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== About Alternate Advancement ==
= Current Test: Vendor Pricing =
The Alternate Advancement system (AA for short) was introduced to EverQuest in the Shadows of Luclin expansion in 2001.  This feature was originally available to players who were level 51 and above, providing an additional way to grow in power beyond the level cap by engaging in any activity that provides experience.  On live EverQuest servers, there is an AA slider, that allows you to choose how much of your leveling experience goes towards getting an AA point, and how much goes towards gaining a new level.  There is no AA slider in EverQuest Legends, so there is no way to change the rates at which you gain AA points.


EverQuest Legends provides this feature right from the start at level 1 and provides a completely overhauled list of available AAs for all classes. These are divided up into 4 categories - General, Archetype, Class, and Special. The AAs that are available to your character depend on your class choices. The General AAs are available to all classes, while Archetype and Class AAs are made available depending on which classes you take. More detail is provided for each of these below.
== Scope ==
Using [https://www.eqtraders.com/articles/article_page.php?article=g190&menust EQ Traders Vendor Pricing] as a reliable'ish source, we can assume the following:


== UI ==
* Charisma has meaningful breakpoints, especially between ~61-76 and ~100+, after which additional CHA has diminishing or no effect.
AAs are available through the AA window, which you can open in-game by pressing V (the default hotkey).
* Faction breaks into three functional tiers for pricing:
# Apprehensive, Indifferent or better, and Dubious or worse. (Indifferent-or-better vendors give identical prices for the same charisma--Ally does not improve prices beyond Indifferent.)
# Dubious-or-worse vendors won’t sell to you at all.
# Apprehensive vendors will sell, but prices are significantly worse unless charisma is very high.


== General AAs ==
These two facts define the scope of our current testing: you only need to test Apprehensive and Indifferent factions across a range of charisma values.
General AAs are available to all classes, regardless of level or selection. These offer passive bonuses to stats, resistances, crafting skills, and a few automatically granted abilities such as Origin and Gather Party.  Some of these are brand new to EverQuest Legends, such as Quick Buff which applies all your beneficial spells to all party/raid members at once.  
 
{| class="wikitable sortable"
== Control Variables ==
|+
 
! colspan="4" |General AAs
'''Vendor''': Use one vendor for the entire test.
|-
 
!Name
'''Item''': Use one item with a stable base price (e.g., Water Flask, Bandage, but the higher priced the better).
!Ranks
 
!Cost
'''Faction level''': You must be able to reliably set your faction to:
!Description
 
|-
* Apprehensive
|Adamant Will
* Indifferent
|4
* (Optional) Amiable / Kindly / Warmly / Ally -- but these will all give identical prices.
|2 / 4 / ? / ?
 
|This passive ability grants you an additional 20/40/?/? % chance to resist charm, and 15/30/?/? % chance to resist mesmerization spells
'''Charisma value''': You need a reproducible way to set CHA to specific values (e.g., 50, 75, 85, 100, 120, 125, 150, 175, 200) -- (recommend crafted CHA jewelry and farming some CHA armor)
|-
 
|Alchemy Mastery
== CHA Test Table ==
|3
'''Item Tested: [[Diamond]]'''
|3
 
|This passive ability reduces the chance of failing Alchemy recipes by 10/?/? %.
'''Base Price:''' 200p
|-
|Baking Mastery
|3
|2
|This passive ability reduces the chance of failing Baking recipes by 10/?/? %.
|-
|Blacksmithing Mastery
|3
|2
|This passive ability reduces the chance of failing Blacksmithing recipes by 10/?/? %.
|-
|Brewing Mastery
|3
|2
|This passive ability reduces the chance of failing Brewing recipes by 10/?/? %.
|-
|Circular Breathing
|4
|2 / 3 / 4 / 5
|This passive ability increases your endurance regeneration by 1/2/3/4 point(s).
|-
|Combat Agility
|3
|2 / 4 / 6
|This passive ability increases your melee avoidance by 2% / 5% /10%. 
Melee avoidance is the component of armor class that allows you to avoid incoming attacks and is derived from agility, item avoidance, and your defense skill.
|-
|Combat Fury
|4
|3 / ? / 4 / 6
|This passive ability increases your chance of performing a critical melee hit with all skills by 1/?/5/10%
|-
|Combat Stability
|3
|2
|This passive ability increases the armor class soft cap of your class by 2/5/?%.
The armor class soft cap is the amount of armor class that functions at 100% effectiveness.  Armor class gains in excess of this cap are reduced in effectiveness by a percentage based on your class and level.
|-
|Crafting Mastery
|6
|3
|Training with the sages and merchants of Norrath gives adventurers the chance to hone their crafting skills.
This passive ability allows you to raise 1/2/3/4/5/6 additional standard tradeskill (Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, or Tailoring) from its initial Specialization cap of 200 up to 300.
|-
|Fear Resistance
|4
|2/4/6/?
|This passive ability grants you an additional 25/50/75/100% chance to resist most fear spells and increases the chance of breaking fear earlier.
|-
|First Aid
|6
|1
|This passive ability increases the maximum health you can bind wound to 80/90/100/100/100/100% and increases the amount of healing provided by a single bandage by 0/0/0/10/25/50%
|-
|Fletching Master
|3
|2
|This passive ability reduces the chance of failing Fletching recipes by 10/?/? %.
|-
|Foraging
|1
|3
|This passive ability increases your Forage skill cap by 50 points.
|-
|Gather Party
|1
| -
|Auto granted ability.
Ability Activation ID: 5 - Refresh Time: 6:00:00 - Ability Timer(s): 99
This ability, when activated, will give everyone in your party the option of teleporting directly to your location.
|-
|Innate Eminence
|5
|3/3/3/?/?
|This passive ability increases your strength, stamina, agility, dexterity, wisdom, intelligence, and charisma by 2/4/6/?/? points.
|-
|Innate Lung Capacity
|3
|1
|This passive ability increases the amount of air you can hold in your lungs by 10/?/?%
|-
|Innate Metablolism
|3
|1
|This passive ability reduces your food and drink consumption by 110/125/? %.
|-
|Innate Regeneration
|7
|1
|This passive ability increases your health regeneration by 1/2/?/?/?/?/? point(s).
|-
|Innate Spell Resistance
|5
|2
|This passive ability increases your cold, disease, fire, magic, and poison resistances by 2/?/?/?/? points.
|-
|Jewel Craft Mastery
|3
|2
|This passive ability reduces the chance of failing Jewelcrafting recipes by 10/?/? %.
|-
|Natural Durability
|4
|2/4/6/2
|This passive ability increases your maximum base health (derived from your stamina) by 2/5/10/12 %.
|-
|Origin
|1
| -
|Auto granted ability.
Ability Activation ID: 331 - Refresh Time: 0:18:00 - Ability Timer(s): 20
This ability, when activated, transports you back to your starting city.
You can check your origin location using the command /charinfo.
|-
|Packrat
|10
|1
|This passive ability reduces the weight of all equipped and carried items by 5/?/?/?/?/?/?/?/?/? %.
|-
|Permanent Illusion
|1
|5
|This passive ability extends th duration of your beneficial illusion spells to 16.6 hours and allows them to persist when zoning.
|-
|Pottery Mastery
|3
|2
|This passive ability reduces the chance of failing Pottery recipes by 10/?/? %.
|-
|Quick Buff
|1
|5
|Ability Activation ID: 4 - Refresh Time: 0:10:00 - Ability Timer(s): 98
This ability, when activated, will cast all currently memorized beneficial spells on all valid group and raid targets in range, for full mana and reagent cost.
NOTE: This ability will continue casting spells even if you have no mana left.
|-
|Steadfast Will
|8
|2 / 2 / 3
|This passive ability grants you a 15/30/50/60/70/80/90/100 % chance to endure what would otherwise be a stunning melee attack, from any angle, without being stunned.
|-
|Stoicism
|5
|2
|This passive ability reduces how far incoming melee attacks push you backward by 10%.
|-
|Tailoring Mastery
|3
|2
|This passive ability reduces the chance of failing Tailoring recipes by 10/?/? %.
|}


