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= General Pet Info =


{{Cleanup Needed}}
All summoned pets are Warriors, and most have an additional class as well. The Warrior class grants all pets combat abilities from the Warrior class such as Block, Cleave, Parry, Dual Wield, Kick, etc. Any summoned pets not on this list (such as Druid pets and Magician Monster Summons) are exclusively Warriors.
{| class="wikitable"
|+Multiclass Pets
!Pet
!Second Class
!Additional Abilities
|-
|[[Beastlord|Beastlord's]] Warders
|[[Beastlord]]
|Beastlord Spells, including Slows
|-
|[[Enchanter|Enchanter's]] Animations
|[[Paladin]]
|Lay on Hands, Paladin Spells
|-
|[[Magician|Magician's]] Air Elementals
|[[Monk]]
|Monk special attacks
|-
|[[Magician|Magician's]] Earth Elementals
|[[Ranger]]
|Ranger Spells, including AoEs
|-
|[[Magician|Magician's]] Fire Elementals
|[[Wizard]]
|Wizard Spells, including AoEs, Stuns, Roots
|-
|[[Magician|Magician's]] Water Elementals
|[[Rogue]]
|Backstab
|-
|[[Necromancer|Necromancer's]] Undead
|[[Shadow Knight]]
|Harm Touch, Shadow Knight Spells
|-
|[[Shaman|Shaman's]] Spirit Guardians
|[[Beastlord]]
|Beastlord Spells, including Slows
|}
 
=== Pet Spell Upgrades ===


Legends Pet Info
Spell upgrades to pet spells improve the spell itself: lower mana cost, lower cast time, and each level provides 10% chance to not use a reagent.


Mages pets currently:
Along with adjusting the spell itself, it also provides a boost to the pet summoned by the spell. Each increase in the spell's rank, increases the summoned pet's level by one. This increase maxes out once the summoned pet has the same level as the caster.
Earth - Warrior
Water - Rogue
Air - Monk
Fire - Wizard


Pets use equipped weapons for damage calculations when equipped with a weapon whose damage value (pets ignore the delay value of a weapon except regarding their choice to accept a weapon or not, they will always favor the shorter delay even if this delay doesn't affect their battle speed) exceeds the default pet's value. Practically, it impacts only low level pets before they can dual wield if you give them a 2HB weapon (for example the mage summoned 2HB) which will have higher damage compared to the pet's innate damage. As soon pets get dual wield, the damage value -and anyhow, the damage/delay ratio- of a weapon becomes irrelevant as no available weapon in the game will exceed their innate damage.
Each upgraded pet level will provide the following benefits:
*+6% Hit Points
*+10% base damage
*+5 to skill points


Pet inventory slots are given as follows.
When a pet is summoned using a focus item, the pet summoned has higher base stats (more hit points, more damage per hit, etc). The bonuses from upgrading the spell levels are then applied on top of the focused pet's higher base stats.
Everyone starts with a base of 4, then you add the following slots for the following classes:
Mag, Bst: 3, Nec: 2, Enc, Dru, Shm: 1


So as an example, max would be the base 4 pet inventory slots + Mag 3, + Bst 3, + Nec 2 = 12 pet inventory slots.
At least some of these bonuses apply even if the summoned pet has reached max level.  If your +9 mage pet summons a level 50 pet when you are level 50, and you upgrade it to +10 - you will still have a level 50 pet, but the pet's health will still increase even though the summoned pet is the same level; pet damage is dependent on level, so that will not increase the same way. Other benefits (lower mana cost, cast time, and reagent usage) still apply.


...
How exactly the damage upgrade works alongside the new changes to pet weapon calculations needs to be tested (Oct 13th, 2026).


Changes are coming (source: https://discord.com/channels/1435786469968183456/1483590848997359646/1500945932961710242 - Ailia)
=== Pet Related AAs ===
* Companion's Discipline: Unlocks the /pet hold and /pet ghold commands.
* Companion's Fury (Magician Only): Grants access to the [[Frenzied Burnout I]] ability. This is a powerful pet buff that includes a large ATK bonus, overhaste, and causes the pet to flurry.
* Hobble of Spirits (Beastlord Only): Grants access to the [[Hobble of Spirit]] ability. This ability casts a permanent buff on your pet that lets it proc a 40% snare on its target.
* Pet Affinity: Allows Group Buffs, including Bard Songs, to affect your pet.
* Unbound Companion (Magician Only): Gives your pets an increased chance to land critical hits. Works on any pet you summon, not just Magician's elemental summons.
* Unbound Ferocity (Beastlord Only): Gives your pets up to 9% chance to flurry. Works on any pet you summon, not just Beastlord warders.


All pets have two classes plus can use any class you personally have. So decent range of stuff should fit on them.
=== Pets and Experience ===


The changes appear to be:
In order to receive full experience for a kill solo, you need to do at least 1 damage to the mob. If your pet does all of the damage, experience will be greatly reduced. [Unknown group impact, if a group member does 1 damage if full xp is given to summoner as well as group]
* BL pet will be WAR/BER.
* Mage fire = WAR/WIZ.
* Mage earth = WAR/RNG.
* Mage air = WAR/MONK.
* Mage water = WAR/ROG.
* Necro pet will be WAR/SK.
* Enchanter pet will be WAR/PAL.


== EVERYTHING BELOW HERE NEEDS TO BE RE-WRITTEN FOR LEGENDS ==
=== Pet tracking ===


<BR>
In older versions of Everquest, the '''/pet attack <npc name>''' command could be used to check if NPCs up in the zone. If the NPC is up, the pet would emote 'Attacking <npc name> Master.'
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>


The original [http://samanna.net/eq.general/pets.shtml source] of much of this information may not be strictly applicable to p1999, so those knowledgeable about each class should make corrections.
In Everquest Legends, pet tracking does <strong><em>not</strong></em> function. The pet attack command has a very short range.


== General Pet Info ==
=== Pet Appearance ===


=== Level Variance is gone ===
There are a few available options for your pet's appearance.


[this has not been true anymore on EQ live and TLPs for many years, but we need to confirm it works the same on EQL]. All pets are summoned at their maximum and fixed level, there is no level variance anymore] All pets summoned on Project 1999 are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet.  Reagents are cheap and you should be carrying multiple stacks of them at all times, so invariably you want to re-summon until you get a max pet, whether soloing or in a group.  The added damage and HPs of your max pet will be well worth while over the life of your group and especially if you're soloing.  This is true for all pet classes. 
==== Pet Size ====


[same, we will need to delete this paragraph once we have confirmed the fix level]. The only way to be sure you have a max pet is to look at its damage output.  At some levels you may be able to con the pet, but later on, your pet will always be blue, so its max hit is the only real clue to its level.  If he's not hitting for max, recycle it.  Spell: Reclaim Energy is your friend.  There are numerous clicky items in game with this effect.  The mage focus items can be clicked from inventory and as such used by all pet classes.
[[File:pet_size_ant.png|200px|thumb|'''Don't step on him!''']]


=== Pet Weapons ===
In Options >> System >> Accessibility, you can use the "Pet Size" slider to change the size of all pets from your point of view. The [[Shrink]] and [[Tiny Companion]] spells may be used to reduce the size of your pet from everybody's perspective. You can even combine the spell plus the accessibility option to make your pet positively ant-sized.


[see above, practically it is meaningful only for low level pets without dual wield] "Pet damage increases if high enough damage weapons are equipped." [https://www.project1999.com/forums/showthread.php?t=52390 Oct 23 2011 Patch].
==== Pet Illusions ====  


In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase. This maximum hit follows [https://wiki.project1999.com/Game_Mechanics#Melee_damage the standard damage tables by level]. For instance, capped at 21 for a DMG: 10 weapon at low levels. It is worth noting, however, that after level 10, pets don't necessarily follow the same damage cap progression. A level 16 necromancer pet with a 22 damage can hit for 44, for example.
Some items in the game can be used to place an illusion on your pet. These come in two varieties: items which require "conversion" to a pet illusion item (ex: [[Guise of the Deceiver]]) and items that are natively pet illusion items (ex: [[Petamorph Wand: Murderbee]]). You can find the full list of items under [[:Category:Pet Illusion Items]].


While any pet class can benefit from giving their pet a weapon, Enchanters have the ability to retrieve pet weapons by letting their charmed pet break free of the charm and then be slain. Necromancers can do the same for undead mobs. Depending on your confidence level, you can also equip your charmed pet with items that reduce magic resist such as the [[Adamantite Band]], thus allowing for longer charm times. You could also give your pet a haste item so it could benefit from worn haste, as well as the haste from any magical spell.
To use a native pet illusion item:
# Place the item in your Inventory >> Storage >> Activated items
# Switch to the Inventory >> Pet tab
# Set the illusion at Inventory >> Pet >> Pet Illusion
# Resummon your pet  


This pet-gearing is something that can continue until you are dealing with rather expensive items, such as the [[Steel Hilted Flint Dagger]]. This dagger is the best dps pet weapon you'll find until PoP because of the high nuke proc (not because of the weapon's damage value). Another excellent choice are two [https://everquest.allakhazam.com/db/item.html?item=300 Ykesha] swords because of the aggro proc, these swords are the best in situations where you want your pet to tank and/or keep aggro. Once in Kunark era, an epic pet with two Ykeshas will be a true aggro magnet. There is a balance of risk and reward to equipping such items, and is quite thrilling. An item like the [[Staff of Undead Legions]] performs powerfully in a dungeon with lots of undead, such as [[Karnor's Castle]]. [[Woe]] to the enchanter or necromancer who loses thousands of platinum because of the loss of their pet. Even with forewarning, I have seen healers neglect to save the lives of these expensive puppets, as they have their own understanding of priorities in an emergency. Be mindful of how much you are willing to risk, and if you are in a pick-up group or a trusted static of friends.
To use a convertible item:
# Right-click on the item to open its details window
# Click the button next to 'Convert to <illusion item name>' (note: you will be prompted to remove any equipped exaltations)
# Follow the regular pet illusion item steps above


Beyond increases of DPS or aggro management, there is also a benefit to equipping your pet with more bizarre armaments. Giving your pet an instrument from a bard guild, such as a [[Mandolin]], gives a clear visual to all melee members of the party which mob is the dedicated charm pet, and to ignore it.
'''Note:''' You can convert the illusion item back to the original item via the same mechanism.


[not sure it is true anymore on EQ live, we will need to test that in EQL] One trick I have found is that pets can actually '''''triple wield''''' if you give the items to your pet in a specific order. This can help maximize your pets DPS, especially as a young Necromancer or Magician by having a high damage weapon for your pet to wield. By giving your pet a Secondary slot '''only''' item, such as a [[Torch]] '''first''', and giving your pet a two-handed weapon '''second''', the pet will equip the 2 handed weapon in its primary slot while retaining its offhand item, and dual wield both.
= Pet Equipment =
Finding new equipment for your pet is something that can continue throughout the lifetime of your character, as you only need to acquire an item once, and you can use it indefinitely on your pet, until an upgrade is found. Pet inventory items are not lost on logout, pet death, or class changes. They remain in the pet inventory until you remove them. If you change your classes and lose pet inventory slots they will be displayed as red and will not be equipped by your pet, so must be moved to an active slot to be used.
<br>
Charmed pets also use items in the pet inventory slots until charm breaks.  


This opens a horizon for pet weapon combinations and ability to show your style off to the group. You will get comments if your pet is the froglok with a [[Sarnak Ceremonial Sword]] and a [[Horn]]. [see above ; on EQ live and TLP servers, giving pets a 2H weapon is a clear no after level 20ish] Beyond displaying immense swag, some two handers make for nice pet weapons in this manner due to their procs, such as the inexpensive [[Stormwood Battle Staff]], or if you plan on having your pet tanking while a cleric heals it, a [[Axe of the Slayers]] can reduce some of the damage taken. Keep an eye out for fun two handed weapons for your pets! Remember that your pet itself needs to be a high enough level to proc its weapon. Pets will ALWAYS ignore required levels to equip a weapon but will ALWAYS respect the required level for the proc. Pets will ALWAYS ignore lore, race, class tags. Only weapons tagged "No Pet" (and no trade items obviously) can't be equipped.
== Equipment Restrictions ==
Pets can use any items that can be worn by their own classes, and any equipment you may wear. For example, if you're a DRU/MAG/SHM and you summon a Water elemental (WAR/ROG), the pet can use any items that can be used by: Druids, Magicians, Shamans, Warriors, or Rogues.


[ this paragraph contradicts what is said earlier, the best dps weapon for a pet before PoP and summoned pet weapons is the Howling Stones dagger] There are a number of weapons that have been identified as effective pet weapons due to an increase in DPS through proc effects, one of the most recognized being the [[Deadwood Stave]]. However, be aware that these proc effects may also break roots currently applied to their target; be aware of how your group composition is using its crowd control. Below is a list of some popular (and less well-known) pet weapons.
[Can pets use items with Deity restrictions?? Needs testing in EQ Legends]


One handed weapons
== Pet Inventory Slots ==
Pet inventory slots are given as follows.
Everyone starts with a base of 4, then you add the following slots for the following classes:


* [[Wakizashi of the Frozen Skies]] - 80pt DD at level 20. Non-lore, low-level, semi-long quest
Magician and Beastlord: +3<br>
* [[Deadwood Stave]]
Necromancer: +2<br>
* [[Gnoll Hide Lariat]] the classic double edged sword - be careful when your pet breaks charm and keep your magic resistance high.
Enchanter, Druid, Shaman: +1<br>
* [[Goblin Skull Crusher]] another stunning weapon that is not Lore.
<br>
* [[Dagger of Dropping]]
Shadow Knight does not get an extra pet inventory slot.
* [[Master Wu's Trance Stick]]
* [[Serrated Bone Dirk]]
* [[Wintry Club]]
* [[Kunzar Ku'juch]]
* [[Staff of Undead Legions]]
* [[Steel Hilted Flint Dagger]]
* [[Coldain Crossbow]]


So as an example, max would be the base 4 pet inventory slots + Mag 3, + Bst 3, + Nec 2 = 12 pet inventory slots.


Two handed weapons
== Pet Weapons ==


* [[Axe of the Slayers]]
Changes have been made to how pets function with weapons throughout Everquest Legends. As of October 13th, 2026, how pets use weapons has changed once again. Giving pets weapons will increase their damage output, but the effectiveness of the weapon should be based entirely on the weapon's <em>ratio</em>. Higher ratio weapons should always increase the pet's melee damage (though other factors, like stats, effects, procs, and accuracy should all be considered as well when equipping your pet).
* [[Sarnak Ceremonial Sword]] Very fashionable!
* [[A Mithril Two-Handed Sword]] which also confers a haste bonus.
* [[Stormwood Battle Staff]]
* [[Kromrif Laborer Pick]]
* [[Rod of Lamentation]]
* [[Firerune Brand]]
* [[Swarmcaller]] adds a Slow proc


Offhand items
More details on how exactly the new mechanic works will require testing, but regardless of how exactly it works, deciding which weapon to use for your pets should be much more straightforward. With low level pets, who typically have poor dual wielding - you'll generally get better damage output with a high ratio two hander.  For higher level pets, dual wielding high ratio one handers will usually provide much better damage per second against individual targets. However, when fighting large numbers of enemies simultaneously, it is possible that a two handed weapon will provide more damage due to much higher damage cleave strikes on multiple targets.


* [[Torch]]
=== Pet Damage Calculation ===
* [[Mandolin]]
Pet attacks use a weapon damage and delay, much like players, when performing melee attacks.
* [[Horn]]


There is another page dedicated to pet gear [https://wiki.project1999.com/Charmed_Pet_Gear here.]
==== Delay ====
Pet attack delays are <em>fixed</em>. So a level 50 water pet will always attack with a delay of 28 (2.8 seconds) no matter what kind of weapon it has. In the early months of EQ Legends, different pets had different delays and so far it appears that the pets' base delay and damage values are unchanged. But testing needs to be done to reconfirm, and fill out the damage and delay values in the class specific pet lists below.


=== Attack Delay ===
==== Damage ====


A pet's attack delay ''is not'' affected by the delay on a given weapon (it was in 1999, and Magician pets were not able to wield weapons at that time). However, weapon slot choice is determined by delay (i.e. lower delay item will replace one with a higher delay).
Pet Weapon damage is calculated by (Base Pet Damage * Mote Modifier) + (Equipped Weapon Ratio * Weapon Type Modifier).  Additionally, pets have bonus damage that is applied after the random roll to determine how much they hit the target for, just like players. Bonus damage cannot be modified, though it varies between different pets.


