbols for the resists, but +5 is not a lot. It certainly would be rarely worth it if you are under any sort of time pressure to get ready.


Level Item Skill DMG/DLY Effect/Resists
1 Summoned:_Dagger Piercing 3/21
8 Summoned:_Staff_of_Tracing 2HB 7/40 Bolt and reduced stamina loss x2
12 Summoned:_Snake_Fang Piercing 5/26
16 Summoned:_Staff_of_Warding 2HB 8/38 50% Sight Magnification x5
16 Summoned:_Throwing_Dagger Throwing 6/36 Range 55
20 Summoned:_Spear_of_Warding Piercing 6/27 +5 FR, +5 CR
20 Summoned:_Arrow x20 Archery 3 Range 50
24 Summoned:_Staff_of_Runes 2HB 9/36 Cancel Magic
29 Summoned:_Sword_of_Runes 1HS 7/27 Ward Summoned Proc
34 Summoned:_Staff_of_Symbols 2HB 10/34 See Invis x4
39 Summoned:_Dagger_of_Symbols Piercing 5/20 +5DR, +5PR, +5MR
44 Summoned:_Modulating_Rod 1HB 8/26 225 HP to 150 Mana
53 Summoned:_Arrow_of_Marr x60 Archery 3 Range 75
54 Summoned:_Knife_of_Luclin x60 Throwing 10/33 Range 75
55 Summoned:_Shuriken_of_Quellious x60 Throwing 10/33 Range 75

Summoning Stacks of Items

Spells that summon multiple items in a stack (namely: bandages and food/drink from the level 20 spells) summon an amount that scales up with level. At a certain point, you will always summon a full stack of 20.


Level Spell Items
1 Summon_Drink Summoned:_Globe_of_Water
1 Summon_Food Summoned:_Black_Bread
4 Summon_Bandages Summoned:_Bandages x20
8 Dimensional_Pocket 4-slot bag
16 Summon_Throwing_Dagger Summoned:_Throwing_Dagger x20
20 Summon_Arrows Summoned:_Arrow x20
24 Cornucopia Summoned:_Black_Bread x20
24 Everfount Summoned:_Globe_of_Water x20
34 Dimensional_Hole 6-slot bag
51 Gift_of_Xev 10-slot bag, water x20, food x20, bandages x20
52 Bristlebane's_Bundle Ale, Cake, spinning bottle, a firework

Spells

NOTE: See the following page for a more detailed comparison of the Magician Offensive Spell Lines.

Classic Kunark Velious


Level 1


Spell NameSpell DescriptionEraClassLocationMana
Burst of Flame Single Target Fire-based Direct Damage (DD) (Max: 5) Cla Evo. Vendor 7
Flare Casts a flame that will travel directly ahead of you Cla Evo. Vendor 3
Minor Shielding Self Only Hit Points (HP) and Armor Class (AC) Buff Cla Abj. Vendor 10
Reclaim Energy Kills pet and gives you mana Cla Con. Vendor 5
Summon Dagger Summons 1
Summoned: Dagger
Summoned: Dagger
MAGIC ITEM TEMPORARY

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 21
DMG: 3
BACKSTAB: 3
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL
DMG Bonus: 10 @ lvl 50

Cla Con. Vendor 10
Summon Drink Summons 1
Summoned: Globe of Water
Summoned: Globe of Water
TEMPORARY

This is a drink!
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Cla Con. Vendor 10
Summon Food Summons 1
Summoned: Black Bread
Summoned: Black Bread
TEMPORARY

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Cla Con. Vendor 10
True North Turns player to the North Cla Div. Vendor 5

Level 4


Spell NameSpell DescriptionEraClassLocationMana
Burn Single Target Fire-based Direct Damage (DD) (Max: 14) Cla Evo. Vendor 15
Elementalkin: Air Summons an Air Elemental Pet Cla Con. Vendor 40
Elementalkin: Earth Summons an Earth Elemental Pet Cla Con. Vendor 40
Elementalkin: Fire Summons a Fire Elemental Pet Cla Con. Vendor 40
Elementalkin: Water Summons a Water Elemental Pet Cla Con. Vendor 40
Fire Flux Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 12) Cla Evo. Vendor 23
Gate Returns you to your Bind Point Cla Alt. Vendor 70
Sense Summoned Points you in the direction of the nearest summoned creature in the zone Cla Div. Vendor 5
Summon Bandages Summons 20
Summoned: Bandages
Summoned: Bandages
TEMPORARY

WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

for binding wounds
Cla Con. Vendor 15
Summon Wisp Summons 1
Summoned: Wisp Stone
Summoned: Wisp Stone
MAGIC ITEM LORE ITEM TEMPORARY

Slot: PRIMARY SECONDARY
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

as a light source
Cla Con. Vendor 30

Level 8


Spell NameSpell DescriptionEraClassLocationMana
Dimensional Pocket Summons 1
Summoned: Dimensional Pocket
Summoned: Dimensional Pocket
TEMPORARY

WT: 0.1 Weight Reduction: 100%
Capacity: 4 Size Capacity: GIANT

Cla Con. Vendor 40
Elementaling: Air Summons an Air Elemental Pet Cla Con. Vendor 80
Elementaling: Earth Summons an Earth Elemental Pet Cla Con. Vendor 80
Elementaling: Fire Summons a Fire Elemental Pet Cla Con. Vendor 80
Elementaling: Water Summons a Water Elemental Pet Cla Con. Vendor 80
Eye of Zomm Summons a small eye you can control and see with Cla Con. Vendor 30
Flame Bolt Single Target Fire-based Projectile Direct Damage (Fire DD) (Max: 47/1.18 DPM) Cla Evo. Vendor 40
Invisibility Single Target Invisibility Cla Div. Vendor 30
Lesser Shielding Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff Cla Abj. Vendor 25
Renew Elements Pet Only Heal (Max: 50) Kun Alt. Vendor 25
Shield of Fire Single Target Damage Shield (DS) and Fire Resist (FR) Buff Cla Abj. Vendor 40
Shock of Blades Single Target Magical Direct Damage (DD) (Max: 35/1.17 DPM) Cla Con. Vendor 30
Staff of Tracing Summons 1
Summoned: Staff of Tracing
Summoned: Staff of Tracing
MAGIC ITEM LORE ITEM NO RENT

Slot: PRIMARY
Charges: 2
Skill: 2H Blunt Atk Delay: 40
DMG: 7
Effect: Flare (Any Slot, Casting Time: Instant)
WT: 2.5 Size: LARGE
Class: ALL
Race: ALL
DMG Bonus: 27 @ lvl 50

? Con. Vendor 20

Level 12


Spell NameSpell DescriptionEraClassLocationMana
Bind Affinity Single Target new Bind Point Cla Alt. Vendor 100
Burnout Pet Only 15-min Strength (STR) and Haste buff Cla Alt. Vendor 35
Cancel Magic Removes a magical effect from your target Cla Abj. Vendor 30
Column of Fire Area of Effect (AE) Fire-based Direct Damage (DD) around target Cla Evo. Vendor 65
Elemental: Air Summons an Air Elemental Pet Cla Con. Vendor 120
Elemental: Earth Summons an Earth Elemental Pet Cla Con. Vendor 120
Elemental: Fire Summons a Fire Elemental Pet Cla Con. Vendor 120
Elemental: Water Summons a Water Elemental Pet Cla Con. Vendor 120
Rain of Blades Area of Effect (AE) spell that hits your target(s) with 3 waves (Max: 26) Cla Evo. Vendor 62
Summon Fang Summons 1
Summoned: Snake Fang
Summoned: Snake Fang
MAGIC ITEM TEMPORARY

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 26
DMG: 5
BACKSTAB: 5
WT: 5.0 Size: MEDIUM
Class: ALL except CLR DRU MNK SHM
Race: ALL
DMG Bonus: 13 @ lvl 50

Cla Con. Vendor 40
Ward Summoned Single Target Direct Damage (DD) vs Summoned (Max: 41) Cla Evo. Vendor 30

Level 16


Spell NameSpell DescriptionEraClassLocationMana
Identify Obtain Item Lore Information Cla Div. Vendor 50
Minor Summoning: Air Summons an Air Elemental Pet Cla Con. Vendor (OoT) 160
Minor Summoning: Earth Summons an Earth Elemental Pet Cla Con. Vendor (OoT) 160
Minor Summoning: Fire Summons a Fire Elemental Pet Cla Con. Vendor (OoT) 160
Minor Summoning: Water Summons a Water Elemental Pet Cla Con. Vendor 160
Phantom Leather Self Only Armor Class (AC) and Hit Point (HP) Regeneration Buff (+1/tick) (Consumes Cat's Eye Agate when cast) Cla Abj. Vendor 60
See Invisible Single Target Vision Enhancer Cla Div. Vendor 25
Shielding Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff Cla Abj. Vendor 50
Shock of Flame Single Target Fire-based Direct Damage (DD) (Max: 97/1.37 DPM) Cla Evo. Vendor 70
Staff of Warding Summons 1
Summoned: Staff of Warding
Summoned: Staff of Warding
MAGIC ITEM LORE ITEM TEMPORARY

Slot: PRIMARY
Charges: 5
Skill: 2H Blunt Atk Delay: 38
DMG: 8
Effect: Gaze (Any Slot, Casting Time: Instant)
WT: 2.5 Size: LARGE
Class: ALL
Race: ALL
DMG Bonus: 26 @ lvl 50

Cla Con. Vendor 40
Summon Heatstone Summons 1
Summoned: Heatstone
Summoned: Heatstone
MAGIC ITEM TEMPORARY

Slot: NECK PRIMARY SECONDARY AMMO
AC: 3
Effect: Serpent Sight (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

for light and Infravision
Cla Con. Vendor 40
Summon Throwing Dagger Summons 20
Summoned: Throwing Dagger
Summoned: Throwing Dagger
MAGIC ITEM TEMPORARY

Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 36
DMG: 6
WT: 0.5 Range: 55 Size: SMALL
Class: ALL except CLR PAL DRU
Race: ALL

s
Cla Con. Vendor 20

Level 20


Spell NameSpell DescriptionEraClassLocationMana
Bolt of Flame Single Target Fire-based Projectile Direct Damage (DD) (Max: 156/1.49 DPM) Cla Evo. Vendor 105
Elemental Shield Self Only Fire Resist (FR) and Cold Resist (CR) Buff Cla Abj. Vendor 50
Expulse Summoned Single Target Direct Damage (DD) vs Summoned (Max: 94) Cla Evo. Vendor 60
Lesser Summoning: Air Summons an Air Elemental Pet Cla Con. Vendor 200
Lesser Summoning: Earth Summons an Earth Elemental Pet Cla Con. Vendor (OoT) 200
Lesser Summoning: Fire Summons a Fire Elemental Pet Cla Con. Vendor (OoT) 200
Lesser Summoning: Water Summons a Water Elemental Pet Cla Con. Vendor (OoT) 200
Rain of Fire Area of Effect (AE) Fire-based spell that hits your target with 3 waves (Max: 56) Cla Evo. Vendor 125
Renew Summoning Pet Only Heal (Max: 220) Sky Alt. Vendor 100
Shield of Flame Single Target Fire-based Damage Shield (DS) (Max: 9) Cla Abj. Vendor 80
Spear of Warding Summons 1
Summoned: Spear of Warding
Summoned: Spear of Warding
MAGIC ITEM TEMPORARY