== Archetype AA's ==
'''Max Sell Price:''' 194.476p


{| class="wikitable sortable"
'''Merchant: [[Serenk Greybloom]]'''
! Name !! Classes !! Ranks !! Cost !! Description
{| class="wikitable"
|-
|
| Acrobatics || BRD BST RNG ROG || 3 || 3 / 6 / 9 || Reduces falling damage by improving safe fall skill by 10 / 20 / 30%.
! colspan="2" |Raw  Plat Cost
|-
! colspan="2" |Percent
| Act of Valor || PAL || 1 || 3 || Sacrifice yourself to transfer all remaining health to your target.
! colspan="2" |Inverted
|-
|-
| Ambidexterity || BRD BST RNG ROG || 1 || 9 || Increases your chance to successfully dual wield by 32%.
!Charisma
!Apprehensive
!Indifferent
!Apprehensive
!Indifferent
!Apprehensive
!Indifferent
|-
|-
| Burst of Power || BER WAR || 3 || 3 / 6 / 9 || Increases flurry chance by 7 / 11 / 15%.
| align="right" |57
| align="right" |138.819
| align="right" |155.477
| align="right" |69.4095%
| align="right" |77.7385%
| align="right" |144.0725%
| align="right" |128.6364%
|-
|-
| Companion's Discipline || BRD BST DRU ENC MAG NEC SHD SHM WIZ || 1 || 2 || Grants advanced pet commands including hold/ghold behavior.
| align="right" |58
| align="right" |139.311
| align="right" |156.028
| align="right" |69.6555%
| align="right" |78.0140%
| align="right" |143.5637%
| align="right" |128.1821%
|-
|-
| Critical Affliction || BRD BST DRU CLR ENC NEC SHD SHM || 3 || 3 / 6 / 9 || Increases chance DoTs deal critical damage each tick by 3 / 6 / 9%.
| align="right" |59
| align="right" |139.807
| align="right" |156.584
| align="right" |69.9035%
| align="right" |78.2920%
| align="right" |143.0544%
| align="right" |127.7270%
|-
|-
| Destructive Cascade || BRD BST DRU CLR ENC NEC SHD SHM || 3 || 2 / 4 / 6 || Increases critical DoT damage by 125 / 150 / 175%. Requires Critical Affliction.
| align="right" |60
| align="right" |140.306
| align="right" |157.143
| align="right" |70.1530%
| align="right" |78.5715%
| align="right" |142.5456%
| align="right" |127.2726%
|-
|-
| Destructive Fury || Caster || 3 || 2 / 4 / 6 || Increases critical direct damage spell damage by 30 / 60 / 100%.
| align="right" |61
| align="right" |142.807
| align="right" |160
| align="right" |71.4035%
| align="right" |80.0000%
| align="right" |140.0492%
| align="right" |125.0000%
|-
|-
| Double Riposte || BRD BST BER MNK PAL RNG ROG SHD WAR || 3 || 3 / 6 / 9 || Grants 5 / 10 / 15% chance to perform a double riposte.
| align="right" |62
| align="right" |142.867
| align="right" |160
| align="right" |71.4335%
| align="right" |80.0000%
| align="right" |139.9903%
| align="right" |125.0000%
|-
|-
| Exodus || DRU WIZ || 1 || 6 || Teleports group to a safe location instantly (0.1s cast).
| align="right" |63
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Finishing Blow || BRD BST BER MNK PAL RNG ROG SHD WAR || 3 || 2 / 4 / 6 || Critical melee attacks deal massive bonus damage to low‑HP NPCs.
| align="right" |64
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Fury of Magic || Caster || 4 || 1 || Increases chance to land critical direct damage spells by 2%.
| align="right" |65
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Healing Adept || CLR DRU PAL RNG SHM || 3 || 2 || Increases effectiveness of instant‑duration heals by 2%.
| align="right" |66
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Healing Boon || CLR DRU PAL RNG SHM || 3 || 3 / 6 / 9 || Increases chance to cast Exceptional Heal ticks on HoTs by 3 / 6 / 9%.
| align="right" |67
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Healing Gift || CLR DRU PAL RNG SHM || 3 || 2 / 4 / 6 || Grants instant‑duration heals a 3 / 6 / 10% chance to score an exceptional heal.
| align="right" |68
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Improved Bash || PAL SHD WAR || 1 || 6 || Allows bash while wielding a two‑handed weapon.
| align="right" |69
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Innate Camouflage || DRU RNG || 1 || 5 || Grants standard invisibility for up to 20 minutes.
| align="right" |70
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Innate Invis to Undead || CLR NEC || 1 || 3 || Grants invisibility to most undead for up to 27 minutes.
| align="right" |71
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Intimidation || BRD BER MNK ROG || 1 || - || Successful intimidate triggers Intimidation I, causing fear for 18 seconds.
| align="right" |72
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Master of All || DRU CLR ENC MAG NEC SHM WIZ || 4 || 5 || Grants a second specialization skill. Requires level 20.
| align="right" |73
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Mass Group Buff || BRD BST DRU CLR ENC MAG NEC PAL SHM || 1 || 9 || Doubles mana cost of next buff and applies it to all allies in radius.
| align="right" |74
