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<div style="float:right; padding: 30px">__TOC__</div>
These are the commands for EverQuest.
The following is a list of commands that can be used in game.


== Custom Project 1999 Commands ==
Note: EverQuest supports abbreviated versions of many commands - for example, /emote can be shortened to /emot, /emo, or /em. We will not document all abbreviations here, but some alternative commands will be included (such as "/me" and ":", which are alternatives for /emote).


=== /list ===
= A =  
; <code>/achievements</code>: Toggle the Achievements window.


The [[List Command]] relates to a small few highly contested NPCs that drop "legacy" items that will be removed during the course of Green server.
; <code>/aclearcompare</code>: Clears the PC (Player Character) you are currently comparing achievements with.


=== /tell (Cross-Server) ===
; <code>/acompare</code>: Compares your achievements with the targeted Player Character (PC). Note: range dependent.


In addition to its classic usage, the [[Commands#.2Ftell|/tell]] command can also be used to make cross-server tells, by prepending the server name and a period (eg. <code>/tell Blue.Bob</code>")
; <code>/addraidlooter <name></code>: Add your current target, or specified character name, to the list of valid looters in the raid.


== General Commands ==
; <code>/advloot {personal | shared} setallto <loot option></code>: The /advloot command toggles the Advanced Loot System window. It can also set loot options for all items in the personal or shared loot lists.


===/afk===
; <code>/afk [on | off | <message>]</code>: This is a toggle that sets your A.F.K (Away From Keyboard) status to either on or off. By default, /tell messages sent to your character will reply 'Player is temporarily Away From Keyboard.' You may customize the auto-reply message.


Away From Keyboard. When activated, all [[#/tell|/tells]] sent to you auto-respond with the message you provide. If no message is specified, you will replay with the default reply of "Sorry, I am A.F.K (Away From Keyboard) right now."
; <code>/aggrolock</code>: Related to Aggro Meter (/aggrometer) The /aggrolock functions as 'Set Aggro Target' on the Aggro Meter. Must be level 20+


'''Usage'''
; <code>/aggrometer</code>: Toggles the Aggro Meter window. The window displays your current percentage of hate compared to the entity that is most hated by the NPC that is the focus of the meter. By default, this shows your current target, but the current aggro target can also be locked with /aggrolock so that it won't change when you change your current target.


/afk <message> (<nowiki>*message is optional*</nowiki>)
; <code>/airlute</code>: Plays the air lute emote.


===/anonymous (/anon)===
; <code>/alarm</code>: Toggles Alarm Window. Use to setup an in-game timer (hours+mins).


Makes you anonymous in [[#/who|/who]] and [[#/who|/who all]], preventing other players from seeing your class, level, current location and guild.
; <code>/alternateadv {on <#> | off | list | activate <id | name> | buy | buyall}</code>: Use, list, or purchase Alternate Advancements (AA). This can also be carried out in the Alternate Advancement window (found in the Inventory window.) Commonly abbreviated: /alt, /alt act
:*On <#> - Sets the level of experience gained going towards AA at 100%, unless you specify a different percentage.
:*Off - All experience gained will be set to go towards your normal experience bar. Experience to AA will be 0%.
:*List - Provides a list of all Alternate Advancement (AA) abilities available to this character; their respective number, title, description, and AA (point) cost per level.
:*Activate <id_or_name> - Can be used to activate an AA ability using its corresponding AA number or name. Note: For toggle AAs, this command will toggle the state (enable or disable) but cannot specify the desired state. Be cautious when using partial name matching as it may not activate the intended AA. Abbreviated: act
:*Buy <#> - This option is used to buy AA points in a specified AA ability group (the same ID used for alt activate, the one found with "list")
:*Buyall <#> - This option is used to buy out the entire AA ability group specified, assuming you have enough points.


'''Usage'''
; <code>/announce</code>: Toggles the current status of the announce join/leavefeature for chat channels.


/anon (toggle)
; <code>/anonymous [on|off]</code>: Toggle. When on, prevents others from seeing your class, level, race, guild, and current zone through /who and /who all queries. Common abbreviation: <code>/anon</code>


/a (toggle)
; <span id="assist"></span><section begin="assist" /><code>/assist [<name> | group | raid | main | on/off]</code>: Assists a player or NPC, changing your current target to their target. All variants of the /assist command function at the same distance. Also toggles auto-attack on assist. If no option specified, it will assist your current target.
:*<name> - The name of who you'd like to assist.
:*group - Will assist whoever is assigned "main assist" in your group.
:*raid - Will assist whoever is assigned "main assist" in your raid.
:*main - Will assist the nearest player who is assigned "main assist", whether group or raid.
:*[on|off] - Toggles auto-attack on assist.
<section end="assist" />


===/assist===
; <code>/attack</code>: Toggle attack mode, or specify on/off.


If you target a character who is engaged in combat, the '''/assist''' command automatically targets for you whoever that character is fighting at the moment and puts you in auto-attack mode (this can be changed in options.) This can be very useful in heavy combat.To be most effective, it is best to set this as a macro.
; <code>/auction <message></code>: Message the auction channel in the current zone. Note: On the detail window of an item, you can click on the item's icon to make a clickable-link in your messages.


'''Usage'''
; <code>/autobank</code>: With the Bank window open and with an item on your cursor, will attempt to place the item into a spare bank slot.


/assist (with a character targeted)
; <code>/autoconsent [ group | guild | raid | fellowship ]</code>: Gives permission to drag your current and future corpses.


/assist <name> (doesn't require a target)
; <code>/autofire [on|off]</code>: Toggle automatic firing of your ranged weapon. Note: Turning on /attack will turn off autofire and switch to melee.


/assist <ON/OFF> - Toggles the autoattack function associated with the /assist function.  The default of ON turns on your autoattack when you use /assist.  If you type /assist off then autoattack will not start when you use /assist.  This is one case where you must use the parameters on and off for this to work.
; <span id="autoinventory"></span><code>/autoinventory</code>: Places the item on your cursor into the first available slot in your inventory.


===/attack===
; <code>/autojoin [add | remove] <channel1>[:<password>] [,<channel2>] ... [,<channel10>]</code>: Always join a channel or up to 10 channels every session, information is saved to eqclient.ini as <code>ChannelAutoJoin=</code>


/attack <ON/OFF> - Toggles in and out of attack mode. This will put you in attack mode even if nothing is targeted.  Be careful not to use this when near NPC's that you have targeted.  By default, this is set to the "a" key. Care should also be taken when you are near an NPC that you have targeted not to hit the "a" key, as this may cause you to attack the NPC.
; <code>/autoskill [<skill name> [on|off]]</code>: Toggle combat skills to automatically activate while using /attack. If no name is supplied, it will list available skills for your character. You can also activate these by right-clicking in the combat skills menu.


'''Usage'''
; <code>/autosplit [on|off]</code>: Toggle. Automatically 'splits' money looted between party members.


/attack on
= B =


/attack off
; <code>/bandolier [add | delete | activate] <SetName></code>: Add, delete, and activate sets of weapons.


These are best used in macros with attack on auto-assist toggled off.  
; <code>/barter</code>: Opens the Barter window, allowing you to see who is buying items.


===/auction===
; <code>/bazaar</code>: Toggles the Bazaar window to search for items that are for sale in the Bazaar zone. Note: If purchased outside of the Bazaar zone, buyers must use tokens (deliver to inventory) or plat (deliver to parcel).


Allows you to broadcast items you wish to buy or sell. '''/auction''' is zone-wide. It is recommended that you only use '''/auction''' for buying and selling items, and use '''/ooc''' for anything unrelated to buying and selling.
; <code>/beta</code>: Will flag the current character on the live servers to be copied to the Beta server.


'''Usage'''
; <code>/betabuff <level></code>: Buff the level of your character on the Beta server. Level must be in increments of 5, e.g. 10, 15, 20, 25, 30, etc.


/auction <text>
; <code>/blockspell [display | add | remove | clear] [me | pet] <spellnumber>...</code>: Toggle blocking beneficial spells from being cast on you or your pet. The blocklist is written to the [BlockedSpells] section of your <character>_<server>.ini


===/autoinventory===
; <code>/bodytint</code>: Toggles the Armor Dye window. Note: Does not affect Type 12 ornaments.


Automatically drops an item from your cursor to your inventory. If you have no space for it, it will drop to the ground
; <code>/book <1-140></code>: Opens your spell book to the specified page.


'''Usage'''
; <code>/bugreport</code>: Toggles the "Report a bug" window, capable of sending EQ devs detailed information about the issue automatically.


/autoinventory
; <code>/buyer</code>: Toggles the Barter Buyer window. Create "want to buy" bids for items.


===/autosplit===
= C =


Automatically splits any coin loot you get from a corpse with the rest of your group. Each member that is looting must have this enabled to split ''all'' coin loot.
; <code>/calendar</code>: Opens the in-game Calendar window. The calendar displays all event alerts for the year. For progression servers, it also indicates when future expansions will unlock.


'''Usage'''
; <code>/camp [desktop | server] [fast]</code>: Used to camp your character out of the game, either to the character selection screen (default), server selection screen, or your desktop. It takes 30 seconds to camp if you're in a normal zone. In certain safe zones you'll be given the option to camp immediately (e.g Guild Hall, Plane of Knowledge, etc.)


/autosplit
; <code>/cast <slot# | spellname></code>: Casts the spell in the specified gem slot or by the name of a memorized spell. Partial spell names are accepted.


===/book===
; <code>/changefamiliar</code>: Opens the "Change Familiar Name" window. Only works if you are eligible for a familiar name change.


Opens a page in your spellbook. Page 1 to 50.
; <code>/changemercname</code>: Opens the "Change Mercenary Name" window. Only works if you are eligible for a familiar name change. Note: Changing your mercenary's name will change the name of the mercenary in the active slot. When that mercenary is dismissed, the name will be moved to the next empty slot.


; <code>/changename</code>: Will open the "Change Name" window. Only works if you are eligible for a name change.


'''Usage'''
; <code>/changepetname</code>: Opens the "Change Pet Name" window. Only works if you are eligible for a pet name change.


/book [1-50]
; <code>/channel [say | gsay | guildsay | tell | auction | ooc | chat] [<name>]</code>: Sets the default chat channel from "Say" to the option specified. In the case of "tell" or "chat", specify the name of the player or chatroom.


===/camp===
; <code>/charinfo</code>: Outputs your bind point(s) and current origin city. The origin city reflects any changes made with the /setstartcity command.


Must be sitting.
; <code>/chat [ [1-10] <message> ] | [ join | leave | leaveall | list | set | announce | invisible | afk | buddy | namespace | invite | grant | password | kick | moderate | voice | local | oplist | opadd | opremove | setowner ] <options></code>: Controls chat channels. All options in this syntax can instead be used as standalone commands with a ";" e.g. ;join, ;set, ;kick, etc. For cross-server chat, use <server short name>.<name> for channels and players.


'''Usage'''
; <code>/chatfontsize <0-10></code>: Adjust the size of the font in the chat window, from size 0 to size 10, with 0 being the smallest. 3 is default.


/camp - Camps your character to character select screen.
; <code>/claim</code>: Opens the Claim Window where you can claim in-game prizes. (Prizes are often from special game editions, events, and promotions.)


/camp desktop - Camps to desktop (out of game entirely).
; <code>/clearallchat</code>: Clears all chat from all chat windows.


===/cast===
; <code>/clearchat</code>: Clears current chat window. Common abbreviation: /clear


Allows you to cast any spell currently allocated to a spell gem. Useful for spell macros. You can hold tab to see what slots go to which spells.
; <code>/clearmarks</code>: Clears all current NPC markers, whether set with the UI or /gmarknpc


'''Usage'''
; <code>/clickthrough</code>: Unknown


/cast '1-8'
; <code>/combatmusic [on | off]</code>: Play combat music during combat. Default is ON.


e.g.
; <code>/consent [ <player> | group | guild | raid | fellowship ]</code>: Gives permission to drag your current corpse. For current and future corpses, see /autoconsent


/cast 1
; <code>/consider [<name>]</code> : Considers your current target, which displays an indication of your faction standing as well as an indication of the target's relative level and strength. The target can be specified by name, including pet names, and can use [[chat variables]]. Common abbreviation: /con


Would cast the spell in the first spell gem slot.
; <code>/copylayout [<layout> <inifile>] [restore]</code>: With no parameters, opens "Copy Layout" window. Otherwise, it will copy the specified layout and INI file. Restore will copy the layout from your current INI and desktop resolution.


===/charinfo (/char)===
; <code>/corpse [<name>]</code>: Summons your own, or another's corpse that you specify. Must be within a certain radius and have permission to drag. Will also use the current target if it's a permitted corpse. If you need to drag a long distance, use /corpsedrag.


Shows current bind location (zone).
; <code>/corpsedrag</code>: Will auto-drag your current targeted corpse, if permitted. You can drag up to two corpses.


'''Usage'''
; <code>/corpsedrop</code>: Used to stop dragging a corpse that you're holding with /corpsedrag. Will use currently targeted corpse if selected.


/charinfo
= D =


/char
; <code>/decaycorpse</code>: Remove one of your own, targeted corpses. Will become ineligible for resurrection as well.


===/chatfontsize===
; <code>/decline</code>: Decline a duel after you've been challenged by another player.


'''Description'''
; <code>/delegategmarknpc</code>: Delegate the marking of NPCs to a targeted group member. Must be leader to use this ability.


Increases the font size of a window from 0-6. (0 = smallest)
; <code>/delegategmasterlooter</code>: Delegate looting to a targeted group member. Must be leader to use this ability.