'''Pet attack speed starts at 3 seconds for the lowest level pets and gets faster for higher level pets, with the Magician epic pet having the fastest attack speed of any pet (1.65 seconds).'''
*''Base Pet Damage:'' This is the damage of the pet's fist, if it is using no weapon at all. This is determined by the pet you summon.
*''Mote Modifier:'' This is a damage increase from upgrading a pet spell with motes. The modifier is equal to 1 + (Spell Rank / 10).  So with a Rank 0 spell, the modifier is 1, and the pet does base damage.  At Rank X, the mote modifier increases to 2, doubling the pet's base damage.
*''Equipped Weapon Ratio:'' Fairly self explanatory - this is the ratio of the weapon your pet has equipped. Upgrading the weapon with motes increases the ratio which increases the extra damage the pet deals from having a weapon.
*''Weapon Type Modifier:'' This value needs more testing, but essentially the weapon ratio is multiplied by some value to calculate the final pet weapon damage. Two handed weapons have a larger modifier than one handed weapons (e.g. a 1.0 ratio one hander will do less damage per hit than a 1.0 two hander).


=== Dual Wielding ===
=== Dual Wielding ===


In classic, pets must be given two 1H weapons in order to dual wield. Pets gain innate dual wield at level 39 (based on forum reports, needs confirming). Dual wielding pets will eventually stop accepting 2H weapons or shields (reported to be in late 20s or 30s, needs confirming).
An update on July 7th, 2026 made changes to some, maybe all, pets' ability to dual wield. They now start dual wielding much earlier, and their dual wield skill improves more quickly than it used to.
 
=== Pet Armor ===
 
Pets can equip items in these slots: primary weapon, secondary weapon, ranged weapon, shoulder, legs, chest, head, foot, hands, arms, back, face, and neck. Additionally, they can equip a single wrist slot, and a single ear slot. Pets cannot equip no drop items. Pets do not follow race or class restrictions on items, which makes for some interesting equipment choices such as the [[Coldain Crossbow]]. Pets will gain stats from items, but note that armor slot choice is determined by AC (i.e. 16 AC +0 HP item will overwrite a 14 AC +50 HP item). <br><br> Note: A simple HP ring test determined that charmed pets currently benefit from two rings and are not limited to a single ring. [https://www.project1999.com/forums/showpost.php?p=1442744&postcount=29]
 
While any pet can benefit from equipping armor, classes that can charm a pet will benefit the most from this mechanic as they can receive the equipment bestowed to their charm target by breaking the charm and killing it. The two main bonuses charmers most often seek to bestow to their DPS machines are [https://wiki.project1999.com/Haste_Guide Haste] to make usage of worn haste bonuses and a reduced magic resistance, thus allowing for longer charm times.
 
Common magic de-resistance items:
 
* [[Adamantite Band]]
* [[Rusty Spiked Shoulderpads]]
* a complete list of negative MR items can be found [https://wiki.project1999.com/Category:Negative_MR here].
* a list of pet gear can be found [https://wiki.project1999.com/Charmed_Pet_Gear here]
 
Because pets do not follow race or class restrictions, I have seen charmers carry a [[Tolapumj's Robe]] for their pets as it confers a hefty 36% haste bonus. Other items with a comparable haste bonus are quite pricey. For a full list of haste items you can give to your pet, view [https://wiki.project1999.com/Haste_Guide#Permanent_Haste_Items this table].
 
=== Pets and Experience ===
 
In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob.  If your pet out-damages you, it will take 50% of the experience away from the kill.  This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does. (Implemented: [https://www.project1999.com/forums/showthread.php?t=52390 Oct 23 2011 Patch])
 
When doing less damage to a mob than your pet, in solo play, the 50% experience penalty can be avoided by removing your pet from the mob's aggro list ''before'' delivering the finishing blow to the mob. For example, this can be achieved in the following ways:
* The pet dies or is otherwise removed from the game.
* Enchanter: in case of a [[Charm|charmed]] pet, you can break charm on the pet before killing off the mob. No need to actually kill the formerly charmed pet, in this case, but it is a common practice among Enchanters to do so.
* Enchanter: casting [[Memory Blur]] on the mob. However, it is not easy to make sure the spell has succeeded (one technique: wait for next tick and check how much HP the mob regenerates; a large HP regeneration indicates the mob is out of combat and thus the spell succeeded).
 
=== Pet tracking ===
 
The '''/pet attack <something>''' command can be used to check if there are NPCs up in the zone. If the NPC is up, the pet will emote 'Attacking <something> Master.' If the NPC isn't up, no message is emoted. It's good practice to put '''/pet back off''' in the last line of your macro, so that if the NPC comes into range of your pet, it won't actually attack it. This method won't necessarily tell you where an NPC is, or how many of them, just if they're up in the zone.
 
Pet tracking was nerfed in the June 1st 2025 patch[https://www.project1999.com/forums/showthread.php?t=441099] -- v61 client
 
== [[Enchanter]] Pets ==
 
{| class="eoTable2"
! Spell
! Level
! Pet Level
! Pet ~HP
! Melee Dmg
! Bash/ Kick Dmg
! Tiny Daggers
! Misc
|-
| [[Pendril's Animation]]
| 1 || 1-2 || 25-35 || 7-9 || N/A || 1 ||
|-
| [[Juli's Animation]]
| 4 || 3-5 || 75-100 || 9-12 || N/A || 2 ||
|-
| [[Mircyl's Animation]]
| 8 || 7-9 || 180-220 || 10-14 || 11-13 || 3 ||
|-
| [[Kilan's Animation]]
| 12 || 9-12 || 200-300 || 14-17 || 13-15 || 1 || Double Attack @ 11
|-
| [[Shalee's Animation]]
| 16 || 12-16 || 280-350 || 13-20 || 14-16 || 2 ||
|-
| [[Sisna's Animation]]
| 20 || 16-20 || 325-450 || 16-22 || 15-16 || 3 || Dual Wields (Lvl 19-20)
|-
| [[Sagar's Animation]]
| 24 || 19-23 || 450-700 || 19-26 || 15-17 || 1 || Dual Wields
|-
| [[Uleen's Animation]]
| 29 || 22-26 || 675-850 || 22-28 || 16-18 || 2 ||
|-
| [[Boltran's Animation]]
| 34 || 25-29 || 800-1000 || 26-34 || 17-19 || 3 ||
|-
| [[Aanya's Animation]]
| 39 || 29-33 || 1100-1300 || 32-40 || 19-21 || 1 || Fast Health Regen
|-
| [[Yegoreff's Animation]]
| 44 || 33-37 || 1300-1500 || 41-48 || 21-23 || 2 ||
|-
| [[Kintaz's Animation]]
| 49 || 37-41 || 1800-2000 || 45-53* || 22-24 || 3 ||
|-
| [[Zumaik's Animation]]
| 55 || 44-48 || 2900-3200 || 49-56 || 23-25 || 3 ||
|}
: * seems to be capping at 52 damage on Green/Teal in Classic
 
# Cast requires from 1-3 [[Tiny Dagger]]s.
# Class is Warrior.
# Gains dual wield, kick, double attack, and similar abilities at higher levels.


== [[Magician]] Pets ==
As players determine which level pets actually start dual wielding, they can be updated here. This is the ''pet level'' when they begin to use both weapons, not character level.


=== Reagents ===
*Beastlord Warders: 5
Magician pet reagents were simplified shortly after the Fear/Hate revamps.
*Enchanter Pet: ?
{| class="wikitable"
*Magician Air Pet: 8
! Era
*Magician Earth Pet: 9
! 1
*Magician Fire Pet: ?
! 4
*Magician Water Pet:6
! 8
*Necromancer Pet:8
! 12
*Shadow Knight Pet: ?
! 16
*Shaman Pet: ?
! 20+
|-
! Launch
|colspan=3| {{:Malachite}}
|colspan=2| {{:Lapis Lazuli}}
|colspan=16| {{:Malachite}}
|-
! April 2001
|colspan=21| <center>{{:Malachite}}</center>
|}


=== Pros and Cons of the Elements ===
'''Note:''' Pets attempt to equip weapons in the order you place them in the inventory. If you have two one-handed weapons, and one of them is Primary only and the other is Primary/Secondary only you need to equip them in the correct order to get your pet to dual wield. If you equip the Primary/Secondary weapon first, the pet will put it in their primary slot. When you then give them the Primary only weapon, they will refuse to use it. You must give them the Primary only weapon first, and then the Secondary weapon.
As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. ([http://www.xalmat.com/eqsummoners.com-old/eq1/pets-library.html source])


'''[[#earth_pet|EARTH]]'''
==== Dual Wield Measurements ====
*Has the most hit points of any of the elementals for its level
Dual Wield measurements on the class pet charts below represent how many additional off hand attacks are made relative to main hand attacks using identical delay. A dual wield of 100% would mean the pet makes an equal number of attacks with both hands - including double and triple attacks for each hand.
*Casts a root spell
*Has a relatively high disease resistance
*Considered the "tank" pet
*Good option for soloing due to its ability to root-tank while you nuke


'''[[#water_pet|WATER]]'''
This makes it easier to compare how much additional damage an off-hand weapon provides.  If you give a pet two 0.800 ratio weapons and its dual wield is 50%, their damage should be (roughly) equivalent to 0.800 + (0.800 * 50%) => 1.200 ratio two handed weapon.
*2nd highest amount of hit points among elementals of the same level
*Faster health regeneration
*Has a very high poison resistance
*Casts an ice damage spell
*Best DPS pet when not tanking


'''[[#air_pet|AIR]]'''
=== Weapon Procs ===
*Slightly fewer hit points than a water elemental of the same level
Pets will use the procs on most weapons, so long as they meet the minimum required level to do so. However, they are blocked from proccing AoE effect procs, such as the [[Earthquake]] proc on [[Earthshaker]] or [[Hierophant`s Crook]].
*Casts a 3-5 second stun [http://www.project1999.com/forums/showthread.php?t=43268 (ref)]
*Has a relatively high cold resistance
*Goes invisible when idle
*Good alternative for grouping due to stuns and less chance of accidental aggro when invisible
*The only magician pet that can be cast in Plane of Sky


'''[[#fire_pet|FIRE]]'''
=== Backstab Damage ===
*Has the fewest hit points of any elemental for its level
For [[Magician]] Water Pets, who are Rogues, their maximum backstab damage is 8 * pet's backstab damage. A pet's base backstab damage is equal to their base weapon damage. If you give a pet a weapon with backstab damage, it will use the weapon's backstab damage, but only if that weapon's backstab damage is greater than their own base backstab damage.  However, since the highest backstab weapon in the current game is [[Serpent's Tooth]], with 13, and pets surpass an unarmed weapon damage of 13 at level 22 - there really isn't much reason to worry about the backstab damage of weapons you give your pets.
*Casts a fire damage spell
*Has a relatively high fire resistance
*Casts a self-only damage shield that is far stronger than what you can cast for a given level  
*Excellent choice for soloing due to the damage shield
*Slightly lower melee DPS due to lack of kick/bash


'''[[#monster_pet|MONSTER SUMMONING]]'''
NOTE: It's possible that the recent pet overhaul, combined with new weapon drops in Nektropos may have changed this information somewhat. More testing needs to be done to understand how weapons work with backstab under the new system.
*Summons a pet with the model of a random NPC from the zone you're currently in
*High hit points, roughly on par with an earth pet of the same level
*Unaffected by focus items
*Does not gain unique attacks or abilities based on appearance
** Monster Summoning I pets have an innate fire DD
*You can summon a dragon named Gabartik. Who cares if you have to DS it yourself?!


Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone.  In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Some models are extremely rare and may take many attempts to successfully "capture" them.
=== Recommended Pet Weapons ===
There are also some easter egg type models that are quite unexpected.  Dagnor's Cauldron has a [[Faydedar]] model buried in the zone file.  Other expected models, such as [[Quillmane]] in South Karana or [[Terrorantula]] in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts).
When starting out, just give your pets the best ratio weapons you can find that you don't need for yourself. You will usually want to use two handers, since their dual wield chance is low. By the time your pets are in their 20-30s, they are dual wielding quite frequently, so two one handers with good ratios becomes more viable.


The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones.  Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort?  For serious adventuring, you will want to stick with your situational elemental pets.
==== Noteable Weapons ====


'''[[#epic_pet|EPIC]]'''
<strong>One handed weapons</strong>
*Essentially a combination of all of the elementals upgraded and wrapped into one
*Has by far the highest hit points of any summoned pet in the game
*Hits very hard and quite fast
*Casts a 50 point damage shield
*Casts a 143 DD spell (cold-based)
*Casts an 84 DD stun
*Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed and magic resistance. [http://www.project1999.org/forums/showthread.php?s=78bd0777f70413af096e828777dac5f3&t=114944]


=== Chain Casting ===
<ul><li>{{:Short Sword of the Ykesha}} - Taunt proc, useful if you want your pet to tank for you</li>
<li>{{:Wakizashi of the Frozen Skies}} - 80pt DD at level 35. Requires a quest, [[Yuio's Illness]], that needs [[Skill Forage|Foraging]] and [[Skill Tracking|Tracking]]</li>
<li>{{:Gnoll Hide Lariat}} - Stun</li>
<li>{{:Dagger of Dropping}} - Weaken</li>
<li>{{:Serrated Bone Dirk}} - Snare Dot</li>
</ul>


At some point in a mage's life, fluffy will not take the hits like he used to. The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the damage output of mobs.  Therefore it becomes necessary for an alternate strategy: chain casting, which is the summoning of multiple pets in succession to kill a creature. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits). However, at higher levels the mana cost of summoning pets drops (in addition to naturally dropping relative to your mana pool as you level), making it more cost effective to recast your pet rather than try and heal it.
<strong>Two handed weapons</strong>


Unfortunately, the way agro currently (as of 9/25) works, this strategy is not very effective with any pet except Earth.  This is because when a pet dies, the mob it was fighting immediately transfers its agro from the dead pet to the caster (instead of losing that agro, as it should).  As a result, the newly summoned pet will have little chance of peeling the mob off of the caster before they die.
<ul><li>{{:Axe of the Slayers}} - Rampage Proc</li>
<li>{{:A Mithril Two-Handed Sword}} - Haste worn</li>
<li>{{:Staff of Undead Legions}} - 2hb Banish Undead (Necro only)</li>
<li>{{:Earthshaker}} - 2hs with extremely high damage and delay with an AoE proc (pets will now use AoE procs - they did not at launch, but as of September 2026 they now do)</li>
</ul>


This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20).
== Pet Armor ==


==== Chain Casting: How To ====
Pets can equip items by using the pet inventory system, accessed from a tab in your own inventory. However, they have the same limitations as a player character - they will only wear one chest, two earrings, two wrist items, etc.  Pets will gain stats from items, but if you give them too many of the same item, they will wear whichever item has higher AC, regardless of any other bonuses the item may have (i.e. 16 AC belt item will overwrite a 14 AC 22% haste belt). It is best to make sure to only give them exactly which items you want them to use.


'''/pet inventory check''' is a way to confirm if your pet is equipping a specific item. It will output in chat what your pet is currently equipping. If you wish for an item to be replaced or taken off, remove it from the pet inventory window and your pet will automatically update in real time.


To chain cast, start with any pet, and fight as normal.  When the pet starts getting low, begin casting your Earth pet, and start typing "/pet get lost" ... but don't hit ENTER.
=Pet Details By Class=
The following information is still being collected and updated for Everquest Legends.


(Typing the command is the only way to get rid of a pet while casting.  Casting [[Reclaim Energy]] or clicking in the pet window wouldn't remove the old pet in time, causing the new summon to fail.)
== [[Beastlord]] Pets ==


Shortly before the new pet arrives, hit ENTER, killing your old pet.  If you time it right, your new pet should arrive right after the old one.
There was a patch on 8/18/2026 that was a pretty big change to Beastlord pets. Currently the only data in the chart below that is confirmed is for Spirit of Kashek.  Other pets still need retested.