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Mend Companion || BST NEC MAG SHM || 1 || 5 || Instantly heals pet for 5000 HP.
| align="right" |75
| align="right" |142.857
| align="right" |160
| align="right" |71.4285%
| align="right" |80.0000%
| align="right" |140.0001%
| align="right" |125.0000%
|-
|-
| Mental Clarity || Caster || 4 || 2 / 3 / 4 / 5 || Increases mana regeneration by 1 per rank.
| align="right" |76
| align="right" |150.714
| align="right" |168.8
| align="right" |75.3570%
| align="right" |84.4000%
| align="right" |132.7017%
| align="right" |118.4834%
|-
|-
| Mnemonic Retention || Caster || 6 || 1 / 1 / 2 / 2 / 3 / 3 || Allows memorizing 1–6 additional spells.
| align="right" |77
| align="right" |151.429
| align="right" |169.6
| align="right" |75.7145%
| align="right" |84.8000%
| align="right" |132.0751%
| align="right" |117.9245%
|-
|-
| Persistent Casting || Caster || 6 || 1 / 2 / 3 / 4 / 5 / 6 || Grants 11% chance per rank to finish casting while stunned.
| align="right" |78
| align="right" |152.143
| align="right" |170.4
| align="right" |76.0715%
| align="right" |85.2000%
| align="right" |131.4553%
| align="right" |117.3709%
|-
|-
| Pet Affinity || BRD BST DRU ENC MAG NEC SHD SHM WIZ || 1 || - || Allows pet to benefit from group beneficial spells.
| align="right" |79
| align="right" |152.857
| align="right" |171.2
| align="right" |76.4285%
| align="right" |85.6000%
| align="right" |130.8412%
| align="right" |116.8224%
|-
|-
| Physical Enhancement || BRD BST BER MNK PAL RNG ROG SHD WAR || 1 || 3 || Increases melee avoidance by 2% and AC soft cap by 2%.
| align="right" |80
| align="right" |153.571
| align="right" |172
| align="right" |76.7855%
| align="right" |86.0000%
| align="right" |130.2329%
| align="right" |116.2791%
|-
|-
| Quick Damage || Caster || 3 || 3 / 6 / 9 || Reduces cast time of DD spells (≥3s cast) by 2 / 5 / 10%.
| align="right" |81
| align="right" |154.286
| align="right" |172.8
| align="right" |77.1430%
| align="right" |86.4000%
| align="right" |129.6294%
| align="right" |115.7407%
|-
|-
| Rampage || BER WAR || 1 || 5 || Performs a primary combat round on all creatures within 40 feet.
| align="right" |82
| align="right" |155
| align="right" |173.6
| align="right" |77.5000%
| align="right" |86.8000%
| align="right" |129.0323%
| align="right" |115.2074%
|-
|-
| Spell Casting Deftness || Caster || 3 || 2 || Reduces cast time of beneficial spells (≥3s cast) by 10%.
| align="right" |83
| align="right" |155.714
| align="right" |174.4
| align="right" |77.8570%
| align="right" |87.2000%
| align="right" |128.4406%
| align="right" |114.6789%
|-
|-
| Spell Casting Mastery || Caster || 3 || 2 / 4 / 6 || Reduces mana cost of all spells by 2 / 5 / 10%.
| align="right" |84
| align="right" |156.429
| align="right" |175.2
| align="right" |78.2145%
| align="right" |87.6000%
| align="right" |127.8535%
| align="right" |114.1553%
|-
|-
| Spell Casting Reinforcement || Caster || 4 || 2 / 4 / ? / ? || Increases duration of beneficial spells by 5 / 15 / ? / ?.
| align="right" |85
| align="right" |157.143
| align="right" |176
| align="right" |78.5715%
| align="right" |88.0000%
| align="right" |127.2726%
| align="right" |113.6364%
|-
|-
| Spell Casting Subtlety || DRU CLR ENC MAG NEC SHM WIZ || 3 || 2 / 4 / 6 || Reduces hate generated by spells by 5 / 10 / 20%.
| align="right" |86
| align="right" |157.857
| align="right" |176.8
| align="right" |78.9285%
| align="right" |88.4000%
| align="right" |126.6969%
| align="right" |113.1222%
|-
|-
| Thief's Intuition || ROG BRD || 4 || 3 || Reduces reuse time of Sense/Disarm Traps by 1 second.
| align="right" |87
| align="right" |158.571
| align="right" |177.6
| align="right" |79.2855%
| align="right" |88.8000%
| align="right" |126.1265%
| align="right" |112.6126%
|-
|-
| Unbound Cascade || SHM || 3 || - || Increases critical DoT damage by 10 / 20 / 30%.
| align="right" |88
| align="right" |159.286
| align="right" |178.4
| align="right" |79.6430%
| align="right" |89.2000%
| align="right" |125.5603%
| align="right" |112.1076%
|-
|-
| Unbound Companion || MAG || 3 || - || Increases pet critical hit chance by 2 / 4 / 6%.
| align="right" |89
| align="right" |160
| align="right" |179.2
| align="right" |80.0000%
| align="right" |89.6000%
| align="right" |125.0000%
| align="right" |111.6071%
|-
|-
| Unbound Destruction || WIZ || 3 || - || Increases chance to land critical DD spells by 2 / 4 / 6%.
| align="right" |90
| align="right" |160.714
| align="right" |180
| align="right" |80.3570%
| align="right" |90.0000%
| align="right" |124.4447%
| align="right" |111.1111%
|-
|-
| Unbound Wrath || WAR || 3 || - || Increases melee critical hit damage by 10 / 20 / 30%.
| align="right" |91
|}
| align="right" |161.429
 