'''Usage'''
; <code>/delegatermarknpc</code>: Delegate the marking of NPCs to a targeted raid member. Must be raid leader to use this ability.


/chatfontsize [0-6]
; <code>/delegatermasterlooter</code>: Delegate looting to a targeted raid member. Must be raid leader to use this ability.


*If a number outside this range is selected, the client will suggest [0-5] as an example usage but 6 does indeed work.
; <code>/deny [ <player> | group | raid | guild | fellowship ]</code>: Revokes permission to drag your corpse.


===/clear===
; <code>/destroyitem</code>: Will attempt to destroy the item on your cursor.


Clears the current chat window.
; <code>/disband [<name>]</code>: Will disband from your group, or if no group, will decline a group invitation. The group leader can remove a targeted player from the group, or remove the specified <name> from the group.


'''Usage'''
; <code>/discipline <discipline name></code> : Performs the given <discipline>. To see a list of abilities, disciplines, spells, and macros available, bring up the "Actions" window. (<code>L</code> by default). Common abbreviation: /disc


/clear
; <code>/discord</code> : Does a thing.


===/consent===
;<code>/dismount</code> : Removes your character from their mount.


Gives the indicated player permission to drag your corpse.  
; <code>/doability [1-10]</code>: Activates a key from the "Actions" window.


Unlike in the original timeline, this command does not allow players to loot other players' corpses. (This nerf was patched in [[Patch_notes#July_20.2C_2000|July 20, 2000]] on live for CSR reasons, but was always the case on p99).
; <code>/duck</code>: Emotes that you 'duck'. (Does not actually make your character duck or crouch.)


'''Usage'''
; <code>/duel</code>: Initiates a duel between you and the currently targeted player. Duel is in effect until one "dies" (is knocked unconscious) or flees the zone.


/consent <name>
; <code>/dynamiclights [on|off]</code>: Toggles dynamic lights ON/OFF the next time you zone. Note: Dynamic Lights refers to specially rendered lighting, like when your character holds a lantern or another item that emits a glow.


===/consider (/con) ===
; <code>/dzaddplayer [<name>]</code>: Invites your current target or <name> to the expedition. Must be leader.


Gives vital statistics of a targeted PC or NPC, including their level in relation to yours and your faction standing.
; <code>/dzhelp</code>: Outputs a list of all Expedition commands with a brief description of each.


'''Usage'''
; <code>/dzlisttimers</code>: List any outstanding replay timers you have for all expeditions. This is the amount of time you must wait before being allowed to enter another instance of that zone.


/con or /consider
; <code>/dzmakeleader <name></code>: Transfer expedition leadership to a new player. Must be leader.


'''How to interpret a consider message'''
; <code>/dzplayerlist</code>: List all the members of the expedition.


:''See also: [[Consider]]''
; <code>/dzquit</code>: Removes you from your currently assigned expedition.


'''Consider color'''
; <code>/dzremoveplayer <name></code>: Remove a player from their expedition instance. Must be leader to use.


*If your target is '''<span style="color:green;">green</span>''', they are considerably lower than your level. You will not get experience for killing a green NPC.
; <code>/dzswapplayer <character to remove> <character to add></code>: Swap out one player for another. Must be leader. The player to be added has to approve, or the command fails.
** If your target is '''<span style="color:cyan;">light blue</span>''', they are barely high enough to pose a challenge. You will get a small amount of exp. This is NOT Classic for the Project 1999 [[Timeline]].
*If your target is '''<span style="color:blue;">blue</span>''', they are lower level than you, but still good for exp.
*If your target is '''white''', they are the same level as you.
*If your target is '''<span style="color:yellow;">yellow</span>''', they are 1-2 levels above you.
*If your target is '''<span style="color:red;">red</span>''', they are 3 or more levels above you.


'''Faction Standing'''
= E =
:''See also: [[Faction]]''


*If your target '''"scowls at you, ready to attack,"''' you have very bad faction with the NPC and they will attack you on sight.
; <code>/emote <text></code>: Emotes the <text>. Alternate commands: <code>/me,</code> <code>:</code>
*If your target '''"glares at you threateningly,"''' you have bad faction with the NPC and they will attack you on sight.
*If your target '''"glowers at you dubiously,"''' they don't like you but won't attack. Dubious merchants will refuse to sell to you.  You may not be able to begin quests.
*If your target '''"looks your way apprehensively,"''' they don't like you somewhat and won't attack.  You may not be able to begin quests.
*If your target '''"regards you indifferently,"''' they neither like nor hate you.
*If your target '''"judges you amiably,"''' then you have good faction with the target.
*If your target '''"kindly considers you,"''' then you have very good faction with them.
*If your target '''"views you warmly,"''' then you have great faction with them.
*If the target '''"regards you as an ally,"''' then you have extremely great faction with them.


===/corpse===
; <code>/exit</code>: Immediately exit you from the game. The /quit command provides identical functionality. The command must be typed in its entirety; partial commands are not accepted.


Summons the character's corpse within a 50' radius of the character.
; <code>/extralife</code>: Opens your browser to the Darkpaw Games team page for Extra Life.


'''Usage'''
= F =


/corpse
; <code>/facepalm</code>: Performs the facepalm emote.


===/decline===
; <code>/faction</code>: Toggles the "Factions" window. Here you can view your character's standing with various factions.


Allows you to decline a Duel.
; <code>/faint</code>: Causes your character to perform a fainting animation.


'''Usage'''
; <code>/familiar leave</code>: Tell your familiar to go away.


/decline
; <code>/fastdrop { on | off | never }</code>: Controls the ability to drop items with or without confirmation, or at all. The default and recommended setting is off, which will ask for confirmation before dropping an item.


===/deny===
; <code>/feedback</code>: Opens the official EverQuest forums in an external browser for submitting feedback.


Allows you to remove a players ability to drag your corpse.
; <code>/fight</code>: Triggers the fight emote animation.


'''Usage'''
; <code>/filter</code>: Opens the "Options" window? <code>Alt+O</code> does the same thing.


/deny <Player Name>
; <code>/finditem</code>: Opens the "Find Item Window", allowing searches through your: bank, equipped items, inventory, real estate, item overflow and parcel. Note: This will not search your Dragon's Hoard.


===/disband===
; <code>/findpc <name></code>: Used to show a yellow path toward a player character. The player must be visible in the find window, such as when they're in your group or raid.


Allows you to leave a group.  If you are the group leader, it instead kicks the targeted player out of the group.
; <code>/fistbump</code>: Performs a fist bump emote.


'''Usage'''
; <code>/fontface <fontname></code>: Changes the font of the chat window to <code><fontname></code>


/disband (<nowiki>*Will remove yourself from the group. If group leader it is best to target yourself first or provide your own name as in second usage example*</nowiki>)
; <code>/freakout</code>: Performs the freakout emote.


/disband <Player Name> (<nowiki>*If group leader will remove that player from the group*</nowiki>)
; <code>/friends [<name>]</code>: Will list your entire friends list. If <name> is supplied it's a toggle; it will add that character to your friends list, or remove them from the list if they're already a friend. Alternate command: <code>;buddy</code>


===/doability===
; <code>/fsay <message></code>: Send a message to your fellowship.


Executes an Ability.  
; <code>/fullscreen {on|off}</code>: Toggles between Fullscreen mode and Windowed mode.
1 2
3 4
5 6
7 8
9 10


Where 1-6 are on the Ability (A) tab of the Actions Window, and 7-10 are on the Combat (C) tab of the Actions Window.
= G =


The numbering for Abilities is top left as 1, top right as 2, middle left as 3, and so forth. For Combat, the Melee button and Range button do not count, so 7 would be the middle row left, and 8 would be middle row right, and so forth.
; <code>/gems</code>: Opens the 'EQ Gems' game window.


'''Usage'''
; <code>/getguildmotd</code>: Displays the Guild Message of the Day (MOTD).


/doability 2 (<nowiki>*Sense Heading will execute if in #2 position of the Abilities tab*</nowiki>)
; <code>/gmarknpc <1-3></code>: Mark an NPC for your group with a number from 1 to 3. Alternate: <code>/marknpc</code>


/doability 10 (<nowiki>*Kick will execute if in #10 position of the Combat tab*</nowiki>)
; <code>/groupleader</code>: Will output the name of the current Group leader. You must be in a group to perform this action.


/do also works
; <code>/grouproles [ list | set | unset | roleset ] <options></code>: Manage group roles, and create sets of roles you can load or unload for specific groups of characters.


===/duel===
; <code>/growl</code>: Causes your character to perform a growl emote.


Challenges the targeted PC to a duel. To accept, type '''/d''' with yourself targeted as well. A duel is in effect until one "dies" (is knocked unconscious) or flees the zone.
; <code>/gsay <text></code>: Sends <text> to group chat. Seen by all in your group. Common abbreviation: <code>/g</code>


'''Usage'''
; <code>/guidehelp <text></code>: For quest/event feedback, wedding requests, and questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution.


/duel or /d
; <code>/guildcreate <GuildName></code>: Will create a new guild if requirements are met.


===/emote===
; <code>/guilddelete</code>: Disbands the entire guild. You must be the guild leader.


'''Description'''
; <code>/guilddemote <playername></code>: Demotes the targeted or named player's ranking in the guild.


In general, the result is a message to all nearby characters saying "<your name> <text>." For example, if Soandso types '''/em falls asleep''', the resulting message will be: Soandso falls asleep. However, it's more common to use a predefined emote, such as /clap or /dance.
; <code>/guildinvite <playername></code>: Invites a player to your guild.


'''Usage'''
; <code>/guildleader <playername></code>: Make another member of the guild the new guild leader.


/em <text>, /e <text>, or :<text>
; <code>/guildmotd <text></code>: Set the Guild Message of the Day (MOTD) to <code><text></code>


===/exit===
; <code>/guildpromote <playername></code>: Promotes the targeted or named player's guild rank.


'''Description'''
; <code>/guildremove <playername></code>: Remove a player from the guild.


Forces your character to go link-dead and fully exits EverQuest. ''See also: [[Commands#.2Fquit|/q]]''
; <code>/guildsay <text></code>: Sends <code><text></code> to guild chat. Seen by all in your guild. Common abbreviation: <code>/gu</code>


'''NOTE:''' Your character remains in-game and potentially vulnerable for ~1 minute after /exiting out. You will not be able to log back on to the same server and account until the character is "logged out". If your character is attacked, this period may be longer as it fights for its life.
; <code>/guildstatus <playername></code>: Will display the player's current guild and rank. Must be in the same zone.


'''Usage'''
= H =


/ex
; <code>/hail</code>: Hails your current target.


===/feedback===
; <code>/help [ normal | emote | guild | voice | chat ]</code>: Will list help and commands for the specified option.


Takes you to the feedback /comments screen. ''Not in use on p1999, use the forums.''
; <code>/hidecorpse [none | all | always | alwaysnpc | allbutgroup | npc | looted | listed | listedunlocked]</code>: Controls the hiding of corpses in the game world. Your own corpse(s) will never be hidden, except when using always.


'''Usage'''
; <code>/hidemodels { none | players | pets | mercenaries | familiars | all } [ none | afk | afk noncombat | noncombat ]</code>: Hide or un-hide the specified models based on conditions.
:* none - Un-hide all players, pets, mercenaries, and familiars.
:* players <code>[none | afk | afk noncombat | noncombat]</code> - Hide player models
:* pets <code>[none | afk | afk noncombat | noncombat]</code> - Hide pets models
:* mercenaries <code>[none | afk | afk noncombat | noncombat]</code> - Hide mercenary models
:* familiars <code>[none | afk | afk noncombat | noncombat]</code> - Hide familiar models
:* all <code>[none | afk | afk noncombat | noncombat]</code> - Hide all models, including players, pets, mercenaries, and familiars.


/feedback
; <code>/hotbutton <name> [<color>] [<text>]</code>: Create or edit a hotbutton named <code><name></code>, optionally change the color <0-19> and/or the body <code><text></code>.


===/filter===
= I =


Brings up the menu for filtering text boxes.
; <code>/ignore [<name>]</code>: Lists the names currently being ignored. If a player <name> is supplied, it will toggle their inclusion on the list; a new name will be added, an existing name removed.


'''Usage'''
; <code>/indicator {on | off}</code>: Turns on/off the target reticle; the ring around the feet of your target.


/filter
; <code>/inspect</code>: Inspect a targeted player's equipped items.


===/follow===
; <code>/inspectbuffs [mine]</code>: Shows your target's buffs and debuffs, including caster name and remaining duration. Optionally, filter to show only those cast by you.


When you use this command while targeting another player in your group, you will automatically follow the targeted character.
; <code>/invite [<name>]</code>: Invites your current target or supplied player name to the group. Can also be used to accept an invitation.


Besides using this command to follow players over long distances, you can also use it to locate nearby players (i.e. /target Someguy, /follow Someguy will quickly face and approach your character to a person in a large raid you want to trade or interact with).
; <code>/itemoverflow</code>: Opens the Item Overflow window.


WARNING: Be careful using this around ledges, lava, etc. You'll probably regret it.
= J =


'''Usage'''
= K =


/follow
; <code>/keyrings [<tab>]</code>: Opens the Key Rings window. If a tab name is specified, that tab is displayed.


===/friend===
; <code>/keys</code>: Toggles the display of the General > Keys achievements category in the achievement window.


Without parameters: Lists the characters on your friend's list.
; <code>/kickplayers [ exp | task | raid ]</code>: Removes all players from a shared task, expedition or raid. Commonly abbreviated: /kickplayer, /kickp


With a name: Adds character to your friend's list.
= L =


'''Usage'''
; <code>/language [<#> | help]</code>: Displays the current language for the chat window. If a number <#> is supplied, it will change your language, and help will show a list of languages.