Now the tricky part.  There's a decent chance your new pet will land a root immediately, which makes things easy.  Also, if your previous pet was an Earth pet, the mob may well be rooted already.
{| class="wikitable"
 
!Character Level
But if not, run around for a few seconds (preferably with [[Journeyman's Boots]]).  You don't need much room (eg. the Geonid caves have plenty), because you're not really kiting the mob, you're just giving your pet a few seconds to land a root.  The Earth pet does this pretty reliably, so usually you won't wind up taking many hits (if any) ... although the [[Phantom Armor]] line of spells can help with any you do take.
!Pet Spell
 
!Pet Level
Once you land a root, your new pet can usually hold agro from then on, so things are easy ... until your new pet gets low on HP, and you need to repeat!
!Base Melee Ratio
 
!Bonus Damage
=== Focus Items ===
!Dual Wield
 
The lesser focus items ({{:Torch of Alna}}, {{:Shovel of Ponz}}, {{:Broom of Trilon}}, and {{:Stein of Ulissa}}) are quested from the Temple of Solusek Ro, and provide the spell-level 4-49 pets with increased size and hit points. The rule of thumb is that a focus item will give a pet the hit points of the next-most durable pet (fire -> air -> water -> earth), or roughly a 25% increase.<br><br>
 
The greater focus items ({{:Staff of Elemental Mastery: Water}}, {{:Staff of Elemental Mastery: Fire}}, {{:Staff of Elemental Mastery: Earth}}, {{:Staff of Elemental Mastery: Air}}) are obtained from high-end mobs and quests. In addition to the same change in appearance and hit points as their lesser counterparts, these staves provide a +1 level bonus to all summoned pets from spell levels 46-60. This allows for pets that can exceed the hit points, melee, and spell damage listed in the tables. The +1 level is added to the RNG of the level of pet you would have summoned. When you finish casting the summon pet spell, RNG will determine the level of pet you summoned in that pet spell's level range. If using the focus item, the pet's level will be RNG+1.
 
As an example, the Greater Vocaration: Water pet has a level range of 44-48. When you cast that spell, at the end of the cast RNG determines the pet level to be level 48.
If you are using a focus item for that pet type, it adds +1 to the RNG so the pet would be level 49. A focused max level Greater Vocaration: Water pet will hit for 60, backstab for 210, and nuke for 118.
 
=== Notes ===
 
*All levels in the table besides ''spell level'' refer to the pet's actual level, not the caster's.
*Ranges in the tables refer to minimum and maximum ''pet level'' for the column.  For example: 85-95 HP for the Elementalkin: Earth means that a level 4 Earth pet will have 85 HP while a level 6 Earth pet will have 95.
*All values and ranges are for unfocused pets.
*On P99 Green, I noticed the low level fire pets have far more hp regen than is listed here in the tables. I used a brazier of elemental summoning on my level one necromancer and it gave me a level 10 pet. I confirmed this by its damage output. It naturally regenerated 22% of its hp per tick. With a health pool of 130 HP, that's approximately 29 HP per tick versus the 6 listed here. I don't know if this is unique to fire pets, but if it is this makes them hugely more valuable when leveling prior to 39 when all pets obtain fast regen.
 
=== Pet Information by type of Pet ===
==== Earth Pets ====
 
{| class="eoTable2"
! Spell
! Spell Level
! Pet Levels
! Pet HP
! Attack Delay
! Melee Dmg
! Bash/ Kick Dmg
! Root Dmg
! Regen (HP per tick)
! Abilities
|-
|-
| [[Elementalkin: Earth]]
|style="text-align:center;"|'''1'''
| 4 || 4-6 || 85-95 || 3.0 || 8-12 || 6 || 0 || 6 || Bash & Kick @ 6
|[[Wild Spirit Summon|Wild Spirit]]
|-
|1
| [[Elementaling: Earth]]
|4/30 (0.133)
| 8 || 6-9 || 235-275 || TBD || 10-16 || 7-14 || 0 || 6 ||
| +0
|-
| -  
| [[Elemental: Earth]]
| 12 || 10-13 || 290-400 || TBD || 12-18 || 12-15 || 0 || 6 || Magic Attk @ 11
|-
| [[Minor Summoning: Earth]]
| 16 || 13-17 || 400-550 || TBD || 13-20 || 13-16 || 0 || 6 || Dodge, Parry/ Double Attack @ 17
|-
| [[Lesser Summoning: Earth]]
| 20 || 16-20 || 525-665 || TBD || 16-22 || 14-16 || 0 || 6 || Double Attack/ Dual Wield with Weapons @ Pet level 20.
|-
| [[Summoning: Earth]]
| 24 || 19-23 || 650-820 || TBD || 16-26 || 15-17 || 0 || 6
|-
|-
| [[Greater Summoning: Earth]]
|style="text-align:center;"|'''4'''
| 29 || 22-26 || 800-1000 || TBD || 20-28 || 16-18 || 0 || 6
|[[Tame Spirit Summon|Tame Spirit]]
|5
|4/38 (0.105)
| +0
|5%
|-
|-
| [[Minor Conjuration: Earth]]
|style="text-align:center;"|'''8'''
| 34 || 25-29 || 950-1150 || TBD || 26-34 || 17-19 || 0 || 6
|[[Spirit of Sharik Summon|Spirit of Sharik]]
|9
|5/38 (0.132)
| +0
|14%
|-
|-
| [[Lesser Conjuration: Earth]]
|style="text-align:center;"|'''15'''
| 39 || 29-33 || 1150-1450 || TBD || 32-40 || 19-21 || 0 || 30
|[[Spirit of Khaliz Summon|Spirit of Khaliz]]
|16
|10/38 (0.263)?
| +0
|X?
|-
|-
| [[Conjuration: Earth]]
| style="text-align:center;" |'''23'''
| 44 || 33-37 || 1450-1675 || TBD || 40-48 || 21-23 || 0 || 30 || Innate Dual Wield
|[[Spirit of Keshuval Summon|Spirit of Keshuval]]
|22
|13/38 (0.342)?
| +1?
|X?
|-
|-
| [[Greater Conjuration: Earth]]
| style="text-align:center;" |'''30'''
| 49 || 37-41 || 2600-2900 || TBD || 48-56 || 23-25 || 0 || 30 || Double kick/bash
|[[Spirit of Herikol Summon|Spirit of Herikol]]
|26
|16/38 (0.421)?
| +?
|X?
|-
|-
| [[Vocarate: Earth]]
| style="text-align:center;" |'''39'''
| 51 || 41-45 || 2500-2800 || TBD || 50-58 || 23-25 || 51-55 || 30
|[[Spirit of Yekan Summon|Spirit of Yekan]]
|31
|20/38 (0.526)?
| +?
|X?
|-
|-
| [[Greater Vocaration: Earth]]
| style="text-align:center;" |'''46'''
| 57 || 44-48 || 3000-3200 || 1.75 || 52-60 || 26-28 || 54-58 || 30
|[[Spirit of Kashek Summon|Spirit of Kashek]]
|39
|21/26 (0.808)
| +14
|X?
|}
|}
==== Reagents ====
Beastlord pets do not have a reagent required to summon.


==== Water Pets ====
== [[Enchanter]] Pets ==


{| class="eoTable2"
{| class="eoTable2"
! Spell
! Character Level
! Spell Level
! Pet Spell
! Pet Levels
! Pet Level
! Pet HP
! Base Melee Ratio
! Attack Delay
!Bonus Damage
! Melee Dmg
!Dual Wield
! Bash/ Kick Dmg
! DD Dmg
! Regen (HP per tick)
! Abilities
|-
|-
| [[Elementalkin: Water]]
| style="text-align:center;"|'''1'''
| 4 || 4-6 || 62-72 || 3.0 || 8-12 || 6 || 5-7 || need test || Bash & Kick @ 6
| [[Pendril's Animation Summon|Pendril's Animation]]|| 1 || 4/30? (0.XXX)
| +?
|X?
|-
|-
| [[Elementaling: Water]]
| style="text-align:center;"|'''2'''
| 8 || 6-9 || 180-200 || TBD || 10-16 || 7-14 || 7-10 || need test ||
| [[Juli's Animation Summon|Juli's Animation]]|| 5 || 7/30? (0.XXX)
| +?
|X?
|-
|-
| [[Elemental: Water]]
| style="text-align:center;"|'''7'''
| 12 || 10-13 || 200-300 || TBD || 12-18 || 12-15 || 11-14 || need test || Magic Attk @ 11
| [[Mircyl's Animation Summon|Mircyl's Animation]]|| 9 || 8/30? (0.XXX)
| +?
|X?
|-
|-
| [[Minor Summoning: Water]]
| style="text-align:center;"|'''9'''
| 16 || 13-17 || 300-450 || TBD || 13-20 || 13-16 || 14-18 || need test || Dodge, Parry/ Double Attack @ 17
| [[Kilan's Animation Summon|Kilan's Animation]]|| 11 || 9/30? (0.XXX)
| +?
|X?
|-
|-
| [[Lesser Summoning: Water]]
| style="text-align:center;"|'''14'''
| 20 || 16-20 || 400-540 || TBD || 16-22 || 14-16 || 17-21 || need test || Double Attack/ Dual Wield with Weapons @ Pet level 20.
| [[Shalee's Animation Summon|Shalee's Animation]]|| 16 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Summoning: Water]]
| style="text-align:center;"|'''17'''
| 24 || 19-23 || 525-675 || TBD || 18-26 || 15-17 || 20-24 || need test
| [[Sisna's Animation Summon|Sisna's Animation]]|| 19 || 11/20 (0.55)
| +?
| 10-20%
|-
|-
| [[Greater Summoning: Water]]
| style="text-align:center;"|'''22'''
| 29 || 22-26 || 650-800 || TBD || 20-28 || 16-18 || 23-27 || need test
| [[Sagar's Animation Summon|Sagar's Animation]]|| 22 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Minor Conjuration: Water]]
| style="text-align:center;"|'''29'''
| 34 || 25-29 || 775-920 || TBD || 26-34 || 17-19 || 26-30 || need test
| [[Uleen's Animation Summon|Uleen's Animation]]|| 25 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Lesser Conjuration: Water]]
| style="text-align:center;"|'''31'''
| 39 || 29-33 || 920-1200 || TBD || 32-40 || 19-21 || 30-34 || need test
| [[Boltran's Animation Summon|Boltran's Animation]]|| 28 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Conjuration: Water]]
| style="text-align:center;"|'''37'''
| 44 || 33-37 || 1200-1350 || TBD || 40-48 || 21-23 || 34-38 || need test || Innate Dual Wield
| [[Aanya's Animation Summon|Aanya's Animation]]|| 31 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Greater Conjuration: Water]]
| style="text-align:center;"|'''41'''
| 49 || 37-41 || 2350-2600 || TBD || 48-56 || 23-25 || 38-42 || need test || Double kick/bash
| [[Yegoreff's Animation Summon|Yegoreff's Animation]]|| 34 || X/30? (0.XXX)
| +?
|X?
|-
|-
| [[Vocarate: Water]]
| style="text-align:center;"|'''48'''
| 54 || 41-45 || 2050-2350 || TBD || 48-56 || 144-168 (BS) || 102-110 || need test || Backstabs
| [[Kintaz's Animation Summon|Kintaz's Animation]]|| 39 || 21/28 (0.750)  
|-
| +10
| [[Greater Vocaration: Water]]
|X?
| 60 || 44-48 || 2300-2500 || 1.75 || 50-58|| 180-204 (BS) || 108-116 || need test || Backstabs
|}
|}
==== Reagents ====
Enchanter pets all require [[Tiny Dagger|Tiny Daggers]] to summon.


==== Air Pets ====
== [[Magician]] Pets ==


{| class="eoTable2"
{| class="wikitable"
! Spell
|+Elementalkin<br>(Level 5 Elementals)
! Spell Level
!Character Level
! Pet Levels
!Elemental
! Pet HP
!Hit Points
! Attack Delay
!Damage
! Melee Dmg
!Delay
! Bash/ Kick Dmg
!Ratio
! Stun Dmg
!Bonus Damage
! Regen (HP per tick)
!Dual Wield
! Abilities
|-
| [[Elementalkin: Air]]
| 4 || 4-6 || 65-75 || 3.0 || 8-12 || 6 || 0 || 6 || Bash & Kick @ 6
|-
| [[Elementaling: Air]]
| 8 || 6-9 || 160-175 || TBD || 10-16 || 7-14 || 0 || 6 ||
|-
| [[Elemental: Air]]
| 12 || 10-13 || 175-250 || TBD || 12-18 || 12-15 || 0 || 6 || Magic Attk @ 11
|-
|-
| [[Minor Summoning: Air]]
|style="text-align: center;"|2
| 16 || 13-17 || 250-360 || TBD || 13-20 || 13-16 || 0 || 6 || Dodge, Parry/ Double Attack @ 17
|style="text-align: center;"|[[Elementalkin: Water Summon|Water]]
|style="text-align: center;"|144
|style="text-align: center;" rowspan="4"| 6
|style="text-align: center;"|30
|style="text-align: center;"|0.200
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 8%
|-
|-
| [[Lesser Summoning: Air]]
|style="text-align: center;"|3
| 20 || 16-20 || 325-445 || TBD || 16-22 || 14-16 || 0 || 6 || Double Attack/ Dual Wield with Weapons @ Pet level 20.
|style="text-align: center;"|[[Elementalkin: Fire Summon|Fire]]
|style="text-align: center;"|94
|style="text-align: center;"|30
|style="text-align: center;"|0.200
|-
|-
| [[Summoning: Air]]
|style="text-align: center;"|4
| 24 || 19-23 || 425-540 || TBD || 18-26 || 15-17 || 0 || 6
|style="text-align: center;"|[[Elementalkin: Air Summon|Air]]
|style="text-align: center;"|118
|style="text-align: center;"|30
|style="text-align: center;"|0.200
|-
|-
| [[Greater Summoning: Air]]
|style="text-align: center;"|5
| 29 || 22-26 || 525-700 || TBD || 20-28 || 16-18 || 0 || 6
|style="text-align: center;"|[[Elementalkin: Earth Summon|Earth]]
|-
|style="text-align: center;"|178
| [[Minor Conjuration: Air]]
|style="text-align: center;"|30
| 34 || 25-29 || 675-800 || TBD || 26-34 || 17-19 || 0 || 6
|style="text-align: center;"|0.200
|-
| [[Lesser Conjuration: Air]]
| 39 || 29-33 || 800-960 || TBD || 32-40 || 19-21 || 0 || 30
|-
| [[Conjuration: Air]]
| 44 || 33-37 || 960-1125 || TBD || 40-48 || 21-23 || 0 || 30 || Innate Dual Wield
|-
| [[Greater Conjuration: Air]]
| 49 || 37-41 || 2200-2400 || TBD || 48-56 || 23-25 || 0 || 30 || Double kick/bash
|-
| [[Vocarate: Air]]
| 53 || 41-45 || 1800-2100 || TBD || 48-56 || 63-70 (Kick) || 51-55 || 30
|-
| [[Greater Vocaration: Air]]
| 59 || 44-48 || 2400-2600 || 1.75 || 50-58 || 67-73 (Kick) || 54-58 || 30
|}
|}


==== Fire Pets ====
{| class="wikitable"
 
|+Elementaling<br>(Level 9 Elementals)
{| class="eoTable2"
!Character Level
! Spell
!Elemental
! Spell Level
!Hit Points
! Pet Levels
!Damage
! Pet HP
!Delay
! Attack Delay
!Ratio
! Melee Dmg
!Bonus Damage
! Bash/ Kick Dmg
!Dual Wield
! DD Dmg
! DS
! Regen (HP per tick)
! Abilities (?)
|-
| [[Elementalkin: Fire]]
| 4 || 4-6 || 37-47 || 3.0 || 8-12 || N/A || 5-7 || 6-8 || 6
|-
|-
| [[Elementaling: Fire]]
|style="text-align: center;"|6
| 8 || 6-9 || 113-128 || TBD || 10-16 || N/A || 7-10 || 8-11 || 6
|style="text-align: center;"|[[Elementaling: Water Summon|Water]]
|style="text-align: center;"|390
|style="text-align: center;" rowspan="4"| 8
|style="text-align: center;"|30
|style="text-align: center;"|0.267
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 13%
|-
|-
| [[Elemental: Fire]]
|style="text-align: center;"|7
| 12 || 10-13 || 130-185 || TBD || 12-18 || N/A || 11-14 || 12-15 || 6 || Magic Attk @ 11
|style="text-align: center;"|[[Elementaling: Fire Summon|Fire]]
|style="text-align: center;"|256
|style="text-align: center;"|30?
|style="text-align: center;"|0.267?
|-
|-
| [[Minor Summoning: Fire]]
|style="text-align: center;"|8
| 16 || 13-17 || 185-275 || TBD || 13-20 || N/A || 14-18 || 15-19 || 6 || Dodge & Parry @ 13
|style="text-align: center;"|[[Elementaling: Air Summon|Air]]
|style="text-align: center;"|320
|style="text-align: center;"|30?
|style="text-align: center;"|0.267?
|-
|-
| [[Lesser Summoning: Fire]]
|style="text-align: center;"|9
| 20 || 16-20 || 250-350 || TBD || 16-22 || N/A || 17-21 || 18-22 || 6 || Dual Wield with Weapons @ Pet level 20.
|style="text-align: center;"|[[Elementaling: Earth Summon|Earth]]
|-
|style="text-align: center;"|480
| [[Summoning: Fire]]
|style="text-align: center;"|30?
| 24 || 19-23 || 325-415 || TBD || 18-23 || N/A || 20-24 || 21-25 || 6
|style="text-align: center;"|0.267?
|-
| [[Greater Summoning: Fire]]
| 29 || 22-26 || 390-510 || TBD || 20-28 || N/A || 23-27 || 24-28 || 6 || Double Attack @ 26
|-
| [[Minor Conjuration: Fire]]
| 34 || 25-29 || 500-575 || TBD || 26-34 || N/A || 26-30 || 27-31 || 6
|-
| [[Lesser Conjuration: Fire]]
| 39 || 29-33 || 575-760 || TBD || 32-40 || N/A || 30-34 || 31-35 || 30
|-
| [[Conjuration: Fire]]
| 44 || 33-37 || 760-880 || TBD || 40-48 || N/A || 34-38 || 35-39 || 30 || Innate Dual Wield
|-
| [[Greater Conjuration: Fire]]
| 49 || 37-41 || 1550-1750 || TBD || 48-56 || N/A || 38-42 || 39-43 || 30
|-
| [[Vocarate: Fire]]
| 52 || 41-45 || 1400-1600 || TBD || 28-36 || N/A || [[Shock of Lightning]] [[Force Shock]] [[Flame Shock]] || [[O'Keils Radiation]] || 30 || [[Shieldskin]]
|-
| [[Greater Vocaration: Fire]]
| 58 || 44-48 || 1600-1800 || TBD || 40-48 || N/A || [[Shock of Lightning]] [[Force Shock]] [[Flame Shock]] || [[O'Keils Radiation]] || 30 || [[Shieldskin]]
|}
|}


