Category:Raid Encounters: Difference between revisions
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Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as [[Sir Lucan D'Lere|Sir Lucan]]. They are often the boss, or one of several bosses, of a particular zone. | Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as [[Sir Lucan D'Lere|Sir Lucan]]. They are often the boss, or one of several bosses, of a particular zone. | ||
On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game. | On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game. Raid encounters can be accessed by hailing a [[voidling]] outside of the raid zone. | ||
This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty. | This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty. | ||
* Note: Plane of Sky is not a raid instance in EverQuest Legends. | |||
<div style="float:right; padding-left: 20px;">[[File:Raid_Lockout.jpg|Raid Lockout Timers]]</div> | |||
== Lockouts == | == Lockouts == | ||
Each Raid instance has a weekly lockout per difficulty | Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances. The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty. | ||
Raid lockouts will reset weekly on Tuesdays at 8am PDT. | |||
== Motes == | |||
In addition to regular motes (see [[Mote Guide]] for details), raids also produce powerful, special motes: [[Void-Touched Potential]].<br> | |||
<small>Note especially the restrictions on the special motes (i.e. max number held, max number dropped).</small> | |||
== Raid Targets == | |||
{{CheckboxList}} | {{CheckboxList}} | ||
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<h3 style="margin-top: 0; color: #d8c49c;"> | <h3 style="margin-top: 0; color: #d8c49c;">[[Permafrost]]</h3> | ||
* [[Lady Vox]] | |||
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<h3 style="margin-top: 0; color: #d8c49c;">[[Nagafen's Lair]]</h3> | |||
* [[Lord Nagafen]] | * [[Lord Nagafen]] | ||
</div> | </div> | ||
Latest revision as of 05:03, 26 August 2026
Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as Sir Lucan. They are often the boss, or one of several bosses, of a particular zone.
On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game. Raid encounters can be accessed by hailing a voidling outside of the raid zone.
This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty.
- Note: Plane of Sky is not a raid instance in EverQuest Legends.
Lockouts
Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances. The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.
Raid lockouts will reset weekly on Tuesdays at 8am PDT.
Motes
In addition to regular motes (see Mote Guide for details), raids also produce powerful, special motes: Void-Touched Potential.
Note especially the restrictions on the special motes (i.e. max number held, max number dropped).
Raid Targets
Classic
Plane of Hate
- Ashenbone Broodmaster (mini)
- Avatar of Abhorrence (mini)
- Coercer T`vala (mini)
- Grandmaster R`Tal (mini)
- High Priest M`kari (mini)
- Lord of Ire (mini)
- Lord of Loathing (mini)
- Magi P`Tasa (mini)
- Maestro of Rancor
- Innoruuk (God)
Plane of Fear
- Dread (golem)
- Fright (golem)
- Terror (golem)
- Dracoliche
- Cazic Thule (God)
Kunark
World and Zone Targets
Chardok Royals
Dragons
Velious
Giants and Gods
Temple of Veeshan — West Wing
Temple of Veeshan — Halls of Testing
Temple of Veeshan — North Wing
Sleeper's Tomb
Velketor's Labyrinth
Pages in category "Raid Encounters"
The following 75 pages are in this category, out of 75 total.