Slot: PRIMARY
Skill: Piercing Atk Delay: 27
DMG: 6
BACKSTAB: 6
SV FIRE: +5 SV COLD: +5
WT: 7.0 Size: LARGE
Class: WAR RNG SHD BRD ROG SHM
Race: ALL
DMG Bonus: 13 @ lvl 50

Cla Con. Vendor 60
Summon Arrows Summons 20
Summoned: Arrow
Summoned: Arrow
MAGIC ITEM TEMPORARY

Slot: AMMO
DMG: 3
WT: 0.1 Range: 50 Size: SMALL
Class: WAR PAL RNG SHD ROG
Race: ALL

s
Cla Con. Vendor 30
Summon Waterstone Summons 1
Summoned: Waterstone
Summoned: Waterstone
MAGIC ITEM TEMPORARY

EXPENDABLE Charges: 1
Effect: Enduring Breath (Any Slot, Casting Time: Instant) as Level 10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Cla Con. Vendor 40

Level 24


Spell NameSpell DescriptionEraClassLocationMana
Cornucopia Summons 20
Summoned: Black Bread
Summoned: Black Bread
TEMPORARY

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

Cla Con. Research 25
Everfount Summons 20
Summoned: Globe of Water
Summoned: Globe of Water
TEMPORARY

This is a drink!
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

Cla Con. Research 25
Flame Flux Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 96) Cla Evo. Vendor 123
Major Shielding Self Only Hit Point (HP), Armor Class (AC), and Magic Resist (MR) Buff Cla Abj. Vendor 80
Malaise Single Target Fire Resist (FR), Magic Resist (MR), Cold Resist (CR), and Poison Resist (PR) Debuff Cla Alt. Vendor 60
Shock of Spikes Magic-based Direct Damage (DD) (Max: 176/1.6 DPM) Cla Con. Vendor 110
Staff of Runes Summons 1
Summoned: Staff of Runes
Summoned: Staff of Runes
MAGIC ITEM LORE ITEM TEMPORARY

Slot: PRIMARY
Charges: 1
Skill: 2H Blunt Atk Delay: 36
DMG: 9
Effect: Cancel Magic (Any Slot, Casting Time: Instant)
WT: 2.5 Size: LARGE
Class: ALL
Race: ALL
DMG Bonus: 24 @ lvl 50

Cla Con. Vendor 60
Summoning: Air Summons an Air Elemental Pet Cla Con. Research 240
Summoning: Earth Summons an Earth Elemental Pet Cla Con. Vendor 240
Summoning: Fire Summons a Fire Elemental Cla Con. Research 240
Summoning: Water Summons a Water Elemental Pet Cla Con. Research 240

Level 29


Spell NameSpell DescriptionEraClassLocationMana
Burnout II Pet only Strength (STR) and Haste Buff Cla Alt. Vendor 75
Dismiss Summoned Single Target Direct Damage (DD) vs Summoned (Max: 162/1.8 DPM) Cla Evo. Vendor 90
Expedience Outdoor Only Pet Movement Speed Buff Vel Alt. E. Com. 45
Greater Summoning: Air Summons an Air Elemental Pet Cla Con. Vendor 200
Greater Summoning: Earth Summons an Earth Elemental Pet Cla Con. Research 200
Greater Summoning: Fire Summons a Fire Elemental Pet Cla Con. Vendor 200
Greater Summoning: Water Summons a Water Elemental Pet Cla Con. Research 200
Inferno Shield Single Target Damage Shield (DS) & Fire Resist (FR) Buff Cla Abj. Vendor 80
Phantom Chain Self Only Armor Class (AC) and Hit Point (HP) Regeneration (+2/tick) (Consumes Cat's Eye Agate x2 when cast) Cla Abj. Vendor 100
Rain of Spikes Area of Effect (AE) spell hits your target with 3 waves (Max: 91) Cla Evo. Vendor 162
Summon Coldstone Summons 1
Summoned: Coldstone
Summoned: Coldstone
MAGIC ITEM TEMPORARY

Slot: NECK PRIMARY SECONDARY AMMO
AC: 5
Effect: Ultravision (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

that gives Ultravision and 5 Armor Class (AC)
Cla Con. Vendor 75
Sword of Runes Summons
Summoned: Sword of Runes
Summoned: Sword of Runes
MAGIC ITEM TEMPORARY

Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 27
DMG: 7
Effect: Ward Summoned (Combat, Casting Time: Instant, Rate: +289%) at Level 20
WT: 6.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL
DMG Bonus: 13 @ lvl 50

Cla Con. Vendor 75

Level 34


Spell NameSpell DescriptionEraClassLocationMana
Blaze Single Target Fire-based Direct Damage (DD) (Max: 295/1.9 DPM) Cla Evo. Vendor 155
Cinder Bolt Fire Projectile Direct Damage (DD) (Max: 333/1.9 DPM) Cla Evo. Vendor 175
Dimensional Hole Summons 1
Dimensional Hole (Item)
Dimensional Hole (Item)
TEMPORARY

WT: 0.1 Weight Reduction: 100%
Capacity: 6 Size Capacity: GIANT

Cla Con. Vendor: Ak'Anon, Erudin, Neriak 60
Greater Shielding Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff Cla Abj. Vendor 120
Minor Conjuration: Air Summons an Air Elemental Pet Cla Con. Research 200
Minor Conjuration: Earth Summons an Earth Elemental Pet Cla Con. Vendor 200
Minor Conjuration: Fire Summons a Fire Elemental Pet Cla Con. Research 200
Minor Conjuration: Water Summons a Water Elemental Pet Cla Con. Vendor 200
Monster Summoning I Summon a Monster Pet Vel Con. Vendor 200
Nullify Magic Removes a magical effect from your target Cla Alt. Vendor 50
Staff of Symbols Summons 1
Summoned: Staff of Symbols
Summoned: Staff of Symbols
MAGIC ITEM LORE ITEM TEMPORARY

Slot: PRIMARY
Charges: 4
Skill: 2H Blunt Atk Delay: 34
DMG: 10
Effect: See Invisible (Any Slot, Casting Time: Instant)
WT: 2.5 Size: LARGE
Class: ALL
Race: ALL
DMG Bonus: 23 @ lvl 50

Cla Con. Vendor 80
Summon Shard of the Core Summons 1
Summoned: Shard of the Core
Summoned: Shard of the Core
MAGIC ITEM TEMPORARY

Slot: RANGE
SV COLD: +15 SV POISON: +15
Effect: Ultravision (Worn, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Vel Con. NPC Drop 50

Level 39


Spell NameSpell DescriptionEraClassLocationMana
Barrier of Combustion Single Target Damage Shield (DS 18-20) & Fire Resist (FR) Buff Cla Abj. Vendor 100
Dagger of Symbols Summons 1
Summoned: Dagger of Symbols
Summoned: Dagger of Symbols
MAGIC ITEM TEMPORARY

Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 20
DMG: 5
BACKSTAB: 5
SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL
DMG Bonus: 10 @ lvl 50

Cla Con. Vendor 100
Expel Summoned Single Target Direct Damage (DD) vs Summoned (Max: 273) Cla Evo. Vendor 130
Flame Arc Area of Effect (AE) Point Blank (PB) Fire Direct Damage (DD) (Max: 181) Cla Evo. Vendor 199
Lesser Conjuration: Air Summons an Air Elemental Pet Cla Con. Vendor 200
Lesser Conjuration: Earth Summons an Earth Elemental Pet Cla Con. Research 200
Lesser Conjuration: Fire Summons a Fire Elemental Pet Cla Con. Vendor 200
Lesser Conjuration: Water Summons a Water Elemental Pet Cla Con. Research 200
Rain of Lava Area of Effect Fire-based spell that hits your target with 3 waves Cla Evo. Vendor 250
Summon Companion Summon your Pet to Your Location Vel Con. E. Com. 50
Summon Ring of Flight Summons 1
Summoned: Ring of Levitation
Summoned: Ring of Levitation
MAGIC ITEM TEMPORARY

Slot: FINGER
EXPENDABLE Charges: 2
AC: 4
Effect: Levitation (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

that gives levitation
Cla Con Vendor 100

Level 44


Spell NameSpell DescriptionEraClassLocationMana
Arch Shielding Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff Cla Abj. Vendor 200
Conjuration: Air Summons an Air Elemental Pet Cla Con. Research 200
Conjuration: Earth Summons an Earth Elemental Pet Cla Con. Research 200
Conjuration: Fire Summons a Fire Elemental Pet Cla Con. Vendor 200
Conjuration: Water Summons a Water Elemental Pet Cla Con. Research 200
Elemental Armor Self Only Cold Resist (CR) and Fire Resist (FR) Buff Cla Abj. Vendor 100
Elemental Maelstrom Single Target Magic-based Damage over Time (DoT) (Max: 600) Vel Evo. NPC Drop 240
Malaisement Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 40) Cla Alt. Vendor. 100
Modulating Rod Summons 1
Summoned: Modulating Rod
Summoned: Modulating Rod
MAGIC ITEM LORE ITEM TEMPORARY

Slot: PRIMARY SECONDARY
EXPENDABLE Charges: 1
Skill: 1H Blunt Atk Delay: 26
DMG: 8
Effect: Modulation (Any Slot, Casting Time: Instant)
Recast Delay: 300 seconds, Recast Type: 19
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
DMG Bonus: 13 @ lvl 50

that can convert Hit Points (HP) to Mana (225 HP to 150 Mana)
Sky Con. Vendor 200
Phantom Plate Self Only Hit Point Regeneration (+3/tick) and Armor Class (AC) Buff (Consumes Cat's Eye Agate x3 when cast) Cla Abj. Vendor 200
Shock of Swords Single Target Magic-based Direct Damage (DD) (Max: 600/2.4 DPM) Cla Con. Vendor 250

Level 46


Spell NameSpell DescriptionEraClassLocationMana
Summon Orb Mage Epic: Summons 1
Orb of Mastery
Orb of Mastery
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Charges: 1
Skill: 1H Blunt Atk Delay: 30
DMG: 20
STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 46
WT: 1.0 Size: TINY
Class: MAG
Race: ALL
DMG Bonus: 15 @ lvl 50

that can summon a pet at level 46
Kun Con. Quest 500

Level 49


Spell NameSpell DescriptionEraClassLocationMana
Banish Summoned Single Target Direct Damage (DD) vs Summoned (Max: 585, 2.6 DPM) Cla Evo. Vendor 225
Burnout III Pet Only Armor Class (AC), Strength (STR) and Haste Buff Cla Alt. Vendor 150
Greater Conjuration: Air Summons an Air Elemental Pet Cla Con. Research 200
Greater Conjuration: Earth Summons an Earth Elemental Pet Cla Con. Vendor 200
Greater Conjuration: Fire Summons a Fire Elemental Pet Cla Con. Research 200
Greater Conjuration: Water Summons a Water Elemental Pet Cla Con. Research 200
Lava Bolt Single Target Fire-based Projectile Direct Damage (DD) (Max: 810, 2.7 DPM) Cla Evo. Vendor. 300
Rain of Swords Area of Effect (AE) Magic-based Direct Damage (DD) that hits your target(s) with 3 waves (Max: 324 per Wave) Cla Evo. Vendor. 375
Shield of Lava Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25) Cla Abj. Vendor 120