==== Monster Pets ====
{| class="wikitable"
 
|+Elemental<br>(Level 12 Elementals)
{| class="eoTable2"
!Character Level
! Spell
!Elemental
! Spell Level
!Hit Points
! Pet Levels
!Damage
! Pet HP
!Delay
! Melee Dmg
!Ratio
! Bash/ Kick Dmg
!Bonus Damage
! DD Dmg
!Dual Wield
! Regen (HP per tick)
! Abilities
|-
| [[Monster Summoning I]]
| 34 || 25-29 || 900-1100 || 26-34 || 17-19 || 26-30 || 6 || Random appearance, Fire DD
|-
|-
| [[Monster Summoning II]]
|style="text-align: center;"|10
| 50 || 37-41 || 2500-2800 || 48-56 || 23-25 || N/A || 30 || Random appearance
|style="text-align: center;"|[[Elemental: Water Summon|Water]]
|-
|style="text-align: center;"|552
| [[Monster Summoning III]]
|style="text-align: center;" rowspan="4"| 9
| 60 || 44-48 || 3200-3450 || 52-60 || 24-26 || N/A || 30 || Random appearance
|style="text-align: center;"|30
|}
|style="text-align: center;"|0.300
 
|style="text-align: center;" rowspan="4"| +0
==== Situational Pets ====
|style="text-align: center;" rowspan="4"| 17%
 
''' Rage of Zomm ''' <span id="rage_of_zomm"></span>
 
{| class="eoTable2"
! Spell
! Level
! Pet Level
! Pet HP
! Melee Dmg
! Spell Dmg (AE)
! Damage Shield
! Regen (HP/tick)
! Abilities
! Details
|-
|-
| [[Rage of Zomm]]
|style="text-align: center;"|11
| 55 || TBD || TBD || TBD || TBD || TBD || TBD || TBD || Poofs when the target dies
|style="text-align: center;"|[[Elemental: Fire Summon|Fire]]
|}
|style="text-align: center;"|364
 
|style="text-align: center;"|30?
''' Dyzil's Deafening Decoy ''' <span id="dyzils_deafening_decoy"></span>
|style="text-align: center;"|0.300?
 
{| class="eoTable2"
! Spell
! Level
! Pet Level
! Pet HP
! Melee Dmg
! Spell Dmg (AE)
! Damage Shield
! Regen (HP/tick)
! Abilities
! Details
|-
|-
| [[Dyzil's Deafening Decoy]]
|style="text-align: center;"|12
| 56 || 41-45 || ~3100 || 38-45 || 41-45 (pet_level) || 43-47 (pet_level+2) || 30 || [[Bash]], [[Kick]], [[FireElementalAura]], [[FireElementalAttack2]] || Cannot equip weapons
|style="text-align: center;"|[[Elemental: Air Summon|Air]]
|}
|style="text-align: center;"|454
 
|style="text-align: center;"|30?
==== Epic Pet ====
|style="text-align: center;"|0.300?
 
{| class="eoTable2"
! Spell
! Level
! Pet Level
! Pet HP
! Attack Delay
! Melee Dmg
! Bash/Kick Dmg
! Stun Dmg
! Proc Dmg
! Damage Shield
! Regen (HP/tick)
|-
|-
| [[Manifest Elements]]
|style="text-align: center;"|13
| 46 || 49 || 4000 || 1.65 || 67 || 27 || 84 || 143 || 50 ||30
|style="text-align: center;"|[[Elemental: Earth Summon|Earth]]
|style="text-align: center;"|682
|style="text-align: center;"|30?
|style="text-align: center;"|0.300?
|}
|}


=== Level Comparisons ===
{| class="wikitable"
==== Level 4 ====
|+Minor Summoning<br>(Level 17 Elementals)
'''REGENERATION:''' All [[Magician]] pets start with 6 HP/tick regeneration.
!Character Level
 
!Elemental
{| class="eoTable2" style="text-align:center"
!Hit Points
! Spell
!Damage
! Pet Levels
!Delay
! Pet HP
!Ratio
! Attack Delay
!Bonus Damage
! Melee Dmg
!Dual Wield
! Bash/Kick Dmg
! Proc Dmg
! Damage Shield
|-
|-
| [[Elementalkin: Air]]
|style="text-align: center;"|14
|rowspan="4"| 4-6 || 65-75 || rowspan="4"| 3.0 || rowspan="4"| 8-12 || rowspan=2| 6 (@6+) ||- ||rowspan=2| -
|style="text-align: center;"|[[Minor Summoning: Water Summon|Water]]
|style="text-align: center;"|836
|style="text-align: center;" rowspan="4"| 10
|style="text-align: center;"|30
|style="text-align: center;"|0.333
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 20%
|-
|-
| [[Elementalkin: Earth]]
|style="text-align: center;"|15
| 85-95 || Root
|style="text-align: center;"|[[Minor Summoning: Fire Summon|Fire]]
|style="text-align: center;"|552
|style="text-align: center;"|30?
|style="text-align: center;"|0.333?
|-
|-
| [[Elementalkin: Fire]]
|style="text-align: center;"|16
| 37-47 || - ||rowspan=2| 5-7 || 6-8
|style="text-align: center;"|[[Minor Summoning: Air Summon|Air]]
|-
|style="text-align: center;"|690
| [[Elementalkin: Water]]
|style="text-align: center;"|30?
| 62-72 || 6 (@6+) ||-  
|style="text-align: center;"|0.333?
|-
|-
|style="text-align: center;"|17
|style="text-align: center;"|[[Minor Summoning: Earth Summon|Earth]]
|style="text-align: center;"|1032
|style="text-align: center;"|30?
|style="text-align: center;"|0.333?
|}
|}


==== Level 8 ====
{| class="wikitable"
 
|+Lesser Summoning<br>(Level 20 Elementals)
{| class="eoTable2 " style="text-align:center"
!Character Level
! Spell
!Elemental
! Pet Levels
!Hit Points
! Pet HP
!Damage
! Melee Dmg
!Delay
! Bash/Kick Dmg
!Ratio
! Proc Dmg
!Bonus Damage
! Damage Shield
!Dual Wield
|-
|-
| [[Elementaling: Air]]
|style="text-align: center;"|18
|rowspan=4|  6-9 || 160-175 ||rowspan=4| 10-16 ||rowspan=2| 7-14 ||- ||rowspan=2|-
|style="text-align: center;"|[[Lesser Summoning: Water Summon|Water]]
|style="text-align: center;"|1080
|style="text-align: center;" rowspan="4"| 11
|style="text-align: center;"|30
|style="text-align: center;"|0.367
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 24%
|-
|-
| [[Elementaling: Earth]]
|style="text-align: center;"|19
| 235-275 || Root
|style="text-align: center;"|[[Lesser Summoning: Fire Summon|Fire]]
|style="text-align: center;"|702
|style="text-align: center;"|30?
|style="text-align: center;"|0.367?
|-
|-
| [[Elementaling: Fire]]
|style="text-align: center;"|20
| 113-128 || - ||rowspan=2| 7-10 || 8-11
|style="text-align: center;"|[[Lesser Summoning: Air Summon|Air]]
|-
|style="text-align: center;"|892
| [[Elementaling: Water]]
|style="text-align: center;"|30?
| 180-200 || 7-14 || -
|style="text-align: center;"|0.367?
|-
|-
|style="text-align: center;"|21
|style="text-align: center;"|[[Lesser Summoning: Earth Summon|Earth]]
|style="text-align: center;"|1336
|style="text-align: center;"|30?
|style="text-align: center;"|0.367?
|}
|}


==== Level 12 ====
{| class="wikitable"
'''MAGIC ATTACKS:''' Pets of level 11+ attack as if wielding magic weapons.
|+Summoning<br>(Level 23 Elementals)
 
!Character Level
{| class="eoTable3 " style="text-align:center"
!Elemental
! Spell
!Hit Points
! Pet Levels
!Damage
! Pet HP
!Delay
! Melee Dmg
!Ratio
! Bash/Kick Dmg
!Bonus Damage
! Proc Dmg
!Dual Wield
! Damage Shield
|-
|-
| [[Elemental: Air]]
|style="text-align: center;"|22
|rowspan=3| 10-13 || 175-250 ||rowspan=4| 12-18 || 12-15 || - || -  
|style="text-align: center;"|[[Summoning: Water Summon|Water]]
|style="text-align: center;"|1326
|style="text-align: center;" rowspan="4"| 13
|style="text-align: center;"|30
|style="text-align: center;"|0.433
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 28%
|-
|-
| [[Elemental: Earth]]
|style="text-align: center;"|23
| 290-400 || 12-15 || Root || -
|style="text-align: center;"|[[Summoning: Fire Summon|Fire]]
|style="text-align: center;"|860
|style="text-align: center;"|31
|style="text-align: center;"|0.424
|-
|-
| [[Elemental: Fire]]
|style="text-align: center;"|24
| 130-185 || - || 11-14|| 12-15
|style="text-align: center;"|[[Summoning: Air Summon|Air]]
|-
|style="text-align: center;"|1092
| [[Elemental: Water]]
|style="text-align: center;"|30
| 10-13 || 200-300 || 12-15 || 11-14|| -
|style="text-align: center;"|0.433
|-
|-
|style="text-align: center;"|25
|style="text-align: center;"|[[Summoning: Earth Summon|Earth]]
|style="text-align: center;"|1638
|style="text-align: center;"|31
|style="text-align: center;"|0.424
|}
|}


==== Level 16 ====
{| class="wikitable"
 
|+Greater Summoning<br>(Level 26 Elementals)
{| class="eoTable3 " style="text-align:center"
!Character Level
! Spell
!Elemental
! Pet Levels
!Hit Points
! Pet HP
!Damage
! Melee Dmg
!Delay
! Bash/Kick Dmg
!Ratio
! Proc Dmg
!Bonus Damage
! Damage Shield
!Dual Wield
! Dodge/Parry
! Double Attack
|-
|-
| [[Minor Summoning: Air]]
|style="text-align: center;"|26
|rowspan=4| 13-17 || 250-360 ||rowspan=4| 13-20 || 13-16 || - ||rowspan=2| - ||rowspan=2| @17+? ||rowspan=2| @17+
|style="text-align: center;"|[[Greater Summoning: Water Summon|Water]]
|style="text-align: center;"|1570
|style="text-align: center;" rowspan="4"| 14
|style="text-align: center;"|30
|style="text-align: center;"|0.467?
|style="text-align: center;" rowspan="4"| +0
|style="text-align: center;" rowspan="4"| 31%
|-
|-
| [[Minor Summoning: Earth]]
|style="text-align: center;"|27
| 400-550 || 13-16 || Root
|style="text-align: center;"|[[Greater Summoning: Fire Summon|Fire]]
|style="text-align: center;"|1018
|style="text-align: center;"|30?
|style="text-align: center;"|0.467?
|-
|-
| [[Minor Summoning: Fire]]
|style="text-align: center;"|28
| 185-275 || - ||rowspan=2| 14-18 || 15-19 || @13+? || No
|style="text-align: center;"|[[Greater Summoning: Air Summon|Air]]
|-
|style="text-align: center;"|1294
| [[Minor Summoning: Water]]
|style="text-align: center;"|30?
| 300-450 || 13-16 || - || @17+ || @17+
|style="text-align: center;"|0.467?
|-
|-
|style="text-align: center;"|29
|style="text-align: center;"|[[Greater Summoning: Earth Summon|Earth]]
|style="text-align: center;"|1940
|style="text-align: center;"|30?
|style="text-align: center;"|0.467?
|}
|}


==== Level 20 ====
{| class="wikitable"
'''PET SKILLS:''' All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack.
|+Minor Conjuration<br>(Level 29 Elementals)
{| class="eoTable3 " style="text-align:center"
!Character Level
! Spell
!Elemental
! Pet Levels
!Hit Points
! Pet HP
!Damage
! Melee Dmg
!Delay
! Bash/Kick Dmg
!Ratio
! Proc Dmg
!Bonus Damage
! Damage Shield
!Dual Wield
! Dual Wield Weapons
! Weapon Double Attack
|-
| [[Lesser Summoning: Air]]
|rowspan=4| 16-20 || 325-445 ||rowspan=4| 16-22 || 14-16 ||- ||- ||rowspan=4|@20 ||rowspan=2| @20
|-
|-
| [[Lesser Summoning: Earth]]
|style="text-align: center;"|31
| 525-665 || 14-16 || Root
|style="text-align: center;"|[[Minor Conjuration: Water Summon|Water]]
|style="text-align: center;"|1858
|style="text-align: center;" rowspan="4"| 16
|style="text-align: center;"|29
|style="text-align: center;"|0.552?
|style="text-align: center;" rowspan="4"| +2
|style="text-align: center;" rowspan="4"| 34%
|-
|-
| [[Lesser Summoning: Fire]]
|style="text-align: center;"|32
| 250-350 || - ||rowspan=2| 17-21 || 18-22 || -
|style="text-align: center;"|[[Minor Conjuration: Fire Summon|Fire]]
|style="text-align: center;"|1204
|style="text-align: center;"|29?
|style="text-align: center;"|0.552?
|-
|-
| [[Lesser Summoning: Water]]
|style="text-align: center;"|33
| 400-540 || 14-16 || -|| @20
|style="text-align: center;"|[[Minor Conjuration: Air Summon|Air]]
|style="text-align: center;"|1530
|style="text-align: center;"|29?
|style="text-align: center;"|0.552?
|-
|-
|style="text-align: center;"|34
|style="text-align: center;"|[[Minor Conjuration: Earth Summon|Earth]]
|style="text-align: center;"|2296
|style="text-align: center;"|29?
|style="text-align: center;"|0.552?
|}
|}


==== Level 24 ====
{| class="wikitable"
{| class="eoTable3 " style="text-align:center"
|+Lesser Conjuration<br>(Level 33 Elementals)
! Spell
!Character Level
! Pet Levels
!Elemental
! Pet HP
!Hit Points
! Melee Dmg
!Damage
! Bash/Kick Dmg
!Delay
! Proc Dmg
!Ratio
! Damage Shield
!Bonus Damage
!Dual Wield
|-
|-
| [[Summoning: Air]]
|style="text-align: center;"|36
|rowspan=4| 19-23 || 425-540 || rowspan=4| 18-26 || 15-17 || 0 ||
|style="text-align: center;"|[[Lesser Conjuration: Water Summon|Water]]
|style="text-align: center;"|2348
|style="text-align: center;" rowspan="4"| 17
|style="text-align: center;"|28
|style="text-align: center;"|0.607?
|style="text-align: center;" rowspan="4"| +6
|style="text-align: center;" rowspan="4"| 50%
|-
|-
| [[Summoning: Earth]]
|style="text-align: center;"|37
| 650-820 || 15-17 || 0 ||
|style="text-align: center;"|[[Lesser Conjuration: Fire Summon|Fire]]
|style="text-align: center;"|1518
|style="text-align: center;"|28?
|style="text-align: center;"|0.607?
|-
|-
| [[Summoning: Fire]]
|style="text-align: center;"|38
| 325-415 ||  N/A || 20-24 || 21-25
|style="text-align: center;"|[[Lesser Conjuration: Air Summon|Air]]
|-
|style="text-align: center;"|1932
| [[Summoning: Water]]
|style="text-align: center;"|28?
| 525-675 || 15-17 || 20-24 ||
|style="text-align: center;"|0.607?
|-
|-
|style="text-align: center;"|39
|style="text-align: center;"|[[Lesser Conjuration: Earth Summon|Earth]]
|style="text-align: center;"|2900
|style="text-align: center;"|28?
|style="text-align: center;"|0.607?
|}
|}