/friend
; <code>/leaverealestate</code>: Used to exit a real estate zone.


/friend <name>
; <code>/lfgroup [on|off]</code>: Opens the "Group Search" window. Adding on or off will toggle your 'looking for group' status.


; <code>/lfguild</code>: Opens the Guild Search window.


'''To see who of your friends list is online at the time use command'''
; <code>/list</code>: List the current channels you are in.


/who all friends
; <code>/loadskin <foldername> <0|1></code>: Opens the "Load a skin" window when used without arguments, or loads a specified skin from your EverQuest's uifiles folder.


===/g===
; <code>/location</code>: Returns your Y, X, Z coordinates. Typically abbreviated as /loc


Sends the text to everyone in your group.
; <code>/lockconfirm</code>: Allows you to confirm your selection.


'''Usage'''
; <code>/log [on|off]</code>: Toggles output to Logs\eqlog_<name>_<server>.txt. The logging state persists across logins.


/gsay <text> or /g <text> or /group <text>
; <code>/loginterval [seconds]</code>: Throttles log file writes by setting the interval between file operations to reduce frequent writes. A value of 0 disables throttling and writes immediately. The default interval is 1 second.


===/gems===
; <code>/loot</code>: Loot a corpse from a short distance. The corpse must be targeted.


Opens the window to play the mini-game "Gems". It is a tile-matching puzzle game much like Tetris or KLAX. While the window is open, players should be aware that they are still vulnerable to being attacked by NPCs and other events in the world, no matter how addicted to Gems they become.
; <code>/lootnodrop [ always | usable | never ]</code>: When looting a "No Drop" item you can always display a loot confirmation, only display a loot confirmation if they're not usable, or never display loot confirmation. Default is always. If no option is supplied, it will output your current setting.


The feature was added in a [[Patch_Notes#March_6.2C_2001_3:00_am|March 6, 2001 patch]]. According to an interview with Todd Schmidt, it was developed by Steve Clover in his spare time [https://www.youtube.com/watch?v=pF_qJxw5bCg].
= M =


===/get===
; <code>/makeleader [<name>]</code>: Make target or <code><name></code> the leader of your group. Must be in the group, and you must be leader.


Gets the current guild message of the day
; <code>/map [ startline | endline | addpoint | automap | color ]</code>: For editing and marking up maps within EverQuest. Only available when Map window is open.


===/gu===
; <code>/marketplace</code>: Opens the in-game marketplace for special services and items. Not to be confused with the player-driven /bazaar


Short for guildsay, this sends a text to everyone in your guild.
; <code>/maybe</code>: Performs the "maybe" emote.


'''Usage'''
; <code>/mcicontrol <option> <device></code> : Allows a player to control sound devices such as cdaudio or mp3s to play when in-game, supposedly.


/gu <text>
; <code>/melody [#] [#]...</code>: Bard will play the song gem #'s in the order specified and will repeat the songs from the beginning.


===/guild===
; <span id="memspellset"></span><code>/memspellset {index|<name>}</code>: Loads the specified spellset index or name. Spell sets are created with the spell gems window.


'''The following is a list of guild commands (see [[Guild Commands]]) for further info:'''
; <span id="memspellslot"></span><code>/memspellslot <gem slot> {<spell name>|<spell #>}</code>: In the specified gem slot, memorize a spell. Can use spell name or ID number. To forget a gem slot, provide a "0" for spell.


*/guilddelete
; <code>/mercassist [on|off]</code>: Calls for your mercenary to assist when auto-assist is not activated. To automatically assist, provide the <code>on</code> option.
*/guildinvite o (For guild leaders to create officers)
*/guildinvite
*/guildleader
*/guildpeace
*/guildremove
*/guildsay
*/guildstatus  (checks target's guild)
*/guildwar
*/guildmotd


*To leave a guild just target yourself, then type /guildremove
; <code>/merclog</code>: Generates a server-side mercenary log for debugging. Send in a /bug report after logging the issue.


===/help===
; <code>/mercswitch <index></code>: Change your mercenary by index number. A list of your mercenaries, their types and indices can be found in the "Switch" tab of your /merc window.


Gives you a list of commands.
; <code>/mercwindows</code>: Toggle the Manage Mercenaries window. Common abbreviation: /merc


'''Usage'''
; <code>/mixahead <1-100></code>: The amount of sound to pre-mix, default = 8, lower = better.


The following is taken directly from ingame:
; <code>/motd</code>: Displays the Message of the Day for your server.


Format: /help <class> is one of normal, emote, or guild.
; <code>/mousespeed <multiplier></code>: Increase the speed of the mouse cursor in multiples of the amount specified. Default multiplier is 0, use 0 or 1 for default, 2 = double the speed, 3 = triple, etc.
Normal will display a list of all commands.
Emote will display a list of all player emotes.
Guild will display a list of guild commands.
Voice will display a list of voice control commands.
Chat will display a list of chat channel commands.


e.g
= N =


/help normal
; <code>/netstats</code>: Display network ping times and packet loss. Output is directed to a single chat filter. Common abbreviation: /netstat


===/hidecorpse===
; <code>/no</code>: Emotes your character's disagree.


Controls the visibility of corpses to the player.
; <code>/node</code>: Emotes your character nodding in agreement or acknowledgment.


Format: '''/hidecorpse <parameter>'''
; <code>/note [<text>]</code>: Opens the "Notes Window" unless optional <text> is provided. Any <text> provided will be date/time stamped. The information is saved in the file notes.txt and is available across all characters on an account.


Parameters:
= O =
:'''ALL''' - hides all but the player's corpses, including NPCs
:'''ALLBUTGROUP''' - hides all but the player's group's corpses, including NPCs
:'''LOOTED''' - hides any corpse you loot immediately after closing the loot window (except your own)
:'''NONE''' - reveals all corpses


===/hotbutton===
; <code>/offlinemode</code>: When in Trader or Buyer mode, this command will log you off but leave your character in-game trading.


Creates a [[macro]] to be placed on one of your hotkeys.  Edit it by right-clicking it (you can also right-click your Social presets, such as Afk and Anon).
; <code>/ooc <text></code>: A zone-wide communication channel for speaking out of character.


'''Usage'''
; <code>/open</code>: Attempts to open the targeted object.


/hotbutton macroname
; <code>/outputfile [ achievements [<filter>] | faction | guild | guildbank | guildhall | guildlobby | inventory | missingspells | raid | realestate | recipes <argument> | spellbook ] [<filename>]</code>: Export data to the default or specified file. The file is saved as <player>_<server>-<parameter>.txt in the root folder. If a filename is specified and does not end with '.txt', the extension is automatically appended.
:* <code>achievements [<filter>]</code> - Outputs a filtered list of achievements. The filter specifies which states to include: Complete, Open, and/or Locked. If no filter is provided, all states are included.
:* <code>faction</code> - Faction data
:* <code>guild</code> - Name, level, class, rank, date, zone, note
:* <code>guildbank</code> - Guild bank contents
:* <code>guildhall</code> - You may only dump the real estate guild hall while you are on the guild plot or in the real estate guild hall.
:* <code>guildlobby</code> - Exports data for the Guild Lobby.
:* <code>inventory</code> - Inventory items, items from all keyrings, Dragon's Hoard items if the Dragon's Hoard window is open, and Personal Tradeskill Depot items if the depot is loaded.
:* <code>missingspells</code> - Outputs a list of all spells and combat abilities usable by your class up to your current level that you haven't yet scribed in your spellbook. Entries are sorted by level and then alphabetically by name. Does not include spells that cannot be scribed.
:* <code>raid</code> - Raid data
:* <code>realestate</code> - Real estate data
:* <code>recipes [all | alchemy | baking | blacksmithing | brewing | fishing | fletching | jewelcrafting | poisonmaking | pottery | research | tailoring | tinkering] <[filename]></code> - Outputs the names of tradeskill recipes you know if they qualify you for additional skill points past the cap. If 'all' is specified, a separate file is created for each tradeskill, forcing the default file names.
:* <code>spellbook</code> - Outputs all spells and combat abilities in your spell book. Entries are sorted by level and then alphabetically by name.


===/ignore===
; <code>/overseer</code>: Toggles the Overseer window, enabling you to manage Agents and send them on quests to combat Discord across Norrath's history and earn rewards. Requires level 85+ and the Seeds of Destruction expansion on your server.


Filters all communications from the ignored player when followed by a players name. The ignored player can see the ignorers messages.  
; <code>/overseermassconvert <rarity> <keep_count></code>: Converts duplicate agents of a specified rarity, leaving a specified number of duplicates unconverted with a minimum of 1 remaining.


When used without a players name following the command, it will produce a list of all currently ignored players.
= P =


'''Usage'''
; <code>/particledensity [off | low | med | high]</code>: Set visual particle density. Can be further refined on the Options window -> Display tab -> 'Particles.'


/ignore
; <code>/pause <1-600>[,]</code>: Pause a social macro from 1 to 600 deciseconds (600 is equal to 60 seconds). Can add other commands with a comma but will always be executed last. Can only be used within social buttons.


/ignore playername
; <span id="pet"></span><code>/pet <action> [<target>]</code>: Control actions for your combat pet.
:* <code>attack [<name>]</code> - Pet will attack the targeted or specified creature.
:* <code>qattack [<name>]</code> - Pet will queue an attack on the targeted or specified creature.
:* <code>back</code> - Pet will clear its hatelist.
:* <code>focus</code> - Tells pet to focus on current target.
:* <code>feign</code> - A necromancer's pet will attempt to play dead, if they have the relevant AA.
:* <code>follow</code> - Pet will start to follow you.
:* <code>get lost | leave</code> - Pet will leave.
:* <code>guard here</code> - Will stand here, and return here after fights.
:* <code>guard me</code> - Pet will attack anything you attack and anything that attacks you.
:* <code>health report | report health</code> - Orders your pet to say its health in percent and any spells currently affecting it.
:* <code>ghold</code> - Greater holding. Will only attack something new if ordered and will not build a hate list of other mobs. If told to attack, will do so in reverse order.
:* <code>hold</code> - Holding. Will not start attacks until ordered. Once it attacks, the pet will build a hate list and attack other mobs as usual.
:* <code>inventory check</code> - Returns a list of your pet's currently equipped items.
:* <code>inventory destroy <slot></code> - Destroys the item your pet has in the chosen slot.
:* <code>leader</code> - Pet will report who summoned it.
:* <code>regroup</code> - Toggle. Pet returns to you whether its target is alive or not. Does not clear hatelist.
:* <code>resume</code>
:* <code>stop</code> - Will stop attacking. Seems to trigger its resting regeneration.
:* <code>spellhold</code> - Toggle. Prevents pet from casting.
:* <code>sit</code> - Toggle sit.
:* <code>swarm</code> - Swarm attack.
:* <code>qswarm</code> - Queue swarm attack.
:* <code>swarmleave | swleave</code> - Causes the swarm to leave.
:* <code>target</code> - Targets your pet. Can also use F1 key (toggles between you and your pet).
:* <code>taunt | no taunt</code> - Toggles whether your pet will taunt in battle.


===/lfg===
; <code>/petition</code>: Opens a dialog box: 'Would you like to open a browser to the help and petition webpage?'


/lfg on
; <code>/pickzone [fewestplayers]</code>: Opens the Pick Zone window if available at the moment in the current zone. Common abbreviation: /pic


/lfg off
; <code>/pickzonefewestplayers</code>: Will attempt to join the pick with fewest players.


Turns on and off LFG tag in name to help others know you are seeking a party.
; <code>/pie</code>: Triggers the pie emote.


===/list===
; <code>/pizza</code>: Performs the pizza emote. (This emote returned in a March 13, 2019 update, but no longer opens a web order page, it's a standard emote now)


:''Main article: [[List Command]]''
; <code>/played</code>: Shows character's birthdate, age (Earth time and game time), total time played, and time this session.


===/load===
= Q =  


Change the UI "skin" in game. /load without arguments will open a window with the options available, corresponding to the subfolders included in ~\EverQuest\uifiles\. The default installation includes the subfolders:
; <code>/queuemelody <song> [song]...</code>: Arranges a series of songs to be executed based on priority. This command is similar to /melody except it plays songs in priority order depending on the song's recast time, your current buffs, and your target's current debuffs. The earlier a song is in the list, the higher priority it is.


* default
; <code>/quit</code>: Immediately closes the game. The full command name must be used. This command is functionally identical to /exit.
* default_old
* velious


The /load command may also be used to load a UI choice directly by supplying the folder name as an argument: e.g. /load velious.
= R =


*/load may also be used to preserve your empty corpse (for resurrection, for example) if you have looted everything from it but have not yet closed the loot window.
; <code>/racechange</code>: Change your character's race if you've purchased a Transmogrification Scroll from the marketplace.


===/loc===
; <code>/random <#> [<#>]</code>: Rolls a magic die from 0 to <#>. Optionally add another <#> to specify the complete range.


To get your coordinate location in your current zone, type "/loc" or simply "/l".  The resulting set of numbers is in the form of (y, x, z).
; <code>/realestate [items | manage | trophies | plot]</code>: Opens windows to manage your house(s) and plot(s).


*y: North (positive) and South (negative)
; <code>/renameguild <name></code>: Renames guild to <name>, if a rename is allowed.
*x: West (positive) and East (negative)
*z: Up (positive) and Down (negative)


'''Note:''' The z coordinate often won't be needed, and is therefore not used in many cases.
; <code>/reply <text></code>: Reply to the latest received /tell. Can also bind replies to a key, "R" by default, and then cycle through names with "Tab".