| align="right" |180.8
== Class AAs ==
| align="right" |80.7145%
Every class gets access to a unique Class AA list. The full set of Class AAs available to you is a combination of the lists across all your active classes. This is very similar to the ArcheType AAs, but everything here is unique with no class overlaps.
| align="right" |90.4000%
 
| align="right" |123.8935%
{| class="wikitable sortable"
| align="right" |110.6195%
! Name !! Classes !! Ranks !! Cost !! Description
|-
|-
| Abyssal Steed || SHD || 1 || 9 || Summons a very fast Abyssal Nightmare (lvl 50).
| align="right" |92
| align="right" |162.143
| align="right" |181.6
| align="right" |81.0715%
| align="right" |90.8000%
| align="right" |123.3479%
| align="right" |110.1322%
|-
|-
| Act of Valor || PAL || 1 || 3 || Sacrifice self to heal target with remaining HP.
| align="right" |93
| align="right" |162.857
| align="right" |182.4
| align="right" |81.4285%
| align="right" |91.2000%
| align="right" |122.8071%
| align="right" |109.6491%
|-
|-
| Area Taunt || WAR || 1 || 5 || Taunts all mobs in 40ft radius; +100 hate.
| align="right" |94
| align="right" |163.571
| align="right" |183.2
| align="right" |81.7855%
| align="right" |91.6000%
| align="right" |122.2711%
| align="right" |109.1703%
|-
|-
| Blood Rune || BER || 3 || 1 / 2 / ? || Crits grant absorb shield equal to 5% of damage.
| align="right" |95
| align="right" |164.286
| align="right" |184
| align="right" |82.1430%
| align="right" |92.0000%
| align="right" |121.7389%
| align="right" |108.6957%
|-
|-
| Cannibalization || SHM || 1 || 5 || Converts 1924 HP → 1066 mana.
| align="right" |96
| align="right" |165
| align="right" |184.8
| align="right" |82.5000%
| align="right" |92.4000%
| align="right" |121.2121%
| align="right" |108.2251%
|-
|-
| Chaotic Stab || ROG || 1 || - || Allows minimal backstab damage from any angle.
| align="right" |97
| align="right" |165.714
| align="right" |185.6
| align="right" |82.8570%
| align="right" |92.8000%
| align="right" |120.6899%
| align="right" |107.7586%
|-
|-
| Companion's Fury || MAG || 1 || 6 || Pet AC +75, overhaste +15%, ATK +200, etc.
| align="right" |98
| align="right" |166.429
| align="right" |186.4
| align="right" |83.2145%
| align="right" |93.2000%
| align="right" |120.1714%
| align="right" |107.2961%
|-
|-
| Conjurer's Efficiency || MAG || 5 || 3 || Prevents pet components from being consumed.
| align="right" |99
| align="right" |167.143
| align="right" |187.2
| align="right" |83.5715%
| align="right" |93.6000%
| align="right" |119.6580%
| align="right" |106.8376%
|-
|-
| Dead Mesmerization || NEC || 1 || 3 || Mez up to 12 undead (≤59) for 36s.
| align="right" |100
| align="right" |167.857
| align="right" |188
| align="right" |83.9285%
| align="right" |94.0000%
| align="right" |119.1490%
| align="right" |106.3830%
|-
|-
| Divine Aura || CLR || 1 || 6 || Self‑invulnerability; heals 5000 every 6s.
| align="right" |101
| align="right" |168.571
| align="right" |188.8
| align="right" |84.2855%
| align="right" |94.4000%
| align="right" |118.6444%
| align="right" |105.9322%
|-
|-
| Divine Stun || PAL || 1 || 9 || Push + stun (≤70) for 2s.
| align="right" |102
| align="right" |169.286
| align="right" |189.6
| align="right" |84.6430%
| align="right" |94.8000%
| align="right" |118.1433%
| align="right" |105.4852%
|-
|-
| Dragon Force || MNK || 1 || 5 || Pushes target and deals 10 dmg.
| align="right" |103
| align="right" |170
| align="right" |190.4
| align="right" |85.0000%
| align="right" |95.2000%
| align="right" |117.6471%
| align="right" |105.0420%
|-
|-
| Elemental Form || MAG || 1 || 3 || Transform into elemental; +stats; +1 cast level.
| align="right" |104
| align="right" |170.714
| align="right" |190.476
| align="right" |85.3570%
| align="right" |95.2380%
| align="right" |117.1550%
| align="right" |105.0001%
|-
|-
| Enhanced Root || DRU || 1 || 5 || Root breaks less often when target is hit.
| align="right" |105
| align="right" |171.429
|
| align="right" |85.7145%
|
| align="right" |116.6664%
|
|-
|-
| Escape || ROG || 1 || - || Escape combat; grants permanent invisibility.
| align="right" |106
| align="right" |172.143
|
| align="right" |86.0715%
|
| align="right" |116.1825%
|
|-
|-
| Fear Storm || NEC || 1 || 5 || Fear up to 4 mobs (≤52) for 36s.
| align="right" |107
| align="right" |172.857
|
| align="right" |86.4285%
|
| align="right" |115.7026%
|
|-
|-
| Flesh to Bone || NEC || 1 || 3 || Converts meat/body parts into bone chips.
| align="right" |108
| align="right" |173.571
|
| align="right" |86.7855%
|
| align="right" |115.2266%
|
|-
|-
| Frenzy of Spirit || BST || 1 || 4 || +99% melee speed, +250 ATK for 48s.
| align="right" |109
| align="right" |174.286
|
| align="right" |87.1430%
|
| align="right" |114.7539%
|
|-
|-
| Harm Touch || SHD || 12 || - || Deals up to 751 dmg; scales with level.
| align="right" |110
| align="right" |175
|
| align="right" |87.5000%
|
| align="right" |114.2857%
|
|-
|-
| Heroic Leap || WAR || 1 || - || Leap 10ft; +1250 hate to up to 8 mobs.
| align="right" |111
| align="right" |175.714
|
| align="right" |87.8570%
|
| align="right" |113.8213%
|
|-
|-
| Hobble of Spirits || BST || 1 || 5 || Pet melee attacks can snare target by 40%.
| align="right" |112
| align="right" |176.429
|
| align="right" |88.2145%
|
| align="right" |113.3600%
|
|-
|-
| Holy Steed || PAL || 1 || 5 || Summons fast Holy Steed (lvl 20).
| align="right" |113
| align="right" |177.143
|
| align="right" |88.5715%
|
| align="right" |112.9031%
|
