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Tin Merchant VIII

From EverQuest Legends Wiki
Kunark Era
Out of Era

Stat Block

Race: Clockwork Gnome
Class: Merchant
Level: 40
Spawn
Zone: The Overthere
Location: (2615, 2616)


Stats
AC: 279
HP: 2000 (10)
Damage per hit: 32 - 120
Attacks per round: 2 (91%)
Special: None

Items Sold

  • Club
    Club
    Slot: PRIMARY SECONDARY

    Skill: 1H Blunt Atk Delay: 27
    DMG: 4
    WT: 5.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 13 @ lvl 50

    (3pp 3gp 1sp 2cp)
  • Flail
    Flail
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 36
    DMG: 7
    Size: MEDIUM WT: 9.0
    Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
    Race: ALL
    DMG Bonus: 18 @ lvl 50

    (19pp 8gp 7sp 4cp)
  • Great Staff
    Great Staff
    Attunable, Placeable

    Slot: PRIMARY
    Skill: 2H Blunt Atk Delay: 38
    DMG: 9
    Size: LARGE WT: 10.0
    Class: WAR CLR PAL RNG SHD DRU MNK SHM NEC WIZ MAG ENC BST BER
    Race: ALL
    DMG Bonus: 26 @ lvl 50

    (29pp 8gp 1sp 1cp)
  • Mace
    Mace
    Slot: PRIMARY SECONDARY

    Skill: 1H Blunt Atk Delay: 37
    DMG: 7
    WT: 8.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 18 @ lvl 50

    (19pp 8gp 7sp 4cp)
  • Morning Star
    Morning Star
    Slot: PRIMARY SECONDARY

    Skill: 1H Blunt Atk Delay: 40
    DMG: 8
    WT: 10.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 20 @ lvl 50

    (24pp 8gp 4sp 2cp)
  • Staff
    Staff
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 28
    DMG: 5
    Size: LARGE WT: 6.5
    Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST
    Race: ALL
    DMG Bonus: 14 @ lvl 50

    (7pp 1gp 2sp 1cp)
  • Two Handed Hammer
    Two Handed Hammer
    Slot: PRIMARY

    Skill: 2H Blunt Atk Delay: 51
    DMG: 13
    WT: 13.0 Size: LARGE
    Class: ALL except BRD ROG NEC WIZ MAG ENC
    Race: ALL
    DMG Bonus: 34 @ lvl 50

    (41pp 4gp 4cp)
  • Warhammer
    Warhammer
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 32
    DMG: 6
    Size: MEDIUM WT: 7.5
    Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST
    Race: ALL
    DMG Bonus: 16 @ lvl 50

    (9pp 9gp 3sp 7cp)
Image needed
Expected file:
npc_tin_merchant_viii.png


Description

Description needed.

Lore

The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.

Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!

Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Factions

Opposing Factions

  • None
  • None