'''Example:''' If you are at (200, 500) and you need to get to (-1300, 400), you must travel South and slightly to the East.
; <code>/report <playername></code>: The first 20 lines of visible text in each chat window will be attached to a player report. Scroll to display the text you wish to report. This name can be referenced in a petition to allow a GM to view the report. Note that reporting by itself does nothing.


===/log===
; <code>/reservename</code>: pulls up the name reservation window, allowing you to reserve a name on an upcoming server if you qualify and if any servers are available.


Turns logging for current character to local text file on or off.
; <code>/reveal</code>:  used to cancel stealth-style hiding states, making your character visible again.


Usage:
; <code>/rewards</code>: Toggles "Select a Reward" window, for instance, to get the class selection window to reopen after using a class unlock token.


/log on
; <code>/rewind</code>: Will move your character to a previous nearby position, helpful if you've become stuck. Must stand still for a period before using again.


/log off
; <code>/rmarknpc <1-3></code>: Raid Mark an NPC for your raid with a number from 1 to 3.


===/loot===
; <code>/ro</code>: Performs the roll on the floor laughing emote.


Opens the loot window for the targeted corpse.
; <code>/roleplay [on|off]</code>: Anonymizes information from /who, but unlike /anon, your guild tag is still displayed.


===/makeleader===
; <code>/rps</code>: Performs the rock-paper-scissors emote.


Used to set a person within a group to the group leader, thus giving them the option to invite players to the group. Only the current group leader can use this command.
; <code>/rsay <text></code>: Communicate <text> to your raid.


'''Usage'''
; <code>/rtarget</code>: Target the player who sent you the most recent /tell, provided they're in range.


/makeleader <player>
; <code>/run</code>: Enables "always run", not a toggle.


===/mp3===
= S =  


Format: /mp3 { add <filename.mp3 or .m3u> | play [#] | pause | count | list | clear [#] | shuffle | ordered }
; <code>/safelock <password></code>: Toggle. Locks the interface with <password>. To unlock the interface, repeat the command with the same password. The full command must be typed to function. Not case-sensitive. (Good uses for this are to prevent children and pets from playing your game if you need to AFK)


Example: /mp3 add C:\Users\jglenn\Music\Pink Floyd\The Dark Side of the Moon\05 Money.mp3
; <code>/say <text></code>: Communicate <text> with everyone within a small radius.


===/note===
; <code>/servertransfer</code>: Toggles the Server Transfer List window. Some transfers are free, others will require a token from the marketplace.
This command opens up a window where you can take notes. The notes are saved even when you log off.


===/ooc===
; <code>/setloottype <1-3></code>: Sets who can loot npc corpses during a raid: 1=Raid Leader, 2=Raid Leader and Group Leaders, 3=Raid Leader and Selected Raid Looters (used in conjunction with /addraidlooter)


Speaks in the "Out of Character" (OOC) channel. OOC is typically used for chat that is non-game related (like chatting with your fellow adventurers), but this isn't always strictly enforced. OOC is zone-wide. Note that you can also set your chat window to default to speak in this channel, in which case you don't need the /ooc but can just start typing.
; <code>/setstartcity [<ID>]</code>: Set your starting city. Can be used once by some characters with multiple starting cities or those whose starting city was reset accidentally.


'''Usage'''
; <code>/shadows [on|off [<distance>] ]</code>: Control the display of shadows on characters, and their respective 'clip distance.'


/ooc EQ is the best eva! <Will send a message to the entire zone in the OOC channel saying "EQ is the best eva!">
; <code>/shield <playername></code>: Allows Warriors to intercept part of the damage intended for another. If no <name> supplied, will use target.


/ooc 30 War LFG <Will send a message to the entire zone in the OOC channel saying "30 War LFG">
; <code>/shieldgroup</code>: Allows a Warrior to shield his group from damage, provided they have the group shielding spell affect.


===/outputfile===
; <code>/shout <text></code>: Communicate <text> throughout the entire zone.


Prints out a list of items/spells your character has. Replace fileName in the following example with your character's name or any other memorable word so that you can find the file easier. The text document will be created in your EverQuest directory as fileName.txt. You will find a list in the text document of all items that character has in his inventory as well as their bank; or if you used the spellbook switch, a list of all spells the character has scribed in the spellbook. Other parameters were implemented on live but are either not relevant or aren't usable on p99.
; <code>/showgrass [on | off]</code>: Using this command will turn "radial flora" on or off.


'''Usage'''
; <code>/shownames [ off | 1 | 2 | 3 | 4 | 5 | 6 | 7 ]</code>: Toggle visible player names, or shorten them. "4" is default. Common abbreviation: /show
:* <code>off</code> - Don't show player names over their heads
:* <code>1</code> - Show only First Names of players
:* <code>2</code> - Show First and Last Names
:* <code>3</code> - Show First, Last, and Guild names
:* <code>4</code> - Show everything (default)
:* <code>5</code> - Show Title (if any) and First names
:* <code>6</code> - Show Title (if any), First, Last names
:* <code>7</code> - Show First name and Guild (if any) names


/outputfile inventory fileName.txt
; <code>/shownpcnames [ on | off ]</code>: Turn NPC names 'on' or 'off'.


/outputfile spellbook fileName.txt
; <code>/showspelleffects [on|off]</code>: Toggle spell particle effects.


===/pause===
; <code>/sit [on|off]</code>: Toggle sitting when no option provided. On will always sit, Off will always stand.


Pauses a macro sequence for 100 * x milliseconds.
; <code>/split <#> [<#> <#> <#>]</code>: Split the defined amount of your Plat#, Gold#, Silver#, Copper# (in that order) with the group. Use 0 for coins you don't wish to split. (Specifying just 1 number will split just plat)


Format: /pause [#]
; <code>/stance [ Aggressive | Balanced | Burn | Burn AE | Efficient | Passive | Reactive ]</code>: Change your mercenary's stance. Must be a valid stance for mercenary type.


'''Usage'''
; <code>/stand</code>: Makes your character stand up from a crouch or sit position. Unlike /sit, it's not a toggle.


/pause 10 <pauses for 1 second>
; <code>/stopcast</code>: Interrupt the current spell during its casting period.


/pause 15 <pauses for 1.5 seconds>
; <code>/stopdisc</code>: Cancel any currently running discipline.


/pause 100 <pauses for 10 seconds>
; <code>/stopsocial</code>: Using the command /stopsocial will immediately stop any 'social' animations or can be used to cancel a hot-key sequence, that may for instance have a long pause in it. Typing /stopsocial will stop processing the hotkey command sequence.


===/pet===
; <code>/stopsong</code>: Stop singing the current song or certain Alternate Advancement abilities that behave like songs. Mostly a concern for Bards.


:''Main article: [[Pet Guide]]''
; <code>/stoptracking</code>: Stop tracking current target.


'''Usage'''
; <code>/surname [<name>]</code>: Adds a last name, <name>, to your character. If no <name> is provided, your last name will be cleared. Adding, changing, or clearing a surname has a 7-day (168 hour) cooldown.


/pet who <the selected pet will /say who its owner is>
; <code>/swapdisc <name|id></code>: Removes the currently active combat ability and activates the specified ability.


===/petition===
; <code>/swarm [ attack | qattack | leave ]</code>: Allows control over your swarm. Identical to /pet swarm arguments.


Send a request for immediate online assistance to the GMs. Please read https://www.project1999.com/forums/announcement.php?f=25 for info regarding what should be petitioned online versus in game.
; <code>/system <cmd> [arguments]</code>: Run commands on your computer, as if from the Windows command prompt. To use, <code>EnableSystemCommand=1</code> must be set in the <code>[default]</code> section of eqclient.ini


'''Usage'''
= T =


/petition <message>
; <code>/target [<name> | group <1-6>]</code>: Targets <code><name></code> or group member <code><#></code>.


===/played===
; <code>/targetoftarget</code>: Toggles the "Target's Target" window.


Shows characters creation date, total play time, current session play time, and veteran reward entitlement.
; <code>/taskaddplayer <name></code>: Send an invitation to the named player to join the shared task. The player may then accept or decline the invitation.


''On P99, the creation date is accurate but the total played time seems to be bugged.''
; <code>/taskhelp</code>: Outputs help for shared task commands.


'''Usage'''
; <code>/taskmakeleader <player name></code>: The shared task leader can use this command to assign leadership to another player.


/pla
; <code>/taskoverlay</code>: Toggles the "Task Overlay" window, which gives a summary of quests and your progress.


===/quit===
; <code>/taskplayerlist</code>: A list of the players in your shared task.
'''Description'''


Forces your character to go link-dead and quits to the main menu of EverQuest. ''See also: [[Commands#.2Fexit|/exit]]''
; <code>/taskquit</code>: Leave your shared task.


'''NOTE:''' Your character remains in-game and potentially vulnerable for ~1 minute after /qing out. You will not be able to log back on to the same server and account until the character is "logged out". If your character is attacked, this period may be longer as it fights for its life.
; <code>/taskremoveplayer <name></code>: Remove a player from the shared task. Must be task/mission leader.


'''Usage'''
; <code>/tasktimers</code>: Time left before you're able to repeat certain missions or tasks.


/q
; <code>/tell <playername> <message></code>: Send a direct, private message to another player. Alternate commands: <code>/msg</code>, <code>/send</code>
:* cross server /tells use <code>;tell <server>.<character> <message></code>


===/random===
; <code>/testbuffme</code>: Used only on the Test Server, boost your character to level 25 and gives you a set of items.


Rolls a random number. Note that "/rand" works as well. This is often used to determine looting, but it can be for anything.
; <code>/testcopy</code>: Copies character to the Test Server.


'''Usage'''
; <code>/time</code>: Displays game time: <code>Weekday, Month DD, YYYY - H</code> and Earth Time: <code>Weekday, Month DD, YYYY HH:MM:SS</code>


/random
; <code>/toggleinspect [on|off]</code>: Inspect other player's equipment by right-clicking.


/random [Y]
; <code>/trackfilter [ red | yellow | white | blue | green ]</code>: Toggle the NPCs to display in your tracking window, categorized by [[Consider|/consider]] colors.


/random [X] [Y]
; <code>/trackmercs [on|off]</code>: Toggle the display of mercenaries in your tracking list.


X = minimum inclusive limit or floor of the range
; <code>/trackpets [on|off]</code>: Toggles the display of pets in your tracking list.


Y = maximum inclusive limit or ceiling of the range
; <code>/trackplayers [on | off | group]</code>: Toggles the display of players in your tracking list, including those in group.


Note: Both X and Y are optional. If neither limits are specified, the roll is 0 to 100. If one is specified, the roll is 0 to that number. If both are specified, the number is between the two numbers. Players on P99 most often use the default /random for loot without limit specification. If limits are specified, it's good practice to be communicated before the roll commences to avoid confusion.
; <code>/tracksort [ normal | distance | consider | alpha | rdistance | rconsider | ralpha ]</code>: Control sorting on your tracking list.
:* <code>normal</code> - How long they've been in the zone (oldest NPCs first)
:* <code>distance</code> - Closest NPC is at the top of the tracking list
:* <code>consider</code> - Highest level NPCs on top
:* <code>rdistance</code> - Furthest NPC first and closest NPC listed last
:* <code>rconsider</code> - Low level at top, with high level at bottom
:* <code>alpha</code> - Alphabetic order, A to Z
:* <code>ralpha</code> - Reverse alphabetic order, Z to A


Examples:
; <code>/trader</code>: Toggles the Bazaar Vendor window, used if you're in the bazaar and have something to sell.


/rand <rolls 0 to 100>
; <code>/tribute {personal | guild} {on | off | favor}</code>: Turn personal and guild tribute on or off, or list how much favor is available in each.


/rand 10 <rolls 0 to 10>
; <code>/trophy {personal | guild} {on | off}</code>: Toggle personal or guild trophy tribute.


/rand 4 9 <rolls 4 to 9>
; <code>/ttell <message></code>: Send <code><message></code> to the targeted player or player corpse.


===/reply===
; <code>/ttth</code>: Triggers the ttth emote.


This command is used like /tell, but instead sends the message to the last player who sent you a /tell or /reply. As such, it does not require a recipient to be specified. A frequent source of mistells when players receive tells from another player while staring at their keyboard trying to type.
= U =


===/rewind===
; <code>/ui [ scale <#> | reloadhtml ]</code>: If no option provided, displays your current UI scale (1.00 default.) Can also adjust your UI scale or reload the HTML to apply changes made to UI configuration files, including the CSS. You can only adjust the UI using the new UI engine.
''Specific to EQEmu servers.'' Allows a character to revert back to a last map location (within a few feet). Must often be repeatedly used (spammed) to accomplish. Useful for stuck characters.


===/roleplay===
; <code>/url [<url> | <file>]</code>: Open a URL or file.
:* <code><url></code> - The URL to open. Must prefix the domain with <code>https://</code> or <code>http://</code> or <code>www</code>


Changes your name to purple, and hides your class and level from /who, but shows guild tag.
; <code>/useadvlooting [on|off]</code>: Toggles the Advanced Looting System. The Legends loot system is a modern take on the advanced system used on Live and TLP servers.


'''Usage'''
; <code>/useitem <slot> [subindex] or /useitem "<item name>"</code>
Activates the use effect on items. You can specify an inventory slot number or the "exact name" of the item. When using the item name, it activates the item regardless of its inventory slot, including items in your key ring.
:* <slot> <code>[subindex]</code> - The slot number. If a bag, the subindex as well.
:* "<code><item name></code>" - The full name of the item to activate. Works for items in any inventory slot or key ring.