Level 50


Spell NameSpell DescriptionEraClassLocationMana
Monster Summoning II Summons a Monster Pet Vel Con. NPC Drop 200

Level 51


Spell NameSpell DescriptionEraClassLocationMana
Gift of Xev Summons
Glowing Backpack
Glowing Backpack
TEMPORARY

WT: 0.1 Weight Reduction: 100%
Capacity: 10 Size Capacity: GIANT

,
Summoned: Black Bread
Summoned: Black Bread
TEMPORARY

This is a meal!
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Summoned: Globe of Water
Summoned: Globe of Water
TEMPORARY

This is a drink!
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

, and
Summoned: Bandages
Summoned: Bandages
TEMPORARY

WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

Kun Con. NPC Drop 60
Malosi Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60) Kun Alt. Firiona Vie Overthere 175
Scintillation Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) Kun Evo. Quest 361
Vocarate: Earth Summons an Earth Elemental Pet (Warrior Class) Kun Con. Firiona Vie Overthere 300

Level 52


Spell NameSpell DescriptionEraClassLocationMana
Bristlebane's Bundle Summons
Summoned: Ale
Summoned: Ale
MAGIC ITEM TEMPORARY

WT: 0.4 Size: SMALL
Class: ALL
Race: ALL

,
Summoned: Cake
Summoned: Cake
MAGIC ITEM TEMPORARY

This is a snack!
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

,
Summoned: Spinning Bottle
Summoned: Spinning Bottle
MAGIC ITEM TEMPORARY

Charges: 1
Effect: Spin the Bottle (Any Slot, Casting Time: Instant)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

, and
Summoned: A Firework
Summoned: A Firework
MAGIC ITEM TEMPORARY

EXPENDABLE Charges: 1
Effect: Happy Panda (Any Slot, Casting Time: 1.5)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

Kun Con. NPC Drop 50
Char Single Target Fire-based Direct Damage (DD) (max: 702, DPM: 2.7) Kun Evo. Firiona Vie Overthere 260
Phantom Armor Personal Armor Class (AC) and Hit Point (HP) Regeneration Buff (Consumes Cat's Eye Agate x4 when cast) Kun Abj. Firiona Vie Overthere 225
Vocarate: Fire Summons a Fire Elemental Pet (Wizard class) Kun Con. Quest 300

Level 53


Spell NameSpell DescriptionEraClassLocationMana
Annul Magic Removes a magical effect from your target Kun Abj. Firiona Vie Overthere 75
Boon of Immolation Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25) Kun Abj. Quest 360
Quiver of Marr Summons 1 Quiver of Marr with 60 Summoned: Arrow of Marr Kun Con. NPC Drop 60
Vocarate: Air Summon an Air Elemental Pet (Monk class) Vel Con. Quest 300

Level 54


Spell NameSpell DescriptionEraClassLocationMana
Bandoleer of Luclin Summons 1 Bandoleer of Luclin and 60 Summoned: Knife of Luclin Kun Con. NPC Drop 60
Scars of Sigil Single Target Fire-based Projectile Direct Damage (DD) (Max: 450, DPM: 2.57) Kun Evo. NPC Drop 175
Shield of the Magi Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff Kun Abj. Firiona Vie Overthere 300
Vocarate: Water Summons a Water Elemental Pet (Rogue class) Vel Con. NPC Drop 300

Level 55


Spell NameSpell DescriptionEraClassLocationMana
Burnout IV Pet Only Armor Class (AC), Strength (STR) and Haste Buff Vel Alt. NPC Drop 150
Call of the Hero Summons Target Group Member to the Caster and erases aggro on (Consumes 1 Pearl) Kun Con. NPC Drop 500
Pouch of Quellious Summons Pouch of Quellious and 60 Summoned: Shuriken of Quellious Kun Con. NPC Drop 60
Rage of Zomm Summon a Suicidal Eye Kun Con. NPC Drop 200
Sirocco Area of Effect (AE) Fire-based spell that hits your target(s) with 3 waves (max: 1890) Kun Evo. Firiona Vie Overthere 399
Wrath of the Elements Short Duration Damage over Time (DoT) (Max: 800) Vel Evo. NPC Drop 265

Level 56


Spell NameSpell DescriptionEraClassLocationMana
Cadeau of Flame Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33) Kun Abj. Firiona Vie Overthere 155
Dyzil's Deafening Decoy Summons a Fire Element Pet with a Damage Shield (DS) and AE damage spell. Kun Con. NPC Drop 350
Exile Summoned Single Target Direct Damage (DD) vs Summoned (Max: 725) Kun Evo. Firiona Vie Overthere 250
Muzzle of Mardu Summons
Summoned: Muzzle of Mardu
Summoned: Muzzle of Mardu
MAGIC ITEM TEMPORARY

Slot: FACE
Haste: +11%
WT: 0.1 Size: SMALL
Class: WAR PAL RNG SHD MNK ROG
Race: NONE

that gives Haste (11%)
Kun Con. NPC Drop 100

Level 57


Spell NameSpell DescriptionEraClassLocationMana
Eye of Tallon Summons Eye of Tallon that has Invisibility and See Invisible Kun Con. NPC Drop 65
Greater Vocaration: Earth Summons an Earth Elemental Pet Kun Con. Firiona Vie Overthere 400
Shock of Steel Single Target Magic-based Direct Damage (DD) (Max: 825, DPM: 3.0) Kun Con. Firiona Vie Overthere 275

Level 58


Spell NameSpell DescriptionEraClassLocationMana
Greater Vocaration: Fire Summons a Fire Elemental Pet Kun Con. NPC Drop 400
Malosini Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60) Kun Alt. Firiona Vie Overthere 200
Velocity Pet Only Movement Speed Buff Kun Alt. NPC Drop 60

Level 59


Spell NameSpell DescriptionEraClassLocationMana
Greater Vocaration: Air Summons an Air Elemental Pet Kun Con. NPC Drop 400
Manastorm Area of Effect (AE) Magic-based Rain Damage and Mana Drain Spell that hits your target(s) with 3 waves (Max: 675 HP and 50 Mana per Wave) Kun Evo. NPC Drop 427
Seeking Flame of Seukor Single Target Fire-based Projectile Direct Damage (DD) (Max: 1024, DPM: 3.2) Kun Evo. Firiona Vie Overthere 330
Valiant Companion Pet Only Fear Immunity Vel Alt. E. Com. 200

Level 60


Spell NameSpell DescriptionEraClassLocationMana
Aegis of Ro Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33) Kun Abj. NPC Drop 450
Banishment Direct Damage vs Summoned (Destroys target & consumes 1 Star Ruby) Kun Evo. NPC Drop 500
Greater Vocaration: Water Summons a Water Elemental Pet Kun Con. NPC Drop 400
Mala Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 35, unresistable) Kun Alt. NPC Drop 350
Monster Summoning III Summons a Monster Pet Vel Con. NPC Drop 400

Skills

Pet Information

Elementalkin
(Level 5 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
2 Water 144 6 30 0.200 +0 8%
3 Fire 94 30 0.200
4 Air 118 30 0.200
5 Earth 178 30 0.200
Elementaling
(Level 9 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
6 Water 390 8 30 0.267 +0 13%
7 Fire 256 30? 0.267?
8 Air 320 30? 0.267?
9 Earth 480 30? 0.267?
Elemental
(Level 12 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
10 Water 552 9 30 0.300 +0 17%
11 Fire 364 30? 0.300?
12 Air 454 30? 0.300?
13 Earth 682 30? 0.300?
Minor Summoning
(Level 17 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
14 Water 836 10 30 0.333 +0 20%
15 Fire 552 30? 0.333?
16 Air 690 30? 0.333?
17 Earth 1032 30? 0.333?
Lesser Summoning
(Level 20 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
18 Water 1080 11 30 0.367 +0 24%
19 Fire 702 30? 0.367?
20 Air 892 30? 0.367?
21 Earth 1336 30? 0.367?
Summoning
(Level 23 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
22 Water 1326 13 30 0.433 +0 28%
23 Fire 860 31 0.424
24 Air 1092 30 0.433
25 Earth 1638 31 0.424
Greater Summoning
(Level 26 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
26 Water 1570 14 30 0.467? +0 31%
27 Fire 1018 30? 0.467?
28 Air 1294 30? 0.467?
29 Earth 1940 30? 0.467?
Minor Conjuration
(Level 29 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
31 Water 1858 16 29 0.552? +2 34%
32 Fire 1204 29? 0.552?
33 Air 1530 29? 0.552?
34 Earth 2296 29? 0.552?
Lesser Conjuration
(Level 33 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
36 Water 2348 17 28 0.607? +6 50%
37 Fire 1518 28? 0.607?
38 Air 1932 28? 0.607?
39 Earth 2900 28? 0.607?


Conjuration
(Level 37 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
41 Water 2732 19 28 0.679? +10 58%
42 Fire 1768 28? 0.679?
43 Air 2250 28? 0.679?
44 Earth 3376 28? 0.679?


Greater Conjuration
(Level 41 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
46 Earth 6286 21 28 0.750? +14 69%
47 Fire 3294 28 0.750
48 Air 4192 28 0.750
49 Water 5088 28 0.750

Reagents

Magician pets all require a Malachite to summon.

The Elements

As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for.

Air Elementals

Air Elementals suffer from being the middle of the road pets in most situations. They can be decent tanks, but not as good as Earth Elementals; and they can do decent damage, but not as good as Water Elementals. Like Water Elementals, they have an additional attack to increase their melee damage output. Unlike a Water Elemental's backstab, these monk-based strike attacks can be used from any position, keeping their damage output consistent regardless of what direction they attack from (though anyone attacking a monster from the front will have to deal with defensive skills like Riposte reducing their overall damage). Their greatest strength, however, is fighting casters. They use an instant cast, 3 second stun every 12 seconds. Combined with their normal attacks and monk strikes, this makes them quite adept at interrupting spell casting. The stun can also function like a weak root spell, helping to keep their target in place and focused on the elemental instead of yourself.

Pros
  • Highest Armor Class (both Mitigation and Evasion) of all Elementals
  • Extra damage from monk attacks that aren't dependent on positioning
  • Casts a 3 second stun every 12 seconds, but mobs at level 56 and up are immune to stun (at least currently)
  • Has a relatively high cold resistance (needs confirmation in EQ Legends)
Cons
  • Second lowest hit points in the Classic Era
    • In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
  • Not as good at damage as Water Elementals, or as good at tanking as Earth Elementals

Earth Elementals

Earth Elementals are kings of tanking. They have the highest hit points, and cast an instant cast root spell every 16 seconds. This can keep enemies glued to your pet while you keep at range. However, they have the lowest damage output of all of the elementals in most cases - so if you already do most of the tanking, they usually aren't the best choice. However, their increased hit points may be beneficial when dealing with enemies such as Lord Nagafen who have strong AoE damage effects.