|-
|-
| Hunter's Attack Power || RNG || 26 || - || +4 ATK per rank.
| align="right" |114
| align="right" |177.857
|
| align="right" |88.9285%
|
| align="right" |112.4499%
|
|-
|-
| Improved Familiar || WIZ || 1 || 6 || Improved familiar; +crit dmg, +9 cast level, +resists.
| align="right" |115
| align="right" |178.571
|
| align="right" |89.2855%
|
| align="right" |112.0003%
|
|-
|-
| Improved Mend || MNK || 3 || 3 || 10% chance to double Mend healing.
| align="right" |116
| align="right" |179.286
|
| align="right" |89.6430%
|
| align="right" |111.5536%
|
|-
|-
| Instrument Mastery || BRD || 3 || 3 / 6 / 9 || Improves instrument bonuses by 20/40/60%.
| align="right" |117
| align="right" |180
|
| align="right" |90.0000%
|
| align="right" |111.1111%
|
|-
|-
| Jam Fest || BRD || 3 || 3 || Increases effective casting level of songs by 1/?/?.
| align="right" |118
| align="right" |180.714
|
| align="right" |90.3570%
|
| align="right" |110.6721%
|
|-
|-
| Lay on Hands || PAL || 12 || - || Heals 6251 HP; scales with level.
| align="right" |119
| align="right" |181.429
|
| align="right" |90.7145%
|
| align="right" |110.2360%
|
|-
|-
| Leech Touch || SHD || 1 || 6 || Drains 900 HP from target.
| align="right" |120
| align="right" |182.143
|
| align="right" |91.0715%
|
| align="right" |109.8038%
|
|-
|-
| Life Burn || NEC || 1 || 9 || Sacrifice 75% HP → deals equal dmg + DoT + heal recourse.
| align="right" |121
| align="right" |182.857
|
| align="right" |91.4285%
|
| align="right" |109.3751%
|
|-
|-
| Mana Burn || WIZ || 1 || 5 || Converts up to 3000 mana → 4× dmg.
| align="right" |122
| align="right" |183.571
|
| align="right" |91.7855%
|
| align="right" |108.9497%
|
|-
|-
| Paragon of Spirit || BST || 1 || 6 || Group regen: +200 HP, +80 mana for 36s.
| align="right" |123
| align="right" |184.286
|
| align="right" |92.1430%
|
| align="right" |108.5270%
|
|-
|-
| Playing Possum || BST || 1 || 6 || Feign Death with 80% success chance.
| align="right" |124
| align="right" |185
|
| align="right" |92.5000%
|
| align="right" |108.1081%
|
|-
|-
| Purge Poison || ROG || 1 || 5 || Cures 1200 poison counters.
| align="right" |125
| align="right" |185.714
|
| align="right" |92.8570%
|
| align="right" |107.6925%
|
|-
|-
| Purify Body || MNK || 1 || 9 || Cures up to 20 detrimental effects.
| align="right" |126
| align="right" |186.429
|
| align="right" |93.2145%
|
| align="right" |107.2794%
|
|-
|-
| Purify Soul || CLR || 1 || 5 || Cures 72 counters; 95% chance to remove 6 debuffs.
| align="right" |127
| align="right" |187.143
|
| align="right" |93.5715%
|
| align="right" |106.8701%
|
|-
|-
| Quick Evacuation || DRU || 3 || 3 || Reduces evac/succor cast time by 10%.
| align="right" |128
| align="right" |187.857
|
| align="right" |93.9285%
|
| align="right" |106.4640%
|
|-
|-
| Quick Evacuation || WIZ || 3 || 3 || Reduces evac/succor cast time by 10/?/?%.
| align="right" |129
| align="right" |188.571
|
| align="right" |94.2855%
|
| align="right" |106.0608%
|
|-
|-
| Rapid Feign || MNK || 3 || 3 || Reduces Feign Death reuse by 1s.
| align="right" |130
| align="right" |189.286
|
| align="right" |94.6430%
|
| align="right" |105.6602%
|
|-
|-
| Reaching Notes || BRD || 6 || 2 / 4 / 6 || Extends radius of beneficial AoE songs by 10%.
| align="right" |131
| align="right" |190
|
| align="right" |95.0000%
|
| align="right" |105.2632%
|
|-
|-
| Scribble Notes || BRD || 1 || 3 || Reduces song memorization time by 50%.
| align="right" |132
|-
| align="right" |190.476
| Shroud of Stealth || ROG || 1 || 5 || Hide becomes tier‑2 invisibility. Level 35.
|
|-
| align="right" |95.2380%
| Singing Mastery || BRD || 3 || 3 / 6 / 9 || Improves singing bonuses by 20/40/60%.
|
|-
| align="right" |105.0001%
| Slay Undead || PAL || 3 || 3 || 2.25% chance to deal 445% dmg vs undead.
|
|-
| Soul Abrasion || SHD || 3 || 3/?/? || Increases lifetap proc damage by 50/100/200%.
|-
| Strong Root || WIZ || 1 || 5 || Roots target for 48s; +300 resist mod.
|-
| Symphonic Aura || BRD || 10 || 2 / 2 / 3 / 3 || Allows one song to auto‑pulse.
|-
| Tireless Spirit || BER || 1 || 3 || +125% movement speed for 18s.
|-
| Turn Summoned || MAG || 3 || 3 || Deals 400 dmg; 5% chance to crit for 32,000.
|-
| Turn Undead || CLR || 1 || 3 || DoT vs undead; chance to crit for 1000.
|-
| Unbound Affliction || NEC || 3 || - || +2/4/6% DoT crit chance.
|-
| Unbound Boon || CLR || 3 || - || +2% exceptional heal chance.
|-
| Unbound Cascade || SHM || 3 || - || +10/20/30% DoT crit damage.
|-
| Unbound Clarity || ENC || 3 || - || +2 mana regen. Requires level 12.
|-
| Unbound Companion || MAG || 3 || - || Pet crit chance +2/4/6%.
|-
| Unbound Destruction || WIZ || 3 || - || +2/4/6% direct damage crit chance.
|-
| Unbound Fury || BER || 3 || - || +2% melee crit chance.
|-
| Unbound Nature || DRU || 3 || - || +2/3/?% spell crit chance.
|-
| Unbound Strikethrough || RNG || 3 || - || +10/20/30% strike‑through chance.
|-
| Unbound Wrath || WAR || 3 || - || +10/20/30% melee crit damage.
|-
| Unholy Steed || SHD || 1 || 5 || Summons fast Unholy Steed (lvl 20).
|-
| Valiant Steed || PAL || 1 || 9 || Summons fast Unicorn (lvl 50).
|-
| Warrior's Endurance || WAR || 1 || 6 || +1% HP regen per 6s (lvl 30).
|-
| War Cry || WAR || 3 || 3 || Group fear immunity for 10s.
|-
| Weapon Mastery of the Scout || RNG || 3 || 3 || +30/60/90% archery base damage.
|}
|}
Tested as a Barbarian BRD/NEC/SHM with a combination of positive and negative charisma gear. Later tests done as a Human BRD/NEC/SHM.