/role (toggle)
; <code>/usercolor <channel#> <R G B></code>: Change the text color of chat channels. For a GUI alternative, use Options window -> Chat. See [[Usercolor|usercolor]] for channel details.


/roleplay (toggle)
; <code>/usetarget</code>: Simulates a 'right-click' on a targeted NPC, or left click on targeted player. Useful when merchants are covered in other players, making them hard to click.


/ro (toggle)
; <code>/usurp</code>: A guild officer can become leader if more senior leadership has been offline for at least a year.


===/rt===
= V =


Targets the last person to send you a /tell. Excellent command for buff-bots which saves them from manual targeting buff recipients.
; <code>/vgroup <1-12></code>: Play a voice macro for your group, with accompanying text.


===/shout===
; <code>/viewport <x> <y> <w> <h> [<scale>] | [reset]</code>: Change the size of the area within your game window.


This messages every player in the zone, just like /ooc or /auction. Since shouts default to red-text, many players expect these messages to be urgent or important and prefer general chat in /ooc or /say.
; <code>/vplay <1-12></code>: Play a voice macro for your computer only.


===/shadows===
; <code>/vraid <1-12></code>: Play a voice macro for your raid, with accompanying text.


This will turn shadows on for pc's and npc's.
; <code>/vtell <player> <1-12></code>: Play a voice macro for a player, with accompanying text.


/shadows on
= W =


/shadows off
; <code>/waypoint <y>, <x>, [<z>]</code>: Draw a find path to the location specified by <y>, <x>, and optionally <z> coordinates. Must use commas. The location is also marked on your map.


===/shownames===
; <code>/who [<name | class | race>] [all] [afk] [lfg] [corpse] [count] [guild] [raid] [<"guild name">] [<level> [<level>]]</code>: Search for characters in the current zone or across all zones. The command can also be invoked on a player by clicking their name in a chat window.


Changes the way player names are displayed above characters.
; <code>/whotarget</code>: Displays a /who lookup for the targeted player.


'''Usage'''
= X =


/shownames off <turns off player names>
; <code>/xtarget show | set <slot> <role/name> | target <slot> | auto [on|off] | add | remove | save <name> | load <name></code>: Add spawns to the Extended Target window by name, role, automatically, or from saved target sets. Common abbreviation: /xtar


/shownames 1 <shows only first names>
= Y =


/shownames 2 <shows first and last names>
; <span id="yell"></span><code>/yell</code>: Unlock all Encounter Locked NPCs that you're able to. One second timer. Also displays, 'You yell for help.' People around you see "XXX yells for help from <direction>".


/shownames 3 <shows first, last, and guild>
; <code>/yes</code>: Performs the yes emote.


/shownames 4 <shows everything>


/shownames 5 <shows title and first name>


/shownames 6 <shows title, first name, and last name>
Many of the command definitions were taken in part or in whole from: [https://www.redguides.com/docs/projects/everquest/commands/ link]
 
/sho all <shows all names>
 
===/split===
 
Splits held money between group members.
 
'''Usage'''
 
/split platinum, gold, silver, copper
 
===/stopsong===
Stops any song you are currently playing (for Bard class only).
 
'''Usage'''
 
/stopsong
 
===/surname===
 
Sets your last name. You must be at least level 20 for surname to work. You can only issue this command once, so choose wisely.
 
'''Usage'''
 
/surname <desired last name>
 
===/target===
 
/tar
 
Targets a player. Can be useful in EC tunnel when trying to find someone if he/she is in range (targeted player's name will blink). It can also be useful to target a corpse you cant find and dragging it towards you.
 
'''Usage'''
 
/target playername
 
/target playername's corpse (e.g. /target SirGallahad's corpse)
 
===/targetgroupbuff===
 
/targetgroupbuff on
 
or
 
/tgb on
 
Allows you to cast group buffs on other groups or individuals you are not grouped with. You, too, gain the benefit from the group buff, not just the targeted group.
 
Also you can switch targets while casting 50+ group buffs and it will allow you to cast them onto lower levels than normal.
 
===/tell===
 
Sends a private message to player.
 
/tell playername text>
 
/t playername text
 
To send a private message to a player on another server, you can prepend their name with their server name:
 
/tell blue.playername text
 
/tell red.playername text
 
/tell green.playername text
 
/tell teal.playername text
 
===/time===
 
Shows Norrath time and date, and real life dates and times according to your computer clock. (time is in military time format)
 
===/tgb===
 
''<s>Post-velious command, disabled on P99</s>''
 
"Target Group Buff (TGB)"
 
* Usage: /tgb [on/off]
* Enable/disable casting of group buffs on another group.
 
===/toggleinspect===
 
'''Description'''
 
Enables or disables right-click inspection of yourself or others.
 
'''Usage'''
 
/toggleinspect on/off
 
===/tt===
"Tell Target"
 
* Usage: <code>/tt text</code>
* Sends your tell to the targeted player (without requiring you to /tell playername)
 
===/viewport===
 
'''Description'''
 
Defines the area of the screen to be used for displaying the game world.
 
'''Usage'''
 
/viewport [X-axis offset] [Y-axis offset] [width] [height]
 
'''Example'''
 
/viewport 240 0 1440 1080
*See [[Viewport]]
 
===/who===
 
Shows a list of players
 
/who (shows zone only information)
 
/who <race>; /who gnome
 
/who <"guild">
 
/who guild<guild#> i.e. /who all guild183
 
/who <class>; i.e. /who ranger
 
/who level level; i.e. /who 15 20
 
/who all (shows server wide information)
 
/who count all  (shows server wide population; counts even people with /roleplay or /anon tag)
 
/who cleric count all (shows server wide cleric population; counts even people with /roleplay or /anon tag)
 
/who friends all  (Shows who of your friends list is online)
 
/who all </who zone name> i.e. /who all guktop to see what players are currently in Upper Guk.
Every zone page on the wiki should have the "/who name" listed. This command will not list any players if all the players in the zone are Anonymous/Roleplaying, and will say that "There are no players that match that filter" as if you had typed it wrong. However, if one person in the zone isn't anonymous, it will list all players normally. Could potentially be very useful to check an area for players before going to the location beforehand.
 
/who corpse (shows a {hopefully empty} list of your corpses)
 
/ also works for /who
 
===/yell===
 
/y yells for help to all nearby players
 
===Enabling and Disabling Windows===
 
Each window in full screen mode can be enabled or disabled for viewing by engaging the customizable hot-key combination for that feature and window.  Please Note: Generally pressing escape (Esc Key) will close a window.
 
ALT + B Buff/Spell Effects Window
 
ALT + C Chat Window
 
ALT + E Bard song box
 
ALT + F Friends window
 
ALT + H Hotkey Window.  Shift +1 to Shift + 0 switch between each of the 10 Hotbox windows.
 
ALT + K mp3 player window
 
ALT + M Menu Window
 
ALT + O Options window
 
ALT + P Party (Group) Window
 
ALT + S Spell Gem Window
 
ALT + T Target Window
 
ALT + Y Self-Status Window
 
ALT + 1 (2, 3, 4, 5, 6, 7, 8) Casts spells in appropriate spell gem slot
 
ALT + F1 Pet window
 
CTRL + B Opens spell book
 
CTRL + I Invites targeted player into group
 
CTRL + S Camps your character (only if sitting)
 
CTRL + W Does a /who
 
CTRL + X Camps you to the character select screen.
 
CTRL + 1 (2, 3, 4, 5, 6, 7, 8) Performs the appropriate combat ability corresponding to the Combat Ability window
 
I Inventory window
 
P Opens up the in game customer service window, allows you to make petition as well as search for common problems (like the /petition command).
 
R Reply to last tell
 
===Targeting Function Keys===
The following are the 8 different function keys, that allow you to target players and non-players quickly.
 
F1 Selects yourself.
F2 Selects the first person in your Party Window.
F3 Selects the second person in your Party Window.
F4 Selects the third person in your Party Window.
F5 Selects the forth person in your Party Window.
F6 Selects the fifth person in your Party Window.
F7 Selects the nearest Player Character.
F8 Selects the nearest Non-Player Character.
 
===Miscellaneous Command Keys===
 
D Makes you duck (/duck), handy for moving through small spaces. Will interrupt your spells after the June 27, 2001 (Velious) era patch.
F9 This allows you to cycle through various camera views.
F10 This allows you to toggle the interface on and off (turning off the interface makes for cleaner screenshots).
F11 Toggles the ping bar off and off (little green thing in corner with numbers!)
F12 Toggles between enabling and disabling mouse panning. 
H Pressing "H" will Hail the player or non-player character you have in your Target Window.  Useful for starting conversations with NPCs, for quests, etc.
Q Pressing "Q" will initiate the auto-attack command (shortcut for the /attack on command).  Be careful when typing, as you could press this in the wrong mode and attack a NPC which you will not beat!
R Pressing "R" will allow you to reply the the last /tell you received.  Basically a quick shortcut for the /reply command.
- The minus (-) key on the number keypad allows you to take a screenshot.  The format of the resulting image file can be changed in your EQclient.ini file - see EQclient.ini for further information
 
===Camera Controls===
 
You can pan the camera in different directions, either with the keyboard (press Alt + the arrow keys) or by right-clicking the mouse. To pan with the mouse, right-click-and-drag in any direction (this works in all views except for fixed overhead and rear views – in these, the mouse zooms the view in and out).
 
First-person view (default) View straight ahead (you can't see your character).
Overhead (rotating) View from above (camera rotates as you turn).
Rear (rotating) View from rear (camera rotates as you turn and stays behind you).
Overhead (fixed) View from above (camera does not rotate when you turn).
Rear (fixed) View from rear (camera does not rotate when you turn).
Camera Views
During gameplay you can view your character from several different camera angles, zoom in and out, or pan up and down.
 
To cycle between available views, press F9.
 
Numpad 5 or Home Re-center view
Numpad 9 and 3 or Page-Up and Page-Down Pitch view up / down
Numpad 7 and 1 or Insert and Delete Zoom view in / out
 
== Emotes ==
 
Emotes produce a line of text in chat that add flavor to the game. Some make your character pantomime an action. Emotes can be "heard" by other players within /say range.
 
