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| zone              = [[Nektropos Castle]]
| zone              = [[Nektropos Castle]]
| location          = (-34, 118, -7)
| location          = (-34, 118, -7)
| respawn_time      =  
| respawn_time      = 16:00


| AC                =  
| AC                =  
| HP                =  
| HP                = 32,000
| HP_regen          =  
| HP_regen          =  
| mana_regen        =  
| mana_regen        =  
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| attack_speed      =  
| attack_speed      =  
| damage_per_hit    =  
| damage_per_hit    =  
| special          = Table Flip *4200 DD*(Physical Resist)
| special          = Table Flip *4200 DD*(Physical Resist) and Throw Pool Ball (337 Magic Damage 6x in rapid succession) which can interrupt.
 
D4 testing: From what I could gather, his abilities are time based triggers with some inconsistencies. The first cycle of Throw Pool Ball and Table flip happened within the first minute of the fight; Throw Pool Ball at 30 sec into the fight, and Table Flip at 1min into the fight (30sec apart from each other). Triggers there after were not as consistent with the second round of abilities occurring at 1:41 for Throw Pool Ball, and 2:10 for Table Flip. Also, there were some instances where he went right into the Table Flip immediately after the Throw Pool ball phase. What did remain consistent was his dialogue. His dialogue remains the precise warning: “I'll not lose to the likes of you!” precedes Throw Pool Ball by 1–2 seconds; “Maybe it's time we try a different game.” precedes Table Flip by 1–2 seconds. You can use these to establish warning triggers in your flavor of parsers.
 
Lastly, stun spells (if capable) are going to be your best friend for Table Flip. For my method, when turned around, side step to the right or left all the way to the wall so you are in LOS, and cast your stun to interrupt the Table Flip ability.


| description =  
| description =  
[[File:Gamemasterloc.png]]
[[File:Gamemasterloc.png]]


| known_loot =


| known_loot =
<ul>
<ul>
<li> {{:Schemer's Guise}}
<li>{{:Checkmate}} (Ultra Rare — 3.77%)</li>
<li> {{:Gamblers Gambit}}
<li>{{:Gamblers Gambit}} (Common — 49.06%)</li>
<li> {{:Checkmate}}
<li>{{:Schemer's Guise}} (Common — 50.94%)</li>
</ul>
</ul>
'''Drop rate notes:''' Observed percentages are pooled from 53 kills. See the [[Talk:The Game Master|talk page]] for more details.


| common_loot =  
| common_loot =  
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| factions =  
| factions =  


[[Host of Nektropos]]
* [[Host of Nektropos]] <span class='profac'>(-2)</span>


| opposing_factions =  
| opposing_factions =  


* None
* [[Everling Dynasty]] <span class='profac'>(+2)</span>


| related_quests =  
| related_quests =  
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}}
}}


[[Category:Zone_Name]]
[[Category:Nektropos Castle]]

Latest revision as of 02:13, 30 October 2026


Stat Block

Race: Zombie
Class: Ranger
Level: 54
Spawn
Zone: Nektropos Castle
Location: (-34, 118, -7)
Respawn Time: 16:00
Stats
AC:
HP: 32,000 ()
Damage per hit:
Attacks per round: ()
Special: Table Flip *4200 DD*(Physical Resist) and Throw Pool Ball (337 Magic Damage 6x in rapid succession) which can interrupt.

D4 testing: From what I could gather, his abilities are time based triggers with some inconsistencies. The first cycle of Throw Pool Ball and Table flip happened within the first minute of the fight; Throw Pool Ball at 30 sec into the fight, and Table Flip at 1min into the fight (30sec apart from each other). Triggers there after were not as consistent with the second round of abilities occurring at 1:41 for Throw Pool Ball, and 2:10 for Table Flip. Also, there were some instances where he went right into the Table Flip immediately after the Throw Pool ball phase. What did remain consistent was his dialogue. His dialogue remains the precise warning: “I'll not lose to the likes of you!” precedes Throw Pool Ball by 1–2 seconds; “Maybe it's time we try a different game.” precedes Table Flip by 1–2 seconds. You can use these to establish warning triggers in your flavor of parsers.

Lastly, stun spells (if capable) are going to be your best friend for Table Flip. For my method, when turned around, side step to the right or left all the way to the wall so you are in LOS, and cast your stun to interrupt the Table Flip ability.

Known Loot

  • Checkmate
    Checkmate
    Lore Equipped, No Trade

    Slot: EAR
    AC: 6
    WIS: +8 INT: +5 CHA: +5 MANA: +10 Mana Regen: +2
    SV MAGIC: +5 SV FIRE: +5
    Size: TINY WT: 0.1
    Class: WAR MNK ROG BER
    Race: ALL
    Focus Effect: Improved Damage III

    (Ultra Rare — 3.77%)
  • Gamblers Gambit
    Gamblers Gambit
    Lore Equipped, No Trade

    Slot: PRIMARY
    Skill: Piercing Atk Delay: 20
    DMG: 11
    BACKSTAB: 13
    Dmg Bon: 10
    Effect: Supernova (Combat, Rate -75%, Req Level 45)
    Size: SMALL WT: 3.5
    Class: ROG
    Race: ALL

    (Common — 49.06%)
  • Schemer's Guise
    Schemer's Guise
    Lore Equipped, No Trade

    Slot: FACE
    AC: 5
    Mana: 30
    INT: +13
    CHA: +13
    SV MAGIC: +10
    Effect: Illusion: Half Dark Elf (Clicky, Casting Time: 6.0)
    Size: SMALL WT: 1.0
    Class: BRD ROG ENC
    Race: ALL

    (Common — 50.94%)

Drop rate notes: Observed percentages are pooled from 53 kills. See the talk page for more details.

The Game Master


Description


Factions

Opposing Factions

  • None