== Special AAs ==
'''Testing steps:'''
This is a fairly small class of AAs, requiring special achievements to unlock.
 
{| class="wikitable sortable"
# Equipped negative charisma gear to drop from 75 base charisma to 58
! colspan="4" |Special AAs
# Confirmed sell price with several merchants to rule out the merchant being greedy
|-
# Checked sell price with merchant, then changed gear to increase charisma by 1 and checked again
!Name
# Repeated this process until I reached the max sell price and confirmed it kept going.
!Ranks
# Turned in Tumpy Tonics to increase faction from Apprehensive to Indifferent
!Cost
# Repeated tests
!Description
# Increased faction to Amiable
|-
# Repeated first few tests and received same indifferent results. Proceeded to test breakpoints and every 5 charisma to confirm
|Banestrike
# Increased faction to Kindly
|4
# Repeated Amiable tests to confirm faction did not matter
| -
# Sold Diamond to vendor
|Improves the base damage of your melee attacks and the power of your damaging and healing abilities by 2 / 4 / ? / ?%.
# Tested prices at several points to confirm that the merchant's buy and sell modifiers are inverted
Complete slayer achievements to progress this ability.
# Equipped all CHA gear and destroyed a Diamond to confirm destroy rate
|}
# Tested with Barbarian Shaman vendor at Ally. Received Indifferent+ prices with a +11 CHA bonus
# Tested a non-class Barbarian vendor and received the same results
# Tested a Human Bard vendor at Ally. Received normal Indifferent+ prices.
# Changed race from Barbarian to Human with an Origin of South Qeynos
# Tested Human Bard vendor. Received +11 CHA
# Tested non-Bard Human vendor. Received +11 CHA
# Tested several vendors in North Qeynos. +11 CHA
# Travelled to Freeport and tested human merchants. +11 CHA
# Tested [[Linadian]] at Ally. No CHA bonus
# Used Sneak to test an [[Arcane Scientists]] merchant at Indifferent. +11 CHA
# Travelled to Neriak Foreign Quarter
# Human merchants at Ally gave +11 CHA
# Halflings merchants at Ally give no bonus
# Dark Elf merchants at Ally give no bonus
# Used [[Guise of the Deceiver]] to Illusion: Dark Elf
# Merchants gave the same results as previous
# Travelled to Qeynos and increased faction with Bloodsabers to Apprehensive
# Tested and got the same +11 CHA bonus
 