{| class="eoTable3" style="width:1000px;"
! style="width:100px;" | Command
! style="width:1000px;" | No target
! style="width:1000px;" | Target
! style="width:50px;" | Animated
|-
| '''/agree'''
| You agree with everyone around you.
| You agree with Target.
| Yes
|-
| '''/amaze'''
| You are amazed!
| You gasp at Target in amazement.
| Yes
|-
| '''/apologize'''
| You apologize to everyone.
| You apologize to Target whole-heartedly.
| Yes
|-
| '''/applaud'''
| You give a round of applause.
| You applaud Target's performance.
| Yes
|-
| '''/bird'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/bite'''
| You look around for someone to bite!
| You bite Target on the leg!
| No
|-
| '''/bleed'''
| You bleed quietly.
| You bleed all over Target.
| Yes
|-
| '''/blink'''
| You blink in disbelief.
| You blink at Target in disbelief.
| Yes
|-
| '''/blush'''
| You blush profusely.
| You blush at Target.
| Yes
|-
| '''/boggle'''
| You boggle, shaking your head and looking confused.
| You boggle at Target, shaking your head and looking confused.
| Yes
|-
| '''/bonk'''
| You look around for someone to bonk!
| You bonk Target on the head!
| No
|-
| '''/bored'''
| You inform everyone that you are bored.
| You inform Target that you are bored.
| Yes
|-
| '''/bounce'''
| You bounce with excitement.
| You bounce around Target.
| No
|-
| '''/bow'''
| You bow.
| You bow before Target.
| Yes
|-
| '''/brb'''
| You announce that you will be right back.
| You let Target know that you will be right back.
| Yes
|-
| '''/burp'''
| You burp loudly.
| You burp loudly at Target.
| Yes
|-
| '''/bye'''
| You wave goodbye to everyone.
| You wave goodbye to Target.
| Yes
|-
| '''/cackle'''
| You cackle gleefully.
| You cackle gleefully at Target.
| Yes
|-
| '''/calm'''
| You look peaceful and calm.
| You try to calm down Target.
| No
|-
| '''/cheer'''
| You cheer.
| You cheer at Target.
| Yes
|-
| '''/bird'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/chuckle'''
| You chuckle.
| You chuckle at Target.
| Yes
|-
| '''/clap'''
| You clap your hands together - hurray!
| You clap happily for Target - hurray!
| Yes
|-
| '''/comfort'''
| You need to be comforted.
| You comfort Target.
| No
|-
| '''/congratulate'''
| You congratulate those around you on a job well done.
| You congratulate Target on a job well done.
| Yes
|-
| '''/cough'''
| You cough.
| You cough at Target.
| Yes
|-
| '''/cringe'''
| You cringe.
| You cringe away from Target.
| Yes
|-
| '''/cry'''
| You cry.
| You cry over Target.
| Yes
|-
| '''/curious'''
| You look around you curiously.
| You look at Target curiously.
| Yes
|-
| '''/dance'''
| You stand on your tip-toes and do a dance of joy!
| You grab hold of Target and begin to dance with them.
| Yes
|-
| '''/drool'''
| You drool -- something must have you excited!
| You drool all over Target.
| Yes
|-
| '''/duck'''
| You duck.
| You duck behind Target.
| Yes
|-
| '''/eye'''
| You raise an eyebrow inquiringly.
| You raise an eyebrow at Target.
| Yes
|-
| '''/fidget'''
| You fidget.
|
| No
|-
| '''/finger'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/flex'''
| You flex your muscles proudly.
| You flex at Target.
| No
|-
| '''/flipoff'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/frown'''
| You frown.
| You frown at Target.
| Yes
|-
| '''/gasp'''
| You gasp in astonishment.
| You gasp at Target in astonishment.
| Yes
|-
| '''/gesture'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/giggle'''
| You giggle.
| You giggle at Target.
| Yes
|-
| '''/glare'''
| You glare at nothing in particular.
| You turn an icy glare upon Target.
| Yes
|-
| '''/grin'''
| You grin evilly.
| You grin evilly at Target.
| No
|-
| '''/groan'''
| You groan.
| You groan at the sight of Target.
| Yes
|-
| '''/grovel'''
| You grovel pitifully.
| You grovel before Target.
| Yes
|-
| '''/happy'''
| You are so happy!
| You are very happy with Target.
| Yes
|-
| '''/hungry'''
| You need food, badly.
| You let Target know that you need food, badly.
| Yes
|-
| '''/hug'''
| You hug yourself.
| You hug Target.
| No
|-
| '''/introduce'''
| You introduce yourself. Hi there!
| You introduce Target.
| Yes
|-
| '''/jk'''
| You were JUST KIDDING!
| You let Target know that you were JUST KIDDING!
| No
|-
| '''/kiss'''
| You blow a kiss into the air.
| You kiss Target on the cheek.
| No
|-
| '''/kneel'''
| You kneel down.
| You kneel before Target in humility and reverence.
| Yes
|-
| '''/laugh'''
| You laugh.
| You laugh at Target.
| Yes
|-
| '''/lost'''
| You look completely lost!
| You inform Target that you are completely lost!
| No
|-
| '''/massage'''
| You look around for someone to massage.
| You massage Target's shoulders.
| No
|-
| '''/moan'''
| You moan.
| You moan at Target.
| No
|-
| '''/mourn'''
| You lower your head and mourn the loss of the dead.
| You lower your head and mourn the loss of Target.
| Yes
|-
| '''/nod'''
| You nod.
| You nod at Target.
| Yes
|-
| '''/nudge'''
| You nudge
| You nudge Target.
| No
|-
| '''/panic'''
| You panic and scream.
| You panic at the sight of Target.
| No
|-
| '''/pat'''
| You pat yourself on the back.
| You pat Target on the back.
| No
|-
| '''/peer'''
| You peer around intently.
| You peer at Target, looking them up and down.
| Yes
|-
| '''/plead'''
| You plead with everyone around you.
| You plead with Target desperately.
| Yes
|-
| '''/point'''
| You point straight ahead.
| You point at Target. Yeah you!
| Yes
|-
| '''/poke'''
| You poke yourself.
| You poke Target.
| No
|-
| '''/ponder'''
| You ponder the matters at hand.
| You ponder Target. What is going on with them?
| Yes
|-
| '''/purr'''
| You purr.
| You purr at Target.
| No
|-
| '''/puzzle'''
| You look completely puzzled.
| You look at Target, completely puzzled.
| Yes
|-
| '''/raise'''
| You raise your hand.
| You look at Target and raise your hand.
| Yes
|-
| '''/ready'''
| You let everyone know that you are ready!
| You ask Target if they are ready.
| Yes
|-
| '''/roar'''
| You emit a low rumble and then roar like a lion!
| You emit a low rumble and then roar at Target.
| Yes
|-
| '''/rofl'''
| You roll on the floor laughing.
| You roll on the floor laughing at Target.
| No
|-
| '''/rude'''
| You make a rude gesture.
| You make a rude gesture at Target.
| Yes
|-
| '''/salute'''
| You salute the gods in pure admiration.
| You snap to attention and salute Target crisply.
| Yes
|-
| '''/shiver'''
| You shiver. Brrrrrr.
| You shiver at the thought of messing with Target.
| Yes
|-
| '''/shrug'''
| You shrug unknowingly.
| You shrug at Target.
| Yes
|-
| '''/sigh'''
| You sigh, clearly disappointed.
| You sigh at Target.
| Yes
|-
| '''/smack'''
| You smack yourself on the forehead.
| You smack Target.
| No
|-
| '''/smile'''
| You smile.
| You beam a smile at Target.
| No
|-
| '''/smirk'''
| You smirk mischievously.
| You smirk mischievously at Target.
| No
|-
| '''/snarl'''
| You bare your teeth in a terrible snarl.
| You snarl meanly at Target.
| Yes
|-
| '''/snicker'''
| You snicker softly.
| You snicker softly at Target.
| Yes
|-
| '''/stare'''
| You stare at the ground.
| You stare at Target, completely lost in their eyes.
| Yes
|-
| '''/tap'''
| You tap your foot impatiently.
| You tap your foot as you look at Target impatiently.
| Yes
|-
| '''/tease'''
| You look about for someone to tease.
| You tease Target mercilessly.
| No
|-
| '''/thank'''
| You thank everyone.
| You thank Target heartily.
| Yes
|-
| '''/thirsty'''
| You need drink, badly!
| You let Target know that you need drink, badly.
| No
|-
| '''/veto'''
| You veto the idea.
| You veto Target's idea!
| Yes
|-
| '''/wave'''
| You wave.
| You wave at Target.
| Yes
|-
| '''/welcome'''
| You welcome everyone.
| You welcome Target warmly.
| Yes
|-
| '''/whine'''
| You whine pitifully.
| You whine pitifully at Target.
| No
|-
| '''/whistle'''
| You whistle a little tune.
| You whistle at Target appreciatively.
| Yes
|-
| '''/yawn'''
| You open your mouth wide and yawn.
| You yawn rudely in Target's face.
| Yes
|-
|}
 
== Non-Functional Commands ==
 
These commands are either depreciated or disabled on P1999.
 
=== /bug ===
 
Takes you to a bug-reporting screen. '''''Not used on P1999.'''''
 
To report a bug or get assistance, use the [http://www.project1999.org/forums/forumdisplay.php?f=6 bugs section] of the forum, or the [http://www.project1999.org/forums/forumdisplay.php?f=25  petition/exploit section] of the forum.
 
'''Usage'''
 
/bug or /b
[[Category:Technical]]
 
=== /guidehelp ===
 
Used to function similar to /petition. Disabled in a patch. From the patch notes:
 
The /guidehelp command has been disabled due to frequent typos of the /guildchat command (/guid vs /guild). Please use the /petition command as normal to request character assistance."
 
'''Usage'''
 
/guidehelp
 
=== /setstartcity ===
 
Allows players to change their starting city. Does not function in P99.
 
'''Usage'''
 
/setstartcity
 
=== /webupdate ===
 
Opened up a browser with the latest patch notes. Does not function in P99.
 
'''Usage'''
 
/webupdate

Latest revision as of 17:08, 25 August 2026

These are the commands for EverQuest.

Note: EverQuest supports abbreviated versions of many commands - for example, /emote can be shortened to /emot, /emo, or /em. We will not document all abbreviations here, but some alternative commands will be included (such as "/me" and ":", which are alternatives for /emote).

A

/achievements
Toggle the Achievements window.
/aclearcompare
Clears the PC (Player Character) you are currently comparing achievements with.
/acompare
Compares your achievements with the targeted Player Character (PC). Note: range dependent.
/addraidlooter <name>
Add your current target, or specified character name, to the list of valid looters in the raid.
/advloot {personal | shared} setallto <loot option>
The /advloot command toggles the Advanced Loot System window. It can also set loot options for all items in the personal or shared loot lists.
/afk [on | off | <message>]
This is a toggle that sets your A.F.K (Away From Keyboard) status to either on or off. By default, /tell messages sent to your character will reply 'Player is temporarily Away From Keyboard.' You may customize the auto-reply message.
/aggrolock
Related to Aggro Meter (/aggrometer) The /aggrolock functions as 'Set Aggro Target' on the Aggro Meter. Must be level 20+
/aggrometer
Toggles the Aggro Meter window. The window displays your current percentage of hate compared to the entity that is most hated by the NPC that is the focus of the meter. By default, this shows your current target, but the current aggro target can also be locked with /aggrolock so that it won't change when you change your current target.
/airlute
Plays the air lute emote.
/alarm
Toggles Alarm Window. Use to setup an in-game timer (hours+mins).
/alternateadv {on <#> | off | list | activate <id | name> | buy | buyall}
Use, list, or purchase Alternate Advancements (AA). This can also be carried out in the Alternate Advancement window (found in the Inventory window.) Commonly abbreviated: /alt, /alt act
  • On <#> - Sets the level of experience gained going towards AA at 100%, unless you specify a different percentage.
  • Off - All experience gained will be set to go towards your normal experience bar. Experience to AA will be 0%.
  • List - Provides a list of all Alternate Advancement (AA) abilities available to this character; their respective number, title, description, and AA (point) cost per level.
  • Activate <id_or_name> - Can be used to activate an AA ability using its corresponding AA number or name. Note: For toggle AAs, this command will toggle the state (enable or disable) but cannot specify the desired state. Be cautious when using partial name matching as it may not activate the intended AA. Abbreviated: act
  • Buy <#> - This option is used to buy AA points in a specified AA ability group (the same ID used for alt activate, the one found with "list")
  • Buyall <#> - This option is used to buy out the entire AA ability group specified, assuming you have enough points.
/announce
Toggles the current status of the announce join/leavefeature for chat channels.
/anonymous [on|off]
Toggle. When on, prevents others from seeing your class, level, race, guild, and current zone through /who and /who all queries. Common abbreviation: /anon
/assist [<name> | group | raid | main | on/off]
Assists a player or NPC, changing your current target to their target. All variants of the /assist command function at the same distance. Also toggles auto-attack on assist. If no option specified, it will assist your current target.
  • <name> - The name of who you'd like to assist.
  • group - Will assist whoever is assigned "main assist" in your group.
  • raid - Will assist whoever is assigned "main assist" in your raid.
  • main - Will assist the nearest player who is assigned "main assist", whether group or raid.
  • [on|off] - Toggles auto-attack on assist.


/attack
Toggle attack mode, or specify on/off.
/auction <message>
Message the auction channel in the current zone. Note: On the detail window of an item, you can click on the item's icon to make a clickable-link in your messages.
/autobank
With the Bank window open and with an item on your cursor, will attempt to place the item into a spare bank slot.
/autoconsent [ group | guild | raid | fellowship ]
Gives permission to drag your current and future corpses.
/autofire [on|off]
Toggle automatic firing of your ranged weapon. Note: Turning on /attack will turn off autofire and switch to melee.
/autoinventory
Places the item on your cursor into the first available slot in your inventory.
/autojoin [add | remove] <channel1>[:<password>] [,<channel2>] ... [,<channel10>]
Always join a channel or up to 10 channels every session, information is saved to eqclient.ini as ChannelAutoJoin=
/autoskill [<skill name> [on|off]]
Toggle combat skills to automatically activate while using /attack. If no name is supplied, it will list available skills for your character. You can also activate these by right-clicking in the combat skills menu.
/autosplit [on|off]
Toggle. Automatically 'splits' money looted between party members.

B

/bandolier [add | delete | activate] <SetName>
Add, delete, and activate sets of weapons.
/barter
Opens the Barter window, allowing you to see who is buying items.
/bazaar
Toggles the Bazaar window to search for items that are for sale in the Bazaar zone. Note: If purchased outside of the Bazaar zone, buyers must use tokens (deliver to inventory) or plat (deliver to parcel).
/beta
Will flag the current character on the live servers to be copied to the Beta server.
/betabuff <level>
Buff the level of your character on the Beta server. Level must be in increments of 5, e.g. 10, 15, 20, 25, 30, etc.
/blockspell [display | add | remove | clear] [me | pet] <spellnumber>...
Toggle blocking beneficial spells from being cast on you or your pet. The blocklist is written to the [BlockedSpells] section of your <character>_<server>.ini
/bodytint
Toggles the Armor Dye window. Note: Does not affect Type 12 ornaments.
/book <1-140>
Opens your spell book to the specified page.
/bugreport
Toggles the "Report a bug" window, capable of sending EQ devs detailed information about the issue automatically.
/buyer
Toggles the Barter Buyer window. Create "want to buy" bids for items.