Pros
  • Has the most hit points of any of the elementals for its level
  • Casts a root spell
  • Has a relatively high disease resistance (needs confirmation in EQ Legends)
  • Casts Ranger spells, including buffing and healing itself, and low damage AoE nukes
Cons
  • Lowest damage output of all pets
  • Lowest Armor Class - both mitigation and evasion - of all pets. However, the difference is minor and becomes even less significant when fully equipped and buffed.
  • Spends a lot of time casting low damage Ranger nukes, as well as Ranger root and snare spells - despite already having an instant cast root ability. On the upside the snare, root, and DoTs can help it maintain agro if you need it tanking.

Fire Elementals

The "glass cannons" of the Elementals. Fire Elementals have low hit points, but they cast Wizard nukes and spells. This includes a 5 second stun (though they don't use it consistently like an Air Elemental) and roots. They can also use Wizard AoE spells - both damage spells and snares. When upgraded to level 49, and Rank VIII Greater Conjuration: Fire Summon will even cast Ice Comet. These are probably the least used of the magician pets, but are far better in Everquest Legends than they were in traditional Everquest (at least during the Classic through Planes of Power eras). When clearing large numbers of blue and light blue mobs, the Fire Elemental's nukes can allow it to help you burn through low hit point enemies very quickly.

Pros
  • High burst damage
  • Casts an instant cast, zero mana fire DD every 6 seconds
  • Casts a self-only damage shield that is far stronger than what you can cast for a given level
  • Has a relatively high fire resistance (needs confirmed in EQ Legends)
Cons
  • Lower damage in long fights once it runs out of mana
  • Its spells cannot be upgraded, which means it cannot benefit from the resist reduction that Wizards can get - so its nukes can get resisted easily against powerful targets
  • Its spell list cannot be customized for a given fight
    • It will use Cold Resist spells against ice creatures, Fire Resist spells against fire creatures, and cast stuns and roots on enemies that are immune to such effects
  • Dies easily due to significantly lower hit points

Manifestation of the Elements

This is the pet summoned by the Orb of Mastery, the reward for the Magician Epic Quest. It is not currently available in Everquest Legends, so this section mostly exists to retain information from traditional Everquest until Epic Quests have been added to Everquest Legends.

This elemental looks like a huge Air Elemental, but it is essentially a combination of all of the elementals upgraded and wrapped into one.

  • Has by far the highest hit points of any summoned pet in the game
  • Hits very hard and quite fast
  • Casts a 50 point damage shield
  • Casts a 143 DD spell (cold-based)
  • Casts an 84 DD stun
  • [once EQL is in Kunark, needs to be verified] Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed [idem, needs to be verified, on EQ live, they run faster than regular pets but Velocity, the Kunark pet only runspeed buff, is still better] and magic resistance.

Water Elementals

Water elementals provide high sustained damage. If positioned behind their target they can backstab, and they have an instant cast direct damage spell that they cast every 6 seconds. They can also tank for you if need be, but it will lower their damage output. For most builds, water elementals are the most frequently used of all the elementals.

Pros
  • 2nd highest amount of hit points among elementals of the same level, at least up until level 50
    • In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
  • Can tank if need be, but not as well as an Earth Elemental
  • Has a high poison resistance (needs confirmation in EQ Legends)
  • Instant cast, cold resist, nuke every six seconds to boost damage output
  • Backstabs when behind its target, making it the highest damage pet over long fights
Cons
  • Needs to be positioned properly to use Backstab - will still use Backstab from the front, but it only counts as an extra normal attack dealing 25% as much damage as a backstab
  • No additional utility - this pet is only good for dealing melee damage

Monster Summons

Monster Summons are pretty much just Fire Elementals, but without the Damage Shield or Wizard spells. They lack any benefit over using Elementals at all. The spell is a fun little party trick that allows mages to run around with a pet that looks like a monster from the zone they are in.

Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone. In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Some models are extremely rare and may take many attempts to successfully "capture" them. There are also some easter egg type models that are quite unexpected. Dagnor's Cauldron has a Faydedar model buried in the zone file. Other expected models, such as Quillmane in South Karana or Terrorantula in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts).

The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? For serious adventuring, you will want to stick with your situational elemental pets.

Pet Focus Items

Are you looking for Focus Effects?

(This information was provided by the Devs during a livestream)

Pet focus items a bit strange. They do not improve the stats of the pets you summon. Instead the game has tons of predefined pets - including versions of every pet summoned with a focus item that works on their respective summoning spell. So rather than the focus item just giving pets a stat buff, using the focus causes your spell to summon a different pet with different stats. Because the benefits are not a flat buff, the exact benefits can vary slightly from pet to pet. Information below is intended to give a rough idea of what the foci do, but are not exact.

However, the exact interaction between the pet focuses and the Spell Upgrade System are still being tested and will be updated here later.

Lesser Elemental Foci

The lesser focus items (

Torch of Alna
Torch of Alna
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV FIRE: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Fire
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

,

Shovel of Ponz
Shovel of Ponz
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
STR: +3 INT: +2
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Earth
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

,

Broom of Trilon
Broom of Trilon
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2 AGI: +3
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Air
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

, and

Stein of Ulissa
Stein of Ulissa
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV COLD: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Water
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

) are quested from the Temple of Solusek Ro, and provide the spell-level 4-49 pets with increased size and stats.

Benefits
  • Bigger Pet Size
  • +1 level (limited like the bonus levels from spell upgrades)
    • Does not give the same benefits as a level from the spell upgrades, it only allows them to cast new spells, if that extra level happens to unlock any.
  • +15 STR
    • Results in +10 Attack (Offense)
  • +10 AGI
    • Results in +5 Armor (Evasion)
  • Extra Hit Points
    • This is a bit annoying with how it works but seems consistent with how these focus effects worked in original Classic EQ. Essentially, the pet summoned when using the lesser focus has hit points equal to the next highest elemental's hit points. What that means is - a Fire Elemental will have hit points that match the hit points of an Air Elemental of the same level. A focused Air Elemental will have Water Elemental hit points. And Water Elementals will have hit points equivalent to Earth Elementals. Unfortunately, the Earth Elementals are already at the top and gain no additional hit points.

Greater Elemental Foci

The greater focus items (

Staff of Elemental Mastery: Water
Staff of Elemental Mastery: Water
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Water
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Fire
Staff of Elemental Mastery: Fire
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Fire
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Earth
Staff of Elemental Mastery: Earth
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Air
Staff of Elemental Mastery: Air
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Air
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

) are obtained from high-end mobs and quests. These staves provide improved stats and hit points for all pets that can be summoned with them. Currently this is limited to the Greater Conjuration line of pets, but is expected to include Kunark level pets as well.

Benefits

This area needs testing, but initial results show it being much better than the Lesser Elemental Foci. However, using the focus items may be pointless once your summoning spell is upgraded to +8. Further testing needs to be done.

Specialization

There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. Your final decision is really a matter of personal strategy.

Evocation-based spells are used almost exclusively during battle, where specialization will give you the most benefit, and among the magician's repertoire only the Shock of Blades line are Conjuration-based DD spells. All the AE and rain spells, as well as the remainder of DD spells, use Evocation. A mage who prefers grouping, or burning down enemies as fast as possible when soloing, will benefit most from specializing in Evocation.

Conjuration is another option for mages to master. Magicians have more Conjuration-based spells than any other class. Whether it's summoning up some food or making that fire pet, a magician uses Conjuration a lot. However, unless your combat strategy involves chain-summoning pets, the majority of your Conjuration casting will take place during downtime, reducing the effectiveness of having it as your specialization.

There is an argument to be made to specialize in Alteration for a mage who prefers healing his pets to re-summoning or chain-casting them. However, this would cater only to a very specific playstyle that becomes less viable as you rise in levels, when NPC damage begins to outpace the amount healed by the Renew Summoning line of spells.

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 No Research 200 200
20 No Specialization 200 200

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 Yes Sense Heading 200 200
1 No Swimming 200 200

Magician-Specific Quests

Temple of Solusek Ro armor:

Velious:

Magician Focus Items

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Check Magician Equipment for the full list of gear usable by magicians.

Pre-Planar

  • Ears -
    Golden Sapphire Earring
    Golden Sapphire Earring
    Slot: EAR

    STR: +2 INT: +4
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Obsidian Bead Hoop
    Obsidian Bead Hoop
    Attunable

    Slot: EAR
    AC: 2
    INT: +3 AGI: +3
    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    ,
    Batskull Earring
    Batskull Earring
    MAGIC ITEM

    Slot: EAR
    INT: +5
    WT: 0.2 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Reagent Conservation I

    ,
    Ivandyr's Hoop
    Ivandyr's Hoop
    Lore Equipped, Attunable

    Slot: EAR
    AC: 6
    INT: +6 WIS: +6 HP: +6
    Effect: Spirit Tap (Charge Clicky, Casting Time: 0.3, Cooldown: 1 seconds, Cooldown Group: 3)
    Charges: 6
    Size: TINY WT: 0.1
    Class: WAR CLR PAL RNG SHD ROG SHM NEC WIZ MAG ENC BER
    Race: ALL

  • Fingers -
    Ring of Goblin Lords
    Ring of Goblin Lords
    LORE ITEM

    Slot: FINGER
    AC: 4
    STR: +3 INT: +3
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Affliction Haste I

    ,
    Rose Platinum Engagement Ring
    Rose Platinum Engagement Ring
    Slot: FINGER

    INT: +4
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    /
    Moonstone Ring
    Moonstone Ring
    MAGIC ITEM

    Slot: FINGER
    STR: +3 MANA: +30
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Extended Range II

  • Neck -
    Sapphire Platinum Necklace
    Sapphire Platinum Necklace
    Slot: NECK

    STR: +7 INT: +7
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Petrified Erudite Heart Amulet
    Petrified Erudite Heart Amulet
    MAGIC ITEM

    Slot: NECK
    AC: 2
    INT: +5 MANA: +15
    WT: 0.2 Size: SMALL
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

  • Helm -
    Savant's Cap
    Savant's Cap
    Attunable

    Slot: HEAD
    AC: 2
    WIS: +3 INT: +3
    Size: SMALL WT: 0.3
    Class: ALL
    Race: ALL
    Focus Effect: Reagent Conservation II

    ,
    Nightshade Wreath
    Nightshade Wreath
    Attunable

    Slot: HEAD
    AC: 1
    INT: +5 WIS: +5
    Size: SMALL WT: 0.1
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Reanimation Haste I

    ,
    Runed Cowl
    Runed Cowl
    MAGIC ITEM

    Slot: HEAD
    AC: 2
    WIS: +5 INT: +9
    WT: 0.3 Size: SMALL
    Class: BRD NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Reanimation Efficiency II

  • Face -
    Sheer Bone Mask
    Sheer Bone Mask
    MAGIC ITEM

    Slot: FACE
    AC: 3
    INT: +3
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Polished Mithril Mask
    Polished Mithril Mask
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FACE
    AC: 5
    WIS: +7 INT: +7
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL
    Focus Effect: Improved Damage II

  • Chest -
    Robe of the Oracle
    Robe of the Oracle
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 9
    WIS: +5 INT: +5 MANA: +25
    WT: 2.0 Size: MEDIUM
    Class: MNK NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Improved Damage I

    ,
    Shining Metallic Robes
    Shining Metallic Robes
    Attunable, Quest

    Slot: CHEST
    AC: 10
    INT: +9
    SV FIRE: +8 SV COLD: +8
    Size: MEDIUM WT: 3.5
    Class: NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Spell Haste II