== Findings ==


* Apprehensive and Indifferent use completely different functions
* Sell and buy multipliers are inverted
* Max sell value is 1/1.05 (~95.24%)
* Merchants of the same race give a +11 CHA bonus
* Apprehensive Breakpoints
** 62-75 CHA - 1/1.4 buy rate (~71.43%)
** 132 CHA - Max sell value
* Indifferent+ Breakpoints
** 62-75 CHA - 1/1.25 buy rate (80%)
** 104 CHA - Max sell value
* Destroying an item sells it at the equivalent of Apprehensive with 75 CHA: 1/1.4 (~71.43%)
* Indifferent+ is 0.4% extra sell value per point of CHA from 76-103. Unknown why the function breaks at 79.
* Apprehensive is 0.357% per point of CHA from 76-131. Every 3-4 levels will get an extra 0.0005%, but that's likely just rounding to copper values
Testing seems to match the formulas used by TAKP, whose code is licensed under GPLv2. May be wise to just source them from there with attribution.


[[Category:Character]]
https://github.com/EQMacEmu/Server/blob/57cd20ec7fed8883f0984b12957da4afe0812c83/zone/client.cpp#L3062

Latest revision as of 15:53, 13 August 2026

Current Test: Vendor Pricing

Scope

Using EQ Traders Vendor Pricing as a reliable'ish source, we can assume the following:

  • Charisma has meaningful breakpoints, especially between ~61-76 and ~100+, after which additional CHA has diminishing or no effect.
  • Faction breaks into three functional tiers for pricing:
  1. Apprehensive, Indifferent or better, and Dubious or worse. (Indifferent-or-better vendors give identical prices for the same charisma--Ally does not improve prices beyond Indifferent.)
  2. Dubious-or-worse vendors won’t sell to you at all.
  3. Apprehensive vendors will sell, but prices are significantly worse unless charisma is very high.

These two facts define the scope of our current testing: you only need to test Apprehensive and Indifferent factions across a range of charisma values.

Control Variables

Vendor: Use one vendor for the entire test.

Item: Use one item with a stable base price (e.g., Water Flask, Bandage, but the higher priced the better).

Faction level: You must be able to reliably set your faction to:

  • Apprehensive
  • Indifferent
  • (Optional) Amiable / Kindly / Warmly / Ally -- but these will all give identical prices.

Charisma value: You need a reproducible way to set CHA to specific values (e.g., 50, 75, 85, 100, 120, 125, 150, 175, 200) -- (recommend crafted CHA jewelry and farming some CHA armor)