C

/calendar
Opens the in-game Calendar window. The calendar displays all event alerts for the year. For progression servers, it also indicates when future expansions will unlock.
/camp [desktop | server] [fast]
Used to camp your character out of the game, either to the character selection screen (default), server selection screen, or your desktop. It takes 30 seconds to camp if you're in a normal zone. In certain safe zones you'll be given the option to camp immediately (e.g Guild Hall, Plane of Knowledge, etc.)
/cast <slot# | spellname>
Casts the spell in the specified gem slot or by the name of a memorized spell. Partial spell names are accepted.
/changefamiliar
Opens the "Change Familiar Name" window. Only works if you are eligible for a familiar name change.
/changemercname
Opens the "Change Mercenary Name" window. Only works if you are eligible for a familiar name change. Note: Changing your mercenary's name will change the name of the mercenary in the active slot. When that mercenary is dismissed, the name will be moved to the next empty slot.
/changename
Will open the "Change Name" window. Only works if you are eligible for a name change.
/changepetname
Opens the "Change Pet Name" window. Only works if you are eligible for a pet name change.
/channel [say | gsay | guildsay | tell | auction | ooc | chat] [<name>]
Sets the default chat channel from "Say" to the option specified. In the case of "tell" or "chat", specify the name of the player or chatroom.
/charinfo
Outputs your bind point(s) and current origin city. The origin city reflects any changes made with the /setstartcity command.
/chat [ [1-10] <message> ] | [ join | leave | leaveall | list | set | announce | invisible | afk | buddy | namespace | invite | grant | password | kick | moderate | voice | local | oplist | opadd | opremove | setowner ] <options>
Controls chat channels. All options in this syntax can instead be used as standalone commands with a ";" e.g. ;join, ;set, ;kick, etc. For cross-server chat, use <server short name>.<name> for channels and players.
/chatfontsize <0-10>
Adjust the size of the font in the chat window, from size 0 to size 10, with 0 being the smallest. 3 is default.
/claim
Opens the Claim Window where you can claim in-game prizes. (Prizes are often from special game editions, events, and promotions.)
/clearallchat
Clears all chat from all chat windows.
/clearchat
Clears current chat window. Common abbreviation: /clear
/clearmarks
Clears all current NPC markers, whether set with the UI or /gmarknpc
/clickthrough
Unknown
/combatmusic [on | off]
Play combat music during combat. Default is ON.
/consent [ <player> | group | guild | raid | fellowship ]
Gives permission to drag your current corpse. For current and future corpses, see /autoconsent
/consider [<name>]
Considers your current target, which displays an indication of your faction standing as well as an indication of the target's relative level and strength. The target can be specified by name, including pet names, and can use chat variables. Common abbreviation: /con
/copylayout [<layout> <inifile>] [restore]
With no parameters, opens "Copy Layout" window. Otherwise, it will copy the specified layout and INI file. Restore will copy the layout from your current INI and desktop resolution.
/corpse [<name>]
Summons your own, or another's corpse that you specify. Must be within a certain radius and have permission to drag. Will also use the current target if it's a permitted corpse. If you need to drag a long distance, use /corpsedrag.
/corpsedrag
Will auto-drag your current targeted corpse, if permitted. You can drag up to two corpses.
/corpsedrop
Used to stop dragging a corpse that you're holding with /corpsedrag. Will use currently targeted corpse if selected.

D

/decaycorpse
Remove one of your own, targeted corpses. Will become ineligible for resurrection as well.
/decline
Decline a duel after you've been challenged by another player.
/delegategmarknpc
Delegate the marking of NPCs to a targeted group member. Must be leader to use this ability.
/delegategmasterlooter
Delegate looting to a targeted group member. Must be leader to use this ability.
/delegatermarknpc
Delegate the marking of NPCs to a targeted raid member. Must be raid leader to use this ability.
/delegatermasterlooter
Delegate looting to a targeted raid member. Must be raid leader to use this ability.
/deny [ <player> | group | raid | guild | fellowship ]
Revokes permission to drag your corpse.
/destroyitem
Will attempt to destroy the item on your cursor.
/disband [<name>]
Will disband from your group, or if no group, will decline a group invitation. The group leader can remove a targeted player from the group, or remove the specified <name> from the group.
/discipline <discipline name>
Performs the given <discipline>. To see a list of abilities, disciplines, spells, and macros available, bring up the "Actions" window. (L by default). Common abbreviation: /disc
/discord
Does a thing.
/dismount
Removes your character from their mount.
/doability [1-10]
Activates a key from the "Actions" window.
/duck
Emotes that you 'duck'. (Does not actually make your character duck or crouch.)
/duel
Initiates a duel between you and the currently targeted player. Duel is in effect until one "dies" (is knocked unconscious) or flees the zone.
/dynamiclights [on|off]
Toggles dynamic lights ON/OFF the next time you zone. Note: Dynamic Lights refers to specially rendered lighting, like when your character holds a lantern or another item that emits a glow.
/dzaddplayer [<name>]
Invites your current target or <name> to the expedition. Must be leader.
/dzhelp
Outputs a list of all Expedition commands with a brief description of each.
/dzlisttimers
List any outstanding replay timers you have for all expeditions. This is the amount of time you must wait before being allowed to enter another instance of that zone.
/dzmakeleader <name>
Transfer expedition leadership to a new player. Must be leader.
/dzplayerlist
List all the members of the expedition.
/dzquit
Removes you from your currently assigned expedition.
/dzremoveplayer <name>
Remove a player from their expedition instance. Must be leader to use.
/dzswapplayer <character to remove> <character to add>
Swap out one player for another. Must be leader. The player to be added has to approve, or the command fails.

E

/emote <text>
Emotes the <text>. Alternate commands: /me, :
/exit
Immediately exit you from the game. The /quit command provides identical functionality. The command must be typed in its entirety; partial commands are not accepted.
/extralife
Opens your browser to the Darkpaw Games team page for Extra Life.

F

/facepalm
Performs the facepalm emote.
/faction
Toggles the "Factions" window. Here you can view your character's standing with various factions.
/faint
Causes your character to perform a fainting animation.
/familiar leave
Tell your familiar to go away.
/fastdrop { on | off | never }
Controls the ability to drop items with or without confirmation, or at all. The default and recommended setting is off, which will ask for confirmation before dropping an item.
/feedback
Opens the official EverQuest forums in an external browser for submitting feedback.
/fight
Triggers the fight emote animation.
/filter
Opens the "Options" window? Alt+O does the same thing.
/finditem
Opens the "Find Item Window", allowing searches through your: bank, equipped items, inventory, real estate, item overflow and parcel. Note: This will not search your Dragon's Hoard.
/findpc <name>
Used to show a yellow path toward a player character. The player must be visible in the find window, such as when they're in your group or raid.
/fistbump
Performs a fist bump emote.
/fontface <fontname>
Changes the font of the chat window to <fontname>
/freakout
Performs the freakout emote.
/friends [<name>]
Will list your entire friends list. If <name> is supplied it's a toggle; it will add that character to your friends list, or remove them from the list if they're already a friend. Alternate command: ;buddy
/fsay <message>
Send a message to your fellowship.
/fullscreen {on|off}
Toggles between Fullscreen mode and Windowed mode.

G

/gems
Opens the 'EQ Gems' game window.
/getguildmotd
Displays the Guild Message of the Day (MOTD).
/gmarknpc <1-3>
Mark an NPC for your group with a number from 1 to 3. Alternate: /marknpc
/groupleader
Will output the name of the current Group leader. You must be in a group to perform this action.
/grouproles [ list | set | unset | roleset ] <options>
Manage group roles, and create sets of roles you can load or unload for specific groups of characters.
/growl
Causes your character to perform a growl emote.
/gsay <text>
Sends <text> to group chat. Seen by all in your group. Common abbreviation: /g
/guidehelp <text>
For quest/event feedback, wedding requests, and questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution.
/guildcreate <GuildName>
Will create a new guild if requirements are met.
/guilddelete
Disbands the entire guild. You must be the guild leader.
/guilddemote <playername>
Demotes the targeted or named player's ranking in the guild.
/guildinvite <playername>
Invites a player to your guild.
/guildleader <playername>
Make another member of the guild the new guild leader.
/guildmotd <text>
Set the Guild Message of the Day (MOTD) to <text>
/guildpromote <playername>
Promotes the targeted or named player's guild rank.
/guildremove <playername>
Remove a player from the guild.
/guildsay <text>
Sends <text> to guild chat. Seen by all in your guild. Common abbreviation: /gu
/guildstatus <playername>
Will display the player's current guild and rank. Must be in the same zone.

H

/hail
Hails your current target.
/help [ normal | emote | guild | voice | chat ]
Will list help and commands for the specified option.
/hidecorpse [none | all | always | alwaysnpc | allbutgroup | npc | looted | listed | listedunlocked]
Controls the hiding of corpses in the game world. Your own corpse(s) will never be hidden, except when using always.
/hidemodels { none | players | pets | mercenaries | familiars | all } [ none | afk | afk noncombat | noncombat ]
Hide or un-hide the specified models based on conditions.
  • none - Un-hide all players, pets, mercenaries, and familiars.
  • players [none | afk | afk noncombat | noncombat] - Hide player models
  • pets [none | afk | afk noncombat | noncombat] - Hide pets models
  • mercenaries [none | afk | afk noncombat | noncombat] - Hide mercenary models
  • familiars [none | afk | afk noncombat | noncombat] - Hide familiar models
  • all [none | afk | afk noncombat | noncombat] - Hide all models, including players, pets, mercenaries, and familiars.
/hotbutton <name> [<color>] [<text>]
Create or edit a hotbutton named <name>, optionally change the color <0-19> and/or the body <text>.

I

/ignore [<name>]
Lists the names currently being ignored. If a player <name> is supplied, it will toggle their inclusion on the list; a new name will be added, an existing name removed.
/indicator {on | off}
Turns on/off the target reticle; the ring around the feet of your target.
/inspect
Inspect a targeted player's equipped items.
/inspectbuffs [mine]
Shows your target's buffs and debuffs, including caster name and remaining duration. Optionally, filter to show only those cast by you.
/invite [<name>]
Invites your current target or supplied player name to the group. Can also be used to accept an invitation.
/itemoverflow
Opens the Item Overflow window.

J

K

/keyrings [<tab>]
Opens the Key Rings window. If a tab name is specified, that tab is displayed.
/keys
Toggles the display of the General > Keys achievements category in the achievement window.
/kickplayers [ exp | task | raid ]
Removes all players from a shared task, expedition or raid. Commonly abbreviated: /kickplayer, /kickp

L

/language [<#> | help]
Displays the current language for the chat window. If a number <#> is supplied, it will change your language, and help will show a list of languages.
/leaverealestate
Used to exit a real estate zone.
/lfgroup [on|off]
Opens the "Group Search" window. Adding on or off will toggle your 'looking for group' status.
/lfguild
Opens the Guild Search window.
/list
List the current channels you are in.
/loadskin <foldername> <0|1>
Opens the "Load a skin" window when used without arguments, or loads a specified skin from your EverQuest's uifiles folder.
/location
Returns your Y, X, Z coordinates. Typically abbreviated as /loc
/lockconfirm
Allows you to confirm your selection.
/log [on|off]
Toggles output to Logs\eqlog_<name>_<server>.txt. The logging state persists across logins.
/loginterval [seconds]
Throttles log file writes by setting the interval between file operations to reduce frequent writes. A value of 0 disables throttling and writes immediately. The default interval is 1 second.
/loot
Loot a corpse from a short distance. The corpse must be targeted.
/lootnodrop [ always | usable | never ]
When looting a "No Drop" item you can always display a loot confirmation, only display a loot confirmation if they're not usable, or never display loot confirmation. Default is always. If no option is supplied, it will output your current setting.

M

/makeleader [<name>]
Make target or <name> the leader of your group. Must be in the group, and you must be leader.
/map [ startline | endline | addpoint | automap | color ]
For editing and marking up maps within EverQuest. Only available when Map window is open.
/marketplace
Opens the in-game marketplace for special services and items. Not to be confused with the player-driven /bazaar
/maybe
Performs the "maybe" emote.
/mcicontrol <option> <device>
Allows a player to control sound devices such as cdaudio or mp3s to play when in-game, supposedly.
/melody [#] [#]...
Bard will play the song gem #'s in the order specified and will repeat the songs from the beginning.
/memspellset {index|<name>}
Loads the specified spellset index or name. Spell sets are created with the spell gems window.
/memspellslot <gem slot> {<spell name>|<spell #>}
In the specified gem slot, memorize a spell. Can use spell name or ID number. To forget a gem slot, provide a "0" for spell.
/mercassist [on|off]
Calls for your mercenary to assist when auto-assist is not activated. To automatically assist, provide the on option.
/merclog
Generates a server-side mercenary log for debugging. Send in a /bug report after logging the issue.
/mercswitch <index>
Change your mercenary by index number. A list of your mercenaries, their types and indices can be found in the "Switch" tab of your /merc window.
/mercwindows
Toggle the Manage Mercenaries window. Common abbreviation: /merc
/mixahead <1-100>
The amount of sound to pre-mix, default = 8, lower = better.
/motd
Displays the Message of the Day for your server.
/mousespeed <multiplier>
Increase the speed of the mouse cursor in multiples of the amount specified. Default multiplier is 0, use 0 or 1 for default, 2 = double the speed, 3 = triple, etc.

N

/netstats
Display network ping times and packet loss. Output is directed to a single chat filter. Common abbreviation: /netstat
/no
Emotes your character's disagree.
/node
Emotes your character nodding in agreement or acknowledgment.
/note [<text>]
Opens the "Notes Window" unless optional <text> is provided. Any <text> provided will be date/time stamped. The information is saved in the file notes.txt and is available across all characters on an account.

O

/offlinemode
When in Trader or Buyer mode, this command will log you off but leave your character in-game trading.
/ooc <text>
A zone-wide communication channel for speaking out of character.
/open
Attempts to open the targeted object.
/outputfile [ achievements [<filter>] | faction | guild | guildbank | guildhall | guildlobby | inventory | missingspells | raid | realestate | recipes <argument> | spellbook ] [<filename>]
Export data to the default or specified file. The file is saved as <player>_<server>-<parameter>.txt in the root folder. If a filename is specified and does not end with '.txt', the extension is automatically appended.
  • achievements [<filter>] - Outputs a filtered list of achievements. The filter specifies which states to include: Complete, Open, and/or Locked. If no filter is provided, all states are included.
  • faction - Faction data
  • guild - Name, level, class, rank, date, zone, note
  • guildbank - Guild bank contents
  • guildhall - You may only dump the real estate guild hall while you are on the guild plot or in the real estate guild hall.
  • guildlobby - Exports data for the Guild Lobby.
  • inventory - Inventory items, items from all keyrings, Dragon's Hoard items if the Dragon's Hoard window is open, and Personal Tradeskill Depot items if the depot is loaded.
  • missingspells - Outputs a list of all spells and combat abilities usable by your class up to your current level that you haven't yet scribed in your spellbook. Entries are sorted by level and then alphabetically by name. Does not include spells that cannot be scribed.
  • raid - Raid data
  • realestate - Real estate data
  • recipes [all | alchemy | baking | blacksmithing | brewing | fishing | fletching | jewelcrafting | poisonmaking | pottery | research | tailoring | tinkering] <[filename]> - Outputs the names of tradeskill recipes you know if they qualify you for additional skill points past the cap. If 'all' is specified, a separate file is created for each tradeskill, forcing the default file names.
  • spellbook - Outputs all spells and combat abilities in your spell book. Entries are sorted by level and then alphabetically by name.
/overseer
Toggles the Overseer window, enabling you to manage Agents and send them on quests to combat Discord across Norrath's history and earn rewards. Requires level 85+ and the Seeds of Destruction expansion on your server.
/overseermassconvert <rarity> <keep_count>
Converts duplicate agents of a specified rarity, leaving a specified number of duplicates unconverted with a minimum of 1 remaining.

