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User:RazeltheRogue/Proc Comparisons

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Proc Comparison

Notes: Assumed procs are not resisted. Does not assume dots are up 100% of the time.

Assumptions

500 Dex

Formulas

  • Primary PPM (Proc Per Minute): 0.5 + (Dex / 170) = 3.44 PPM
  • Secondary PPM (Proc Per Minute): 0.5 + ((Dex / 170) / 2) 1.97 PPM

DD vs. DoT DPS Mechanics

  • Direct Damage (DD): Scales linearly without limit. Unless resisted, every proc hits for 100% of its Dmg.
  • Damage over Time (DoT): Does not scale linearly. Landing a proc overwrites the active DoT timer on the target, any additional ticks from a prior proc are lost.
  • DoT tick DPS cannot exceed Tick Damage / 6 sec, even with a high proc rate.

DoT Uptime

  • The formula used to calc dot dps does not assume 100% uptime. It incorporates a Poisson distribution term—(1 - e^PPS*Duration)—to calculate active combat time for a DoT.
  • Low DEX / Offhand: Lower proc rates yield incomplete uptime (e.g., 31% to 39%), reducing the DoT contribution to account for gaps where the debuff expires.
  • High DEX / Mainhand: Higher proc rates push uptime closer to 100% (e.g., 63% to 99%+), where the DoT acts as a full maintenance aura while excess procs clip.

TLDR:

I tried to account for the duration of dots and the chance that a dot is active. Its not 100%, but a fair approximation.

Proc Slots Proc Dmg Proc Mod MH DPS OH DPS Full Name Note
Earthquake Primary 6150 1 35 2.72 Earthshaker AoE 25 targets @ 246dmg
Earthquake Primary 246 1 14.11 Earthshaker
Spirit Strike Both 78 1.5 6.71 3.36 Wakizashi of the Frozen Skies
Frost Strike Primary 149 1 11.11 Trident of the Seven Seas
Ykesha Both 75 1 4.30 2.15 Short Sword of the Ykesha
Strong Poison Both 30 1 4.05 3.12 Kicsh Der Pavz 20 Ticks @ 14 dmg/tick
Blood Claw Both 20 1 2.39 1.30 Stiletto of the Bloodclaw 2 ticks @ 15 dmg/tick