CHA Test Table

Item Tested: Diamond

Base Price: 200p

Max Sell Price: 194.476p

Merchant: Serenk Greybloom

Raw Plat Cost Percent Inverted
Charisma Apprehensive Indifferent Apprehensive Indifferent Apprehensive Indifferent
57 138.819 155.477 69.4095% 77.7385% 144.0725% 128.6364%
58 139.311 156.028 69.6555% 78.0140% 143.5637% 128.1821%
59 139.807 156.584 69.9035% 78.2920% 143.0544% 127.7270%
60 140.306 157.143 70.1530% 78.5715% 142.5456% 127.2726%
61 142.807 160 71.4035% 80.0000% 140.0492% 125.0000%
62 142.867 160 71.4335% 80.0000% 139.9903% 125.0000%
63 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
64 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
65 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
66 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
67 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
68 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
69 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
70 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
71 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
72 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
73 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
74 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
75 142.857 160 71.4285% 80.0000% 140.0001% 125.0000%
76 150.714 168.8 75.3570% 84.4000% 132.7017% 118.4834%
77 151.429 169.6 75.7145% 84.8000% 132.0751% 117.9245%
78 152.143 170.4 76.0715% 85.2000% 131.4553% 117.3709%
79 152.857 171.2 76.4285% 85.6000% 130.8412% 116.8224%
80 153.571 172 76.7855% 86.0000% 130.2329% 116.2791%
81 154.286 172.8 77.1430% 86.4000% 129.6294% 115.7407%
82 155 173.6 77.5000% 86.8000% 129.0323% 115.2074%
83 155.714 174.4 77.8570% 87.2000% 128.4406% 114.6789%
84 156.429 175.2 78.2145% 87.6000% 127.8535% 114.1553%
85 157.143 176 78.5715% 88.0000% 127.2726% 113.6364%
86 157.857 176.8 78.9285% 88.4000% 126.6969% 113.1222%
87 158.571 177.6 79.2855% 88.8000% 126.1265% 112.6126%
88 159.286 178.4 79.6430% 89.2000% 125.5603% 112.1076%
89 160 179.2 80.0000% 89.6000% 125.0000% 111.6071%
90 160.714 180 80.3570% 90.0000% 124.4447% 111.1111%
91 161.429 180.8 80.7145% 90.4000% 123.8935% 110.6195%
92 162.143 181.6 81.0715% 90.8000% 123.3479% 110.1322%
93 162.857 182.4 81.4285% 91.2000% 122.8071% 109.6491%
94 163.571 183.2 81.7855% 91.6000% 122.2711% 109.1703%
95 164.286 184 82.1430% 92.0000% 121.7389% 108.6957%
96 165 184.8 82.5000% 92.4000% 121.2121% 108.2251%
97 165.714 185.6 82.8570% 92.8000% 120.6899% 107.7586%
98 166.429 186.4 83.2145% 93.2000% 120.1714% 107.2961%
99 167.143 187.2 83.5715% 93.6000% 119.6580% 106.8376%
100 167.857 188 83.9285% 94.0000% 119.1490% 106.3830%
101 168.571 188.8 84.2855% 94.4000% 118.6444% 105.9322%
102 169.286 189.6 84.6430% 94.8000% 118.1433% 105.4852%
103 170 190.4 85.0000% 95.2000% 117.6471% 105.0420%
104 170.714 190.476 85.3570% 95.2380% 117.1550% 105.0001%
105 171.429 85.7145% 116.6664%
106 172.143 86.0715% 116.1825%
107 172.857 86.4285% 115.7026%
108 173.571 86.7855% 115.2266%
109 174.286 87.1430% 114.7539%
110 175 87.5000% 114.2857%
111 175.714 87.8570% 113.8213%
112 176.429 88.2145% 113.3600%
113 177.143 88.5715% 112.9031%
114 177.857 88.9285% 112.4499%
115 178.571 89.2855% 112.0003%
116 179.286 89.6430% 111.5536%
117 180 90.0000% 111.1111%
118 180.714 90.3570% 110.6721%
119 181.429 90.7145% 110.2360%
120 182.143 91.0715% 109.8038%
121 182.857 91.4285% 109.3751%
122 183.571 91.7855% 108.9497%
123 184.286 92.1430% 108.5270%
124 185 92.5000% 108.1081%
125 185.714 92.8570% 107.6925%
126 186.429 93.2145% 107.2794%
127 187.143 93.5715% 106.8701%
128 187.857 93.9285% 106.4640%
129 188.571 94.2855% 106.0608%
130 189.286 94.6430% 105.6602%
131 190 95.0000% 105.2632%
132 190.476 95.2380% 105.0001%

Tested as a Barbarian BRD/NEC/SHM with a combination of positive and negative charisma gear. Later tests done as a Human BRD/NEC/SHM.

Testing steps:

  1. Equipped negative charisma gear to drop from 75 base charisma to 58
  2. Confirmed sell price with several merchants to rule out the merchant being greedy
  3. Checked sell price with merchant, then changed gear to increase charisma by 1 and checked again
  4. Repeated this process until I reached the max sell price and confirmed it kept going.
  5. Turned in Tumpy Tonics to increase faction from Apprehensive to Indifferent
  6. Repeated tests
  7. Increased faction to Amiable
  8. Repeated first few tests and received same indifferent results. Proceeded to test breakpoints and every 5 charisma to confirm
  9. Increased faction to Kindly
  10. Repeated Amiable tests to confirm faction did not matter
  11. Sold Diamond to vendor
  12. Tested prices at several points to confirm that the merchant's buy and sell modifiers are inverted
  13. Equipped all CHA gear and destroyed a Diamond to confirm destroy rate
  14. Tested with Barbarian Shaman vendor at Ally. Received Indifferent+ prices with a +11 CHA bonus
  15. Tested a non-class Barbarian vendor and received the same results
  16. Tested a Human Bard vendor at Ally. Received normal Indifferent+ prices.
  17. Changed race from Barbarian to Human with an Origin of South Qeynos
  18. Tested Human Bard vendor. Received +11 CHA
  19. Tested non-Bard Human vendor. Received +11 CHA
  20. Tested several vendors in North Qeynos. +11 CHA
  21. Travelled to Freeport and tested human merchants. +11 CHA
  22. Tested Linadian at Ally. No CHA bonus
  23. Used Sneak to test an Arcane Scientists merchant at Indifferent. +11 CHA
  24. Travelled to Neriak Foreign Quarter
  25. Human merchants at Ally gave +11 CHA
  26. Halflings merchants at Ally give no bonus
  27. Dark Elf merchants at Ally give no bonus
  28. Used Guise of the Deceiver to Illusion: Dark Elf
  29. Merchants gave the same results as previous
  30. Travelled to Qeynos and increased faction with Bloodsabers to Apprehensive
  31. Tested and got the same +11 CHA bonus

Findings

  • Apprehensive and Indifferent use completely different functions
  • Sell and buy multipliers are inverted
  • Max sell value is 1/1.05 (~95.24%)
  • Merchants of the same race give a +11 CHA bonus
  • Apprehensive Breakpoints
    • 62-75 CHA - 1/1.4 buy rate (~71.43%)
    • 132 CHA - Max sell value
  • Indifferent+ Breakpoints
    • 62-75 CHA - 1/1.25 buy rate (80%)
    • 104 CHA - Max sell value
  • Destroying an item sells it at the equivalent of Apprehensive with 75 CHA: 1/1.4 (~71.43%)
  • Indifferent+ is 0.4% extra sell value per point of CHA from 76-103. Unknown why the function breaks at 79.
  • Apprehensive is 0.357% per point of CHA from 76-131. Every 3-4 levels will get an extra 0.0005%, but that's likely just rounding to copper values

Testing seems to match the formulas used by TAKP, whose code is licensed under GPLv2. May be wise to just source them from there with attribution.

https://github.com/EQMacEmu/Server/blob/57cd20ec7fed8883f0984b12957da4afe0812c83/zone/client.cpp#L3062