==== Level 29 ====
 
{| class="eoTable3 " style="text-align:center"
{| class="wikitable"
! Spell
|+Conjuration<br>(Level 37 Elementals)
! Pet Levels
!Character Level
! Pet HP
!Elemental
! Melee Dmg
!Hit Points
! Bash/Kick Dmg
!Damage
! Proc Dmg
!Delay
! Damage Shield
!Ratio
! Double Attack
!Bonus Damage
!Dual Wield
|-
|-
| [[Greater Summoning: Air]]
|style="text-align: center;"|41
|rowspan=4| 22-26 || 525-700 || rowspan=4| 20-28 || 16-18 || 0 || || Yes
|style="text-align: center;"|[[Conjuration: Water Summon|Water]]
|style="text-align: center;"|2732
|style="text-align: center;" rowspan="4"| 19
|style="text-align: center;"|28
|style="text-align: center;"|0.679?
|style="text-align: center;" rowspan="4"| +10
|style="text-align: center;" rowspan="4"| 58%
|-
|-
| [[Greater Summoning: Earth]]
|style="text-align: center;"|42
| 800-1000 || 16-18 || 0 || || Yes
|style="text-align: center;"|[[Conjuration: Fire Summon|Fire]]
|style="text-align: center;"|1768
|style="text-align: center;"|28?
|style="text-align: center;"|0.679?
|-
|-
| [[Greater Summoning: Fire]]
|style="text-align: center;"|43
| 390-510 || N/A || 23-27 || 24-28 || @ 26
|style="text-align: center;"|[[Conjuration: Air Summon|Air]]
|-
|style="text-align: center;"|2250
| [[Greater Summoning: Water]]
|style="text-align: center;"|28?
|650-800 || 16-18 || 23-27 || || Yes
|style="text-align: center;"|0.679?
|-
|-
|style="text-align: center;"|44
|style="text-align: center;"|[[Conjuration: Earth Summon|Earth]]
|style="text-align: center;"|3376
|style="text-align: center;"|28?
|style="text-align: center;"|0.679?
|}
|}


==== Level 34 ====
 
{| class="eoTable3 " style="text-align:center"
{| class="wikitable"
! Spell
|+Greater Conjuration<br>(Level 41 Elementals)
! Pet Levels
!Character Level
! Pet HP
!Elemental
! Melee Dmg
!Hit Points
! Bash/Kick Dmg
!Damage
! Proc Dmg
!Delay
! Damage Shield
!Ratio
!Bonus Damage
!Dual Wield
|-
|-
| [[Minor Conjuration: Air]]
|style="text-align: center;"|46
|rowspan=4| 25-29 || 675-800 || rowspan=4| 26-34 || 17-19 || 0
|style="text-align: center;"|[[Greater Conjuration: Earth Summon|Earth]]
|style="text-align: center;"|6286
|style="text-align: center;" rowspan="4"| 21
|style="text-align: center;"|28
|style="text-align: center;"|0.750?
|style="text-align: center;" rowspan="4"| +14
|style="text-align: center;" rowspan="4"| 69%
|-
|-
| [[Minor Conjuration: Earth]]
|style="text-align: center;"|47
| 950-1150 || 17-19 || 0
|style="text-align: center;"|[[Greater Conjuration: Fire Summon|Fire]]
|style="text-align: center;"|3294
|style="text-align: center;"|28
|style="text-align: center;"|0.750
|-
|-
| [[Minor Conjuration: Fire]]
|style="text-align: center;"|48
| 500-575 || N/A || 26-30 || 27-31
|style="text-align: center;"|[[Greater Conjuration: Air Summon|Air]]
|-
|style="text-align: center;"|4192
| [[Minor Conjuration: Water]]
|style="text-align: center;"|28
| 775-920 || 17-19 || 26-30
|style="text-align: center;"|0.750
|-
|-
|style="text-align: center;"|49
|style="text-align: center;"|[[Greater Conjuration: Water Summon|Water]]
|style="text-align: center;"|5088
|style="text-align: center;"|28
|style="text-align: center;"|0.750
|}
|}


==== Level 39 ====
==== Reagents ====
'''REGENERATION:''' At this level pets begin regenerating 30 HP/tick instead of 6.
Magician pets all require a [[Malachite]] to summon.
 
=== The Elements ===
As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for.
 
==== Air Elementals ====
Air Elementals suffer from being the middle of the road pets in most situations. They can be decent tanks, but not as good as Earth Elementals; and they can do decent damage, but not as good as Water Elementals. Like Water Elementals, they have an additional attack to increase their melee damage output. Unlike a Water Elemental's backstab, these monk-based strike attacks can be used from any position, keeping their damage output consistent regardless of what direction they attack from (though anyone attacking a monster from the front will have to deal with defensive skills like Riposte reducing their overall damage). Their greatest strength, however, is fighting casters. They use an instant cast, 3 second stun every 12 seconds. Combined with their normal attacks and monk strikes, this makes them quite adept at interrupting spell casting. The stun can also function like a weak root spell, helping to keep their target in place and focused on the elemental instead of yourself.
 
===== Pros =====
*Highest Armor Class (both Mitigation and Evasion) of all Elementals
*Extra damage from monk attacks that aren't dependent on positioning
*Casts a 3 second stun every 12 seconds, but mobs at level 56 and up are immune to stun (at least currently)
*Has a relatively high cold resistance (needs confirmation in EQ Legends)
 
===== Cons =====
*Second lowest hit points in the Classic Era
**In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
*Not as good at damage as Water Elementals, or as good at tanking as Earth Elementals
 
==== Earth Elementals ====
Earth Elementals are kings of tanking. They have the highest hit points, and cast an instant cast root spell every 16 seconds. This can keep enemies glued to your pet while you keep at range. However, they have the lowest damage output of all of the elementals in most cases - so if you already do most of the tanking, they usually aren't the best choice. However, their increased hit points may be beneficial when dealing with enemies such as [[Lord Nagafen]] who have strong AoE damage effects.
 
===== Pros =====
*Has the most hit points of any of the elementals for its level
*Casts a root spell
*Has a relatively high disease resistance (needs confirmation in EQ Legends)
*Casts Ranger spells, including buffing and healing itself, and low damage AoE nukes
 
===== Cons =====
*Lowest damage output of all pets
*Lowest Armor Class - both mitigation and evasion - of all pets. However, the difference is minor and becomes even less significant when fully equipped and buffed.
*Spends a lot of time casting low damage Ranger nukes, as well as Ranger root and snare spells - despite already having an instant cast root ability. On the upside the snare, root, and DoTs can help it maintain agro if you need it tanking.


{| class="eoTable3 " style="text-align:center"
==== Fire Elementals ====
! Spell
The "glass cannons" of the Elementals. Fire Elementals have low hit points, but they cast Wizard nukes and spells. This includes a 5 second stun (though they don't use it consistently like an Air Elemental) and roots. They can also use Wizard AoE spells - both damage spells and snares. When upgraded to level 49, and Rank VIII [[Greater Conjuration: Fire Summon]] will even cast [[Ice Comet]]. These are probably the least used of the magician pets, but are far better in Everquest Legends than they were in traditional Everquest (at least during the Classic through Planes of Power eras). When clearing large numbers of blue and light blue mobs, the Fire Elemental's nukes can allow it to help you burn through low hit point enemies very quickly.
! Pet Levels
 
! Pet HP
===== Pros =====
! Melee Dmg
*High burst damage
! Bash/Kick Dmg
*Casts an instant cast, zero mana fire DD every 6 seconds
! Proc Dmg
*Casts a self-only damage shield that is far stronger than what you can cast for a given level
! Damage Shield
*Has a relatively high fire resistance (needs confirmed in EQ Legends)
|-
 
| [[Lesser Conjuration: Air]]
===== Cons =====
|rowspan=4|29-33 || 800-960 || rowspan=4| 32-40 || 19-21 || 0
*Lower damage in long fights once it runs out of mana
|-
*Its spells cannot be [[Spell Upgrade System|upgraded]], which means it cannot benefit from the resist reduction that Wizards can get - so its nukes can get resisted easily against powerful targets
| [[Lesser Conjuration: Earth]]
*Its spell list cannot be customized for a given fight
|1150-1450 || 19-21 || 0
**It will use Cold Resist spells against ice creatures, Fire Resist spells against fire creatures, and cast stuns and roots on enemies that are immune to such effects
|-
*Dies easily due to significantly lower hit points
| [[Lesser Conjuration: Fire]]
 
| 575-760 || N/A || 30-34 || 31-35
==== Manifestation of the Elements ====
|-
This is the pet summoned by the [[Orb of Mastery]], the reward for the [[Magician Epic Quest]]. It is not currently available in Everquest Legends, so this section mostly exists to retain information from traditional Everquest until Epic Quests have been added to Everquest Legends.
| [[Lesser Conjuration: Water]]
 
| 920-1200 || 19-21 || 30-34
This elemental looks like a huge Air Elemental, but it is essentially a combination of all of the elementals upgraded and wrapped into one.
|-
*Has by far the highest hit points of any summoned pet in the game
|}
*Hits very hard and quite fast
*Casts a 50 point damage shield
*Casts a 143 DD spell (cold-based)
*Casts an 84 DD stun
*[once EQL is in Kunark, needs to be verified] Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed [idem, needs to be verified, on EQ live, they run faster than regular pets but Velocity, the Kunark pet only runspeed buff, is still better] and magic resistance.
 
==== Water Elementals ====
Water elementals provide high sustained damage. If positioned behind their target they can backstab, and they have an instant cast direct damage spell that they cast every 6 seconds. They can also tank for you if need be, but it will lower their damage output. For most builds, water elementals are the most frequently used of all the elementals.
 
===== Pros =====
*2nd highest amount of hit points among elementals of the same level, at least up until level 50
**In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
*Can tank if need be, but not as well as an Earth Elemental
*Has a high poison resistance (needs confirmation in EQ Legends)
*Instant cast, cold resist, nuke every six seconds to boost damage output
*Backstabs when behind its target, making it the highest damage pet over long fights
 
===== Cons =====
*Needs to be positioned properly to use Backstab - will still use Backstab from the front, but it only counts as an extra normal attack dealing 25% as much damage as a backstab
*No additional utility - this pet is only good for dealing melee damage
 
=== Monster Summons ===
Monster Summons are pretty much just Fire Elementals, but without the Damage Shield or Wizard spells. They lack any benefit over using Elementals at all. The spell is a fun little party trick that allows mages to run around with a pet that looks like a monster from the zone they are in.
 
Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone.  In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome.  Some models are extremely rare and may take many attempts to successfully "capture" them.
There are also some easter egg type models that are quite unexpected.  Dagnor's Cauldron has a [[Faydedar]] model buried in the zone file.  Other expected models, such as [[Quillmane]] in South Karana or [[Terrorantula]] in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts).
 
The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones.  Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? For serious adventuring, you will want to stick with your situational elemental pets.
 
=== Pet Focus Items ===
 
''Are you looking for [[Focus Effects]]?''
 
(This information was provided by the Devs during a livestream)
 
Pet focus items a bit strange. They do not improve the stats of the pets you summon. Instead the game has tons of predefined pets - including versions of every pet summoned with a focus item that works on their respective summoning spell. So rather than the focus item just giving pets a stat buff, using the focus causes your spell to summon a <em>different</em> pet with different stats. Because the benefits are not a flat buff, the exact benefits can vary slightly from pet to pet. Information below is intended to give a rough idea of what the foci do, but are not exact.
 
However, the exact interaction between the pet focuses and the [[Spell Upgrade System]] are still being tested and will be updated here later.
 
==== Lesser Elemental Foci ====


==== Level 44 ====
The lesser focus items ({{:Torch of Alna}}, {{:Shovel of Ponz}}, {{:Broom of Trilon}}, and {{:Stein of Ulissa}}) are quested from the Temple of Solusek Ro, and provide the spell-level 4-49 pets with increased size and stats.
'''PET SKILLS:''' All pets at this level gain innate dual wield without needing to equip weapons


{| class="eoTable3 " style="text-align:center"
===== Benefits =====
! Spell
! Pet Levels
! Pet HP
! Melee Dmg
! Bash/Kick Dmg
! Proc Dmg
! Damage Shield
|-
| [[Conjuration: Air]]
|rowspan=4|33-37 || 960-1125 || rowspan=4| 40-48 || 21-23 || 0
|-
| [[Conjuration: Earth]]
|1450-1675 || 21-23 || 0
|-
| [[Conjuration: Fire]]
| 760-880 || N/A || 34-38 || 35-39
|-
| [[Conjuration: Water]]
| 1200-1350 || 21-23 || 34-38
|-
|}


==== Level 49 ====
* Bigger Pet Size
'''PET SKILLS:''' All pets except the Fire Pet gain the ability to double kick/bash.
* +1 level (limited like the bonus levels from [[Spell Upgrade System|spell upgrades]])
** Does not give the same benefits as a level from the spell upgrades, it only allows them to cast new spells, if that extra level happens to unlock any.
* +15 STR
** Results in +10 Attack (Offense)
* +10 AGI
** Results in +5 Armor (Evasion)
* Extra Hit Points
** This is a bit annoying with how it works but seems consistent with how these focus effects worked in original Classic EQ. Essentially, the pet summoned when using the lesser focus has hit points equal to the next highest elemental's hit points. What that means is - a Fire Elemental will have hit points that match the hit points of an Air Elemental of the same level. A focused Air Elemental will have Water Elemental hit points. And Water Elementals will have hit points equivalent to Earth Elementals. Unfortunately, the Earth Elementals are already at the top and gain no additional hit points.


{| class="eoTable3 " style="text-align:center"
==== Greater Elemental Foci ====
! Spell
! Pet Levels
! Pet HP
! Melee Dmg
! Bash/Kick Dmg
! Proc Dmg
! Damage Shield
|-
| [[Greater Conjuration: Air]]
|rowspan=4|37-41 || 2200-2400 || rowspan=4| 48-56 || 23-25 || 0
|-
| [[Greater Conjuration: Earth]]
| 2600-2900 || 23-25 || 0
|-
| [[Greater Conjuration: Fire]]
| 1550-1750 || N/A || 38-42 || 39-43
|-
| [[Greater Conjuration: Water]]
| 2350-2600 || 23-25 || 38-42
|-
|}


== [[Necromancer]] Pets ==
The greater focus items ({{:Staff of Elemental Mastery: Water}}, {{:Staff of Elemental Mastery: Fire}}, {{:Staff of Elemental Mastery: Earth}}, {{:Staff of Elemental Mastery: Air}}) are obtained from high-end mobs and quests. These staves provide improved stats and hit points for all pets that can be summoned with them. Currently this is limited to the Greater Conjuration line of pets, but is expected to include Kunark level pets as well.
==== Focus Item ====


The only pet focus item that Necromancers can obtain is the {{:Encyclopedia Necrotheurgia}}. Similar to the Magician pet focus items, this focus item makes the pet larger in size.  It also provides a +1 level bonus to all summoned pets from spell levels 46-60. This allows for pets that can exceed the hit points, melee, and spell damage listed in the tables. The +1 level is added to the RNG of the level of pet you would have summoned. When you finish casting a pet spell, RNG will determine the level of pet you summoned in that pet's level range. If using the focus item for that pet, the pet's level will be RNG+1.
===== Benefits =====


As an example, the Emissary of Thule pet has a level range of 43-47. When you cast that spell, at the end of the cast RNG determines the pet level to be level 47.
This area needs testing, but initial results show it being much better than the Lesser Elemental Foci. However, using the focus items may be pointless once your summoning spell is upgraded to +8. Further testing needs to be done.
If you are using the focus item, it adds +1 to the RNG so the pet would be level 48.


==== Notes ====
== [[Necromancer]] Pets ==
EQ Legends Pet details are being updated for Necromancer pets in the spell descriptions, not all pets have been tested yet.