    ,
    Advisor Robe
    Advisor Robe
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 8
    INT: +5 AGI: +2 MANA: +20
    SV MAGIC: +5
    WT: 3.5 Size: MEDIUM
    Class: MNK NEC WIZ MAG ENC
    Race: ALL

    Kunark Era
  • Arms -
    Embroidered Black Sleeves
    Embroidered Black Sleeves
    MAGIC ITEM

    Slot: ARMS
    AC: 4
    HP: +10 MANA: +25
    WT: 0.4 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Summoning Efficiency II

    ,
    Gatorscale Sleeves
    Gatorscale Sleeves
    MAGIC ITEM

    Slot: ARMS
    AC: 6
    INT: +4 HP: +15
    WT: 0.3 Size: SMALL
    Class: ALL
    Race: ALL
    Focus Effect: Enhancement Haste I

    ,
    Hollowed Bone Bracers
    Hollowed Bone Bracers
    MAGIC ITEM

    Slot: ARMS
    AC: 6
    MANA: +15
    SV MAGIC: +7
    WT: 2.5 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Burning Affliction I

  • Back -
    Mystic Cloak
    Mystic Cloak
    LORE ITEM NO DROP

    Slot: BACK
    Charges: 10
    AC: 8
    INT: +5
    SV MAGIC: +5
    Effect: Steelskin (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Molten Cloak
    Molten Cloak
    Slot: BACK

    AC: 4
    WIS: +4 INT: +4
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Cloak of the Forlorn
    Cloak of the Forlorn
    LORE ITEM

    Slot: BACK
    AC: 2
    WIS: -3 INT: +3 MANA: +5
    SV MAGIC: +1
    WT: 0.7 Size: MEDIUM
    Class: SHD BRD NEC WIZ MAG ENC
    Race: ALL

  • Belt -
    Braided Cinch Cord
    Braided Cinch Cord
    MAGIC ITEM

    Slot: WAIST
    AC: 2
    INT: +4 HP: +8
    WT: 0.2 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Giants Reminder String
    Giants Reminder String
    MAGIC ITEM

    Slot: WAIST
    AC: 2
    INT: +5
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Shoulder -
    Embroidered Black Cape
    Embroidered Black Cape
    Attunable

    Slot: SHOULDERS
    AC: 4
    HP: +15 MANA: +20
    WT: 0.3 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Squallsurge Shawl
    Squallsurge Shawl
    MAGIC ITEM

    Slot: SHOULDERS
    AC: 5
    STA: +5 MANA: +50
    WT: 0.3 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Affliction Efficiency II

    ,
    Pegasus Feather Cloak
    Pegasus Feather Cloak
    MAGIC ITEM NO DROP

    Slot: SHOULDERS
    AC: 6
    DEX: +7
    Effect: Levitate (Any Slot, Casting Time: 6.0)
    WT: 5.0 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Wrists -
    Polished Bone Bracelet
    Polished Bone Bracelet
    MAGIC ITEM

    Slot: WRIST
    AC: 2
    WIS: +3 INT: +3
    WT: 0.4 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Affliction Efficiency I

    ,
    Bracelet of Woven Grass
    Bracelet of Woven Grass
    MAGIC ITEM

    Slot: WRIST
    AC: 1
    INT: +3 HP: +12
    WT: 0.2 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Spell Haste I

    ,
    Golden Chitin Bracer
    Golden Chitin Bracer
    MAGIC ITEM

    Slot: WRIST
    AC: 5
    INT: +5 AGI: +5
    WT: 3.0 Size: SMALL
    Class: ALL
    Race: ALL

  • Legs -
    Black Chitin Leggings
    Black Chitin Leggings
    MAGIC ITEM

    Slot: LEGS
    AC: 7
    HP: +10 MANA: +10
    WT: 7.5 Size: LARGE
    Class: ALL
    Race: ALL

    ,
    Silversilk Leggings
    Silversilk Leggings
    Attunable

    Slot: LEGS
    AC: 4
    AGI: +4 HP: +12
    Size: MEDIUM WT: 0.7
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Hands -
    Impskin Gloves
    Impskin Gloves
    MAGIC ITEM

    Slot: HANDS
    AC: 2
    INT: +5 MANA: +10
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL
    Focus Effect: Affliction Efficiency I

  • Feet -
    Wolf Fur Slippers
    Wolf Fur Slippers
    MAGIC ITEM

    Slot: FEET
    AC: 2
    AGI: +7 MANA: +20
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL
    Focus Effect: Spell Haste I

    ,
    Golden Efreeti Boots
    Golden Efreeti Boots
    MAGIC ITEM

    Slot: FEET
    AC: 5
    WIS: +9 INT: +9 SV POISON: +1
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL
    Focus Effect: Enhancement Haste II

  • Primary -
    Black Tome with Silver Runes
    Black Tome with Silver Runes
    MAGIC ITEM

    Slot: PRIMARY
    INT: +4 MANA: +30
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Burning Affliction II

    ,
    Sacrificial Dagger
    Sacrificial Dagger
    MAGIC ITEM

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 21
    DMG: 5
    BACKSTAB: 5
    INT: +5
    WT: 2.5 Size: MEDIUM
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL
    DMG Bonus: 10 @ lvl 50

    ,
    Glowing Black Stone
    Glowing Black Stone
    Lore Equipped, Attunable, Quest, Placeable

    Slot: PRIMARY SECONDARY
    INT: +9
    SV MAGIC: +10
    Size: TINY WT: 0.4
    Class: ALL
    Race: ALL

    ,
    Stein of Moggok
    Stein of Moggok
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY SECONDARY
    Charges: 3
    DEX: +5 INT: +10 HP: +10
    SV DISEASE: +25
    Effect: Light Healing (Any Slot, Casting Time: Instant)
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Secondary -
    Rokyls Channelling Crystal
    Rokyls Channelling Crystal
    MAGIC ITEM LORE ITEM

    Slot: SECONDARY
    AC: 10
    HP: +50 MANA: +50
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Extended Enhancement III

    ,
    Glowing Black Stone
    Glowing Black Stone
    Lore Equipped, Attunable, Quest, Placeable

    Slot: PRIMARY SECONDARY
    INT: +9
    SV MAGIC: +10
    Size: TINY WT: 0.4
    Class: ALL
    Race: ALL

    ,
    Stein of Moggok
    Stein of Moggok
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY SECONDARY
    Charges: 3
    DEX: +5 INT: +10 HP: +10
    SV DISEASE: +25
    Effect: Light Healing (Any Slot, Casting Time: Instant)
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Range -
    Dragoon Dirk
    Dragoon Dirk
    Lore Equipped, Attunable, Quest, Placeable

    Slot: RANGE PRIMARY SECONDARY
    Skill: 1H Piercing Atk Delay: 23
    DMG: 6 DMG Bonus: 11 BACKSTAB: 6
    DEX: +2
    SV MAGIC: +3
    Size: SMALL WT: 2.5
    Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST
    Race: ALL

    ,
    Thex Dagger
    Thex Dagger
    LORE ITEM

    Slot: RANGE PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 24
    DMG: 4
    BACKSTAB: 4
    SV DISEASE: +50
    WT: 2.5 Size: SMALL
    Class: ALL except CLR PAL DRU MNK SHM
    Race: ALL
    DMG Bonus: 12 @ lvl 50

Planar

  • Ears -
    Ivandyr's Hoop
    Ivandyr's Hoop
    Lore Equipped, Attunable

    Slot: EAR
    AC: 6
    INT: +6 WIS: +6 HP: +6
    Effect: Spirit Tap (Charge Clicky, Casting Time: 0.3, Cooldown: 1 seconds, Cooldown Group: 3)
    Charges: 6
    Size: TINY WT: 0.1
    Class: WAR CLR PAL RNG SHD ROG SHM NEC WIZ MAG ENC BER
    Race: ALL

    ,
    Black Sapphire Electrum Earring
    Black Sapphire Electrum Earring
    Slot: EAR

    AC: 2
    HP: +35 MANA: +25 END: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Platinum Skull Ring
    Platinum Skull Ring
    MAGIC ITEM

    Slot: FINGER
    CHA: -5 HP: +30 MANA: +20
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL
    Focus Effect: Reanimation Efficiency II

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace
    Slot: NECK

    HP: +55 MANA: +55 END: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Gold White Pendant
    Gold White Pendant
    MAGIC ITEM LORE ITEM NO DROP

    Slot: NECK
    AC: 2
    INT: +5 MANA: +50
    WT: 0.1 Size: TINY
    Class: MAG
    Race: ALL

  • Head -
    Apothic Crown
    Apothic Crown
    Lore Equipped, No Trade, Quest

    Slot: HEAD
    AC: 5
    CHA: +10 INT: +9 HP: +10 MANA: +10
    SV MAGIC: +10
    WT: 0.3 Size: SMALL
    Class: MAG
    Race: ALL

  • Face -
    Polished Mithril Mask
    Polished Mithril Mask
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FACE
    AC: 5
    WIS: +7 INT: +7
    WT: 0.8 Size: SMALL
    Class: ALL
    Race: ALL
    Focus Effect: Improved Damage II

    ,
    Mask of Empowerment
    Mask of Empowerment
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FACE
    Charges: 5
    AC: 4
    DEX: +7 INT: +7 AGI: +7
    Effect: Burnout III (Must Equip, Casting Time: Instant) at Level 45
    WT: 0.4 Size: SMALL
    Class: MAG
    Race: ALL

  • Chest -
    Apothic Robe
    Apothic Robe
    Lore Equipped, No Trade, Quest

    Slot: CHEST
    AC: 11
    STA: +12 INT: +14 DEX: +5 MANA: +40
    Size: MEDIUM WT: 1.0
    Class: MAG
    Race: ALL

  • Arms -
    Apothic Sleeves
    Apothic Sleeves
    Lore Equipped, No Trade, Quest

    Slot: ARMS
    AC: 4
    INT: +7 HP: +18
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: MAG
    Race: ALL

  • Back -
    Mystic Cloak
    Mystic Cloak
    LORE ITEM NO DROP

    Slot: BACK
    Charges: 10
    AC: 8
    INT: +5
    SV MAGIC: +5
    Effect: Steelskin (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Waist -
    Braided Cinch Cord
    Braided Cinch Cord
    MAGIC ITEM

    Slot: WAIST
    AC: 2
    INT: +4 HP: +8
    WT: 0.2 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Shoulders -
    Embroidered Black Cape
    Embroidered Black Cape
    Attunable

    Slot: SHOULDERS
    AC: 4
    HP: +15 MANA: +20
    WT: 0.3 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

  • Wrists -
    Bracelet of Exertion
    Bracelet of Exertion
    Lore Equipped, No Trade

    Slot: Wrist
    STR: 5 HP: 75 MANA: 35
    WT: 0.1 Size: TINY
    Class: MAG
    Race: ALL

    ,
    Bracelet of Clarification
    Bracelet of Clarification
    LORE ITEM NO DROP

    Slot: BACK WRIST
    AC: 6
    CHA: +1 INT: +9 MANA: +10
    WT: 0.5 Size: MEDIUM
    Class: MAG
    Race: ALL

