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Category:Raid Encounters: Difference between revisions

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== Lockouts ==
== Lockouts ==
[[File:Raid_Lockout.png|thumb|right]]


Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances.  The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.
Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances.  The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.

Revision as of 08:13, 8 August 2026

Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as Sir Lucan. They are often the boss, or one of several bosses, of a particular zone.

On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game.

This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty.

Lockouts

File:Raid Lockout.png

Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances. The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.

Raid lockouts will reset weekly on Tuesdays at 8am PDT.

Raid Targets


Classic

Kunark

Velious