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Clockwork Merchant (LG-19)

From EverQuest Legends Wiki


Stat Block

Race: Clockwork Gnome
Class: Merchant
Level: 40
Spawn
Zone: Ak'Anon
Location: (1047, -1004)


Stats
AC: 279
HP: 3456 (10)
Damage per hit: 32 - 120
Attacks per round: 2 (91%)
Special: Immune to Magic

Items Sold

Note: This item list has not been confirmed on EverQuest Legends.
Please check there are no missing or extra items, then remove this notice.
  • Piece of Parchment
    Piece of Parchment
    MAGIC ITEM

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (?) (1gp 0sp 4cp)
  • Bloodstone
    Bloodstone
    QUEST ITEM

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (5gp 2sp 4cp)
  • Cat's Eye Agate
    Cat's Eye Agate
    Quest

    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (2gp 9cp)
  • Dagger
    Dagger
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Piercing Atk Delay: 20
    DMG: 3 BACKSTAB: 3
    Size: SMALL WT: 2.5
    Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC BST
    Race: ALL
    DMG Bonus: 10 @ lvl 50

    (2pp 9sp 9cp)
  • Spell: Enchant Brellium (?) (?)
  • Jasper
    Jasper
    Quest

    Size: TINY WT: 0.1
    Class: ALL
    Race: ALL

    (7gp 8sp 7cp)
  • Peridot
    Peridot
    QUEST ITEM

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (10pp 4gp 9sp 9cp)
  • Quill
    Quill
    MAGIC ITEM

    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    (1gp 4cp)
  • Staff
    Staff
    Attunable, Placeable

    Slot: PRIMARY SECONDARY
    Skill: 1H Blunt Atk Delay: 28
    DMG: 5
    Size: LARGE WT: 6.5
    Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST
    Race: ALL
    DMG Bonus: 14 @ lvl 50

    (4pp 5gp 1sp 4cp)
  • Star Rose Quartz
    Star Rose Quartz
    WT: 0.1 Size: TINY

    Class: ALL
    Race: ALL

    (1pp 4sp 9cp)
  • The End of an Age
    The End of an Age
    Size: TINY WT: 0.0

    Class: NONE
    Race: NONE

    (2pp 9sp 9cp)
  • Throwing Knife
    Throwing Knife
    Slot: RANGE AMMO

    Skill: Throwingv2 Atk Delay: 36
    DMG: 5
    WT: 0.5 Range: 45 Size: SMALL
    Class: ALL except CLR PAL DRU SHM
    Race: ALL

    (1sp)
  • Tiny Dagger
    Tiny Dagger
    Size: SMALL WT: 0.1

    Class: ENC
    Race: ALL

    (1sp)
  • Tome of Endless Enchantments
    Tome of Endless Enchantments
    WT: 0.4 Weight Reduction: 0%

    Capacity: 4 Size Capacity: LARGE

    (10pp 4gp 9sp 9cp)
  • Wrist Pouch
    Wrist Pouch
    WT: 0.4 Weight Reduction: 0%

    Capacity: 4 Size Capacity: TINY

    (1gp 4cp)
Image needed
Expected file:
npc_a_clockwork_merchant.png


Description

The enchanter supply vendor at (1047, -1004). I don't think this vendor is classic accurate.

Lore

The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants.

Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship!

Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Factions

Opposing Factions

  • None
  • None