Jump to content

Category:Raid Encounters: Difference between revisions

From EverQuest Legends Wiki
Mandlz (talk | contribs)
No edit summary
Pleiti (talk | contribs)
No edit summary
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as [[Sir Lucan D'Lere|Sir Lucan]]. They are often the boss, or one of several bosses, of a particular zone.
Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as [[Sir Lucan D'Lere|Sir Lucan]]. They are often the boss, or one of several bosses, of a particular zone.


On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game.
On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game.  Raid encounters can be accessed by hailing a [[voidling]] outside of the raid zone.


This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty.
This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty.


* Note: Plane of Sky is not a raid instance in EverQuest Legends.
<div style="float:right; padding-left: 20px;">[[File:Raid_Lockout.jpg|Raid Lockout Timers]]</div>
== Lockouts ==
== Lockouts ==


Each Raid instance has a weekly lockout per difficulty, that resets on Tuesdays, which is shared between solo and multiplayer instances.  The initial lockout awareds full loot. Afterwards, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.
Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances.  The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.
 
Raid lockouts will reset weekly on Tuesdays at 8am PDT.
 
== Motes ==
 
In addition to regular motes (see [[Mote Guide]] for details), raids also produce powerful, special motes: [[Void-Touched Potential]].<br>
<small>Note especially the restrictions on the special motes (i.e. max number held, max number dropped).</small>
 
== Raid Targets ==


{{CheckboxList}}
{{CheckboxList}}
Line 36: Line 48:


<div style="padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<div style="padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<h3 style="margin-top: 0; color: #d8c49c;">Dragons</h3>
<h3 style="margin-top: 0; color: #d8c49c;">[[Permafrost]]</h3>
* [[Lady Vox]]
</div>
 
<div style="padding: 1rem; border: 1px solid rgba(216,183,92,0.28); border-radius: 9px; background: rgba(255,255,255,0.035);">
<h3 style="margin-top: 0; color: #d8c49c;">[[Nagafen's Lair]]</h3>
* [[Lord Nagafen]]
* [[Lord Nagafen]]
* [[Lady Vox]]
</div>
</div>



Latest revision as of 05:03, 26 August 2026

Raid encounters were traditionally mobs that required a substantial force to defeat, such as gods and dragons, as well as long-respawn targets killed for a specific purpose other than experience, such as Sir Lucan. They are often the boss, or one of several bosses, of a particular zone.

On EQLegends, many of these have "Solo" versions, while still providing some of the best loot in the game. Raid encounters can be accessed by hailing a voidling outside of the raid zone.

This page lists major raid encounters by era and attempts to sort them by general difficulty. Note that the minis from hate are only included for their loot value and are listed alphabetically, not by difficulty.

  • Note: Plane of Sky is not a raid instance in EverQuest Legends.
Raid Lockout Timers

Lockouts

Each Raid instance has a weekly lockout per difficulty that resets on Tuesdays, which is shared between solo and multiplayer instances. The first kill of the boss awards full loot, but also sets the weekly lockout. After this, each raid can be cleared again every 18 hours for an additional single piece of loot per boss killed on that difficulty.

Raid lockouts will reset weekly on Tuesdays at 8am PDT.

Motes

In addition to regular motes (see Mote Guide for details), raids also produce powerful, special motes: Void-Touched Potential.
Note especially the restrictions on the special motes (i.e. max number held, max number dropped).

Raid Targets


Classic

Kunark

Velious