<li>Abilities listed in the '''Pet Skills''' column apply to all subsequent pets, unless otherwise noted.</li>
<br />
{| class="eoTable2"
{| class="eoTable2"
! Spell
! Player Level
! Player Level
! # of Bone Chips
! Pet
! Pet Level (Min-Max)
! Pet Level
! Pet Class
! Melee Ratio
! Pet ~HP
!Bonus Damage
! Melee Damage (Max)
! Dual Wield
! Bash/Kick Damage (Max)
! Backstab Damage (Max)
! Lifetap Damage (Max)
! Pet Skills
! Appearance
|-
|-
| [[Cavorting Bones]]
| style="text-align:center;"|'''1'''
| [[Cavorting Bones Summon|Cavorting Bones]]
| 1
| 1
| 1
| 4/30 (0.133)
| 1-2
| +?
| Warrior
| 20-30
| 8-10
| -
| -
| -
| -
| -
| rowspan=6 style="border:1px dotted gray"| [[File:Npc_skeleton_lrodd.png|75px]]
|-
|-
| [[Leering Corpse]]
| style="text-align:center;"|'''4'''
| 4
| [[Leering Corpse Summon|Leering Corpse]]
| 2
| 5
| 3-5
| 7/30 (0.233)
| Warrior
| +?
| 70-90
| 8%
| 8-12
| -
| -
| -
| -
|-
|-
| [[Bone Walk]]
| style="text-align:center;"|'''8'''
| 8
| [[Bone Walk Summon|Bone Walk]]
| 2
| 9
| 7-9
| 8/30 (0.267)
| Warrior
| +?
| 180-200
| 13%
| 9-14
| 7/12
| -
| -
| Bash, Kick
|-
|-
| [[Convoke Shadow]]
| style="text-align:center;"|'''12'''
| 12
| [[Convoke Shadow Summon|Convoke Shadow]]
| 2
| 11
| 7-11
| X/30 (0.xxx?)
| Warrior
| +?
| 180-200
| X%
| 11-16
| 11/15
| -
| -
| Magic hit 11+
|-
|-
| [[Restless Bones]]
| style="text-align:center;"|'''16'''
| [[Restless Bones Summon|Restless Bones]]
| 16
| 16
| ?
| X/30 (0.xxx?)
| 12-16
| +?
| Warrior
| X%
| 260-300
|-
| 13-20
| style="text-align:center;"|'''20'''
| 13/16
| [[Animate Dead Summon|Animate Dead]]
| -
| 19
| -
| X/30 (0.xxx?)
| -
| +?
| X%
|-
|-
| [[Animate Dead]]
| style="text-align:center;"|'''24'''
| 20
| [[Haunting Corpse Summon|Haunting Corpse]]
| 2
| 22
| 15-19
| X/30 (0.xxx?)
| Warrior
| +?
| 325-375
| X%
| 14-22
| 14/16
| -
| -
| Double Attack, Dual Wield 19+ (requires weapons)
|-
|-
| [[Haunting Corpse]]
| style="text-align:center;"|'''29'''
| 24
| [[Summon Dead Summon|Summon Dead]]
| 2
| 25
| 18-22
| X/30 (0.xxx?)
| Warrior
| +?
| 650-700
| X%
| 18-26
| 15/17
| -
| -
| -
| rowspan=8 style="border:1px dotted gray"| [[File:Npc_a_helot_skeleton.png|75px]]
|-
|-
| [[Summon Dead]]
| style="text-align:center;"|'''34'''
| [[Invoke Shadow Summon|Invoke Shadow]]
| 29
| 29
| 2
| X/30 (0.xxx?)
| 21-25
| +?
| Warrior
| X%
| 675-775
| 20-28
| 16/18
| -
| -
| -
|-
|-
| [[Invoke Shadow]]
| style="text-align:center;"|'''39'''
| 34
| [[Malignant Dead Summon|Malignant Dead]]
| 2
| 33
| 25-29
| X/30 (0.xxx?)
| Warrior
| +?
| 750-850
| X%
| 23-32
| 17/19
| -
| -
| -
|-
|-
| [[Malignant Dead]]
| style="text-align:center;"|'''44'''
| 39
| [[Cackling Bones Summon|Cackling Bones]]
| 2
| 37?
| 29-33
| X/30 (0.xxx?)
| Warrior
| +?
| 800-1000
| X%
| 31-39
| 18/20
| -
| -
| Dual Wield 33+ (Fists or weapons), Fast regen
|-
|-
| [[Cackling Bones]]
| style="text-align:center;"|'''49'''
| 44
| [[Invoke Death Summon|Invoke Death]]
| 2
| 41
| 33-37
| 21/28 (0.750)
| Warrior
| +13
| 1100-1400
| X%
| 39-47
| 20/22
| -
| 11
| Lifetap
|-
| [[Invoke Death]]<sup>1</sup>&Dagger;
| 49
| 2
| 37-41
| Warrior
| 1900-2300
| 47-55
| 22/24
| -
| 42
| -
|-
| [[Minion of Shadows]]<sup>1</sup>&Dagger;
| 53
| 2
| 39-43
| Rogue
| 1200-1400
| 49-56 (59&dagger;)
| -
| 147-171 (177&dagger;)
| 45
| Backstab, no Bash/Kick
|-
| [[Servant of Bones]]<sup>1</sup>&Dagger;
| 56
| 2
| 40-44
| Monk
| 1400-1700
| 52-59 (61&dagger;)
| 65/69 (71&dagger;)
| -
| 45
| Flying Kick, no Bash
|-
| [[Emissary of Thule]]<sup>1</sup>
| 59
| 2<sup>3</sup>
| 43-47
| Warrior
| 2700
| 52-61
| 26
| -
| 44-48
| Immune to fear<sup>2</sup>
|  rowspan=8 style="border:1px dotted gray"| [[File:Spectres.png|75px]]
|-
| Focused EoT
| 59
| 2<sup>3</sup>
| 44-48
| Warrior
| 3300&dagger;<sup>4</sup>
| 53-62
| 26
| -
| 45-49
| Immune to fear<sup>2</sup>
|
|}
|}
<br />
==== Reagents ====
<hr />
Necromancer pets all require [[Bone Chips]] to summon.
<sup>1</sup> The pet can be focused with {{:Encyclopedia Necrotheurgia}}.
 
<sup>2</sup> This was implemented post-Velious, pre-Luclin. ([http://www.tski.co.jp/baldio/patch/20010911a.html ref])
=== Focus Items ===
<br />
 
<sup>3</sup> Also uses 1x [[Peridot]]
The only pet focus item that Necromancers can obtain is the {{:Encyclopedia Necrotheurgia}}. Similar to the Magician pet focus items, this focus item makes the pet larger in size. It is believed to only work on [[Invoke Death]] but this needs confirmed for EQ Legends.
<br />
 
<sup>4</sup> 47 Focused pet had 3200hp, while 48 focused had 3300hp. Non focused also scales based on level to 2700 max.
When used with [[Invoke Death]], the focus provides +10 STR/STA/AGI, which grants some bonus ATK and Evasion. It also boosts the base pet hit points from 5230 to 5470. The [[Spell Upgrade System]] then applies any spell upgrades (such as increased Hit Points) to the focused pet.
<br />
&Dagger; Needs testing for the focus effect.
<br />
&dagger; Tested


== [[Shaman]] Pets ==
== [[Shaman]] Pets ==


{| class="eoTable2"
{| class="eoTable2"
! Spell
! Player Level
! Level
! Pet
! Pet Level
! Pet Level
! Pet ~HP
! Base Melee Ratio
! Melee Damage
!Bonus Damage
! Bash/Kick Damage
! Dual Wield
|-
|-
| [[Companion Spirit]]
| style="text-align:center;"|'''32'''
| 34
| [[Companion Spirit Summon|Companion Spirit]]
| 22-26
| 26
| 700-850
| 15/30 (0.500)
| 22-30
| +0
| 16-18
| 10%
|-
|-
| [[Vigilant Spirit]]
| style="text-align:center;"|'''37'''
| 39
| [[Vigilant Spirit Summon|Vigilant Spirit]]
| 24-28
| 29
| 750-900
| 16/29 (0.551)
| 27-35
| +3
| 17-19
| 15%
|-
|-
| [[Guardian Spirit]]
| style="text-align:center;"|'''41'''
| 44
| [[Guardian Spirit Summon|Guardian Spirit]]
| 28-32
| 32
| 1000-1200
| 18/28 (0.642)
| 35-43
| +7
| 20-21
| 20%
|-
|-
| [[Frenzied Spirit]]
| style="text-align:center;"|'''45'''
| 49
| [[Frenzied Spirit Summon|Frenzied Spirit]]
| 32-36
| 36
| 1600-1800
| 20/28 (0.714)
| 43-51
| +11
| 21-23
| 55%
|-
| [[Spirit of the Howler]]
| 55
| ?-39
| 2050
| 45-52*
| 12-24**
|}
|}
* *A max level pet of this type will always do an even number of damage
==== Reagents ====
* **A max level pet of this type will not always do an even number of damage with kicks
Shaman pets do not require a reagent to summon.


== [[Shadow Knight]] Pets ==
== [[Shadow Knight]] Pets ==
These pets are identical to the [[Necromancer]] pets. Once that section is filled out, the chart below will be updated to match.


{| class="eoTable2"
{| class="eoTable2"
! Player Level
! Spell
! Spell
! Level
! Pet Level
! Pet Level
! Pet Class
! Pet ~HP
! Max Hit
! Misc
! Necromancer Pet Level
|-
|-
| Leering Corpse
| '''9'''
| [[Leering Corpse Summon|Leering Corpse]]
| 5
|-
| '''15'''
| [[Bone Walk Summon|Bone Walk]]
| 9
| 9
| 3-5
| Warrior
| 70-90
| 8-12
| -
| 4
|-
|-
| Bone Walk
| '''22'''
| 15
| [[Convoke Shadow Summon|Convoke Shadow]]
| 7-9
| 11
| Warrior
| 180-200
| 9-14
| Gains Bash and Kick
| 8
|-
| Convoke Shadow
| 22
| 9-11
| Warrior
| 180-200
| 12-16
| -
| 12
|-
|-
| Restless Bones
| '''30'''
| 30
| [[Restless Bones Summon|Restless Bones]]
| 12-16
| Warrior
| 260-300
| 13-20
| Gains innate magic attacks (without wielding a magic weapon)
| 16
| 16
|-
|-
| Animate Dead
| '''39'''
| 39
| [[Animate Dead Summon|Animate Dead]]
| 15-19
| 19
| Warrior
| 325-375
| 14-22
| Gains Dual Wield @ pet level 19 (requires weapons)
| 20
|-
|-
| Summon Dead
| '''49'''
| 49
| [[Summon Dead Summon|Summon Dead]]
| 22-25
| 25
| Warrior
| 675-775
| 20-28
| -
| 29
|-
| Malignant Dead
| 52
| 29-33
| Warrior
| 800-1000
| 31-39
| Gains innate Dual Wield (no weapons needed) and fast regen
| 39
|-
| Cackling Bones
| 58
| 33-37
| Warrior
| 1100-1400
| 39-47
| Gains Lifetap proc
| 44
|-
|-
|}
|}
==== Reagents ====
Just like Necromancer pets, Shadow Knight pets all require [[Bone Chips]] to summon.


== [[Druid]] Pets ==
== [[Druid]] Pets ==
In current Everquest Legends, Druids can only Charm animals as pets, the details below are not relevant to the current state of the game.


{| class="eoTable2"
{| class="eoTable2"
Line 1,375: Line 1,192:
=== Command: /pet get lost ===
=== Command: /pet get lost ===


UI Button: Go Away
UI Button: Leave


Effect: Instantly kills your pet.
Effect: Instantly kills your pet.
Line 1,407: Line 1,224:
Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.
Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.


[[Category:Player Guides]]
=== Command: /pet hold ===
 
Unlock: Companion's Discipline AA
 
Effect: Causes the pet to hold its attacks. It ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).
 
Detail: This command does not clear the pet's hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. After this, it will continue to attack other enemies on its hate list or new enemies added to its hate list. A pet's hate list is frozen while it is "held", which means it does not add anyone to its hate list even if attacked, but anyone on its list before being told to "hold" remains on the list.


=== Command: /pet hold ===
After telling your pet to hold, you can use /pet back off to ensure your pet's hate list is clear.
 
=== Command: /pet ghold ===
 
Unlock: Companion's Discipline AA
 
Effect: This command is a toggle. Using "/pet ghold" will toggle between on/off, but "/pet ghold on" and "/pet ghold off" also work. When this state is toggled on, the pet will not attack anyone unless you explicitly tell them to.


''Special Note: '''Not available on P99.'''  This command is only available to level 59 or higher pet classes who have obtained the Alternate Ability (aka an "AA skill") in the  Pet Discipline.  AAs were introduced with the Shadows of Luclin expansion and is not on the P99 development timeline.''
Detail: This command prevents any enemies from being added onto your pet's hate list, except if you explicitly tell them to attack. This gives complete control over who your pet will and will not attack. However, in chaotic fights against many enemies it can result in your pet standing around watching unless you tell your pet to attack each and every enemy.


Effect: causes the pet to be Held, i.e. it ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).
Telling your pet "/pet back off" clears the list of any targets you have given it and it goes back to not fighting anything.


Detail: this command does not clear the pets hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. It is recommended you add the following line after /pet hold in a macro: /pet back off to ensure your pets hate list is clear. A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked.
[[Category:Guides]]

Latest revision as of 12:24, 27 October 2026

General Pet Info

All summoned pets are Warriors, and most have an additional class as well. The Warrior class grants all pets combat abilities from the Warrior class such as Block, Cleave, Parry, Dual Wield, Kick, etc. Any summoned pets not on this list (such as Druid pets and Magician Monster Summons) are exclusively Warriors.

Multiclass Pets
Pet Second Class Additional Abilities
Beastlord's Warders Beastlord Beastlord Spells, including Slows
Enchanter's Animations Paladin Lay on Hands, Paladin Spells
Magician's Air Elementals Monk Monk special attacks
Magician's Earth Elementals Ranger Ranger Spells, including AoEs
Magician's Fire Elementals Wizard Wizard Spells, including AoEs, Stuns, Roots
Magician's Water Elementals Rogue Backstab
Necromancer's Undead Shadow Knight Harm Touch, Shadow Knight Spells
Shaman's Spirit Guardians Beastlord Beastlord Spells, including Slows

Pet Spell Upgrades

Spell upgrades to pet spells improve the spell itself: lower mana cost, lower cast time, and each level provides 10% chance to not use a reagent.

Along with adjusting the spell itself, it also provides a boost to the pet summoned by the spell. Each increase in the spell's rank, increases the summoned pet's level by one. This increase maxes out once the summoned pet has the same level as the caster.

Each upgraded pet level will provide the following benefits:

  • +6% Hit Points
  • +10% base damage
  • +5 to skill points

When a pet is summoned using a focus item, the pet summoned has higher base stats (more hit points, more damage per hit, etc). The bonuses from upgrading the spell levels are then applied on top of the focused pet's higher base stats.

At least some of these bonuses apply even if the summoned pet has reached max level. If your +9 mage pet summons a level 50 pet when you are level 50, and you upgrade it to +10 - you will still have a level 50 pet, but the pet's health will still increase even though the summoned pet is the same level; pet damage is dependent on level, so that will not increase the same way. Other benefits (lower mana cost, cast time, and reagent usage) still apply.

How exactly the damage upgrade works alongside the new changes to pet weapon calculations needs to be tested (Oct 13th, 2026).

  • Companion's Discipline: Unlocks the /pet hold and /pet ghold commands.
  • Companion's Fury (Magician Only): Grants access to the Frenzied Burnout I ability. This is a powerful pet buff that includes a large ATK bonus, overhaste, and causes the pet to flurry.
  • Hobble of Spirits (Beastlord Only): Grants access to the Hobble of Spirit ability. This ability casts a permanent buff on your pet that lets it proc a 40% snare on its target.
  • Pet Affinity: Allows Group Buffs, including Bard Songs, to affect your pet.
  • Unbound Companion (Magician Only): Gives your pets an increased chance to land critical hits. Works on any pet you summon, not just Magician's elemental summons.
  • Unbound Ferocity (Beastlord Only): Gives your pets up to 9% chance to flurry. Works on any pet you summon, not just Beastlord warders.

Pets and Experience

In order to receive full experience for a kill solo, you need to do at least 1 damage to the mob. If your pet does all of the damage, experience will be greatly reduced. [Unknown group impact, if a group member does 1 damage if full xp is given to summoner as well as group]

Pet tracking

In older versions of Everquest, the /pet attack <npc name> command could be used to check if NPCs up in the zone. If the NPC is up, the pet would emote 'Attacking <npc name> Master.'

