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{{disambig3|[[Monster Races]]}}
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'''Note: This page contains outdated information and needs updating!'''
 
[[File:eq_racial_pic.jpg|thumb|600px|Picture]]
__NOTOC__
==[[Barbarian]] BAR==
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist
: <b>Starting City:</b> [[Halas]]
: <b>Primary Class Choices:</b> [[Rogue]], [[Shaman]], [[Warrior]]
 
==[[Dark Elf]] DEF==
: <b>Faction Alignment:</b> Evil
: <b>Racial(s):</b> [[Hide]], [[#Ultravision|Ultravision]]
: <b>Starting City:</b> [[Neriak]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 
==[[Dwarf]] DWF==
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist
: <b>Starting City:</b> [[South Kaladim|Kaladim]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
 
==[[Erudite]] ERU==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist
: <b>Starting City:</b> [[Erudin]], [[Paineel]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
 
==[[Froglok]] ___==
: <b>Faction Alignment:</b> _______
: <b>Racial(s):</b> Increased Swimming
: <b>Starting City:</b> Lake Rathe
: <b>Primary Class Choices:</b> [[Warrior]], [[Monk]], [[Cleric]], [[Necromancer]], [[Paladin]], [[Rogue]], [[Shadow Knight]], [[Shaman]], [[Wizard]]
 
==[[Gnome]] GNM==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Ak'Anon]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]], [[Shadowknight]]
 
==[[Half-Elf]] HEF==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Starting Cities:</b> [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]]
: <b>Primary Class Choices:</b> [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
 
==[[Halfling]] HFL==
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist
: <b>Starting City:</b> [[Rivervale]]
: <b>Primary Class Choices:</b> [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
 
==[[High_Elf|High Elf]] HIE==
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Felwithe]]
: <b>Primary Class Choices:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
 
==[[Human]] HUM==
: <b>Faction Alignment:</b> Neutral
: <b>Racial(s):</b> None
: <b>Starting Cities:</b> [[Freeport]], [[Qeynos]]
: <b>Primary Class Choices:</b> [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 
==[[Iksar]] IKS==
: <b>Faction Alignment:</b> Evil ("super evil", not friendly with the other evil races of Antonica)
: <b>Racial(s):</b> [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist
: <b>Starting City:</b> [[New Sebilis Expedition]] ([[Northern Desert of Ro|North Ro]])
: <b>Primary Class Choices:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
==Kerran ___==
: <b>Faction Alignment:</b> ________
: <b>Racial(s):</b> ________
: <b>Starting City:</b>
: <b>Primary Class Choices: _____________</b>
 
==[[Ogre]] OGR==
: <b>Faction Alignment:</b> Evil
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]] 
: <b>Starting City:</b> [[Oggok]]
: <b>Primary Class Choices:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
==[[Troll]] TRL==
: <b>Faction Alignment:</b> Evil
: <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist
: <b>Starting City:</b> [[Grobb]]
: <b>Primary Class Choices:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
==[[Wood_Elf|Wood Elf]] ELF==
: <b>Faction Alignment:</b> Good
: <b>Racial(s):</b> [[Forage]], [[Hide]], [[#Infravision|Infravision]]
: <b>Starting City:</b> [[Kelethin]]
: <b>Primary Class Choices:</b> [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 
= Choosing a Race =
 
See [[Choosing a Race]].
 
=Faction Alignment=
 
A brief explanation:
 
* Races that are <i>Good</i> can typically enter other <i>Good</i> cities without being attacked.
* Races that are <i>Evil</i> can typically enter other <i>Evil</i> cities without being attacked.
* <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs.
* Iksar are hated by every race, and other races will likely be attacked upon entering their city.
* There ARE other factors, including Deity and Class choice, completed quests, etc.
 
=* Listed below are all of the innate (non-skill) racials: *=
==Barrel Roll==
Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it ''is'' pretty cool.
 
==Frontal Stun Immunity==
[[Ogre|Ogres]] cannot be stunned from the front, which gives them an advantage over other races.
 
* Enemy attacks can still push you backwards, which will interrupt your spell casting.
* Tip: You can stand in a corner to avoid being pushed back.
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.
Steadfast Will is an [[Alternate Advancement|AA]] you can purchase that gives you Stun Immunity.
 
==Increased Armor Class==
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.
 
==Increased Consumption Rate==
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.
 
==Increased HP Regeneration==
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):
 
{| class="eoTable2" style="text-align: center; width: 0%"
|-
! colspan="3" style="text-align: center"|Other Races!! !!colspan="3" style="text-align: center"|Iksar/Troll
|-
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting
|-
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4
|-
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6
|-
| 1 || 1 || 4 || 50 || 2 || 2 || 8
|-
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12
|-
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16
|-
| 4 || 5 || 7 || 60 || 12 || 14 || 18
|-
|}
 
A "tick" happens every 6 seconds (server side).
 
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
 
==Infravision==
Slightly improved night vision, but not as good as the [[Dark Elf|Dark Elf]]'s Ultravision. Has a slightly reddish tint.
 
==Ultravision==
:''See also: [[Ultravision]] (Spell)''
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.

Revision as of 09:14, 24 May 2026

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