  • Legs -
    Apothic Kilt
    Apothic Kilt
    Lore Equipped, No Trade, Quest

    Slot: LEGS
    AC: 5
    STR: +5 HP: +25
    SV COLD: +10
    WT: 0.5 Size: MEDIUM
    Class: MAG
    Race: ALL

  • Hands -
    Apothic Gloves
    Apothic Gloves
    Lore Equipped, No Trade, Quest

    Slot: HANDS
    AC: 4
    DEX: +13 INT: +7 MANA: +12
    SV DISEASE: +10
    WT: 0.4 Size: SMALL
    Class: MAG
    Race: ALL

  • Feet -
    Apothic Boots
    Apothic Boots
    Lore Equipped, No Trade, Quest

    Slot: FEET
    AC: 4
    AGI: +13 HP: +18
    SV POISON: +10
    WT: 0.7 Size: SMALL
    Class: MAG
    Race: ALL

    ,
    Golden Efreeti Boots
    Golden Efreeti Boots
    MAGIC ITEM

    Slot: FEET
    AC: 5
    WIS: +9 INT: +9 SV POISON: +1
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL
    Focus Effect: Enhancement Haste II

  • Primary -
    Torch of Alna
    Torch of Alna
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 25
    DMG: 6
    INT: +2
    SV FIRE: +5
    Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
    Focus Effect: Minion of Fire
    WT: 3.5 Size: LARGE
    Class: MAG
    Race: ALL
    DMG Bonus: 12 @ lvl 50

  • Secondary -
    Rokyls Channelling Crystal
    Rokyls Channelling Crystal
    MAGIC ITEM LORE ITEM

    Slot: SECONDARY
    AC: 10
    HP: +50 MANA: +50
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL
    Focus Effect: Extended Enhancement III

    ,
    Cryosilk Webshield
    Cryosilk Webshield
    MAGIC ITEM LORE ITEM

    Slot: SECONDARY
    AC: 10
    DEX: +7 INT: +7 HP: +35
    WT: 0.2 Size: TINY
    Class: BRD NEC WIZ MAG ENC
    Race: ALL

  • Range -
    Preserved Split Paw Eye
    Preserved Split Paw Eye
    MAGIC ITEM QUEST ITEM

    Slot: RANGE
    Charges: 5
    SV POISON: +2
    Effect: Glimpse (Any Slot, Casting Time: Instant)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

Kunark

  • Ears -
    Fingerbone Hoop
    Fingerbone Hoop
    MAGIC ITEM LORE ITEM

    Slot: EAR
    AC: 2
    STR: +5 STA: +5 CHA: -10 INT: +5
    SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8
    Effect: See Invisible (Worn)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Band of Eternal Flame
    Band of Eternal Flame
    MAGIC ITEM LORE ITEM

    Slot: FINGER
    AC: 5
    STR: +4 INT: +4 HP: +25 MANA: +35
    SV FIRE: +10 SV COLD: -10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Obsidian Ring of Quintessence
    Obsidian Ring of Quintessence
    Slot: FINGER

    AC: 3
    INT: +2 MANA: +10
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Necklace of Superiority
    Necklace of Superiority
    MAGIC ITEM LORE ITEM

    Slot: NECK
    AC: 5
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Helot Skull Helm
    Helot Skull Helm
    MAGIC ITEM LORE ITEM

    Slot: HEAD
    AC: 6
    CHA: -15 INT: +7 MANA: +25
    SV MAGIC: +5
    Effect: Serpent Sight (Worn)
    WT: 0.6 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Face -
    Enshrouded Veil
    Enshrouded Veil
    MAGIC ITEM LORE ITEM

    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Chest -
    Froglok Bonecaster's Robe
    Froglok Bonecaster's Robe
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 10
    STR: +8 INT: +8 MANA: +40
    SV FIRE: +10 SV MAGIC: +10
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Tolapumj's Robe
    Tolapumj's Robe
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 14
    STR: +5 WIS: +5 INT: +10 MANA: +50
    Haste: +36%
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Loam Encrusted Robe
    Loam Encrusted Robe
    Lore Equipped, Attunable

    Slot: CHEST
    AC: 9
    DEX: +10 INT: +5 AGI: +10 MANA: +80
    SV MAGIC: +10
    Size: MEDIUM WT: 1.0
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Manna Robe
    Manna Robe
    MAGIC ITEM

    Slot: CHEST
    AC: 14
    INT: +8
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Arms -
  • Back -
    Hierophant's Cloak
    Hierophant's Cloak
    MAGIC ITEM LORE ITEM

    Slot: BACK
    AC: 10
    STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Kunzar Cloak
    Kunzar Cloak
    MAGIC ITEM LORE ITEM

    Slot: BACK
    AC: 7
    WIS: +2 INT: +2
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Waist -
  • Shoulders -
  • Wrists -
    Supple Scale Armband
    Supple Scale Armband
    MAGIC ITEM LORE ITEM NO DROP

    Slot: WRIST
    AC: 3
    WIS: +5 INT: +5 MANA: +25
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Golden Bracer
    Golden Bracer
    MAGIC ITEM LORE ITEM

    Slot: WRIST
    AC: 5
    STR: +7 INT: +7
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Legs -
  • Hands -
    Ancient Shissar Gauntlet
    Ancient Shissar Gauntlet
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HANDS
    AC: 15
    STR: +10 STA: +10 INT: +20
    SV DISEASE: +12 SV POISON: +12
    WT: 5.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Feet -
  • Primary -
    Cone of the Mystics
    Cone of the Mystics
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    AC: 5
    WIS: +5 INT: +5 MANA: +50
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Rod of Oblations
    Rod of Oblations
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 27
    DMG: 6
    MANA: +60
    SV FIRE: +10 SV COLD: +10
    WT: 0.1 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 13 @ lvl 50

  • Secondary -
    Book of Obulus
    Book of Obulus
    MAGIC ITEM LORE ITEM

    Slot: SECONDARY
    WIS: +8 INT: +8 MANA: +45
    SV FIRE: +5 SV MAGIC: +5
    WT: 5.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Stein of Tears
    Stein of Tears
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY SECONDARY
    STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Ornate Rune Shield
    Ornate Rune Shield
    MAGIC ITEM LORE ITEM

    Slot: SECONDARY
    AC: 15
    INT: +8 MANA: +10
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 3.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Range -

Velious Pre-Raid/Group

  • Ears -
    Kin Magi Earring
    Kin Magi Earring
    MAGIC ITEM LORE ITEM NO DROP

    Slot: EAR
    INT: +7 MANA: +25
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Jade Meditation Hoop
    Jade Meditation Hoop
    MAGIC ITEM

    Slot: EAR
    AC: 2
    WIS: -10 INT: -10 MANA: +65
    WT: 0.5 Size: SMALL
    Class: ALL except WAR MNK ROG
    Race: ALL

    ,
    Rijoely's Earring
    Rijoely's Earring
    MAGIC ITEM LORE ITEM NO DROP

    Slot: EAR
    AC: 2
    INT: +3 MANA: +35
    SV MAGIC: +7
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Tijoely's Earring
    Tijoely's Earring
    LORE ITEM NO DROP

    Slot: EAR
    AC: 3
    INT: +3 MANA: +35
    SV MAGIC: +7
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Earring of Everfount
    Earring of Everfount
    MAGIC ITEM LORE ITEM

    Slot: EAR
    AC: 2
    HP: +35 MANA: +35
    Effect: Everfount (Must Equip, Casting Time: 4.0) at Level 44
    WT: 0.3 Size: TINY
    Class: MAG
    Race: ALL

  • Fingers -
    Ring of the Frost Spiders
    Ring of the Frost Spiders
    MAGIC ITEM LORE ITEM

    Slot: FINGER
    AC: 5
    WIS: +2 INT: +2 HP: +25 MANA: +25
    SV POISON: +10
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Di`zok Begirding
    Di`zok Begirding
    LORE ITEM

    Slot: FINGER
    WIS: +5 INT: +5 HP: +5 MANA: +20
    SV DISEASE: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Diamond Wedding Band
    Diamond Wedding Band
    MAGIC ITEM LORE ITEM

    Slot: FINGER
    AC: 2
    DEX: +3 WIS: +5 INT: +5 MANA: +15
    SV FIRE: +8 SV COLD: +8
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Ring of Frost
    Ring of Frost
    MAGIC ITEM LORE ITEM

    Slot: FINGER
    INT: +3 MANA: +10
    WT: 0.1 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Regal Band of Bathezid
    Regal Band of Bathezid
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FINGER
    Charges: 5
    AC: 5
    STA: +5 CHA: +2 WIS: +2 INT: +2
    HP: +85 MANA: +50
    Effect: Aegis of Bathezid (Must Equip, Casting Time: Instant) at Level 49
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Di'Zok Signet of Service
    Di'Zok Signet of Service
    MAGIC ITEM LORE ITEM NO TRADE

    Slot: FINGER
    AC: 2
    CHA: +1 WIS: +1 INT: +1
    HP: +65 MANA: +45
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Neck -
    Ayillish's Talisman
    Ayillish's Talisman
    MAGIC ITEM LORE ITEM NO DROP

    Slot: NECK
    AC: 7
    STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30
    SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

    or other +6 Talisman,
    Sapphire Velium Necklace
    Sapphire Velium Necklace
    Slot: NECK

    STR: +8 INT: +8
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Black Sapphire Velium Necklace
    Black Sapphire Velium Necklace
    Slot: NECK

    HP: +65 MANA: +65
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    Ice Silk Cap
    Ice Silk Cap
    MAGIC ITEM
    Slot: HEAD
    AC: 5
    CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20

    SV COLD: +5 SV MAGIC: +5
    WT: 0.3 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Iksar Hide Cap
    Iksar Hide Cap
    MAGIC ITEM

    Slot: HEAD
    AC: 10
    WIS: +7 INT: +7 HP: +25
    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Circlet of the Falinkan
    Circlet of the Falinkan
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HEAD
    AC: 12
    STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75
    SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Face -
    Enshrouded Veil
    Enshrouded Veil
    MAGIC ITEM LORE ITEM

    Slot: FACE
    AC: 7
    WIS: +2 INT: +2 HP: +30 MANA: +30
    SV FIRE: +10
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Tattered Flesh Veil
    Tattered Flesh Veil
    MAGIC ITEM LORE ITEM

    Slot: FACE
    AC: 4
    WIS: +7 INT: +7 MANA: +40
    SV POISON: +10
    WT: 3.0 Size: SMALL
    Class: CLR DRU BRD SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Xialn Mask
    Xialn Mask
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FACE
    AC: 12
    CHA: +6 WIS: +6 INT: +6
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV POISON: +5
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Crystal Spider Eyes
    Crystal Spider Eyes
    LORE ITEM

    Slot: FACE
    AC: 8
    WIS: +3 INT: +3 HP: +35 MANA: +35
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Chest -
    Ice Silk Robe
    Ice Silk Robe
    MAGIC ITEM
    Slot: CHEST
    AC: 12
    DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25

    SV COLD: +10
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Netted Kelp Tunic
    Netted Kelp Tunic
    MAGIC ITEM LORE ITEM

    Slot: CHEST
    AC: 13
    STR: +5 STA: +10 CHA: -10 INT: +10
    SV FIRE: +20
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Robe of Benevolence
    Robe of Benevolence
    MAGIC ITEM LORE ITEM NO DROP