In Everquest Legends, pet tracking does not function. The pet attack command has a very short range.

Pet Appearance

There are a few available options for your pet's appearance.

Pet Size

Don't step on him!

In Options >> System >> Accessibility, you can use the "Pet Size" slider to change the size of all pets from your point of view. The Shrink and Tiny Companion spells may be used to reduce the size of your pet from everybody's perspective. You can even combine the spell plus the accessibility option to make your pet positively ant-sized.

Pet Illusions

Some items in the game can be used to place an illusion on your pet. These come in two varieties: items which require "conversion" to a pet illusion item (ex: Guise of the Deceiver) and items that are natively pet illusion items (ex: Petamorph Wand: Murderbee). You can find the full list of items under Category:Pet Illusion Items.

To use a native pet illusion item:

  1. Place the item in your Inventory >> Storage >> Activated items
  2. Switch to the Inventory >> Pet tab
  3. Set the illusion at Inventory >> Pet >> Pet Illusion
  4. Resummon your pet

To use a convertible item:

  1. Right-click on the item to open its details window
  2. Click the button next to 'Convert to <illusion item name>' (note: you will be prompted to remove any equipped exaltations)
  3. Follow the regular pet illusion item steps above

Note: You can convert the illusion item back to the original item via the same mechanism.

Pet Equipment

Finding new equipment for your pet is something that can continue throughout the lifetime of your character, as you only need to acquire an item once, and you can use it indefinitely on your pet, until an upgrade is found. Pet inventory items are not lost on logout, pet death, or class changes. They remain in the pet inventory until you remove them. If you change your classes and lose pet inventory slots they will be displayed as red and will not be equipped by your pet, so must be moved to an active slot to be used.
Charmed pets also use items in the pet inventory slots until charm breaks.

Equipment Restrictions

Pets can use any items that can be worn by their own classes, and any equipment you may wear. For example, if you're a DRU/MAG/SHM and you summon a Water elemental (WAR/ROG), the pet can use any items that can be used by: Druids, Magicians, Shamans, Warriors, or Rogues.

[Can pets use items with Deity restrictions?? Needs testing in EQ Legends]

Pet Inventory Slots

Pet inventory slots are given as follows. Everyone starts with a base of 4, then you add the following slots for the following classes:

Magician and Beastlord: +3
Necromancer: +2
Enchanter, Druid, Shaman: +1

Shadow Knight does not get an extra pet inventory slot.

So as an example, max would be the base 4 pet inventory slots + Mag 3, + Bst 3, + Nec 2 = 12 pet inventory slots.

Pet Weapons

Changes have been made to how pets function with weapons throughout Everquest Legends. As of October 13th, 2026, how pets use weapons has changed once again. Giving pets weapons will increase their damage output, but the effectiveness of the weapon should be based entirely on the weapon's ratio. Higher ratio weapons should always increase the pet's melee damage (though other factors, like stats, effects, procs, and accuracy should all be considered as well when equipping your pet).

More details on how exactly the new mechanic works will require testing, but regardless of how exactly it works, deciding which weapon to use for your pets should be much more straightforward. With low level pets, who typically have poor dual wielding - you'll generally get better damage output with a high ratio two hander. For higher level pets, dual wielding high ratio one handers will usually provide much better damage per second against individual targets. However, when fighting large numbers of enemies simultaneously, it is possible that a two handed weapon will provide more damage due to much higher damage cleave strikes on multiple targets.

Pet Damage Calculation

Pet attacks use a weapon damage and delay, much like players, when performing melee attacks.

Delay

Pet attack delays are fixed. So a level 50 water pet will always attack with a delay of 28 (2.8 seconds) no matter what kind of weapon it has. In the early months of EQ Legends, different pets had different delays and so far it appears that the pets' base delay and damage values are unchanged. But testing needs to be done to reconfirm, and fill out the damage and delay values in the class specific pet lists below.

Damage

Pet Weapon damage is calculated by (Base Pet Damage * Mote Modifier) + (Equipped Weapon Ratio * Weapon Type Modifier). Additionally, pets have bonus damage that is applied after the random roll to determine how much they hit the target for, just like players. Bonus damage cannot be modified, though it varies between different pets.

  • Base Pet Damage: This is the damage of the pet's fist, if it is using no weapon at all. This is determined by the pet you summon.
  • Mote Modifier: This is a damage increase from upgrading a pet spell with motes. The modifier is equal to 1 + (Spell Rank / 10). So with a Rank 0 spell, the modifier is 1, and the pet does base damage. At Rank X, the mote modifier increases to 2, doubling the pet's base damage.
  • Equipped Weapon Ratio: Fairly self explanatory - this is the ratio of the weapon your pet has equipped. Upgrading the weapon with motes increases the ratio which increases the extra damage the pet deals from having a weapon.
  • Weapon Type Modifier: This value needs more testing, but essentially the weapon ratio is multiplied by some value to calculate the final pet weapon damage. Two handed weapons have a larger modifier than one handed weapons (e.g. a 1.0 ratio one hander will do less damage per hit than a 1.0 two hander).

Dual Wielding

An update on July 7th, 2026 made changes to some, maybe all, pets' ability to dual wield. They now start dual wielding much earlier, and their dual wield skill improves more quickly than it used to.

As players determine which level pets actually start dual wielding, they can be updated here. This is the pet level when they begin to use both weapons, not character level.

  • Beastlord Warders: 5
  • Enchanter Pet: ?
  • Magician Air Pet: 8
  • Magician Earth Pet: 9
  • Magician Fire Pet: ?
  • Magician Water Pet:6
  • Necromancer Pet:8
  • Shadow Knight Pet: ?
  • Shaman Pet: ?

Note: Pets attempt to equip weapons in the order you place them in the inventory. If you have two one-handed weapons, and one of them is Primary only and the other is Primary/Secondary only you need to equip them in the correct order to get your pet to dual wield. If you equip the Primary/Secondary weapon first, the pet will put it in their primary slot. When you then give them the Primary only weapon, they will refuse to use it. You must give them the Primary only weapon first, and then the Secondary weapon.

Dual Wield Measurements

Dual Wield measurements on the class pet charts below represent how many additional off hand attacks are made relative to main hand attacks using identical delay. A dual wield of 100% would mean the pet makes an equal number of attacks with both hands - including double and triple attacks for each hand.

This makes it easier to compare how much additional damage an off-hand weapon provides. If you give a pet two 0.800 ratio weapons and its dual wield is 50%, their damage should be (roughly) equivalent to 0.800 + (0.800 * 50%) => 1.200 ratio two handed weapon.

Weapon Procs

Pets will use the procs on most weapons, so long as they meet the minimum required level to do so. However, they are blocked from proccing AoE effect procs, such as the Earthquake proc on Earthshaker or Hierophant`s Crook.

Backstab Damage

For Magician Water Pets, who are Rogues, their maximum backstab damage is 8 * pet's backstab damage. A pet's base backstab damage is equal to their base weapon damage. If you give a pet a weapon with backstab damage, it will use the weapon's backstab damage, but only if that weapon's backstab damage is greater than their own base backstab damage. However, since the highest backstab weapon in the current game is Serpent's Tooth, with 13, and pets surpass an unarmed weapon damage of 13 at level 22 - there really isn't much reason to worry about the backstab damage of weapons you give your pets.

NOTE: It's possible that the recent pet overhaul, combined with new weapon drops in Nektropos may have changed this information somewhat. More testing needs to be done to understand how weapons work with backstab under the new system.

When starting out, just give your pets the best ratio weapons you can find that you don't need for yourself. You will usually want to use two handers, since their dual wield chance is low. By the time your pets are in their 20-30s, they are dual wielding quite frequently, so two one handers with good ratios becomes more viable.

Noteable Weapons

One handed weapons

  • Short Sword of the Ykesha
    Short Sword of the Ykesha
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 24
    DMG: 9
    Effect: Ykesha (Combat) at Level 37
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    DMG Bonus: 12 @ lvl 50

    - Taunt proc, useful if you want your pet to tank for you
  • Wakizashi of the Frozen Skies
    Wakizashi of the Frozen Skies
    Slot: PRIMARY SECONDARY

    Skill: 1H Slashing Atk Delay: 22
    DMG: 6
    Effect: Spirit Strike (Combat, Rate +50%) at Level 35
    WT: 1.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL
    DMG Bonus: 11 @ lvl 50

    - 80pt DD at level 35. Requires a quest, Yuio's Illness, that needs Foraging and Tracking
  • Gnoll Hide Lariat
    Gnoll Hide Lariat
    MAGIC ITEM

    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 20
    DMG: 3 AC: 3
    Effect: Stun (Combat, Casting Time: Instant) at Level 25
    WT: 3.0 Size: TINY
    Class: WAR RNG BRD ROG
    Race: ALL
    DMG Bonus: 10 @ lvl 50

    - Stun
  • Dagger of Dropping
    Dagger of Dropping
    MAGIC ITEM

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 22
    DMG: 4
    BACKSTAB: 4
    Effect: Weaken (Combat, Casting Time: Instant) at Level 15
    WT: 1.5 Size: TINY
    Class: ROG NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 11 @ lvl 50

    - Weaken
  • Serrated Bone Dirk
    Serrated Bone Dirk
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 27
    DMG: 8
    BACKSTAB: 8
    Effect: Engulfing Darkness (Combat) at Level 27
    WT: 2.0 Size: SMALL
    Class: ROG
    Race: ALL
    DMG Bonus: 13 @ lvl 50

    - Snare Dot

Two handed weapons

  • Axe of the Slayers
    Axe of the Slayers
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 48
    DMG: 23
    Effect: Rampage (Combat, Casting Time: Instant) at Level 30
    WT: 15.0 Size: LARGE
    Class: WAR
    Race: ALL
    DMG Bonus: 33 @ lvl 50

    - Rampage Proc
  • Mithril Two-Handed Sword
    Mithril Two-Handed Sword
    MAGIC ITEM LORE ITEM

    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 40
    DMG: 21
    Haste: +31%
    WT: 8.5 Size: LARGE
    Class: WAR PAL SHD
    Race: ALL
    DMG Bonus: 27 @ lvl 50

    - Haste worn
  • Staff of Undead Legions
    Staff of Undead Legions
    Attunable, Placeable

    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 47
    DMG: 20
    Effect: Banish Undead (Combat, Rate +43%) at Level 46
    Size: LARGE WT: 6.5
    Class: NEC
    Race: ALL
    DMG Bonus: 32 @ lvl 50

    - 2hb Banish Undead (Necro only)
  • Earthshaker
    Earthshaker
    Attunable, Lore Equipped, Placeable

    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 70
    DMG: 37
    STR: +6 DEX: -5 STA: +6
    Effect: Earthquake (Combat, Casting Time: Instant) at Level 45
    WT: 16.0 Size: GIANT
    Class: WAR PAL RNG SHD BER
    Race: ALL
    DMG Bonus: 34 @ lvl 50

    - 2hs with extremely high damage and delay with an AoE proc (pets will now use AoE procs - they did not at launch, but as of September 2026 they now do)

Pet Armor

Pets can equip items by using the pet inventory system, accessed from a tab in your own inventory. However, they have the same limitations as a player character - they will only wear one chest, two earrings, two wrist items, etc. Pets will gain stats from items, but if you give them too many of the same item, they will wear whichever item has higher AC, regardless of any other bonuses the item may have (i.e. 16 AC belt item will overwrite a 14 AC 22% haste belt). It is best to make sure to only give them exactly which items you want them to use.

/pet inventory check is a way to confirm if your pet is equipping a specific item. It will output in chat what your pet is currently equipping. If you wish for an item to be replaced or taken off, remove it from the pet inventory window and your pet will automatically update in real time.

Pet Details By Class

The following information is still being collected and updated for Everquest Legends.

There was a patch on 8/18/2026 that was a pretty big change to Beastlord pets. Currently the only data in the chart below that is confirmed is for Spirit of Kashek. Other pets still need retested.

Character Level Pet Spell Pet Level Base Melee Ratio Bonus Damage Dual Wield
1 Wild Spirit 1 4/30 (0.133) +0 -
4 Tame Spirit 5 4/38 (0.105) +0 5%
8 Spirit of Sharik 9 5/38 (0.132) +0 14%
15 Spirit of Khaliz 16 10/38 (0.263)? +0 X?
23 Spirit of Keshuval 22 13/38 (0.342)? +1? X?
30 Spirit of Herikol 26 16/38 (0.421)? +? X?
39 Spirit of Yekan 31 20/38 (0.526)? +? X?
46 Spirit of Kashek 39 21/26 (0.808) +14 X?

Reagents

Beastlord pets do not have a reagent required to summon.

Character Level Pet Spell Pet Level Base Melee Ratio Bonus Damage Dual Wield
1 Pendril's Animation 1 4/30? (0.XXX) +? X?
2 Juli's Animation 5 7/30? (0.XXX) +? X?
7 Mircyl's Animation 9 8/30? (0.XXX) +? X?
9 Kilan's Animation 11 9/30? (0.XXX) +? X?
14 Shalee's Animation 16 X/30? (0.XXX) +? X?
17 Sisna's Animation 19 11/20 (0.55) +? 10-20%
22 Sagar's Animation 22 X/30? (0.XXX) +? X?
29 Uleen's Animation 25 X/30? (0.XXX) +? X?
31 Boltran's Animation 28 X/30? (0.XXX) +? X?
37 Aanya's Animation 31 X/30? (0.XXX) +? X?
41 Yegoreff's Animation 34 X/30? (0.XXX) +? X?
48 Kintaz's Animation 39 21/28 (0.750) +10 X?

Reagents

Enchanter pets all require Tiny Daggers to summon.

Elementalkin
(Level 5 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
2 Water 144 6 30 0.200 +0 8%
3 Fire 94 30 0.200
4 Air 118 30 0.200
5 Earth 178 30 0.200
Elementaling
(Level 9 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
6 Water 390 8 30 0.267 +0 13%
7 Fire 256 30? 0.267?
8 Air 320 30? 0.267?
9 Earth 480 30? 0.267?
Elemental
(Level 12 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
10 Water 552 9 30 0.300 +0 17%
11 Fire 364 30? 0.300?
12 Air 454 30? 0.300?
13 Earth 682 30? 0.300?
Minor Summoning
(Level 17 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
14 Water 836 10 30 0.333 +0 20%
15 Fire 552 30? 0.333?
16 Air 690 30? 0.333?
17 Earth 1032 30? 0.333?
Lesser Summoning
(Level 20 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
18 Water 1080 11 30 0.367 +0 24%
19 Fire 702 30? 0.367?
20 Air 892 30? 0.367?
21 Earth 1336 30? 0.367?
Summoning
(Level 23 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
22 Water 1326 13 30 0.433 +0 28%
23 Fire 860 31 0.424
24 Air 1092 30 0.433
25 Earth 1638 31 0.424
Greater Summoning
(Level 26 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
26 Water 1570 14 30 0.467? +0 31%
27 Fire 1018 30? 0.467?
28 Air 1294 30? 0.467?
29 Earth 1940 30? 0.467?
Minor Conjuration
(Level 29 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
31 Water 1858 16 29 0.552? +2 34%
32 Fire 1204 29? 0.552?
33 Air 1530 29? 0.552?
34 Earth 2296 29? 0.552?
Lesser Conjuration
(Level 33 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
36 Water 2348 17 28 0.607? +6 50%
37 Fire 1518 28? 0.607?
38 Air 1932 28? 0.607?
39 Earth 2900 28? 0.607?


Conjuration
(Level 37 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
41 Water 2732 19 28 0.679? +10 58%
42 Fire 1768 28? 0.679?
43 Air 2250 28? 0.679?
44 Earth 3376 28? 0.679?


Greater Conjuration
(Level 41 Elementals)
Character Level Elemental Hit Points Damage Delay Ratio Bonus Damage Dual Wield
46 Earth 6286 21 28 0.750? +14 69%
47 Fire 3294 28 0.750
48 Air 4192 28 0.750
49 Water 5088 28 0.750

Reagents

Magician pets all require a Malachite to summon.

The Elements

As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for.

Air Elementals

Air Elementals suffer from being the middle of the road pets in most situations. They can be decent tanks, but not as good as Earth Elementals; and they can do decent damage, but not as good as Water Elementals. Like Water Elementals, they have an additional attack to increase their melee damage output. Unlike a Water Elemental's backstab, these monk-based strike attacks can be used from any position, keeping their damage output consistent regardless of what direction they attack from (though anyone attacking a monster from the front will have to deal with defensive skills like Riposte reducing their overall damage). Their greatest strength, however, is fighting casters. They use an instant cast, 3 second stun every 12 seconds. Combined with their normal attacks and monk strikes, this makes them quite adept at interrupting spell casting. The stun can also function like a weak root spell, helping to keep their target in place and focused on the elemental instead of yourself.