P

/particledensity [off | low | med | high]
Set visual particle density. Can be further refined on the Options window -> Display tab -> 'Particles.'
/pause <1-600>[,]
Pause a social macro from 1 to 600 deciseconds (600 is equal to 60 seconds). Can add other commands with a comma but will always be executed last. Can only be used within social buttons.
/pet <action> [<target>]
Control actions for your combat pet.
  • attack [<name>] - Pet will attack the targeted or specified creature.
  • qattack [<name>] - Pet will queue an attack on the targeted or specified creature.
  • back - Pet will clear its hatelist.
  • focus - Tells pet to focus on current target.
  • feign - A necromancer's pet will attempt to play dead, if they have the relevant AA.
  • follow - Pet will start to follow you.
  • get lost | leave - Pet will leave.
  • guard here - Will stand here, and return here after fights.
  • guard me - Pet will attack anything you attack and anything that attacks you.
  • health report | report health - Orders your pet to say its health in percent and any spells currently affecting it.
  • ghold - Greater holding. Will only attack something new if ordered and will not build a hate list of other mobs. If told to attack, will do so in reverse order.
  • hold - Holding. Will not start attacks until ordered. Once it attacks, the pet will build a hate list and attack other mobs as usual.
  • inventory check - Returns a list of your pet's currently equipped items.
  • inventory destroy <slot> - Destroys the item your pet has in the chosen slot.
  • leader - Pet will report who summoned it.
  • regroup - Toggle. Pet returns to you whether its target is alive or not. Does not clear hatelist.
  • resume
  • stop - Will stop attacking. Seems to trigger its resting regeneration.
  • spellhold - Toggle. Prevents pet from casting.
  • sit - Toggle sit.
  • swarm - Swarm attack.
  • qswarm - Queue swarm attack.
  • swarmleave | swleave - Causes the swarm to leave.
  • target - Targets your pet. Can also use F1 key (toggles between you and your pet).
  • taunt | no taunt - Toggles whether your pet will taunt in battle.
/petition
Opens a dialog box: 'Would you like to open a browser to the help and petition webpage?'
/pickzone [fewestplayers]
Opens the Pick Zone window if available at the moment in the current zone. Common abbreviation: /pic
/pickzonefewestplayers
Will attempt to join the pick with fewest players.
/pie
Triggers the pie emote.
/pizza
Performs the pizza emote. (This emote returned in a March 13, 2019 update, but no longer opens a web order page, it's a standard emote now)
/played
Shows character's birthdate, age (Earth time and game time), total time played, and time this session.

Q

/queuemelody <song> [song]...
Arranges a series of songs to be executed based on priority. This command is similar to /melody except it plays songs in priority order depending on the song's recast time, your current buffs, and your target's current debuffs. The earlier a song is in the list, the higher priority it is.
/quit
Immediately closes the game. The full command name must be used. This command is functionally identical to /exit.

R

/racechange
Change your character's race if you've purchased a Transmogrification Scroll from the marketplace.
/random <#> [<#>]
Rolls a magic die from 0 to <#>. Optionally add another <#> to specify the complete range.
/realestate [items | manage | trophies | plot]
Opens windows to manage your house(s) and plot(s).
/renameguild <name>
Renames guild to <name>, if a rename is allowed.
/reply <text>
Reply to the latest received /tell. Can also bind replies to a key, "R" by default, and then cycle through names with "Tab".
/report <playername>
The first 20 lines of visible text in each chat window will be attached to a player report. Scroll to display the text you wish to report. This name can be referenced in a petition to allow a GM to view the report. Note that reporting by itself does nothing.
/reservename
pulls up the name reservation window, allowing you to reserve a name on an upcoming server if you qualify and if any servers are available.
/reveal
used to cancel stealth-style hiding states, making your character visible again.
/rewards
Toggles "Select a Reward" window, for instance, to get the class selection window to reopen after using a class unlock token.
/rewind
Will move your character to a previous nearby position, helpful if you've become stuck. Must stand still for a period before using again.
/rmarknpc <1-3>
Raid Mark an NPC for your raid with a number from 1 to 3.
/ro
Performs the roll on the floor laughing emote.
/roleplay [on|off]
Anonymizes information from /who, but unlike /anon, your guild tag is still displayed.
/rps
Performs the rock-paper-scissors emote.
/rsay <text>
Communicate <text> to your raid.
/rtarget
Target the player who sent you the most recent /tell, provided they're in range.
/run
Enables "always run", not a toggle.

S

/safelock <password>
Toggle. Locks the interface with <password>. To unlock the interface, repeat the command with the same password. The full command must be typed to function. Not case-sensitive. (Good uses for this are to prevent children and pets from playing your game if you need to AFK)
/say <text>
Communicate <text> with everyone within a small radius.
/servertransfer
Toggles the Server Transfer List window. Some transfers are free, others will require a token from the marketplace.
/setloottype <1-3>
Sets who can loot npc corpses during a raid: 1=Raid Leader, 2=Raid Leader and Group Leaders, 3=Raid Leader and Selected Raid Looters (used in conjunction with /addraidlooter)
/setstartcity [<ID>]
Set your starting city. Can be used once by some characters with multiple starting cities or those whose starting city was reset accidentally.
/shadows [on|off [<distance>] ]
Control the display of shadows on characters, and their respective 'clip distance.'
/shield <playername>
Allows Warriors to intercept part of the damage intended for another. If no <name> supplied, will use target.
/shieldgroup
Allows a Warrior to shield his group from damage, provided they have the group shielding spell affect.
/shout <text>
Communicate <text> throughout the entire zone.
/showgrass [on | off]
Using this command will turn "radial flora" on or off.
/shownames [ off | 1 | 2 | 3 | 4 | 5 | 6 | 7 ]
Toggle visible player names, or shorten them. "4" is default. Common abbreviation: /show
  • off - Don't show player names over their heads
  • 1 - Show only First Names of players
  • 2 - Show First and Last Names
  • 3 - Show First, Last, and Guild names
  • 4 - Show everything (default)
  • 5 - Show Title (if any) and First names
  • 6 - Show Title (if any), First, Last names
  • 7 - Show First name and Guild (if any) names
/shownpcnames [ on | off ]
Turn NPC names 'on' or 'off'.
/showspelleffects [on|off]
Toggle spell particle effects.
/sit [on|off]
Toggle sitting when no option provided. On will always sit, Off will always stand.
/split <#> [<#> <#> <#>]
Split the defined amount of your Plat#, Gold#, Silver#, Copper# (in that order) with the group. Use 0 for coins you don't wish to split. (Specifying just 1 number will split just plat)
/stance [ Aggressive | Balanced | Burn | Burn AE | Efficient | Passive | Reactive ]
Change your mercenary's stance. Must be a valid stance for mercenary type.
/stand
Makes your character stand up from a crouch or sit position. Unlike /sit, it's not a toggle.
/stopcast
Interrupt the current spell during its casting period.
/stopdisc
Cancel any currently running discipline.
/stopsocial
Using the command /stopsocial will immediately stop any 'social' animations or can be used to cancel a hot-key sequence, that may for instance have a long pause in it. Typing /stopsocial will stop processing the hotkey command sequence.
/stopsong
Stop singing the current song or certain Alternate Advancement abilities that behave like songs. Mostly a concern for Bards.
/stoptracking
Stop tracking current target.
/surname [<name>]
Adds a last name, <name>, to your character. If no <name> is provided, your last name will be cleared. Adding, changing, or clearing a surname has a 7-day (168 hour) cooldown.
/swapdisc <name|id>
Removes the currently active combat ability and activates the specified ability.
/swarm [ attack | qattack | leave ]
Allows control over your swarm. Identical to /pet swarm arguments.
/system <cmd> [arguments]
Run commands on your computer, as if from the Windows command prompt. To use, EnableSystemCommand=1 must be set in the [default] section of eqclient.ini

T

/target [<name> | group <1-6>]
Targets <name> or group member <#>.
/targetoftarget
Toggles the "Target's Target" window.
/taskaddplayer <name>
Send an invitation to the named player to join the shared task. The player may then accept or decline the invitation.
/taskhelp
Outputs help for shared task commands.
/taskmakeleader <player name>
The shared task leader can use this command to assign leadership to another player.
/taskoverlay
Toggles the "Task Overlay" window, which gives a summary of quests and your progress.
/taskplayerlist
A list of the players in your shared task.
/taskquit
Leave your shared task.
/taskremoveplayer <name>
Remove a player from the shared task. Must be task/mission leader.
/tasktimers
Time left before you're able to repeat certain missions or tasks.
/tell <playername> <message>
Send a direct, private message to another player. Alternate commands: /msg, /send
  • cross server /tells use ;tell <server>.<character> <message>
/testbuffme
Used only on the Test Server, boost your character to level 25 and gives you a set of items.
/testcopy
Copies character to the Test Server.
/time
Displays game time: Weekday, Month DD, YYYY - H and Earth Time: Weekday, Month DD, YYYY HH:MM:SS
/toggleinspect [on|off]
Inspect other player's equipment by right-clicking.
/trackfilter [ red | yellow | white | blue | green ]
Toggle the NPCs to display in your tracking window, categorized by /consider colors.
/trackmercs [on|off]
Toggle the display of mercenaries in your tracking list.
/trackpets [on|off]
Toggles the display of pets in your tracking list.
/trackplayers [on | off | group]
Toggles the display of players in your tracking list, including those in group.
/tracksort [ normal | distance | consider | alpha | rdistance | rconsider | ralpha ]
Control sorting on your tracking list.
  • normal - How long they've been in the zone (oldest NPCs first)
  • distance - Closest NPC is at the top of the tracking list
  • consider - Highest level NPCs on top
  • rdistance - Furthest NPC first and closest NPC listed last
  • rconsider - Low level at top, with high level at bottom
  • alpha - Alphabetic order, A to Z
  • ralpha - Reverse alphabetic order, Z to A
/trader
Toggles the Bazaar Vendor window, used if you're in the bazaar and have something to sell.
/tribute {personal | guild} {on | off | favor}
Turn personal and guild tribute on or off, or list how much favor is available in each.
/trophy {personal | guild} {on | off}
Toggle personal or guild trophy tribute.
/ttell <message>
Send <message> to the targeted player or player corpse.
/ttth
Triggers the ttth emote.

U

/ui [ scale <#> | reloadhtml ]
If no option provided, displays your current UI scale (1.00 default.) Can also adjust your UI scale or reload the HTML to apply changes made to UI configuration files, including the CSS. You can only adjust the UI using the new UI engine.
/url [<url> | <file>]
Open a URL or file.
  • <url> - The URL to open. Must prefix the domain with https:// or http:// or www
/useadvlooting [on|off]
Toggles the Advanced Looting System. The Legends loot system is a modern take on the advanced system used on Live and TLP servers.
/useitem <slot> [subindex] or /useitem "<item name>"

Activates the use effect on items. You can specify an inventory slot number or the "exact name" of the item. When using the item name, it activates the item regardless of its inventory slot, including items in your key ring.

  • <slot> [subindex] - The slot number. If a bag, the subindex as well.
  • "<item name>" - The full name of the item to activate. Works for items in any inventory slot or key ring.
/usercolor <channel#> <R G B>
Change the text color of chat channels. For a GUI alternative, use Options window -> Chat. See usercolor for channel details.
/usetarget
Simulates a 'right-click' on a targeted NPC, or left click on targeted player. Useful when merchants are covered in other players, making them hard to click.
/usurp
A guild officer can become leader if more senior leadership has been offline for at least a year.

V

/vgroup <1-12>
Play a voice macro for your group, with accompanying text.
/viewport <x> <y> <w> <h> [<scale>] | [reset]
Change the size of the area within your game window.
/vplay <1-12>
Play a voice macro for your computer only.
/vraid <1-12>
Play a voice macro for your raid, with accompanying text.
/vtell <player> <1-12>
Play a voice macro for a player, with accompanying text.

W

/waypoint <y>, <x>, [<z>]
Draw a find path to the location specified by <y>, <x>, and optionally <z> coordinates. Must use commas. The location is also marked on your map.
/who [<name | class | race>] [all] [afk] [lfg] [corpse] [count] [guild] [raid] [<"guild name">] [<level> [<level>]]
Search for characters in the current zone or across all zones. The command can also be invoked on a player by clicking their name in a chat window.
/whotarget
Displays a /who lookup for the targeted player.

X

/xtarget show | set <slot> <role/name> | target <slot> | auto [on|off] | add | remove | save <name> | load <name>
Add spawns to the Extended Target window by name, role, automatically, or from saved target sets. Common abbreviation: /xtar

Y

/yell
Unlock all Encounter Locked NPCs that you're able to. One second timer. Also displays, 'You yell for help.' People around you see "XXX yells for help from <direction>".
/yes
Performs the yes emote.


Many of the command definitions were taken in part or in whole from: link