    Slot: CHEST
    AC: 17
    DEX: -8 CHA: +15 INT: +10 AGI: -8 HP: +25 MANA: +80
    WT: 1.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Sentry Robe
    Sentry Robe
    MAGIC ITEM LORE ITEM NO DROP

    Slot: CHEST
    AC: 11
    STR: +5 DEX: +5 INT: +9 MANA: +20
    WT: 2.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Guardian Robe
    Guardian Robe
    MAGIC ITEM LORE ITEM NO DROP

    Slot: CHEST
    AC: 12
    STA: +5 INT: +8 MANA: +45
    SV FIRE: +8 SV MAGIC: +8
    WT: 0.0 Size: SMALL
    Class: ALL
    Race: ALL

  • Arms -
    Ice Silk Sleeves
    Ice Silk Sleeves
    MAGIC ITEM

    Slot: ARMS
    AC: 4
    CHA: +1 INT: +8 HP: +10 MANA: +10
    SV COLD: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Netted Kelp Sleeves
    Netted Kelp Sleeves
    MAGIC ITEM LORE ITEM

    Slot: ARMS
    AC: 5
    STR: +6 STA: +2 CHA: -5 INT: +6
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: ALL
    Race: ALL

  • Back -
    Astral Cloak of the Titans
    Astral Cloak of the Titans
    MAGIC ITEM LORE ITEM

    Slot: BACK
    AC: 4
    STR: -3 INT: +9 AGI: +6
    SV MAGIC: -5
    WT: 1.5 Size: LARGE
    Class: ALL
    Race: ALL

    ,
    Ice Silk Cloak
    Ice Silk Cloak
    Slot: BACK
    AC: 6
    CHA: +6 INT: +8 HP: +5 MANA: +10
    SV COLD: +10 SV MAGIC: +10

    WT: 0.6 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Waist -
    Girdle of Rapidity
    Girdle of Rapidity
    MAGIC ITEM LORE ITEM

    Slot: WAIST
    AC: 6
    CHA: +7 WIS: +7 INT: +7 MANA: +50
    Haste: +31%
    WT: 2.5 Size: SMALL
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Chord of Vines
    Chord of Vines
    MAGIC ITEM LORE ITEM NO DROP

    Slot: WAIST
    AC: 8
    STA: +5 INT: +10 MANA: +40
    SV FIRE: +10 SV COLD: +10 SV MAGIC: +5
    WT: 1.0 Size: SMALL
    Class: MAG
    Race: ALL
    Deity: Tunare

    ,
    Netted Kelp Sash
    Netted Kelp Sash
    MAGIC ITEM LORE ITEM

    Slot: WAIST
    AC: 5
    STR: +6 STA: +3 CHA: -2 INT: +5
    SV FIRE: +8
    WT: 0.2 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Ice Silk Sash
    Ice Silk Sash
    MAGIC ITEM
    Slot: WAIST
    AC: 4
    CHA: +1 WIS: +1 INT: +3 HP: +5 MANA: +10

    SV COLD: +5 SV MAGIC: +5
    WT: 0.2 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Shoulders -
    Runed Coldain Prayer Shawl
    Runed Coldain Prayer Shawl
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SHOULDERS
    AC: 7
    STA: +7 CHA: +7 WIS: +7 INT: +7
    SV FIRE: +7 SV COLD: +7 SV POISON: +7
    Effect: Flowing Thought I (Worn)
    WT: 2.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Wurm Lord Shawl
    Wurm Lord Shawl
    MAGIC ITEM NO DROP

    Slot: SHOULDERS
    AC: 12
    STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Fancy Velvet Mantle
    Fancy Velvet Mantle
    MAGIC ITEM LORE ITEM

    Slot: SHOULDERS
    AC: 6
    DEX: +9 STA: +5 INT: +5 MANA: +25
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Wrists -
    Netted Kelp Bracelet
    Netted Kelp Bracelet
    MAGIC ITEM

    Slot: WRIST
    AC: 4
    STR: +4 STA: +1 CHA: -3 INT: +4
    SV FIRE: +2
    WT: 0.3 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Velium Blue Diamond Bracelet
    Velium Blue Diamond Bracelet
    Slot: WRIST

    MANA: +30
    SV FIRE: +9 SV DISEASE: +9 SV COLD: +11 SV MAGIC: +9 SV POISON: +9
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Legs -
    Astral Leggings of the Titans
    Astral Leggings of the Titans
    MAGIC ITEM LORE ITEM

    Slot: LEGS
    AC: 5
    INT: +10 AGI: +8
    SV MAGIC: -5
    WT: 3.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Ice Silk Pantaloons
    Ice Silk Pantaloons
    MAGIC ITEM

    Slot: LEGS
    AC: 5
    CHA: +6 INT: +5 HP: +20 MANA: +5
    SV COLD: +9
    WT: 0.7 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Netted Kelp Pantaloons
    Netted Kelp Pantaloons
    MAGIC ITEM LORE ITEM

    Slot: LEGS
    AC: 6
    STR: +6 STA: +8 CHA: -8 INT: +6
    SV FIRE: +10
    WT: 0.7 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Hands -
    Spider Fur Gloves
    Spider Fur Gloves
    MAGIC ITEM LORE ITEM

    Slot: HANDS
    AC: 4
    INT: +3 MANA: +35
    SV COLD: +2
    WT: 0.2 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Coldain Skin Gloves
    Coldain Skin Gloves
    MAGIC ITEM

    Slot: HANDS
    AC: 12
    STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Ice Silk Gloves
    Ice Silk Gloves
    MAGIC ITEM
    Slot: HANDS
    AC: 4
    CHA: +3 INT: +7 AGI: +10 HP: +10 MANA: +10

    SV COLD: +9
    WT: 0.4 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Netted Kelp Gloves
    Netted Kelp Gloves
    MAGIC ITEM LORE ITEM

    Slot: HANDS
    AC: 5
    STR: +4 STA: +6 CHA: -4 INT: +5
    SV FIRE: +10
    WT: 0.4 Size: SMALL
    Class: ALL
    Race: ALL

  • Feet -
    Coldain Skin Boots
    Coldain Skin Boots
    MAGIC ITEM

    Slot: FEET
    AC: 3
    WIS: +8 INT: +8 MANA: +35
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Sarnak Hide Boots
    Sarnak Hide Boots
    MAGIC ITEM LORE ITEM

    Slot: FEET
    AC: 5
    DEX: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25
    WT: 3.0 Size: SMALL
    Class: ALL except WAR MNK BRD ROG
    Race: ALL

    ,
    Netted Kelp Lined Shoes
    Netted Kelp Lined Shoes
    MAGIC ITEM LORE ITEM

    Slot: FEET
    AC: 5
    STR: +1 STA: +14 CHA: -8 INT: +4
    SV FIRE: +4
    WT: 0.7 Size: SMALL
    Class: ALL
    Race: ALL

  • Primary-1H -
    Charred Black Staff
    Charred Black Staff
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 25
    DMG: 10
    INT: +13 MANA: +15
    SV FIRE: +5 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
    Effect: Shield of Flame (Combat, Casting Time: Instant)
    WT: 6.0 Size: LARGE
    Class: NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 12 @ lvl 50

    ,
    Falgiron Staff
    Falgiron Staff
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 30
    DMG: 11
    INT: +12 MANA: +45
    SV FIRE: +8 SV COLD: +8
    Effect: Tashani (Combat, Casting Time: Instant)
    WT: 6.0 Size: LARGE
    Class: NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 15 @ lvl 50

    ,
    Sorcerous Bowl
    Sorcerous Bowl
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 25
    DMG: 1
    CHA: -5 WIS: +7 INT: +7 HP: +50 MANA: +10
    SV FIRE: +5 SV COLD: +5 SV MAGIC: +5
    WT: 0.5 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 12 @ lvl 50

    ,
    Di`zok Sceptre of Authority
    Di`zok Sceptre of Authority
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 20
    DMG: 10 AC: 10
    WIS: +5 INT: +5 MANA: +25
    SV MAGIC: +5
    WT: 3.0 Size: SMALL
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 10 @ lvl 50

    ,
    Sarnak Summoner`s Dagger
    Sarnak Summoner`s Dagger
    MAGIC ITEM

    Slot: RANGE PRIMARY
    Skill: Piercing Atk Delay: 20
    DMG: 9 AC: 5
    INT: +5 MANA: +30
    Effect: Blaze (Combat, Casting Time: Instant) at Level 49
    WT: 1.5 Size: SMALL
    Class: MAG
    Race: ALL
    DMG Bonus: 10 @ lvl 50

  • Secondary -
    Seer Lore Book
    Seer Lore Book
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SECONDARY
    INT: +13 MANA: +40
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Runed Writ
    Runed Writ
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SECONDARY
    WIS: +8 INT: +8
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
    WT: 0.4 Size: SMALL
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Book of Twilight
    Book of Twilight
    LORE ITEM

    Slot: PRIMARY SECONDARY
    STA: +9 MANA: +45
    WT: 2.5 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Iksar Hide Manual
    Iksar Hide Manual
    MAGIC ITEM

    Slot: RANGE PRIMARY SECONDARY
    AC: 5
    INT: +5 MANA: +45
    SV DISEASE: +10 SV POISON: +10
    WT: 3.0 Size: SMALL
    Class: ALL except WAR MNK ROG
    Race: ALL

    ,
    Phenocryst's Focus
    Phenocryst's Focus
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY SECONDARY
    AC: 5
    DEX: +3 CHA: +3 INT: +10 MANA: +40
    SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +5 SV POISON: +3
    WT: 0.5 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Primary-2H -
    Chetari Wardstaff
    Chetari Wardstaff
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 40
    DMG: 22 AC: 5
    STR: +2 DEX: +6 STA: +3 CHA: +8 WIS: +1 INT: +14 AGI: +2 HP: +15 MANA: +10
    SV FIRE: +3 SV DISEASE: +8 SV COLD: +12 SV MAGIC: +7 SV POISON: +11
    Effect: Knockback (Combat, Casting Time: Instant) at Level 45
    WT: 8.5 Size: LARGE
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 27 @ lvl 50

    ,
    Tserrina's Staff
    Tserrina's Staff
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 52
    DMG: 12
    DEX: +5 CHA: +6 INT: +10 HP: +15 MANA: +55
    SV DISEASE: +8 SV POISON: +8
    Effect: Specter Lifetap (Combat, Casting Time: Instant) at Level 45
    WT: 5.0 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 34 @ lvl 50

  • Range -
    Crypt Master`s Conjuring Stone
    Crypt Master`s Conjuring Stone
    MAGIC ITEM LORE ITEM

    Slot: RANGE
    Charges: 1
    INT: +10
    SV DISEASE: +10 SV POISON: +10
    Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Kromzek Surveyor Scope
    Kromzek Surveyor Scope
    MAGIC ITEM

    Slot: RANGE
    INT: +5
    Effect: Telescope (Any Slot, Casting Time: Instant)
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Book of Tactics
    Book of Tactics
    MAGIC ITEM LORE ITEM

    Slot: RANGE
    AC: 5
    DEX: +6 INT: +6
    WT: 1.5 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Iksar Hide Manual
    Iksar Hide Manual
    MAGIC ITEM

    Slot: RANGE PRIMARY SECONDARY
    AC: 5
    INT: +5 MANA: +45
    SV DISEASE: +10 SV POISON: +10
    WT: 3.0 Size: SMALL
    Class: ALL except WAR MNK ROG
    Race: ALL

    ,
    Frozen Orb
    Frozen Orb
    MAGIC ITEM LORE ITEM

    Slot: RANGE
    AC: 2
    WIS: +3 INT: +3 MANA: +40
    WT: 1.0 Size: MEDIUM
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Seal of Thoridain
    Seal of Thoridain
    MAGIC ITEM LORE ITEM NO DROP

    Slot: RANGE
    AC: 3
    WIS: +3 INT: +3 MANA: +30
    SV COLD: +3 SV MAGIC: +3
    WT: 1.0 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Vile Sarnak Brew
    Vile Sarnak Brew
    MAGIC ITEM

    Slot: RANGE
    MANA: +50
    SV COLD: +10
    This is a miraculous drink!
    WT: 3.0 Size: SMALL
    Class: ALL
    Race: ALL

These are all single (>50) group attainable.