Pros
  • Highest Armor Class (both Mitigation and Evasion) of all Elementals
  • Extra damage from monk attacks that aren't dependent on positioning
  • Casts a 3 second stun every 12 seconds, but mobs at level 56 and up are immune to stun (at least currently)
  • Has a relatively high cold resistance (needs confirmation in EQ Legends)
Cons
  • Second lowest hit points in the Classic Era
    • In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
  • Not as good at damage as Water Elementals, or as good at tanking as Earth Elementals

Earth Elementals

Earth Elementals are kings of tanking. They have the highest hit points, and cast an instant cast root spell every 16 seconds. This can keep enemies glued to your pet while you keep at range. However, they have the lowest damage output of all of the elementals in most cases - so if you already do most of the tanking, they usually aren't the best choice. However, their increased hit points may be beneficial when dealing with enemies such as Lord Nagafen who have strong AoE damage effects.

Pros
  • Has the most hit points of any of the elementals for its level
  • Casts a root spell
  • Has a relatively high disease resistance (needs confirmation in EQ Legends)
  • Casts Ranger spells, including buffing and healing itself, and low damage AoE nukes
Cons
  • Lowest damage output of all pets
  • Lowest Armor Class - both mitigation and evasion - of all pets. However, the difference is minor and becomes even less significant when fully equipped and buffed.
  • Spends a lot of time casting low damage Ranger nukes, as well as Ranger root and snare spells - despite already having an instant cast root ability. On the upside the snare, root, and DoTs can help it maintain agro if you need it tanking.

Fire Elementals

The "glass cannons" of the Elementals. Fire Elementals have low hit points, but they cast Wizard nukes and spells. This includes a 5 second stun (though they don't use it consistently like an Air Elemental) and roots. They can also use Wizard AoE spells - both damage spells and snares. When upgraded to level 49, and Rank VIII Greater Conjuration: Fire Summon will even cast Ice Comet. These are probably the least used of the magician pets, but are far better in Everquest Legends than they were in traditional Everquest (at least during the Classic through Planes of Power eras). When clearing large numbers of blue and light blue mobs, the Fire Elemental's nukes can allow it to help you burn through low hit point enemies very quickly.

Pros
  • High burst damage
  • Casts an instant cast, zero mana fire DD every 6 seconds
  • Casts a self-only damage shield that is far stronger than what you can cast for a given level
  • Has a relatively high fire resistance (needs confirmed in EQ Legends)
Cons
  • Lower damage in long fights once it runs out of mana
  • Its spells cannot be upgraded, which means it cannot benefit from the resist reduction that Wizards can get - so its nukes can get resisted easily against powerful targets
  • Its spell list cannot be customized for a given fight
    • It will use Cold Resist spells against ice creatures, Fire Resist spells against fire creatures, and cast stuns and roots on enemies that are immune to such effects
  • Dies easily due to significantly lower hit points

Manifestation of the Elements

This is the pet summoned by the Orb of Mastery, the reward for the Magician Epic Quest. It is not currently available in Everquest Legends, so this section mostly exists to retain information from traditional Everquest until Epic Quests have been added to Everquest Legends.

This elemental looks like a huge Air Elemental, but it is essentially a combination of all of the elementals upgraded and wrapped into one.

  • Has by far the highest hit points of any summoned pet in the game
  • Hits very hard and quite fast
  • Casts a 50 point damage shield
  • Casts a 143 DD spell (cold-based)
  • Casts an 84 DD stun
  • [once EQL is in Kunark, needs to be verified] Magician Epic Pets will no longer enrage at low health. Minor changes to runspeed [idem, needs to be verified, on EQ live, they run faster than regular pets but Velocity, the Kunark pet only runspeed buff, is still better] and magic resistance.

Water Elementals

Water elementals provide high sustained damage. If positioned behind their target they can backstab, and they have an instant cast direct damage spell that they cast every 6 seconds. They can also tank for you if need be, but it will lower their damage output. For most builds, water elementals are the most frequently used of all the elementals.

Pros
  • 2nd highest amount of hit points among elementals of the same level, at least up until level 50
    • In Traditional Everquest, Air Elementals start to have the second most hit points after level 50 - but there's no way to be sure if this will hold true in Legends
  • Can tank if need be, but not as well as an Earth Elemental
  • Has a high poison resistance (needs confirmation in EQ Legends)
  • Instant cast, cold resist, nuke every six seconds to boost damage output
  • Backstabs when behind its target, making it the highest damage pet over long fights
Cons
  • Needs to be positioned properly to use Backstab - will still use Backstab from the front, but it only counts as an extra normal attack dealing 25% as much damage as a backstab
  • No additional utility - this pet is only good for dealing melee damage

Monster Summons

Monster Summons are pretty much just Fire Elementals, but without the Damage Shield or Wizard spells. They lack any benefit over using Elementals at all. The spell is a fun little party trick that allows mages to run around with a pet that looks like a monster from the zone they are in.

Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone. In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Some models are extremely rare and may take many attempts to successfully "capture" them. There are also some easter egg type models that are quite unexpected. Dagnor's Cauldron has a Faydedar model buried in the zone file. Other expected models, such as Quillmane in South Karana or Terrorantula in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts).

The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. Who doesn't love to watch a snow bunny slaughter the Eastern Wastes giant fort? For serious adventuring, you will want to stick with your situational elemental pets.

Pet Focus Items

Are you looking for Focus Effects?

(This information was provided by the Devs during a livestream)

Pet focus items a bit strange. They do not improve the stats of the pets you summon. Instead the game has tons of predefined pets - including versions of every pet summoned with a focus item that works on their respective summoning spell. So rather than the focus item just giving pets a stat buff, using the focus causes your spell to summon a different pet with different stats. Because the benefits are not a flat buff, the exact benefits can vary slightly from pet to pet. Information below is intended to give a rough idea of what the foci do, but are not exact.

However, the exact interaction between the pet focuses and the Spell Upgrade System are still being tested and will be updated here later.

Lesser Elemental Foci

The lesser focus items (

Torch of Alna
Torch of Alna
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV FIRE: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Fire
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

,

Shovel of Ponz
Shovel of Ponz
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
STR: +3 INT: +2
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Earth
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

,

Broom of Trilon
Broom of Trilon
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2 AGI: +3
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Air
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

, and

Stein of Ulissa
Stein of Ulissa
MAGIC ITEM LORE ITEM NO DROP

Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 6
INT: +2
SV COLD: +5
Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20
Focus Effect: Minion of Water
WT: 3.5 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 12 @ lvl 50

) are quested from the Temple of Solusek Ro, and provide the spell-level 4-49 pets with increased size and stats.

Benefits
  • Bigger Pet Size
  • +1 level (limited like the bonus levels from spell upgrades)
    • Does not give the same benefits as a level from the spell upgrades, it only allows them to cast new spells, if that extra level happens to unlock any.
  • +15 STR
    • Results in +10 Attack (Offense)
  • +10 AGI
    • Results in +5 Armor (Evasion)
  • Extra Hit Points
    • This is a bit annoying with how it works but seems consistent with how these focus effects worked in original Classic EQ. Essentially, the pet summoned when using the lesser focus has hit points equal to the next highest elemental's hit points. What that means is - a Fire Elemental will have hit points that match the hit points of an Air Elemental of the same level. A focused Air Elemental will have Water Elemental hit points. And Water Elementals will have hit points equivalent to Earth Elementals. Unfortunately, the Earth Elementals are already at the top and gain no additional hit points.

Greater Elemental Foci

The greater focus items (

Staff of Elemental Mastery: Water
Staff of Elemental Mastery: Water
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Water
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Fire
Staff of Elemental Mastery: Fire
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Fire
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Earth
Staff of Elemental Mastery: Earth
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Earth
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

,

Staff of Elemental Mastery: Air
Staff of Elemental Mastery: Air
Lore Equipped, No Trade, Placeable, Quest

Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 30
DMG: 15
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Servant of Air
WT: 5.0 Size: LARGE
Class: MAG
Race: ALL
DMG Bonus: 20 @ lvl 50

) are obtained from high-end mobs and quests. These staves provide improved stats and hit points for all pets that can be summoned with them. Currently this is limited to the Greater Conjuration line of pets, but is expected to include Kunark level pets as well.

Benefits

This area needs testing, but initial results show it being much better than the Lesser Elemental Foci. However, using the focus items may be pointless once your summoning spell is upgraded to +8. Further testing needs to be done.

EQ Legends Pet details are being updated for Necromancer pets in the spell descriptions, not all pets have been tested yet.

Player Level Pet Pet Level Melee Ratio Bonus Damage Dual Wield
1 Cavorting Bones 1 4/30 (0.133) +? -
4 Leering Corpse 5 7/30 (0.233) +? 8%
8 Bone Walk 9 8/30 (0.267) +? 13%
12 Convoke Shadow 11 X/30 (0.xxx?) +? X%
16 Restless Bones 16 X/30 (0.xxx?) +? X%
20 Animate Dead 19 X/30 (0.xxx?) +? X%
24 Haunting Corpse 22 X/30 (0.xxx?) +? X%
29 Summon Dead 25 X/30 (0.xxx?) +? X%
34 Invoke Shadow 29 X/30 (0.xxx?) +? X%
39 Malignant Dead 33 X/30 (0.xxx?) +? X%
44 Cackling Bones 37? X/30 (0.xxx?) +? X%
49 Invoke Death 41 21/28 (0.750) +13 X%

Reagents

Necromancer pets all require Bone Chips to summon.

Focus Items

The only pet focus item that Necromancers can obtain is the

Encyclopedia Necrotheurgia
Encyclopedia Necrotheurgia
Lore Equipped, No Trade, Placeable

Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: ALL

. Similar to the Magician pet focus items, this focus item makes the pet larger in size. It is believed to only work on Invoke Death but this needs confirmed for EQ Legends.

When used with Invoke Death, the focus provides +10 STR/STA/AGI, which grants some bonus ATK and Evasion. It also boosts the base pet hit points from 5230 to 5470. The Spell Upgrade System then applies any spell upgrades (such as increased Hit Points) to the focused pet.

Shaman Pets

Player Level Pet Pet Level Base Melee Ratio Bonus Damage Dual Wield
32 Companion Spirit 26 15/30 (0.500) +0 10%
37 Vigilant Spirit 29 16/29 (0.551) +3 15%
41 Guardian Spirit 32 18/28 (0.642) +7 20%
45 Frenzied Spirit 36 20/28 (0.714) +11 55%

Reagents

Shaman pets do not require a reagent to summon.

These pets are identical to the Necromancer pets. Once that section is filled out, the chart below will be updated to match.

Player Level Spell Pet Level
9 Leering Corpse 5
15 Bone Walk 9
22 Convoke Shadow 11
30 Restless Bones 16
39 Animate Dead 19
49 Summon Dead 25

Reagents

Just like Necromancer pets, Shadow Knight pets all require Bone Chips to summon.

Druid Pets

In current Everquest Legends, Druids can only Charm animals as pets, the details below are not relevant to the current state of the game.

Spell Level Pet Level Pet Class ~HP Max Hit Kick/Bash Dmg
Nature Walkers Behest 55 23-28 Warrior 200-300 20-30 30

This pet is not very useful as a standard pet. Some Druids use it together with clicky Reclaim Energy items as a way to store mana. (It is a good guard pet in low level zones while afk) The above stats were collected from a live server and may be inaccurate if there were ever any updates pertaining to this pet.

Pet Commands

Command: /pet follow me, or /pet guard me

UI Button: Follow

Effect: puts the pet in Follow mode. This is the initial mode of a newly summoned pet. This command will overwrite /pet sit and /pet guard here and force the pet to follow its master.

Command: /pet guard here

UI Button: Guard

Effect: puts the pet in Guard mode.

Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master.

Special Note: A pet under /pet guard here will face the nearest NPC, including invisible mobs, traps, horses, and Eye of Zomms.

Command: /pet sit down

UI Button: Sit

Effect: puts the pet in Sit mode.

Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Once pets get their innate regen boost in the low 30's this additional regen becomes inconsequential.

The command /pet sit down will overwrite the command /guard, meaning that after it kills a mob it will follow its master rather than returning to the point where /pet sit was issued.

Special Note: /pet sit will toggle the pet's sit state, whereas /pet sit down will force the pet to sit.

Command: /pet attack

UI Button: Attack

Effect: places the owners current target onto the pet's Hate List, and ends /pet hold.

Detail: pet will temporarily forget all prior commands and attempt to attack the target at the top of his hate list. /pet attack does not place the target at the top of the pets hate list, it just makes the pet attack the mob at the top of his hate list. The pet will not forget targets it already hates. It will not "forget" movement states, such as follow or guard, it will just temporarily ignore them as he attempts to attack his target. After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. The pet may be sidetracked however if another MOB begins to attack him before he has engagued the target OR if another MOB is doing signifigantly more damage to the pet thus generating enough aggro to make the pet switch targets.

Special Note: you may also use the alternative version of this command /pet kill PvP Note: unless Player versus Player is enabled, you cannot add a player or a player charmed NPC to a pet's Hate List.

Command: /pet kill name

Effect: takes whatever would be selected by the command /target name and puts it at the top of the pet's Hate List.

Detail: for example assume King Tormax was within range for you to /target King Tormax the command /pet kill King Tormax will order the pet to attack King Tormax regardless of what you currently have targeted. Originally a zone wide command, it was reduced to only work within the same range of the /target command.

Command: /pet back off

UI Button: Back

Effect: empties the pet's Hate List, causing it to stop attacking.

Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. This is a particular problem in areas with mobs casting large AE's. Temple of Veeshan is the most common example.

Command: /pet taunt off

UI Button: Taunt

Effect: disables pet taunting, that is the pet will not taunt during fights.

Detail: this command very helpful on raids or other such group encounters where summoning MOBs are involved. However, in solo situations you should generally leave taunt enabled.

Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet taunt on

UI Button: Taunt

Effect: enables pet taunting.

Detail: generally recommended for solo situations only.

Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. if it is on it will switch it off, and vice-versa)

Command: /pet leader

Effect: the pet will /say My leader is Doofus Da'Magi.

Detail: This command can be used by any player to target a pet and identify its owner.

Command: /pet get lost

UI Button: Leave

Effect: Instantly kills your pet.

Detail: This will instantly kill your pet, and is one of the essential commands for a technique known as chain-petting.

Special Note: This command is zone-wide and will kill your pet anywhere in the zone, regardless of distance from its master.

Command: /pet health

UI Button: The Pet window itself

Effect: Displays your pet's current health percentage and buff list in the chat window.

Detail: This command instantly displays the current status of your pet, showing its HP percentage and current buffs/debuffs it currently has.

Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical.

Command: /pet target

Effect: Targets your pet.

Detail: This command clears your current target and replaces it with your pet. This is very useful for macros. However, it's often faster to simply hit the F1 key twice to target your pet.

Special Note: This command will target special pets that borrow the name of their master (i.e. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). Use with caution when using such pets.

Command: /pet as you were

Effect: Clears your pet's command list

Detail: This tells your pet to revert to a free state. If the pet is currently under /pet follow, or /pet guard me, it will revert to a /pet sit state. If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. This command does not break /pet hold.

Command: /pet hold

Unlock: Companion's Discipline AA

Effect: Causes the pet to hold its attacks. It ignores its Hate List and goes into Free mode, resuming its regular movement (either follow, guard, or sit).

Detail: This command does not clear the pet's hate list, the pet will remain "held" until you give it an attack command at which time it will attempt to attack the target at the top of its hate list. After this, it will continue to attack other enemies on its hate list or new enemies added to its hate list. A pet's hate list is frozen while it is "held", which means it does not add anyone to its hate list even if attacked, but anyone on its list before being told to "hold" remains on the list.

After telling your pet to hold, you can use /pet back off to ensure your pet's hate list is clear.

Command: /pet ghold

Unlock: Companion's Discipline AA

Effect: This command is a toggle. Using "/pet ghold" will toggle between on/off, but "/pet ghold on" and "/pet ghold off" also work. When this state is toggled on, the pet will not attack anyone unless you explicitly tell them to.

Detail: This command prevents any enemies from being added onto your pet's hate list, except if you explicitly tell them to attack. This gives complete control over who your pet will and will not attack. However, in chaotic fights against many enemies it can result in your pet standing around watching unless you tell your pet to attack each and every enemy.

Telling your pet "/pet back off" clears the list of any targets you have given it and it goes back to not fighting anything.