Velious Raiding

  • Ears -
    Solist`s Earring of Insight
    Solist`s Earring of Insight
    MAGIC ITEM LORE ITEM NO DROP

    Slot: EAR
    AC: 25
    INT: +15 HP: +90 MANA: +90
    SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Yunnb's Earring
    Yunnb's Earring
    MAGIC ITEM LORE ITEM NO DROP

    Slot: EAR
    AC: 2
    WIS: +15 INT: +15 HP: +35 MANA: +50
    SV FIRE: +10 SV COLD: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Ring of Destruction
    Ring of Destruction
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FINGER
    AC: 30
    STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Crystasia`s Crystal Ring
    Crystasia`s Crystal Ring
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FINGER
    AC: 30
    HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Valtron`s Necklace of Wonder
    Valtron`s Necklace of Wonder
    MAGIC ITEM LORE ITEM NO DROP

    Slot: NECK
    AC: 35
    STR: +15 DEX: +15 AGI: +15 HP: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Amulet of the Dreadgazer
    Amulet of the Dreadgazer
    MAGIC ITEM LORE ITEM NO DROP

    Slot: NECK
    AC: 15
    STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Truesight (Worn)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Head -
    White Dragon Helm
    White Dragon Helm
    MAGIC ITEM LORE ITEM

    Slot: HEAD
    AC: 22
    STR: +10 DEX: +15 STA: +12 HP: +100 MANA: +60
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Endure Magic (Worn)
    WT: 1.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Crown of the Kromzek Kings
    Crown of the Kromzek Kings
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HEAD
    AC: 35
    STR: +10 WIS: +10 INT: +10 HP: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10
    Effect: Truesight (Worn)
    WT: 1.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Crown of Rile
    Crown of Rile
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HEAD
    AC: 16
    STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75
    SV MAGIC: +25 SV POISON: +25
    Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant)
    WT: 1.1 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Face -
    Akkirus` Mask of Warfare
    Akkirus` Mask of Warfare
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FACE
    AC: 30
    STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Chest -
    Sal`Varae`s Robe of Darkness
    Sal`Varae`s Robe of Darkness
    MAGIC ITEM LORE ITEM NO DROP

    Slot: CHEST
    AC: 60
    STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Effect: Flowing Thought I
    WT: 1.0 Size: TINY
    Class: CLR NEC WIZ MAG ENC
    Race: ALL

    ,
    Manna Robe
    Manna Robe
    MAGIC ITEM

    Slot: CHEST
    AC: 14
    INT: +8
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Arms -
    Kelsiferous' Armband of Artistry
    Kelsiferous' Armband of Artistry
    MAGIC ITEM LORE ITEM NO DROP

    Slot: ARMS
    AC: 45
    STR: +10 DEX: +15 STA: +15 CHA: +15 INT: +15 MANA: +40
    SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
    WT: 0.0 Size: TINY
    Class: SHD BRD NEC WIZ MAG ENC
    Race: ALL

    ,
    Shiny Metallic Sleeves
    Shiny Metallic Sleeves
    MAGIC ITEM LORE ITEM NO DROP

    Slot: ARMS
    AC: 15
    STA: +15 INT: +9 MANA: +70
    SV FIRE: +8 SV COLD: +8
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Back -
    Shroud of Veeshan
    Shroud of Veeshan
    MAGIC ITEM LORE ITEM NO DROP

    Slot: BACK
    AC: 15
    STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Silver Chains
    Silver Chains
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SHOULDERS ARMS BACK CHEST LEGS
    AC: 20
    STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20
    SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
    WT: 19.4 Size: TINY
    Class: ALL
    Race: ALL

  • Waist -
    Belt of Dwarf Slaying
    Belt of Dwarf Slaying
    MAGIC ITEM LORE ITEM NO DROP

    Slot: WAIST
    AC: 20
    STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Aura of Battle (Worn)
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

  • Shoulders -
    Shawl of Perception
    Shawl of Perception
    MAGIC ITEM LORE ITEM

    Slot: SHOULDERS
    AC: 15
    STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 1.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    Drake-Hide Amice
    Drake-Hide Amice
    Lore Equipped, No Trade

    Class: MAG
    Race: ALL
    Slot: SHOULDERS
    WT: 2.5 Size: SMALL
    AC: 6
    STA: +5 HP: +50 MANA: +50
    Effect: Malaise (Must Equip, Casting Time: Instant, Cooldown: 120 seconds) at Level 45

  • Wrists -
    Camii`s Bracer of Vigor
    Camii`s Bracer of Vigor
    MAGIC ITEM LORE ITEM NO DROP

    Slot: WRIST
    AC: 35
    STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Silver Charm of Tranquility
    Silver Charm of Tranquility
    MAGIC ITEM LORE ITEM NO DROP

    Slot: NECK WRIST
    AC: 35
    STR: +10 STA: +15 HP: +100 MANA: +100
    SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

  • Legs -
    Shining Metallic Pantaloons
    Shining Metallic Pantaloons
    MAGIC ITEM LORE ITEM NO DROP

    Slot: LEGS
    AC: 10
    STA: +10 INT: +15 MANA: +80
    SV FIRE: +8 SV COLD: +8
    WT: 3.5 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Hands -
    Gauntlets of Dragon Slaying
    Gauntlets of Dragon Slaying
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HANDS
    AC: 30
    STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75
    SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9
    Haste: +41%
    WT: 0.0 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Shiny Metallic Gloves
    Shiny Metallic Gloves
    MAGIC ITEM LORE ITEM NO DROP

    Slot: HANDS
    AC: 20
    INT: +9 MANA: +90
    SV FIRE: +8 SV COLD: +8
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

  • Feet -
    Sirran`s Boots of Insanity
    Sirran`s Boots of Insanity
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FEET
    AC: 20
    STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 0.0 Size: TINY
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

    ,
    White Dragonscale Boots
    White Dragonscale Boots
    MAGIC ITEM LORE ITEM NO DROP

    Slot: FEET
    AC: 15
    WIS: +17 INT: +17 HP: +85 MANA: +110
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5
    Effect: Flowing Thought II
    WT: 1.5 Size: SMALL
    Class: CLR DRU SHM NEC WIZ MAG ENC
    Race: ALL

  • Primary -
    Orb of Mastery
    Orb of Mastery
    MAGIC ITEM LORE ITEM NO DROP

    Slot: PRIMARY
    Charges: 1
    Skill: 1H Blunt Atk Delay: 30
    DMG: 20
    STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100
    SV FIRE: +20 SV COLD: +20 SV MAGIC: +10
    Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 46
    WT: 1.0 Size: TINY
    Class: MAG
    Race: ALL
    DMG Bonus: 15 @ lvl 50

  • Secondary -
    Essence of Nature
    Essence of Nature
    LORE ITEM NO DROP

    Slot: SECONDARY
    AC: 10
    CHA: +15 INT: +15 HP: +50 MANA: +100
    SV FIRE: +12 SV DISEASE: +12 SV POISON: +12
    Effect: Flowing Thought V
    WT: 2.5 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL

    ,
    Buckler of Insight
    Buckler of Insight
    MAGIC ITEM LORE ITEM NO DROP

    Slot: SECONDARY
    AC: 45
    STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL

  • Range -
    Brain of Cazic Thule
    Brain of Cazic Thule
    MAGIC ITEM LORE ITEM NO DROP

    Slot: RANGE
    AC: 10
    STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 10.0 Size: LARGE
    Class: ALL
    Race: ALL

    ,
    White Dragon Statue
    White Dragon Statue
    MAGIC ITEM LORE ITEM NO DROP

    Slot: RANGE
    AC: 15
    STA: +15 INT: +15 HP: +50 MANA: +100
    SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12
    Effect: Flowing Thought I (Worn)
    WT: 0.0 Size: TINY
    Class: NEC WIZ MAG ENC
    Race: ALL


                                                         Magician Armor Comparison (Velious Quest Armor)


Magician Armor Comparison (Velious Quest Armor)

AC STR STA AGI DEX WIS INT CHA HP Mana SvM SvF SvC SvP SvD
Thurgadin 45 0 26 14 0 0 42 0 110 160 19 15 13 13 11
Kael 58 0 27 15 0 0 53 0 140 210 29 23 16 18 23
Skyshrine 45 4 36 16 1 1 49 1 265 285 28 20 27 21 24
Mischief - 1 Bracer 74 14 51 24 6 10 46 3 190 240 25 50 50 25 25

FAQ

Q: Which research components are worth saving for trading or retrieving from vendors?

Spell Components
Cornucopia Words of Transcendence + Summon Food + Loaf of Bread
Everfount Words of Transcendence + Summon Drink + Flask of Water
Summoning: Air Words of Dimension + Pearl Shard + Lesser Summoning: Air
Summoning: Fire Words of Dimension + Jade Shard + Lesser Summoning: Fire
Summoning: Water Words of Dimension + Ice of Velious + Lesser Summoning: Water
Greater Summoning: Earth Words of Coercion + Glove of Rallos Zek + Summoning: Earth
Greater Summoning: Water Words of Coercion + Flame of Vox + Summoning: Water
Minor Conjuration: Air Words of Duress + The Scent of Marr + Greater Summoning: Air
Minor Conjuration: Fire Words of Duress + Breath of Solusek + Greater Summoning: Fire
Lesser Conjuration: Earth Words of Convocation + Glove of Rallos Zek + Minor Conjuration: Earth
Lesser Conjuration: Water Words of Convocation + Flame of Vox + Minor Conjuration: Water
Conjuration: Air Words of Incarceration + The Scent of Marr + Lesser Conjuration: Air
Conjuration: Earth Words of Incarceration + Essence of Rathe + Lesser Conjuration: Earth
Conjuration: Water Words of Incarceration + Tears of Prexus + Lesser Conjuration: Water
Greater Conjuration: Air Words of Bondage + Wing of Xegony + Conjuration: Air
Greater Conjuration: Fire Words of Bondage + Breath of Ro + Conjuration: Fire
Greater Conjuration: Water Words of Bondage + Tears of Prexus + Conjuration: Water


Credit to Old_PVP of the forums for this list [1] VendorComponentsWorthADamn